A COMMUNITY CREATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other community members in our in-game Adventure Construction Kit - It's DIABLO meets LITTLE BIG PLANET!
User reviews: Very Positive (710 reviews)
Release Date: Dec 4, 2014

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Recommended By Curators

"A Diablo style hack n slash RPG, with a ton customization. Build dungeons, collect loot, and level up your hero so you can finally "Fight the Dragon!""

Recent updates View all (53)

April 22

Version 1.0.9, Build 8.0 - Overlapping Overlaps!

Welcome to Version 1.0.9, Build 8.0

1.0.9 is a pretty minor update to deal with some issues we’ve seen crop up over the past few weeks, although we’ve also thrown in some cool new stuff we think you’ll all enjoy!

Overlapping triggers in ACK
We’ve removed the restriction on overlapping Triggers and Blockers in the ACK. This means you can now overlap Triggers with Blockers, as well as overlap Triggers with Triggers and Blockers with Blockers.

New TAG - Non-English
You can no now tag any non-english adventures you find with this tag, and use it to exclude non-english adventures.

While we don’t discourage players from creating adventures in their native language, the vast majority of our players have English as their first or second language and we encourage players to use English for text content in their adventures and campaigns.

1.0.9 (Build 8.0) Change List
New
  • Tag display in gallery now scrolls and has Select All/Clear All buttons
  • Added a new Non-English tag
  • ACK: Sliding bookshelves now have Open and Close commands
  • ACK: Added “On Opened” and “On Closed” events to sliding bookshelves
  • ACK: Dirt decals can now be toggled on/off via events

Changes/Improvements
  • Improved resolution/fullscreen switching
  • Improved rendering performance on Linux
  • ACK: Triggers/blockers can now overlap!!!!!

Fixes
  • Fixed UI being misaligned with screen when switching from windowed to full-screen without a resolution change
  • Fixed buttons on Comment UI not displaying correctly when using a controller
  • Fixed enemies teleporting to inaccessible places when they have a teleporter mutator
  • Fixed case where keys could get stuck in ground and unable to be picked up
  • Fixed some UI elements in adventure info on map screen sometimes misaligning
  • Fixed some irregularities with enemy pathfinding and bridges
  • Fixed “Ring of Duplication” not deducting mana correctly for some classes
  • Fixed second player drop-in message displaying when player 1 was in their World Map
  • Fixed scaled enemies not reacting to the player correctly
  • Fixed some OpenGL crashes on OSX and Linux
  • Fixed broken adventure load process when trying to add an already blocked adventure to your world map
  • ACK: Fixed a few minor issues on the Campaign dashboard UI
  • ACK: Fixed issue where changing sculpt increment with controller would cause the selected tile to be raised
  • ACK: Fixed several irregularities with Logic Block firing in online multiplayer games
  • ACK: Fixed “Fire Once” events not functioning correctly in online multiplayer games
  • ACK: Fixed trigger UI not updating correctly when moving between adjacent tiles that have triggers on them

Known Issues
  • Steam Overlay makes loading graphics disappear on OSX 10.10.x builds :(
  • Resolution switching on OSX sometimes leaves you with a black window/screen

1.0.9 (Build 8.1) Change List - April 24th, 2015
  • Fixed Logic Block event firing issue introduced in last update
  • Fixed controller only input issue on ACK publish warning screen if (B) was pushed

6 comments Read more

April 12

Patches Galore!

Just a heads up for anyone that doesn't visit the Forums much... though we haven't pushed any major updates our for a few weeks, we have been hard at work pushing lots of minor patches out with small features and lots of fixes.

If you don't already know, we run a full change list in the Steam forums right here...


Until next time,

Viva La Dragon!


3 comments Read more

Reviews

“Fight The Dragon has a pretty sweet deal going. Awesome custom content through the Adventure Creation Kit, a fun Hack'n Slash combat system, and a unique end-game goal of defeating an epic dragon boss.”
OnRPG

“Overall, Fight the Dragon has been a completely addictive experience and I’ve enjoyed my time with it greatly.”
Universal Gaming Reviews

“…we are having a ton of fun with the game!”
Epos & Chu | Lets Play Together

About This Game

Build, Explore, Battle & Loot in this GAUNTLET inspired USER CREATED hack’n slash

Create & share Adventures like a true Dungeon Master of old!





