Escape Goat is a puzzle platformer where you take control of a goat, who has been imprisoned for witchcraft, and overcome traps and obstacles to escape the Prison of Agnus. Fear not, for with your supreme agility, sturdy horns, and the help of a magic mouse friend, you can turn the tables on foes and use the environment to your advantage.
User reviews: Very Positive (378 reviews)
Release Date: Jun 14, 2012

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Recommended By Curators

"A puzzle platformer that isn't necessarily long, but it is charming though. And one of the many reasons people need to play it."
Read the full review here.


“Escape Goat does a bang-up job of providing those all-important "a-ha!" moments of satisfaction, when you solve a puzzle, or get the timing of some jumps just right, and manage finally to complete an area. That's what keeps you playing right through to the end.”
8/10 – IGN

“… incredibly fun puzzle platformer with a rockin’ soundtrack.”

“With the ability to tackle levels at your own pace, and some masterfully-tuned difficulty, we can guarantee that you’ve never played a better goat-centric game.”

Steam Greenlight

About This Game

Escape Goat is a puzzle platformer where you take control of a goat, who has been imprisoned for witchcraft, and overcome traps and obstacles to escape the Prison of Agnus. Fear not, for with your supreme agility, sturdy horns, and the help of a magic mouse friend, you can turn the tables on foes and use the environment to your advantage.

  • Ten unique zones to conquer. Can you reach and rescue the friendly sheep in each?
  • Tackle over 50 rooms of puzzles. Find hidden machinery and destructible elements to transform them and reach the exit!
  • Built-in, fully featured level editor. Create, modify and share entire game worlds.

Escape Goat reigned for 20 months at the #1 spot on the IndieGamerChick leaderboard (November 2011-July 2013)!

The sheep are slumbering... can you awaken them all?

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP Service Pack 3
    • Processor: Dual Core CPU
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c compatible video card
    • DirectX: Version 9.0c
    • Hard Drive: 100 MB available space
    • OS: Snow Leopard 10.6.8
    • Processor: Dual Core CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 100 MB available space
    • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor: Dual core CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
Helpful customer reviews
51 of 63 people (81%) found this review helpful
1 person found this review funny
1.9 hrs on record
Posted: November 12, 2014
The Rat with the Hat helps the Goat cross a Moat where they save a Sheep who is Asleep and escape a castle that I can't rhyme with anything.
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25 of 28 people (89%) found this review helpful
2 people found this review funny
3.6 hrs on record
Posted: December 19, 2014
Ladies and gentlemen over the jury. After playing Escape Goat, I am not here to review a simple 2D puzzle platforming game. I am here to prove that this goat is a witch. Goats have long been known for their platforming prowess. They have always been able to scale tall mountains with ease. Like all goats, this one can dash forward to ram through breakable walls or extend a jump. Those are qualities that a normal goat possesses. This goat can double jump. There is no other goat that can jump in mid air.

The meager purple goat that you see before you has broken out of our deepest, darkest prison within only three hours. All with the aide of a cohort mouse that believe it or not, this goat talks to! Not only that, but the goat can command this mouse. The goat can send the mouse running in a straight line, scaling up walls, traversing ceilings and hitting switches. It can even get placed under a sleep spell where it rests wherever this foul witch goat places it! Making it useful to rest on 'weighted switches' that need a body to hold them down. This heathenish goat can even toss its unwilling partner in escape upward where it can then cling on the ceiling and walk forward. The mouse can be instantly summoned back by the simple will of the goat.

I would like to show the court evidence A. The magical hat I have just revealed allows the witch goat to change places with the mouse. Calling this hat magical is a farce! It isn't the hat that is magic, its the goat that makes the hat magic! The goat was able to have the mouse crawl through small areas and then teleport directly to them.

There were still things that the goat couldn't possibly use his mouse ally for. Wall mounted switches that only the goat could touch. These switches lead to a variety of things. Both bad that enabled platforms to help the goat escape and good that started machine like traps. Walls that moved, floors that shifted. All the goat had to do was exit out of each room's open door. If the door wasn't open, the goat managed to find keys that it used to unlock the door. Sometimes six keys in one room and this goat managed to collect them all!

Because of these talents, this magical goat may have escaped all 55+ rooms in this prison, but it cannot escape the arm of the law! This goat managed to escape its own cell block of five puzzling rooms. Then it made its way to the gathering place where it opened up new cell blocks. For every cell block the goat went through, it opened up two more cell blocks. It was able to go through each of the nine cell blocks consisting of five rooms each. All to rescue its sheep sisters from prison. After all that, the witch goat managed to escape nine final rooms of doom!

