TowerFall Ascension is the definitive version of the hit archery combat game. Inspired by classics from the golden age of couch multiplayer, it's a 4-player local party game centering around hilarious, intense versus matches. The core mechanics are simple and accessible, but hard to master and combat is fierce.
User reviews: Very Positive (488 reviews)
Release Date: Mar 11, 2014

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Recommended By Curators

"A single-screen platform brawler that’s about as good as the genre has ever been—in versus or wave-survival mode."
Read the full review here.

Recent updates View all (4)

June 30

1.1.19 - Balance + Stability Update

I'm experimenting with some new content for TowerFall, but I took a break to put together this quick update. It's mostly about tying up loose ends, on both the design and tech sides of the game :)

We've got one new variant: Regenerating Shields. It should help beef up the 3v1 juggernaut matches that seem to be popular lately. I'm excited to see what else it gets used for.

Balance changes include some tweaks to the Backfire levelset, and an important change to how Bottomless Treasure works that should improve 1v1 tournament play.

For stability I've improved the replay recording to help performance on weaker machines. See below for details!

Thanks for playing, and keep the feedback coming.


The full changelog:


  • New variant: Regenerating Shields
  • Powerups spawned from the bottomless treasure chest will now timeout and despawn after 5 seconds
  • Rebalanced a few Backfire versus mode level layouts
  • Removed Start with Super Bomb Arrows from the random variants pool

  • Went back to using XNA on Windows
  • Added option to set replay recording mode: Use GPU, Use CPU, or Off. Use GPU is now the default (was previously done on CPU) and should be faster on most systems
  • Added option to disable controller rumble
  • Added option to disable controller discovery, and removed startup argument that did the same thing. If you were using the startup argument, you'll have to go to the options menu to disable it again
  • Fixed the Matt Makes Games intro being out of sync with the music when vsync is disabled

15 comments Read more


“The new gold standard in the local multiplayer renaissance”
9.5 / 10 – Polygon

“Aggressively focused, humbly spectacular, and nearly unimpeachable in its design”
10 / 10 – EGM

“Destined to be remembered as one of the best multiplayer games of all time”

About This Game

TowerFall Ascension is the definitive version of the hit archery combat game. Inspired by classics from the golden age of couch multiplayer, it's a 4-player local party game centering around hilarious, intense versus matches. The core mechanics are simple and accessible, but hard to master and combat is fierce. Loot treasure chests for game-changing power-ups, master the art of catching arrows out of the air, or descend on your foes and stomp them into submission. TowerFall is best played competitively with friends, cross-legged on the floor within punching distance of each other.

New in Ascension is the 1- or 2-player co-op Quest mode. Players work together, fighting off a variety of monsters and enemy archers across the land of TowerFall. It's a new adventure to explore when you don't have more friends handy to square off against.

New features in TowerFall Ascension include:
  • Brand new 1- or 2-player co-op Quest mode
  • 50 additional Versus arenas, for a total of 120 unique maps
  • More game-changing power-ups, such as Drill Arrows that burrow through walls
  • 4 new unlockable, playable archers, for a total of 8
  • A huge list of variants to customize your matches - a total of 75 ways to mix things up
  • Plenty of hidden secrets and surprises to discover with your friends

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista or newer
    • Processor: Intel Core i3 M380
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000
    • DirectX: Version 10
    • Hard Drive: 400 MB available space
    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: Intel Core i3 M380
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB available space
    • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor: Intel Core i3 M380
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB available space
Helpful customer reviews
33 of 40 people (83%) found this review helpful
27.3 hrs on record
Posted: October 10
Great game, but I bought it for the online multiplayer without realizing it's local multiplayer only.

Made me get friends.

8/10 got me friends but made me realize I'm an idiot.
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19 of 19 people (100%) found this review helpful
4.0 hrs on record
Posted: September 12
I consider this a must own for anyone who typically plays games with friends in the same room. The cooperative Quest mode is challenging and fun, while the competitive Head Hunter and Death Match modes bring in some fierce action. The secrets and endless combinations of arrows, treasure, and wacky options make for a unique match every time.
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11 of 13 people (85%) found this review helpful
12.6 hrs on record
Posted: October 9

The single player "Quest" mode is so complex and fun that you won't care about there not being any online multiplayer. I would say this game is an 8-bit Smash Brothers, but IT'S BETTER.

Super Simple gameplay with tons of complexity made every round of play an endless variety of chaos that compels you to get better and better. I've put 10 hours in single player, and I'm not even half way through it.

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7 of 8 people (88%) found this review helpful
14.4 hrs on record
Posted: November 13
Simply one of the best coop/Local multiplayer party game on steam.

