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NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter.
Release Date: Dec 5, 2013
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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Hey folks! Please try the free demo, to see if NEO Scavenger meets your expectations!

NEO Scavenger is in development. As such, there may be game balance issues, bugs, and missing content. However, NEO Scavenger should provide a playable and fun experience. And playing the demo is the best way to determine if NEO Scavenger is a game for you.

What to Expect from Me

Dedicated Development - NEO Scavenger development is my livelihood, and my full-time job. I take weekends and holidays off.
Regular Developer Updates - I update my dev log each weekday with what work I did.
Frequent Game Updates - NEO Scavenger is updated frequently with new content, fixes, and features.
Receptive to Feedback - I take player feedback very seriously, fixing reported bugs when I can, and adding suggested ideas when they seem like a good fit. E.g. Blue Bottle Games forums, Desura, Something Awful, RPGCodex, NEOGaf.”
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Recent updates View all (26)

Black Swamp, Diseases, and OOO

July 7th, 2014

Hey folks! Hope everyone had a good weekend. Mine was actually a bit hectic, as I'm planning a trip with my fiancee back home to get married this week. Exciting, but also frenetic!

As such, starting tomorrow, I'll be on vacation and will have limited internet access. I should be back on Wednesday (16th) next week. As usual, I'll try to check messages and such for any major issues. Fortunately, we have a pretty stable build up there (v0.9922b), so I think we should be free of any fires until I get back.

As for what I did today, a lot of it focused on the Great Black Swamp. Now that we have gas masks, diseases, and toxic chemical support, I started adding these things to creatures and the Swamp. Infected creatures may now infect other creatures when at close range in combat. And visiting contaminated areas may cause side-effects.

To balance this danger, I've added a new scavenge location to the swamp. It's pretty rare, but is also fairly rewarding since few people venture there due to toxicity. I may work on an additional one, but at least we now have a proper risk/reward to balance the area (subject to tweaking after testing).

Additionally, I decided to add a new hazard to existing scavenge areas which can affect players without breathing or eye protection.

Finally, I've been watching some discussions about surrender and the wraith appearing due to talisman loss, as this is causing both issues and confusion with new players. (and vets alike!) I've made a note to look into this when I'm back, and perhaps tweak either the surrender and/or wraith to make this less jarring.

Have a good week, all. And I'll see you on the 16th!

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Default Beta Build Now 0.9922b

July 2nd, 2014

Since it has been relatively stable, I've just finished updating the default builds to 0.9922b on all sites. The "test" links are no longer necessary, and have been removed for now. This updates the following builds:

New Game Over screen, one of the recent changes.

The changes included since 0.987b are pretty numerous, so the full list is on the official site.

The major changes to watch out for include:
  • Loot frequency changes.
  • New t-shirt design winners and duffle bag items.
  • New item sound effects.
  • New Game Over screen.
  • ATN now more strict with its services.
  • Mod-merging is supported (see included readme.txt and modding forum)
  • Several bug fixes in both modding system and vanilla game.

As always, if there are any issues with the new build, let me know!

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“one of the best single player turn-based RPGs I’ve played for a long time.”
Rock Paper Shotgun

“In many ways, NEO Scavenger feels like the original Fallout”
Indie Game Magazine

“We found ourselves playing for hours and hours”

About the Game

NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

Development Snapshot Infographic

Current Features

  • Unique Setting - Near-future, post-apocalyptic Michigan with local cryptids and folklore. And something else beneath the surface...
  • Turn-Based Play - Take your time with each turn, and play at your own pace. Save and quit when you want, and resume later.
  • Permadeath - If you die, that's it. NEO Scavenger is balanced around a single difficulty level: permadeath. Your save will be deleted if you die. So choose every action carefully!
  • No Grinding - There is no XP in NEO Scavenger. No levelling-up. Instead, progress comes from learning how to play the game better, and using your strengths to your advantage.
  • Semi-Random - Much of the map is randomized each game, including the location of ruins, creatures, weather, and certain quest branches.
  • Sandbox or Story - Search for clues to your identity, what happened, and who's hunting you. Or simply test your mettle against man and nature alike. Play how you want!
  • Skills and Flaws - Choose skills and flaws each time you play. Different combos unlock different abilities and quest branches.
  • Crafting - Extensive crafting system which allows for substitutions of similar items. Make a rifle scope from half a pair of binoculars, or a noise trap from a pill bottle and pebbles.
  • Desperate Combat - Detailed combat with moves like "Tackle," "Lure," "Kick While Down," "Demand Surrender," and "Threaten."
  • Realistic Wounds - Creatures have complex wound simulation, with multiple wound locations, infection, bleeding, and pain management.
  • Realistic Metabolism - Hypothermia, fatigue, thirst, hunger, disease, intoxication, shelter...everything is tracked.
  • Realistic Inventory - Complex inventory system with slots for holding, wearing, containers, and more. Fit items in grid spaces, and manage encumbrance.
  • Hex-Based World Map - Navigate ruins, hills, forests, and plains in a hex-based map. Line-of-sight, elevation, and daylight matters.
  • Tracking - Creatures leave their tracks and spoor on the map, which can be followed by others. Players can also hide their tracks.
  • Hiding - Players can use hiding to avoid being seen while traveling the map, as well as during story encounters.
  • Hunting - Trap small game for food and fur, or track and kill larger prey on the map for butchering.
  • Hacking - Use hacking skills to unlock scavenged laptops, cellphones, smartphones, and tablets. Mine them for paydata, or snoop through personal files.
  • Foraging - Search for edible plants and water, and use special skills to identify what's safe to eat.
  • Haunting Soundtrack - Music composed by Josh Culler, specifically for NEO Scavenger, plays periodically, lending an atmosphere of loneliness and desperation.
  • Creature AI - Wandering creatures go about their own business, hunting, scavenging, and hoarding. Morale affects their choices, and some will gang-up and cause trouble.
  • Dynamic Weather - Temperature, rainfall, and night/day are based on real-world data for autumn in the area. If you live long enough, you may see snow fall.
  • Detroit - Take refuge from the wasteland in one of mankind's last bastions of safety. Buy supplies, get medical care, and seek clues in a cyberpunk-styled city.

