Hailed as one of the largest, longest and most meticulously detailed turn-based JRPG series of all time, this first chapter in the ongoing Trails saga sets the stage for what's quickly become Ys developer Nihon Falcom's most popular and best-selling franchise in their entire 30+ year history.
User reviews:
Very Positive (78 reviews) - 87% of the 78 user reviews in the last 30 days are positive.
Very Positive (2,068 reviews) - 92% of the 2,068 user reviews for this game are positive.
Release Date: Jul 29, 2014

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Buy The Legend of Heroes: Trails in the Sky


About This Game

Modern society owes much to a mystical technology known as “orbal energy.” Fifty years ago, during what’s come to be known as the “Orbal Revolution,” the invention of this technology and the “orbments” developed from it led to a period of rapid human advancement, birthing innovations of all shapes and sizes -- not the least of which was the airliner, or “orbalship” industry. Although the positive impact of this revolution is obvious, every coin has a flipside; for every beneficial device developed with these new materials, so too were advanced weapons and other implements of war. Thus, the land became mired with turmoil, and remains in such a state even now.

Enter, the bracers: an organization established to serve as police and intermediaries alike, holding above all else the peace and safety of the lands under their jurisdiction. Whenever a citizen is in need of assistance, he or she may place a request at the local Bracer Guild -- and be it monster extermination, crime prevention or even peace talks among warring nations, the bracers will do whatever they can to resolve the matter cleanly and efficiently.

Some matters require a gentler touch than others, however. When an orbalship transporting a legendary "S-rank" bracer named Cassius Bright suddenly goes missing, said bracer's daughter, Estelle, and adoptive son, Joshua, must join forces in search of him across the entire Kingdom of Liberl.

And what they find along the way could change both of their lives forever...

Hailed as one of the largest, longest and most meticulously detailed turn-based JRPG series of all time, this first chapter in the ongoing Trails saga sets the stage for what's quickly become Ys developer Nihon Falcom's most popular and best-selling franchise in their entire 30+ year history. Introducing people, places, ideas, events and lore that rival in complexity those of even the most highly-regarded fantasy epics in literature, the care and attention given to each and every NPC, location and historical in-game event is what sets The Legend of Heroes: Trails in the Sky apart from its contemporaries.

Come join Estelle, Joshua, Scherazard, Olivier and the rest of the cast as they uncover the secret underbelly of Liberl in their first 50+ hour masterpiece, and see what Japanese gamers have been raving about for over ten years.

Key Features:

  • The original version of the first chapter in this historical series, featuring strategic turn-based combat with unmatched customization.
  • Over 50 hours of gameplay on average, with countless side-quests, collectibles and secrets to encourage replay.
  • A vast world where every NPC has a name and personality, every town has its own unique politics and economic concerns, and no detail is ever trivial.
  • Support for a wide variety of fullscreen and widescreen resolutions, including true 1080p HD.
  • Fully adjustable controls supporting virtually any USB gamepad, as well as a standard keyboard and mouse setup.
  • Over two dozen unique Steam Achievements, Steam Cloud support and Steam Trading Cards featuring gorgeous anime-style art from the franchise's original artists.
  • Numerous updates previously seen only in the handheld version, including:
    - Selectable difficulty level and new game+ features on subsequent playthroughs
    - Full voice-acting during combat
    - "Retry Offset" feature to lower the difficulty of battle with each attempt if desired

System Requirements

    • OS: Windows XP
    • Processor: Pentium III 550 MHz
    • Memory: 512 MB RAM
    • Graphics: 32 MB VRAM, 3D accelerator compatible w/ DirectX 9.0c
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Sound Card: Compatible with DirectX 9.0c
    • OS: Windows Vista, 7 or 8 (64-bit supported)
    • Processor: Core 2 Duo 2GHz or higher
    • Memory: 1 GB RAM
    • Graphics: 64 MB VRAM, 3D accelerator compatible w/ DirectX 9.0c
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • Sound Card: Compatible with DirectX 9.0c
Customer reviews
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Very Positive (78 reviews)
Very Positive (2,068 reviews)
Recently Posted
( 37.1 hrs on record )
Posted: May 3
This Game. Holy Hell.

So just a little background info, I'm an honest to goodness JRPG gamer. They're my favorite genre and I'm pretty critical about them. I've been through the "Tales of" series, Final Fantasy Games scattered about, Chrono Trigger, whatever. I found myself really wanting to sink another 40+ hours into a game, and Steam recommended Trails in the Sky to me.

