Hailed as one of the largest, longest and most meticulously detailed turn-based JRPG series of all time, this first chapter in the ongoing Trails saga sets the stage for what's quickly become Ys developer Nihon Falcom's most popular and best-selling franchise in their entire 30+ year history.
User reviews: Very Positive (1,249 reviews)
Release Date: Jul 29, 2014

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Buy The Legend of Heroes: Trails in the Sky

 

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About This Game

Modern society owes much to a mystical technology known as “orbal energy.” Fifty years ago, during what’s come to be known as the “Orbal Revolution,” the invention of this technology and the “orbments” developed from it led to a period of rapid human advancement, birthing innovations of all shapes and sizes -- not the least of which was the airliner, or “orbalship” industry. Although the positive impact of this revolution is obvious, every coin has a flipside; for every beneficial device developed with these new materials, so too were advanced weapons and other implements of war. Thus, the land became mired with turmoil, and remains in such a state even now.

Enter, the bracers: an organization established to serve as police and intermediaries alike, holding above all else the peace and safety of the lands under their jurisdiction. Whenever a citizen is in need of assistance, he or she may place a request at the local Bracer Guild -- and be it monster extermination, crime prevention or even peace talks among warring nations, the bracers will do whatever they can to resolve the matter cleanly and efficiently.

Some matters require a gentler touch than others, however. When an orbalship transporting a legendary "S-rank" bracer named Cassius Bright suddenly goes missing, said bracer's daughter, Estelle, and adoptive son, Joshua, must join forces in search of him across the entire Kingdom of Liberl.

And what they find along the way could change both of their lives forever...

Hailed as one of the largest, longest and most meticulously detailed turn-based JRPG series of all time, this first chapter in the ongoing Trails saga sets the stage for what's quickly become Ys developer Nihon Falcom's most popular and best-selling franchise in their entire 30+ year history. Introducing people, places, ideas, events and lore that rival in complexity those of even the most highly-regarded fantasy epics in literature, the care and attention given to each and every NPC, location and historical in-game event is what sets The Legend of Heroes: Trails in the Sky apart from its contemporaries.

Come join Estelle, Joshua, Scherazard, Olivier and the rest of the cast as they uncover the secret underbelly of Liberl in their first 50+ hour masterpiece, and see what Japanese gamers have been raving about for over ten years.

Key Features:

  • The original version of the first chapter in this historical series, featuring strategic turn-based combat with unmatched customization.
  • Over 50 hours of gameplay on average, with countless side-quests, collectibles and secrets to encourage replay.
  • A vast world where every NPC has a name and personality, every town has its own unique politics and economic concerns, and no detail is ever trivial.
  • Support for a wide variety of fullscreen and widescreen resolutions, including true 1080p HD.
  • Fully adjustable controls supporting virtually any USB gamepad, as well as a standard keyboard and mouse setup.
  • Over two dozen unique Steam Achievements, Steam Cloud support and Steam Trading Cards featuring gorgeous anime-style art from the franchise's original artists.
  • Numerous updates previously seen only in the handheld version, including:
    - Selectable difficulty level and new game+ features on subsequent playthroughs
    - Full voice-acting during combat
    - "Retry Offset" feature to lower the difficulty of battle with each attempt if desired

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Pentium III 550 MHz
    • Memory: 512 MB RAM
    • Graphics: 32 MB VRAM, 3D accelerator compatible w/ DirectX 9.0c
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: Compatible with DirectX 9.0c
    Recommended:
    • OS: Windows Vista, 7 or 8 (64-bit supported)
    • Processor: Core 2 Duo 2GHz or higher
    • Memory: 1 GB RAM
    • Graphics: 64 MB VRAM, 3D accelerator compatible w/ DirectX 9.0c
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: Compatible with DirectX 9.0c
Helpful customer reviews
55 of 60 people (92%) found this review helpful
2 people found this review funny
50.8 hrs on record
Posted: December 23, 2014
pros:
-its a classic and solid jrpg with good storyline
-all characters are really likeable(even the npcs, btw some of then have their own story if you check then out)
-the combat system is pretty fun with some good customization
-the game is pretty challenging, especially at the end
-it has some pretty funny moments(try checking each chest after openning then)
-the game is really long with hours(around 40 hours if you speedrun) of gameplay(its kind silly that i have to say that these days since most of games are around 10 hours max long)
-the port is very well done

