NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter.
User reviews: Overwhelmingly Positive (1,022 reviews)
Release Date: Dec 5, 2013

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Hey folks! Please try the free demo, to see if NEO Scavenger meets your expectations!

NEO Scavenger is in development. As such, there may be game balance issues, bugs, and missing content. However, NEO Scavenger should provide a playable and fun experience. And playing the demo is the best way to determine if NEO Scavenger is a game for you.

What to Expect from Me

Dedicated Development - NEO Scavenger development is my livelihood, and my full-time job. I take weekends and holidays off.
Regular Developer Updates - I update my dev log each weekday with what work I did.
Frequent Game Updates - NEO Scavenger is updated frequently with new content, fixes, and features.
Receptive to Feedback - I take player feedback very seriously, fixing reported bugs when I can, and adding suggested ideas when they seem like a good fit. E.g. Blue Bottle Games forums, Desura, Something Awful, RPGCodex, NEOGaf.”
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Recommended By Curators

"A post apocalyptic survival roguelike (think a much more hardcore Fallout 2 or Wasteland 2). Choose your starting abilities carefully."
Read the full review here.

Recent updates View all (44)

October 28

NEO Scavenger Update v0.995: Skill Rebalance, Default Recipes, and Sprawl Services

I've just finished uploading new test beta 0.995, which includes the new skill rebalancing, starter quick recipes, and two new sprawl services.

Abilities now have costs according to their usefulness.

The build is available to anyone who owns the beta at, or on Desura and Steam. Desura (and therefore, Groupees) users can use Desura Connect to gain access here, or even get their Steam keys and try it on Steam.

To access the test build on the official site, simply visit the beta page, and click any of the download links below the usual Windows, Mac, and Linux buttons.

Steam users can access the test build by opting into the beta for it.

Updates Included in the Test Beta

Test beta 0.995b includes the following changes:

  • Added code to warn user if confirming with unspent ability points.
  • Added "Last Chance" Canteen to DMC Sprawl.
  • Added St. James Parkade to DMC Sprawl.
  • Added code to allow encounters to remove campsites from hex.
  • Added code to give player basic and skill-specific quickrecipes when starting game.
  • Added resting effects to eye surgery at Haggerty.
  • Added new "GameVars" table to xml, for loading one-off data and settings info.
  • Changed skill select screen to be point-based, instead of size-based.
  • Changed Skill select to use "Abilities" and "Flaws" instead of "Skills" and "Traits."
  • Changed Skill select UI to be more symmetric, and have more concise text, to make it more intuitive.
  • Changed all eye augmentations to use new ability and flaw system.
  • Changed Battle GUI to reduce text overflow in conditions area.
  • Changed slots to disappear if invalid while dragging an item.
  • Changed ATN market fire to be small version, to free up space.
  • Fixed a bug that caused certain status conditions to get stuck if item degraded in player's inventory.
  • Fixed a bug in Martha encounter outside Grayling that caused entrance to appear in adjacent hex after player teleports.
  • Fixed a bug that allowed vehicle to be accessed after entering Grayling.
  • Fixed a bug that prevented first node in an encounter from giving treasure.
  • Fixed a bug that caused ATN Joe treatment to skip Michelle when it shouldn't.
  • Fixed a bug that caused unlocked laptops to not allow exact time of day.
  • Fixed a bug that prevented left shoulder slot from having sort button.
  • Fixed a bug that prevented music volume from changing on options screen until returning to the game.
  • Fixed a bug that caused creature clothing sprites to get stuck when surrendering/being looted.
  • Fixed a bug that caused shoulder slot items to show over torso when no shirt worn.
  • Fixed a bug that caused Yezinka to not spawn anymore.
  • Fixed a bug that caused dead-end encounter when meeting Martha at Grayling.
  • Fixed several typos in encounters.

The big change here is the new skill-select screen. Skills are now called "Abilities," and Traits are "Flaws," to make it clearer. The player spends points on abilities, and they can choose flaws to get more points. Each ability and flaw has a different point value. "Basic Human" flaws are now gone, and instead, players start with a budget of points to spend.

