The Inner World – A 2D-Point’n’Click Adventure Together with the help of the mysterious thief Laura, his best intentions and no clue whatsoever, Robert sets off on his adventure to discover the secret of the wind's disappearance. Will the young adventurer be able to save his world?
Valutazione degli utenti: Molto positiva (313 recensioni) - 313 recensioni degli utenti (94%) per questo gioco sono positive.
Data di rilascio: 27 set 2013

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Include 2 articoli: The Inner World, The Inner World Soundtrack


Consigliato dai curatori

"A charming point-and-click with excellent art by German outfit Studio Fizbin."
Guarda la recensione completa qui.


“...a modern point and click adventure to recommend without reservation.”
84 – Gamona

“...a wonderfully creative game world which will not disappoint.”
8/10 – Gameswelt

“An outstanding debut by Studio Fizbin”
86/100 – PCGames

Informazioni sul gioco

The Inner World – A 2D-Point’n’Click Adventure

Robert is a novice, a bit clueless, but with a heart of gold. He lives a peaceful life as a court musician in Asposia's largest wind monastery. Contrary to the laws of physics, Asposia is an enormous, hollow space surrounded by an infinite expanse of earth. The world's air is provided through three wind fountains, but as one wind fountain after the other petered out and the wind gods came to Asposia, all of the sudden Robert found him in the middle of a whirlwind.

Together with the help of the mysterious thief Laura, his best intentions and no clue whatsoever, Robert sets off on his adventure to discover the secret of the wind's disappearance. Will the young adventurer be able to save his world? And what are Laura´s secret intentions…?

Features, Features, Features!

This is where The Inner World shows what it means to be lavishly with tons of content waiting for you:

  • Screamingly funny dialogues!
  • Numerous tricky puzzles!
  • A handmade world fully drawn with love and devotion invites you to discover countless details (at least 325!).
  • A patented multi-level hint system enables everyone to finish the game!
  • A wonderful comforting atmosphere!
  • Eye-pampering backgrounds in non-stereoscopic handmade 2D (!) – going up against all current graphic trends!
  • Five spectacular chapters!
  • A story with more twists than any Asposian nose!
  • Stunning cartoon-like animations!
  • The most epic soundtrack since the origin of Asposia as well as professional voice overs – even lip sync!
  • Lots of cut scenes! Optional hotspots!
  • ... And of course: Robert, the very-very-very-VERY-last hope for Asposia!

Requisiti di sistema

Mac OS X
    • OS: Microsoft® Windows® XP, Windows Server 2008, Windows Vista® Home Premium, Business, Ultimate, or Enterprise (including 64 bit editions) with Service Pack 2, Windows 7, or Windows 8 Classic
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
    • Memory: 2 GB RAM
    • Storage: 1400 MB available space
    • OS: Microsoft® Windows® XP, Windows Server 2008, Windows Vista® Home Premium, Business, Ultimate, or Enterprise (including 64 bit editions) with Service Pack 2, Windows 7, or Windows 8 Classic
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
    • Memory: 4 GB RAM
    • Storage: 1400 MB available space
    • OS: Mac OS X v10.6, v10.7, or v10.8
    • Processor: Intel® Core™ Duo 1.83GHz or faster processor
    • Memory: 2 GB RAM
    • Storage: 1400 MB available space
    • OS: Mac OS X v10.6, v10.7, or v10.8
    • Processor: Intel® Core™ Duo 1.83GHz or faster processor
    • Memory: 4 GB RAM
    • Storage: 1400 MB available space
Recensioni utili
2 persone su 2 (100%) hanno trovato questa recensione utile
11.2 ore in totale
Pubblicata: 15 ottobre
Deliziosa avventura grafica ad opera di uno studio tedesco, The Inner World è ambientato in un piccolo mondo cavo e ci vede nei panni di Robert, giovane apprendista dal curioso naso a flauto e figlio adottivo del severo abate Conroy che governa la città. Così, per recuperare un ciondolo rubato da un piccione, Robert finisce nella parte bassa della città, dove si imbatte nella bella fuorilegge Laura (di cui si innamora subito), e nel suo peregrinare si rende conto che forse le cose non stanno come Conroy gliele ha sempre descritte…

Impreziositi da una grafica adorabile con ottime animazioni, i personaggi sono il punto forte di TIW. Robert è molto ingenuo e un po' tonto, mentre Laura è più scaltra e cinica e svilupperà un rapporto molto particolare con lui. C'è molto di Monkey Island in tutto questo, e a volte sembrerà un po' di vedere le schermaglie tra Guybrush ed Elaine. Ma anche i personaggi di contorno non sono da meno, sono quasi tutti molto fuori di testa e sopra le righe.