cons:
-the game graphically is pretty outdated(not that i give a ♥♥♥♥ since still looks good)
-you cant backtrack(so if you wanna 100% you WILL NEED A GUIDE)

dont buy this game just because you wanna more jrpgs on steam
buy this game because its a fantastic game
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24 of 26 people (92%) found this review helpful
2 people found this review funny
105.1 hrs on record
Posted: December 20, 2014
Best RPG I have played since Skyrim, and if you look at the hours I've logged and the number of games in my library, you would know that's quite a statement. Yeah it's llinear, but the story and game mechanics are awesome. This is what the modern Final Fantasy games should be like
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13 of 13 people (100%) found this review helpful
155.8 hrs on record
Posted: December 10, 2014
Story [good]: If you don't like the anime and JRPG genres you should probably stop reading because this game has many cliches and cultural habits from them and no amount of praise will be able to convince you to like it. However the world building and dailogue of First Chapter is like the calm before the storm, the disc 1 of PS1 RPGs, an incredibly large prologue. The little things dropped here and there really get you wondering about where it's all really headed but you have to be willing to give it a chance.

Characters [very good]: Speaking of cliche I can admit that there's a lot of them. Especially with the characters, you can pretty easily figure out who the bad guys are or how the good guys are going to react to situations (save for the end, I knew it was going to happen but HOW it happened was a surprise). But at the same time they grow and change which can be seen in their dialogue, your main characters are fledgling bracers afterall.

Music [average]: It isn't the most epic soundtrack but it at least fits each situation except maybe the normal battle music but at the same time it's a jazz tune which basically tells you to sit back, relax and enjoy the game's pace.

Difficulty [good]: For me the challenge is just right but it also depends on how much you think about how to use your assets. Depending on the fight and how you plan, the fight can be stupidly easy or frustratingly hard.

Combat [very good]: There's a reason it's turn-based and with so many ways of attacking. Part of the fun is figuring out what you can do with your spells, special attacks, equipment and positioning. Sometimes simply moving your characters to the front or back rows can make all the difference in a fight.

Length [good]: The pacing makes it seem long but by the time you hit the end you'll realize it's not and wish it kept going (which it will because First Chapter and Second Chapter were originally intended to be 1 game).

Replayability [average]: I've already played through to the last dungeon once but had to restart and I'm not bored or tired of it 50 hours into this new playthrough either. Add in the New Game+, achievements and how much of a completionist you want to be along with bonuses you'll get to carry over to the upcoming Second Chapter, there's plenty to offer by replaying it.

Bugs [average]: Some people have had more trouble with these than others but the game has been out long enough that most of the common issues have been solved by the publisher with patches already or has a guide on how to fix the problem on the steam forums. Which, by the way, gets monitored by the publisher and is regularly visited to help with issues and keep us updated on the rest of the Trails in the Sky series.

My only real negative is not being able to skip battle animations and cutscenes which makes redoing parts when you realize you missed something and have to reload from an earlier save, a bit of a pain.

TL;DR: The biggest thing I have to say about the game is that it's fun, it makes me think and use my imagination and there's literally nothing on the Steam Store that is as high quality or satisfying in terms of Strategy RPGs. There's a direct sequel on its way so if you're still on the fence about buying this, wait until Second Chapter arrives to make a final decision.
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14 of 17 people (82%) found this review helpful
83.3 hrs on record
Posted: December 22, 2014
One of my most favorite JRPG of all time next to FF7. Can't wait for the sequel
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11 of 12 people (92%) found this review helpful
50.2 hrs on record
Posted: January 8
Should you buy this game? So glad you asked. Yes!

Should this be your very first JRPG? Yes, but... read on.

*

My recent gamplay was a 90+hr adventure (some offline) that was well worth the discounted price (-50% = 8€). The game's positive reviews are well-deserved, but tell little of actual gameplay to someone who might be interested in this kind of RPG, but never did play a JRPG/SRPG.

This was may be your case, too, so here's what I learned...

***** World of Zemuria: thoughtful, detailed, infinitely rich. (5/5)

For this installment in the popular franchise we get to adventure in Kingdom of Liberl, discovering a wide-reaching plot and tackling some mysteries. Cliché much?