They recommended a fantastic game.

If you want a game that you can play casually but it still motivates you to go about doing extra quests because doing those extra quests help you out in the main story line, then this is your game.

If you want a game that has a very deep story and is part of a trilogy and can therefore play multiple games with characters you're going to love, then this is your game.

If you want a game that's slower paced, very easy learning curve to get into and a deep customization system, then this is your game.

I love this game, 9/10, would definitely recommend for people wanting to get into JRPGs, looking for a new JRPG to play, or something to just sink lots of hours into while not being in some sort of sandbox game.
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Crypt Kiddie
( 16.3 hrs on record )
Posted: May 2
the prologue took 6 hours
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( 302.0 hrs on record )
Posted: May 2
honestly i'm torn between putting a legitimate review here, or something along the lines of "it's okay, i guess."

but i think the amount of hours recorded- on top of the fact that i've bought, and have been playing this same game (and its sequel) on my ps vita- speaks for itself.

would i recommend it?

well, obviously.
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( 16.6 hrs on record )
Posted: May 2
Prone to weird bugs, like the screen rampantly spinning over and over out of control without any ability to stop it. Excrutiatingly slow plot development, incredibly annoying lead character, and very derivative systems. There are so many good independent and niche RPG options on Steam. Avoid this in favor of better ones.
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( 59.4 hrs on record )
Posted: May 1
One of the Best JRPGs
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tra la la
( 38.6 hrs on record )
Posted: May 1
Played it on PSP when I was younger... Playing it again on PC just brings back so much memories :')
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( 22.0 hrs on record )
Posted: April 29
Pretty awesome game, i played legend of heroes for the psp and thought it was awesome. It's pretty fun to be honest, i was stupid and picked the hardest mode to start off but it gives a real challenge. None the less, a good game is a good game and i loved it
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( 62.1 hrs on record )
Posted: April 28
just buy

no ragrets
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( 7.1 hrs on record )
Posted: April 28
Now I bought Trails some time ago and I’ve played a decent chunk of it. I’ve heard nothing but good things about the game and that its one of the finest examples of a JRPG. I haven’t touched it in some time, and while I had some fun playing it, glancing at it again in my Steam installed library made me realize that I have absolutely no desire to go back to it.

One major reason is the writing. The game is quite text heavy, but I actually enjoy wordy games if they’re well written. (I love the ♥♥♥♥ out of Planescape, Longest Journey, and Shadowrun HK for example) Trails does have a lot of attention to detail and it has its charm because of that, chests will always say something if you inspect them twice and townspeople will change their dialogue after pretty much each plot flag. The problem comes in that while Trails has a lot of dialogue it does nothing interesting with it. The main cast are all just bland anime clichés and the mountains of text do nothing to change them away from this. Like it’s cool that the protagonist, Estelle, is a girl, but she’s straight up your bog standard dumbass meathead shonen hero with the only difference being she’s not a dude. The game is glacially slow and while I don’t mind slow paced games at all, they need some hook to keep me going. All Trails had was just more stock anime shenanigans and really sloggy, grindy combat which is the biggest reason why I don’t want to go back to it.

I’m mindful of how old the game actually is, but even that’s no excuse. Shadow Hearts Covenant came out the same year and it blows Trails completely out of the water in practically every way. Ultimately Trails is a really mediocre game. There are much more interesting RPGs you could be playing instead on Steam such as LISA, Witcher 3, and Undertale.
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( 28.1 hrs on record )
Posted: April 28
If you're looking for a cute 2D JRPG with a mini-sphere grid-esque ability system, turn-based tile combat and goofy dialogue then Trails in the Sky is right up your alley.

Personally I cannot bear myself to push through another minute of this game. The combat is pretty tedious due to the long animations, and more often than not you will just resort to letting the dimwitted AI pile into an AoE spell you set up in front of your characters.

Despite the dialogue sometimes being genuinely funny and intriguing, the plot and main/minor characters are terribly cliche. The side characters in particular are boring archetypes vomitting out tired lines from any generic B-list anime you could think of.

Unless you can find some way to get invested in the stagnant puddle deep plot, Trails is a complete and utter slog of a game.
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( 59.0 hrs on record )
Posted: April 26
One of the best JRPGs I've ever played... Great characters, excellent storyline, nice battle system!!!
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( 17.4 hrs on record )
Posted: April 26
Finally gave up on this game. I could forgive many of its flaws if it wasn't so BOOOOORING to play. It has literally put me to sleep five or six times.

