NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter.
User reviews:
Very Positive (24 reviews) - 87% of the 24 user reviews in the last 30 days are positive.
Very Positive (2,297 reviews) - 92% of the 2,297 user reviews for this game are positive.
Release Date: Dec 15, 2014

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October 11

Want To Win a Steam Copy of NEO Scavenger? Put Your Naming Hats On!

Hey Folks!

Do you want to win a free Steam copy of NEO Scavenger? Well, you're in luck! Until October 21st, Herblin is hosting a giveaway of 5 Steam keys on his YouTube channel, and it includes a chance for you to leave your mark on the upcoming space prototype!

Check out the video for complete rules and explanation:

All this could be yours...

Good luck, and I can't wait to see some of your entries!

14 comments Read more

April 28

NEO Scavenger Update v1.14: Autosave! And Modding Fixes.

NEO Scavenger is now officially updated to v1.14! Since the test builds have been relatively stable, I've just finished updating the default builds to 1.14 on all sites. The "test" links are no longer necessary, and have been removed for now.

This updates the following builds:

New changes include:

  • Added optional autosave feature to save game at the beginning of each new turn.
  • Added ability to choose whether encounter map labels appear on minimap by adding =0 or =1 at end of data. If missing, assumes minimap label added.
  • Changed crowded map labels near DMC gates to be invisible on minimap, so only gates visible.
  • Fixed a bug that allowed communal barrel fires to be destroyed in extinguished fire recipe.
  • Fixed a bug in loading screen that prevented log from being added to clipboard if error in XML file.
  • Fixed a bug that misreported 0.0 charges on charged encounter items.
  • Fixed several null pointer bugs when loading save file that included content missing from currently-installed mods.
  • Fixed a null pointer bug if game tried to load recipe scrap for missing recipe.

The big change here is the new autosave feature. It'll try to save the game at the beginning of each turn so your progress is not lost in the event of a power outage, crash, or other event. It is enabled by default, and can be disabled on the options screen. Note that permadeath is still active, and your save will be deleted if your character dies.

Also, some modding enhancements made their way into this build. The loading screen logs should now be fixed in the event of bad XML format. And minimap labels can now be controlled by modders. An =0 means no label, while =1 means a label is added to the map. Default assumes a label is added.

Finally, the number of charges in an encounter item are now correctly reported, among some other null pointer fixes.

As always, if there are any issues with the new build, let me know on the forums!

25 comments Read more


“one of the best single player turn-based RPGs I’ve played for a long time.”
Rock Paper Shotgun

“In short, this game is terrible...Buy it.”

“It may be a little hard to get into for some, but it's absolutely hard to put down.”

About This Game

NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!