This game does not shy away from the overused concepts, but delivers them with fresh spins, and gives them some unexpectedly serious reasoning. Talking to various NPC's, including random household members, paints the game's stage a somber shade of grey - with much emphasis on recently fought war and new orbment technologies available. (You'll be amazed at how many NPCs stress over a family member unable to get or hold a job.) As you march on, you'll learn that beneath all the apparent sweetness lies a serious, compelling narrative. Its logic includes economy, psychology and strategy and favours realism + logic to drive and resolve many conflicts. The overwhelming cuteness and apparent anime-aesthetics serve as a visual counter-point and a fun diversion for the consumer - as ever.

XSEED did a wonderful job on translating and adapting the game. With the problems they faced and work ahead of them, this needs to be stressed.

Warning for the easily offendable: This RPG follows the tradition of amalgamating many diverse cultural and historical influences in a distinct blend of East & West. When the Gospel and an Apostle make an appearance, they singify something else from what one might expect. Also, while loved and cared for, children of Liberl do get exposed to real danger. That orphanage you helped? Burnt to the ground. The grand-daughter wanting to help her grandpa? Gets sternly warned, but ultimately joins for an incredibly dangerous infiltration mission to rescue him.

***** Playable characters: varied, with very flexible builds, require some system mastery. (5/5)

You get to make a party of up to 4 PCs and as the story goes on, more people join the Bright kids. The Bracer Guild they're a part of provides them with much quest fodder and some plot protection, but ultimately, they're on their own. Their companions are darn well excellent and come in very handy: if you can't fight through an area, wait until your ranks well. Of the 6 available, Schera's and Oliverier's antics made me giggle ever so often, and they are my favourites. In lieu of an old favourite of mine, imagine a game where most of in-game banter has Sands pitted against Neeshkas... You'll love it.

So what's with the builds? They are limited, but not in a bad way. The character level-ups are automated, abilities are unlocked intermittently and vary greatly (each character has a different build, but no class). You get a pick of 5 equippable items + some slots to fill wil crystals which are more than wondrous items, because they synergize. You may play around for a bit and just pick anything to wear/slot, because there's always a reload/retry or flight from a battle... I've actually made it halfway through the game before I read up on those orbal crystals and made my first optimized builds.

All in all, the character building is very beginner-friendly, which helps a lot. And there's ample room for experiment, which is great. Strategic value of turn-based combat is best described elsewhere, but let's just say it doesn't disappoint.

Warning for the lazy: The characters need to be fine-tuned, eventually. Final chapter presents a tournament which requires a higher level of orbal system mastery, while the final battle sequence ranges from enjoyable (if you got the combinations right) to downright enfuriating (if you didn't).

Warning for time-constrained: Beware the walls of text. Seriously. It's a living book. It eats players.

Warning for the romantically inclined: There is much in-game talk about the nature of Joshua and Estelle's growing relationship, yet not one NPC seems to mind the fact that they're officially siblings (Estelle is Cassisus' daughter, and Joshua's his ward/stepson). Which is fine by me, because the two couldn't be more opposed than they are, and their confusion about life & love is delivered tactfully and with much wit.

*** The gameplay : a rocky ride to get through the story. (3/5)

What I didn't miss here was a feeling of game being rushed and some content dropped because of time constraints - something my favourite Western RPGs chronically suffer from. The main narrative is one of adventure, with walls of text hinting at massive spoilers. I enjoyed it immensely, and can't wait for the sequel!

With that said, there are some glaring issues with gamplay and story presentation. The one thing I did have a problem with were wildly varying secret quests one can discover along the way (you'll need to consult a guide to get them). In-game Junior Bracer Journal served me well as an agenda, so that's a plus.

Warning in general: achievements such as best rank/weapon take a lot of time and effort, so be warned and grab a guide BEFORE starting the game properly. As TvTropes put it, my playthrough suffered a heavy case of Guide Dang It!

Warning for time-constrained: I didn't mind all the grinding, but you can't escape it. Especially if you want the best gear the game's got or insist on micro-managing stuff. The difference between starting the Chapter 1 as L14 (my first try) and L18 (the second playthrough I finished) taught me to grind as I save: at every opportunity, as much as I can. And also, the railroading, apparently a traditional facet of the JRPG genre. Finally, hasty decisions versus small time windows. You can miss so much with only a click. I re-did the Prologue because I was merely getting to know the ropes and I missed two books I wanted to collect. The re-run was worth it.

