A COMMUNITY CREATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other community members in our in-game Adventure Construction Kit - It's DIABLO meets LITTLE BIG PLANET!
User reviews: Very Positive (249 reviews)
Release Date: Mar 27, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Adventurers Wanted!

You get access to Fight The Dragon in an early, unfinished but very playable state, where you can go adventuring in SP, Local Split-screen and online MP games as well as create, play and share your own adventures with other players.

This is your chance to get in early and help us shape the final features and content for Fight The Dragon.

Ongoing Development

Fight The Dragon development is in high gear and we are adding new features weekly, fixing bugs promptly and listening to our users feedback and using that to improve the game.

We have a long list of features and content we plan to add and here are just a few of them that are already in development...

- New character classes
- Customisable character skins and heads (including Steam Workshop)
- More enemies and more enemy behaviours
- More loot & weapons including ranged player weapons
- More content for the Adventure Construction Kit
- Procedural dungeon system for alternate gameplay mechanic
- Online PvP death-match arena (battle out your best characters)

A regularly updated current & planned feature list and FAQ can be found here...

Come join us on this awesome adventure and help us make Fight The Dragon the ultimate short form Hack'n Slash game!”
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Buy Fight The Dragon

Buy Fight The Dragon Two Pack

Includes two copies of the base game - Send the extra copy to your friends.

Buy Fight The Dragon Four Pack

Includes four copies of the base game - Send the extra copies to your friends.


Recommended By Curators

"A Diablo style hack n slash RPG, with a ton customization. Build dungeons, collect loot, and level up your hero so you can finally "Fight the Dragon!""

Recent updates View all (40)

November 19

Alpha 4.9.6 - Update 39 - Long live the King!

Welcome to Alpha 4.9.6 - Update #39!

Seems like only yesterday we were pushing update #38, but here we are again with some awesome new features for you all to get stuck into! We’ve got the long-awaited “Defend” enemy behaviour as well as new NPC’s, sound effects and ACK tools.

Enemy Behaviour Type: Defend
Defend is a new behaviour mode that lets you make an enemy defend a particular point, locking them to within a certain radius. It’s handy when you want to stop the player from accessing or passing through areas, since even if the player runs away from the enemies, they’ll always return to their defense positions.

You can also customise the starting rotation of Defending enemies (other behaviours are still random start rotation) and you can now customise the Wake Up Range of all enemies, even if they’re not Defenders!!!

We’ve got lots more audio in this update. We’ve added more effects for enemies, combat and lots of incidental moments like when the game boots up…. still lots more work to do for audio but we are making great progress.

New King and Queen NPC’s
We’ve added two new NPC types in this update, a King and a Queen. Make the throne room drama you’ve always dreamed of!


Alpha 4.9.6 Change List

  • Added King and Queen NPC types
  • Added a particle effect when you use a Health/Mana potion
  • ACK: Added “Defend” enemy behaviour
  • ACK: Added controls to modify the wake up radius of any enemy

  • DRAMATICALLY sped up initial game loading process!!!!!
  • Second player in splitscreen now has the correct skybox (was just black)
  • Improved ranged weapon auto targeting systems. Should be much better at picking up closer enemies
  • Added an “ARE YOU SURE” dialog when activating the Exit marker in an adventure
  • Added a complete message once the data integrity check is completed
  • Optimised levels with snow particle effects
  • Footsteps will now play when using two handed weapons and carrying a barrel
  • Added new spider death animation and final pose
  • Added new Rat enemy idle
  • Improved Ranged weapon fire rate
  • Ranged weapons can now combo, queuing attacks together

  • Slugs should no longer fly away from each other when they spawn from a nest on top of each other
  • Fixed teleporters at varying heights sometimes dropping the player from the sky onto the teleporter, or teleporting them under the destination teleporter
  • Fixed mud movement modifier affecting movement on all surfaces
  • Fixed Special Attack icons not showing correct visuals at the start of a game and when exiting the inventory
  • Fixed controller navigation issues in the Online & Friends multiplayer game browser
  • Fixed some UI staying on screen after a Game Over and sitting above the Game Over UI
  • Fixed an issue where campaigns would not get cleared off your world map properly after a map reset
  • Fixed a rare bug where projectiles would not destroy on impact
  • Fixed potential lockup on ghost knights
  • ACK: Possibly fixed a rare issue when playtesting a level with On Game Start events hooked up to gates
  • ACK: Fixed publishing error “Not enough enemy types” when using Random enemy markers
  • ACK: Fixed enemy/prop inspector UI staying open when palette is opened

Known Issues
  • Adventure End Marker sound doesn’t turn off when final UI appears
  • Online player info (right of screen) overlaps World Map stats
  • Slug death sfx plays at wrong time

2 comments Read more

November 16

Alpha 4.9.5 - Update 38 - Vertical Blank!