  • Unique Setting - Near-future, post-apocalyptic Michigan with local cryptids and folklore. And something else beneath the surface...
  • Turn-Based Play - Take your time with each turn, and play at your own pace. Save and quit when you want, and resume later.
  • Permadeath - If you die, that's it. NEO Scavenger is balanced around a single difficulty level: permadeath. Your save will be deleted if you die. So choose every action carefully!
  • No Grinding - There is no XP in NEO Scavenger. No levelling-up. Instead, progress comes from learning how to play the game better, and using your strengths to your advantage.
  • Semi-Random - Much of the map is randomized each game, including the location of ruins, creatures, weather, and certain quest branches.
  • Sandbox or Story - Search for clues to your identity, what happened, and who's hunting you. Or simply test your mettle against man and nature alike. Play how you want!
  • Abilities and Flaws - Choose abilities and flaws each time you play. Different combos unlock different abilities and quest branches.
  • Crafting - Extensive crafting system which allows for substitutions of similar items. Make a rifle scope from half a pair of binoculars, or a noise trap from a pill bottle and pebbles.
  • Desperate Combat - Detailed combat with moves like "Tackle," "Lure," "Kick While Down," "Demand Surrender," and "Threaten."
  • Realistic Wounds - Creatures have complex wound simulation, with multiple wound locations, infection, bleeding, and pain management.
  • Realistic Metabolism - Hypothermia, fatigue, thirst, hunger, disease, intoxication, shelter...everything is tracked.
  • Realistic Inventory - Complex inventory system with slots for holding, wearing, containers, and more. Fit items in grid spaces, and manage encumbrance.
  • Hex-Based World Map - Navigate ruins, hills, forests, and plains in a hex-based map. Line-of-sight, elevation, and daylight matters.
  • Tracking - Creatures leave their tracks and spoor on the map, which can be followed by others. Players can also hide their tracks.
  • Hiding - Players can use hiding to avoid being seen while traveling the map, as well as during story encounters.
  • Hunting - Trap small game for food and fur, or track and kill larger prey on the map for butchering.
  • Hacking - Use hacking skills to unlock scavenged laptops, cellphones, smartphones, and tablets. Mine them for paydata, or snoop through personal files.
  • Foraging - Search for edible plants and water, and use special skills to identify what's safe to eat.
  • Haunting Soundtrack - Music composed by Josh Culler, specifically for NEO Scavenger, plays periodically, lending an atmosphere of loneliness and desperation. (Also accessible as mp3s outside game.)
  • Creature AI - Wandering creatures go about their own business, hunting, scavenging, and hoarding. Morale affects their choices, and some will gang-up and cause trouble.
  • Dynamic Weather - Temperature, rainfall, and night/day are based on real-world data for autumn in the area. If you live long enough, you may see snow fall.
  • Detroit - Take refuge from the wasteland in one of mankind's last bastions of safety. Buy supplies, get medical care, and seek clues in a cyberpunk-styled city.
  • Trading Cards - Collect NEO Scavenger trading cards, badges, emoticons, and profile backgrounds!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Microsoft® Windows® XP (32 bit), Windows Server 2008 (32 bit), Windows Vista® (32 bit), Windows 7 (32 bit and 64 bit), Windows 8 (32 bit and 64 bit), or Windows Server 2012 (64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Storage: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
    • OS: Mac OS X v10.6, v10.7, v10.8, or v10.9
    • Processor: Intel Core™ Duo 1.83GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Storage: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
    • OS: Red Hat® Enterprise Linux® (RHEL) 5.6 or later (32 bit and 64 bit), openSUSE® 11.3 or later (32 bit and 64 bit), or Ubuntu 10.04 or later (32 bit and 64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Storage: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
Customer reviews
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Very Positive (24 reviews)
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1,903 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
108.7 hrs on record
Posted: October 19
"...solitary, poor, nasty, brutish, and short."

Such is life in the "state of nature" described in Leviathan by Thomas Hobbes. NEO Scavenger illustrates this state more accurately than most survival games. Here you are not completely alone with wildlife in a sandbox like in The Long Dark (actually my personal favourite); but you're also not stranded on an island with mutant cannibals like in The Forest. Instead, you find yourself competing for resources with other survivors, some of them in desperate conditions like you are at first, and others thriving in the desolation and lawlessness. Once you manage to grasp the basics of survival, after several "nasty, brutish, short" attempts resulting in horrible deaths, you will also thrive in this chaos.

This is a game built upon brutal trial and error, and the errors will often cost you all the progress you've made, with all the cool loot you've scavenged. But each death makes you stronger, smarter, more adapted: you live, you die, you live again. And it's this very brutality that makes it so rewarding. Even when you are several days in, thriving in the chaos like a badass, you can still get seriously sick and die abruptly, no matter how much you try to avoid the inevitable. But you soldier on. I did, and somehow I made it to the ending, which, according to this Reddit post, is very hard to reach even after several tries. Here (MASSIVE SPOILERS) is my ending log, just in case anyone wants to check or compare.

