A COMMUNITY CREATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other community members in our in-game Adventure Construction Kit - It's DIABLO meets LITTLE BIG PLANET!
User reviews: Very Positive (421 reviews)
Release Date: Dec 4, 2014

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Recommended By Curators

"A Diablo style hack n slash RPG, with a ton customization. Build dungeons, collect loot, and level up your hero so you can finally "Fight the Dragon!""

Recent updates View all (45)

December 16

Version 1.0.2, Build 5.7 - Happy Holidays!

Welcome to Version 1.0.2, Build 5.7 - Update #44!

Merry Festivus and Happy New Year to our awesome community!

This update will be our last for the year as we ramp down for a well earned break and some long overdue family time.

We will be back again around the second week of January for a little while, then we are taking another break until the start of February.

You may still see us on the forums from time to time, and we will try to stay active on support issues whenever we can.

We want to wish you all a safe and happy new year, and we look forward to continuing our journey together next year!

So, lets get into business….

Online systems Upgrade
We have upgraded or networking library to the latest version (a significant change) to try to address the ping and connectivity issues some of our players have been experiencing.

As the issues are only effecting a small group of players, we cannot guarantee this change will actually fix the issue, but it will at worst case allow us to get our networking provider involved (they were unable to support us on the older version we were on).

This change has affected/touched almost every bit of networking code in our game, so though we have been super careful to try not to add new issues to our code, until it hits wider testing we won’t know for sure.

We’d love to hear from anyone that was experiencing problems

This update includes a new version of our LAN server and WILL NOT work with the older version.

New NPC Animations and Icons
We’ve added three new NPC animation sets in 1.0.2 - Working, Sweeping and Guarding:
http://steamcommunity.com//sharedfiles/filedetails/?id=356839629

We’ve also added an Icon system to NPCs - an NPC can now display an Icon (Exclamation, Asterisk or Question Mark) which will display the selected Icon above that NPC’s head. The Icon will stay visible until somebody in the party talks to the NPC, it will then turn off for the rest of the adventure.
http://steamcommunity.com//sharedfiles/filedetails/?id=356908223

Changes to Reward adventure system
It’s been less than a week since we launched our daily rewards system, and though the results for the included adventures have been phenomenal, it’s clear that we have more adventures being created per day than the daily system can cater for, so we’ve change how it works, and now it ticks over every 8 hours, presenting you with 18 adventures per day.

We’ll keep monitoring the play counts of adventures over the next little while and we’ll keep working on the problem of discoverability of new adventures.

Improved text edit boxes
We have finally worked out that how we were validating our text fields was causing the text input fields to behave badly when trying to insert text, so we have started changing many of our text edit fields over to a new validation system.

One of the advantages (apart from insert working) of our new system is that you will get proper feedback as to why you can’t use the text you entered, but only when you try to submit it.

We have moved some of our text fields over so far (Comments, Reports, NPC Dialogue, Character name) but some of them haven't been done yet as they are going to require some breaking changes (Publish UI, Campaign UI etc) that we didn’t want to try JUST before we broke for holidays.

We’ll continue to move everything over to the new system in future updates.


1.0.2 (Build 5.7) Change List

New
  • ACK: 3 new animation sets for NPC’s
  • ACK: New Icon system for NPC’s (see above)
  • ACK: Added “Switch Behaviour: Attack” and “Switch Behaviour: Defend” actions to enemies
  • Added “On Killed” event to enemy spawners
  • You can now set your Level range for online games for players to be able to join