- The dated environments aren't completely terrible.
- Some people may like the blurry sprite character models with no mouths.
- Step brother & sister romance

- Combat
- Endless text
- Step brother & sister romance (sorry, I don't know how this got placed under pros, obviously belongs here)
- Music
- Combat
- Story
- Magic system

The fighting is turn-based but nothing potentially strategic or cool works very well. It's also mind-numbingly boring.

You have magic but it's a blatant rip-off of FF VII's materia system, where you put round colored things into your hoo-hoo dilly and gain powers. The original spin LoH put on it is to make those magic powers practically useless. You cannot cast any spells on the same turn and none of them seem to do much good anyway.

As for the physical combat, it's annoying b/c each character can only move a certain number of spots per turn and hitting (or being hit) will cause targets to move. So you might have an enemy which can be killed in two hits and two of your characters are in range. Perfect, right? Not so much. One of them hits the enemy and, sadly, knocks it out of range of your other character which causes you to waste their turn moving toward the enemy while allowing the enemy to pull off an attack they otherwise wouldn't have.

Or both of your characters simply MISS. Which happens. A lot. Missing is an integral part of this game, not just against strong enemies but even trash mobs. That's right, the same flying cats with bells you encounter in the very beginning will often taunt you as three characters in a row just miss them. Even when you don't whiff while trying to hit the trash, they still take an inordinate amount of turns to kill, including when you are vastly over-leveled and geared up.

I should mention that you can buy materia, er-"orbments"! Sorry, orbments, which can decrease your casting time and increase your accuracy. These don't seem to work especially well, either, and also it's complete BS to have to waste magic slots on things that simply help make combat bearable.

Surviving combat essentially comes down to being over-leveled and geared up. This means grinding levels & money, which sucks because as I've outlined above, the combat is terrible. And even when you are stronger than the enemies, the battles will still not be fun and take way too long.

What about the story? Glad you asked: it's as stupid and uninteresting as the combat. Also, the text dialogue never ends and you can't skip it. They explain everything, EV-RY THING, about five times. Even the most minor of plot points have painful amounts of exposition to the point where the characters might as well look directly at you and say, "I've been discussing in this conversation how my step sister is an incorrigible tom boy, which she gets from her father, and I am secretly in love with her."

The music is also pretty bad. Some of the town and overworld stuff is serviceable, but the battle music is cringe-worthy. This is especially true for the random battle music, which makes me laugh every time I hear it. I suppose that could be considered a plus.

This is one of those games that's so boring it makes me stare at the wall and think about all the other ways I could be spending my time. As JRPG gamers, thoughtful introspection like this must be avoided at all cost since it could lead to exercise and social interaction. Avoid this game and play Kingdom Hearts again b/c Kyrie is hotter than the girls in LoH and she's not Sora's sister.

3/10 Would not step-sister again.
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( 98.6 hrs on record )
Posted: April 24
I'd consider myself a bit of a jrpg veteran so putting this in my top 5 was a surprise, but there it is. Lets start with what's bad about it:

The graphics are old skool. Given the date this should be no surprise. It reminds me of FF VII but with it's own style.

The viewpoint is limited and can be frustrating at times. You want to look around as you would in modern games. You get used to it soon enough.

There's a LOT of text. A lot. I don't mind it but voice acting it aint.

The map frustrated me but that applies to a lot of games. I'm pretty picky about navigation. Be prepared to wander a bit.

Mazes. I HATE mazes.

OK, so what's good about it:

The story. At one level it's you're typical good vs. evil saga so you know exactly what you're getting but it's put together well enough and there's so much going on that you're never really sure what's actually going on or who's doing what to who. The characters are well defined with their own paths and ideas and a lot of them are either bonkers, eccentric or funny.

The combat. Played on hard this is uncompromising and should challenge hardcore players. Boss fights are a strategic nightmare, particularly if you're caught out. As with most jrpg's the grind is real but you can dodge it if you feel the need which is a nice touch.

The UI. Again this is a classic turn based/menu driven setup. Getting used to it takes no time and theres plenty of depth. Recipes, armor, various accessories, weapons and so on. Keeping up with missions/sub missions can be slightly confusing at times as it's written diary style and isn't always 100% clear but if you're paying attention it's a minor issue.