Gli enigmi sono generalmente buoni, anche se ogni tanto prevale l'apparente nonsenso come nei titoli di Gilbert e che costringe al "proviamo tutto con tutto", ma per quanto strana una logica c'è più o meno sempre. È comunque presente un sistema di aiuti molto esaustivo, perciò è difficile rimanere bloccati.

Eccellente anche il comparto audio, con un'enormità di dialoghi (a volte quasi eccessivi) doppiati interamente in inglese da voci azzeccatissime specialmente per i protagonisti, e musiche di sottofondo altrettanto belle.

La longevità è nella media, direi 6-7 ore, dipende quanto si rimane bloccati se non si vuole guardare gli aiuti. Il motore di gioco per qualche ragione non è stabilissimo e potrebbe crashare durante alcuni filmati, ma a parte questo non gli trovo particolari difetti seri. È un'AG molto carina con personaggi ben caratterizzati, e tanto basta per essere piacevole da giocare.
Questa recensione ti è stata utile? No Divertente
24 persone su 26 (92%) hanno trovato questa recensione utile
3 persone hanno trovato questa recensione divertente
24.6 ore in totale
Pubblicata: 31 agosto
A hilarious and adorable adventure game that I will remember fondly as one of my favorite point and click advetnures in some time. Phenomenal voice acting, cute characters, charming dialogue, good puzzles, and just an overall fun experience watching the characters try to save their people.

We begin with Robert, an orphaned boy who is being raised by a man named Conroy. Conroy is the ruler of this little world of Asposia, and right away, as you can in all animated tales, we realize that Conroy isn't the nicest of fellows. In fact, he seems like a downright meanie. :P One day while Robert is playing his flute nose (yes, I said flute nose) for Conroy in his favorite 1 note tune, a pigeon that Robert has been playing with as one of his only friends comes in and steals Conroy's necklace and flies off. Robert, being the ever dutiful 'son' goes after it and finds himself down in the city of Asposia with all the peasants for the first time outside the walls of Conroy's castle. His adventure is ready to begin...

Robert soon meets residents of Asposia and quickly starts to realize that Conroy may not be the great hero that he was raised to believe he was. Most importantly he meets Laura. A wanted thief, general troublemaker, obvious anti-establishment hero, and the girl of Robert's dreams. Robert is incredibly naive, but falls in love with Laura at first site. She is more worldy and they play off one another fantastically as she teases him and he shows his innocence again and again as a kind and generous boy. Their conversations are great, and Robert is pretty funny no matter how innocent he is.

I didn't find any issues with the game UI, or the puzzle mechanics. They are the standard hover over the bottom of the screen to pop up the item menu, with options to drag them to world objects, combine them, etc. Some of the puzzles are a bit strange and take some trial and error of jsut screwing aroudn finding what items interact with things, but overalll they aren't too illogical most of the time. The game has a few loading screens between areas that on my medium level PC took about 3 seconds to load wasn't a problem for me.

I had no bugs in the game that I can recall. Certainly nothing that made me stop, although the save system is not one that is the type to be friendly for Achievement hunters. The game can be saved manually, or using auto-saves, BUT you don't have a choice about where you save other than picking a slot for your current game. So you have one save and if it auto-saves and you miss an Achievement you will have to start the game over. So...if 100% Achievements is your goal then you better take a look at some Achievements guides BEFORE starting. There are a few that are full game achievements and a couple of them contradict. One side is really easy and can be gotten with a quick restart early on, but the other requires the full game to be played a certain way so you want to make sure you understand these early on before finding out halfway through you will have to play all the way through again.

Game is probalby anywhere from 6-10 hours long. My playtime is longer because I left the game on for 12 hours one day. :)

If you are a fan of point and click adventure games, love games such as the ones made by Daedelic, love cute and adorable characters with phenomenal voice acting, then The Inner World is a fantastic game for you. While this is an Indie studio, and this is their first major game, I consider this adventure game to be as good as any of the Daedelic games I have played. It definitely could be considered as comparable in quality to those. I highly recommend it to any adventure fan. I loved the characters and would love to see more from this studio.

Bringing me to this...

NOTE: While looking at videos for The Inner World on Youtube I noticed this trailer from 2013 that suggested there might be an animated cartoon coming called 'The Inner World', but I ahve found no other news about it. I would have definitely watched, but it gives you a pretty good idea about the voice acting in the game as it is similar to this cartoon. If anyone knows anything else about this animated series I would be interested. :)
Questa recensione ti è stata utile? No Divertente
4 persone su 5 (80%) hanno trovato questa recensione utile
8.1 ore in totale
Pubblicata: 6 luglio
Short version: 86%
The Inner World is a classic point-and-click adventure game about a strange, alien planet, a meek protagonist who ends up on a world-wide conspiracy, and some old-school hardcore problem solving, all wrapped within a cosy atmosphere.