I've also added two new services to the DMC sprawl: a food truck and a flophouse. Players should be able to spend money on food and shelter now, without needing access to the DMC.

Players also now start with quick recipes appropriate to their abilities, for convenience. All players have basic knowledge recipes, and specialized characters get bonus recipes. Recipes can still be obtained in the usual ways.

The likelihood that this version of NEO Scavenger will work with previous saves is: unlikely.
As usual, the older the save game version, the less likely it is to work.

As always, let me know what you think of the changes, and if you notice any issues with the new build!

10 comments Read more

October 24

The 2014 NEO Scavenger Halloween Cosplay Giveaway

Hey Folks!

Got some ragged jeans and a dirty old hoodie? Saving up those plastic shopping bags and ketchup packets in the kitchen drawer? You are? Well then, you're ready for the 2014 NEO Scavenger Halloween Cosplay Giveaway!

This Halloween, I'll be giving away copies of NEO Scavenger to the best NEO Scavenger cosplayers who submit their photos. Simply dress-up like someone from the NEO Scavenger universe, and email me your photo. Then, NEO Scavenger players will vote on the results. The 5 highest voted photos win a free copies of NEO Scavenger on Steam!

"Hey guys! Who wants some chips?"

How to Enter

To enter the contest, you need only dress like someone from the NEO Scavenger universe. It doesn't have to be exactly the same clothes as in the game, just in the same spirit. Factions and monsters are fair game, too. And if you've got friends who want to do a scene with you, even better! Creativity is king.

Here are the contest rules:

  • Only photos of NEO Scavenger cosplay will be eligible. (Note: this is a reallife photo of yourself, not an in-game screenshot.)
  • Photo size can be anything, but ideally 640 pixels wide or larger. JPG or PNG formats are acceptable.
  • Send photos to, and include a title for each submitted photo.
  • Photo submissions are open from now until 12pm noon (Pacific Time) on Monday, November 3rd, 2014.
  • Voting will be open to members of for exactly one week following the closing date.
  • If too many photos are submitted for consideration, I reserve the right to choose a smaller number from that list, and put those up for voting.
  • 5 winning photos will be selected, based on player votes. Winners will each receive a copy of NEO Scavenger on Steam.
  • Group photos will get a NEO Scavenger Steam copy for each participant, up to 5 per photo.
  • You may submit as many photos as you want.
  • Only one copy of NEO Scavenger will be awarded to each entrant.
  • Anyone submitting a photo must have the permission of all people in the photo to submit it to this contest.
  • I reserve the right to disqualify any entries for any reason, especially those that appear to be offensive or illegal (e.g. nudity, racism, copyrighted/trademarked materials, personal info).
  • If you submit a photo, you give Blue Bottle Games (a.k.a. Daniel Fedor) non-exclusive rights to use the photo for promotional purposes, free of charge. In practice, this will likely mean my posting the photos on this site and/or my twitter feed, Facebook site, and other NEO Scavenger related materials.

Sorry for the long list of rules, but it's always best to be clear so expectations are in the right place.

I'm looking forward to seeing what you guys and gals come up with! Have a great weekend!

11 comments Read more
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“one of the best single player turn-based RPGs I’ve played for a long time.”
Rock Paper Shotgun

“In many ways, NEO Scavenger feels like the original Fallout”
Indie Game Magazine

“We found ourselves playing for hours and hours”

