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Fight The Dragon is a USER CREATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other users in our in-game Adventure Construction Kit (ACK).
Release Date: Mar 27, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Adventurers Wanted!

You get access to Fight The Dragon in an early, unfinished but very playable state, where you can go adventuring in SP, Local Split-screen and online MP games as well as create, play and share your own adventures with other players.

This is your chance to get in early and help us shape the final features and content for Fight The Dragon.

Ongoing Development

Fight The Dragon development is in high gear and we are adding new features weekly, fixing bugs promptly and listening to our users feedback and using that to improve the game.

We have a long list of features and content we plan to add and here are just a few of them that are already in development...

- New character classes
- Customisable character skins and heads (including Steam Workshop)
- More enemies and more enemy behaviours
- More loot & weapons including ranged player weapons
- More content for the Adventure Construction Kit
- Procedural dungeon system for alternate gameplay mechanic
- Online PvP death-match arena (battle out your best characters)

A regularly updated current & planned feature list and FAQ can be found here...

Come join us on this awesome adventure and help us make Fight The Dragon the ultimate short form Hack'n Slash game!”
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Buy Fight The Dragon


Buy Fight The Dragon Two Pack

Includes two copies of the base game - Send the extra copy to your friends.


Buy Fight The Dragon Four Pack

Includes four copies of the base game - Send the extra copies to your friends.


Recent updates View all (28)

Alpha 4.4 - Update 24 - Desert Dreams!

August 19th, 2014

Welcome to Alpha 4.4 - Update 24!

This is a small update to fix a few outstanding bugs and issues before we leave for PAX/Holidays, so we might be a bit quieter than usual over the next couple of weeks. That said, because we can’t help ourselves, we’ve added some cool new content as well. Enjoy!

Auto-Jump system changes
We’ve been hearing all of your feedback on the jumping system and with that in mind, we’ve made a few changes. If your character can find a safe tile to jump to it will jump automatically (as before), but if you are at the edge of an adventure or in front of an extra long jump, you will now need to hold Sprint as you move off the edge to make your character jump.

This means that you should see the same behaviour as before when jumping between tiles, but your character will no longer jump automatically when on the edge of objects with nowhere to jump to.

More help for abilities
To help players understand their class abilities more thoroughly, we’ve added a few new help areas that explain each of the abilities. You can now access a detailed description of your character’s abilities via the Pause Menu, just click the button at the bottom of the menu to access it.

We’ve also added some condensed tooltips when hovering over the ability icons for mouse/keyboard players.

Community Adventure Montage Video
We’ve also put together a new video showcasing some of our Community Adventures - this will be shown at PAX Prime next week and we have also added it to our Steam Store page.

Alpha 4.4 Change List

  • New “Featured” category in the Adventure Gallery - Curated by us.
  • Added info for abilities in Pause Menu
  • Added tooltips to ability icons when hovered over with mouse
  • ACK: 10x new cactus props
  • ACK: 3x Palm Trees
  • ACK: New dark sand paint
  • ACK: New White crystals

  • Raised level cap to 50
  • Improved Jumping behaviour, must now hold Sprint to jump if there is no tile to jump to
  • Can now sprint in menu
  • Better looking weapon trails for melee weapons
  • Some weapon modifiers will now alter the trail of the weapon ( fire trail for weapons that set enemies on fire )
  • Increased loot drop rate in split-screen
  • “Press A/Space to start” message now flashes to grab your attention

  • Fixed character running while map was open (played footstep sound effects)
  • Fixed being able to delete all characters when using Controller
  • Fixed character not taking damage if they were frozen/shocked while dodging
  • Fixed zombies running mutators while “knocked out”
  • Fixed ragdoll heads flashing when the player character takes damage
  • Fixed ragdolls having helmet and hair visible at the same time ( ragdolls will now always just show hair )
  • Fixed being able to navigate down to rooms and friends in Online UI then no rooms or friends are listed
  • Fixed friends/rooms buttons on Online UI floating in wrong place

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Alpha 4.3 - Update 23 - Triggers Ahoy!

August 14th, 2014

Welcome to Alpha 4.3 - Update 23!

*NOTE: We have had to change some internal adventure values and this has caused online TimeOfDay and any new TimeCycle settings for *some* adventures to potentially get truncated.

This issue seems to have only affected about 600 adventures. The adventures still download and work fine, but the time of day the player experiences might be different to what the creators originally set.

We recommend all creators re-publish their adventures. Sorry for the inconvenience, but better we make this change now, than after we ship.

Ok, on to the good news...

Fight The Dragon 4.3 has some very cool new features, including two new enemy types, environmental triggers and a heap of bug fixes!

