Building on survivalist and horror themes, players in 7 Days to Die can scavenge the abandoned cities of the buildable and destructible voxel world for supplies or explore the wilderness to gather raw materials to build their own tools, weapons, traps, fortifications and shelters.
User reviews: Very Positive (11,778 reviews)
Release Date: Dec 13, 2013

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

7 Days to Die thrusts players into the aftermath of the fall of civilization with only their wits and bare hands to survive. In this continually evolving title currently in alpha stage development, players must explore the open world alone or with friends to build tools, weapons and shelter against the dangers of the reanimated dead, infected wildlife and the world itself.”
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Recommended By Curators

"Don't eat eggs during a zombie apocalypse!"
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Recent updates View all (45)

September 18

Alpha 9.3X & Alpha 10 Status!

Howdy Survivalists, we inserted an anti-cheat hotfix into the Alpha 9.3 client and a have a new Dedi version up as well. Note: the version number has not increased for the client it still reads Alpha 9.3 and Alpha 9.2 is the rollback version. Both the client and server are compatible with old saved games and network games.

Official 9.3X Release Notes and Alpha 10 Status

110 comments Read more

September 8

Alpha 9.3 Hotfix is out!

Good Day Survivalists,
Alpha 9.3 hotfix is out and here’s the skinny.

101 comments Read more
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“7 Days to Die achieves exactly what it sets out to be. It’s a fun and intense post-apocalyptic sandbox with all the right mix of base-defense, scavenging, and exploration.”
8.3 – Shoost

“7 Days to Die is like Minecraft with Gravity. Building defenses with friends and huddling in the corner hoping no zombies get through can be great fun. But what keeps me coming back to the game is the TNT.”

“7 Days to Die looks genuinely impressive, and I can’t see this not making a huge impact when it arrives.”
Rock, Paper, Shotgun

About This Game

Building on survivalist and horror themes, players in 7 Days to Die can scavenge the abandoned cities of the buildable and destructible voxel world for supplies or explore the wilderness to gather raw materials to build their own tools, weapons, traps, fortifications and shelters. In coming updates these features will be expanded upon with even more depth and a wider variety of choices to survive the increasing dangers of the world. Play alone or with friends, run your own server or join others.

7 Days to Die development was launched following a successful Kickstarter campaign in August 2013, demonstrating the initial prototype. Joining us in early access now will help support the cause and ensure continued expansion of the development team, their efforts and the planning and addition of even more features and depth eagerly awaited by fans.

Many of our fans have commented in these early stages that they feel we are building the survival\zombie game they have always wanted. Our goal is to live up to this as much as we can and build a customizable, moddable game that allows users to fine tune their survival and zombie experience to create the experience players and their friends want.

  • Random World Generation - Play Navezgane or roll the dice and dive back into the game with friends in a randomized world with huge cities, towns, rivers, lakes, mountains, valleys, roads and wilderness locations.
  • Create and Destroy - The world terrain, structures and items can be destroyed or scrapped for resources. Re-purpose collected materials to build custom structures and fortification by hand, placing building pieces into the world in real time.
  • Terrain Enhancement - The terrain is now both smooth and natural but can still be destroyed and mined.
  • Upgradable Fort Building - Player built structures are assembled from framework which can be upgraded supporting wood, scrap metal and cobblestone upgrade paths. Hammer away just like real building and use Land Claim blocks to protect your fort in PvP.
  • Structural Integrity - Buildings and terrain formations which are too unstable can fall apart if proper supports are not built. Some building materials are stronger than others and pieces which break off and fall can be dangerous or deadly if they fall on you or enemies.
  • Item Crafting & Degradation - With a continually growing list of over 250 recipes, gather resources such as plant fibers, wood and metal to create weapons and tools such as hand made crossbows, knives and hammers. As your tools wear out over time, use your crafting skills to repair them.
  • Plants and Animals - Locate seeds to plant and grow vegetables, and head out into the wilderness to hunt animals once the cabinets in abandoned buildings are already plundered.
  • Stealth System - Sneak past zombies who can see, hear and smell you and smelly items in your inventory and throw rocks to distract them.
  • Buff/Debuff System – Enjoy or deal with a multitude of buffs or debuffs like a caffeine buzz or a broken leg in our rapidly growing Buff/Debuff System.
  • Cooperative Mode - Tired of zombie apocalypses that are more about fighting humans than zombies? Team up with your friends to work with other survivors rather than against them, using group efforts to build settlements and safety.