About This Game

NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

Development Snapshot Infographic

Current Features

  • Unique Setting - Near-future, post-apocalyptic Michigan with local cryptids and folklore. And something else beneath the surface...
  • Turn-Based Play - Take your time with each turn, and play at your own pace. Save and quit when you want, and resume later.
  • Permadeath - If you die, that's it. NEO Scavenger is balanced around a single difficulty level: permadeath. Your save will be deleted if you die. So choose every action carefully!
  • No Grinding - There is no XP in NEO Scavenger. No levelling-up. Instead, progress comes from learning how to play the game better, and using your strengths to your advantage.
  • Semi-Random - Much of the map is randomized each game, including the location of ruins, creatures, weather, and certain quest branches.
  • Sandbox or Story - Search for clues to your identity, what happened, and who's hunting you. Or simply test your mettle against man and nature alike. Play how you want!
  • Skills and Flaws - Choose skills and flaws each time you play. Different combos unlock different abilities and quest branches.
  • Crafting - Extensive crafting system which allows for substitutions of similar items. Make a rifle scope from half a pair of binoculars, or a noise trap from a pill bottle and pebbles.
  • Desperate Combat - Detailed combat with moves like "Tackle," "Lure," "Kick While Down," "Demand Surrender," and "Threaten."
  • Realistic Wounds - Creatures have complex wound simulation, with multiple wound locations, infection, bleeding, and pain management.
  • Realistic Metabolism - Hypothermia, fatigue, thirst, hunger, disease, intoxication, shelter...everything is tracked.
  • Realistic Inventory - Complex inventory system with slots for holding, wearing, containers, and more. Fit items in grid spaces, and manage encumbrance.
  • Hex-Based World Map - Navigate ruins, hills, forests, and plains in a hex-based map. Line-of-sight, elevation, and daylight matters.
  • Tracking - Creatures leave their tracks and spoor on the map, which can be followed by others. Players can also hide their tracks.
  • Hiding - Players can use hiding to avoid being seen while traveling the map, as well as during story encounters.
  • Hunting - Trap small game for food and fur, or track and kill larger prey on the map for butchering.
  • Hacking - Use hacking skills to unlock scavenged laptops, cellphones, smartphones, and tablets. Mine them for paydata, or snoop through personal files.
  • Foraging - Search for edible plants and water, and use special skills to identify what's safe to eat.
  • Haunting Soundtrack - Music composed by Josh Culler, specifically for NEO Scavenger, plays periodically, lending an atmosphere of loneliness and desperation.
  • Creature AI - Wandering creatures go about their own business, hunting, scavenging, and hoarding. Morale affects their choices, and some will gang-up and cause trouble.
  • Dynamic Weather - Temperature, rainfall, and night/day are based on real-world data for autumn in the area. If you live long enough, you may see snow fall.
  • Detroit - Take refuge from the wasteland in one of mankind's last bastions of safety. Buy supplies, get medical care, and seek clues in a cyberpunk-styled city.

Planned Features Infographic

System Requirements

    • OS: Microsoft® Windows® XP (32 bit), Windows Server 2008 (32 bit), Windows Vista® (32 bit), Windows 7 (32 bit and 64 bit), Windows 8 (32 bit and 64 bit), or Windows Server 2012 (64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
    • OS: Mac OS X v10.6, v10.7, v10.8, or v10.9
    • Processor: Intel Core™ Duo 1.83GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
    • OS: Red Hat® Enterprise Linux® (RHEL) 5.6 or later (32 bit and 64 bit), openSUSE® 11.3 or later (32 bit and 64 bit), or Ubuntu 10.04 or later (32 bit and 64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
Helpful customer reviews
34 of 36 people (94%) found this review helpful
13.1 hrs on record
Posted: October 26
Early Access Review
Introduction: How long can you survive the post-apocalyptic wastelands of NEO Scavenger? This may be the ongoing question asked of the player by it's developers yet, I guaruntee you will be asking youself this each time you load Neo Scavenger regardless of your experience with it's unforgiving world. Even in it's early access state Neo Scavenger accomplishes what many other developers desperately attempt to attain yet fail to accompllish, an incredibly solid title built in a believable and atmospheric world, all the while laughing in it's large budget competitiors faces because there is yet more to come.

Overview: Neo Scavenger is a post apocolypic turn based survival strategy game that honors such classics as Fallout and Wasteland while retaining an identity all it's own. Set in an incredibly atmospheric world, the protagonist has recently emerged from a cryo chamber without a memory as to how he got there, who he is or what state the world is in. Within seconds he recieves the answer to the latter in a very unwelcoming way.