*

TL;DR: Very good game, with some issues for the uninitiated. Merits a sequel (localization's in the works!) and a second playthrough (especially for achievements).

*

Thank you for reading this review. It was my first, and I hope it served you well. =)
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9 of 10 people (90%) found this review helpful
1 person found this review funny
41.1 hrs on record
Posted: December 23, 2014
First time I played this was back in 2011 on my trusty PSP which now lies somewhere because I have no idea why. And boy, that was an experience. Being a hardcore fanboy of RPG and especially those from Japan (because I'm a giant fat weeaboo) and played games like the original Legend of Heroes, Ys, Generation of Chaos, Persona/Shin Megami Tensei and whatnot I was very quick to pick this up from my local Gamestop back in California. I think that was the best 20 bucks I spent during that semester.

Trails in the Sky is a spinoff/sidestory, or if you would like to call it the sixth game in the Legend of Heroes franschise. It's your typical turn-based JRPG with a little twist and a bit of strategy to it. Battle doesn't become too dull thanks to that and because of the "Arts" system you can customize your characters (which are quite the amount) for a specific role whenever you want to. And it is paramount for the important battles. Unless you are playing on easy. Which you shouldn't do anyway. Shame on you if you do. Like, seriously.

But then, a lot of peope play RPGs for a good storyline which Trails in the Sky does not falter at. More the opposite; albeit that it has a problem of pacing. Now, the game is divided into chapters (I actually forget how many) but the game doesn't start to pick up about halfway through and for many that can be a turnoff. But to compromise this there are a lot of other things one can do. Sidestories, extra missions, exploration. The world of Trails in the Sky is vast and extremely beautiful which is one of its selling point. It's extremely well detailed and the characters just compliments this so well. Compared to a lot of other JRPGn out here on Steam the characters are actually interesting (*cough* Agarest *cough*) Seriously, of a cast of 35 party members in Agarest only three of them were actually somewhat interesting. Now, Trails in the Sky doesn't really have THAT huge of a cast but that doesn't matter when the majority of the characters are great. But of course, it's Japan so we have some sort of stereotypical characters which you will always see. *sighs*

But those minor flaws just pales in comparison of the whole greatness of the game. It's a rich and engaging world with some actually great music (I actually have the CD with the OST, suck it ♥♥♥♥♥es!) that fits the vivid world and enhances the experience. Battle is somewhat fluid, characters actually have an interesting personality (for most part) and has an amazing story... if you can get past the first two chapters (but hey, the story isn't actually bad even from the beginning).

The experience from playing it on a PSP was great but I don't think I could experience the details from that small ♥♥♥ screen the same way I can do on a PC. I mean, holy ♥♥♥♥. The difference is amazing and I can finally enjoy both the artwork and the surroundings to its fullest potential. Only downside is that I feel like a neanderthal sitting in front of my computer and playing games with a controller. With both hands close to the crotch with the vibrating controller, I could do something else. Ya'now.

9/10. "Anime was a mistake" - Hayao Miyazaki

but this game wasn't
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8 of 9 people (89%) found this review helpful
54.2 hrs on record
Posted: December 31, 2014
After 52 hours spent playing blind and finishing up my first playthough, I cannot express in words how much I enjoyed the experience playing through The Legend of Heroes: Trails in the Sky. The story was amazing, full of emotion; very well written. The music was exceptional and fit perfectly in each scene. The gameplay was engaging and fun and the various mechanics set in place just further enhanced the experience. Heres to hoping the second chapter for this game gets put on Steam soon. I fully recommend this game to anyone looking for a long and wonderful adventure in the land of Liberl.
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8 of 9 people (89%) found this review helpful
1 person found this review funny
4.1 hrs on record
Posted: January 16
Stole my time then broke my heart. 11/10, Can't wait for SC
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8 of 9 people (89%) found this review helpful
50.8 hrs on record
Posted: January 2
So just finished playing through the game, spent my last few days with it. 50 hours of classical JRPG gameplay with quite an epic story. Definitely recommended to anyone who likes this kind of game.
There were a few little bugs here and there, but nothing that hurt gameplay or fun.
Considering I payed like 14€ for 50 hours of quite a lot of fun this makes many AAA games look pretty bad.
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7 of 8 people (88%) found this review helpful
53.2 hrs on record
Posted: December 15, 2014
I hope you like lengthy traditional PS1 era style JRPGs, because if you do, you almost can't go wrong with this one. Goes to show that if you do a formula well enough it still works, no matter how "tired" it might seem.
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9 of 12 people (75%) found this review helpful
1 person found this review funny
67.0 hrs on record
Posted: March 28
There's a book in this game that teaches you cat dialects.