The gear. Most of it you can buy and that's a good thing as you'll be needing it. The really good stuff you have to find and get the hard way and make no mistake you'll earn it, particularly later on.

The ending. Play it and find out.

Overall I really enjoyed this game and will definitely be playing the second chapter. It's got all the elements of a classic. Sure it's got a few quirks but they don't really get in the way or affect anything. It's 90 hours of pacey action with a few good kickings thrown in for good measure.
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( 56.6 hrs on record )
Posted: April 24
Just wow, never thought I would have such an epic story, with colorful characters from a rpg maker game. Goes to show that flashy graphics aren't what defines a game. So much dialogue you feel like you're reading a novel, or rather a manga. The main quests and side quests are enjoyable and you feel progress and character development. When you want the story to unfold and see what happens next usually means that you are playing a compelling game. Joshua is a complex and interesting character, he even shines when they make him wear women's clothes.
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( 163.8 hrs on record )
Posted: April 23
I think this might be the most JRPG-ish JRPG that I've ever played. Let's look at the list:

  • Young male and female protagonist: Check.
  • Burgeoning love interest between said protagonists: Check.
  • Female protagonist is hotheaded, quick to anger but very empathic; Male protagonist is calm, calculated, and rational: Check.
  • Father figure who is basically the most famous and awesome person in the world but his daughter doesn't have a clue: Check.
  • Woman who trains the protagonists and is great at her job but infamous for being an incorrigible drunk and flirt out of work: Check.
  • Male travelling companion that will flirt with anyone with a pulse and somehow always has a single rose available which he will throw at people with little or no provocation: Check.
  • Male travelling companion who has spiky hair and a huge sword: Check.
  • Over-the-top magic effects: Check.
  • Even more over-the-top character-specific special attacks: Check.
  • Awesome soundtrack: Check.
  • Ultimate weapons for all playable characters: Check.
  • A diverse array of fightable enemies including a few pallete-swaps: Check.
  • So much dialogue-based plot development that you start to think it's actually a visual novel: Check.
  • Continual plot twists right up until the last minute: Check.
  • Emotional cliffhanger that will make you want to buy the second game in the series instantly: Check.
  • Delaying buying that second game because you missed several secret sidequests that stopped you from getting the perfect game, and you need a walkthrough to tell you exactly what you should have done: Check.
  • "New Game+" mode that lets you do that much faster than just starting again: Check.

Yep. So much JRPG it almost hurts.
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( 29.7 hrs on record )
Posted: April 21
Helpful? Yes No Funny
( 1.6 hrs on record )
Posted: April 18
We need more RPGs like this!
Helpful? Yes No Funny
( 50.8 hrs on record )
Posted: April 17
Must buy game for JRPG Lovers a great series and really reminds me of the Retro days i will be getting every installment they release !
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Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
53.5 hrs on record
Posted: April 7
Super Short Review:
A good 'traditional' JRPG with good story telling, characters, world and rpg gameplay. The RPG elements are simplistic and can get repetitive at times however different characters have some variable abilities and thus strategies. Overall this is a good first part in a 3 part series but it isn't anything mind blowing.
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1 of 1 people (100%) found this review helpful
59.0 hrs on record
Posted: April 26
One of the best JRPGs I've ever played... Great characters, excellent storyline, nice battle system!!!
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1 of 1 people (100%) found this review helpful
90.5 hrs on record
Posted: April 17
The best JRPG I’ve played since Chrono Trigger.

SETTING: Trails in the Sky takes place in a fantasy world where people travel around in airships and enjoy many modern conveniences thanks to the development of crystal-based Orbal technology. The story begins on the eve of the Queen’s birthday celebration, 10 years after the kingdom’s last big war. When I started the game, I actually thought this setting didn’t sound particularly interesting (airships remind me of the SNES Final Fantasy), but the story soon sucked me in. Trails in the Sky is a big game, over the course of which you have a wide world to explore. And yet each town and location has its own distinct flavor: it never feels like “oh here’s another stop off point with an inn and a weapon shop. The history and backstory revealed over the course of the game is also more interesting than I thought it would be.