Each cell block is themed and had even more danger, but the goat make it look easy and fun! One cell block of five rooms featured ice blocks. Blocks too cold for its mouse friend. Blocks that the goat managed to ram and push. Another cell block had hollow blocks that the goat could travel through, but other blocks stacked on top of. Razorblades spinning around platforms couldn't stop the goat! Nor could death reapers that throw fireballs when they spot the goat. Nor could fire breathing wall mounted sentries!

Moving platforms, mechanized blocks, changing structures, rolling barrels that explode when lit on fire and walls that blew up when lit on fire. Nothing could stop this goat! How on this great Earth could one goat survive death like that? Well truth is, the goat never survived death. This goat is as fragile as your ordinary goat. Anything can kill it. Its magic that brought this goat back to life again and again! If the goat ever got trapped in a room. It could suicide, completely resetting the room. The rare times that the goat would fall into pits or be able to leave the room without exiting through the door, the goat respawned!

After all this, the goat thinks it can make a better prison. It can somehow make blue prints and escape from a prison of its own invention! Well witch goat, you may have escaped from the easy prison, but after you made your 3 hour escape look easy, there is another prison waiting for you more brutal than the first! The additional prison has 28 more rooms in 4 cell blocks. All without having to spend more taxpayer money.

I feel that I have proven my point your honor. We cannot have this goat walking among us in civilized society. May the good people of Steam find this goat guilty of being a witch and sentence it to prison!
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21 of 31 people (68%) found this review helpful
1 person found this review funny
2.7 hrs on record
Posted: November 11, 2014
Imagine if Rube Goldberg sort of hated goats.
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6 of 6 people (100%) found this review helpful
5.3 hrs on record
Posted: November 26, 2014
This game was a lot of fun! I defintiely recommend this game to people who like 2D platformers - the gameplay was interesting enough to keep me immersed and the difficulty was just right.

I loved that you were a goat rescuing sheep, and I found that the achievements were fun to get and didn't take painfully long after I had completed the game.The soundtrack for this game was also surprisingly good, I didn't find myself muting everything like I always do after playing 30 minutes in.

I would definitely recommend this game to anyone who likes platformers, and enjoys playing good games!
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5 of 5 people (100%) found this review helpful
1 person found this review funny
5.3 hrs on record
Posted: January 2
Great platforming game reminiscent of Solomon's Key. If you like retro puzzle-platformer I would recommend this game to you.
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4 of 4 people (100%) found this review helpful
5.5 hrs on record
Posted: October 16, 2014
This was actually one of my favorite platformers for awhile. I liked the pixel style to the game, the controls felt fluent, and overall, there was just something to its simplistic charm. Not to mention, I spent so much time in the editor making evil traps and such. I think that was my favorite part more than anything. So you like what I just mentioned, get this game! Or if you aren't a fan of the style, then get its sequel.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
13.0 hrs on record
Posted: February 2
The goat represents your conscious self, while your rat partner is your subconscious.
You need to work together to escape the prison that represents the ego, toward your freedom, enlightenment!
It's a deep game just like that. Maybe!
And it's a kinda fun puzzle game too. Problem solving and looking at things as a whole are required.
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3 of 3 people (100%) found this review helpful
2.7 hrs on record
Posted: December 28, 2014
Short but good.

The room puzzles are great as a whole, and the difficulty builds up very well. Not only do the puzzles get more complex, but your jumping and dashing needs to become more precise the more you progress through the game.

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3 of 3 people (100%) found this review helpful
3.4 hrs on record
Posted: January 16
I first played Escape Goat on XBLI and instantly fell in love. It's a cute, but challenging puzzle platformer about a purple goat and a mouse with a sweet pimp magic hat who must escape from some jerk's diabolical prison. To do this, they must travel through nine different areas to rescue the magical, slumbering sheep within, and then conquer one final extra-long area for good measure.

Escape Goat has an interesting way about its levels. They're always shifting. Buttons and switches move blocks, barrels will roll, platforms move along tracks, and crates explode (usually in big chain reactions). Puzzles tend to involve trying to understand what will make what do what, and then making sure it all happens in the right order without getting yourself killed.

The actual movement can be a little floaty, but you quickly get used to it. It's not a game-ruiner. Block-wide openings require some precision to get through that may cause a few deaths when you're in a hurry or just unlucky with your dash timing. Still not a game-ruiner, but occasionally annoying.

There are enemies, but you can't kill them directly. You can often kill them indirectly, by using the environment creatively. In several spots, this can even gain you achievements. Which, by the way, aren't just your standard "congrats you beat another level!" fare. The majority of the achievements here are for completing levels in challenging ways. Many of these require you to do things that were clearly not intended when the game was originally released on XBLI, but which probably came to the dev's attention later on down the line. Barring a handful of annoying chievos, these add a good deal to the game, requiring you to think outside the box and push your skills to the limit.

