Building on survivalist and horror themes, players in 7 Days to Die can scavenge the abandoned cities of the buildable and destructible voxel world for supplies or explore the wilderness to gather raw materials to build their own tools, weapons, traps, fortifications and shelters.
User reviews: Very Positive (17,729 reviews)
Release Date: Dec 13, 2013

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

7 Days to Die thrusts players into the aftermath of the fall of civilization with only their wits and bare hands to survive. In this continually evolving title currently in alpha stage development, players must explore the open world alone or with friends to build tools, weapons and shelter against the dangers of the reanimated dead, infected wildlife and the world itself.”
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Recent updates View all (58)

March 18

So what the Hell is up with Alpha 11?

Hey Survivalists,
So what the Hell is up with Alpha 11? We’ll it’s is nearing completion and we can smell the cornbread cooking over the campfire but we still have a ways to go as integrating Unity 5 has been a big job. That said, we’re getting close and if all goes well could have it out in March still. Tackling Unity 5 was well worth the effort but a few features needed to be pushed back but a lot of unexpected things have gotten in.

So follow the link for the full story and ten new screenshots

So what the Hell is up with Alpha 11?

191 comments Read more

January 8

Alpha 11 Status, Xmas Contest Winners & More!

Happy New Year Survivalists,
We hope all of you had a wonderful game filled holiday break and that your loot chests we’re full from a great Christmas loot run. So now that we’re back we’re going to share our Alpha 11 plan, announce the Christmas screenshot winners and share a little more good news. Here goes!

Alpha 11 Status, Xmas Contest Winners & More!

240 comments Read more
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“7 Days to Die achieves exactly what it sets out to be. It’s a fun and intense post-apocalyptic sandbox with all the right mix of base-defense, scavenging, and exploration.”
8.3 – Shoost

“7 Days to Die is like Minecraft with Gravity. Building defenses with friends and huddling in the corner hoping no zombies get through can be great fun. But what keeps me coming back to the game is the TNT.”

“7 Days to Die looks genuinely impressive, and I can’t see this not making a huge impact when it arrives.”
Rock, Paper, Shotgun

About This Game

Building on survivalist and horror themes, players in 7 Days to Die can scavenge the abandoned cities of the buildable and destructible voxel world for supplies or explore the wilderness to gather raw materials to build their own tools, weapons, traps, fortifications and shelters. In coming updates these features will be expanded upon with even more depth and a wider variety of choices to survive the increasing dangers of the world. Play alone or with friends, run your own server or join others.

7 Days to Die development was launched following a successful Kickstarter campaign in August 2013, demonstrating the initial prototype. Joining us in early access now will help support the cause and ensure continued expansion of the development team, their efforts and the planning and addition of even more features and depth eagerly awaited by fans.

Many of our fans have commented in these early stages that they feel we are building the survival\zombie game they have always wanted. Our goal is to live up to this as much as we can and build a customizable, moddable game that allows users to fine tune their survival and zombie experience to create the experience players and their friends want.

  • Random World Generation - Play Navezgane or roll the dice and dive back into the game with friends in a randomized world with huge cities, towns, rivers, lakes, mountains, valleys, roads and wilderness locations.
  • Create and Destroy - The world terrain, structures and items can be destroyed or scrapped for resources. Re-purpose collected materials to build custom structures and fortification by hand, placing building pieces into the world in real time.
  • Terrain Enhancement - The terrain is now both smooth and natural but can still be destroyed and mined.
  • Upgradable Fort Building - Player built structures are assembled from framework which can be upgraded supporting wood, cobblestone and concrete upgrade paths. Hammer away just like real building and use Land Claim blocks to protect your fort in PvP.
  • Structural Integrity - Buildings and terrain formations which are too unstable can fall apart if proper supports are not built. Some building materials are stronger than others and pieces which break off and fall can be dangerous or deadly if they fall on you or enemies.
  • Item Crafting & Degradation - With a continually growing list of over 250 recipes, gather resources such as plant fibers, wood and metal to create weapons and tools such as hand made crossbows, knives and hammers. As your tools wear out over time, use your crafting skills to repair them.
  • Plants and Animals - Locate seeds to plant and grow vegetables, and head out into the wilderness to hunt animals once the cabinets in abandoned buildings are already plundered.
  • Stealth System - Sneak past zombies who can see, hear and smell you and smelly items in your inventory and throw rocks to distract them.
  • Buff/Debuff System – Enjoy or deal with a multitude of buffs or debuffs like a caffeine buzz or a broken leg in our rapidly growing Buff/Debuff System with over a dozen boosts or ailments.
  • Cooperative Mode - Tired of zombie apocalypses that are more about fighting humans than zombies? Team up with your friends to work with other survivors rather than against them, using group efforts to build settlements and safety.
  • Character Customization - Full Character creation system with face/body morphing, custom skin, eye, hair color, facial hair and a multitude of visible clothing and armor.