(Features in various stages of development, which will be added as the project progresses)

  • World Building Tools and Mod Support - Greatly expanded creation tools for players to create their own apocalypse for them and their friends, including Steam Workshop support.
  • Character Customization - Choose unique character skills and perks, what your character looks like and choose which clothing and gear to equip them with.
  • Drivable Vehicles - The cars in the world have long since decayed, but you may find enough raw parts to build a custom ride.
  • Skills System – Earn XP and upgrade your skills to become the ultimate Bruiser, Gun Nut, Gadget Man, Chemist or Stealth Agent.
  • Missions & Story Points- Do favors for NPC characters in return for experience and rewards, and learn more about what has happened in the world.
  • Infected Wildlife - Wildlife can become infected. There will be bears. Zombie bears.
  • Virtual Reality Headset Support - For the times when wandering through the woods at night isn't quite scary enough.
  • Environmental Temperature - Find shelter or build a campfire. Cold nights or long days in the desert will make a difference.
  • Weather Effects - The weather will change, and it may influence your survival.
  • NPC Characters - Stumble upon the occasional computer controlled character. Talk, trade or engage them. Locate safe houses controlled by them.
  • Professional Soundtrack & Voices - For those who prefer mood setting music to go with their game, and professional screaming.

System Requirements

    • OS: WindowsXP (Service Pack 3)
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512MB Dedicated Memory
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: Sound Card: DirectX® Compatible
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    • OS: Windows 7 or higher
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: 2 GB Dedicated Memory
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: Sound Card: DirectX® Compatible
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    • OS: 10.6
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512MB Dedicated Memory
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    • OS: 10.9
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: 2 GB Dedicated Memory
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Helpful customer reviews
218 of 269 people (81%) found this review helpful
83.2 hrs on record
Early Access Review
Honestly, the best Alpha/Early Access game you can buy.
It has the most content.
It is (one of) the most playable.
It has one of the most dedicated developers.
It has a pretty sizeable and dedicated playerbase.

In a nutshell, it's minecraft meets DayZ. That's probably the way you're sick of hearing it described as, but it's appropriate.
It's a first person zombie survival game that you can play with/against other players online, with a fully fleshed out crafting system that allows you to make weapons and craft incredible buildings. Though this game has a more "realistic" way of building houses than Minecraft does. Houses actually look like houses, and they even have structual integrity, so if you build a house without much support, it will collapse.
Walk on an old, decaying bridge? It will probably collapse.
Try to build a single line of wood as a temporary bridge? It will fall down after about 3 or 4 blocks.

Mining looks great. It looks like you are actually creating a cave, with smooth walls and dizzying geometry. However mining has had some issues over the course of development. It's been "nerfed", made too abundant, nerfed again, and sometimes even being made impossible. Be warned that mining in this game is a bit glitchy, however this shouldn't come as a surprise in an Early Access title.

The game used to have a blocky asthetic, but the game has since had an update that makes the terrain smooth with rolling hills. It looks great, and it's not even done yet as the developers are working on random generation and on smoothing out the terrain even more.

(SEE UPDATE AT BOTTOM ABOUT RANDOM GEN) Oh, I also need to mention, at the moment, there is only one map. It's a pretty decent size, but you'll see most of it within a couple playthroughs. Building your own structures, especially when playing in an online server, does change it up however.

This game can be played in single player as well, or with a private server. That's another thing great about this game: Options.
There's literally an option for just about anything.
How durable blocks are and how long it takes to mine them.
How many zombies spawn.
How much damage the zombies do to you.
How much damage you do to the zombies.
How much loot spawns.
How many players can join your server.
PVP on or off.
And many other options.
This game can be just about any way you want it.
Some people will point out that options have been both added, and removed, and sometimes options don't have much of an effect at all. Again, be warned, things are constantly being changed, including the amount of options and their effectiveness. There's a chance an option you really like having may be taken away, or accidentally broken. It's all a part of the process of making the game balanced and challenging, while also allowing you to create a personal experience.