Changes/Improvements
  • Fixed Rotation Lock setting using old name in in-game Settings screen
  • Can no longer receive effects (fire.lightning, etc) for a second after respawning
  • Host can no longer move into an adventure while a party member is in the customise screen
  • Online game stat display no longer clears while refreshing - spinning icon appears instead
  • Converted Daily Rewards adventures to cycle every 8 hours
  • Will now only show Reward adventure notifications on world map when some Reward adventures actually available
  • Improved controller help in Character Creation UI in menu
  • New text validation system
  • Can no longer open online panel while in Game Over screen
  • We now update online character info when going back to the menu
  • Self Destruct in game now has an “Are You Sure” box to prevent accidentally using it
  • ACK: Dashboard will no longer show “No Published Adventures” if it can’t retrieve stats
  • ACK: Large inspector panels (Enemy, Trigger, NPC) will now attempt to correct themselves if they’re partially off-screen
  • ACK: Improved UI sizing for large comments and reports in dashboard
  • ACK: Enemies told to attack the player will now switch to their Attack behaviour if they were set to Defend
  • ACK: Pressure plates can now be rotated

Fixes
  • Fixed being able to click on Rewards and Leaderboards in Gallery while in Campaign mode
  • Fixed loot dropped in an online game not being scaled to your level (was scaling to host)
  • Fixed Eyes still following player when frozen or electrocuted (can still do damage though)
  • Fixed Ice Shield audio not respecting volume settings
  • Fixed player being able to get stuck in Dodge state permanently
  • Fixed Game Over being called incorrectly in split-screen when a player dies and the other player is alive and has 0 lives
  • Fixed controller soft lockout when kicking last player from game
  • Fixed p2 in splitscreen attacking in the wrong direction when p1 is using a mouse
  • Fixed ~ key blocking input for all players was using a controller
  • Fixed enemies not being able to climb up tiles with some props on them
  • ACK: Fixed a ton of controller help UI issues (thanks Karmik)
  • ACK: Fixed not being able to navigate past the second adventure in the dashboard after a reload
  • ACK: Fixed getting negative likes/neutrals/dislikes in creator dashboard stats display
  • ACK: Fixed a case where game could become unresponsive when connecting teleporters
  • ACK: Added Adventure Load Help for HIDE and DELETE buttons
  • ACK: Fixed not being able to navigate to “Load Previous” button with controller
  • ACK: Fixed not being able to navigate Adventure HIDE button with controller

1.0.2 (Build 5.8) Change List - 18th December 2014
  • Fixed some vase colliders being too big for their visual size
  • Reduced interaction radius on NPCs (including Characters, Books, Lecterns and Signs)
  • Fixed network loot drops being busted
  • Removed some newly added XInput dlls on WIndows that were causing problems for some people
  • Improved handling of being dropped from online server
  • Added a fallback to take the player back to the menu when disconnected from the server while in an adventure
  • Fixed Spawner On Killed event not working with Logic Blocks
  • Fixed Tab closing the loot shrine and opening the player inventory at the same time
  • Keys will now be awarded if they drop off the level (very rare occurrence)

10 comments Read more

December 10

Version 1.0.1, Build 5.5 - Daily Rewards!

Welcome to Version 1.0.1, Build 5.5 - Update #43!

This update has lots of goodies, changes and fixes, including stuff like our new experimental Mouse & KB controls, weapon damage balance tweaks, 2 handed weapon attack speed changes and better discoverability for new and unplayed adventures!


Daily Rewards System
With our launch, we’ve seen a HUGE amount of new creators join our ranks, adding almost 1000 new adventures in just under 6 days! New adventures is great for our community, but it dramatically added to an existing problem we’ve been trying to deal with for a while… new adventure discoverability.

After reading the forums for months and smacking our heads in frustration for all of you that put so much time and effort into making great content for the community, only to have tiny amounts of players ever find your adventures, we finally came up with what we think is a pretty awesome idea to START to deal with the issue - Daily Rewards.

Every day you will be presented with 6 of our least played and newest adventures, and you will be able to play them and earn 20% extra XP per kill and get an increased loot drop rate (more loot, better loot).

Every player gets the same 6 reward adventures each day, so creators could potentially see hundreds of new plays when their adventures are selected.

The deal only works once per reward adventure, so that means 6 opportunities per day to earn bonus rewards!