On that note, the overall difficulty of the game is pretty good. You've got a few easy warm-up levels, and then quickly get into the thick of it. Towards the end, you'll be putting your platforming skills to the test. If it's still not tough enough for you, don't fret. Once you complete the game, a bonus mode unlocks with four worlds of extra-challenging levels. A warning pops up to tell you that the going's going to get tough when you start it. And it's not kidding. I'm sure not finishing that without a walkthrough anytime soon.

The game looks great! The dev understands the importance of color, something which pleases me greatly. There's a bit in the first Castlevania episode of Sequelitis about using colors that pop, and it's a lesson that I feel doesn't get taken to heart often enough. In Escape Goat, your goat is purple. Your mouse friend is orange. The environments use a variety of colors to keep your eyes focused. No slog through brownish grey ruins, here. I mean, there... there are some browns and greys. But you get what I'm saying.

Maybe it's just me, but I think the music here shines above all else. Which is only natural, as the dev was originally a video game composer before getting into design, as well. There's a unique sound to the music of Escape Goat that I really can't describe very well. They should have sent a musician. I don't know if it's an echoey sound or, I dunno. Reverb? Something. Makes for some mysterious melodies, though, I can tell you that. Give it a listen on Bandcamp, if you like. If that sounds like something you'd like to hear in a game, then this is that game, and you know where the purchase button is!

The game contains a level creator, and you can play player-made levels by placing them into a certain folder on your computer. There's a stickied thread on EG's Discussions board that will tell you more.

It's pretty short at about 3 hours for the initial campaign, with potential time extensions in the forms of the bonus campaign and player-made levels. It's also pretty cheap at only $5, which seems like a pretty good trade off. I can safely recommend the game at that price. If you're on the fence, $1.24 during a sale is honestly about as much of a steal as a steal can be. If you're dissatisfied at that price (you won't be), then I just don't know what you're doing with your life.
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4 of 5 people (80%) found this review helpful
4.5 hrs on record
Posted: October 31, 2014
Oh, yes. A solidly built, utterly captivating 2D platformer.

It's not "8-bit" for the sake of it, it doesn't satirise or parody old platformers (Well, perhaps the "Excuse Plot" does a little), it just does it's job well. The controls are perfectly balanced, the graphics and sound are just right and the game doesn't outstay it's welcome. If you do manage to finish it, you can unlock an extra ridiculously hard dungeon especially designed for people who love a challenge.

Now for the sequel....
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2 of 2 people (100%) found this review helpful
2.3 hrs on record
Posted: December 21, 2014
i really can't say enough about how much i loved this game. it's the perfect hybrid puzzle platformer, and is neither too hard nor too easy - enough to tickle your brain, not so much it has you quitting out of frustration. non-linear level completion allows you to leave a tricky one and come back to it later when you want. totally worth 5 dollars - but you can pick it up during a sale for 1.25 and that's just nuts for how much fun this is.
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2 of 2 people (100%) found this review helpful
15.3 hrs on record
Posted: December 28, 2014
Puzzle-platformer with a pretty good soundtrack. Controls are a little slippery and some of the puzzles are a little more confusing than others but the game is always fair...until you beat the game and attempt the Heart of Insanity.
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2 of 2 people (100%) found this review helpful
1.7 hrs on record
Posted: January 2
A Fun, Puzzler that will make you rage and seeth with impatience at some parts and feel like a GoatGod at others.

wholey Fun, played in one sitting on a day off.

no regrets
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1 of 1 people (100%) found this review helpful
2.0 hrs on record
Posted: February 5
Moderate-length puzzle game that has a very Solomon's Key aesthetic to it except instead of Solomon you are a goat and have a mouse friend who occasionally sports a fancy hat that gives you magical powers.

Theres a number of different mechanics at play and the initial difficulty curve is gentle to introduce them, usually peaking toward the final room(s) in each area. Few puzzles rely on sheer timing, although many utilise automation as a timer or to flow you along. Certain elements of this can be confusing to begin with as its never especially clear what is going to affect what so it can be a little disheartening to need to learn through failure constantly.

I dont consider myself any sort of don regarding puzzle games, however I felt Escape Goat was a touch short. Most early rooms feel little more than filler -- the gentle difficulty I mentioned before -- and it is not until the final area does the game really make you stop and consider your actions. I cant accurately gauge whether I felt enjoyment more from solving the puzzles or simply going through the motions in order to progress.