You soon realize that you will desperately need to scavenge this unhospitable world if you intend on your survival and will have to leave your moral bindings behind if you're to be successful. While traveling you will be encountered by an assortment of undesirables that intend on their own as well and will achieve this at any cost, whether it be thievery, murder or deception. To assure your own instead, you will need to do the same.

During your journey, you'll be presented with decisions that must be made and many times without prior knowledge of what may occurr based on your actions. You will pre-emptively strike what you deem to be

Gameplay: As stated above Neo Scavenger is a turn based survival strategy game with a wide range of varying elements that will affect each new journey you begin. You will be presented with an attribute screen where you must carefully select each according to your playstyle. Each will directly affect what skills you have available in given situations that will come about so, one must choose wiseley.

Once your travels begin you will need to manage multiple aspects in regards to your health such as hydration, hunger, restfulness, health/illness, injuries, environment temperatures, weather and more. The decisions you make will directly affect the protagonist accordingly so, one must manage these elements with confidence or otherwise you'll be swiftly presented with a message that you will assuredly see quite often, the death screen. This will come often and without warning aside from your available character management system. With that being said make sure you obsess about the details because, it's all that stands in the way of you and the grim reaper.

Aside from illness, fatigue, hunger and the like, you will of coarse encounter a variety of enemies along your journey that also as stated above intend on your demise. Combat is performed via a turn based system which, issues you an incredible assortment of options depending on your original skill/attribute selection which, I must reaffirm must be choen wisely! The options presented during combat range from hide, melee, , kick downed opponent, headbutt, sneak, ranged, retreat, offer/demand surrender, offer/accept cease fire, attempt to talk and countless other available options that are once again available depending on you attribute selection.

Do I need to remind you to choose them wisely once again? I do? O.k check it out, this one's gonna hit home a bit more....Unless you carefully choose your attributes, you may within seconds contract any one of the following unpleasant status illnesses or diseases:

Blindness, Blisters, Blue Rot, Cholera, Coughing Blood, Crippled Limb, Defoliant Exposure, Diarrhea, Gastroenteritis, Heat Stroke, Hypothermia, Hypovolemic Shock, Poisoned, Sepsis, Shock, Vomiting

Sound fun? No? Then choose wisely my friends, trust me.

You will without a doubt die and die often, yet during each playthrough you will obtain more knowledge in regards to how to survive and future strategies that come of it.

Graphics: The graphics of Neo Scavenger serve their purpose. They are in no way revolutionary and aren't intended to be, nor needed to be whatsoever. Yet if there were one weakness of Neo Scavanger this would be it. As mentioned above the graphics serve their purpose but, that in no way means that the options available should be so barron. The options available are as basic as it gets and are as folows:

Full screen, windowed, 16:9, 4:3, frame rate limiter, filter and stretch.

Pretty uneventful to say the least and due to the graphics engine's limitations they do not scale. So expect the presentation to be a bit lackluster. Yet, once again they serve their purpose and it will not ruin your experience whatsoever. So take this section with a grain of salt because, if you're in the market for a game in this genre, graphics are the least of your worries.

Sound: The music and sound effects although they may not present themselves often are perfectly crafted to create a tense and fitting atmosphere. Given the situation, the music will accompany and heighten your feeling of desperation within this incredibly depressing world. With each fade in the music will most definitely add an element that most other games cannot match. Considering so, the developers deserve an award for knowing when less is more and Neo Scavenger is a perfect example of that. The echoing sounds of the barron wilderness accompany the simplistic soundtrack design and add to a believable experience.

Story: The story although seemingly simplistic and unoriginal at first is where Neo Scavenger will surprise you at every turn and leave you wanting to know more about our most unlucky protagonist. Although at first sight it may seem minimalistic, you will be proven wrong as you progress further into this world of chaos he so sadly awoke to. The story contained in Neo Scavenger will most assuredly be a driving force behind your desire to continue multiple play sessions to discover more about what happened to this once populated land. As you can see by my vagueness, I am doing my best to protect any insight as to specific story elements which, should serve as a hint that it's most definitely there and is most definitely worthwhile. Trust me when I say, there will be many more than one occasion that will leave you in awe and in horror.