STORY: It’s also a long game (and this is just Part I), but—once things really get started—you’re pushed on by a compelling narrative. In the main story, there’s never any backtracking, padding or enforced level grinding; it’s more like you finish one big mission only to be confronted with a new emergency. The story contains some great twists and defied my genre-based expectations. For example, you might think you’d be chasing down those Sky Bandits you hear about throughout the whole game, but by the end of the first chapter you’ve moved on to face new intrigue. You’re also arrested at some point, and I thought “Oh, here comes the part where you need to break out of prison” but things resolve themselves differently.

CHARACTERS: The setting and plot are great, but the key to a good story is always the characters. And Trails in the Sky is populated with a memorable cast of characters. There are the heroes: at the start of the game Estelle is sort of a headstrong tomboy and Joshua, her adopted brother whose past (before their father took him in) is a mystery, takes things more seriously and is a bit of a goody-two-shoes. Some of the best parts in the game are the “down time” moments where we see Estelle and Joshua grow as characters, learn about their family’s history and watch their relationship evolve. There are also plenty of memorable secondary characters; even many who play only a minor role are given a distinct personality. Some may be a little cartoonish (playing Trails in the Sky is a bit like being in the middle of a good anime), others start out seeming like caricatures but later reveal more depth.

COMBAT AND GAMEPLAY: The combat system is mostly what you’d expect in a JRPG. There are a few elements that stuck out for me, such as the fact that players and opponents (basically) occupy places on a grid and you sometimes need to factor in distance and how far you can move in a turn. You can also strategically plan your actions to make the most of bonuses that are tied to specific turns. The biggest element is the use of battle quartzes that you either find or have crafted: these determine which arts (magic spells, basically) each character will have in her arsenal as well as giving bonuses. You have only a limited number of slots so you have to make choices, and the ways you’ll use each character in combat will differ a lot based on which quartz you give them. Another element that stood out for me are the Recipes: instead of just buying heal potions, you can learn a number of different recipes and (combining items you get from killing monsters with ingredients you buy from the general store) you can make various food items that each restore a certain amount of health, cure different abnormal conditions (e.g. being poisoned) and may even give you some sort of boost. I spent a lot of time learning recipes and cooking things.

GRAPHICS, SOUND, MUSIC: Basically, on the high end of what you’d expect from a JRPG. For the most part nothing to write home about, but every so often there'll be a visual sequence that stands out (e.g. looking out over the waterfalls or exploring the royal castle).

TRANSLATION AND LOCALIZATION: Excellent. Almost without exception, the English dialogue sounds totally natural. If I were to nitpick, there are a couple of places where I think culturally specific elements could have been dealt with a bit better (mostly the flamboyant character getting called a pervert—but, eh, he is sort of a pervert).

PACING/SIDE QUESTS: Having said all that, the game can be slow in parts if you try to complete all the optional side quests and find all the chests containing special items. These are optional, but doing these jobs is part of your duties as a Bracer. Some are interesting, but later on many seem repetitive. Some also have a, not entirely transparent, time limit for completion. Because of this I seemed to fail one in each town (there are also hidden side quests). The time limit can be particularly frustrating as—main story wise—you are simultaneously being told, “We need to get to X right away.” In other words, unless you ignore the false sense of urgency you can miss the deadline to complete some jobs.

QUARTZ/ARTS SYSTEM: Figuring out which quartz you need and which order to put them in in order to get specific arts is complicated and I never really got the hang of it.

NON-LETHAL K.O.: The game specifies that when HP reaches 0 you’re only K.O.’d and not actually dead (which, thank goodness, because I’ve had to revive characters a number of times), but Trails in the Sky does have some of those frustrating moments of “ludonarrative dissonance” where you defeat some important opponents (all of them are K.O.’d) only to have them escape out the window to fight another day or (even more egregious) refuse to cooperate and act like they can still take you on again(!). Yes, this is a convention of the genre and in MOST cases it’s justified in service of the story, but it’s a pet peeve of mine.