That said, the post-game is where anyone who enjoys cracking toughies may find the most enjoyment. They kick the difficulty up to eleven, throw you on your knees and tell you to get to work. Theres also a level editor should you wish to exact such punishment upon others yourself.

All this with charming graphics for under a fiver? Its hard to deny.
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1 of 1 people (100%) found this review helpful
14.3 hrs on record
Posted: February 14
Nice puzzle game with good challenges
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1 of 1 people (100%) found this review helpful
1.4 hrs on record
Posted: February 15
I'm still awake at 6am because: this. ♥♥♥♥ing. game.

Do not play this. You will not stop.

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2 of 4 people (50%) found this review helpful
264.9 hrs on record
Posted: December 31, 2014
Really cute classic game! The sheep are so cute. You need to collect the sheep emoticons and spam your steam friends with them!

Good for casuals.
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36 of 43 people (84%) found this review helpful
3.8 hrs on record
Posted: October 28, 2013
Escape Goat is a cute little puzzle platformer game that deserved to be on Steam much sooner than this. It's not exceptionally long, roughly about 1-2 hours, but it's still very entertaining. The graphics are retro styled and are a good fit for the game.

The heart of the game, the puzzle aspect, isn't extremely hard so pretty much anyone can play and finish the game. Unfortunately, like many other puzzle games, there isn't a very deep story to be found here, but that's ok. Escape Goat's charming visuals and fun puzzles will probbaly win you over anyway. So while we wait for Escape Goat 2 to be released, be a good gamer and play this one first, will you?

[Rating: 80/100]
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29 of 33 people (88%) found this review helpful
2.3 hrs on record
Posted: June 26, 2014
I like to think of Escape Goat as "the little game that could". Launching first on the highly flawed and crowed Xbox Indie Game Market, it garnered a cult following that pushed it ahead of the seemingly endless shovelware that littered the platform, eventually making its way to Steam and even getting a sequel. Despite the acclaim, I've been sitting on the sidelines, still unconvinced by the unimpressive graphics and seemingly basic design. As is often the case though, my first impressions couldn't have been further from the truth, as Escape Goat more than lives up to its well deserved reputation.

Locked in a dungeon, you play as a magical goat with a magical mouse friend, on a journey to escape and bring with you the magical sheep who have been trapped for an eternity for crimes of witchcraft. To get to these sheep however you must first solve a series of puzzle rooms, the contents of which can be anything from harmless blocks to fire casting Reapers. Because of its nonlinear structure, there isn't any way for your abilities to grow overtime or otherwise have the game expand and evolve the further you get, but far from being a handicap the developer uses this potential limitation to craft remarkably consistent levels. There's no gradual rise in difficulty or sharp spikes later on, but instead a constant stream of challenging but not frustrating level designs that feel incredibly satisfying to complete.

You may only have less than a handful of moves and abilities, but the ways these can be applied to levels continues to broaden as different areas showcase various applications of them that never would have occurred to me to even try. It's this continual progression of what you think you can do without actually changing anything about your character that makes Escape Goat such a clever game to play. It rewards your own ingenuity without resorting to simply giving you a new mechanic to work with.

If you have yet to partake in the escape of Argus with your magical mouse friend, I'd advise you to delay no longer. Developer Magical Time Bean's Escape Goat is a truly impressive achievement and a joyous game to play, who's biggest flaw is it ends so soon (though perhaps it's for the best, as it completely negates the chance for filler). Despite its dated look it manages to feel fresh and innovative the whole way through, and you'd be fool to do as I did and wait so long to give it a chance.
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22 of 26 people (85%) found this review helpful
2.2 hrs on record
Posted: December 4, 2013
I simply adore this game. Everything about it makes me happy: the look, the sound, the music, the title and characters and tone of writing, the way the controls feel, and of course the puzzles that deliver your satisfying "a-ha!" moments.

However, most of all what I love about it is the mechanical movement of all the room elements. You see, most of what you actually do in Escape Goat is trigger switches, wary of their consequences, which typically involve all manner of blocks and platforms and electric arcs and explosives changing positions in ways that are necessary for completing the room but will also kill you if you haven't planned things out properly.

What I find so wonderful is that all of these things that change do so along tracks and pulleys and cogs that animate throughout the background. Blocks do not merely shift into new positions but rather travel to them believably and in concert with other moving pieces. This is hardly necessary to the gameplay, but it creates an aesthetic experience that transports me behind the eyes of a child seeing a trip passage in a fireplace or a hidden compartment under a stair for the first time—every time. I sometimes find myself triggering switches without cause, only to study the resulting machinations. It just sparks my imagination, one of those uncategorizable details of videogames that make them a delight uniquely to you.

Will you agree with my feelings? I have no idea, but it's worth a try, wouldn't you say?
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