The Inner World – A 2D-Point’n’Click Adventure Together with the help of the mysterious thief Laura, his best intentions and no clue whatsoever, Robert sets off on his adventure to discover the secret of the wind's disappearance. Will the young adventurer be able to save his world?
Valutazione degli utenti: Molto positiva (359 recensioni) - 359 recensioni degli utenti (93%) per questo gioco sono positive.
Data di rilascio: 27 set 2013

Accedi per aggiungere questo articolo alla tua lista dei desideri o per contrassegnarlo come articolo che non ti interessa

Acquista The Inner World

Pacchetti che includono questo gioco

Acquista The Inner World Bundle

Include 2 articoli: The Inner World, The Inner World Soundtrack



“...a modern point and click adventure to recommend without reservation.”
84 – Gamona

“...a wonderfully creative game world which will not disappoint.”
8/10 – Gameswelt

“An outstanding debut by Studio Fizbin”
86/100 – PCGames

Informazioni sul gioco

The Inner World – A 2D-Point’n’Click Adventure

Robert is a novice, a bit clueless, but with a heart of gold. He lives a peaceful life as a court musician in Asposia's largest wind monastery. Contrary to the laws of physics, Asposia is an enormous, hollow space surrounded by an infinite expanse of earth. The world's air is provided through three wind fountains, but as one wind fountain after the other petered out and the wind gods came to Asposia, all of the sudden Robert found him in the middle of a whirlwind.

Together with the help of the mysterious thief Laura, his best intentions and no clue whatsoever, Robert sets off on his adventure to discover the secret of the wind's disappearance. Will the young adventurer be able to save his world? And what are Laura´s secret intentions…?

Features, Features, Features!

This is where The Inner World shows what it means to be lavishly with tons of content waiting for you:

  • Screamingly funny dialogues!
  • Numerous tricky puzzles!
  • A handmade world fully drawn with love and devotion invites you to discover countless details (at least 325!).
  • A patented multi-level hint system enables everyone to finish the game!
  • A wonderful comforting atmosphere!
  • Eye-pampering backgrounds in non-stereoscopic handmade 2D (!) – going up against all current graphic trends!
  • Five spectacular chapters!
  • A story with more twists than any Asposian nose!
  • Stunning cartoon-like animations!
  • The most epic soundtrack since the origin of Asposia as well as professional voice overs – even lip sync!
  • Lots of cut scenes! Optional hotspots!
  • ... And of course: Robert, the very-very-very-VERY-last hope for Asposia!

Requisiti di sistema

Mac OS X
    • OS: Microsoft® Windows® XP, Windows Server 2008, Windows Vista® Home Premium, Business, Ultimate, or Enterprise (including 64 bit editions) with Service Pack 2, Windows 7, or Windows 8 Classic
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
    • Memory: 2 GB RAM
    • Storage: 1400 MB available space
    • OS: Microsoft® Windows® XP, Windows Server 2008, Windows Vista® Home Premium, Business, Ultimate, or Enterprise (including 64 bit editions) with Service Pack 2, Windows 7, or Windows 8 Classic
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
    • Memory: 4 GB RAM
    • Storage: 1400 MB available space
    • OS: Mac OS X v10.6, v10.7, or v10.8
    • Processor: Intel® Core™ Duo 1.83GHz or faster processor
    • Memory: 2 GB RAM
    • Storage: 1400 MB available space
    • OS: Mac OS X v10.6, v10.7, or v10.8
    • Processor: Intel® Core™ Duo 1.83GHz or faster processor
    • Memory: 4 GB RAM
    • Storage: 1400 MB available space
Recensioni utili
5 persone su 5 (100%) hanno trovato questa recensione utile
11.2 ore in totale
Pubblicata: 15 ottobre 2015
Deliziosa avventura grafica ad opera di uno studio tedesco, The Inner World è ambientato in un piccolo mondo cavo e ci vede nei panni di Robert, giovane apprendista dal curioso naso a flauto e figlio adottivo del severo abate Conroy che governa la città. Così, per recuperare un ciondolo rubato da un piccione, Robert finisce nella parte bassa della città, dove si imbatte nella bella fuorilegge Laura (di cui si innamora subito), e nel suo peregrinare si rende conto che forse le cose non stanno come Conroy gliele ha sempre descritte…