Welcome to Alpha 4.9.5 - Update #38!

We’re inching closer and closer to V1.0, so we’re probably going to start getting more rapid with our updates in the lead up to our launch. It seems so close!

New enemy type: Skeleton King
The Skeleton King is our newest mini-boss! He wields a giant mace and spear, and is around the size of a troll, so he’s got a looooong reach and deals a lot of damage.

We’ve started work on our audio changes/additions and you’ll notice new stuff being added each build we ship from this one onwards.

Changed to VSync and Capped Framerates
In this update we’ve removed the “CAP FRAME RATE” button and have added better VSync support, now support the following states:
  • No VSync ( FPS capped at 100fps )
  • VSync every vblank ( 60 fps )
  • VSync every second vblank ( 30 fps )

We also now show a FPS counter and a target FPS value on the settings screen above the VSync options.

Alpha 4.9.5 Change List

  • New Skeleton King mini-boss
  • Added a basic world map data integrity checker in the “Reset Data” menu - goes through your world map and scans+fixes any issues it finds with regards to your own published adventures (we’ll expand this more as time goes on)
  • Added a settings screen to the Pause Menu (player 1 only)
  • ACK: Added “Open Last Adventure” button to the load screen

  • Reworked enemy On Fire effect
  • Loot Shrine character icons now show the new character icons we introduced in 4.9.4
  • Reworked Vsync and Cap FPS options in the settings screen
  • Pause screen will now display Campaign name when playing a campaign
  • mproved targeting and head-look to Minotaur, Troll and new Skeleton King

  • Started work on audio...

  • Fixed Eye, Goblin and Spider enemies not showing correct effects when on fire, electrocuted, etc
  • FIxed some text display issues on the world map context menu
  • FIxed being able to click on an empty tile while the context menu is open
  • Fixed issue where searching for adventures online would return your own adventures (that’s what the “Your Published” button is for in gallery)
  • Fixed a skin customisation issue on Rogue heads
  • Fixed some movement issues on square teleporters
  • Fixed Fire Elementals at Easy+Hard difficulties sometimes moving out of their hitboxes
  • Fixed duplication of networked games in new browser UI
  • ACK: Fixed delete button appearing on published adventures in adventure load list
  • ACK: Fixed controller navigation being broken on the Load Screen after loading a level
  • ACK: Fixed controller navigation issues on the publish screen
  • ACK: Fixed controller navigation on dashboard after dismissing “FIrst Play” message

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“Fight The Dragon has a pretty sweet deal going. Awesome custom content through the Adventure Creation Kit, a fun Hack'n Slash combat system, and a unique end-game goal of defeating an epic dragon boss.”

“Overall, Fight the Dragon has been a completely addictive experience and I’ve enjoyed my time with it greatly.”
Universal Gaming Reviews

“…we are having a ton of fun with the game!”
Epos & Chu | Lets Play Together

About This Game

Build, Explore, Battle & Loot in this GAUNTLET inspired USER CREATED hack’n slash

Create & share Adventures like a true Dungeon Master of old!

Fight The Dragon is a COMMUNITY CREATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other community members in our in-game Adventure Construction Kit (ACK).


RPG Gamer interview at PAX Prime 2014
Our Latest Dev Let's Play 7 Video... 1st August 2014
See all of our Dev Let's Play videos here...

Players can play single player, local split-screen couch co-op (2 players) or online multiplayer (4 players) to complete 10-15 minute adventures in a non-linear order, which allows players to jump in for a quick fix or play multiple adventures over longer play sessions. Collect loot, level up, conquer enemies and become a master adventurer!