Actually the greatest video game ever made.
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5 of 5 people (100%) found this review helpful
51.5 hrs on record
Posted: March 25
I rate this anime game 4/5 Gokus, because it has some of the best characters and storytelling I've seen in any recent jrpg. It reminds me of the kind of tone that classics like Grandia and Lunar had. The attention to detail is insane, and every npc villager in every town has something new to say after almost every event. I was really impressed by how much small talk dialogue they added.

It loses a Goku because the battle system is a ton of wasted potential. It gives you movement and attack ranges, and could easily have had more combat depth because of positioning, but in practice that doesn't happen because using a move takes your entire turn. This ends up encouraging you to simply attack at all times, since moving is baked in, and leads to no control over position unless you chose to spend multiple turns micromanaging (and if the enemy moves you have to do that again). This of course results in the usual jrpg menu-battling slapfights that I have a severe aversion to.

The combat is sadly very jrpg, requiring little player agency aside from the rare interupt to disrupt casts. Most fights can simply be completely avoided, but doing this led to me being a dozen or so levels lower than what I needed to be at the end of the game and unable to pass the levelcheck at the final boss until I pointlessly ground out bear asses to make my numbers good enough to do damage to his numbers.

The game ends as part 1 of 3, and there's a pretty huge cliffhanger. So waiting for the second chapter (which supposedly ends the main story of the two protagonists) might not be a bad idea if you're worried about Falcom's typical glacial pace.
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6 of 7 people (86%) found this review helpful
8.0 hrs on record
Posted: February 23
I played the original release of Frist Chapter back in 2006 and the Second Chapter in 2008, and now my son (4-yr-old) is playing the re-released on Steam. On a glance this is one of your staple JRPG: cute and seemingly clueless though motivated protagonists, tactical turn-based combat, heavy text-based menu and stats/mechanisms. But beneath that thin layer of disguise, you would have one of the most wonderfully made story-driven RPGs with a plot as dark as the Witcher series (dare I say) you have ever played--if you play all three entries you will reach the same conclusion.

Needless to say the story goes beyond the good vs. evil scheme, but characters in this game also evolve in a believable way. They are very aware of the changing world and interact with each other in meaningful ways. Suffice to say you won't find any one-dimensional character in this game, be it a protagonist or antagonist.

Also worth mentioning is the quality of English translation, which I believe has been to be marvelously done by professionals. It's almost like a re-interpretation of the source material--if you will--in Japanese. This definitely sets this game (and most likely its sequel--Second Chapter and the 3rd) apart from the likes of Final Fantasy and such.

You will probably find choke full o' troupes or cliché common to comics and mangas in this game:
- shadowy groups with profound motives beyond human comprehensions and far reach to every corner of the continent by all means fathomed by only the most conspiracy-minded individuals in the creative industry,;
- mysterious enemy combatants ranked in number not by sheer strength but their legendary reputations;
- villains turned out to be activists manipulated by a greater force each step of the way without a clue;
- etc.

However if you can look past this and accept that most of the deeper story-driven games are more or less like this, and it's only a matter of expertise to conceal the usage of these troupes, then you will have a wonderful time like me to explore this universe--its lore and its characters. Not to mention this is one of the few REAL steampunk themed games available on PC, or even the entire industry, consider it being a niche not generally looked into. And if you are concerned about cliffhangers since this is the only the first entry, worry not--for each "chapter"(game) conclude its story in a satisfying way, while foreshadowing the next one and leaving room for a respite and a sense of achievement.

Gameplay wise, this game sports both open-world (opened up gradually in the first 5 hours) and meaningful character customizations (able to be re-speced at any time) through assemblies of clockworks and gem-socketing (thus comply to its Steampunk theme). Enemies are varied and requires certain tactical thinking in the manners of both character positioning in the battlefield and strength/vulnerabilities of each enemy type. Character progression is also non-linear, meaning there's no hard coded class definition, so you can have detailed customization of each character's role, while everyone still has their unique specialties.