Fight The Dragon is a COMMUNITY CREATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other community members in our in-game Adventure Construction Kit (ACK).

It's DIABLO meets LITTLE BIG PLANET



RPG Gamer interview at PAX Prime 2014
https://www.youtube.com/watch?v=_2_ZCZhrStE
Our Latest Dev Let's Play 9 Video... 18th December 2014
http://steamcommunity.com/sharedfiles/filedetails/?id=357821583
See all of our Dev Let's Play videos here...
http://steamcommunity.com/app/250560/discussions/0/540743757658485898/

Players can play single player, local split-screen couch co-op (2 players) or online multiplayer (4 players) to complete 10-15 minute adventures in a non-linear order, which allows players to jump in for a quick fix or play multiple adventures over longer play sessions. Collect loot, level up, conquer enemies and become a master adventurer!

Become the ultimate Dungeon Master you always dreamed of being!




Fight The Dragon ships with a highly flexible in-game Adventure Construction Kit (ACK) that allows players to design, play and share their own adventures with other players on all platforms around the world.

The ACK (as is the gameplay) is designed to be as intuitive to use via a gamepad as it is via mouse and keyboard. Creators are able to sculpt and paint environments, place props, enemies, NPCs, Traps, checkpoints and other key game elements including hooking up basic logic systems for switches/gates and traps.

The Fight The Dragon community have already published over 1600 fantastic adventures, which means we have hundreds of hours of gameplay already created.

ACK FEATURES
  • Great assortment of Melee, Ranged and Mini-Boss Enemies
  • Large selection of textures to paint environments with
  • Static & Dynamic props including realtime lights, traps, bridges & more
  • Super intuitive editor allowing rapid design
  • In editor play testing at any time

Dragon Battle Arena




As heroes complete adventures and reach milestones, they earn tickets that allow them to go “Fight The Dragon” in the ultimate dragon battle arena.

Every player has their own dragon to fight, and each dragon has MEGA HP, so killing your dragon will require many encounters and a lot of skill. The damage you do to your dragon is persistent between play sessions, so collect as many tickets as you can and go battle it out! Each ticket grants the player 3 lives, but be warned, there are more ways to die in the dragon arena than just the dragon, so stay alert!

Key Game Features

  • In-Game Adventure Construction Kit – Create and share Adventures!
  • Over 100 hours of unique gameplay created by our community so far!
  • Action packed Hack-and-Slash Adventuring in your own creations
  • Female and Male versions of all of our classes
  • Local Drop-In Split-Screen Couch Co-Op
  • Up to 4 player online Co-Op (cross platform)
  • LAN server for local 4 player Co-Op
  • Intense Dragon Fights with special dragon loot
  • Full gamepad & Big Picture support

State Of the Game - FAQs


Game - Current State & FAQ
http://steamcommunity.com/app/250560/discussions/0/558751660786031250/

Adventure Construction Kit - Current State & FAQ
http://steamcommunity.com/app/250560/discussions/0/558751812695879447/

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP+
    • Processor: Intel i3+ or equivalent
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8800, Radeon HD35xx, Intel HD 4000+
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Additional Notes: Requires an Xinput compatible gamepad
    Recommended:
    • OS: Windows 7+
    • Processor: Intel i5+ or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia 560+ or equivalent
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Additional Notes: Requires an Xinput compatible gamepad
    Minimum:
    • OS: OSX 10.6+
    • Processor: Intel i3+
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8800, Radeon HD35xx, Intel HD 4000+
    • Hard Drive: 500 MB available space
    • Additional Notes: Supports XB360 and PS3 controllers
    Recommended:
    • OS: OSX 10.6+
    • Processor: Intel i5 or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia 560+ or equivalent
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Additional Notes: Supports XB360 and PS3 controllers
    Minimum:
    • OS: Ubuntu
    • Processor: Intel i3+ or equivalent
    • Memory: 1 GB RAM
    • Graphics: NVidia or ATI with latest drivers
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: Ubuntu
    • Processor: Intel i5+ or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia or ATI with latest drivers
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
Helpful customer reviews
82 of 92 people (89%) found this review helpful
2 people found this review funny
15.0 hrs on record
Posted: December 5, 2014
Pre-Release Review
As dev of McDroid I can tell you that was they achieved here is amazing: integrating user generated levels into the game in such a seamless way, with well done facilities to thumb up and down, comment levels and make your own levels and publishing. I never made my own level in such a well designed tool and it was a blast. Seeing the number of people playing is addictive, akin to facebooking. The great thing about UG levels is the spectrum of game style is vast: from arcade to intricate RPG stories with fantastic ramp up in difficulty. The amount of level is enormous, the quality varies.