Feels like smash bros for NES.
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4 of 4 people (100%) found this review helpful
13.4 hrs on record
Posted: December 16
Towerfall will probably be in my top 10 alltime games. Great 4-player archery battle with customisable rules set. Singleplayer quest is not my cup of tea. Trial levels are frustating yet rewarding. Most of the levels are unlocked at the beginning, but needs some singleplayer gaming to unlock the rest.

The downside for some people is that the game supports no network play. I enjoy playing local, but can't get the gang together as often as I'd like.

+ Full chaos 4-player multiplayer
+ Easy to learn, hard to master
+ Variety with custom rules set
+ Puzzle-like time trial levels
+ Supports a variety of controllers without extra configuration
+ Great music and clear pixelgraphic visuals
- No network play
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4 of 5 people (80%) found this review helpful
12.7 hrs on record
Posted: August 20
Really fun 4 players split-screen game
the game is very easy to get into but requires some strategy and quick thinking to outsmart your opponents and kill them.
your objective is to kill your opponents with your arrows, they usually die with one hit unless they have the shield power-up. there are many arrow types and power-ups to be grabbed, also there are many options and mutators to change like auto balance that will give shield power up to the losing players..etc. highly recommended if you have enough buddies to play with.
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2 of 2 people (100%) found this review helpful
6.0 hrs on record
Posted: August 20
I have nothing but great things to say about this game. Fun, addicting, and even when you fail you love it and want to keep going.

Buy this game.
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3 of 4 people (75%) found this review helpful
15.8 hrs on record
Posted: November 15
Great game! Very good to play when friends are over at your house! The quest mode is very challenging and addicting. Easy to play, hard to be good.
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3 of 4 people (75%) found this review helpful
4.3 hrs on record
Posted: December 5
This is a go to when I have people over. Seriously fun multiplayer action in a simple and competitive game. $17 well spent
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5 of 8 people (63%) found this review helpful
55.2 hrs on record
Posted: October 26
Greatest couch-Multiplayer since Bomberman 5 (snes). We adore it!
Quest-and Trial mode are also quite enjoyable,
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1 of 1 people (100%) found this review helpful
3.3 hrs on record
Posted: July 18
This game feels like a mix between Super Smash Bros. (particularly Melee) and the 8-bit Kid Icarus as far as gameplay and singleplayer campaign goes. Each part is more noticable depending on whether you're playing multiplayer or campaign. And, let it be known, this was the game that, alongside Bombsquad, led me to purchasing an Ouya.

It's upgraded appearance on the PS4 and on Steam are very much welcomed by me, though I have some qualms for the Steam version.

The PC is, unless you hook it up to the TV, not built for local multiplayer couch parties in mind. Overall, the PC mainly focuses on online multiplayer with the likes of Quake, TF2, and League of Legends. Towerfall does not have online multiplayer, and though arguments have been made supporting its non-support (and I agree with most of them), you essentially have to get things hooked up and working properly to get a decent couch multiplayer experience with Towerfall. Best thing I will say is that the Singleplayer is a bit easier on the PC.

Because, in my opinion, playing Towerfall with friends on the couch is THE best way to play it, I vastly prefer the Ouya and PS4 versions to the PC version. And, aside from these minor qualms, I think that Towerfall is one of the better combat-platformer (combatformer?) games on the market, outside of Super Smash Bros. itself. If you do not have a PS4 and want to play your PS4 game with friends, Towerfall alone is a solid reason to buy one, though at this point it's somewhat difficult to truly recommend it (hard to say with all these games getting delayed), but if you don't have one and do not intend to buy PS4 or Ouya, get it on Steam. If you have an Ouya, you need Towerfall. If you have a PS4, I will instantly recommend Towerfall Ascension. It's that good of a combatformer game.

Pros: VERY Solid gameplay, neat character design (My favorite's the Thief), a unique concept that by all means may be a steep learning curve (1-hit KO on most attacks) but ends up being easy to pick up anyway. Great soundtrack, and interesting take on the pixel art aspect.

Cons: If you're not familiar with the game, you may get steamrolled by other experienced players. The music, while still great, can get repetitive in the campaign. PC version is, by design of PC, hard to get that multiplayer experience without online multiplayer built-in (which is why I recommend the PS4 and Ouya versions over the PC version, at least for now). Ouya version was what got me hooked on Towerfall, but last I checked did not get the Ascension version that PS4 and PC had.

