Building on survivalist and horror themes, players in 7 Days to Die can scavenge the abandoned cities of the buildable and destructible voxel world for supplies or explore the wilderness to gather raw materials to build their own tools, weapons, traps, fortifications and shelters.
User reviews: Very Positive (27,403 reviews) - 81% of the 27,403 user reviews for this game are positive.
Release Date: Dec 13, 2013

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

7 Days to Die thrusts players into the aftermath of the fall of civilization with only their wits and bare hands to survive. In this continually evolving title currently in alpha stage development, players must explore the open world alone or with friends to build tools, weapons and shelter against the dangers of the reanimated dead, infected wildlife and the world itself.”
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Recent updates View all (88)

February 5

Alpha 13.8 Is Out!

Hey Survivalists,
Alpha 13.8 Patch is out and ready for consumption. This patch addresses many important fixes.

Alpha 13.8 Is Out!


85 comments Read more

January 28

A13.7 Patch And A14 Status

Hey Survivalist,
We have an Alpha 13 patch out now and here is a status update on 14.

We’re working hard on Alpha 14 and it has some great new content. Here are the highlights: Navezgane has gotten a lot bigger and better with a brand new improved height map with higher mountains and deep water, a new smoothing algorithm that makes the land and water much more natural, a multitude of new locations including the largest city in the expanded plains, and a bandit like shanty town and a huge lake with islands just to name a few.

Alpha 14 also has many new perks and improvements to our skills system, a great new damage and death system where zombies feed on your corpse, an introductory basics of survival quest, repeatable quest note challenges, a radiant buried treasure quest system for infinite digging for treasure fun, many new improved world textures and block shapes, a major rebalancing of block damage, leveling and XP, some good optimizations, random gen improvements, and so many bug fixes. We’re making great progress on it folks so expect it to drop in February.

Even with all this going on we took some time out to fix the most important user reported bugs from 13.6 and have an Alpha 13.7 patch ready. Tip of the fedora goes out to Gazz and Clockwork Orange for their xml fixes. You guys rock!

A13.7 Patch And A14 Status

157 comments Read more
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Reviews

“7 Days to Die achieves exactly what it sets out to be. It’s a fun and intense post-apocalyptic sandbox with all the right mix of base-defense, scavenging, and exploration.”
8.3 – {LINK REMOVED}

“7 Days to Die is like Minecraft with Gravity. Building defenses with friends and huddling in the corner hoping no zombies get through can be great fun. But what keeps me coming back to the game is the TNT.”
Kotaku

“7 Days to Die looks genuinely impressive, and I can’t see this not making a huge impact when it arrives.”
Rock, Paper, Shotgun

About This Game


Building on survivalist and horror themes, players in 7 Days to Die can scavenge the abandoned cities of the buildable and destructible voxel world for supplies or explore the wilderness to gather raw materials to build their own tools, weapons, traps, fortifications and shelters. In coming updates these features will be expanded upon with even more depth and a wider variety of choices to survive the increasing dangers of the world. Play alone or with friends, run your own server or join others.

7 Days to Die development was launched following a successful Kickstarter campaign in August 2013, demonstrating the initial prototype. Joining us in early access now will help support the cause and ensure continued expansion of the development team, their efforts and the planning and addition of even more features and depth eagerly awaited by fans.

Many of our fans have commented in these early stages that they feel we are building the survival

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: WindowsXP (Service Pack 3)
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512MB Dedicated Memory
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: Sound Card: DirectX® Compatible
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Recommended:
    • OS: Windows 7 or higher
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: 2 GB Dedicated Memory
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: Sound Card: DirectX® Compatible
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Minimum:
    • OS: 10.7
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512MB Dedicated Memory
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Recommended:
    • OS: 10.9
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: 2 GB Dedicated Memory
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512MB Dedicated Memory
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: 2 GB Dedicated Memory
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Helpful customer reviews
155 of 221 people (70%) found this review helpful
8 people found this review funny
797.9 hrs on record
Posted: January 22
Early Access Review
6 months ago this would have been an amazingly good review but as of Alpha 13 I have to go the other way with it unfortunately. The game peaked at A12 and was the most immersive game I'd played to date. Seemed the Pimps couldn't do anything wrong at the time. Now, to introduce Alpha 13.

The campfire, one of my favorite UI's in the game, was removed and merged into the same UI as the inventory system. I know it's such a small thing but it is a major example of the little things that bring immersion to the players. Use to be you had to put the pot on the fire and if you wanted the grill instead you would replace the pot with the grill, and so on. Now you just have tools that you pop into place that unlock upgrades to the fire. There is also a cooking queue, on a campfire, really. Not the same. This little change removed so much immersion from the game for me.

Meat! Everything is just meat now. Kill a bear and you get "meat". Kill a deer and you get, that's right, "meat". This is the worst change and I hate it. I want venison and rabbit and bear meat back. Use to be that a serving of bear meat would make a much more filling stew than venison and rabbit but now you just get more "meat"s for killing the bear.