The main game loop is: hack, pick up worthy loot, sell the least valuable to get extra goodies, level up.
On top of that you attack a Dragon with a ginormous amount of HP, when you die, and you will die very often, you get kicked out of the arena and go back to the main game of leveling up, the HP is kept where it was.

This makes for a very addictive game.

Highly recommended.
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242 of 326 people (74%) found this review helpful
2 people found this review funny
92.0 hrs on record
Posted: December 8, 2014
Great game, great premise, but one very huge flaw in its design. The game is based around player created adventures but lacks a fair implementation of advertising any new adventures.

Searching for adventures at first glaces seems to be very complex but after a while you you notice a poor design choice. Only the top 24 adventures will ever be displayed in a search, no matter how many tags you select. What does this mean? Only adventures with a high rating will ever be visible to other players to play, meaning, your new maps will never get a chance to be played unless someone searches for it by name. You can search for Easy, Medium, Hard, or Extreme adventures, but you will never see any adventures that are 25th+ place. Yeah there is a search for newly created adventures, but that category only shows adventures that haven't been played once. Once someone plays it, your adventure is now unsearchable. There is a category for weekly, monthly, and featured adventures but those will always display the same 24 adventures in the category, most of which are the same adventures. Since I have been playing, no new maps were added to featured (about 2 months). There is an option to play a random adventure, but that only selects an adventure you haven't played yet in one of the top 24 adventure categories, only playing a truly random map after those have been exhausted.
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67 of 73 people (92%) found this review helpful
1 person found this review funny
14.7 hrs on record
Posted: December 22, 2014
Fight The Dragon is a simple, community-driven dungeon crawler for up to 4 players, populated with maps designed by the players themselves. There are twelve customizable character slots, and four classes to choose from, each with different weapon proficiencies and four unique abilities: the fighter, the rogue, the ice wizard, and the pyromancer. If you've played a fantasy-themed game before, those classes shouldn't be unfamiliar. The playstyles are all a tad different, but early on, it becomes quite apparent that ranged combatants are considerably easier to play, and arguably more effective as well.

The look of the game is a bit classic. It isn't voxel, and it has smooth textures, but the shapes of the in-game models look quite crude in a few cases. Controls are fairly simple, and the mechanics of the game will come naturally to anyone who is familiar with the genre. The gameplay itself is smooth, if a tad unbalanced; it's rather easy for a map designer to make an area too difficult, whether intentionally or not, by saturating it heavily with certain, more powerful monsters. A good example is a trio of enemy pyromancers- they deal so much damage in such a short time that they will instantly kill you with fireballs and pillars of flame if you stand still for more than a thoughtful moment. Loot appears rather frequently, so it isn't too difficult to find a decent set of gear that compliments how you choose to play. A feature called the 'Loot Shrine' acts as an alternative to the typical store you'd find in the 'safe zone' of a dungeon-crawling RPG. Rather than buying and selling items, the game allows you to 'donate' all of your gold and unwanted gear for a chance at progressively better loot- the more you donate, the better the rewards, which come in the form of rare armor and weapons, extra stat points, increased inventory space, or other miscellaneous character upgrades. Although the game offers you three choices (typically one item and two 'other'), the choices are completely randomized, so you may end up finding some unattractive offers when you decide to cash out. I find this feature to be a refreshing change from the norm, and i've abused it quite a lot in my own time playing.