Overall: 9.5/10 for PC and Ouya, 10/10 for PS4.
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1 of 1 people (100%) found this review helpful
13.0 hrs on record
Posted: July 7
Wow. This is couch co-op at its best. Sort of remenisant of super smash bros but much more fast-pased.

If you have someone to play this with its a very enjoyable experience, but the single player modes (IMO) do feel a tad lonely.

I had much more fun playing versus mode than anything else but I do commend the developer(s) for including the single player modes regardless.

Perhaps the current price is a tiny bit expensive for such a simplistic game, but you'll be having so much fun in the co-op mode that you'll for get what you payed for it !

Give it a shot!
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1 of 1 people (100%) found this review helpful
20.2 hrs on record
Posted: August 1
Awesome stuff!
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1 of 1 people (100%) found this review helpful
1.8 hrs on record
Posted: July 28
The following are what you MUST have to get your full enjoyment out of the game:
  • Friends ( Preferably a group of 4 including yoursefl)
  • Enemies ( Preferably of the arch variety that you would love to rub the feeling of euphoria *tip tip* from victory in their face)
  • Controllers ( Dualshock 4 and dualshock 3 work amazingly. I have not tried xbox but it probably yield the same results)
  • A big monitor or access to a television ( It's local co-op only so bring that gaming rig out of the man cave)
  • Razor sharp reflexes!( It's a fast pased, twitch shooting, battle arena extravaganza which will leave you speechless and out of adjectives)
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1 of 1 people (100%) found this review helpful
0.9 hrs on record
Posted: August 6
it wont launch
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1 of 1 people (100%) found this review helpful
2.3 hrs on record
Posted: August 31
Pass or Play - Towerfall Ascension Review

Check out a full review here:

Towerfall: Ascension by Matt Thorsen is a combat platformer that places archers in an arena to fight for glory and bragging rights. Developed primarily with local multiplayer in mind, it reminds me of playing Goldeneye for the N64 with friends when I was younger. Towerfall makes me wish local multiplayer wasn’t something almost forgotten in today’s industry. If you have the local player-base, the game combines a competitive atmosphere, zany gameplay, and retro graphics to create a great experience.

The aesthetics of Towerfall are very good. The graphics in the game are done in a modern pixel art style. The sound design applies simple sound effects and a solid soundtrack to ensure the game is appealing from an audio perspective. I think it is a good example of marrying sound, graphics, and style so the sum is greater than the whole. This unification gives Towerfall a unique personality.

This personality spills into the character and level design. The various archers feel different, despite having no actual gameplay difference or dialogue. I feel each character was given a persona purely by their title and appearance. The levels are well done and provide a good variety of environments. Each level has different layout and graphics. I felt most levels were thematically different and allowed for different strategies to be applied. Enemy design and aesthetics are also cohesive with each level. Some levels contain specific enemies that further drive the theme of each level. Many monsters have unique behavior and weaknesses, making them feel believable and different. There are some enemy re-skins and reuse, but overall the variety is enough.

There are 3 main modes in Towerfall: quest, multiplayer, and trials. Quest mode is a single player/co-op mode that I found myself primarily playing. In this mode, you go through the various levels of the game defeating waves of monsters. This mode is decent for learning the game and features a “hardcore” difficulty, but I didn’t feel the need to play through it again. Trials mode is similar to the target run in Super Smash Bros. This mode was fun to play through once but like the quest mode, I personally wouldn’t go back. Overall I found the single player modes somewhat boring. I only really found myself playing through the levels to just see the new enemies and gather some unlockables.

The game is marketed at couch multiplayer and the arena is where the designer’s dream is realized. It allows 2-4 people to test their skills and has a full array of options to modify the game such as changing win conditions, items available, and level variables. There is even a system to give losing or inexperienced players a handicap. The mode is well polished and is something I can see playing on game nights for a long time.

The actual gameplay is what makes Towerfall great. It is crisp and simple enough for anyone to learn. Characters can simply only shoot arrows, move, jump, and dash. Compounding upon these basic actions, the designer added more features to enhance gameplay. For example, the arrows have slight homing properties. This allows players to not have completely accurate aim(which can be hard with only 8 way aim) but still be competitive. There are also a lot of various power ups. Things like shields, bomb arrows, wings, and drill arrows all work to create dynamic scenarios and open up strategic options. I found myself starting to focus on one type of power up to fit my play style. This all comes together to give a strong sense of flow. I always felt like a badass, dodging two arrows, catching the third, and firing it midair for a kill. Win or lose the gameplay is fast, fun, and furious.