CONCLUSION: Those are the only things I can find to criticize and they’re minor points. In general, this game is great fun. I see myself replaying it sooner or later in order to find all the secrets I missed out on the first time around. Especially if you find this on sale, don’t hesitate to snag it! If you like JRPG at all you will not regret the purchase!
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1 of 1 people (100%) found this review helpful
1 person found this review funny
56.6 hrs on record
Posted: April 24
Just wow, never thought I would have such an epic story, with colorful characters from a rpg maker game. Goes to show that flashy graphics aren't what defines a game. So much dialogue you feel like you're reading a novel, or rather a manga. The main quests and side quests are enjoyable and you feel progress and character development. When you want the story to unfold and see what happens next usually means that you are playing a compelling game. Joshua is a complex and interesting character, he even shines when they make him wear women's clothes.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Most Helpful Reviews  In the past 90 days
9 of 10 people (90%) found this review helpful
1 person found this review funny
46.6 hrs on record
Posted: April 4
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7 of 7 people (100%) found this review helpful
1 person found this review funny
65.4 hrs on record
Posted: February 28
+ Great Battle System! Love the SRPG style combat.
+ Story is incredibly well written and keeps you wanting more.
+ The Characters. My personal favorite part about this game. You will find yourself getting really attached to them the more you play.
+ Music is AMAZING! Falcom tier greatness (Huge Y's fan).
+ Side quests are worth doing and don't feel tedious. Ended up doing them all.
+ Pretty straightforward as long as you pay attention. No vague hints at where to go and no walking around aimlessly for hours.
+ Really enjoyed the Quartz system (If you have ever played Golden Sun its kind of similar to the Djinn system used in those games)
+ Some down right incredible plot twists

- First hour of the game is slow.

Overall I loved this game and I HIGHLY RECOMMEND this game for anyone looking for a story driven JRPG with some of the best characters I have ever seen, insane plot twists, and really addictive gameplay. This is easily one of my all time favorite games... Final Score - 9.5/10
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5 of 6 people (83%) found this review helpful
3 people found this review funny
90.2 hrs on record
Posted: March 16

Need I say more?
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2 of 2 people (100%) found this review helpful
51.8 hrs on record
Posted: March 7
I've heard this game called a masterpiece, but when I look at it compared to what I consider to be masterpieces of the fantasy RPG genre, I don't know if I would put it on that level.

That being said, this is a very very good game. I will review this game in three parts: The battle system, the story, and the upgrade system.

The battle system:
In this game, battles seemed to take a backseat to the story. The battle system was not boring, and having a variety of characters with different fighting styles throughout the story kept it fresh, but it didn't really have any outstanding features. There was a sort of battle chain that determined the order of when characters or enemies would attack, which could be interrupted in certain cases by the player or enemies using special abilities. Not exceptional, but not boring by any means. The only times I found myself avoiding battles was when the experience received wasn't worth it.

The story:
Though maybe a little cliche, the story was engaging and interesting. Set in a world on the tail end of recovering from a large war, you play as the daughter and adopted son of a "bracer" which is a sort of mercenary policeman. You travel across the whole country you live in as you train to be a full-fledged bracer yourself, meeting many characters and developing the story as you go. The plot is riddled with twists and turns, but thankfully no unecessary-feeling backtracking. The side quests don't add to the story, but they do add to your experience and make you feel like you're doing bracer work. I hate to say it, but I called the major plot twist at the beginning of the game, though it didng take away from the overall story.

The upgrade system:
Upgrades took two forms in this game: orbments and equipment. I felt like this was the most lacking portion of the game, and it almost felt like it was added as an afterthought. The equipment system is actually boring. There is no upgrading equipment, you can only find new equipment in dungeons and chests, as well as buying weapons and armor. By the end of the game, I had way too much money and nothing to spend it on, becasue the equipment stopped getting better in what felt like far before the end of the game. Every character uses a different class of weapon, so you really have no reason to save multiples of each weapon and prioritize on which characters get the best weapons.
On to orbments.
I wished that this had been a better executed part of the game. At the beginning, it seemed like it was going to be very important, but I felt like it was only really important for one character at a time. Orbment is essentially the magic or spells of the game. You give characters abilities by equipping them with certain orbments. You can also use these orbments to bolster stats at the same time. The one character where orbments would feel important was whoever I was using as my designated healer. It was confusing to use, and never really explained well, though once you get deeper in the game, you can figure it out pretty well, and the game gives you resources of which magic you can get with certain combinations of orbments.

Overall, this is a good game, worth a play. The characters are lovable and the world is engaging. My average of these parts gives this game a 6.6/10, but I would definitely say I enjoyed the overall product enough to make it an even 7/10.
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2 of 2 people (100%) found this review helpful
58.0 hrs on record
Posted: February 9
About a year and a half ago I posted my recommendation to this game only about three hours in, in that this game's acronym was a synonym for jiggly bits and that would never cease to amuse me. I've decided to revise my review upon completion even though I received some glorious upvotes. I can at least suggest this review is now fair.