The gimmicks that make FtD stand out from similar titles are it's trademark Adventure Creation Kit, and the titled battle against the Dragon. The Adventure Creation Kit(ACK) allows a player to construct a dungeon, then play in it against his own creation, or upload it to the server to share with friends or the community as a whole. The ACK is very user-friendly, and it's fun to play with. The design options that it gives you allow you to make maps of all sizes, or even chain multiple dungeons together to create a full campaign with multiple levels. The designer truly allows for an impressive amount of customization and creativity.
Fighting the Dragon, as many would assume from the title, is an integral part of the game. At any time, provided your character has recieved a Dragon Scroll by completing a dungeon, you may challenge the dragon arena. The Dragon itself is extremely strong; with a massive, constant HP pool and tons of damage output, he's an extremely tough opponent, only killable with determination and lots of patience (and Dragon Scrolls). Each scroll you use gives you three lives to deal as much damage as possible to the Dragon, before inevitably getting massacred and sent packing back into the player-made dungeons. Fortunately, the Dragon's health bar is consistent through attempts, so the damage you deal in each battle will carry over to the next time. Each time you reach a certain point of progress(by consistently putting tiny dents in his health), you will get a shiny red piece of Dragon loot that has a very special effect, but will disappear after you've used it for a certain time. I find that these two features really do make the game a special one, and it allows the player to take a much-needed break from the constant loot grind.

Overall, the game is put together well, and only suffers from a few minor bugs and glitches. The biggest issue I have with the game is a lack of balance and character development; aside from getting a new ability at level 5, 10, 15, etc., your gear makes your character what it is, and there is very little variance between two characters of the same class. Ranged weapons and kiting tactics seem to be the way to go most of the time, especially when the difficulty ramps up so quickly in most cases. The enemies deal a legitimately high amount of damage per attack, and some fights can cost the players a few lives before they can get a grasp on the situation. Aside from those few complaints, however, this is a gem of a game, would recommend to fans of the genre and RPGs in general.

Appearance: 3.5/5, basic textures, mostly attractive, sounds get repetitive and could have more variety.
Controls: 4.5/5, easy to pick up and play, mechanics aren't too hard, everything works how it should.
Gameplay: 4/5, bugs are few and far between, the ACK is fun, character building could use more options.
Replayability: 4/5, the ACK keeps the game fresh, but enemies get a bit repetitive.
Overall: 4/5, a good, solid dungeon crawler with some fun gimmicks and extra tools to make the game unique.
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38 of 44 people (86%) found this review helpful
62.5 hrs on record
Posted: December 6, 2014
Fight the Dragon is a user-generated action RPG, which can be good or bad based on the community involved in making the content. If you're looking for good content, I recommend NOT looking at the highest rated content because they happen to be the most bland and generic of them all. It makes me wonder how exactly they became the top rated in the first place, while unique and creative maps go completely unnoticed. This is because of how the game streamlines new content; it does it very poorly. There is a "new content" tab but its clearly filled with "not new content" because of the amount of ratings each map has, as if they haven't updated the new content tab since alpha. You just have to hope that your map falls under the "local unplayed map" pool that seems to be randomly generated for each user, since that is the actual "new content" tab, but this tab seems to only have like 5-7 maps at a time. I published my map yesterday, and as of right now, only one person other than me has played it. This game prides itself for over-saturation of content, when in reality, it's the main downfall of this game. You really have to sift through a lot of crap to find a few gems, or just give up and make your own gems that only you will end up playing anyway.

Which brings me to why im recommending this game: The level editor.
If you like creating your own levels, but are completely stupid and impatient when it comes to using editors (like me), then I highly recommend this game, because not only is the editor extremely easy to use, its also very intricate. You can do practically anything with this level editor. Every interactable item or prop you can place has its own programmable event tab, which you can use to trigger events throughout your level. Events such as "When this monster dies, break down breakable wall" or "When player opens this chest, close X doors and spawn Y monsters in vicinity". There are so many things you can do with this level editor, that you will spend so many hours messing with it and thinking of creative ways to use it. The only problem I have with it is that there's not a huge selection of props, textures, and enemies.

Now you may be saying to yourself "That's great and all, but hows the gameplay?"
Well, the combat is a bit clunky and needs improvement... But LOOK AT HOW SHINY THIS LEVEL EDITOR IS!

In all seriousness though, if you like to create your own levels, but don't have the knowledge or patience to use a professional editor, then it is well worth the money. The game itself ain't half bad either, if you can deal with a few bad eggs.