New enemy type: Ghost Knight
The Ghost Knight is a tough melee enemy that has a long reach with a powerful weapon.

The Ghost Knight in action:

They also explode into a heap of little armour pieces, which is awesome.

New enemy type: Frost Elemental
The Frost Elemental is a new ranged mini-boss that shoots dangerously accurate ice shards at players, as well as summoning Frost Mines around the player to do massive damage.

The Frost Elemental in action:

New ACK feature: Environmental Triggers
We’re really happy to be shipping the first section of our Trigger system in FTD 4.3, which allows creators to set up triggers in the world and make them change weather effects. This will finally allow creators to turn off effects when they go indoors, or change effects to suit the landscape.

A video showing the new Triggers in action:

We’ve also got some cool new content in the ACK:

Adventure & World Map Data Integrity Checks
We’ve spent a bit of time in this update adding a lot of checks and balances to our adventures and world maps system that allows for any detected missing data to be automatically re-downloaded for you in the background.

We’ve also added some traps to prevent you from trying to play adventures that are missing data and now show an alert box indicating the data is missing. Interestingly, this should technically never happen now as before you get to that stage, we should have already replaced missing data in the background :-)

Alpha 4.3 Change List

  • New Mini-Boss enemy: Frost Elemental
  • New Melee enemy: Ghost Knight
  • 4x new item modifiers for loot
  • ACK: New environmental trigger system
  • ACK: 2x new cauldron variants (Toxic & Soup)
  • ACK: Improved vine prop and added a new variant
  • ACK: 4x new drape colours

  • Increased number of character slots to 12
  • Changed Time Of Day speed selection to a slider, rather than SLOW/FAST
  • Added an indicator on the NPC dialogue HUD to indicate there is another dialogue stage
  • Players can now only open one dialogue with an NPC at the time, if you speak to another NPC while a dialogue is open it will be closed
  • Updated Frostbite Pass with more props and environmental triggers
  • Number popups now appear when successfully blocking with a shield
  • Can now cycle between which player is being observed when out of lives
  • ACK: Difficulty calculation now takes into account enemy difficulty setting

  • Fixed being able to climb on crystals
  • Fixed checkpoint UI appearing in front of Pause Menu
  • Fixed “Bloodlust” dragon ring completely restoring HP
  • Fixed bug where game would end in split -screen if both players died at the same time
  • FIxed some UI that was left on screen when quitting a split-screen game
  • FIxed game using a different set of save data when running Steam in offline mode (Note: Unfortunately any save data made while Steam was offline will be lost, sorry!)
  • ACK: Fixed enemy difficulty calculation not working on first enemy added
  • ACK: Fixed some situations where Time of Day changes would not be correctly saved

Alpha 4.3 - Patch 1 - 15th August 2014
  • Added 2x Ice style Bridges
  • Added “Are you sure” dialogue to donating Dragon Rings in Loot Shrine
  • Fixed “more dialogue” icon on NPC
  • Prevent exiting Loot Shrine when “Are you sure” dialogue is open

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About the Game

Build, Explore, Battle & Loot in this GAUNTLET inspired USER CREATED hack’n slash

Create & share Adventures like a true Dungeon Master of old!

Fight The Dragon is a USER CREATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other users in our in-game Adventure Construction Kit (ACK).

Our Latest Dev Let's Play 7 Video... 1st August 2014
See all of our Dev Let's Play videos here...

Players can play single player, local split-screen (2 players) or online multiplayer (4 players) to complete 10-15 minute adventures in a non-linear order, which allows players to jump in for a quick fix or play multiple adventures over longer play sessions. Collect loot, level up, conquer enemies and become a master adventurer!

Become the ultimate Dungeon Master you always dreamed of being!

Fight The Dragon ships with a highly flexible in-game Adventure Construction Kit (ACK) that allows players to design, play and share their own adventures with other players on all platforms around the world.

The ACK (as is the gameplay) is designed to be as intuitive to use via a gamepad as it is via mouse and keyboard. Creators are able to sculpt and paint environments, place props, enemies, NPCs, Traps, checkpoints and other key game elements including hooking up basic logic systems for switches/gates and traps.

The Fight The Dragon community have already published over 1600 fantastic adventures, which means we have hundreds of hours of gameplay already created.

  • Great assortment of Melee, Ranged and Mini-Boss Enemies
  • Large selection of textures to paint environments with
  • Static & Dynamic props including realtime lights, traps, bridges & more
  • Super intuitive editor allowing rapid design
  • In editor play testing at any time

Dragon Battle Arena

As heroes complete adventures and reach milestones, they earn tickets that allow them to go “Fight The Dragon” in the ultimate dragon battle arena.