It also stands apart as an RPG as much as a survival game. Openly influenced by classic tabletop RPGs with creative problem solving through skills, it feels somewhat like playing the original Fallout for the first time once again (and that also means dealing with clunky mechanics). The encounters with characters and factions often have branching storylines and different, sometimes irreversible outcomes. The writing is a bit too purple sometimes, but that's a genre thing, and considering that it's a one-man development team, it's still better than the writing in many AAA games.

The gameplay mechanics can be quite irritating at first, so I can only advise that you pick up on the hotkeys ASAP and get used to them, it'll make life easier and counterbalance the addictivity of the scavenging mechanic, the real rough core of the game, which manages to keep you busy for hours and hours while you search for that one left boot in good condition or whatever. Realism isn't a defining factor exactly, but it's well-balanced so that it plays like a challenge, but also not complete scarcity. There is loot aplenty once you learn how to optimise the scavenging.

I've put 109 hours into it according to Steam, but since it is a game that you can just leave in the background while you browse, I didn't spend every hour playing it in a frenzy. This is a game that walks the fine line between casual and hardcore in a fascinating way. It's a background game that can hook your attention for hours in between other things that might hook your attention. And I believe it has immense replay value beyond the seemingly endless cycle of scavenging and dying. I intend to try another character build at some point and see how the story will develop.

