Hailed as one of the largest, longest and most meticulously detailed turn-based JRPG series of all time, this first chapter in the ongoing Trails saga sets the stage for what's quickly become Ys developer Nihon Falcom's most popular and best-selling franchise in their entire 30+ year history.
User reviews: Very Positive (1,887 reviews) - 93% of the 1,887 user reviews for this game are positive.
Release Date: Jul 29, 2014

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About This Game

Modern society owes much to a mystical technology known as “orbal energy.” Fifty years ago, during what’s come to be known as the “Orbal Revolution,” the invention of this technology and the “orbments” developed from it led to a period of rapid human advancement, birthing innovations of all shapes and sizes -- not the least of which was the airliner, or “orbalship” industry. Although the positive impact of this revolution is obvious, every coin has a flipside; for every beneficial device developed with these new materials, so too were advanced weapons and other implements of war. Thus, the land became mired with turmoil, and remains in such a state even now.

Enter, the bracers: an organization established to serve as police and intermediaries alike, holding above all else the peace and safety of the lands under their jurisdiction. Whenever a citizen is in need of assistance, he or she may place a request at the local Bracer Guild -- and be it monster extermination, crime prevention or even peace talks among warring nations, the bracers will do whatever they can to resolve the matter cleanly and efficiently.

Some matters require a gentler touch than others, however. When an orbalship transporting a legendary "S-rank" bracer named Cassius Bright suddenly goes missing, said bracer's daughter, Estelle, and adoptive son, Joshua, must join forces in search of him across the entire Kingdom of Liberl.

And what they find along the way could change both of their lives forever...

Hailed as one of the largest, longest and most meticulously detailed turn-based JRPG series of all time, this first chapter in the ongoing Trails saga sets the stage for what's quickly become Ys developer Nihon Falcom's most popular and best-selling franchise in their entire 30+ year history. Introducing people, places, ideas, events and lore that rival in complexity those of even the most highly-regarded fantasy epics in literature, the care and attention given to each and every NPC, location and historical in-game event is what sets The Legend of Heroes: Trails in the Sky apart from its contemporaries.

Come join Estelle, Joshua, Scherazard, Olivier and the rest of the cast as they uncover the secret underbelly of Liberl in their first 50+ hour masterpiece, and see what Japanese gamers have been raving about for over ten years.

Key Features:

  • The original version of the first chapter in this historical series, featuring strategic turn-based combat with unmatched customization.
  • Over 50 hours of gameplay on average, with countless side-quests, collectibles and secrets to encourage replay.
  • A vast world where every NPC has a name and personality, every town has its own unique politics and economic concerns, and no detail is ever trivial.
  • Support for a wide variety of fullscreen and widescreen resolutions, including true 1080p HD.
  • Fully adjustable controls supporting virtually any USB gamepad, as well as a standard keyboard and mouse setup.
  • Over two dozen unique Steam Achievements, Steam Cloud support and Steam Trading Cards featuring gorgeous anime-style art from the franchise's original artists.
  • Numerous updates previously seen only in the handheld version, including:
    - Selectable difficulty level and new game+ features on subsequent playthroughs
    - Full voice-acting during combat
    - "Retry Offset" feature to lower the difficulty of battle with each attempt if desired

System Requirements

    • OS: Windows XP
    • Processor: Pentium III 550 MHz
    • Memory: 512 MB RAM
    • Graphics: 32 MB VRAM, 3D accelerator compatible w/ DirectX 9.0c
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Sound Card: Compatible with DirectX 9.0c
    • OS: Windows Vista, 7 or 8 (64-bit supported)
    • Processor: Core 2 Duo 2GHz or higher
    • Memory: 1 GB RAM
    • Graphics: 64 MB VRAM, 3D accelerator compatible w/ DirectX 9.0c
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • Sound Card: Compatible with DirectX 9.0c
Helpful customer reviews
833 of 857 people (97%) found this review helpful
24 people found this review funny
52.4 hrs on record
Posted: September 5, 2015
My Impression:
Words cannot even begin to describe what I feel for this game.
If you have ever been in love - thats the closest it gets to describe it <3
I may sound like a game-addict but thats just not it, you have to play this game to comprehend it.