Every player has their own dragon to fight, and each dragon has MEGA HP, so killing your dragon will require many encounters and a lot of skill. The damage you do to your dragon is persistent between play sessions, so collect as many tickets as you can and go battle it out! Each ticket grants the player 3 lives, but be warned, there are more ways to die in the dragon arena than just the dragon, so stay alert!

Key Game Features

  • In-Game Adventure Construction Kit – Create and share Adventures!
  • Over 100 hours of unique gameplay created by our community so far!
  • Action packed Hack-and-Slash Adventuring in your own creations
  • Female and Male versions of all of our classes
  • Local Drop-In Split-Screen Co-Op
  • Up to 4 player online Co-Op (cross platform)
  • LAN server for local 4 player Co-Op
  • Intense Dragon Fights with special dragon loot
  • Full gamepad support & Big Picture support

State Of the Game - FAQs

Game - Current State & FAQ

Adventure Construction Kit - Current State & FAQ

PC System Requirements

    • OS: Windows XP+
    • Processor: Intel i3+ or equivalent
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8000, Radeon HD3000, Intel HD 4000+
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • OS: Windows 7+
    • Processor: Intel i5+ or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia 560+ or equivalent
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space

Mac System Requirements

    • OS: OSX 10.6+
    • Processor: Intel i3+
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8000, Radeon HD3000, Intel HD 4000+
    • Hard Drive: 500 MB available space
    • OS: OSX 10.6+
    • Processor: Intel i5 or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia 560+ or equivalent
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space

Linux System Requirements

    • OS: Ubuntu
    • Processor: Intel i3+ or equivalent
    • Memory: 1 GB RAM
    • Graphics: NVidia only
    • Hard Drive: 500 MB available space
    • OS: Ubuntu
    • Processor: Intel i5+ or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia only
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
Helpful customer reviews
188 of 207 people (91%) found this review helpful
36 products in account
11 reviews
14.9 hrs on record
Early Access Review

Fight the Dragon is a hack and slash RPG that is clearly made by people who love the genre. It takes gameplay elements of games like Torchlight 2 and combines them with a level creation system that reminds me of a cross between Little Big Planet and Minecraft.

The game starts at your house where you can manage characters and access things like the level creator or user adventures. Once in the game you fight off monsters, find keys, and pull levers to reach the end. As you play your character gains levels, skills, and tons of loot. You will constantly be scouring the ground for helmets, armor, weapons, and more.

Damage is done with a primary weapon of choice, a heavy attack, or class specific skills.
All skills and items carry over between levels and every adventure scales with you so whether you play a an adventure for the first time at level one or replay it at level 5, it’s still fun and challenging.

The level editor or "Adventure Construction Kit", feels like a 3d modeling program and is simple yet deceptively powerful. You can place monsters, traps, treasure, and sculpt the landscape as you see fit.

I loved this game and can’t wait for more.
Posted: March 27th, 2014
Was this review helpful? Yes No
60 of 65 people (92%) found this review helpful
1,180 products in account
33 reviews
243.1 hrs on record
Early Access Review
With the help of a robust, user-friendly adventure map creation tool and an already very active and tight-nit community, Fight the Dragon is an incredibly addictive social interaction unlike anything I've seen on Early Access.. or Steam in general for that matter.

Even in it's earliest form it already has a massive set of tools allowing anyone of virtually any skill level to create whatever is in their head from dark mines to open snowing forests, the variety here presented only in it's first week is enough to give every aspiring map creator the ability to conjure up something totally unique and special from one another. And this isn't taking into account the almost weekly updates the game will be receiving, already one in it's first week adding two entirely new sections of props to diversify your creations with. In short, map making is extremely addictive, often time consuming, and in the end EXTREMELY rewarding.

The gameplay itself is very fun and straightforward, almost arcade-y in a Gauntlet sort of way moreso than how modern grindy ARPGs of today play. There's already a great loot system in place that scales to your level (max 30 currently), with legendary and rare items to find that give you additional stat boosts and sometimes elemental attacks. The adventures themselves are all user-generated (outside of a small handful of high-quality maps created by the develepor to show off what you can make), which is awesome for both the person exploring levels and the people creating maps, because everyone gets a fair chance at having what they made getting played. There is one other mode, a really cool concept which the game gets it's name from where you fight a dragon in an arena with a ridiculous amount of health (millions). Killing the dragon in one, or even dozens of tries is impossible so you'll have to earn Dragon Tickets by completing Adventure maps created by the community in order to keep chipping away at it's health. There are currently no end-game rewards for the dragon that I know of (to be honest, it's so tough I don't think it's even been beaten by more than a few people yet) but it already has a leaderboard to rank you against other players based on damage done. I can't wait to see where this mode goes.