Become the ultimate Dungeon Master you always dreamed of being!

Fight The Dragon ships with a highly flexible in-game Adventure Construction Kit (ACK) that allows players to design, play and share their own adventures with other players on all platforms around the world.

The ACK (as is the gameplay) is designed to be as intuitive to use via a gamepad as it is via mouse and keyboard. Creators are able to sculpt and paint environments, place props, enemies, NPCs, Traps, checkpoints and other key game elements including hooking up basic logic systems for switches/gates and traps.

The Fight The Dragon community have already published over 1600 fantastic adventures, which means we have hundreds of hours of gameplay already created.

  • Great assortment of Melee, Ranged and Mini-Boss Enemies
  • Large selection of textures to paint environments with
  • Static & Dynamic props including realtime lights, traps, bridges & more
  • Super intuitive editor allowing rapid design
  • In editor play testing at any time

Dragon Battle Arena

As heroes complete adventures and reach milestones, they earn tickets that allow them to go “Fight The Dragon” in the ultimate dragon battle arena.

Every player has their own dragon to fight, and each dragon has MEGA HP, so killing your dragon will require many encounters and a lot of skill. The damage you do to your dragon is persistent between play sessions, so collect as many tickets as you can and go battle it out! Each ticket grants the player 3 lives, but be warned, there are more ways to die in the dragon arena than just the dragon, so stay alert!

Key Game Features

  • In-Game Adventure Construction Kit – Create and share Adventures!
  • Over 100 hours of unique gameplay created by our community so far!
  • Action packed Hack-and-Slash Adventuring in your own creations
  • Female and Male versions of all of our classes
  • Local Drop-In Split-Screen Couch Co-Op
  • Up to 4 player online Co-Op (cross platform)
  • LAN server for local 4 player Co-Op
  • Intense Dragon Fights with special dragon loot
  • Full gamepad & Big Picture support

State Of the Game - FAQs

Game - Current State & FAQ

Adventure Construction Kit - Current State & FAQ

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP+
    • Processor: Intel i3+ or equivalent
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8000, Radeon HD3000, Intel HD 4000+
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • OS: Windows 7+
    • Processor: Intel i5+ or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia 560+ or equivalent
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • OS: OSX 10.6+
    • Processor: Intel i3+
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8000, Radeon HD3000, Intel HD 4000+
    • Hard Drive: 500 MB available space
    • OS: OSX 10.6+
    • Processor: Intel i5 or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia 560+ or equivalent
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • OS: Ubuntu
    • Processor: Intel i3+ or equivalent
    • Memory: 1 GB RAM
    • Graphics: NVidia only
    • Hard Drive: 500 MB available space
    • OS: Ubuntu
    • Processor: Intel i5+ or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia only
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
Helpful customer reviews
4 of 4 people (100%) found this review helpful
7.8 hrs on record
Posted: November 15
Early Access Review
Not played long, I play in short spurts, but what I've played I've enjoyed, the graphics are fun if functional, the loot is interesting, the developers do regular updates, which other devs should take note of, and the game is overall a lot of fun. It's simple but there's a lot of variety in the gameplay, it all ends up being hack slash loot, but they try to mix it up with puzzles, and mix the original maps with user generated maps. I really enjoyed this title, especially at the price point it is. The loot system is fun, and allows you to customise almost all aspects of armour, which all offer different varying attributes for your character.

It can be too simple at times, but I think this is meant to be the little big planet of hack slash loot titles. It has nostalgic feelings of gauntlet, and dungeon crawlers. The graphics variety is nice, sound effects are adequate, but its he gameplay and the loot that keeps me coming back for more.

Oh and that dragon, what a B*, fun as hell, but difficult too. There's plenty of updates that add more and more items, more loot, more enemies and so on. The fact that it has a very simple interface means that creating custom user generated levels with the tools at hand is not a difficult feat.