If you happen to have one of the 6 adventures on your map already, that’s ok, you’ll see a spinning yellow star on it letting you know it’s a daily, and you will still get the reward for playing it on that day.

We really think this new feature will go a long way towards getting new and unplayed adventures noticed and we are excited to hear what you all think once you have given it a go!


New “Experimental” Control Scheme
So we’ve take a lot of your feedback on Mouse and Keyboard gameplay, and we’re going to start experimenting with our input systems until we find something that works for everybody. For 1.0.1 we’ve added a new “Experimental” mouse Input system that you can find in the Settings->Game menu in your Home screen.

In this new mode, your mouse cursor is permanently hidden and you rotate your camera simply by moving the mouse left or right (no middle mouse clicking). You attack with the LMB as usual, but when you attack your direction is determined by your WSAD keyboard input. So if you’re not touching any keyboard movement inputs, you will attack forward from the camera, otherwise you’ll attack in the direction of your movement input.

It’s a bit hard to describe with text, but a good example of this control method are the Rocksteady’s Batman games. The main advantage of this system is that it makes camera movement incredibly easy, but by losing the mouse cursor you’re no longer able to click on UI (you’ll use KB - 1-4 for special attacks, [,] and [/] for potions, etc or whatever keys you’ve bound for them). We think this scheme has got potential, so please give it a try and let us know what you think on the forums!


Networking Changes & Problems
As many of you might have noticed or experienced, we’ve had some networking issues with both our server ping/selection system as well as some other connectivity issues.

One thing a few of you have reported is what looks like a lockup when joining, leaving or forced disconnection from a network game, and we think we tracked that down to a few corner cases where your character was removed from the network game and never re-added back in… No character, means no control of the game, so it looks like a lockup.

We think we have these fixed in this build, so we’d love to hear feedback from you all that did see these “lockups” to let us know if they are gone.

With regard to the server pings and connectivity, that’s a harder problem for us to solve and requires us to move to a newer version of our network library that is quite a bit different from what we have now, but we are committed to fixing these issues, so now that 1.0.1 is out, we plan on ripping our networking apart and upgrading our library and getting some test builds out to those of you that have been having problems and see if we can eliminate the issues.

We estimate we should be able to get some test builds ready by early next week and hopefully have 1.0.2 (network fixes) out by the end of next week.

We really appreciate your patience while we get this sorted out.


Attack speeds, balance and auto attack
We’ve made some considerable balance changes for 1.0.1, including speeding up the attack animations of several slower weapon types, as well as some significant stat changes for newly dropped weapons. Like when we were in Early Access stat balance changes will only affect newly dropped items, any items you’ve already collected will remain unchanged.

You can also now simply hold down the Primary Attack button when attacking to execute a combo, so you don’t need to button mash as much anymore - your mouse/controller will thank us!


1.0.1 (Build 5.5) Change List

New
  • New Reward system in Adventure Gallery
  • Adding server ping status display to online screen
  • Added new experimental mouse input system in Settings -> Game
  • Added a new Attack Speed item modifier
  • Added gallery search by Friends - FINALLY!
  • Added “Open Network UI” key and made it bindable

Changes/Improvements
  • Can now hold the Primary Attack button instead of having to tap it for each attack
  • Add keyboard shortcut UI on potion UI in-game
  • Potentially improved some physics clipping problems with some gate varieties
  • Increased collision box size on Swords and Axes - should improve hit detection
  • Increased damage of Tomes by 50%
  • Increased damage of newly dropped Hammers, Spears and Greatswords
  • Reduced damage of newly dropped swords by 5%
  • Increased Hammer attack speed animation speed by 40%
  • Increased Greatsword attack animation speed by 40%
  • Increased Hatchet attack animation speed by 30%
  • Increased Spear attack animation speed by 20%
  • Increased Wand attack animation speed by 30%
  • Improved wording of some text in the Gallery to make results clearer
  • No longer force Linux into Fullscreen on first play.
  • Force character save before joining or hosting an online game