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76 of 115 people (66%) found this review helpful
3.2 hrs on record
Posted: December 7, 2014
I really want to like this game. An instance-based multiplayer hack and slash with a built-in level editor and distributor is a great idea. That aspect of this game is done quite well. Unfortunately as of right now, the rest of the game itself is not. Character stats and mechanics aren't explained, and there is almost no depth to character development. Itemization is poor. Combat doesn't flow particularly well. Controls are iffy. The net result is a treadmill game with no story and no interesting rewards.
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29 of 37 people (78%) found this review helpful
1 person found this review funny
70.0 hrs on record
Posted: December 4, 2014
Ran from the minotaur and stopped to heal. He charged so far and so fast that it knocked me off of a cliff and I died - with full health.

This is a fun little game that gives you thousands of hand-made mini-adventures to play and plenty of epic moments of near-death dungeoneering experiences.

Only got 30 minutes? Perfect, because these adventures can be done in 10-20 minutes. The adventures have varying difficulties, so you can find a comfortable level and go have some fun.

Got more time? Give some of the campaigns a go - they have 3-5 linked adventures in each campaign.

Feeling creative? It has an easy to use level editor and you can participate in the community by creating and publishing your own level.

Highest recommendations! Give it a try!
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27 of 34 people (79%) found this review helpful
44.2 hrs on record
Posted: December 7, 2014
Fantastic game. Been looking for something like this for a long time. It's a hack and slash, but you can also go (ice or fire) mage or rogue (range or daggers). Maps are made by users and are of very good quality usually. There's a rating system, so it should get better over time.

When you have played enough dungeons, collected good gear and leveled up enough you can face the dragon which is kind of the end game. But the dungeons are a lot of fun, so I don't really care too much about that dragon xD

Compared to other dungeon crawlers rpg's this is a bit more casual. You get a certain amount of lives to complete a dungeon and if you fail you only lose what you collected in that specific dungeon. No permadeath. So it's not one of those 5 minute RPG's. And even the 'extreme' dungeons are very doable and I'm not very experienced in this genre. Good gear can help a lot though and sometimes it takes a little luck to get the stuff you want, but it´s never too hard to come by.

But you should know that It's a bit unpolished. It's been in Early Access and my personal opinion is that it should have stayed there for a while. But I'm a bit of a perfectionist and Steam isn't when it comes to Early Access. Check out my first comment to see some more info about what´s not done yet.

It's not that it's hard to play, it's just awkward at times and it takes hours to get used to the quirks. Even though I find bugs every time I play i´ve not found anything game breaking. So even though it´s rough around the edges in my opinion it is very playable. After 7 hours of playing I actually hardly notice those quirks.

So I hope this won't keep you from buying the game. Again it's a ♥♥♥♥♥♥♥♥ of fun and very playable I just want to warn you to prevent possible frustration caused by finding out this game is not as far in development as you might expect.

(Oh yeah, one more thing. I'm pretty sure they didn't realise that they put nVidia 8000 in the system requirements. This suggests that an old 8300 should run the game fine, but I strongly recommend getting something better. I guess most pc's have better GPU's then that, but I thought I'd point it out to be sure. I've made them aware of this, but they might have missed this. They are usually very active on the forums though.)

(And anóther thing. The Xbox 360 controller is supported, but you can't properly aim anymore. Also you can't strafe. Playing with a controller is like playing Hammerwatch. Run away, turn around with same stick thén you can shoot the monsters that are chasing you. This isn't very hard it's just extremely awkward. And no strafing? Come on!)
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29 of 39 people (74%) found this review helpful
25.1 hrs on record
Posted: December 9, 2014
Much better tho similar to mighty quest for epic loot. Realy cool adventure and campaign designer. Simple enough for my 8 year old to work with but good enough for me to make some cool adventures. For the price its a steal.
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31 of 44 people (70%) found this review helpful
3.5 hrs on record
Posted: December 4, 2014
Little Big Planet, 3D DOT HERO, Zelda, Diablo had a baby.

And this is the result.
You literally choose your own adventure. You can create your own adventure.
To the lot of content 3sprockets provide, there's custom made ones.

It knows how to deal with the useless junk you get in "hack&slash " games!
It has a "test your might" mode where you benchmark your pro hero with pro gear against the dragon!

An amazing game you can spend a lot of time, creating your own campaigns (or recreating other games ones! Just avoid Copyright issues!)... or playing them.

There's content for every difficulty you can imagine. There are puzzle levels. Endurance levels. Epic campaign "from peasant to king" levels.