For those who don't feel brave enough to face the wall of text (warning: this game is like a wall of text itself and the Second Chapter will be even more so ;-)), still have a look at the verdict, please.
Positive Mediocre Negative
+ Great Story ~ slow at times
+ Living World
+ Interesting NPCs
+ Fun quests - easily missable
+ Breathtaking locations
+ Loveable Characters ~ you have to part with at some points
+ Enjoyable Combat ~ moving is mostly a waste of your turn
+ Beautiful artdesign ~ old Textures
+ HD Graphics in Dialogues ~ for important characters only
+ Goosebumps music

The Story:
Over 50h in length (it took me 52h) spans a grand story which isn't even over after this but lets you craving for more.
  • As it is, it is supposed to be a search for your father, who was on an airship, that suddenly vanished from the skies. So you try to accomplish this by stepping in your fathers shoes and beginning your job as a so called 'Bracer' - a kind of inofficial law enforcer. Therefore your sibling pair starts as 'Junior Bracers' and tries to fill the role left by your Father, which takes them nearer to him and the secrets behind his disappearance
  • Slow at times, just like a walk with your friends through forests and mountains,
    then rapid at others like 100 things suddenly making sense, things you thought might happen, happen, people do things you never thought they would do
  • Breathtaking and keeps you in the world for hours without letting you go - just like magic

The World:
Its a big, living world - there are interesting quests, NPCs and locations everywhere.
  • The NPCs were very special to me - some already kind of know things about you (yeah, sounds spongy - sorry, dont want to spoil anything), some might remember you if you encountered them before. I have to add, that I really tried to speak to every NPC - if he would sell me something, give me a quest or just chat with me
  • That I did every quest possible (though I failed 1 or 2 - since you always have a timeframe depending on your main questline to do sidequests) was just natural - you were motivated to do your 'job' and help the people of the country
  • Ancient towers, beautiful lakes, magnificient towns, military buildings, rocky mountains, dark forests, misty valleys make up the scenery around you and there is even more to see

The Characters:
Very different but every one enjoy- and loveable.
Your two main characters are Estelle and Joshua Bright, with Estelle being the main-maincharacter, so to say. On your journey you encounter multiple other characters to add to your fellowship. It was always hard on me to lose old comrades and gain new ones as i didn't know those and just got to love the others (looking at you here, little T <3) - and thats one of the things that made this game very special to me.

The Combat:
  • First of - i hate turn based games. Second thing being - i loved the combat in this game.
    Sounds strange again? - I know, but manipulating the flow of the fight by using crafts[1] or arts[2], just focusing attacks on the next enemy to come, deciding whether to heal or attack when between a rock and a hard place - it makes the turns feel exciting and gets your heart racing.
  • Additionally this game also features elemental advantages, so if fighting against a plant like monster, fire attacks will most likely 1-hit the cabbage. Naturally this works both ways, don't think about attacking the water-guys with fire attacks and be wary of their attacks when you modified your defense to fire. Nevertheless to utilize this, you either need the knowledge, where the Monster Book comes in handyor a quartz[3], that lets you see enemy stats (well, I used the latter for the whole game).
  • Still here also lies one thing i didnt like and that is, that moving your character costs you the full turn, I really didnt like this and ended up using the moving in only 1 or 2 fights in the entire game, which is a bit sad but makes you try to position your characters by attack certain areas.
  • The 'Rety Offset' (downscaling) on losing encounters is another nice feature for those who don't like dying over and over again without seeing any light in a difficult fight. After all this game is about the story and not the combat and you shouldnt rage and get to hate this game over one single fight.