Fixes
  • Fixed Rogue icon on split-screen drop-in UI reading “Coming Soon”
  • Fixed UI in Workshop upload process becoming unresponsive after rotating preview
  • Fixed state display on network player UI permanently reading Graveyard after a player looked at the Hero’s Graveyard
  • Fixed custom skins not displaying correctly on Female Fighter
  • Fixed case where game could become unresponsive after losing connection to a network game
  • Fixed rotation sensitivity not having any effect on camera while controlling a character (was only affecting ACK camera)
  • Fixed world map details sometimes appearing in home screen when opening Settings after Gallery was opened
  • Fixed inventory keyboard help not showing correct key when inventory key has been rebound
  • Fixed not being able to close the inventory with the inventory button in the Dragon Arena
  • ACK: Fixed some controller navigation issues on the enemy inspector UI
  • ACK: Fixed being unable to cancel out of finding an Event Receiver with a controller

25 comments Read more

Reviews

“Fight The Dragon has a pretty sweet deal going. Awesome custom content through the Adventure Creation Kit, a fun Hack'n Slash combat system, and a unique end-game goal of defeating an epic dragon boss.”
OnRPG

“Overall, Fight the Dragon has been a completely addictive experience and I’ve enjoyed my time with it greatly.”
Universal Gaming Reviews

“…we are having a ton of fun with the game!”
Epos & Chu | Lets Play Together

About This Game

Build, Explore, Battle & Loot in this GAUNTLET inspired USER CREATED hack’n slash

Create & share Adventures like a true Dungeon Master of old!





Fight The Dragon is a COMMUNITY CREATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other community members in our in-game Adventure Construction Kit (ACK).

It's DIABLO meets LITTLE BIG PLANET



RPG Gamer interview at PAX Prime 2014
https://www.youtube.com/watch?v=_2_ZCZhrStE
Our Latest Dev Let's Play 9 Video... 18th December 2014
http://steamcommunity.com/sharedfiles/filedetails/?id=357821583
See all of our Dev Let's Play videos here...
http://steamcommunity.com/app/250560/discussions/0/540743757658485898/

Players can play single player, local split-screen couch co-op (2 players) or online multiplayer (4 players) to complete 10-15 minute adventures in a non-linear order, which allows players to jump in for a quick fix or play multiple adventures over longer play sessions. Collect loot, level up, conquer enemies and become a master adventurer!

Become the ultimate Dungeon Master you always dreamed of being!




Fight The Dragon ships with a highly flexible in-game Adventure Construction Kit (ACK) that allows players to design, play and share their own adventures with other players on all platforms around the world.

The ACK (as is the gameplay) is designed to be as intuitive to use via a gamepad as it is via mouse and keyboard. Creators are able to sculpt and paint environments, place props, enemies, NPCs, Traps, checkpoints and other key game elements including hooking up basic logic systems for switches/gates and traps.

The Fight The Dragon community have already published over 1600 fantastic adventures, which means we have hundreds of hours of gameplay already created.

ACK FEATURES
  • Great assortment of Melee, Ranged and Mini-Boss Enemies
  • Large selection of textures to paint environments with
  • Static & Dynamic props including realtime lights, traps, bridges & more
  • Super intuitive editor allowing rapid design
  • In editor play testing at any time

Dragon Battle Arena




As heroes complete adventures and reach milestones, they earn tickets that allow them to go “Fight The Dragon” in the ultimate dragon battle arena.

Every player has their own dragon to fight, and each dragon has MEGA HP, so killing your dragon will require many encounters and a lot of skill. The damage you do to your dragon is persistent between play sessions, so collect as many tickets as you can and go battle it out! Each ticket grants the player 3 lives, but be warned, there are more ways to die in the dragon arena than just the dragon, so stay alert!