The only "minus" side would be that it could feel a bit slow in movement or action.
That's fine, it's not diablo 3 frantic clicking. But its still realtime!

Would recommend a lot
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56 of 90 people (62%) found this review helpful
2.8 hrs on record
Posted: December 26, 2014
Disclaimer: I'm not terribly far into the game, nor do I love ARPGs as a genre. I was gifted this game by a friend so we'd have a game to play as a group, and as a result my experience is solely low-levels with 4 players. If we delve further into it and my opinion changes, I'll modify this review to reflect it.


This game has a lot going for it. It has a bunch of small features that really improve the quality of life of the game, things I would have loved to see in other ARPGs. The amount of content being created for the game is awesome to see, and the loot system is pretty well done. That being said, I can't help but feel they really dropped the ball on combat and movement.

Pros:
The loot system in the game is fairly well done. Judging by a few of the items I saw, some late game items will modify playstyles significantly enough to justify tags such as legendary. I love that you have a reason to pick up all your trash. The loot alter is a fantastic way to deal with that, although I'm not sure what else gold is used for, and as a result it feels tacked on as a system for getting trash loot without actually picking it up. It's certainly convenient but feels underwhelming as a whole. I'm not sure how I feel about Dragon Rings, but it's not a bad idea per se.

One of the best features of this game is the fact that the community creates content. To be honest not a ton of it wowed me, but there was quite a bit of it that was well done and as a result each run felt much better than a standard randomly generated run would.


Cons:
The game features an incredibly simplified combat system that gets repetitive, fast. It's not an issue by itself, but when coupled by the sliding, non-grounded movement the game just feels very poorly made from a design standpoint. It makes the game feel a bit fast and frantic, with almost no tactics involved. When you throw in a few more players it becomes awful trying to navigate through small areas due to player collision, which simply does not work in a game like this in my opinion. I can only assume most dungeons are designed for one player.

On a similar note, the game's difficulty does not scale well at all in 4 player groups. We were picking "extreme" difficulty missions every time and I don't think any of us ever took much damage. The only deaths we had were when we had to commit suicide because we jumped into a part of a dungeon we weren't suppose to be at yet and couldn't progress, or we knocked each other off of terrain from collision due to latency issues. It also doesn't seem like there's a lot of actual content in world building. Perhaps some content is level-gated, but we were seeing the exact same sets of environments, enemies, traps, and levers the entire time. If the community is able to bring in new art assets to worlds, this will likely be a non-issue, but the core game feels lacking in diversity.

Despite the name "Fight the Dragon" along with a tag for mutliplayer, you cannot fight the dragon with friends. It's just your standard ARPG run around getting loot game with no real bosses (at least that we've run into), which gets a bit boring. (to me at least, some people love that as a core)



tl;dr - Fight the Dragon has a great core idea, and I'm sure a ton of people will love it. I just can't help but feel the simplicity of the combat system mixed with the weird floating/gliding movement is holding it back from being an actual great game.
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23 of 32 people (72%) found this review helpful
2 people found this review funny
132.8 hrs on record
Posted: January 7
You know, telling your friends that you will go now and fight the dragon is not really advisable ;)
Anyway, the game is really fun hehe

Honestly i was really angry at the beginning, not knowing that some stuff is really hard as well as the fact that my chosen character was just bad -.-
But as soon as i got a deeper insight into the game i figuerd out, that it is a hell lot of fun.

The dragon? Ignore this dude he isnt worth your time.
Appreciate the awesome content created by your fellow FTD players!
Or just create awesome stuff on your own!

Well you gotta dungeon crawl and explore places and stuff, you can even invite 3 more players to wrek the enemies and solve riddles if there are any.
Or just relax, while playing some really easy adventures, no need to take on the extreme stuff on the first day...

Yeah you got 4 classes, FIghter, Fire Wizard, Ice Wizard and Rogue.
One for killing and tanking, one for burning and AOE damage, one for freezing and one for stealth and traps.

Fully customisable including, swords, axes (some throwable), hammers, spears (naginata bruh), wands, dual daggers/shortswords, ice&fire staffs, crossbows, shuriken, shields, defense spelltomes, helmets, chestarmor, boots, gauntlets and dragon rings (the big bad dragon drops dem ringz).

