I always have the most difficulty talking about a game I am completely enamored with, but The Legend of Heroes: Trails in the Sky is one of the best games I've played. I have only played a handful of JRPGs such as Valkyria Chronicles, another of my favorites (most of which, including LoH aren't traditional JRPGs) however the appeal of this game, along with the likes of Valkyria Chronicles, is the connection to the characters, supported by a terrific battle system that emphasizes strategy and preparation.
What makes this game special, for me, is the dialogue and the characters. So much care and thought is put into the writing and the cadence of the dialogue, that it really reads like a comic or a manga where, even though you read the dialogue, the intonations of the characters come across to make them real people with values, strengths and weaknesses, and not simply there to move things along.
LoH takes its time, as well it should.
Too often, things are thrust into an "end of the world" scenario in video games that compels a forward momentum with the main quest, but LoH meanders. It is a tale about the journey, and not so much the final boss battle, to the point that the game is more than the sum of its mechanics. This is rare, in a video game, I think. Lesser games use the story as window-dressing for its mechanics, but things like putting on the school play, while little more than "cutscenes" are given weight and gravitas that it is clear, to me, that the developers consider it just as important as the battle system.
The battle system, too, is a lot of fun and while I don't have much to say about it, I do like the balance it achieves in terms of giving each character its own style, while still allowing a certain degree of customization with the Orbment system.
I'm reiterating myself, but the meat is in the writing, and there is always the impression that Estelle & Co. are making their own personal journies within the greater macrocosm of a mysterious political world that is shifting with tectonic unease... pieces on the board are moving, and the beauty is being able to step inside the shoes of Estelle's perspective (who is really the main character, at least of this chapter), and be lost, grappling with the pieces of the puzzle.
A balancing of the microcosmic, personal concerns with the larger, political and altruistic values is something that LoH manages to achieve, to the point that the game feels... well, like a full course meal.
This is food for the soul, you could say.
From the technical perspective, the music is terrific and enhances the atmosphere and connection to the diegesis. I had a few CTDs when I first installed, but IIRC, there was a patch and since then I have had no problems in my 55 hrs with the game.