Key Game Features

  • In-Game Adventure Construction Kit – Create and share Adventures!
  • Over 100 hours of unique gameplay created by our community so far!
  • Action packed Hack-and-Slash Adventuring in your own creations
  • Female and Male versions of all of our classes
  • Local Drop-In Split-Screen Couch Co-Op
  • Up to 4 player online Co-Op (cross platform)
  • LAN server for local 4 player Co-Op
  • Intense Dragon Fights with special dragon loot
  • Full gamepad & Big Picture support

State Of the Game - FAQs


Game - Current State & FAQ
http://steamcommunity.com/app/250560/discussions/0/558751660786031250/

Adventure Construction Kit - Current State & FAQ
http://steamcommunity.com/app/250560/discussions/0/558751812695879447/

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP+
    • Processor: Intel i3+ or equivalent
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8800, Radeon HD35xx, Intel HD 4000+
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: Windows 7+
    • Processor: Intel i5+ or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia 560+ or equivalent
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: OSX 10.6+
    • Processor: Intel i3+
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8800, Radeon HD35xx, Intel HD 4000+
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: OSX 10.6+
    • Processor: Intel i5 or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia 560+ or equivalent
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: Ubuntu
    • Processor: Intel i3+ or equivalent
    • Memory: 1 GB RAM
    • Graphics: NVidia or ATI with latest drivers
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: Ubuntu
    • Processor: Intel i5+ or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia or ATI with latest drivers
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
Helpful customer reviews
12 of 13 people (92%) found this review helpful
135.3 hrs on record
Posted: December 17
Astranon's Rating of Fight The Dragon:
Gameplay (Is it fun?): 4/4
Visuals (Does it look good?): 4/4
Originality (Is it one of a kind?): 4/4
Playability (Is it free of errors and other issues?): 3/4
Overall Rating: 94% out of 100%

Astranon's Review of Fight the Dragon:
Fight The Dragon is an addictive Action RPG where the player chooses a class, customizes his or her character's appearance, and explores a map of random adventures. Some of these adventures are created by the developers. Others are created by the players themselves using an in-game editor. Your primary objective in this game is to collect loot in order to outfit your character with the best equipment while fighting to reach the highest level possible. If you think you're strong enough, you can spend a dragon scroll to fight the dragon itself in its own arena. Fight well to obtain special gear that can be found nowhere else in the game.

Gameplay in Fight The Dragon can be challenging but fun. Each class comes with its own unique abilities that can be unlocked once the player has gained a high enough level. Attributes (Strength, Defense, Luck, Endurance) can be adjusted using points obtained with each level. The difficulty of adventures in the game range from easy to extreme. The number of enemies, chests, and checkpoints (which are used to save progress and gain spare lives) all play a part in determining this. The enemies themselves can be one of three types: melee, ranged, or mini-boss. They may also spawn with special attributes that make them even tougher to defeat.

The editor in Fight The Dragon gives the game a creative aspect that will entertain players when they aren't busy playing adventures. It is not overly difficult to learn if you have tinkered with similar scenario editors in the past for games like Warcraft, Heroes of Might and Magic, or Age of Wonders. Each adventure you publish bears your name and records statistics, such as how many players gained a level while playing it. Other players can rate your adventures also, so it is important to pay attention to quality. No worries, however. Adventures can always be updated and republished if needed.

If you're a lover of both hack-n'-slash and creative games, Fight The Dragon will pull you right in. I recommend this game.