Definition of Terms
  1. Crafts are unique special abilities of each character, they use CP (Craft Points) which you get by attacking or beeing attacked. At 100 CP you can use an even more powerful S-Craft, which gains power as your CP-Bar rises further, up to 200
  2. Arts are the magic in this world, you gain access to magic depending on the quartz installed in your orbment (a device for using arts)
  3. Quartz are made of so called Septium Crystals (kind of a secondary currency in the game), they come in different elements and strenghts and feature boni to your basic abilities like Attack and Defense, but especially give you access to arts

The Visuals:
I wont call it Graphics, this game is old and you can certainly see this. But as this is the PC version you wont have problems playing it on 1080p, text is easy to read, the graphics(theres the word) of the faces (for important characters only) are magnificient and most importantly - the style matches the games and enhances the atmosphere perfectly. You can certainly see that there was much thought and love put into designing the whole world and even every interior. Well to be honest the trees in the forest don't look like hand-placed, but who cares about that anyway?

The Sound:
Yeah this gets an extra bulletpoint, because everytime I started up this game I immediatly got goosebumps all over - I thinks thats enough to describe it.
Moreover 'The origins of light' (or 'of the stars') is just a beautiful soundtrack and by far not the only one in this game. It really adds to the atmosphere in the game, the sound, that is.

The Verdict:
Last but not least, the game is extremly fun and thats what matters in a game at the end of the day - having fun.
I finished this game with a smile on my face and tears in my eyes, I didnt know wether to laugh or cry - the best ending ever in the videogames I played.
Therefore I am soo excited for Second Chapter (which was supposed to hit steam 'this summer'...).
I advise just anyone to get this game and enjoy the magic journey of the Trails in the Sky :-)

If you read this far - thank you.
I hope this review helped you in deciding to buy this game and if it did, I would be grateful for a 'thumbs up', if you didn't like it, you can give me a 'thumbs down' but I would be glad to hear your opinion on what you didn't like.

My review for Trails in the Sky Second Chapter.
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23 of 26 people (88%) found this review helpful
5 people found this review funny
48.3 hrs on record
Posted: November 13, 2015
The Legends of Heroes: Trails in the Sky, a game I randomly found on the steam store which caught my attention.
When I bought this, I never expected something like this game.

The first in its trilogy which I recently learned, the second of which being released on steam around 2 weeks ago as of writing this, which reminded me to actually play this game again and see how the story went further.

For more than 10 months, I've been missing out.

I would abbreviate it but that's a no-no in this case.

At its core, Trails in the Sky is more or less a strategy-RPG. What I mean by this is that when you encounter enmies, there's a grid-like field on which your characters can move around as well as the enemies, but there's also an overworld in which you can walk around, shop, do sidequests, as well as other things.

Graphics and Visuals:
I'm not really sure how to put it. I really like the artstyle and the character models, or sprites. I'll just go with sprites. The character sprites kinda look like dolls. Which I don't really see all to often, and I really like it. The artstyle is rather simple which works. But they aren't exactly remarkable. I mostly remember the areas for what's in them, and not for how they look. There were also a couple of graphical bugs and in some cutscenes when someone walks away they just suddenly pop away instead of moving out of the screen. As well as some waiting in their places until they come around and say something, as if it were some sort of stage play. Not to mention, considering the game itself is quite old. A PSP game if I remember correctly, so the framerate isn't all too fast.
Now, one thing that just drags the visual quality up are the effects. Just look at ANY art attack or S-Craft and you'll know what I mean, but more on these things later.
Overall: 7/10

Alongside with the story, my favourite part of the entire game. I'm just going to say it bluntly to ye alright?
This game has my favourite soundtrack of any video game ever.
Words aren't enough to describe it. Just. The arrangement, the instruments, holy flipsticks it's SO GOOD.
Just a whopping 10/10

