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“METAL SLUG 3”, the masterpiece in SNK’s emblematic 2D run & gun action shooting game series, still continues to fascinate millions of fans worldwide to this day for its intricate dot-pixel graphics, and simple and intuitive game controls!
Release Date: Feb 14, 2014
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About the Game

“METAL SLUG 3”, the masterpiece in SNK’s emblematic 2D run & gun action shooting game series, still continues to fascinate millions of fans worldwide to this day for its intricate dot-pixel graphics, and simple and intuitive game controls! The most highly praised title in the series among Metal Slug fans for its refined balance and game volume, heads out to the Steam gaming platform!


Play the arcade version of “METAL SLUG 3” from the beginning, and explore 5 immense challenging stages featuring multiple branching paths to explore exciting new areas! Make your way through the deluge of fire and fight off gigantic boss characters!

Play your favorite stages at will and train alone or with a brother-in-arms on the missions you have unlocked so far!

Connect to Steam and clear missions with friends far away via Online Co-Op Play.
Find a fellow countryman or foreign ally and let the mission begin!

Configure display, control, and language settings.

View original illustrations of the game that you've unlocked.

Check your current rank and score in“METAL SLUG 3” at any time,
and compete with other players to become the world's No. 1 soldier!


System Requirements

    • OS: Windows Vista, 7, 8
    • Processor: Pentium 4 2.4Ghz
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • OS: Windows Vista, 7, 8
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT 640
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
Helpful customer reviews
749 of 911 people (82%) found this review helpful
786 products in account
91 reviews
6.9 hrs on record
Why don't you recommend this? Metal Slug is awesome. Yes, yes it is. This port of it however, is not.

What you get is a minimum effort emulation of one of the greatest arcade games of all time. Wether or not you enjoy this release depends on how much you care for flawless emulation - as someone who owns a MVS with a couple of Metal Slugs and tried some other alternatives to get NeoGeo running on something that is not a NeoGeo I don't think Dot Emu did a good job so far. In it's current state it is definitely not for the Metal Slug-aficionado.

The emulation doesn't provide enough options to tailor the visual output on screen to your liking. You get a set of resolution options but none of them allow the display of the game in a letterboxed format - resulting in every other row of pixels getting stretched. Which looks just terrible, especially considering that Metal Slug 3 is a pixelart masterpiece and the lack of not caring from the Developer for preserving it's beauty for newer generations of players pains me greatly.

There are ways to force the game into "correct" resolutions depending on your screen-size, but you have to fiddle with gamefiles and edit these in order to fix something that should be there from the start. Same goes for the "visual enhancements" - which in their current state are pretty much crap, a super-blur and a scanlines effect that doesn't adjust to your resolution. Again, somebody from the fanbase fixed that - with a bunch of files you can replace, yet again these options should have been there from the start or somebody should have put some thought into implenting them. Also, for whatever reason running the game fullscreen results in a lot of weird issues and glitches - one of my mates controllers doesn't properly respond in fullscreen and we are both having some serious stutter and framerate issues (issues that aren't on the original hardware, mind you - we know the game has some serious slowdown at times) - it's like it is running out of sync or skipping a beat and then suddenly gets it right again. Switching to windowed mode fixes a lot of these issues, but seeing my desktop in the background just feels wrong on so many levels. Also, the forums are full of people having issues with mini-freezes and inconsistent framerates - which is all the more weird since NeoGeo emulation has been around for a while now and stuff like that shouldn't happen nowadays, not when mobile phones are easily more powerful than the actual arcade cabinet this game originally ran on.

Something else that bothers me is the constantly desyncing music that plays too fast at times and sounds weird in the process. The same applies to some soundeffects (most notably the GO! and Continue-counting noises are just wrong). From what I read this has been known since the beta - and again nobody cared.

Finally, the one sole reason to get this, online-coop, is another minimum-effort job. You get to play people from your friendlist - that's it. No lobbies, no matchmaking, no indication how good or bad the connection is. They didn't even bother to code a proper "invite" screen, basically it is a Steam pop-up that you have to control with a mouse (which might be different in Big Picture mode, but I didn't try that out). Online is better than Kaillera stuff - but it introduces a lot of problems that could make this game unplayable if you are used to the offline-experience - rubberbanding, massive slowdowns (again, not the kind the original machine has) and frame skipping being the biggest ones we encountered. It kinda gets the job done, and is probably better than no online-coop - but it is not a convincing effort.