Impreziositi da una grafica adorabile con ottime animazioni, i personaggi sono il punto forte di TIW. Robert è molto ingenuo e un po' tonto, mentre Laura è più scaltra e cinica e svilupperà un rapporto molto particolare con lui. C'è molto di Monkey Island in tutto questo, e a volte sembrerà un po' di vedere le schermaglie tra Guybrush ed Elaine. Ma anche i personaggi di contorno non sono da meno, sono quasi tutti molto fuori di testa e sopra le righe.

Gli enigmi sono generalmente buoni, anche se ogni tanto prevale l'apparente nonsenso come nei titoli di Gilbert e che costringe al "proviamo tutto con tutto", ma per quanto strana una logica c'è più o meno sempre. È comunque presente un sistema di aiuti molto esaustivo, perciò è difficile rimanere bloccati.

Eccellente anche il comparto audio, con un'enormità di dialoghi (a volte quasi eccessivi) doppiati interamente in inglese da voci azzeccatissime specialmente per i protagonisti, e musiche di sottofondo altrettanto belle.

La longevità è nella media, direi 6-7 ore, dipende quanto si rimane bloccati se non si vuole guardare gli aiuti. Il motore di gioco per qualche ragione non è stabilissimo e potrebbe crashare durante alcuni filmati, ma a parte questo non gli trovo particolari difetti seri. È un'AG molto carina con personaggi ben caratterizzati, e tanto basta per essere piacevole da giocare.
Questa recensione ti è stata utile? No Divertente
29 persone su 31 (94%) hanno trovato questa recensione utile
3 persone hanno trovato questa recensione divertente
24.6 ore in totale
Pubblicata: 31 agosto 2015
A hilarious and adorable adventure game that I will remember fondly as one of my favorite point and click advetnures in some time. Phenomenal voice acting, cute characters, charming dialogue, good puzzles, and just an overall fun experience watching the characters try to save their people.

We begin with Robert, an orphaned boy who is being raised by a man named Conroy. Conroy is the ruler of this little world of Asposia, and right away, as you can in all animated tales, we realize that Conroy isn't the nicest of fellows. In fact, he seems like a downright meanie. :P One day while Robert is playing his flute nose (yes, I said flute nose) for Conroy in his favorite 1 note tune, a pigeon that Robert has been playing with as one of his only friends comes in and steals Conroy's necklace and flies off. Robert, being the ever dutiful 'son' goes after it and finds himself down in the city of Asposia with all the peasants for the first time outside the walls of Conroy's castle. His adventure is ready to begin...

Robert soon meets residents of Asposia and quickly starts to realize that Conroy may not be the great hero that he was raised to believe he was. Most importantly he meets Laura. A wanted thief, general troublemaker, obvious anti-establishment hero, and the girl of Robert's dreams. Robert is incredibly naive, but falls in love with Laura at first site. She is more worldy and they play off one another fantastically as she teases him and he shows his innocence again and again as a kind and generous boy. Their conversations are great, and Robert is pretty funny no matter how innocent he is.

I didn't find any issues with the game UI, or the puzzle mechanics. They are the standard hover over the bottom of the screen to pop up the item menu, with options to drag them to world objects, combine them, etc. Some of the puzzles are a bit strange and take some trial and error of jsut screwing aroudn finding what items interact with things, but overalll they aren't too illogical most of the time. The game has a few loading screens between areas that on my medium level PC took about 3 seconds to load wasn't a problem for me.