Alright so here things are gonna get a bit tricky to explain.
Like stated before, this is more or less a strategy RPG. (Grid field battles and an overworld.) The battle system may take some getting used to, but when you do it's actually pretty simple.
Units take turns Moving, Attacking, Charging up arts, etc. You got your standard HP, EP (which is this game's mana I suppose) and CP. More on the latter a bit later. Let's go over the 3 attack types:
Attack: Just your standard attack. Does physical damage. Not much to say here.
Arts: Basically this game's magic. They take some time to charge, but then go off. While they take some time to charge, there's one big pro to them: They cannot miss. You heard me. They cannot miss. If you want a character to go full magix don't bother getting Dextirity upgrades. For they cannot miss.
Art attacks come in different Types: Water, Fire, Wind, Earth (holy crap its avatar), and time. But time is a bit of an odd one out since the other 4 can be both amplified as well as reduced (depending on the enemy.) But time attacks do usually have a chance of inflicting a status effect. Some enemies are capable of using arts as well, so keep an eye out.
Crafts: Incase they do damage, they do physical damage. Different characters have different crafts and these Crafts cosy CP. CP is gotten by dealing and receiving damage and can go so far as 200. Once you get to 100 CP you can unleash your S-Craft. For a huge part of the game, you'll probably only have one, which is also your S-Break. Once you get your second though, you can choose which one you want as your S-Break.
Now I hear you ask: What in Aidios' name is an S-Break?
Remember how I said that units take turn attacking and walking?
S-Breaking is using your S-craft to just completely cut the line and do some heavy damage (in most cases). These attacks are very valuable though, since they take up ALL your CP when you use them
Now you might say: "Well that's dumb. If I got 150 CP and I only need to have 100, what's the point in using the other 50?"
Extra damage mate, extra damage.

Now we got the whole attack stuff out of the way, let's move to the more interesting stuff: The overworld and sidequests. In the cities there are 5 main buildings of interest: The Orbal factory, the General goods store, The amor shop, The Hotel/Inn, and the bracer guild.
In the hotels you can pay some emone to get rest and recharge your EP/HP. Not much to say there.
General goods and armor store: they speak for emselves.
Orbal factory: Here you make quarts (magix stones) and open quartz slots for your character which you put your quartz in, which will give you magix as well as extra bonuses. You got 7 types: The previous mentioned attack types, Space, and Mirage. Space and Mirage only give bonuses, but could be useful should you need them.
Bracer Guild: Basically your home of operations, and (side)quests. You follow instructions on billboard, you do quest, you say you did quest, you get emone. you rank up, you get nifty new quartz. You go kill monsters. You get sepith. You make quartz with sepith. You gain magix, you go kill more monsters.
There's something you should know: Once you go over a region's border. There's no going back, and all sidequests have a point of expiration, so keep that in mind. (I usually recommend checking the guild after every plot point and doing the sidequests whenever you get em.)
Oh, one more thing about the battles. You're getting wrecked? There's an option which lowers the enemy strength depending on the number of retries. Use it if you got trouble.
One more thing: There are a couple of bugs around. I got twice that my character got stuck in place and I had to quit the game. Luckily the game pretty much always saves an autosave each time you go into another area. Oh yeah, loading screens are nearly nonexistent. But there's also quite a bit of backtracking. Especially with the sidequests in the third region. Btw new game +
Overall: 7.5/10

Story and Characters
Like I said before, this is the first game in a TRILOGY. There's more to the story than what this game alone offers.
But for what it offers, holy damn it's good.
This isn't really about deities or chosen ones, your 2 main characters: Estelle and Joshua are the main stars who just became junior bracers and go around the country to become Senior Bracers. That's the small part of it. If you want the big part, go play the game. It's real good.
So about those characters? You know, those loveable, memorable characters? Amazing. Just amazing. Each of the charactes, or atleast the ones somewhat of relevance are so likeable (or hateable) they always put a smile on my face. That Dialogue? That gold is sold. Seriously. Some of the conversations are absolutely hilarious! It knows when its supposed to be serious and when it isn't, but seriously, don't skip the dialogue. The sad part is is that every chapter you got different party members (aside for Joshua and Estelle, which you always have.) I wanted to see more Olivier ok.
Expect to read. Alot.
Overall: 9.5/10

Enjoyment: 9/10
The characters and story are definetly what make this game. The gameplay also works and is pretty enjoyable, but IMO, the story takes the cake by far. However, like I said previously. There's quite a bit of backtracking, but that's mainly in the sidequests. So I can't give it a perfect score. But despite all that. I can say that this game takes the cake for my favourite JRPG. Atleast until I get to play Trails 2.