(Features in various stages of development, which will be added as the project progresses)

  • World Building Tools and Mod Support - Greatly expanded creation tools for players to create their own apocalypse for them and their friends, including Steam Workshop support.
  • Skill Trees - Choose unique character skills and perks to enhance your characters abilities.
  • Drivable Vehicles - The cars in the world have long since decayed, but you may find enough raw parts to build a custom ride.
  • Skills System – Earn XP and upgrade your skills to become the ultimate Bruiser, Gun Nut, Gadget Man, Chemist or Stealth Agent.
  • Missions & Story Points- Do favors for NPC characters in return for experience and rewards, and learn more about what has happened in the world.
  • Infected Wildlife - Wildlife can become infected. There will be bears. Zombie bears.
  • Virtual Reality Headset Support - For the times when wandering through the woods at night isn't quite scary enough.
  • Environmental Temperature - Find shelter or build a campfire. Cold nights or long days in the desert will make a difference.
  • Weather Effects - The weather will change, and it may influence your survival.
  • NPC Characters - Stumble upon the occasional computer controlled character. Talk, trade or engage them. Locate safe houses controlled by them.
  • Professional Soundtrack & Voices - For those who prefer mood setting music to go with their game, and professional screaming.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: WindowsXP (Service Pack 3)
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512MB Dedicated Memory
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: Sound Card: DirectX® Compatible
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    • OS: Windows 7 or higher
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: 2 GB Dedicated Memory
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: Sound Card: DirectX® Compatible
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    • OS: 10.6
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512MB Dedicated Memory
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    • OS: 10.9
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: 2 GB Dedicated Memory
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    • OS: Ubuntu 12.04
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512MB Dedicated Memory
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    • OS: Ubuntu 14.04
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: 2 GB Dedicated Memory
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Helpful customer reviews
522 of 565 people (92%) found this review helpful
146 people found this review funny
67.1 hrs on record
Posted: March 1
Early Access Review
Day 1 - Got attacked and almost killed on my first night. Then I went Rambo. Fought my way out and ran to a house. Hid in the attic until the sun came up.

Day 2 - Found a few weapons and some rudimentary armor in the house next door. And the upper half of the owner. Gotta stay mobile until I find a place to settle in and make it defensible.

Day 5 - Snuck around and scavenged houses for food and potable water. No sign of...people. Am I the last one alive?

Day 10 - Found an abandoned military outpost. Made a door and barricaded myself inside of the largest tent for now. Will scavenge the surrounding area during daylight only.

Night of the 10th day - They're everywhere. Oh God. They walk right by my tent. I'm cowering in a corner behind a desk with a pistol and a wooden club that I wrapped in some scrap iron. Only 15 rounds of 9mm for the pistol. I hope that they don't decide to tear the tent down around me.

Day 11 - Began collecting resources. I think that I'll try sleeping tonight.

Day 12 - They woke me up 2 times, but never took notice of me. I'm glad that I don't snore.

Day 25 - Have been fortifying my position, dug a trench to trap the undead. Only the "Spider Zombies" can get out. I need to contain them somehow.

Day 50 - Currently I have a fortress surrounded by metal tipped log spike traps 3 deep so they can't escape. Then I just stand on my roof and snipe the spider zombies. Collect loot and smile. I think that I'll be ok.

Day 79 - Been farming. Food is plentiful now. Weapons and ammo are easy to make. I built my fortress on top of a deposit of iron, lead and potassium nitrate, with coal deposits poking out of the ground all around me! What luck!

Day 1?? - There's no end to them. I heard a scream the other night. Not one of them. It sounded...human. Female. Close. By the time I made it outside at first light, all I found was a pool of blood and entrails a half mile from my fortress. Next to the carnage I found a purse with some pictures of a pretty young blonde lady with a cheerleading outfit on in one picture, in another she was in an expensive looking dress cuddled up to who was probably the star quarterback at her high school. The last picture was her with what must have been her family on vacation at an expensive looking beach house. They looked so happy. Her driver's license said that her name was Cindy Batross and she was 17 years old. There was a notepad with illegible scribbles and crude drawings of people eating each other. I cried as I realized that she saw my lights and was desperately trying to make it to the safety of my home. What may have been my only hope for companionship was now in the rotting stomach of the undead.

Stardate 4/20 Delta V - Venison stew is good. It's lonely here. I found pictures in houses and I talk to the nice people in them. You want to be my friend, Jimmy? Ok. I promise that I won't chew on your bones.

Day whatever - What was that noise? They scratch inside my skull sometimes. I saw the cheerleader. She doesn't have a stomach anymore, but she walks around with a little smile on her face and coos sometimes. Then she screams when I try to talk to her from my roof. Maybe I should let her in. Maybe she just wants to be friends.

Night time now. She didn't want to be friends. Only my iron helmet kept her from chewing my face off. I cut her head off with my hunting knife. She didn't have any manners at all.

Hump Day - I sewed her head back on and sat her in a chair. We talked for hours while I cooked some vension stew for us. She's nice, but a little cold. I hope that she's on the pill.

Year of the Rat - I caught that ♥♥♥♥♥ Cindy looking at one of the other guys in the photos today. She denied it, but I know there's something going on while I'm out risking my life for us. Ungrateful ♥♥♥♥♥.

Judgement Day - Cindy had to go. I had no choice. I had told her too much about Mrs. Doubtfire and she was plotting a coup to reap the benefits of our trade agreement with the rabbits. I loved her, but now her bones are scattered in the ashes.