All in all I really really like where this game is headed, and would definitely recommend it amongst the recent crop of Early Access titles
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4 of 4 people (100%) found this review helpful
40.7 hrs on record
Posted: November 15
Early Access Review
Fight The Dragon
The game play is pretty fluent and so are the animations.
Some might call this a typical hack n' slash, and maybe I would agree...
And that's not a bad thing at all. The whole game feel like a big love letter to the genre.
You start out in your hub area, in which you create a new character and customize him/her
(yes..there is a female avatar too).
You can also use the ACK (the in game level editor) which will let you make small to medium
stories - Standalone adventures or whole campaigns, consisting of more adventures.
This opens up a large community of player created content.
Two adventures in, the game opens up for the loot shrine, and man is that good!!
Besides the chest functionality we all know and love, the shrine offers something more...
You go on the adventures and pick up loot, then sell all your junk loot to the shrine, which
will fill up a bar. This will earn you four different tiers - Bronze, Silver, Gold and Platinum.
Pick a tier and fill the shrine till you're there. Then chose one of three items or perks.
The better the tier, the better the reward.
Three adventures in, the game opens up the dragon mentioned in the title.
This dragon has a ton of HP and it is going to take you a lot of tries to kill.
Luckily, the dragon's HP is persistent, so you are going to shave it down little after little.
Great game!
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3 of 3 people (100%) found this review helpful
4.6 hrs on record
Posted: October 25
Early Access Review
just got this game and i cant say its bad. it gets boring after a lil while so play with friends (dont forget its early access and should have more content) also every lvl is different so far that ive played.
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3 of 3 people (100%) found this review helpful
3.9 hrs on record
Posted: November 8
Early Access Review
Short version- Found a cardboard box, wore a cardboard box, got smashed by a dragon. A++

I don't do reviews, but I feel a bit compelled to do one here because this game really could use more press. This is probably one of the best independent developments I've played, with (as far as I know) an almost entirely novel premise, given that nearly all the content of the game will be community generated.

It's already very fun in its current state. The mechanics are simple, very easy to pick up if you've played any recent isometric action RPGs. The controls are reasonably intuitive, and suit controller based play particularly well (although keyboard and mouse is perfectly viable). Combat is reasonably challenging and satisfying, with slightly more dependence on reflexes than other similar games. There are only a few fundamental puzzle mechanics at the moment- switch operation, pressure pads, key hunts and (interestingly) an autojump mechanic that is based on terrain height. That last mechanic, while seemingly restrictive, actually leads to some interesting puzzle design, and I've already seen it used quite well in some of the player made content.

There's the odd bug or ten still, balance is a bit whacky, and some of the content that does need to be developer created (such as classes and items) is a little sparse at the moment, but this is both a great indie development and a very good quality early access in my opinion.
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5 of 7 people (71%) found this review helpful
178.3 hrs on record
Posted: October 28
Early Access Review
The game is at it's core a Hack N Slash game and it's done quite well.

Though I feel the focus is put where it's needed most, the Adventure Creation Kit and it's obvious.
It's easy to use and after using it for the first time, I published by first map for it "Razghul Crypt" and I continued to change things about it that I didn't like about it.

And as time has gone on, I've gotten better with using the ACK and published several other levels and even made a campaign all within the space of a week.

And as it stands I enjoy not only making content, but playing other peoples creations as well.
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2 of 2 people (100%) found this review helpful
8.5 hrs on record
Posted: November 16
Early Access Review
I've been playing this game since the very beginning. There's a community feeling about it that doesn't mean that you have to play with others, because so many of us are playing these to escape from people in the first place. The team has added so much new content and is very dedicated. I've gifted this to friends and would recommend it in a heartbeat.
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3 of 4 people (75%) found this review helpful
7.2 hrs on record
Posted: October 28
Early Access Review
superb even in Early Access!!!!!!!!
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3 of 4 people (75%) found this review helpful
10.1 hrs on record
Posted: November 6
Early Access Review
Got to level 9, went to go fight a 1 million health dragon. Failed. 10/10 would do again.
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1 of 1 people (100%) found this review helpful
11.7 hrs on record
Posted: November 19
Early Access Review
Brilliant game!
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1 of 1 people (100%) found this review helpful
6.7 hrs on record
Posted: November 18
Early Access Review
After about 6 hours of playing the game, i think i have a pretty decent feel on where it stands and how it works ^_^

This game is 99% user created content and that can go both ways. your experience can either be fantastic or dreadful depending on the community maps you get. In MY experience i have had very few maps that i hated and quite honestly most of the maps are actually really good!

lets get into the pros and cons!
-easy to use level creation kit
-game is great for both short and long play sessions
-will have steam workshop content in the future (ie skins and other customization features)
-very fun multiplayer
-its gauntlet meets little big planet!