The universe created by the dev has potential to develop into a franchise and evolve into bigger, more complex gameplay mechanics, and I don't mean necessarily in first-person, though that could be interesting. As a launching effort, NEO Scav is a brilliant little game, a real diamond in the rough of clunky mechanics. Yet it could be much more than that.
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3 of 3 people (100%) found this review helpful
53.1 hrs on record
Posted: October 9
Is it ever going to be updated again?
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3 of 4 people (75%) found this review helpful
2 people found this review funny
3.6 hrs on record
Posted: September 29
-Starts first run
-Dies while not fighting a single thing but managing stuff better.
-Starts second run, same build except for one different skill
-Both runs have me kill the Dogman with my barehands, unscathed.
-Kills a Feral Dog Leader with no trouble whatsoever by kicking and punching it until it dies from interal bleeding.
-Forces a theving man to run away after a few rounds.
-Gets cold, hungry, and thirsty, having not kept an eye on the bars until too late.
-Stuff breaks, thus losing most of the stuff that would have REALLY helped me.
-Meanest Son of a ♥♥♥♥♥ in the whole ♥♥♥♥♥♥♥ed Valley dies unceremoniously of Hypothermia.
-Reads up and continues playing.
-Recommends game.
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1 of 1 people (100%) found this review helpful
159.4 hrs on record
Posted: October 13
A nice mix between Super Hero League of Hoboken, Wasteland & Fallout.
-just much, much harder.
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1 of 1 people (100%) found this review helpful
6.6 hrs on record
Posted: October 23
Two eyes flickered open and heavy breaths followed as she awoke from the nightmare. Her body shot upward from the sleeping bag. She felt her grip on it loosen as she began to calm down. Her eyes adjusted to the dim lighting of the shed. She listened to her racing heart and the rain on the shed’s metal roof.
For a moment, a mere moment, the girl felt relaxed by the noise. Rain was soothing. The unbroken rhythm of each drop.
But the ease was lost when she heard a grumbling noise from the pit of her stomach. Her eyes traveled to her stomach. She placed her hands on her stomach, and tried to remember a time where she felt full. As proof, she wore a protruding ribcage.
Her attention was then drawn to the door of the shed. She could go out and search for food, risk death for food. Or stay here safe from the outside world and risk starvation.
Another grumble from her stomach made up her mind. The young girl found the dagger behind her dirty pillow. She gazed at it’s worn appearance for a moment. A dagger was not much but she had not much else.
With as must courage as she could muster, she slid out of the sleeping bag and crept slowly out of the shed. With one last look at the place she considered home, a dusty area with only one hole for light to penetrate through and a small space, she turned away from the shed.
Her eyes looked around the forest and felt goosebumps as rain tickled her skin.
The air was coated in a thick fog and the air was stale. What little left of trees stood, but various scraps decorated the ground.
At the age of fifteen, she had been on her own since she was five. Well that what she could remember at least. Whatever happened to the world, she could not recall. The only thing she could recall was her name, or what she had been called at the time. Merida.
Merida shivered feeling the rain soak into her clothes, or what little there was of her clothes.
The scrawny young girl moved away from the shed. She crept through the forest, feeling her muscles tense. A few snarls, growls and footsteps reminded her that she was not alone in the woods. It was dangerous here.
A few moments of walking and she heard something. A bush rustled. Her eyes darted to the bush and she stopped suddenly. She moved quickly behind a log across from the bush. A small rabbit wandered out of the bush. It's ears twitched for a moment. Luckily, it seemed to not have noticed Merida's presence. The rabbit sniffed at the ground for a moment and turned it's back to the log.
Hunger outranked patience, and Merida suddenly leaped forward towards the rabbit. She aimed her dagger for the creature, but missed. The rabbit, startled, begin to ran. Merida eagerly chased the rabbit farther. Her legs ached as she forced herself to continue.
It wasn't until a while, when Merida managed to chase it to the outskirts of the forest. Caught up in the chase, she had not noticed where she was until she tripped on a tin can. She fell down the hill and into the heaps of scraps.
The dagger in her hand had slipped from her grasp. It fell along with her.
With a sudden stop downward, she caught a glimpse of the rabbit running through the scrapyard. Her eyes wandered around, and she felt fear gnaw at her. She had never been here before. She had never left the forest before.
Merida tried to catch her breath. Her small body was not strong enough for the run. Pain engulfed her right leg. She noticed a red liquid spilling from her leg. A large cut rested on her knee. Various scratches decorated her body as well.
She guessed the fall into the scraps had managed to give her the mark, along with the blade of the dagger. Tears threatened to seep out her eyes but she dare not cry.
The girl struggled to stand. But her leg was badly injured and the weight of body was too much.
So she crawled forward. After a few attempts, the girl gave up. The pain in her leg was unbearable.
There she lay, amongst the scraps, with a still empty belly, a damaged body and lost hopes.
'There's no one, no one here to help me..', she thought to herself in despair.
With that, she shut her eyes, and awaited death. She knew she was not dying at the moment; but without shelter, food, and with her wound, she didn't think she'd last a night.
Night was present when she heard the noise of the beasts. Creatures of all variety were known to come out at night time. Her eyes tried to make out her surroundings in the darkness.
The night brought cold air to her. She shivered, and wished for her shed. At least it was shelter there.
Merida heard something rustle near the scraps. She shook in a terrified motion as the sound came closer. Clomp. Clomp. It almost sounded like footsteps. Merida tried to move her legs, but they felt numb.
She struggled to move, anything to avoid what ever it was.
The noise drew closer. All she could manage to do was hold her breath. A light as well, a red glow, was now close to her. She tried to avoid looking towards whatever it was, in fear that it would see her glancing.
The noise was now there near her. And the glow surrounded her. She close her eyes in fear. Suddenly, something cold and metallic touched her. She opened her eyes slowly, and saw two glowing eyes looking at her. The glow showed a mechanical being made of metal, gears and scraps.
And that was when she drifted into darkness.
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2 of 3 people (67%) found this review helpful
9.8 hrs on record
Posted: October 17
scavenged for 3 days killing anything in my way killed 4 guards and took all their ♥♥♥♥

died from Blue Rot

10/10 would play again
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Most Helpful Reviews  Overall
343 of 351 people (98%) found this review helpful
15 people found this review funny
93.0 hrs on record
Posted: December 16, 2014
Extremely recommended. One of the best game I have recently played.
Keep reading, or download the Demo and try it for yourself. Yes, there is a DEMO available.