There are a few mods, and a few custom builds, but those are pretty few at least until the game becomes more complete. I'm sure once the development moves futher along, you'll see a lot more custom levels and mods being made and updated.

Combat is bit floaty though. As it stands now, melee combat doesn't have that much impact, and guns need better sound. However, usually combat works. Guns shoot bullets into things, melee weapons bash things, but this can be temporarily broken during any update.

Crafting is a major component of the game. You find resources, either through loot in the environment and buildings, or by getting your own from mining from rocks and trees. Crafting is done in a grid fashion, which will look a bit familiar, in that you can place certain components in a certain way to create something. However, it's not all guess work. It's usually outlined what you need and where, you just need to place it. It's a bit simplistic and easy this way, but it works.

For now, 7 Days to Die is a fantastic experience. It still has bugs and optimization issues, such as mechanical bugs, sound issues, and sometimes even having parts of the game you really like being taken out or being made useless. It's part of the process, but overall it's the most complete of the Early Access titles that you can find on Steam, and continues to be updated pretty regularly.

Update: Random Generation. This game NEEDED this. Like most things, it's not perfect, but it's a welcome edition. A random seed is generated depending on the name you give the world, and the results are impressive. You get rolling hills, random buildings and points of interest, large cliff sides, both deep and shallow areas of water (which also added the ability to finally "swim" underwater with neat effect), and a large central city to explore.

The ability to randomly generate worlds now alone has potentially increased the replayablility of 7DaystoDie by countless hours. My first couple hours with random generation I just spent exploring around to find all the nice looking terrain.
Posted: July 16
Was this review helpful? Yes No
97 of 120 people (81%) found this review helpful
312.5 hrs on record
Early Access Review
"This game has the potential to outright win the Zombie Survival Genre."

* Crafting: is excellent & smartly implemented into one of the most diverse and realistic crafting systems.
* Mechanics: Player control is smooth, allowing you to focus on surviving and not fiddling with an amateur-built control-system (*cough* DayZ *cough*).
* Frightening: atmospheric world. Great visuals, scenes, monsters, and ambience. This game can make you jump in your seat.
* Multiplayer and PVP: is fun, challenging, engaging, and fair. Its an open world, anything can happen, player interaction is implemented fairly for a game. Not frustratingly like DayZ and other such games. You can be brutally killed without ever seeing your killer, and vice versa.
* Customizability: is awesome in 7DtD. Any player/server admin can fully custom develop their server with prefabs, crafting recipes, items, even the entire map can be modded. Modding community makes or breaks games, and 7DtD has an awesome modding community already.
* Teh Zombies: are believable enemies. Right now they are still a bit too easy, unless you turn them on to run at daytime as well as night which is a bit too much. They are definitely "mindless" - they really are stupid, and can be outsmarted easily by pulling them into pits, and traps, and so on. Overall however, they are a constant threat and make the game a true survival experience.
* Much, much more --- long lists get boring.

The BAD:
* The Developers: 7DtD Official Forums have some serious forum nazis. Posting a topic in the wrong forum = suspension? Seriously? Even if its your first post ever? They police their forums, like every horrible failed game dev studio has done in the past. This is not a good sign.
I'm skeptical also of the game devs. Their company "The Fun Pimps" is a bit rediculous of a name. Their communication with players, their attitudes, and their implementation of community rules, website, and presentation of their product screams out "Amateur Kids". This is something to worry about.
* The Developers technical abilities: They are not good at programming, have very bad server code which leaves the game completely open to hackers and there is no way for admins to do anything about it. Some of the most trivial features you expect to see in a game? Completely missing. Like sorting the server list by "ping". Hilariously obvious stuff that they have just completely not put into the game which makes it very difficult when you need that feature (and these are very necessary features). They are designing the game around their LACK of programming / game-development ability and that is very obvious to anyone who has ever had anything even close to a job in the game dev industry (like I have).
This will be a big problem, and could ultimately lead them to utterly fail finishing this game.
* The Developers responsibility in game design: instead of having a game that you buy, and can play online - like pretty much every game out there --- the game devs are selling this game and ALSO putting the entire burden of cost on running the game servers on US THE PLAYERS. The devs just take the money - the players pay for the game; AND pay for the game servers that we need to host. The game devs have no game servers. They never will; as this is not how the game is designed.
Things like this are worrisome. It reeks of a complete lack of responsibility to customers - and to product - by the company behind it.
The game devs could disappear tomorrow and the game would never be finished.
* Early Alpha: I dont believe that game devs should get away with releasing games in alpha stage, and hiding behind an "early alpha" / "early access" game release while still charging full price for it.
This is a huge mistake of Steam, and is resulting in hundreds of lawsuits to game devs who fail to deliver the final product.
Hopefully The Pimps will mature as a team as the game does, finish this game, and learn from their mistakes to run a proper game dev company.
The potential is here. They have the right game design put into it. I hate to see such good potential get wasted so I am optimistic - but these things listed here in the BAD section -- are literally a "make it or break it" for games, all the time.
Lets see what they can do with it!