The Day I Die - Spent the last 30 winters here. I lost my mind a long time ago, though I regained some of my faculties after much reflection. I can no longer keep up with my home. It's only a matter of time before they break through. I never did find anyone else. No one came. The supply drops stopped long ago. I can only assume that the rest of the world succumbed to this hellish plague. The undead continue to march in all directions.
I have stockpiled a large amount of explosive devices, guns and ammo. Tonight I will open the bridge to my door for them and when they are clamoring to peel my flesh from my bones, I'll let them in.
The world will see the last survivor, not dying peacefully in my sleep, but raging against the darkness in one last epic battle. But I won't let them kill me. When it's finally hopeless, I'm going out on my own terms. Let them eat what is left of this shell after my spirit departs. Those damned fools won't make me one of them. My life is over.
I can hear them now. There must be close to a hundred. It's time to face my fate.
Here I come, Cindy. I'm sorry for everything.

NOTE: This is a dramatization of in game events and doesn't represent actual game play. Don't get me wrong, the game is amazing and I can't wait to see where they take it for the end game. BUT, this little story was entirely made up in my head based on my experiences in the game and a fateful first encounter with a cheerleader zombie that seriously freaked me out. And based on the positive comments so far, I may turn this into a short story.
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41 of 51 people (80%) found this review helpful
418.9 hrs on record
Posted: March 6
Early Access Review
I truly enjoy this game. Only downside to this game it is a little hard to play alone. I dont play alone now but when i first started an trying to learn the game I felt like i wasnt able to learn bc i was dying ever five mins from other players. so if you get this game start on a easy server with little to no ppl.
Now also prepare to spend alot of time on this game, it takes a long time to get everything going for you. I know once you learn the game, it wont take as long to do things because you'll know what to do an where to find stuff.
HIDE YOUR STUFF WELL! I cant say that enough, now while i have robbed ppls bases when they were no longer online i do know the feeling when you log on an all your stuff is missing. It sucks. So hide it. Behind a wall or floor or be sure to landclaim the crap out of your place. bc trust me they will get in. landclaim or not. <-- hide those as well!

Waiting on alpha 11 atm, so by the time you read this my thoughts on some of the game have been fixed or are no longer a problem. Please please please keep in mind this is an alpha game. that means its not finished so you will find things the glitch out. thats norm for a Alpha Game!
Its an open world, so pvp is going to happen. doesnt mean every person will kill you but most will. I just killed my first person the other day. not much for pvp. an the pve servers still have ppl who pvp. its just a game.. get over it.
So as nice as someone sound keep in mind they might kill you an take your stuff. Not all but most.

I recommend you an a friend to play an start this game together, its more fun this way. also maybe watch some starting out video on youtube. they can help. Wiki helps too. Not every server is right for you, so you could start on one server an have a nice set up, but then you find one thats evern better. look at the bright side of starting over. you can fix what you messed up on your last house to look even cooler.

Sorry kinda ranting. But this game is really fun. just have to give it time to learn how to play an then your set.
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27 of 39 people (69%) found this review helpful
2 people found this review funny
45.4 hrs on record
Posted: February 24
Early Access Review
With about 45 hours played and several late night sessions with buddies, I am really enjoying myself with this game.

As it is still in Alpha, obviously the game isn't perfect. But with that being said this is easily one of the best early access games I have had the oppurtunity to be a part of.

The game has an awesome feel to it, from the eerie noises that come randomly, to the distinct sound each set of zombie makes I have no choice but to appreciate the effort that has already been put into this game. One of my favorite things so far is the unique biomes that 7D2D has implemented.

From the cool, innocent looking spring setting with green grass and red chrysanthumums, to the winter/snow biome with unique zombies for that enviroment. You'll be looking for an airdrop one day that takes you from the desert to the creepy wasteland into the city and the next thing you know savage dogs will be chasing you and you'll be wishing you stayed back at camp!

There's many fun and exciting moments to be had in 7D2D, so if anyone reading this is into zombie survival games I would highly recommend this one.

+ With frequent updates and patches from the Devs, it's hard not to want to support this up and coming gem.
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57 of 94 people (61%) found this review helpful
2 people found this review funny
159.1 hrs on record
Posted: March 16
Early Access Review
First, if you're one of the people stalking my reviews, die in a fire. Better yet, get a life, creepy weirdo. What kind of loser spends their time stalking somebody on Steam reviews? Pathetic.

If you stick with the "need to know" section below then you will have fun with this game. I've never flip-flopped on a review so much in my life, but the items listed below really can ruin this game for you if you don't pay attention.

Need to Know:

1. Don't use the Steam community. It's a high school clique for a certain mod, and you will find neither help nor honest discussion there. Instead, go to the official forums. They no longer require linking your steam account. After spending some time reading there, I've found that many topics that the mod clique won't even allow anybody to discuss on Steam are already addressed on the official forums.

2. Don't leave anything sensitive open nor type anything private (passwords, bank info, etc) while the game is running. It uses Easy Anti Cheat, a keylogger spyware that sends screencaps and incredibly invasive system information to a third party.

3. If you play multiplayer, then play with people you know. Many of the "hacks" you'll read about on the Steam forums are really server admins griefing people.

4. Don't trust Steam reviews about this game at all. There are precisely five people who thumbs up every good review that gets noticed and thumbs down every bad review that gets noticed.