Replay Value: The replay value found in Neo Scavanger is second to none and I am by no means stretching my imagination out of bounds to come to that conclusion. The very fundamentals of Neo Scavanger are built to lure the player back into it's world of dessolation, no matter how many times they've played before. With each play through, you will gain knowledge as to how your next session could possibly last longer and you will most definitely feel an urge to apply it for a "better" outcome. What will give you an even more increasing desire to launch it again is that, even after you believe you have mastered it's many facets of will die and die you will, often and mercilessly. Yet regardless, you will most assuredly return once again to the world of Neo Scavenger and enjoy every gut wrenching second.

Final (Early Access BETA) Review Score: 8.3/10
Although still in Early Access form, I in no way feel it to be a hinderance to come to a determination that Neo Scavenger should find a place in the library of any gamer looking for a title that will surpass their expectations and leave them in shock that they haven't played it before. The developers at Blue Bottle Games have poured an incredible amount of love and attention into their world of solitude and despair which, I guaruntee will leave you feeling the same. If you're in the market for a survival game, give Neo Scavenger a chance!
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22 of 25 people (88%) found this review helpful
12.2 hrs on record
Posted: October 20
Early Access Review
If you really wanna know how this game is like, read all of this.

You have gotten me addicted.
This game is amazing, even though there is no cinematics... I feel like Im actually in the game. Reading and
rereading all the text is so immersive.
I remember finally setting up a campsite, a place I can stay warm.
It was a good few nights, resting and building the courage to go out there and scavenge again.
Then I heard some footsteps in the trees around my camp.
I decided to hide and assume it was just a small wilderness creature.
Then a bloke walks up to my campfire, looking through my things.
I knew he wasnt friendly due to the spear he held with such a firm grip.
So I struck from the shadows.
Laceration after laceration and stab after stab.
I finally ended his life...found his wallet.
Bog Muthman... or something like that. Can't remember, I found a couple of dollars.
Decided to wear some of his clothing, who'da thunk he'd be my size.
I bet we would have been great pals if all this apocolypse chaos never happened.
Found his facny backpack, with a composite bow packed inside. I told my self I wont waste anything and would use this bow to my advantage... for Bog's sake.
That night... I heard a howl.
I woke up the next morning just to see out near the treeline there was a large furry figure on two legs.
I bolted, my natural human instinct kicked in and I could feel the goosebumps rise.
I ran in the opposite direction, cover my tracks just to make sure this beast wouldnt find me.
I was out in the fields... found some farmhouses with bottles of water and ketchup.
I was so very hungry.
I thought that if I just take a trek for a day and come back, maybe I could have my campsite to myself again.
Decided to sleep in the grass...
It was the most terryfying night of sleep ever.
Nightmares of the beast came to me.
I luckily woke with a calm about me, ready to head back to my original camp.
Was a days travel and the sun was setting as I was approaching the forest I call home.
I knew it would be a good half hour until I made it there... but the sun would be gone by then.
Just one hex away...
I could make it...
End turn....
Then I gasped.
Out of nowhere the beast was barking in the distance.
All I could hear was the thumping of his four legs and the profuse growling.
I started sprinting for my life.
But it wouldnt help, I could hear creature was catching up too fast.
I was panicking, it was pitchblack.
I couldnt see and the adrenaline was the only thing I could count on to get me out alive.
I got tackled.
The creature standing over me, ready to pounce and rip my face off.
I decided in spite of the moment of fear I was having... to trip the beast.
It fell and I was able to get back up.
I reached for my cleaver and prepared to swing.
I noticed the creature already had some large cuts and was bleeding.
I knew that couldnt stop me, I had to end its life for my own saftey.
I swung, and one slash after another I was painfully killing this beast.
Sqealing and whimpering, unable to move... it stopped moving.
I thought it was dead... My head was turning and the headache was unbareable.
I sat down next to the dog like creature's warm body.
Calming down.... then Its head tilted up and bit me on my leg.
I kicked it with my other.
I was in extreme pain and was bleeding.
I started crawling...
I didnt want to look back, just knew I had to keep crawling.
Eventually I fell unconcious on a small hillside about fifty meters away from the black furry body.
I woke feeling very tired and weak. I couldn't stand up and It hurt to move my leg.
I looked back at the creature, I was sure it was dead. Hadn't moved since after it bit me... there was a pool of
blood around it and a black bird pecking at its flesh.
I knew I had to crawl my way back to my camp, if I could even tell where that was.
Being low on the ground hindered my sense of direction. Who knows how far I could have ran that night in the
It felt like my nightmares.
I thought I saw something.
Maybe someone.
A person!
Maybe they could be freindly.
Maybe they could be harmful.
Either way I had to try for help.
My chances weren't looking so slim.
I called out "HEEEELLLP"
Followed by a few coughs, I think my rib cage was broken.
The man turned toward me, not that far from me. I only slightly saw his facial expression.
He looked crazed.
His eyes centered on me and he started sprinting. It looked demonic, he was bald.
I had a bad feeling.
It seemed that everything just wants to kill me.
I had to stand up.
I screamed.
But I did it.
He just kept sprinting.
Then something happened, which I have to admit cheered me up.
He tripped, and not too far away from me.
I slowly limped towards him.
He looked up at me and with the small amount of energy I had left, I slashed him.
He screamed in pain.
He backed up, shirt in blood.
I asked why he looked like he wanted to rip my heart out...
He didnt reply and while on his back laying on the floor in front of me, he kicked my damaged leg.
I riled in pain and fell to the floor.
He stood up and in a snap like that, now I was at his mercy.
He didnt even bother to use my dropped cleaver.
He just hit me...
One fist, the another... followed by a kick.
It was torture.
Eventually I blacked out...
I died to a beating by a bald insane man.