[Note: This review was written to help other gamers make an informed decision before purchasing. It is in no way intended as an attack on opposing viewpoints. You are welcome to agree or disagree with what I have written here. Either way, I hope you have enjoyed reading it. Thank you.]
Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
5.9 hrs on record
Posted: December 12
*Edited my earlier comments*

FtD is a blast to play but you have to pay attention to the details. If you want to select which user-created content you are going to play you have to right-click on the tiles to bring up the gallery. Pay close attention to adventure ratings as players are able to rate content higher or lower. Also, pay special attention to the easiness of adventures. I made the mistake of playing more difficult adventures which my character was not ready for. But I went back and chose correctly for my character and skills and was able to finish with minimal deaths. :)

FtD may require a few passes before you "get it". Once you do, it's a hoot to play. It's nice to be able to quickly run through an adventure.
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
4.8 hrs on record
Posted: December 16
Community Created Hack'n'Slash ARPG that is sure to deliver endless fun and adventure, epic battles, tons of loot whether played alone or with friends.
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
6.0 hrs on record
Posted: December 16
Great game and for its state in development only a few bugs were found but it was mainly tiny animation glitches that looked funny and this is a EARLY REVIEW OF THE GAME
The games concept is great like they said little big planet and diablo
Its diliverd well with a easy to use level creating system and online and offline missions made by community memebers now
it might sound awesome but there are still some bad or still in progress levels but then there are always those really cool origional levels and if you think a level needs work well you can leave comments for the creator to see or if the level is offenceve you can report if needed and of course there is a dislike and like and meh button
The game is great no lie its diliverd greatly and may need some work on the animation glitches but its still a great game
Now you can get a lot of loot not just a few but ALOT WAY TO MANY XD but you can turn it into donations which later on those donations can get you some sweet gear and lets get to the dragon its a boss really really strong but you can only solo the boss and cant fight it with your friends wait waaaat? theres a reason because everytime you damage the dragon it leaves it permenently because the dragon has a lot of HP and your suppose to fight him multiple times to acctualy kill him and trust me its gonna take a long time but for every 500 damage you do to the dragon you get rare gear that can only be used for a set amount of time but is a great boost I mainly donate them
The game itself is all dependant on community no lie and please please add fighting dragon online i know it probibly is not possible the way its currently coded
Graphics are cartoonish which i like it fits and sorta blocky and wait theres workshop mmmmmm You know what this means POTATO SUIT AWAY and creating your own armor or well skin as i may say for your hero then crying cause armor blocks it.
Then the replayability
come on come on its a community based RPG where the people make the levels i think we know the replayability
Now this is one of the few games that might leave early accses seeing how much they work on it and get progress done
and i am happy to auction a copy for myself because iv been looking at this game for a while and they hade made progress well if you look at it as a developer they made progress
So 8/10 great game hope its final realease happens and may the hack and slash gods be with you :D
Was this review helpful? Yes No
6 of 10 people (60%) found this review helpful
5.2 hrs on record
Posted: December 13
Cheaty Cheaty Bum Bum Big Bolloxs -Tsarsquatch 2014

But on a serious note, this is actually surprisingly good. Wasn't expected much from the screenshots, but worth a buy if on offer and have friends.

CocklaaCritic: 9/10
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
1.8 hrs on record
Posted: December 12
pretty fun and uniuqe game really needs to have a feature where you can add people to your friends list while their in game
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
1.4 hrs on record
Posted: December 20
This is a really fun game with a very simple dynamic. I have yet to take on any "create" work, but I plan on it in the future.
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1 of 1 people (100%) found this review helpful
3.2 hrs on record
Posted: December 20
this is definetly a good game. with the level editor it is possible to make the most interesting and unique stories. however, i would recommend to play with your friends if you would like to immerse or get to understand the story behind the player made levels, because when you group up with random players, they all seem to rush and ignore all the detail put into the levels.
10/10
i am considering to make a lot of interesting levels myself and definetly getting a nice spot in the top 100.
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1 of 1 people (100%) found this review helpful
25.8 hrs on record
Posted: December 20
It reminds me like Diablo 2.. You kill stuff, open chests and get items. You also get experience and your little "Main Menu House" gains new areas like a Loot Shrine and a Dragon Arena.. The loot shrine lets you "Donate" you gold plus unwanted items so (If you save up enough) you can claim an amazingly better item :D! It also has an adventure creator so you can make your own adventures and/or campaigns! It really is worth more than the price listed to be honest. It's a must own if you are into these types of games!
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2 of 3 people (67%) found this review helpful
1.5 hrs on record
Posted: December 12
Overall, a very fun game. I like the customization and ability to build an entire campaign rather than just a single adventure. I would like to see more options in most aspects, including classes and adventure creation.
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1 of 2 people (50%) found this review helpful
7.9 hrs on record
Posted: December 13
This game is really fun. An Rpg and Adventure Creator in one!