Then there is the ACK - Adventure Creation Kit -
EVERYONE CAN USE IT!!!!!!!!!!111!!!!1
Its easy and mostly self explantionary, even more complex events and triggers can be set up with little effort.
Sure you are limited in tiles and content, but THINK CREATIVELY!!!!
If you do, you can create awesome adventures, which will be loved and admired by those who play them!

Game visuals are all blocky and stuff, but it runs even on pretty old and on weak machines.
Unlike some other blocky games, this one got actually some curves hehe

If you think you cant be a good adventure dev, just look at me.
I never thought i would get better than a 3k+ devrank but now i am @ 129 devrank o.O
You just need to be CREATIVE and release well thought and balanced adventures. Not just mass produce overstuffed loot&xp farm levels...
Be careful tho, the community can report your stuff and the game devs will check your creations... and maybe ban it and block you from further publishing anything!

Now buy the game, rock the ACK and round up some friends to beat all the adventures!
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19 of 25 people (76%) found this review helpful
1 person found this review funny
12.3 hrs on record
Posted: December 10, 2014
This is a review of Fight the Dragon by 3 Sprockets games, an early access arpg on Steam.
It is currently available for PC, OSX and Linux.

The developers are planning on making it available on other platforms at some point.

http://fightthedragon.com/
http://store.steampowered.com/app/250560/

Fight the Dragon is a Arpg-style game that takes elements from games in the Diablo or Torchlight series, and mixes them up with a bit of Little Big Planet as well as Minecraft.

I've been playing arpg's of one sort or the other for many years-since the debut of the first Diablo game back in 1996 in fact. I've played almost every single game in the arpg genre. While Fight the Dragon isn't exactly like a traditional arpg due to its incorporation of things like puzzles and its lack of a main storyline I feel it more than makes up for it in its replay value as well as its customisability.

It all starts with their Adventure Creation Kit. This is a simple to learn editor that allows players to create and share their own adventures.
Players can also share their adventures or campaigns online. The game has Steam workshop integration. You can subscribe to custom character modifications that let you change your characters look OR you can share your own creations with others. Adventures (as well as gameplay) are also cross-platform.

This game has a ton of replay value. There are over 3k player-made adventures, and more are added all the time. There's also four player co-op via internet OR LAN, and two player local co-op! Between single player content and multiplayer it means way more than your moneys worth. There are features that haven't been implemented yet. Money has no use aside from the games 'loot sacrifice' system. Every player gets a loot shrine. They can add excess loot to get donation tiers.

When you've donated enough items to reach the next tier you get to choose a random item of rare or better quality. It means your chances of getting something decent are good whether you accomplish an adventure or not. This game is challenging! It has easy maps but the real fun starts on medium. Maps aren't just about killing monsters. There are puzzles to solve as well. It means that no matter how many times you play the game there's always a new problem to solve which means less chance of losing interest.

I think this game is worth the low price they're charging for it ($14.99, currently on sale (as of 12-10-14) for $11.99), and the developers are constantly adding great new features to it. I think this is a solid buy for any arpg fan or for anyone who loves a good hack and slash dungeon crawling adventure.
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16 of 20 people (80%) found this review helpful
1 person found this review funny
54.1 hrs on record
Posted: December 21, 2014
Best thing about this game is the map editor. Build your own little adventure from scratch with terrain, objects, npc's and enemies. Use triggers and logic blocks to create events, like spawning enemies and triggers to open gates. After finishing your map you can publish it to make it available for all to play. 4/5
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15 of 19 people (79%) found this review helpful
4.9 hrs on record
Posted: December 8, 2014
i only have a couple of hours playing with this so far, but as a gamer, and as a programmer, the brilliance of this whole system just jumps out at you.

first, the game engine seems awesome. the art style and level "building blocks" are pleasant, fun and well ... RPG'ish.

the mechanics of melee attacks, mana/rage attacks, and movement seem like that perfect balance, so that you've got options and growth in what your character can do, but you don't have an overwhelming number of things that you can do that clutter controls and make gameplay fiddly.

the comparisons are to Torchlight II, and that is a great comparison, a fair comparison, and a compliment to both games.

once you start playing, if you have a mind and disposition for these things, you instantly recognize how the engine and the level editor are truly going to be best friends, and how creating levels for the engine is going to be intuitve and awesome for a fan with that creative bent.