The Legend of Heroes: Trails in the Sky is about as JRPG as it can get, I've begrudgingly realized, but this should not detract from its face value even though the identifiable artstyle and everybody's-likable characterization gradually begin to sink in throughout its uncommonly extensive playtime. Gamers these days seem to either love or hate this sort of presentation, and I fell somewhere in the middle and allowed the mechanics to decide my money's worth instead. What I began to see was a world beyond my expectation.

Your introduction to this bustling universe begins in the tale of two junior mercenaries. The game treats the player as one that understands the basics of turn-based combat and leveling, but as the guidance falls away for the characters, so too you begin to unknowningly master the system. There's magic to mess with that strengthens depending on how you configure it for each unique character. Weapons and armor get stronger with each new town visited, monsters get attacked based on their elemental weaknesses, and ingredients can get cooked into meals. Looking back at it now, it never really complicates or grows tiresome - it sort of becomes an invisible reflex as the plot takes center stage and finally hooks you. Even though I stopped playing for a few months off and on, its mechanics are simple enough to pick up again, and I hardly forgot what's going on in the story either. It leaves that solid of an impression. It lingers and encourages you to keep going.

I'm not normally someone compelled to 100% a game, but I found myself willing to try (and I couldn't, because even though I tried to take my time and explore the hundreds of areas and talk to the hundreds of NPCs [each with an agenda and lifestyle of their own!], I still missed several sidequests and extra details that strangely nag me that I didn't use a guide and discover it all). I can't begin to understand what told me to want to be a completionist for this game. It could be that I couldn't survive the enemies without trying to feel safe with as much gear as possible, or it might lie with the reason that I came to respect the depth and narrative power put in place and it was gratifying to experience it all.

It's impressive that it generates its own interpretation of politics, war, and industry for its fictional country. As the characters get wrapped in it, interactions and events begin to overlap and expand, and it ends up speaking volumes about how the game is full to the brim with details that are lovingly planned. In its final act, the sequel was practically sold to me with the multiple questions left unsolved. How a game can accomplish this makes me forget the fact that it slipped my mind I was skeptically playing a JRPG in the first place.

Let TLoH: ♥♥♥♥ fulfill your wishes or invalidate your biases depending on which side of the fence you sit on for the genre, for I can faithfully say you will be pleasantly surprised.
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2 of 2 people (100%) found this review helpful
47.6 hrs on record
Posted: February 14
Damn solid, although it ends on a bit of a sour note for me, personally. Nothing too major, just a trope/cliche that I'm not particularly fond of, and one that I think is overdone/done poorly a lot. Still, considering this is just part of a series, I'm not too bothered by it; if this game is any indication, the rest of the series will more than make up for it.

Nothing that you haven't seen before (not surprising considering it's age) but I don't think it's much of an exageration to call this a masterpiece. Everything seems to be gracefully woven together, with attention to detail where it matters. The characters are likeable, if a bit generic in some instances, but they play together nicely. The world building is fantastic, each NPC having several different bits of dialogue depending on where you are in the main story. Lots of locales, lots of friends. Even bits that would be jarring on their own are supported so well by the rest of the game that it makes sense.

Plus, it does one of my absolute favorite things a video game can do, ever! I don't understand why developers can't figure out that the climax is so much more interesting if it draws from all your actions leading up to that point. It's honestly rare, and probably worth playing for that reason alone.

(On that note, if anyone is interested in getting into game development, definitely give this one a study. The execution is mostly flawless, even if not all of the pieces are perfect.)

9.9 out of 10, lmao
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2 of 2 people (100%) found this review helpful
61.6 hrs on record
Posted: February 20
I've been having doubts wether to get this or not, and i regret that i didn't get it earlier.

I am a huge JRPG fan, i've played almost all of the FFs, Legend of Dragoons, Chrono trigger, Chrono cross, and i'm sure glad that i found this game. It could match up with those awesome games.
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2 of 2 people (100%) found this review helpful
4 people found this review funny
19.6 hrs on record
Posted: March 14
This review mocks you with its emptiness
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2 of 2 people (100%) found this review helpful
49.0 hrs on record
Posted: February 25
I'm 33 years old and this is one of the best games I've ever played. I fell in love with the characters and the story -- the translation work by XSEED is fantastic. I would recommend it to anybody who likes JRPGs and story-driven games.