You gain exp and level up.
Find new equipment,
Use or trade that new equipment in for new items or bonuses.
Create your own adventures and campaigns.
The editor is straight forward to you and easy to learn, with a few slightly
harder things it lets you do that takes a bit more practice but not too much.
Can play multi-player.
4 different classes.
Can make or download your own clothing for cool looks.
Oh and ofcourse - Fight a dragon!
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1 of 2 people (50%) found this review helpful
23.2 hrs on record
Posted: December 13
Great as a solo game, and even better with friends. Hours of button mashing fun and laughs. Comes with a built in scenario builder to create your own adventure, or challenge your friends.
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1 of 2 people (50%) found this review helpful
93.3 hrs on record
Posted: December 14
A simple hack and slash with lots of loot. It's fun, easy to get into and you're always finding stronger and better gear. Best part of the game though is the map creator that gives you the tools to make your own maps and such. Maps are uploaded and everything you play is user generated by other players like yourself. I'v spent more time making levels than I have actually playing. It's a cheap game with infinite replay value!
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
51.9 hrs on record
Posted: December 14
This game has everything that I want in a game. A great adventuring platform and the ability to make great quests. A community driven game where many of the adventures are rated and have been played hundreds of times. This game is doing the adventure platform right. 9 out of 10.

I hope there is more coming =)
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1 of 2 people (50%) found this review helpful
4.3 hrs on record
Posted: December 14
This game is such a charm. It has a great concept, but when you actually try it out, that concept will become so much more then what you would think. It's amazing.
-Deep and user friendly editing tools, with detailed tutorials, and with lots of stuff already.
-Lovely art style and graphics.
-Surprisingly epic soundtrack, and the sound effects are superb.
-The gameplay is easy to get into and fun, can be challenging but it is ''mostly'' relaxing.
-Tasty loot!
- Build your very own detailed adventures!!
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2 of 4 people (50%) found this review helpful
40.3 hrs on record
Posted: December 17
I killed the dragon as a level 22 Black Rogue, may all bow before my greatness. I do believe I have yet been the lowest level to kill it.
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86 of 92 people (93%) found this review helpful
837.7 hrs on record
Posted: October 13
Early Access Review
I'm long overdue to post a review for this game. Why have I waited so long? Because I've been having so much fun playing and creating, I hardly use my spare time for anything else! I think it's an outstanding, highly entertaining game! The community-generated "adventures" make this game virtually unlimited in it's original gameplay content.

I should also add that I'm new to both the Hack & Slash and RPG genres...they just never appealed to me before. I bought this game because I think the devs are fantastic, having played both Cubemen and Cubemen 2, but I wasn't sure I would care for it that much. Boy, was I wrong to even think that! Now, I'm completely hooked and having a great time playing, interacting with the community in sharing/playing adventures, and in creating my own. The built in Adventure Construction Kit (ACK) is quite sophisticated yet easy to use. You can be building and publishing great-looking adventures in a fairly short amount of time.

So whether you're a seasoned pro in Hack n Slash and RPG games, or new to the genre as I was, I'm confident you're going to enjoy this game. If the current "Early Access" state is a concern for you, don't let it be. I would consider this a complete game...that just keeps getting better with each update, as cool new features are added on a regular basis.