You see stuff from above like, isometric map perspective: you navigate the lands from one hexagonal tile to another. All the time.
This costs points. When it's rainy or dark, it will cost more points.
When you reach a city hex, you can loot the location. This, also, will costs you points. Sometimes you will find amazing stuff, and sometimes only scraps of paper. But even those could be useful. Actually, when you start to know the game better, every gôddåmn item is useful!
You will find more stuff if you use a crowbar, or have a light source with you. But beware as this will make more noise and attract people towards your location.
Looting can also just hurt yourself... like roof collapse. Shït happens right?
So you loot, equip yourself with what you find, and stroll around. Until some dude approaches and gets to your hex.

The combat is textual. You won't have the map view anymore. But instead, you'll be presented with an interface showing your dude's and opposition's status, and a list of actions you can execute. Everything you will do, like throwing a punch, will have a narrative text describing what's happening. So it's mostly READING ya hear? No explosions there.
But don't be fooled... you can trip on the ground and fall. While on the ground you can try and grab the hostile down, you can crawl back and try to escape, drop your stuff and run like hell, etc. A lot of realistic possibilities here. It is extremely hard. Your first encounter will probably be your last.

Getting hurt, bleeding, being cold, drinking shït water... these will have consequences. Try to disinfect your wounds, patch'em up and don't let 'em getting infected. Be careful of what you eat too... could be POISONOUS you never know muhahah.
Unless you are a doctor, in which case you will have a clear descriptions of your symptoms like, "Cholera 3; final stage; certain death", you won't know what illness you just caught... you will have "stomach cramps", you'll be like "vomiting"...
So just act as in real life: grabs antibiotics, clean every wounds. Don't take any chances. Ever. Why? Because the game has...

Yep. Die and restart the whole game. No save point, and that is intended. You won't bring stuff with you from your last play. Nope, nothing. It's up to YOU to level up. And this is where I disagree on the game mechanics. I am fine with dying and learning. But ya know the beginning of the game starts to be boring once you know it. And redoing the same stuff is just a waste of time. Hence I created a little tool to actually still save and, well, cheat. I advise players to die a lot first, and when you feel you are ready, just use my tool.
But even if you use it to reload an old save, it won't matter much, because...

It's random
The map is randomly generated. But not when you first start the game, nope. It is randomly generated as soon as you discover a tile. So saving the game and loading an old save will still yield something different :D
This is why I am a little "against" the permadeath. Loading an old save is not THAT bad. You will experience a whole different game. I would've liked just... ya know, an auto-save every night or something.
Anyway except for a few spots in the map that will never change, all the rest is random. Random but fair. You won't like be in a desert without cities for miles ever. They are spawned correctly.
Even if you are a new player, you CAN make it. Yes because in the end, it's just logic.
Contrary to Faster Than Light (FTL) where there is NO WAY a new player will make it to the end because the randomization is too... random. In NEO Scavenger, the RNG is just right.

Crafting stuff
As I said all the items there are useful. Somehow. Because you can craft and even "uncraft" stuff. If someone is giving you stuff, or if you finally found something of value... maybe you can try to "reverse engineer" it and discover HOW IT WAS BUILT. How awesome is that uh? Found a bow arrow? But you have no idea how to create one yourself? No problem!
There are also a lot of crafting recipes there. And many different combinations will work. Like you could use your crowbar to roast meat when you don't have a wood stick! Doesn't matter, both categorizes as a kinda "shaft." So it's extremely smart and flexible. If you are lacking you favorite saucepan to boil water... just think a second... can't anything else, more common, be used as a saucepan? Eh, when I found that out, I literally doubled my lifespan. No shït. Think hard.

It reminds me of Fallout 1 & 2. You had that little description box in the lower left which would describe what was going on. Here it's a bit the same. With random encounters or special places being very well described. There is a lot of dark humor too. If you are not averse to reading you will like it and also find that it's well written.