I had no bugs in the game that I can recall. Certainly nothing that made me stop, although the save system is not one that is the type to be friendly for Achievement hunters. The game can be saved manually, or using auto-saves, BUT you don't have a choice about where you save other than picking a slot for your current game. So you have one save and if it auto-saves and you miss an Achievement you will have to start the game over. So...if 100% Achievements is your goal then you better take a look at some Achievements guides BEFORE starting. There are a few that are full game achievements and a couple of them contradict. One side is really easy and can be gotten with a quick restart early on, but the other requires the full game to be played a certain way so you want to make sure you understand these early on before finding out halfway through you will have to play all the way through again.

Game is probalby anywhere from 6-10 hours long. My playtime is longer because I left the game on for 12 hours one day. :)

If you are a fan of point and click adventure games, love games such as the ones made by Daedelic, love cute and adorable characters with phenomenal voice acting, then The Inner World is a fantastic game for you. While this is an Indie studio, and this is their first major game, I consider this adventure game to be as good as any of the Daedelic games I have played. It definitely could be considered as comparable in quality to those. I highly recommend it to any adventure fan. I loved the characters and would love to see more from this studio.

Bringing me to this...

NOTE: While looking at videos for The Inner World on Youtube I noticed this trailer from 2013 that suggested there might be an animated cartoon coming called 'The Inner World', but I ahve found no other news about it. I would have definitely watched, but it gives you a pretty good idea about the voice acting in the game as it is similar to this cartoon. If anyone knows anything else about this animated series I would be interested. :)
Questa recensione ti è stata utile? No Divertente
15 persone su 16 (94%) hanno trovato questa recensione utile
15.0 ore in totale
Pubblicata: 11 gennaio
Big things can sometimes come in unassuming packages, and not all adventures have to feature innovative control schemes or frightening scare tactics. There is still plenty of room for traditional point-and-click games that impress by doing what’s been done so often before, but doing it very well. The Inner World is that kind of game: a classic adventure whose hand-drawn, cartoony art style will appeal to young gamers, but whose humor, story, and puzzles will keep even veterans of the genre entertained as well. In short, it’s a game that the entire family can truly enjoy together.

Speaking of big things in small packages, little Robert is a novice at the Wind Temple of Asposia and court musician to Abbott Conroy, its resident wind monk. Robert has spent his whole life sheltered under the watchful eye of Conroy, unaware of the dire straits his world finds itself in. You see, Asposia is a world within a world, surrounded on all sides by rock. Wind inexplicably entering through the three wind fountains has become the hidden world’s life force; without it there's no light, and industry, trade, even Asposia’s very existence would come to a grinding halt.

And wind is exactly what’s running out. Years ago, the Basylians – angry wind gods who control the wind fountains – became displeased with the Asposians, and since then they’ve been on a rampage, petrifying all they gaze upon while the wind fountains slowly dry up. Robert isn’t the kind of hero to set out on a grand quest to save his world. Rather, he begins merely by chasing a thieving pigeon into a dirty, trash-choked back alley. Before long, he meets the charismatic Laura, a girl searching for her missing father. Following the cryptic clues he left behind for her, Laura not only believes that her father is still alive somewhere, but that he holds the key to discovering a secret wind fountain. Initially an unwilling participant, Robert is pulled into a tale of civil unrest in his own coming-of-age adventure. And if he plays his cards right, he just might learn how to save the world and impress the girl in the process.

Studio Fizbin, newcomer to the adventure scene, has crafted a charming, player-friendly experience. The game sports high presentation values, chiefly in its hand-drawn animation resembling Saturday morning TV cartoons. It eschews realism for a stylized fantasy world filled with creatures that draw their inspiration straight from a child’s storybook. Most resemble crosses between two animals, like the tumble mice that look like miniature-sized sheep, or the monkey-like wooloofs. Even the Asposians themselves sport an imaginative look, their distinguishing feature a striped, pointed nose – all but Robert, whose nose is plain and lined with holes, allowing him to play it like a flute. Playing as Robert, you’ll have a chance to explore the throne room of Conroy’s castle, brave the dangers of a trap-laden root forest, find an underground laboratory, and uncover the secret of the lost wind fountain.