If you want a crafting zombie survival world? Buy this game.
If you want a polished, finished game? Dont buy this game. (yet - 24th July 2014)
Posted: July 23
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33 of 47 people (70%) found this review helpful
10.1 hrs on record
Early Access Review
Unlike other survival games such as, say, Rust, where the main focus was defending yourself from raiding parties of humans, this game puts emphasis on survivng the onslaught of zombies. Other survival games have set locations for enemy NPCs to spawn, while this one can spawn entire HORDES of zombies wherever it feels the need to. As they get considerably more powerful at night and increase in difficulty with each passing day, you are forced to spend days building up to continue survival.

This puts a HUGE emphasis on players helping each other rather than hindering each other, as it would be a waste of their time and resources and leave them vulnerable to quick death should they run around hindering others progress with the scarce resources they have. And mind you, the nights are not to be taken with a grain of salt like other games. Should you hold back waves of the horde, more waves spawn immedietly, meaning this is not a game about simply shooting them to the point of destruction - it's simply about surviving long enough to see the daylight and bring an end to their siege for the night. There are 19 types of enemies too, including powerful bloated walkers whom are only vulnerable to headshots, as well as wall-climbing, window-smashing spider zombies and even infected wildlife.

On top of it all, there is a noise engine - the more noise you make from firing a gun, setting off grenades, or even constructing and upgrading your house, the more the horde hears you and the worse it will get. This puts emphasis on having multiple fallback points too, as if you manage to attract them to one location too much by noise, you will need to leave and escape detection before coming back at which point you can only hope the horde will have left with minimal damage.

And another thing about the night - you CANNOT survive by simply running and gunning with minimal shelter. During the night, zombies become not only more powerful and massively increase in number, but they also run at twice the speed of your standard movement speed. You can only outrun them by sprinting and just barely, which requires limited energy and depletes your hunger and thirst, which admittedly should not be too much of an issue after day 3, but regardless surviving an entire night sprinting is a near impossibility.

Can you pull a minecraft and dig underground and just stick a block on top of you? No. Because zombies can break down ANY blocks in this game including the dirt on the ground, you are not safe anywhere. Once you are sensed, you can only prepare for the inevitable siege to come. What makes it worse is the fact that underground bases are very restricted - you likely have only a small number of escape routes which can easily be blockaded by zombies. This makes even the most secure underground bunkers only a temporary hold back point.

Physics are in this game too, which means that if the supporting blocks for something are removed, the entire thing comes crumbling down. You have to have secure houses with more holding them up than just the walls therefore, and you need to ensure your platforms will not come crumbling down at first possibility.

All in all, this is a FANTASTIC survival game where for once, you fight with others against truly difficult NPCs. I would highly recommend this over other games for those of you who are not major PVP fans.
Posted: June 12
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45 of 75 people (60%) found this review helpful
38.8 hrs on record
Early Access Review
Kept on taking my blood with Blood Draw Kits until my in-game character shouted and died.
Posted: September 3
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56 of 97 people (58%) found this review helpful
336.1 hrs on record
Early Access Review
The year is 2015, and the world teeters on the brink of war. Radical ultrafeminists have seized power on the internet. Their goal: the establishment of the tumblr empire. Kotaku, Rock Paper Shotgun, Polygon, one by one the nearby independent communities slip back into the tumblr fold. tumblr Transliving Deadkin sit in the Rapeland Mountains and the Transethnic Forests, poised to strike to the south and east. The world holds its breath, and waits. For one small group of elite soldiers, the war has already begun. The Patriarchy Special Forces Group, Man Battalion, Ableist Company, deployed on peacekeeping duty to the Republic of Triggering in the Rapelands. This handful of Supreme Gentlemen represents the very tip of the phallus, the first line of defense. Equipped with the latest battlefield technology, and trained in the latest techniques of opressive warfare, they strike swiftly, silently, invisibly. They call themselves "the Mysogynists."