And for all you arcade-operators out there, you have NO control over the dipswitch settings. A couple of options are available under settings, but you cannot change the number of lives per credit or the number of continues you start with, and just you forget about freeplay right away - all of these settings are "hardcoded" into the bios-file that comes with the game ROMs. Also missing is the attract mode / opening of the game - which is a damn shame and no NeoGeo bootup screen either.

You simply might not care for all of this, the game itself kind of works anyway and that might be enough.

Emulation-issues aside the game is great on its own, but not my favourite in the series (I personally favour X and the original Metal Slug over Metal Slug 3). I am not too fond of the shmup-segment towards the end and feel that especially the final mission could have been split into two parts. It is just not as "on point" as the prequels were. Also, while the spritework is fantastic, I feel that the backgrounds in 3 are less detailed and exciting than in X or the original. I particularly miss the spectacular destruction of big parts of the level, like the residential blocks in the occupied town of the original. They kind of overdid it with the various Slugs as well, I liked it better when there were less "Super Vehicles 00X" - however, all of this is highly subjective and there is really no alternative on Steam to the greatness that is original, classic, japanese arcade run & gunning (if you are thinking of the ♥♥♥♥-poor Intrusion 2 right now, you are wrong!). Which is all the more reason I will not recommend this lackluster port in it's current state - but will happily change that once a few updates fixed at least the emulation issues.

Metal Slug deserves more care and a lot more love from the devs!
Posted: February 16th, 2014
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322 of 493 people (65%) found this review helpful
130 products in account
2 reviews
1.7 hrs on record
10 / 10
Heavy Machine Gun
Posted: February 4th, 2014
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153 of 228 people (67%) found this review helpful
104 products in account
5 reviews
23.8 hrs on record
Tons and tons of people upvoting with no real analysis of the game...

Honestly this is a disappointing port and heres why:
- pausing can cause crashing
- switching between controllers can causes crashing
- minimizing can causes crashing
- during co-op and single player there are random spats of lag during fights
- leader board has no filters (who is first on the leader boards? Idk, i'm not clicking the left arrow long enough to check)
- no multiplayer match making (aka you have to have a friend on your friends list to play with otherwise you're kinda ♥♥♥♥ out of luck, the game will not automatically find someone in your area etc etc)

Its very simple, mainly what this company (the one that ported the game) needs to do is fix the crashing and well... a laundry list of other things... As for multiplayer, why it doesn't have a matchmaking system is beyond me. Unless you plan to play with someone you know, its virtually pointless to have that feature. I do know if you go to the forum you can "post" to get into a group but who would want to bother with that? Overall, I love metal slug but I really despise what this company has done with this.
Posted: February 14th, 2014
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48 of 67 people (72%) found this review helpful
86 products in account
1 review
2.4 hrs on record
This port has some SERIOUS problems
-Online play is laggy/buggy
-Online play has audio lag/desynched music
-No options to turn the sound/music down (seriously?)
-No voice chat option, so you have to voice chat through steam chat, but because the game audio is so loud, you can't hear the other person at all, even when they are yelling
-No free play? 20 max continues? come the ♥♥♥♥ on...
-No ability to play online mode by yourself and just have people drop in and out, like at an arcade; you have to invite someone and if they leave the game ends

These are all problems that can be fixed with updates, so until they are, I cannot recommend this port of Metal Slug 3 at this time. It's a shame really.
Posted: February 16th, 2014
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90 of 155 people (58%) found this review helpful
115 products in account
2 reviews
0.3 hrs on record
I don't recommend this game in the state it is. The game itself is amazing in video arcades, on Neo Geo, and the various ports to PlayStation 2 and the OG Xbox, but emulation here on PC is jerky and some sound effects are off. The menu audio also skips and is generally unresponsive. There is also no support section on Steam when I tried to solve the problem. I expected a little more than that seeing how many other ports had the look and sound of the original game spot-on and I'm puzzled as to how you can mess up emulating a 14-year-old game. I know I only paid $7 for it, but I feel cheated and I know SNK knows better than to sell an incomplete product.

UPDATE: Upon further review, emulation has considerably improved, though some sound effects remain off. All in all, it's improved, but it should've been that way when it was released.
Posted: February 14th, 2014
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