The story takes a litle while to get going, but once you spend time with the characters it becomes as entertaining as any good book. I also think you'll love the sequel.
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1 of 1 people (100%) found this review helpful
20.7 hrs on record
Posted: February 20
I'd never heard of this one, but it lived up to the hype. Great game...can't wait until part two goes on sale.

In detail, the game was very story intensive, but had enough gameplay and sidequests to keep the player engaged. The combat system was fun (just a touch of tactics to it in terms of positioning characters) and didn't require a lot of grinding to keep up.

I will say that this game definitely felt like a 'part one,' Don't expect to have your levels and abilities maxed out at the end, which means you also don't have to feel obligated for completion: just go with the flow!
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1 of 1 people (100%) found this review helpful
54.3 hrs on record
Posted: February 21
Gosh, I'm not sure where to start. Literally just finished this game 5 minutes from writing this.

The story is great but takes some time to really get to the meat of it. Paying attention to the various happenings as you travel really helps to bring everything together, but is not necessary. I'm just especially anal about such things and think that they added nice little nuances as the story unfolded--you could even puzzle some of them out, but I won't be spoiling anything here. Just know that there is the obvious story with side quests and there is the hidden story, the one that is overarching for all of the games and I'm digging it so far! Even had me tearing up right at the end there. qq

The combat isn't hard, but some things are annoying. For example, the inability to manually move and attack within the same turn is not possible as far as I have seen. You can either move manually and do nothing or move automatically and attack. This kind of makes combat feel a little less tactically controllable as seems a shame sometimes to waste a whole turn just moving out of an attack or repositioning for your next one. Other than that, I love the orbment system. I feel like you can really customize th types of magic you want each character to have plus extra buffs to go along with it. And you can change these out while you're on the road to suit the circumstances. Only have fire but the enemies are weak to water? Switch 'em out!

I love the various personalities of all the party members you meet--and absolutely loathe some of the characters that are NPCs but that's just good writing in my opinion! Party members will leave gear behind if you won't be seeing them for a while so you don't have to worry about anyone running off with the good gear and/or orbments! Weapons are character specific.

I did not have any boss or progression troubles, but I could definitely see how other players could if they skip too many field enemies. You can SEE these enemies from a distance away so they are easy to avoid, but avoiding too many during any chapter can seriously put you behind in levels. I don't see this as a con, just a typical RPG mechanic. However, the temptation to skip field enemies to get to the story can be too great sometimes. Just trying to give out some friendly advice.

The enemies also get more sophisticated as you scale up; they tend to start out as the easiest and only one or two at a time in each chapter, but then you get greater numbers of enemies with more intricate attacks, resistances, strengths, et cetera. It keeps you on your toes in places and really makes you pick your battles--preemptive attacks are the best for learning/beating hard enemies! The only time this doesn't work is on treasure chest enemies, which cannot be back attacked and which only show themselves when you open the chest they are guarding. However, when beaten, these chests tend to give GREAT loot--gear, weapons, orbments, et cetera.

Some technical issues I had could be annoying but were not anything game-breaking. I had an issue where opening the menu once would not show any item descriptions and I would have to close and re-open the menu to see these descriptions. I also had severe stuttering and skipping during parts of the game, mostly in towns and dungeons. This didn't start happening until about halfway through my playthrough. They never froze my game, but they did give me concern that it would. It could also make things tough in the dungeons when I need to pick and choose my battles and navigate; I could never find a fix for this issue. Nothing game-breaking, but I'm not sure if some update or something caused these. I didn't have them when I first downloaded and played the game.

That's about all I can think of to write. I already have the SC downloaded and ready to play! I hope this review encourages you to try this game out if you're on the fence! I had never heard of it before encountering it on Steam and the reviews I read really let me know that this was a game I would enjoy--and I did, for about 54 hours, haha! Looking forward to seeing the saga continue and I can't wait for the Third Chapter to get here! o/
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1 of 1 people (100%) found this review helpful
56.1 hrs on record
Posted: March 12
Great game with good storyline.
The battle interface is good and quick addictive.
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1 of 1 people (100%) found this review helpful
123.9 hrs on record
Posted: March 12
One of the best RPG's ever.
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1 of 1 people (100%) found this review helpful
2.1 hrs on record
Posted: March 12
Quite charming and very dense. Super comfy.
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1 of 1 people (100%) found this review helpful
73.8 hrs on record
Posted: March 15
Great story line with lovely characters, but if u dont like read a text too much, dont buy dis game.
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