5. Don't trust reviews that upsell other games. Fans of a certain developer have been trying to "help" by giving games in somewhat similar genre bad reviews while upselling that developer's game in the comments.

6. This is not a game to jump into without reading instructions. Look up the wiki, bookmark it, and watch a video or read a guide about how to get started.

7. The title of the game is a little misleading. You get massive zombie hordes every seven days, but you'll also see wandering hordes and waves of respawning hordes. Kill the skinny "spider" zombies, and don't let them see you or you may not get much of a chance to build anything.

8. Do. Not. Trust. Players. Some often-repeated advice happens to accompany shout downs of anybody who contradicts it, if you pay attention. For example, reinforced concrete is not some permanent super material. There are more factors influencing the strength of materials than people lead you to believe. You'd think this wouldn't be an issue, since there are options affecting this clearly labeled in the settings.

9. If you don't play on Windows, then you will still see problems. It's an alpha, and if you're in the non-Windows player base then you're in a very small tester pool. Post bug reports and be patient.

10. This is not a fast progress game. You will spend a lot of time fighting zombies, a lot of time waiting on the completion of crafting recipes, a lot of time walking (the map is HUGE), a lot of time watching tool animations, and a lot of time dropping what you're doing to take care of homeostasis (food, drink, first aid).

If you go into this with the right expectations, then you will have a blast with this game. Those expectations are not communicated well on the store page and the Steam community may very well be the worst on all of Steam, though the mods try hard to delete the evidence of that. Keep the above ten things in mind, and be patient.
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10 of 11 people (91%) found this review helpful
1 person found this review funny
772.5 hrs on record
Posted: March 20
Early Access Review
This game is very good I have been with it since ALPHA 1 and I have seen it grow from the start It is a good game it does however get boring in multiplayer after you have played it for so long.. The multiplayer setup is great and makes up for it if you have friends you wish to play with you can open your world and they can join in very easily unlike many games I play where you must go into a deep long process just to play with you friends.. The crafting is pretty good not to deep yet tho I think it will change in the future however.. The graphics are not bad and the FPS eh its kinda between normal and bad depending on where you are.. However ALPHA 11 is just around the corner and they have said the FPS are going to be around 60 and 50 none stop and the Graphics are looking great as if its not even the same game so when that comes out this game is going to be alot better in every way.. The food system in my opinion needs work.. You get hungry and thirsty way to fast.. The wellness system to me gets pretty annoying more then anything and I think it should be reworked in my opinion.. The building is very good a bit slow in survival but still good I would however like to see more types of blocks we can use apart from the same wood ones.. Combat is not so great now but I do hear ALPHA 11 is going to make combat very different and very fun.. There is alot I can say about this game but with ALPHA 11 coming out so soon and everything is going to be changing I will most likely wait till then to write a full review.. in its current state now however I would give it a 8 out of 10.. this is with 700+ hours put into this game.
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14 of 20 people (70%) found this review helpful
1 person found this review funny
702.4 hrs on record
Posted: March 2
Early Access Review
If you love creating a la minecraft and love zombies, this is a great concept of a game. Though I've never played it fully in singleplayer, that's probably the best way to go, or on a secure private server well monitored by mods and admins.
I spent weeks building far away from noob spawn in a tungsten base. Next I set up a base at hub city/noob spawn covered by over 64 claim blocks. Once a cheater found it would be incredibly hard to break into my base, they just reassigned all claim blocks to themselves, taking ownership of my base. Thus, weeks of effort are easily wiped out in a matter of seconds by individuals with no integrity. :p What's the point in keeping interested in a game so exploitable? Guess I'm forced to stay way out in fringes. Kind of makes the point moot. (PvP server, btw.)
So while I recommend it, in concept, your experience may vary. We'll see what comes as it matures.
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16 of 24 people (67%) found this review helpful
3 people found this review funny
190.1 hrs on record
Posted: March 15
Early Access Review
It was the middle of the night. The light of the full moon poured through the gaps in the boarded windows, setting a sense of calm about the place. The shack that Dave and I had spent a few days building and fortifying stood strong and sturdy. We hadn't had much trouble from zombies during construction and fetching supplies, just a few stragglers here and there. The only thing is however, I didn't know whether that was a good thing or a bad thing. A very bad thing.

A stag roamed past our shelter this morning, so quick to spring into action I aimed my crossbow at its rear, and pulled the trigger. It tried to run off a few paces before collapsing to the ground. I approached the stag cautiously making sure no zombies in the nearby area had heard its screams of pain and come to catch an early lunch. I pressed my knife into its throat and yanked hard down to its abdomen. The warmth of the beast reminded me of home. Home, before everything was so ♥♥♥♥ed up. Snuggled on the couch with a blanket watching the Walking Dead wondering what life would actually be like if a zombie apocolypse were ever to occur. I guess i found the answer to that one!

Wrapping the Venison steaks in leaves and putting them in my backpack i headed back. On arriving Dave was boiling water over the campfire in a cooking pot. Placing the steaks down by his side i noticed him wipe away a tear and swallow his sorrow. Normally i would have asked him what was wrong however i knew the answer. Yesterday we lost Frank. It was only meant to be a quick in-and-out supply run to the local village for antibiotics but, while searching a medicine cabinet Frank did not see or hear a zombie dog behind him. Poor guy never stood a chance.