My praise for the game is overshadowed a bit by some things though. The controls and movement system take a bit of getting used too. I was pretty frustrated until I learned the nuances. As I said above, the single player content is somewhat boring. Maybe leaderboards or something could have helped. This game hinges on being able to play with friends, without others the experience is extremely short. This is a game I’d highly recommend everyone to try out. I’d only warrant a purchase if multiplayer sessions could be set up.

Play if you:
- Like games that are easy to learn but hard to master.
- Reminisce about local gameplay.
- Want to dive into a theme that is whimsical and fun.

Pass if you:
- Don’t have friends to play the game with.
- Are tired of the pixel art look in indie games.
- Prefer games with a story or more developed single player mode.

My recommendation: Pass. The game is great, but I can’t really recommend buying unless you have the friends to play with.
Score: 7/10.

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1 of 1 people (100%) found this review helpful
3.9 hrs on record
Posted: August 23
As far as local multiplayer games go TowerFall has it all.
It's fast skill based action game with resource management and tight decision making.
It’s basically a platformer game where the baddies are your friends and you have limited arrows/items to kill them.
Rounds can last from a few seconds up to a minute or so in some crazy insane cases.
You can shoot with arrows (explosive, bouncing), jump on enemies Mario style, or use various kinds of evil to whack them dead.

You and your friends will have a ton of fun playing it. It is a lot of fun for two but gets very crazy with four players.
Like all excellent PVP games it’s easy to get into but hard to master but you will have a blast getting your mind around the little nuances of the game as well as getting head of your opponents :)

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1 of 1 people (100%) found this review helpful
30.9 hrs on record
Posted: August 7
My friends and I adore this game. The game is balanced to as near perfection as anything could be, and every second is a tense, rewarding struggle. Except maybe for that time I accidentally flung my skull right under a guy's boot. Maybe don't do that.

Towerfall harkens to classic SNES visuals, and draws on twitch-reflex gameplay that makes me think of the old shooters. But within that? There's so many ways to approach how you put an arrow in your friend's head. This game is uproarious fun -- and I mean that literally. My friends and I have literally been brought to cacophony because our epic battle was like two fireflies dancing in the sky... firing arrows at each other.

If you have friends, controllers, and flinch when someone says "that game's new? It looks old", then buy Towerfall. Play Towerfall. Live Towerfall. We do.
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1 of 1 people (100%) found this review helpful
7.2 hrs on record
Posted: July 1
Let's get one thing straight: This is a local multiplayer game. Don't let the trailer fool you; Towerfall does not have a story, and it has fairly little campaign content. What it does have is some of the most fun competitive multiplayer I've seen in years. Everything about the gameplay feels so good and there are so many little details packed into the seemingly simple presentation. Be very aware though, that there is no online play. If you have the setup and players to play three or four player matches regularly, this game is fantastic. If you don't, you might wanna look elsewhere, or wait for a big sale.
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1 of 1 people (100%) found this review helpful
25.3 hrs on record
Posted: July 26
This game is simply amazing.

When I first saw this game, I was worried that it would be more slow paced than I would like. Then I got 3 friends over and boy was I wrong!

The pace can be frantic and down right insane at times. Trying to take out one opponent when another is hot on your tail can make for some intense matches. Nothing can beat the yelling that goes on when one person misses with an arrow only to be taken out by the person they were attacking. Or watching a one-on-one match from the sidelines and shouting for who you want to win.

The variety in this game is truely astounding, and frankly, something I wasn't expecting. The variants you can add to the match (such as laser arrows that never go away until they hit a person or another arrow, or corpses that can explode on command) really add a layer of depth that a game like this benefits from. The fact that you can save up to three pre-set variation packs makes these options work extremely well. So you don't have to go into the variants menu every time and select each modifier one-by-one, you can just save your favorite to a pre-set and reload it whenever you want to use it. The group I play with use this every time we play and it is wonderful.

The single player (Quest Mode) starts off more slow-paced than its multiplayer conuterpart, but does not stay there for long. The boss fights (yes, there are boss fights) take on a whole new level of gameplay and test your skills learned thusfar. The ability to play the "Quest Mode" with a second player really helps on the more difficult matches, and I was only able to defeat the last level with a friend helping me. It really is a value add for something that could have been a multiplayer only experience.

The trials were something I never really got into. I'm sure they are fine, but I'm not a big fan of trying to speedrun stuff like that so I can't speak much on it.

Lastly, the hidden unlockable characters add a nice incentive to try the other game modes. There are four characters and I believe the same number of levels that can be unlocked in various ways. Each character has their own unique look. I would highly suggest getting all of these, as they are not too difficult to find and unlock.

All in all, this game is insanely good. Fast paced, frantic, screamingly good fun for a group of friends. Highly reccomended!
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