There is a story. Your first goal will obviously be to survive, and so, to find something to cover your feet :) But after that painful initial phase, you will meet strange people. You will find places of interest. Or you will find new recipes that... use high tech items you had no idea were in the game.
The story is interesting and is closely related to the narrative part of the game: the only way to tell you stuff is through old newspapers and stuff. Those are funny as well...
OX news reporting hoaxes ;)

Every single one item has its own sound effect. Which is played when you grab the item from you inventory. That's it. But that's HUGE. There is a little music, but it gets a bit repetitive.

If you like Fallout, post-apocalyptic worlds, a good narration, turn by turn mechanics and a pretty realistic game then don't hesitate. It's a masterpiece.
You still unsure? --> try the demo and make your own opinion.
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403 of 432 people (93%) found this review helpful
549.7 hrs on record
Early Access Review
Posted: December 5, 2013
I've played this game on and off for nearly two years. I've followed it's development since it was first announced, and every time I come back I fall in love again. This game combines the brutality of dwarf fortress, the atmosphere of fallout, and world layout of civ to create a true masterpiece. This game is in a class of it's own.
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376 of 412 people (91%) found this review helpful
596 people found this review funny
61.0 hrs on record
Posted: December 28, 2014
EDIT 10.9.15:

I love this game. One time, I got shot by an arrow. I ducked under cover, then pulled the arrow out. Then I stabbed my assailant to death with it.

One time, I was attacked by two dogs immediately after starting a game. I was naked (save for a thin hospital gown) and I had no weapons. As they charged me, I grabbed some shards of glass on the ground, and following a lengthy battle that I ultimately won, I used said shards to skin the dogs' carcasses and then made gloves out of them. Then I died of blood loss.

One time, I was attacked in the middle of a stormy night by two mutants trying to steal my shopping cart loaded with supplies. After I brained one of them, the other scattered. I gave chase, and dispatched it following a cross-tile pursuit. However, upon return to my camp, my cart was gone. The mutant corpse, mysteriously absent as well. Using my tracking ability, I followed the thief several tiles down, and discovered it was another mutant, slowly pushing my cart southwest, his deceased comrade most unceremoniously stuffed inside with the rest of the contents. I moved in and caved its skull in with one fell swoop. I felt no pity, no remorse. I really needed those 5 empty bottles.

10/10 excellent post apocalyptic hobo simulator

It's worth noting that there are a lot of mods available that greatly expand the game's potential.
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211 of 234 people (90%) found this review helpful
4 people found this review funny
408.8 hrs on record
Early Access Review
Posted: June 25, 2014
I had a Strong Melee Hacker, with lockpicking, a crowbar strap, and a box cart. None could stand in my way, not even the Detroit Mercs could withstand my maniacal crowbar swinging techniques. I was immortal. I confidently strode through the Michigan wastes knowing that I could never die. I came across some water in an urban location. I was a bit parched and decided to sate my thirst on the water. I didn't need to boil it, I was immortal! I drank the water, and a few hours later my charcter began to develop severe diarrhea as my skin turned a horrific shade of blue. I checked my supplies, I had no antibiotics, I needed to get to the health clinic. I desperately made my way to Detroit. 3 hexes away from gate 11 my character died from Cholera. I lost everything and died because I was too lazy to boil my water. 10/10 would play again.
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Recently Posted
27.8 hrs
Posted: October 24
I like this game. The deceptively simple package hides some interesting game play.
Helpful? Yes No Funny
16.0 hrs
Posted: October 24
This game should be called a death simulator because it's what you are going to do over and over again. You will never be so excited to find shoes in any other game they will save your life. i give it about an 8/10 just because some of the survival stuff is to hard it took me a whole turn to boil water and make tea then i drank like 6 things of tea just to go about a 1/3 up my thirst meter but other than that its fun
Helpful? Yes No Funny
95.9 hrs
Posted: October 23
Neo scavenger does some things extremely well:
-it's crafting system is fantastic
-you can die at any time if you're unfortunate
-the perks system, and the randomly generated map give this game a lot of replayability
-you can do whatever you want, there is a story, but I spend most of my time focusing of survival and scavenging