A few hours later Dave and myself were just finishing a nice bowl of venison stew. A single candle burned between as to not give off to much light or heat to draw attention to ourselves. The windows were boarded up good but you can never be too safe. Taking both our bowls over to the rusty old sink I peer out of the window. And there, reflecting off the light of the moon, pressed to the glass, i see the harrowing face of a spider zombie...

I get a shock and drop the bowls. They shatter into tiny pieces off the decayed brick flooring. The noise alone is enough to set the spider zombie into a raging frenzy. Its long black fingers crept through inbetween the wooden planks used to board the windows, solidifying its grip it pulls with all of its strength however it does not budge. Aggrevated, starved and looking for another way in it climbed onto the roof. Pounding with its almighty strength onto the wooden plank roof reinforced with scrap iron it knew that that wasn't going to work either. By this time Dave had ran upstairs and fetched two shotguns from the gun cabinet, a long barrel and a sawn-off. i took the sawn-off, loaded it, and held it tightly to my chest; and then came the sound we know the horror of all to well.

The spider zombie on the roof let out an almighty screech which echoed off into the distance. An eerie silence hung around the shelter so thick you could bite it. And then, from over the nearby hill, a screech was returned...

The silence came and went however this time was broken by the sound of footsteps. Not walking footsteps, but running footsteps. And they were getting louder, and louder, and louder. Then like an army of charging horses all at once the horde smacked against the side of the house, with a thud so loud it was like a gunshot going off inside your head. Faster than we could think of a survival plan the wall crumbled and the zombies came hurtling in. They were hungry. Very hungry. Dave was first to shoot, the buckshot spread enough to cover 2 maybe 3 zombies at once. Quick to follow i too took aim. Our gunshots rattled the woodwork in the shelter and i began to think we were overwhelmed. There were spider zombies all over the house. Bloaters spitting acid and disintegrating the foundations. Dogs growling and snarling from every direction. Saying a quick prayer I signal to Dave that we should make a run for it. Even if we could fight off this horde the repairs alone would be pointless and starting fresh elsewhere would probably be quicker. Opening the back door and making a dash for it we clear a smaller crowd. Running low on ammo confirmed to me it had to be this way. We were low on ammo, low on stamina and low on HP. Running up the nearby hill we had lost sight of the horde, pausing for breath we stood for a while. Looking at the remains of our home crumble and fall. And it was at that exact moment, a couple of crawler zombies come out of no where and killed us both, GG.

11/10 would die again!
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11 of 16 people (69%) found this review helpful
1 person found this review funny
232.7 hrs on record
Posted: March 8
Early Access Review
So far of all the early access games I've played and kept up with this is one of the better choices in the survival voxel market. Let alone early access in general.
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7 of 9 people (78%) found this review helpful
86.1 hrs on record
Posted: March 20
Early Access Review
While this game is unique and it's not really fair to compare it to any other game. For those wondering what this game is about and would like some sort of comparison - if you were to put minecraft and DayZ together you would come out with something like this game.

This has both single player and multiplayer. As far as I know, this is probably the best zombie survival game that also has single player. The game has an option to randomly generate a new map based on seed name - each randomly generated map is infinite in size. Once the map loads, you quickly gather some basic resources and make some basic tools with a relatively deep (for alpha) crafting system. You need to get food, water, a weapon to defend yourself with and a shelter.

The zombies during the day are easy enough to avoid and or dispatch - but at night the zombies are higher in numbers, stronger and can run really fast - you WILL get overrun by a horde of them if you're out alone, defensless in the dark.

So, during the day - you can either dig down and build an underground base or cut down some trees and build a fort, or take an existing building and make it secure - whatever your choice - you do it before dark.

Your first few nights will be the hardest - but once you get some supplies built up and a good solid base - you can then start expanding as you travel on the infinite map. his game is just a big zombie sandbox to play in - the skies the limit in the kind of things or imaginative missions you could do. (especially in the future)

Overall, that's pretty much how the basics of single player is - and I really enjoy it so far. I've had the game only a few days and put in 35+ addicting hours in the single player as of this review already. This is an easy 8 out of 10 and it's looking like it's only going to get better with the next update.
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7 of 10 people (70%) found this review helpful
218.7 hrs on record
Posted: March 15
Early Access Review
This game is by far the best zombie survival game you will ever play and this isnt even beta. I read reviews about the game being to predictable and that every 7th day is the most dangerous time to survive but I will tell you that is not true. I purchased 2 copies for my son and I to play and for over 150 hours we survived with no cheats. We have built several different types of structures to hold back the zombies including ones that may just be glitchs or exploits and we have found out some interesting things that may or may not change with later builds. Random gen is the only way we like to play. The unknown is what makes the game fun.

Wood shack.. Like everyone else the first home we built was a little 10x10 wood shack. No windows, wedge shingled roof with center support with ladder for roof access. This shack only lasted a few days before we needed to seek something stronger.