Along with the clean, colorful art style comes painless navigation and an easy-to-use inventory system. Mousing over an object brings up clickable options, generally things like “Look”, “Take” or “Talk to”. The inventory, popping up when the cursor approaches the bottom of the screen, is unobtrusive; click and drag an item where you’d like to use it, or onto another object to combine them. Items in your inventory, as well as possible dialog options during conversations, are visually represented by button-like picture icons. Holding the mouse button down will cause all on-screen hotspots to appear, avoiding the need for pixel hunting and making it a snap to find any vital items you may have missed previously.

The audio is equally pleasant, with a catchy title theme that perfectly fits the fantastical world, followed by equally good music throughout the game. Voice acting, however, is more of a mixed bag. Most characters sound fine, like Abbott Conroy’s gruff, authoritative baritone and the plucky, rebellious attitude of Laura, Robert's partner in stirring up civil unrest – wanted for such crimes as chewing gum in public. Several minor characters also work flawlessly, and the narrator’s smooth solemnity was a great choice. On the other hand, a few characters get decidedly too much game-time, their voices grating on the nerves, like Detze, a little boy with the painfully obvious adult male falsetto. The most unfortunate voiceover comes from Robert himself; while his flaccid, wispy lack of authority seems fitting at first, it quickly becomes tedious as even describing objects in the environment sounds like an overwhelming task for him.

Perhaps one of the only turn-offs of the game is the sheer amount of dialog to slog through. Not that there are walls of text, but most dialog options require upwards of three or four separate clicks to exhaust completely. Most of these conversations deliver a bit of comedy, fill in some backstory, or simply offer some light-hearted flavor. But anyone who would like to get to the point without starting the same conversation four separate times may get impatient.

The Inner World's gameplay does not attempt any innovation, relying instead on the tried-and-true, point-and-click formula. However, the complexity of the inventory puzzles ramps up quite significantly after the first chapter or two, providing a gentle learning curve early on but keeping things challenging in later chapters. Even with their increased difficulty, the puzzles remain logical, and can always be solved with a minimum of trial and error.

I quite enjoyed the creativity the designers employed in implementing the puzzles. In one scene it becomes clear that Robert needs to bake something. A recipe is easily procured, but finding an oven, making it work, and gathering suitable ingredients proves to be quite a bit more challenging, involving a solution spread out over various screens, gathering and using other items in unconventional ways in order to finally succeed. Of course, without staples such as flour or sugar, one truly has to think outside the box to make this work.

Though each chapter consists of no more than a handful of locations, there are a surprising number of tasks in each segment that must be accomplished before proceeding. Each area typically has a clear goal to accomplish, apparent from the beginning of the chapter, whether unlocking a specific door, retrieving a valuable item, or stopping a piece of machinery. Very few situations, however, have a quick solution. If anything, it feels overwhelming on occasion trying to figure out where to begin sorting through the mess of tasks at hand; sometimes simply discovering what obstacle I was supposed to overcome was enough to set me on the path to resolving it. This was the only time I was ever forced to resort to the hint system.

Overall, The Inner World is a stylish old-school, point-and-click adventure, and savoring the world and all its little details should provide plenty of play time. It doesn’t break any new ground – nor does it ever seek to – but what it does it does well. Puzzles are a highlight, advancing in complexity from simple to vexing, and the world itself is sure to become a favorite locale to many who visit it. Warm and colorful, the characters have a way of growing on you, and even some spotty voice acting proves more of an annoyance than a game breaker. If games steeped in darkness and shadows are your thing, or if you’re looking for a fast-paced thrill ride, you'll have to look elsewhere. But if a leisurely coming-of-age tale with a bit of humor for the whole family sounds good, you may well want to take the trip to Asposia. You're very likely to enjoy your stay, and that's not just a lot of hot air.
Questa recensione ti è stata utile? No Divertente
11 persone su 11 (100%) hanno trovato questa recensione utile
8.5 ore in totale
Pubblicata: 13 gennaio
A really interesting game! This one might be a little long, sorry guys!

I tend to be very on or off with point and clicks, It doesn't happen very often that i get into a game of this genre, don't get bored half way through, and actually manage to get to the end of it.