- the movement can be a little odd to get used to at first, it feels rather stiff
- the evasion mechanic can use some work as it will NOT interrupt your current attack. your choice is either tank to deal damage or evade to do none
- spell casters in the game still feel like melee classes, this here is a huge problem for me because it makes it feel like the game caters to more tanky characters (ie warrior)
-some levels you recieve are outright horrible/cannot be completed (however you CAN delete the map, exit, and block the creator/map from showing up again!)

All in all, i would say this game is a must buy if you were EVER a fan of gauntlet or little big planet. you are given a lot of freedom with the in game creation kit, and with the steam workshop and further development i see a real gem on our hands.

As long as they sort out that evasion issue and make the caster classes a bit more diverse, AND add some more creatures and tile-sets to the game (or at least allow us to via steam workshop) this game has insane potential.

8/10 (score can improve with further development)
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1 of 1 people (100%) found this review helpful
79.2 hrs on record
Posted: November 19
Early Access Review
Love this game, so fun to play and create with, highly recommend!
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
12.2 hrs on record
Posted: November 6
Early Access Review
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
1.8 hrs on record
Posted: November 12
Early Access Review
It's OK but don't be fooled by the screenshots as I was. I thought it would've been more fun but so far there are close to 0 players online which I find quite annoying as Single player mode sucks. Overall it's an OK game and I would recommend you to get it if you have extra money to spend, so I will be able to play with more people :D
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1 of 1 people (100%) found this review helpful
8.9 hrs on record
Posted: November 16
Early Access Review
Great game, there are many things there can be on a adventure, many items.

Fun to play!

But there are some things that need to be fixed like if you change the filter on adventures you get stuck in it and you have to press alt+f4.

But the game is awesome and it is still in alpha, i know it is going to be much better!

(playing with controller is much funnier and nicer then playing with keyboard and mice!)
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1 of 1 people (100%) found this review helpful
7.8 hrs on record
Posted: November 22
Early Access Review
grind and fight a dragon..
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2 of 3 people (67%) found this review helpful
4.9 hrs on record
Posted: October 27
Early Access Review
Awesome! but my fps is dropping sometimes even though i have the recommended specs T_T might need some more optimization considering its still EA.

Its kinda like diablo but with unlimited maps and campaigns and adventures that are unique everytime since everyone can make their own dungeons and share it with the community!

Needs more class :D i hope they allow us in the workshop once its implemented to make our own classes :D

atm 8/10 would fight the dragon again!

(could be 9/10 in the future when more features are implemented and all the bugs/glitches are gone)
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4 of 11 people (36%) found this review helpful
4.2 hrs on record
Posted: November 2
Early Access Review
A potentially interesting hack and slash where you can use the included editor to create new content.

* I like the editablility.
* Graphically the style is nice, although seems to be inconsistent on whether it is supposed to be cartoony or realistic.
* Has single player and can supposedly be played offline (i haven't confirmed).
* Good that levels are short so you don't get stuck being unable to save. Although, would be nice if you could save outside of levels (doesn't seem possible).
* Got better once my character upgraded. Initially it was very tough going. I assume this is tuning that needs to be done as part of the early access.

* Game seems very slow. My computer can run Just Cause 2 and Skyrim at high resolution very smoothly and this game is really laggy at the average settings to the point of giving me a headache.
* The controls are not very tight at all. There are long delays while attacking, no indication if you are "selecting" the monster as you try to attack which leads to a lot of misses (or being low level I am suppose to miss a lot, hard to tell), and the jump mechanic could use some work.
* The content is very sparse. They seem to be entirely counting on users creating most of it.
* The UI is bewildering and the style doesn't match the theme of the game at all. Little things like Esc not exiting out of inventory or back up a level (you have hit tab again like TV menus), somethings can only be done in certain situations or at special locations like checking your inventory. Took me a while to figure out that the box with a number and a flashing plus was stat increases but that you have to click on the individual stas to upgrade them.
* Thief doesn't start with a crossbow/bow? Seems wierd if they are going for the guantlet feel. Also, the loot drops seem to be giving me weapons for a fighter (swords, axes). I was only able to get a crossbow from the loot shrine.
* Difficulty ratings are ocassionally wrong, even in the official maps. The Ice pass is definitely not "medium" having beaten several official "extreme" levels.
* Bugs, i think? Somewhat expected with an early access game, but simple things like having a strength of 1+1 (+1 due to item boost) doesn't let you equip a weapon that requires a strength of 2.