Underground.. We then found a good size neighborhood but was quickly overwhelmed with zombies and knew we wouldnt be able to bed down in the town and it was getting dark so we decided to make a big loop around the town to get the zombies off our trail and we began to dig a hole in the ground. First night underground was stressful. The zombies become alot more active when the moon comes up and even underground we could be sensed. We didnt move one inch until the sun came up. The next day we decided to dig further underground and make a small cave for storage containers. over the next several days we extended our lair with tunnels under the town. We actually tunneled all the way to a house in the center of town and came up threw the floor only to be welcomed by zombies boarded up in the house. Our underground lair worked well until about day 100 then all hell broke loose. A little after midnight the game ai decided to send a large pack of about 8 dogs our way. We didnt think much of it since weve seen dogs come and go plenty but this time the dogs knew our location and circled around on ground level and starting digging in the dirt. It didnt take to long for them to dig a hole straight down into our cave and with our best efforts we tried to kill them. Didnt work. We had to abandon all our crates only to watch the pack collapse our lair destroying all our loot.

Floating lake house.. Some days later we decided to give the floating house a try. It worked extremely well since the zombies acted odd when in the water and cant swim to the surface to attack our home. We lived in this home long enough to get 2k zombie kills and become bored with our home. The lake house is a great concept but the ai isnt able to do anything to you.. yet. Hopefully this will change since the game is all about keeping you on your toes.

Cheats activated.. Bedrock spawned in. We now decided to work in creative mode and see what kind of structures can be built with the game physics as of now. We built a mega fortress out of bedrock with 4 floors, a water elevator, and a pitfall 65 blocks down to kill off the zombie horde. Now this sounds like the way you would want to play this game but we found this is not the best way. Because we used 1,000s of tnt and used power tools etc we heated up the map so bad that we had non stop hordes coming from all directions. This was still no problem for our fortress. The build was fun but after learning all the structure physics and just watching zombies come after us for days and never needing to do any repairs or kill anything we found ourselves bored again.

So what now? Well the saying keep it simple is the way to go here. We restarted our server and decided to try the wood shack again but with some extra defenses. A 3 block deep trench with log spikes helped but the wood spikes made no difference. Placing the log spikes against the shack also helped alot. One of the biggest things we noticed was that using the crossbow let you be sneaky and kill and hunt without being detected even when close to dogs. For the remainder of our playtime we kept our part of the woods quiet and the only issues we have is the roaming horde every now and then but we just leave them be and stay out of site til morning. You will occasionally get a group of spider zombies scouting the area but we just snipe them off with our crossbows. This may sound boring but with this setup your not cheating the ai simply because you can make a mistake and draw to much attention only to find yourself running for your life in the middle of the night.

Bottom line is this. The game is only in alpha so if you like the concept you should give this game a try. Hours of fun and off the edge of your seat madness. You will never feel safe and thats what makes the game fun. Keep it up pimps.
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8 of 12 people (67%) found this review helpful
1 person found this review funny
156.8 hrs on record
Posted: February 27
Early Access Review
Ok ill be the first one to say that when i first laid my eyes on this game i was like "whoaaa.... L4D made sweet love to Minecraft and a loveable baby called 7D2D was born". I bought the game imediatelly without even thinking twice about it (Yeah, im that st00pid).

I started playing it and i was like "Oh come on, this thing sucks so bad it could be an industrial vaccuum..." Graphics were terrible, controls were clunky, weapons were unfair (You would get weapon magazines by the dozen with each killed Fatty) and building was very limited... i was disapointed... i was crying on the inside to find out that the baby was actually a deceiving little sh*t faced a$$hole. I never touched it again but i still kept an eye out for it.

It payed off, recently this game had just had a total overhaul so gigantic that it would make plastic surgeons around the world blush.

I started playing it single player at first and i was freakin amazed on how the game changed... it looked like and entire different game altogether. Loved every single aspect of it... Combat was more fluid, melee weapons were awesome, firearms were somewhat rare and ammunition was even rarer. Single zombies are unthreatening and kinda funny actually but should you get overwhelmed, they will be the ones laughing over your pathetic corpse. Oh, you WILL die, thats for sure... Maybe not from zombies, maybe not from disease and even maybe not from a hidden trap... You will probably die while mining or while attempting to explore an unstable building. I built a freaking castle from concrete and reinforced concrete, complemented with forged Iron Walls and a huge moat filled with wood spikes and log traps. I had 2 Sniper Towers fitted with trap doors and a damn living room each with TVs, a fridge and other things totally (not) necessary for towers of death from afar... When i finished it, i went outside, looked up, puffed my chest and thought to myself "I'm an epic genious and i am teh bestest builder in the game"

The i remembered i was playing a single player game... "Oh f*** "THERE WAS NO ONE TO SEE MY MASTERPIECE AND I COULD NOT MEASURE THE SIZE OF MY E-PEEN!!!! D:"

PS: Don't play it alone

Playing it with friends in controlled server (modded) is the best thing you can do. Don't play this game single player, you will quickly get bored of it and you will end up resenting it. No, best way to play is with friends/family and with voice chat to make things even better.


-Massive maps that will take you literarly days to fully explore.

-Very mod friendly game, you can find tons of mods to suit your gamestyle.

-Melee Combat very intuitive and fluid, easy to master.

-Ranged Combat is all about you... if you can aim, you can hit.

-Crafting is now user friendly, showing the materials you need even when you dont have them in your inventory.

-Intricate Wellness system adds to the survival mechanism, understanding of this system is a must for survival.