The tendency with this genre for me is that if they don't flow well enough, if i get stuck on obscure item combinations (which happens a lot with point and clicks) or if it's just not interesting enough, i'll give up and not bother going back to it. This is one point and click game however that i am happy to say that not only could i actually bare to get through it, but it's actually a really good game. It's been the best point and click game i have played since the Deponia series, which i adored.

In ways, this game reminded me a little of that series. I guess in just style and art. I was actually somewhat convinced whilst playing that it might be by Daedalic Entertainment, but alas it's not!

Admittedly when i first started playing this, i thought it was quite slow (maybe i was just in a particularly impatient mood that day?). The dialog seemed like it was paced too slowly and i was generally dreading the trek ahead to completing this game. Although I'm glad to say i changed my mind very quickly with that one.

The story is very inventive and i found it quite interesting. The game was fun to play through and the ending was definitely not disappointing. I think i can safely say that it's not the plot twist of the century, but it's not entirely predictable either. Either way it was great to see things unfold and i loved the creativity and humor involved.

In terms of characters, I love them. There are some very lovable characters in this game. Including our main star Robert. A well mannered, polite, silly and somewhat naive little Asposian.

The graphics are nice. It's very soft, light and nice on the eyes. A light-hearted, hand-drawn and cartoon-like style. With that said, i did have a few problems with crashing/freezing. Sometimes the loading screen between chapters just wouldn't load. It was usually fine because the game tends to autosave before the "end of chapter" cutscene. So you don't really lose anything, but it's still a minor annoyance having to reboot the game.
I found that if you tended to not move or click anything whilst the cutscene was playing or it was trying to load, it'd usually load fine. If you pressed buttons and clicked your mouse, that's when it tended to have a hard time and freeze.

That being the only negative thing out of the way, back to the positive stuff!
The help system in this is quite good. I usually try not to use hints whenever i can, but being stuck on something for a long while gets a bit frustrating. I was quite impressed with the hint system, I wanted to see how many hints it would give you and how obvious they'd be. It gives you a few little nudges in the right direction before just spelling it out to you. Plus, you still don't get it? It'll spell it out to you even more blatantly. Literally to the point of "Go pick this thing up over there, and use it on this".

Lastly, achievements!
This one is pretty easy to complete 100% and i think my method for doing so was a decent way of doing it.
I basically started a game file (it allows you up to 3), I played through a chapter, then went back to the main menu and started a second game for missed achievements throughout each chapter. Every time i would complete a chapter in my main save, i'd go back to the secondary save to complete it again whilst getting any missed achievements.
The chapters aren't too long and once you know what you are doing going back and getting the missables in a second game file isn't as tedious as it sounds.
There is one lonesome guide for this game that details "missable achievements" you can either read the names/descriptions and try to figure yourself how to get them, or you could just use the guide to know what to do. (In my opinion it's fairly easy to figure out how to get them just from reading the title or description)
Also, there are a few achievements that having two saves actually makes it easier. For example, there is one achievement for not using the guide at all and one for using the guide frequently. So either way really, you'd have to play it twice.

All in all i really loved this game and i'm glad i decided to have a go with it. If you're a fan of the genre i would definitely recommend it to you.

TL;DR : It's great, seriously. The story is inventive, it's fun and humorous. If you are a fan of the genre then definitely try it.
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
8.9 ore in totale
Pubblicata: 8 settembre 2015
the inner world is a lovely point & click game. after seeing the cute screenshot i decided to get it and now after completing it i can say that i'm totally satisfied! it was an amazing experiment & totally worth my time and money! interesting story & good voice acting, cute animation & artwork, challenging puzzles (sometimes it's hard to find out the solution without using the hint system) but it's worth it when you complete it and watch the ending cut-scene (i knew that he was gonna do it at some point ! :D)
anyways, it's a nice game with reasonable price .. don't skip this one, you should try it out ! 7-8/10
Questa recensione ti è stata utile? No Divertente