This great detail is what I imagined was happening in my mind as I was reading the actions both I and the enemies in game were doing.
Its like reading a book where you honestly don't know what could happen.

10/10 would play again.
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9 of 10 people (90%) found this review helpful
17.4 hrs on record
Posted: October 15
Early Access Review
How I LOVE this game!
It has the extensiveness of a great exploration and scavenging game, but it actually has a -goal-, including stories, quests and npc's but without revealing everything in the first 5 minutes of playing. In fact, after almost 18 hours of playing I get the feeling I'm only scratching the surface of finding out what's really going on - who I am and what I am supposed to be doing. The guidance you get is intuitive but directions are given sparingly. There are loads of stats kept, you get an idea of that when you die - everything you achieved is being summed up, giving you hints of events that have been set in motion.
Gonna start another round right NOW
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7 of 8 people (88%) found this review helpful
23.4 hrs on record
Posted: October 10
Early Access Review
NEO Scavenger has that "special game" feeling. By that I mean, a game where the possibilities seem limitless, and you're carried away into a new world on adventure. The last game to do this for me was Crusader Kings 2.

It is also an example of classic "simple to learn, hard to master" design. Most of the systems (combat, crafting, movement, line of sight etc.) are very straightforward, and easy to grasp. But put them all together, and almost everything you do is a meaningful choice that will continue to affect you throughout the game.

Also, my favourite contemporary novel is The Road, by Cormac Mccarthy, and this is as close as you are going to get to experiencing that chill when someone asks: "What are you eating?"
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6 of 7 people (86%) found this review helpful
13.6 hrs on record
Posted: October 19
Early Access Review
Some bandits force me into a limo with a woman giving birth... Since I had the medical skill I saved her newborn child from dying and in return I got a pat on the back..... 10/10