Neo Scavenger has a niche in the Post-apocalyptic survival-horor genre that I don't think is going to be replaced by anything soon, for me, it's a fantasic little game that I will keep playing every so often

My main problem is that it's a flash game.
The saves are not really meant for games that go for months and months of in-game time, they will start to lag
I would have like to see some system in place for modding, and a steam workshop

overall I think Neo Scavenger for the little game it is, is great
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DumbleDore's Left Testicle
15.5 hrs
Posted: October 22
You can kill anything with your bare hands but then you die of starvation or something like that 9/11 cant fight starvation with bare hands
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That Guy Everyone Hates.
102.6 hrs
Posted: October 21
Heres how 1 game of NEO scavenger went. Just one.
1. Woke up in cryo sleep facility, oh ♥♥♥♥ a dogmans here. I beat him to death, with my barehands.
2. Oh ♥♥♥♥ another dogman right outside? welp, time to ♥♥♥♥ some ♥♥♥♥ up! *Breaks dogmans arm with 1 punch* DIE ♥♥♥♥ER!
3. *Skins the dogmen and wears them as clothing* Now then, who the ♥♥♥♥ wants to mess with me?
4. oh wait, is that a person?
6. *Bad Mutha appeared!8
7. Uses attack.
8. MISS!
9. Bad mutha pulls out shotgun!
10. Oh ♥♥♥♥, Oh ♥♥♥♥♥♥ ♥♥♥♥♥♥ ♥♥♥♥ shit.
11. *bad mutha blows off my arm with shotgun*
12. *Beats bad mutha to death with rock found on ground*
14. Finds yukon backpack.
15. Finds ATNT-er, ANT member
16. stabs ANT member with shank.
17. gets war club
18. I have the UNSTOPPBLE SKILL!
20. I skipped 19...
21. uses expose weakness on DMC Guard!
21. Beats DMC guard to death with my fists
22. Becomes DMC guard. and wears their armour and uses there weapons.
23. Kills more guards
24. OH ♥♥♥♥ A DRONE!
25. another drone!
27. * shoots them all down*
28. looks up how to make railgun
29. Makes railgun.
30. Declares war on the DMC leading the blue frogs as the new bishop.

Oh holy ♥♥♥♥? you read all this? holy ♥♥♥♥, heres a ♥♥♥♥ing cookie, congrats
Helpful? Yes No Funny
5.0 hrs
Posted: October 16
So I found myself writing this huge post about how I recomend this game, and how I got it back before 2015, but then steam said I had to play the game for atleast 5 minutes. So I open the game, then come back here. I made the unfortunate mistake of pasting it back here while the game was loading, so I lost the whole thing, and have to start over.
I don't feel like re-writing all of it, and I don't honestly remember what I said. So here's the summary:
I got this back when Desura was still an option for getting games.
I played it until I was so tired I nearly had to make another pot of coffee, which says a lot since I was on my third, and I'm still thinking about making it.
My first death happened almost 10 minutes later. I had a good backpack, a rifle, a crowbar, perhaps I even had a few hundred kills to my name. How did I die? A looter with a monkey wrench... Yup.
But thats one of the reasons I love this game. Every time I play this game I find a new way to end my run. So far I think I've been killed by random people around the map more than anything else... Anyhow, about a year and a month or so later we could starting modding, and oh boy did people mod it fast. I loved the game, and I love the mods.
Now I'm not saying this is a game for everyone. Infact, I would suggest doing quite a bit of research before buying it (Like, say, getting the demo!). A lot of people say this game has a big learning curve, it's not actually that big, but it could be hard for first time players to get a hand on what's going on. Now, the game also has permadeath, which many people have complained about in the past. So again, do a little research before buying, but I guess that goes for all games... er, um... I'm gonna stop typing now.
Thanks for reading!
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Ç | Turok
28.5 hrs
Posted: October 15
10/10 would sell a video of myself beating up a dogman to a tribe of hunters
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