These are only the basics really, the game has so much to do already and there's a lot more to come. If you're at all interested in creating worlds or playing other peoples' then check this out and come by the community hub, the community is very active and the developer is amazingly responsive to feedback and questions!
Posted: April 2nd, 2014
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81 of 105 people (77%) found this review helpful
200 products in account
4 reviews
19.1 hrs on record
Early Access Review
Updated my review.
Now after 16 Days of playing this i make a first review-update. As you can see in my profile i usually dont write much reviews but this game is a exception.

The devs are pushing updates nearly every day. And every update brings new stuff for the players, like Items, new gameplay mecanics and so on. There also seems to be a community who making maps already, I played a couple of very well made usermaps.

The gameplay, to be more specific, is a classic dungeon crawler. You have your hero, fight your way through the (usermade) adventures and get loot for that. The enemys stay dangerous so you will not reach the point when you can rush then levels without getting in trouble. Even with a nice shiny suit of armor a big troll can kill you with one or two hits. (Oh i really hate these trolls ;))
For every adventure you finish you will get a access to the dragon arena, where you can fight a gigantic (i`m sure you know whats coming) Dragon! The dragon dont regenerate his health between the battles, so you can fight him between your adventures.
The controlls work pretty solid, the graphics are lovely, and thanks to the usermade levels you will have an unique adventure every time you play the game.

Ans that`s pretty much what it`s all about for me in this game. Having an new adventure every time i play.

I dosent publish my own adventures for now, but im working on it. The editor works fine and making maps is pretty easy. With that editor you can create maps with exact the same features as the developer does. So theres no difference between user maps and developer maps except what the person behind the map-editor does.

Well invested money for me, one of the best games i have in my steam library.

A very nice game. Lots of loot, traps and enemys. And (thank devs!) it`s not one of these to fast, to colourfull game that makes you headaches. It`s a very fun game and a nice mix of building you dungeon and explore others.

This game is what i thought or hoped to get when i installed "The quest for mighty loot".

I highly recommend this great game and looking forward for the next updates.
Posted: February 27th, 2014
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48 of 65 people (74%) found this review helpful
552 products in account
1 review
97.9 hrs on record
Early Access Review
Playing that game since the first Private Alpha build and I sure don't regret to have bought it!

The idea of the game is really nice, a fast play Hack'n'Slash game for small to long play sessions. The look/style of the game and the characters look to be unique. (It also look like a bit "Lego" style) The gameplay is really interesting as simple, just attack monsters, find look, solves puzzles, fight tougth bosses, find more loot, upgrade your character, etc... Then the dragon fight is also really nice as it is hard and fun at the same time (and also really long, since you have to do it in multiple sessions) Still the game need to be balanced right now, but it sure is only in Alpha too! (So I don't pay attention to this)

The Adventure Construction Kit is the main thing that made me buy the game, it is really what I always have dream to see in a RPG/Hack'n'Slash game: Being able to build your own levels/adventures in a simple easy way! As time goes the number of stuff we can use in the ACK is getting bigger and bigger and this just help to give more ideas!

The co-op drop-in/drop-out work really nicely and it's always fun to be able to play with a friend in the same room! The online mode is also really nice so you can also play with your friends but also with other people around the world!

So in general you play levels made by the dev or other people, get loot, upgrade your character and get Dragon Scrolls to fight the dragon AND/OR also create levels how you always have dreamed or let your imagination free.

I really recommend this awesome game and I can't wait for more updates!
(Mostly for more props, the character customisation, more classes, more enemies and more loot!)

Thanks 3 Sprockets for this game!

(Note: Sorry for my english, usualy speak French, but wanted to make an english review)
Posted: February 27th, 2014
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40 of 53 people (75%) found this review helpful
195 products in account
15 reviews
117.8 hrs on record
Early Access Review
Fight the Dragon is a micro ARPG with an action-figure aesthetic and a full-featured level creator dubbed the Adventure Construction Kit. From the clean and minimal UI to the condensed gameplay loop, Fight the Dragon provides a surprisingly rewarding experience in an adorable and cleverly-shrunken package. Think 10-minute-Torchlight II; heaps of random loot, simple character progression, and tight hack 'n' slash combat. 3 Sprockets has taken the the staples of a genre it clearly adores and compressed them into a shining little diamond.
Posted: March 22nd, 2014
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