-The sheer amount of customization makes building the best experience in 7D2D.


-Well, the biggest con is that this is a multiplayer game... there will always be people dead set in screwing other players over, no matter what. This isn't a con from the game itself, its from being multiplayer. Playing in a private and/or controlled server is the best you can do to prevent less reputable people from screwing you and your friend's fun.

-Allthough this isn't really a con, the game is ruthless and merciless towards new players, making some of them cry like little girls... trust me, i know...

-It's still an Alpha early access. (Not really a con, more like a reminder)

-There are a few known major bugs that can be a pain in the a$$ but some of them can be bypassed

Bug 1: Sometimes when mining or jumping in a placed frame, you will fall through the map... yeah, kinda sucks but can fixed by leaving the server and reentering it.

Bug 2: Disconnecting (wether by choice or forced) while crafting something in your crafting window will cause the materials and finished products still in collect slot to disappear, thus losing everything you were crafting.

Bug 3: Sometimes when cooking food/drinks and/or using chemistry will cause the materials to completelly disappear without crafting anything.

These are the major bugs known in the game (A10.4 at the time of this review). If you keep in mind one of these might happen, you won't be surprised and it won't ruin your fun as much. A11 is about to land bringing us weapon rarity grades, a Minibike (HELL YEAH!!!) and a new engine that makes GFX even moar sweet.

So yeah, would totally build another fortress in single player... 10/10
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3 of 3 people (100%) found this review helpful
0.9 hrs on record
Posted: March 25
Early Access Review
Like most of this type of game..... BETTER THAN DAYZ...... and much cheaper......
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3 of 3 people (100%) found this review helpful
26.0 hrs on record
Posted: March 25
Early Access Review
Quite honestly one of the best and most atmospheric games I've *ever* played.

When this game leaves Alpha stage, it will rock. Once it reaches final release, it'll be glorious.

I can only think of a couple of negatives, which I attribute entirely to the normal quirks of being in Alpha:
  • Sketchy performance (again, Alpha)
  • Hitboxes need adjustment (sometimes your shots go right through zombie's heads)
  • Dogs suck! Just wanted to mention this ( ͡° ͜ʖ ͡°)

Conversely, the positives of the game are too many to list.

In short, get this game if you even remotely care about zombie games or survival games in general. It will only get better.

Note: Devs have mentioned that Alpha 11 is close to release, no timeframe mentioned yet though. Unity 5 engine will be the main draw of A11!
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4 of 5 people (80%) found this review helpful
1 person found this review funny
66.1 hrs on record
Posted: March 24
Early Access Review
Three friends and I spawn in the wasteland biome.
Thought we could make a shelter out of this apartment complex.
Was going well at first.
Gathered many supplies.
Fortified the door.
Was supposed to be temporary, started turning into something permanent.
Everything was going well.

they broke down the door...

Everything went to hell.
They started pouring through the stairwell.
Dogs everywhere.
The only way out was down.
Started running down and dodging walkers.
We got separated in half.
Two of my friends made it out.
My other friend and I were still stuck inside.
Figured we'd spend the last night, hiding.
The moaning of walkers never stopped.

Morning came..

It was time.
We had to go.
My friend and I continued to drill down passed the horde.
Got desperate.
I jumped out the second floor.
Broke my legs.
They were everywhere.
Managed to limp through the horde.
Met up with my other three friends

Don't look back..

We crossed the river into a forest.
Started off with a small shack.
Turned it into a four house village.
We had a wall, a trench around it.
We had something.

We never did forget about what happened that day in the wasteland.

That right there, is just a small story (that wasn't even in full detail) of what 7 Days to Die is like. Very few may say that "Oh, it's just another zombie survival game" or "Oh, it's just a DayZ knockoff". Well, I'm here to tell you that this is not the case at all. I own H1Z1, DayZ, and 7dtd. I have to say that this is the best one. Why?

1. The developers are actually going in the right path.

2. Loot system is pretty awesome.

3. Crafting system is also pretty awesome, may take a bit to get used to. But, still awesome.

4. Instead of just piling blocks and making a box-house, there are actually physics to the building system. Like, in some cases, you actually have to put support. Otherwise that sniper tower or that neat house will collapse on you. Which has happened to my friends. It's kind of satisfying to watch, but damn you're mad if it's your structure.

5. The different variety in enemies is cool! Right now, you have: bees, dogs, and zombies; and other different kind of zombies to add to that.

6. Speaking of zombies. This game's zombies have something that H1Z1 and DayZ don't have. You know... They actually pose a threat and can move in numbers. There are moments when you see that police station surrounded by a horde of zombies and you think to yourself "No, I'm good", because they actually threaten you. The fact that they sprint at night by default (settings can be changed) also adds a thrill to the game. To a point in which you don't even want to leave your shelter at night because you can hear a spider zombie calling a nearby horde. Hordes also happen randomly at anytime and anywhere. This is also unheard of in DayZ and H1Z1. You never see a horde in those two games. Also, as the days go on, the zombies start to get a little tougher. You start to feel that the apocalypse is worsening. Zombies are also smart.