Now it's time to go back and conquer more "worlds" as I add to the already 450+ hours I've got in this game! That in itself should tell you quite a bit about how I feel about Fight the Dragon.
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60 of 66 people (91%) found this review helpful
15.0 hrs on record
Posted: December 5
As dev of McDroid I can tell you that was they achieved here is amazing: integrating user generated levels into the game in such a seamless way, with well done facilities to thumb up and down, comment levels and make your own levels and publishing. I never made my own level in such a well designed tool and it was a blast. Seeing the number of people playing is addictive, akin to facebooking. The great thing about UG levels is the spectrum of game style is vast: from arcade to intricate RPG stories with fantastic ramp up in difficulty. The amount of level is enormous, the quality varies.

The main game loop is: hack, pick up worthy loot, sell the least valuable to get extra goodies, level up.
On top of that you attack a Dragon with a ginormous amount of HP, when you die, and you will die very often, you get kicked out of the arena and go back to the main game of leveling up, the HP is kept where it was.

This makes for a very addictive game.

Highly recommended.
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30 of 33 people (91%) found this review helpful
60.3 hrs on record
Posted: December 6
Fight the Dragon is a user-generated action RPG, which can be good or bad based on the community involved in making the content. If you're looking for good content, I recommend NOT looking at the highest rated content because they happen to be the most bland and generic of them all. It makes me wonder how exactly they became the top rated in the first place, while unique and creative maps go completely unnoticed. This is because of how the game streamlines new content; it does it very poorly. There is a "new content" tab but its clearly filled with "not new content" because of the amount of ratings each map has, as if they haven't updated the new content tab since alpha. You just have to hope that your map falls under the "local unplayed map" pool that seems to be randomly generated for each user, since that is the actual "new content" tab, but this tab seems to only have like 5-7 maps at a time. I published my map yesterday, and as of right now, only one person other than me has played it. This game prides itself for over-saturation of content, when in reality, it's the main downfall of this game. You really have to sift through a lot of crap to find a few gems, or just give up and make your own gems that only you will end up playing anyway.

Which brings me to why im recommending this game: The level editor.
If you like creating your own levels, but are completely stupid and impatient when it comes to using editors (like me), then I highly recommend this game, because not only is the editor extremely easy to use, its also very intricate. You can do practically anything with this level editor. Every interactable item or prop you can place has its own programmable event tab, which you can use to trigger events throughout your level. Events such as "When this monster dies, break down breakable wall" or "When player opens this chest, close X doors and spawn Y monsters in vicinity". There are so many things you can do with this level editor, that you will spend so many hours messing with it and thinking of creative ways to use it. The only problem I have with it is that there's not a huge selection of props, textures, and enemies.

Now you may be saying to yourself "That's great and all, but hows the gameplay?"
Well, the combat is a bit clunky and needs improvement... But LOOK AT HOW SHINY THIS LEVEL EDITOR IS!

In all seriousness though, if you like to create your own levels, but don't have the knowledge or patience to use a professional editor, then it is well worth the money. The game itself ain't half bad either, if you can deal with a few bad eggs.


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88 of 133 people (66%) found this review helpful
91.9 hrs on record
Posted: December 8
Great game, great premise, but one very huge flaw in its design. The game is based around player created adventures but lacks a fair implementation of advertising any new adventures.

Searching for adventures at first glaces seems to be very complex but after a while you you notice a poor design choice. Only the top 24 adventures will ever be displayed in a search, no matter how many tags you select. What does this mean? Only adventures with a high rating will ever be visible to other players to play, meaning, your new maps will never get a chance to be played unless someone searches for it by name. You can search for Easy, Medium, Hard, or Extreme adventures, but you will never see any adventures that are 25th+ place. Yeah there is a search for newly created adventures, but that category only shows adventures that haven't been played once. Once someone plays it, your adventure is now unsearchable. There is a category for weekly, monthly, and featured adventures but those will always display the same 24 adventures in the category, most of which are the same adventures. Since I have been playing, no new maps were added to featured (about 2 months). There is an option to play a random adventure, but that only selects an adventure you haven't played yet in one of the top 24 adventure categories, only playing a truly random map after those have been exhausted.
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