Planned Features Infographic

PC System Requirements

    • OS: Microsoft® Windows® XP (32 bit), Windows Server 2008 (32 bit), Windows Vista® (32 bit), Windows 7 (32 bit and 64 bit), Windows 8 (32 bit and 64 bit), or Windows Server 2012 (64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!

Mac System Requirements

    • OS: Mac OS X v10.6, v10.7, v10.8, or v10.9
    • Processor: Intel Core™ Duo 1.83GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!

Linux System Requirements

    • OS: Red Hat® Enterprise Linux® (RHEL) 5.6 or later (32 bit and 64 bit), openSUSE® 11.3 or later (32 bit and 64 bit), or Ubuntu 10.04 or later (32 bit and 64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
Helpful customer reviews
90 of 95 people (95%) found this review helpful
598 products in account
2 reviews
19.2 hrs on record
Early Access Review
THIS is the post-apocalyptic hobo life simulator you've all been waiting for. THIS is the game where you scavenge your breakfast, lunch and dinner before scavenging your bed to sleep in the middle of tin cans strung on ropes to trip would-be thieves that would steal your precious squirrel meat so painstakingly caught in the forest. THIS is the game where you scavenge a bow and night vision goggles, craft make-shift arrows and go hobo-night-rambo, looting at night and turning bandits and raiders into pincushions from afar then loot their corpses for boots to sell on the junk market to buy a greasy chicken dinner with the earned money. THIS is the game where you wear a dog-man's pelt as a war trophy as you charge at looters with your meat cleaver and crowbar to steal their junk, then sit on their corpses savouring the handful of gummy bears they had in their pockets. This is Neo Scavenger, and it's the best post-apocalyptic hobo life simulator of all time. Until Neo Scavenger 2 comes out.
Posted: January 14th, 2014
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68 of 73 people (93%) found this review helpful
173 products in account
5 reviews
29.6 hrs on record
Early Access Review
If you like:
- Obsessive compulsive hoarding of plastic bottles
- Fashioning weapons out of seemingly innocuous detritus
- Spending half your days with diarrhea, having eating the purple berries
- Awkwardly dragging a sled containing boxes of spare T-shirts through a hostile wilderness
- Dying due to acute aspiration of blood in the lungs following being bludgeoned with a monkey wrench

Then stop kidding yourself! Neo Scavenger is waiting to be your next survival strategy game addiction.
Posted: February 10th, 2014
Was this review helpful? Yes No
44 of 48 people (92%) found this review helpful
383 products in account
16 reviews
137.3 hrs on record
Early Access Review
After 30 odd hours in steam, not counting the downloadable version, not counting the browser version, here's an edited review:

NEO Scavenger is a turn-based survival post-apocalyptic roguelike with perma-death. I also now sometimes fondly call it a Procedural Death Michigan. It's mean, immersive, annoyingly addictive and seems to strongly dislike players wearing right boots (left boots are fine).

Basically, you scavenge around (and die after the building crumbles on you), fight other people scavenging around (and die valiantly with monkey wrench in hand) or try to talk to them (and die a turn later by drinking a celebratory made-it-through-the-turn sip of poisoned water), try to kill creatures that would like to eat you almost as much as you'd like to eat them (and die hungry), craft items to help you survive (and die warm because your fire alerted every deadly thing around), keep track of your hunger, thirst, diseases and injuries (and die very informed) or try to get to the seemingly last big hub of civilization (and die trying to get there; or trying to get in; or after you get in; I hear you can even die by traffic while crossing an intersection).

In short this is a game where you try to make it through the day while figuring out what has happened to your hero and the world - and die trying. I really don't want to spoil this too much for you, but rest assured, whether you prefer dying by traumatic brain injury, blood loss, cholera, dehydration or an angry mob, there are enough options there to suit everyone's tastes. And if that doesn't sound fun to you, go away, I don't like you.

Seriously, it's a great game with fun and interesting gameplay and what looks like a very promising story that's still being added to. Still Early Access, but very much playable and enjoyable already. It's also being very actively developed by a friendly and approachable dev (who has baked me no cookies prior to rewriting this review, though cookies are very much encouraged and will always skew further reviews favorably).
Posted: February 4th, 2014
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91 of 143 people (64%) found this review helpful
30 products in account
6 reviews
26.2 hrs on record
Early Access Review
You can die of diarrhea
11/10 would diarrhea again
Posted: April 24th, 2014
Was this review helpful? Yes No
28 of 37 people (76%) found this review helpful
181 products in account
4 reviews
8.6 hrs on record
Early Access Review
Want to eat human flesh? Want to beat someone to death over a shoe? Want to fight looters with just a stick? THIS IS A GAME FOR YOU!
Posted: March 28th, 2014
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