Speaking of animals, it has been days since I have seen one. I don't know if it is because I am playing on a multiplayer coop server but the only way for me to get decent food now is to raid the grocery store. Thank god I am on a multiplayer server so the loot is refreshed every night, otherwise I would be starving.

The player's character's huffing and puffing and moaning and groaning has got to go!!! I have complained about this one on the forum and the Pimps don't seem to care what the player base says, they are going to keep it. This is so immersion breaking for me. I don't need to listen to the character moan and groan and cry and complain. It's ridiculous and needs to be cut out of the game.

The new block health meter that shows the health of every block you look at is right smack in the middle of the screen. Why? Why does this meter need to be interrupting my game? Can't it be optional or do I have to stare at this stupid white bar every time I want to cut down a tree or dig a hole? This is another "thing" that snaps me out of immersion and back to reality, reminding me that I am working with a UI and that each block has a certain amount of hit points. I don't want it.

There are many other things that have really gone wrong with A13 as well like the forge not working unless you are standing right next to it. Leveled loot is still very broken and OP, and was a bad idea to begin with. The new block upgrade system, upgrading wood blocks to concrete and concrete to solid steel, all within just a few seconds is also extremely OP, and game breaking in my opinion. And many more but I'm sure you get the picture. Immersion for me is now gone and I don't really get anything from playing the game anymore.

I'm really sorry for the bad review Pimps because I have a lot of respect for all of you, but you went in the complete wrong direction with A13 in my opinion, and need to know how your biggest fans feel about it. I will give you to A14 to decide in which direction you will be taking this but I will probably be done after that. It really is too bad too. I liked A9 through 12 so much and like I said before, if asked 6 months ago, this review would have been glowing, but 13 removes a lot of the aspects that made the game immersive. Now it just feels like I'm playing a bloated UI, which I deal with enough all day at work.
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82 of 113 people (73%) found this review helpful
79 people found this review funny
16.4 hrs on record
Posted: January 31
Early Access Review
Spawned in a blizzard. Froze to death.
Respawned in Desert. Died from heat stroke.
Respawned in a forest fire. Mauled by fat zombie.
Respawned in the woods. Made epic base on the roof of a house.
I'M KING OF THE WORLD
♥♥♥♥ YOU ZOMBIES
Physics is a thing
base collapses
mauled by a horde
10/10 would endlessly die again
Was this review helpful? Yes No Funny
64 of 91 people (70%) found this review helpful
1 person found this review funny
804.0 hrs on record
Posted: January 18
Early Access Review
First off I loved my time playing the game but here is my opinion it hard to justify the problems with the game now.

look at all the negitive reviews with people with 200 to 2,000 hours this should till you something first time game buyers


I cannot recommend the game in it's current state any more (alpha 13.6) Many of my friends I gathered with running servers by playing this game don't play it anymore and the very few who still do hate A13.6.
A lot things they added in alpha 13.6 is buggy or just plain broken and the game as a whole is a lot more grindy .Very bugged game, I recommend not buying until it leaves 'early access' status, assuming it ever does.

I was hoping for more out of the game at this point with game designers with backgrounds going back to 1996 with company like gearbox , 3D Realms, 4D rulers software ...there senior Graphics programmer at one time work as the graphic programmer for H1Z1 . I just had a hard time understand why all the issue with A13.6 happen.......... I wish you five luck with future updates I really do but your forum mods just are unjust with actions to there player base on forums

Yes the forums are just a toxic mess with Fanboy's and the heavy handed Mod's are complete Yes men to the Dev's who ask you to PM them with any compliants so they can hide it from the forums and if they don't like what you say they just permaban you. lol I know because they did me I asked them about : I had new player on my server who said the game is nothing like the video when I bought the game I had to explain it was a alpha 8 video and there is no more crafting grid and it not even close to game play now with the current video on the steam sales page . I just don't see having that video on the steam sale page is fair to first time buyers to the game .

I will close my servers I just can't keep watching first time new players come in asking the same thing about the video and how it not even close to the game they bought I may still play from time to time in single player.

carry on Bug Pimps
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38 of 57 people (67%) found this review helpful
662.0 hrs on record
Posted: January 25
Early Access Review
7 Day To Die was a great game for an early access title. I have spent many happy hours, shoring up my defenses against the best the game could throw at me. It owes me nothing. I will always look upon that time, with great fondness.

And one day, I will go back to it, if that game, ever emerges, from the gorgeous mangled ashes of this one.
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47 of 75 people (63%) found this review helpful
2 people found this review funny
716.0 hrs on record
Posted: January 20
Early Access Review
13.6 update breaks almost every aspect of the game and more than a week has passed with no comment from devs regarding fixes. There are many issues with video errors, sound issues, connection and EAC issues and severe MP server issues. Weapons never have lined up correctly and frequently glitch into a strange position that won't allow you to aim down the barrel. I have spent more time in this game than any other, but in its current 13.6 build state, I cannot reccommend it to others. It is currently too broken and has become unplayable in my opinion.
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