I'm experimenting with some new content for TowerFall, but I took a break to put together this quick update. It's mostly about tying up loose ends, on both the design and tech sides of the game :)
We've got one new variant: Regenerating Shields. It should help beef up the 3v1 juggernaut matches that seem to be popular lately. I'm excited to see what else it gets used for.
Balance changes include some tweaks to the Backfire levelset, and an important change to how Bottomless Treasure works that should improve 1v1 tournament play.
For stability I've improved the replay recording to help performance on weaker machines. See below for details!
Thanks for playing, and keep the feedback coming.
The full changelog:
“the new gold standard in the local multiplayer renaissance”
9.5 / 10 – Polygon
“I’m loath to christen a new classic before the sheen has worn off, but TowerFall seems for all the world to be headed toward that hallowed ground. It may be straightforward, yes, but it’s also aggressively focused, humbly spectacular, and nearly unimpeachable in its design. To use that most dangerous, most reductive of words, it’s fun.”
10 / 10 – EGM
“TowerFall succeeds at everything it attempts so spectacularly that, we're convinced, it is destined to be remembered as one of the best multiplayer games of all time.”
Copyright 2012-2014 Matt Makes Games Inc.
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