But in all seriousness this is a pretty damn good survival game. Worth the 10 bucks.
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7 of 10 people (70%) found this review helpful
8.9 hrs on record
Posted: October 6
Early Access Review
Woke up to two bandits attacking me, one armed with a revolver, the other armed with a rifle. I jumped up, and ran towards the leader, he shot at me, missing. I bashed his skull in with a crowbar. I charged his partner, he also shot and missed. I pummelled him to the ground and then kicked him while he was down. He tried to flee, I beat him until his lungs filled with blood..And then I stole their boots. 10/10 best ♥♥♥♥ing game i've ever played
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11 of 19 people (58%) found this review helpful
52.0 hrs on record
Posted: October 15
Early Access Review
Hunting Rifle with strap and scope: $500
Pair of mismatch shoes: $60
Bottle of Wolverine Black: $200

Being beaten to death in your sleep by hobo who wants to steal your stuff and eat you: Priceless

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2 of 2 people (100%) found this review helpful
5.6 hrs on record
Posted: October 13
Early Access Review
Most 'survival' games I feel like I just need to figure out the trick to win the game. Not with NNEO Scanvenger. It feel's so realistically frustrating that I keep coming back for more.

Highly recommended for anyone looking to kill a few hours after work, then not sleeping until 3am trying to survive one more time!
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1 of 1 people (100%) found this review helpful
15.8 hrs on record
Posted: October 15
Early Access Review
Do you enjoy semi-text-based apocalyptic-something-I-haven't-done-the-story-yet survival games with great mechanics, enjoyable crafting, and all the hoarding you can't do in reality?
This game is a great source of entertainment for me. So great, in fact, that I try to play it as little as I can lest I get sucked into playing for hours on end.
I can't wait to play the finished product. It's already magnificent.
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1 of 1 people (100%) found this review helpful
16.7 hrs on record
Posted: October 19
Early Access Review
After playing the demo version I had to buy the full game. It has a great climate and it's addictive. I honestly thought that there won't be a second game as good as fallout, but I was wrong.

Gotta go make a new character and play some more. Last one I have made managed to fight off most of the threats, like people or wild beats. I even had some clothes to keep me warm, managed to walk all the way east and finish one quest. If only not the starving to death incident... I think I'll take botany now.
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1 of 1 people (100%) found this review helpful
45.1 hrs on record
Posted: October 8
Early Access Review
I'm 27 hours in and I'm still learning a few things about this game. There's a lot of depth and possibilities.

The decision of drinking water or not might kill you a day later in the game as you die of an infection. Some enemies have guns but no ammution, so picking up a fight might either be deadly or immensively rewarding. Dogmen can hunt you down in the night while you're getting some well deserved rest and kill you in a few moves. Othertimes you desperately search for a dogman to rescue you from starvation (They drop a lot of tasty meat). Resorting to cannibalism at one point in the game might result in an impossible to satisfy desire for human flesh later on.

All the choices have consequences, many not immediately clear. This feels a bit arbritrary at first, but once you get to know the machanics you can use this to your advantage (there's a wiki that serves as a decent entry point, explaining most mechanics and providing a few tips, just make sure not to spoiler yourself). You can shoot enemys and then run away to loot their corpses later when they died of bloodloss. Or you can sneak up to sleeping enemies and hit them unconscious with a monkey wrench before they know what's going on.

There's no leveling up, no new skills to get (there's actually a way to get a few additional skills, but you don't get them regularily). Your chances of winning a fight mostly depend on your equipment, sometimes you find a loaded gun on your first day and othertimes you're desperately searching for a way to cook your water.

The art of being succesfull in NEO Scavanger lies in making the right decisions. If you have tough luck and don't get the gear you need or you're bleeding all over the place, you stay away from fights for a while. There's definitively a considerable learning curve, if you enjoy games with depth then this one is worth a look.

The interface is not always intuitive and needs some getting used to, but then again that might very well change until the game leaves beta.

I expected this to just be another casual game I spend a few hours on, but it really stands out and is loads of fun. It's very hard, but thats the way I like my games.
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1 of 1 people (100%) found this review helpful
7.6 hrs on record
Posted: October 28
Early Access Review
Okay, Take the classic Fallout games and Combine them with Dungeons and Dragons.
Now you have NEO Scavenger.