In this game, "TOM CLANCY'S 7 DAYS 2 DIE" you do battle with severely mentally disturbed users of a website known as Tumblr, whom believe themselves to be reanimated corpses with an endless hunger for living/male flesh. Your only hope for saving the world is to fight your way through the nigh endless hordes of pretend-dead-people, and sever the head of their organization in the Synagogue of Degeneracy, Patricia Hernandez, and thus closing shut the jaws of Oblivion, forever.
Posted: August 29
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1,170 of 1,251 people (94%) found this review helpful
153.8 hrs on record
Early Access Review
( Updates at bottom. )

A friend got this game for me, I looked at the title, looked at the screenshots and groaned. "Not another 'zombicide game' trying to say it's a 'survival game'." But he got it for me, and it woud be rude to not atleast give it another shot. I'm rather glad I did.

I started play in a -private game- with my friend, set to the medium difficulty. Day one was a mess, I figured I was playing another left4dead 'survival' game which was all about killing as many zombies as one humanly can before wandering to the next area. Well, after breaking a few weapons on zombies and getting no reward outside of what lint was in the zombie's pockets, I knew I was wrong, and night had begun to set in. My friend luckily -had- played before and warned me that things got a lot different at night, so we managed to make it through with no deaths, but many close calls.

50 days in, I'm more than hooked. Survival is the key- Food, water, scavving, repairs and building at day. Shelter, security and stealth at night. Crafting damn near anything in a Alpha game, from multiple layers of cobblestone walls outside of what used to be a log cabin. Each peice taken the long crafting process of finding rocks, chopping them down into stone and then turning into cobblestone. More? We built a second story for storing items. More? Two layers of spiked pits surrounding our 'cabin' with only a ♥♥♥♥♥ for us living people to cross. More? Another story, turned into a rooftop farm of corn, blueberries and potatos.

Nights can get rough at the "Spillway Estate" as we have now dubbed our fortress, we try to keep quiet throughout the nights, limiting player activity to things that dont make sound, or carry foods on our person that generate smell. ( Yes, that's a thing!) A chest near the front door full of easy repaired and built weapons. Pistols, a shotgun and some ammo for it, fresh from the forge! when things get really bad- The newly crafted fallback point, a basement/bunker. Metal walls , floor, and roof, only one entry which is blocked in times of emergencies. Beds, emergency food and water (or tea!) supplies stored next to some of our most powerful weapons. ( Chainsaws, landmines, a rocket launcher, and a whole lot of shotgun ammo! )

To sum it all up, it has a few minor bugs, but it's in alpha, and they generally get fixed up rather swiftly! Worth the money, great with friends- Especially when you notch up the difficulty and find yourself hiding for your life in a closet with nothing but a stick to protect yourself!

Lots of potentiel, and fun as is.


(Aug 19, 2014 Update: 1)
Been awhile since I posted this, but it has been brought to my attention that a good amount of people have read this. So I thought I owe it an update due to the many, many changes to the game:

Crafting: Crafting is mostly the same beast as it was when I started, though so, so much more crisp now than it was before. A lot of the bugs have been worked out (Some still linger). You now can upgrate tiles after you lay them into more fortified version of their previous selves. (A wooden frame - Wooden block. - Reinforced wooden block - Metal reinforced wooden block.) As well as many other types of similar things, it's rather neat I think.

Random world generation?! I admit the same ol' world was getting a bit old and such. So when I heard they had a random world with some neat UI upgrades I was excited. And it is nice, though has its bugs and the occasional cluster of buildings you recognise from the old world, but still adds a great stuff. Maps now have a "fog of war" making it harder, and more exciting to go scavanging!

To come? I heard character creation comes at the next big patch. Could be wrong though.

My rating remains the same.
Posted: April 18
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