Long version:
The Inner World is so far the largest game released by German independent developer Studio Fizbin. It is the kind of point ‘n’ click adventure that doesn’t shy away from ludicrous puzzles, but gives you a really unique storytelling experience in return.

It takes place inside a world where natural laws differ greatly from ours. An alien planet which seems quite “human” in some respects, but different enough to leave the door open for creativity, imagination, and overall good writing.
You play a very naïve, shy hero, whose day starts off with a seemingly small accident, but he soon finds himself in a revolution against an oppressing religious dictator for the control of the most precious commodity: air. Don’t expect the usual story development though, because the plot has a few clever tricks along the way.
The cast is quite small, but even the supporting members are enjoyably memorable. The voice actors do a decent job, but nothing spectacular.

As an adventure game, it is moderately difficult. The item usage follows a really weird and twisted logic, but it is not completely impossible. (Plus it has a step-by-step hint system as backup.) Thanks to this, the play time can easily be pushed over 6-7 hours, which is fairly decent for this price category.
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
8.9 ore in totale
Pubblicata: 24 luglio
Played through twice. Once to complete and once again to get the achievements I'd missed. Second playthrough took about an hour and a half with me skipping all dialogue and cutscenes, the rest of the time was spent going through puzzles and watching loading screens. Actually that made me notice a lot of the puzzles had a lot of wandering back and forth between locations but that's a minor criticism. Otherwise the short playtime is to be expected when you already know the solutions to all the puzzles, so it shows there is a decent amount of content there. I'd estimate 6 to 10 hours depending on how quick you are on the uptake.

First playthrough I completed with know guides or help from the hint system. I did scratch my head occasionally but it's not an exceptionally hard point and click adventure. The majority of the puzzles make logical sense and most the time you know what you want to do and the challenge is more in finding the right items to do it. If you are stuck it usually means you need to go back and talk to someone now you know more or you just missed and item in another area. Holding down the left mouse button shows all the hot spots for objects you can interact with on the screen so thankfully pixel hunting is not a barrier like the old days of P&C. If you do get stuck there's an in game help system that tells you what your goals are and can get successively more detailed hints on what to do next from, so you still wont need a guide to help you complete it.

The art style is styalised as you can see from the screenshots above. Appeal comes down to personal opinion. The quality of the art assets is adequate for what they are trying to convey. I didn't find myself not knowing what something was when I looked at it.

Sound wise the voice acting is decent enough, soundFX are adequate to indicate what they are and the music sets the mood without been noteworthy enough to get in the way of your attention. In otherwords it all serves it's purpose.

The story is well written and very original. There's a decent amount of lore to give depth to this unique universe and it is delivered with good pacing to keep the mysteries unfolding all the way to the end. Characters are well designed, you like and contempt them as appropriate and as such feel satisfied when they get what they deserve (good or bad). Dialogue is amusing whenever it's not supposed moving. I would say it's laugh out loud funny but I went through most the game with a bemused smile.

The emotional drama isn't exactly gripping, in spite of it's content it doesn't feel super dark and gripping or a tear jerker like some other games in the genre (try some deadalic titles like chains of satinav of whispered world for that). It's interesting, it walks a tight right where you do feel sympathy for the characters without been devastated by the tragedy constantly befalling them. In other worlds it's pretty light hearted if still a little grim at times.

Loading times aside (they are short but still noticeable enough to annoy you when you realise you have to backtrack because you forgot something) my biggest criticism would have to be stability. Very occasionally the cut scene animations didn't play correctly when completing a puzzle (no impact on gameplay you just miss out on the visual) and the game would periodically crash, I'd say you can expect it to do so 3-5 times between the begging of the game and completion. Thankfully the game autosaves after literally everything you do so you never lose any progress. Another example of how it's not super polish but enough work was put in to make sure things are good enough to preform to resonable expectations.

In summary this is a solid addition to the genre and at the end of the day the game left me hoping for a sequel to be released in the future, which in my book is as solid a recommendation as any.
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
7.8 ore in totale
Pubblicata: 14 giugno
I finished the game ...AND I LOVED IT!
The cut scenes were fabulous, the story was pretty interesting, hilarious dialogue, and the voice acting was perfect.

Studio Fizbin is to be commended on making fantastic game,
The game has a wonderful, jagged, hand-drawn style,and the Voice work is excellent.
Roberts and Laura’s interactions are both hilarious and, precious.
The game has Numerous tricky puzzles!

If you’re trying to figure out what it is that makes The Inner World so satisfying, you’re really not going to be able to pick any one thing. The story, graphics, and gameplay are all well made, but it’s the sum of the parts that synthesizes The Inner World into the charming gem that it is.

Questa recensione ti è stata utile? No Divertente