NEO Scavenger is an overall fantastic game.
If you enjoyed the classic Fallout games or if you enjoy playing tabletop RPGs such as DnD this game may appeal to you.

NOTE: This review is based solely on my opinion, Do not be angry with me if you do not agree with my opinions.

- Retro Graphics to deliver a sense of Nostalgia. (Some people love em others hate em.)
- Advanced Character Creation (Very similar to Project Zomboid)
Traits and Flaws system makes endless character potential
- Complete Open World
Move Spaces much like a tabletop RPG
- Entriguing Lore
- Awesome Choice-Based Turn Combat
- Choices in Encounters allow for Interesting Outcomes
- Good Inventory System, As well as Injury.
- Fresh Scavenging System
Use Skills + Items to increase items found, Random events while scavenging (Roof Collapse)
- Cruel Learning Curve (Not Necessarialy bad, Personally I like it.)
- Relatively Short Storyline (Still in Progress)
- Somewhat Linear Start
Would be nice to be able to create your own character and spawn at a random location
- Esscentials are difficult to find
Would be nice to be able to start a fire without a lighter (Ex: Using a flameless method such as friction with sticks)

Overall I would say this game is a solid 9/10,

This game is worth buying if you are
A: A fan of older Fallout games
B: A fan of Tabletop RPGs
C: Both
D: A Bad Mutha
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2 of 3 people (67%) found this review helpful
43.8 hrs on record
Posted: October 26
Early Access Review
I don't even know where to start trying to convince you that Neo Scavenger is the best game I've played since FTL.

Is it that I've played for 24 hours in about 3 days?
Is it that it's basically a turn based Fallout 3 except that you count your bullets in twos not two hundreds - (if you're even lucky enough to find a gun that is...)?
Could it be that if you survive (which you probably wont) you will be introduced to a completely awesome setting change that has blown my mind?

The answer is yes, yes, and yes. Try the demo. Buy the game. This ♥♥♥♥ is ♥♥♥♥ing solid 10/10 video game pleasure.
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4 of 7 people (57%) found this review helpful
48.0 hrs on record
Posted: October 6
Early Access Review
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1 of 2 people (50%) found this review helpful
49.7 hrs on record
Posted: October 7
Early Access Review
finaly have a good pixelated survival waseland full of fun things to do im actually living at the cryo facility best area to live peeps always be coming to surrender but then later i track em down kill em and eat em and the best part is the occasional soldier will come by and ill be sneaky and ko him with a crowbar
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2 of 4 people (50%) found this review helpful
25.8 hrs on record
Posted: October 12
Early Access Review
I had all the loot, survived for DAYS, killed everyone I could, had a sweet outfit, a nice home base and then I died from poisoning after eating a package of ketchup. 10/10
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5 of 11 people (45%) found this review helpful
17.0 hrs on record
Posted: October 18
Early Access Review
Spied on forest

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1 of 3 people (33%) found this review helpful
16.1 hrs on record
Posted: October 10
Early Access Review
This game is what you get when you combine deadly dieseases with fallout and brutally written fighting text 11/10 GOTY
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0 of 1 people (0%) found this review helpful
0.9 hrs on record
Posted: October 1
Early Access Review
I received a key through the official site over a year ago (hence the low Steam "play time") and am really enjoying my experience. I'm still a bit fuzzy on the crafting (I still haven't figured out how to make a campfire, LOL), but it's fun going around and beating up bandits with crowbars and the like to steal their stuff. I'm a big fan of the survival genre in general, though I don't often see a turn-based survival game done this well. It also has a choose your own adventure vibe at times with your traits and perks modding the available outcomes. Well worth the ten bucks, in my opinion.

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0 of 1 people (0%) found this review helpful
1.3 hrs on record
Posted: October 7
Early Access Review
One of the most brutal games I have ever played in my life, soooo unforgiving, but thats part of the charm. Brings home a little how fragile life is in an abstract way.
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