Overall not great based on the cost compared to other games at the same price point. That is somewhat expected with an early access game, but the developers keep talking about how playable it is, so ... I can't really recommend the game at this time. Perhaps as it matures it will get better.
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1 of 9 people (11%) found this review helpful
0.9 hrs on record
Posted: November 8
Early Access Review
This game? Pretty terrible as of 11/9/2014
Developer is snobby and has an extremely narrow view for how he wants the game to be, in spite of it being a game that relies on player-generated content. Such ♥♥♥♥♥♥ry. Read a bit in the community discussion and you will see he is very two-sided and arrogant. Don't give your money on a whim, wait and see if the finished product has more potential.

The combat is extremely dry, sluggish, and requires less skill and more button mashing and potion consuming.
World creation is very constricting, thus turning a game that people should be able to play the way they want to into a game that might has well have been fully created by the devs.
UI/inventory management needs work. The minimal look of the UI is awesome, but the functionality of it is lacking.

Art style leaves much to be desired. I understand this is highly subjective, but it just seems uninspired.
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27 of 28 people (96%) found this review helpful
44.0 hrs on record
Posted: June 18
Early Access Review
This is the Little Big Planet of Hack and Slash RPGs. Do not expect torchlight or diablo or titan quest or any of the other AAA hack and slash games with this one. What you get is a quirky art style and a ton of bite sized adventures. ( Campaigns are incoming and will likely link together two or more adventures ).

The main reason to get this game is the fact that the ACK ( Adventure Creation kit ) allows you to design and create a variety of adventures ranging from simple 1 room arena battles to complex dungeons with puzzles, switche,s traps, platforming, and locked doors that require you to get a color coded key - ( Doom anyone? ).

I've only had this game for two days but have already created and published 3 adventures.

If you want a hack and slash game that looks overly simple but has suprising depth and limitless content, pick this up.

If you want to create short engaging little adventures that range from 5 minutes of gameplay to 30 minutes of gameplay pick this up. The ACK is the easiest to use editor I have ever used.

Oh I almost forgot that unlike most games, this one has a BOSS DRAGON that you need to earn scrolls to be able to teleport to the Dragon's Lair and try and defeat him. He has persistent health and this is a must considering he has 1,000,000 health and the firs titme I fought him I managed to deal 50 damage total with 3 lives. Second time I dealt 650 and that was after levelling up for hours!

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17 of 17 people (100%) found this review helpful
682.2 hrs on record
Posted: October 13
Early Access Review
I'm long overdue to post a review for this game. Why have I waited so long? Because I've been having so much fun playing and creating, I hardly use my spare time for anything else! I think it's an outstanding, highly entertaining game! The community-generated "adventures" make this game virtually unlimited in it's original gameplay content.

I should also add that I'm new to both the Hack & Slash and RPG genres...they just never appealed to me before. I bought this game because I think the devs are fantastic, having played both Cubemen and Cubemen 2, but I wasn't sure I would care for it that much. Boy, was I wrong to even think that! Now, I'm completely hooked and having a great time playing, interacting with the community in sharing/playing adventures, and in creating my own. The built in Adventure Construction Kit (ACK) is quite sophisticated yet easy to use. You can be building and publishing great-looking adventures in a fairly short amount of time.

So whether you're a seasoned pro in Hack n Slash and RPG games, or new to the genre as I was, I'm confident you're going to enjoy this game. If the current "Early Access" state is a concern for you, don't let it be. I would consider this a complete game...that just keeps getting better with each update, as cool new features are added on a regular basis.

Now it's time to go back and conquer more "worlds" as I add to the already 450+ hours I've got in this game! That in itself should tell you quite a bit about how I feel about Fight the Dragon.
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