Overall: 8.6/10
A definite recommend for people who like RPGs and love a good story. The gameplay is also pretty fun and you can mess around with some things. However, if you don't text masses; I suggest you stay away.
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10 of 10 people (100%) found this review helpful
60.2 hrs on record
Posted: January 23
Trails In The Sky is a JRPG from Falcom, a cult classic developer that's been churning out diverse and well crafted role playing games in a variety of styles (from action to strategy to dungeon crawling to metroidvania) since the Nes days. Joining all these games are equally diverse and gorgeous soundtracks from the developers in-house band/sound team.

Trails In The Sky's biggest twist on the jrpg formula is that it's actually well written...Falcom you madmen! How do you ever expect some crazy gimmicks like "a good script", "foreshadowing", "plot twists", "humor and whimsical moments that are actually funny", or "character development" to ever catch on in the anime/game biz? Obviously this is why you guys are so obscure.

Oh yeah and the battle system is really fun too and both the story and gameplay are nicely paced, if you don't mind a ton of reading. But let's be honest, you're mainly playing this to see Estelle and Joshua grow and develop as characters along with their relationship.

The cute, sweet, funny, slice of life bits are honestly the best part too. So I'm happy it stays that way for about 40 hours, hahaha.

Go play it. Best Jrpg I've ever played. Can't wait to play the rest of the trilogy!
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11 of 12 people (92%) found this review helpful
71.9 hrs on record
Posted: November 26, 2015
This is one of the best JRPG's I have ever played story/plot wise, combat is also particulary good but mainly I play this for the story rich enviorment it offers. I would recommend this to almost anyone who enjoys a good checker board JRPG but like any other game - depends entirely on the person who plays it.

Every character in the game has a special role, with each progress you make the game becomes more interesting to play, even the side/minor characters in other towns you will be visitting have always something new to say. But what got me the most of all into the game is the strong bond between the two main characters you'll be always playing (from start to end), not to mention the uncoverage of their hidden backstory throughout the progression of the game.

In other words, I think this game deserves an excellent grade in my book, there is also a sequel to this game which I will be definitely playing and if you ever decide to play the first one, then I think you won't regret playing the second one either.
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8 of 8 people (100%) found this review helpful
43.4 hrs on record
Posted: November 25, 2015
The Legend of Heores: Trails in the Sky (RPG)

Story 9/10
Characters 10/10
Gameplay 8/10
World 10/10
Sound 9/10
Graphics 7/10
Verdict: One of the finest RPGs I've played

TLDR: Sometimes this game goes for $10. Buy it. If it's sitting in dust in your library, play it.

You see, I passed this up years ago, dissing the generic title and what appeared to be a run-of-the-mill RPG. Boy was I wrong. This game is right up there with some of the finest RPGs to come out of Japan. The older Final Fantasies, Suikoden, Breath of Fire, Dragon Quest, Lunar... it's on par with all of them.

Characters feel real, with a real sense of purpose and more three-dimensional than many of the dismal RPGs I've played lately. Even generic NPCs in this game is given real care and attention, you'll see them grow, their lives changing as you play through the 40~50 hours quest. Think Working Designs kind of quality. The story in this game doesn't break any new ground. but the writing and execution is top-notch.

The game's graphics, although deceptively simple, are very detailed, charming and expressive. Music is extemely good, coming from Nihon Falcom, the same company that made Ys. Combat plays out like a tactics game, where your characters move freely about a grid-based map and executing a variety of attacks encompassing different ranges. The game's pacing is superb, although let down a bit by the final dungeon, which I found monotonous and dragged out.

It's kind of hard to describe how I felt when playing this game, but its the same feeling I always feel when playing a genuinely good RPG. You get invested in the characters and the world around them, and you'd keep on playing just to find out what happens to them next. I'll be hungering for more Legend of Heroes games in the future.
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