7. There's nothing more satisfying than fortifying your base to prepare for the undead. This game does a very good job at that. You can do almost whatever your mind imagines.. Wanna put a trench that surrounds your base and put spikes at the bottom of it? Do it. Want to salvage land mines from an overrun military base and use them as your own? Do it. Want to build a huge wall around your base? Do it. However, don't think that just putting a wall around your base will help. Zombies will rip through it and actually dig under the wall. We've seen this done in our server before, and it's frustrating, but it's so awesome having to constantly keep maintanence on your base and look for new ways to prevent them and to see your weak spots.

These are just some of my points, and you wanna know the awesome thing? This right here, is just an alpha.. A ♥♥♥♥ing.. Alpha, and the developers have already come this far. As I type this, the alpha11 update is imminent and should be released any day now. This is said to be the biggest update this game has seen. This game is going nowhere but up.

Unfortunately, I can't tell you about the PvP, because my friends and I just normally play on a private PvE server and survive together. I have no idea how well PvP works. If I ever play PvP, I'll tell you how it goes.

Get. This. Game..

It's a solid 15/10.
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5 of 7 people (71%) found this review helpful
147.8 hrs on record
Posted: March 20
Early Access Review
I've played '7 days to die' for about 8-10 months now, it is a great game and its starting to get into the major updates such as making the random gen spawn better cities in all zones.

i enjoy this game more then any other zombie games, sure its not the best but it lasts longer and theres no real limit to what you can do on it.

7/10 Fangs

its a work in progress but it is worth getting.
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9 of 15 people (60%) found this review helpful
29.8 hrs on record
Posted: March 6
Early Access Review
This is how early access games should be done. The game has had constant and huge updates that have really brought the game a long way. I won't review the game because it hasn't been finished yet but in case you're wondering whether this game will be finished or not then yes, it will be finished. The developing team is fantastic, they constantly talk to the community on the forums and post updates of the latest builds of their game. The game is completely playable now (more so when alpha 11 hits because of the engine change, higher fps, better graphics) and definitely worth the price.
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2 of 2 people (100%) found this review helpful
102.7 hrs on record
Posted: March 25
Early Access Review
7 Days to die is a minecraft esque zombie survival game, Its got hundreds of craftable items from wood frames to guns, It currently has no vehicles, It has a wide variety of status buffs, For example you fall to far you break/sprain your ankle so you make a splint, its quite simple once you learn how to play, It has randomly generated worlds which are really well generated, I could go on and on about what else is in the game but i will stop.

Great zombie survival sim 4/5
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2 of 2 people (100%) found this review helpful
1 person found this review funny
0.8 hrs on record
Posted: March 25
Early Access Review
Its fun
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2 of 2 people (100%) found this review helpful
247.8 hrs on record
Posted: March 26
Early Access Review
I recommend this game but I do want to include a "buyer beware" section prior to my positive review, so bear with me.

As a new player with no idea what to do - this game is really hard. You will need the exploration and experimentation mindset that comes with a typical Minecraft player, but you should be afraid. This is both bad and good. The bad is that you are dropped into an unfamiliar world with no guidance - but guidance is just an internet search away. The good is the discovery of recipes and better items to build. Unlike other survival games of a similar genre - crafting doesn't take a particularly long time and there is a recipe guide for basic items in the crafting menu - you just have to know what you need to craft as early as possible.

The other thing that I'm continuously annoyed by is the fact that some of the devs give vague but decisive release dates for patches/updates. An example would be "by Christmas" or "by the end of the month" and this puts pressure on them that has resulted in a day-one patch situation or just completely missing the self-inflicted deadline - annoying the community (or at least me). Just say soon and leave it vague (*cough*Rockstar*cough*). In the devs defense this creates an artifical hype and gets people RE-interested in the game.

The emphasis on "RE-interested" is the lead into the next part of the review. Once you have mastered the basics and some of the "only-slightly-more-than-basics" of the game, it becomes nothing more than a slightly-less-than-boring grind. It's really nothing more than Minecraft with aggressive zombies. If Minecraft was something you really liked for the creative building aspect then this game is for you - provided you can survive the early game which includes early day 7 attacks.

With all of that said - I REALLY do like this game. It has SOOO much potential. The devs are very active and are making big game changing updates which keeps the game interesting. I just find myself not playing between big updates for more than a couple of weeks. This is due to the fact that this is ALPHA software. This means that saves will probably NOT be compatible with the updates. This alone can dishearten any server patrons you may have. To quote a friend - "Why should I bother spending 5 hours building a wall when the server will just be reset next week?" This is a fair assessment.

I can only recommend this game if you can bear with and understand what Alpha means. If you are worried about early release games because of development halt or abandon - then worry no more - this game has been actively updated for at least 2 years and at this point is starting to feel really close to Beta. The devs seem to be trying to mix survival, zombies, building, and RPG elements. The next (ALPHA 11) update should implement the early stages of this vision and I am nothing less then excited. I check their site and blog daily.

In short - this game is fun but not without faults - stick with it and your money will be well spent. Definitely recommend.
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3 of 4 people (75%) found this review helpful
223.2 hrs on record
Posted: March 25
Early Access Review
Great game, ♥♥♥♥♥♥ advert trailer. Game is far more fun than the videos show. This game has a 15:2 ratio of positive/negative reviews for a reason.

Earlygame - 10/10
Middlegame- 8/10
Endgame - 4/10
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