Aesthetically this is one of the more pleasing JRPGs you'll ever come across. The graphics have been remade into HD and its aesthetic design definitely takes cue from both contemporary and mid-19th century old-world life, and the visual design does a great job taking care of every minute detail in 3D and the textures are excellent if you take into account of the fact that this game is made in the early 2000's.

The soundtracks have been one of my favorites and it certainly sounds like it 's heavily inspired by the work of Academy award winner Joe Hisaishi.

To conclude this review, I would absolutely recommend this game to all RPG enthusiasts, even if you don't usually touch JRPG. When you do, make sure you endure through the first 3 or 4 hours of this game after which point the story really starts to pick up its pace.

Final verdict: first chapter of a deep and story-driven steampunk RPG trilogy, 9.5/10.
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6 of 7 people (86%) found this review helpful
1 person found this review funny
104.8 hrs on record
Posted: February 24
This is less a review and more a series of thoughts concerning the game.

This game looks incredibly generic, from the title to the artstyle to the overarching story. But there's a reason generic elements are so ubiqutous: when someone that knows what they're doing uses them, they work really well. And Falcom knows what they're doing. The combat system is rather pedestrian, but if you're playing this game for the combat, well, like they say back home, you're doing it wrong.

I've seen multiple places describe this game as being "huge", particularly concerning the story, but a better adjective would be "rich". You're not going to get an 100 hour epic with universal implications, you're not going to get miles upon miles of ingame territory filled to the brim with secrets, but you will get a vivid and powerful experience, most notably in the story, and especially with the writing. Believe the hype on that count, the writing in this game is an absolute masterclass.

I've also seen a lot of places compare this to Tales of Symphonia, and while I see where they're coming from, the similarities are pretty superficial in my opinion. They're both fantastic games though.

If you like JRPGs, you should buy this game. Not to "support JRPGs on Steam" or whatever, but because it's a freaking good JRPG. You shouldn't need to buy it to make a statement, you should buy it to enjoy it.

I'm really glad I waited this long to play the game, because if I had played it back in July, hoo-boy. The wait for SC would have been a killer. It's a killer now, and I beat the game last night.

Finally, thank you so much to XSEED for taking a chance on this game, it truly has been a pleasure to experience, and I'll be handing you my money for SC with a smile on my face.
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7 of 9 people (78%) found this review helpful
1 person found this review funny
52.5 hrs on record
Posted: January 6
ALRIGHT, I HAVE TIME TO WRITE A REVIEW.

The Legend of Heroes: Trails in the Sky is a fantastic example of a JRPG that doesn't follow the final fantasy model of rpgs while still holding onto remanents of it. I've always been a big fan of position-based RPGS, although lacked skill in playing them. What I meant earlier that it still held remanents of the model is that positioning is just a way of balancing weapon range, arts (might as well be called magic), and speed. This makes the game feel like a traditional JRPG although the gameplay is completely different, which makes this game a whole lot better in my opinion.

When I first started the game, there were two surprises that I wasn't expecting. One was the great design of the GUI overlay, and the second was the graphics. Simply put, the graphics in this game are initially off-putting. As soon as I saw the low poly count of props, I was immediately reminded of PSP games emulated on the PC. Low and behold, this was a PSP conversion over to PC. However, what it makes up in low poly count props and pixelated walls are HD character pictures and fairly well done character models. I'd say the latter was more important in terms of graphics, since I quickly got used to the environmental graphics. The visuals of the games are one of the only small cons that I saw in this game, so it was no big deal.

The overarching storyline is pretty good. Two "bracers" (basically adventurers) end up setting off on a journey in solving Liberal's (the country) problems, and meet many companions/enemies along the way. There's alot of character development going on between every character interaction, keeping me intrigued to the plotline at all times. There are moments of tensity, sorrow, and laughter. I only see a problem in the classic "deus ex machina" in alot of scenarios (if you've played the game, you know what I'm talking about). Overall, plot is very good and intriguing but I find it would be more compelling without the sudden "I actually had a trump card all along!" points.