the browsing of fan content, and integrating that content into a given users play experience (the workshop/level browser) looks and feels like it could be awesome and literally a game changer for games using distributions systems like steam.

it'll be interesting to see if the community driven content mechanic is able to seperate the wheat from the chaff so that players can get access to "good" levels, and robust, connected experiences.

the content browser supports a number of filters that give some pretty good control to the consumer for finding the content from the community that meets good criteria, such as 'popular' and 'by a given author'.

the engine and level development tools are designed to favor small experiences, which will make it interesting to see how larger experiences are serialized by level developers.

with my limited gameplay experience so far, i have nothing bad to say about the engine ... i _really_ like how it plays, and i like the "art" and look and feel so far.

the developer is taking a huge chance that the "community" is going to create good quality content that is going to make their game worth playing, vs. bad content making the game "suck".

i'm a little worried about that part, but a) it's too early to tell, and b) i would imagine, if the developers are smart, that they might curate or produce enough of the content at some point, that the game could be played with _just_ that curated content and be complete and good.
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21 of 30 people (70%) found this review helpful
13.0 hrs on record
Posted: December 9, 2014
Fun casual ARPG with a cool twist, some nice puzzles, lots of content due to the easy editor.

It isn't without its faults, but I find them easy to overlook. I recommend a Xbox 360 controller.
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11 of 12 people (92%) found this review helpful
16.2 hrs on record
Posted: April 10
Gauntlet with a neverending array of levels at your disposal and that my friends is a good thing indeed. There a big dragon that needs slaying that serves as a progress marker of sorts.

Once you become strong enough to put out that fire in his belly... then you got to fight 2 dragons and a juggling bear on a tricycle. It never ends.
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14 of 18 people (78%) found this review helpful
49.9 hrs on record
Posted: December 22, 2014
Fight The Dragon is, in its current form, very worth the money in my opinion. The level editor is fairly straightforward, and very nicely integrated in to the game. Because of the level editor, content never dries out, so there is always a new level to play. There will be the occasional bad level of course, because of the nature of user generated content, but even those can at least be enjoyed with good enough company.

I would not recommend this game as strongly if you are not able to convince some of your friends to play it with you too, since that is where a lot of the fun comes from, but it is still enjoyable solo.

The game is not without flaws, and in a lot of ways does kind of feel like it... hasn't REALLY left early access yet, despite recently transitioning to full release. But most of the issues at the moment aren't deal breakers (things like some equipment affixes not scaling well beyond the early levels), and the developers are still working on the game actively and are very interactive with the community, so I am not really worried about the issues all in all.
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16 of 22 people (73%) found this review helpful
16.1 hrs on record
Posted: December 6, 2014
Great Game!
It's like Torchlight and Diablo got a child and this child is raised by the community :)
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11 of 13 people (85%) found this review helpful
1 person found this review funny
15.6 hrs on record
Posted: December 9, 2014
So much fun! This game, while simple, is incredibly well supported by the community. More often than not, the levels you play are community creations, and they are REALLY good. Buy this, even if you aren't used to this kind of game, and enjoy it. It's very easy to get into.
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14 of 19 people (74%) found this review helpful
86.5 hrs on record
Posted: December 7, 2014
I played the starter levels.. then the dragon fight arena opened up at my home...

So I decided to take on the mighty dragon.

...And I died after scratching him for 69 hp out of his 1,000,000 health!


Awesome game. From being able to pawn a pile of loot and gamble on a 'dice roll' for something really good to the online co-op feature.

Add in the insanely awesome level design editor where you can make an adventure to share with all other players, and you have a a truly great RPG gem of a game.

While some people are calling this game "Diablo meets Little Big Planet", I don't see much Diablo here except for the massive random loot you'll collect. In my opinion, this game is what "The Mighty Quest For Epic Loot" should have been. This game is 10 times better then the Mighty Quest For Epic Loot with 50 times more control and creativity allowed in your level editor. And this game allows you to play co-op as you adventure as well, and oh, yeh this game doesn't ask for any pay-to-win upgrades or perks as does Epic Loot.

So, if you've ever played Mighty Quest For Epic Loot, and enjoyed any aspect of that game, then this game is a MUST-BUY!

In my opinion, this is my first ever 'Must Buy' game I've bought and played on Steam, and with over 100 games to date in my library, that's saying something. :-)

Enjoy!
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