The battle system, as in all JRPGs, are what takes the cake. The customizability of each character is insane, with hundreds of combinations possible. The game even gives you a BOOK that has 3 pages which tells you what combination of orbments make what spells. Attacking is very simple, reminding me more of final fantasy than fire emblem, and keeps the gameplay easy to learn yet still involve a measurable amount of skill. My only complaint is that monster patterns are limited and repetitive after fighting several battles in the same area (which is probably why you can avoid them, but sometimes it's needed to fight for XP/items). Otherwise, I loved the traveling/battle system greatly over "walk a certain amount of steps before reaching another random encounter" system. I could go into greater detail of the battle system, but you'd learn it anyway if you just play the damn game.

The biggest issue I found playing this game was compatibility. It took me half a hour to search up solutions to why this game would crash immediately after running at first. This game should at least include a help/FAQ compartment inside that gives off solutions, since I believe not all gamers know of "forums". Nonetheless, this game is worthwhile if you ever get it to run. Highly recommend buying it. It's 50+ hours of addictive content, with additional playtime if you want to get every achievement. Now one of my favorite JRPGs I've ever played.
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10 of 15 people (67%) found this review helpful
85.6 hrs on record
Posted: December 16, 2014
This is by far my favorite game.
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4 of 4 people (100%) found this review helpful
8.0 hrs on record
Posted: January 11
Great jrpg, bought it because a friend on steam had it and said it was good. I have always been a sucker for turn based combat (loved ff7 but who didn't) The graphics are great, story is not dull, and combat is fun! what more could you ask for, the price and length of the game (I have read it is very long) is well worth the 10-15 euro depending on when you bought it.
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9 of 14 people (64%) found this review helpful
1 person found this review funny
20.8 hrs on record
Posted: December 24, 2014
Trails In The Sky is wonderful! I love T.I.T.S.! I'm obsessed with T.I.T.S.! I just can't stop playing with T.I.T.S.!

...Yeah, maybe I should go into better detail. This game is a near-perfect refinement of the classic JRPG formula: chat up characters, fight and grind through turn-based battles, and save the world. It may not be ground-breaking, but Trails in the Sky shines in its execution: the turn-based battles favor planning, good positioning and clever tactics, and the world is rich with memorable, endearing and just plain odd characters (even townsfolk) whose personalities really stand out thanks to XSEED's excellent localization. No ham-fisted moral choices, no convoluted weapon crafting, just a good, solid RPG experience.
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3 of 3 people (100%) found this review helpful
60.1 hrs on record
Posted: December 27, 2014
As the game starts, you find yourself with a typical RPG start of sorts, drawing you in slowly to what is some basic but enjoyable gameplay and some well written dialog and enjoyable atmosphere, and if the game continued with that kind of attitude it would be great.
But it doesn't.
It grabs you with story hooks that make you crave more, and world building that sets your characters in an expansive environment that you will beg to explore and enjoy.
It sets up large and sweeping plots while continuing to get you to enjoy the here and now of the game with smaller mysteries and quests, none of which the game NPCs will let you forget as you travel around, each of them having unique dialog after large bits of story fall in to place and often smaller bits of dialog if a side-quest relates to them.


With almost sixty hours sunk in to my first play through I cannot recommend this game enough to people who've been looking for a JRPG.
Everything remains fresh through out the game as the story progresses and the world is built around you, and that is the games primary strength.
The combat system is simplistic, but often satisfying and is complimented nicely by the ability system within the game, unlocking more as you progress with new and interesting spells becoming avaliable with the more you want to focus on a particular element, to which there is almost no enforcement but your own desire to shape a characters abilties or play style, with almost anyone being able to fill out the holy trinity of tank, damage or healer, or some mix inbetween!

The game itself runs almost perfectly, with the exception of very occational crashes if you alt-tab during combat loading and the occational glitching out of the window when you first run the game.
Translation is also done well, while honoring what i can imagine to the be the traditional japanese with some small in-jokes it by no means leaves you feeling an outside.

Honorable mention for all the in-jokes within the game also, including the final weapon of 'Heavy-Blade' Agate being a Large black sword of unknown material called the berserker, an obvious reference to the strongest fantasy comic!

Overall rating out of ten?
9.5
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3 of 3 people (100%) found this review helpful
126.3 hrs on record
Posted: February 13
Awesome game.
Awaiting Second Chapter.
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