NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter.
User reviews:
Very Positive (18 reviews) - 83% of the 18 user reviews in the last 30 days are positive.
Very Positive (2,293 reviews) - 92% of the 2,293 user reviews for this game are positive.
Release Date: Dec 15, 2014

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October 11

Want To Win a Steam Copy of NEO Scavenger? Put Your Naming Hats On!

Hey Folks!

Do you want to win a free Steam copy of NEO Scavenger? Well, you're in luck! Until October 21st, Herblin is hosting a giveaway of 5 Steam keys on his YouTube channel, and it includes a chance for you to leave your mark on the upcoming space prototype!

Check out the video for complete rules and explanation:

All this could be yours...

Good luck, and I can't wait to see some of your entries!

11 comments Read more

April 28

NEO Scavenger Update v1.14: Autosave! And Modding Fixes.

NEO Scavenger is now officially updated to v1.14! Since the test builds have been relatively stable, I've just finished updating the default builds to 1.14 on all sites. The "test" links are no longer necessary, and have been removed for now.

This updates the following builds:

New changes include:

  • Added optional autosave feature to save game at the beginning of each new turn.
  • Added ability to choose whether encounter map labels appear on minimap by adding =0 or =1 at end of data. If missing, assumes minimap label added.
  • Changed crowded map labels near DMC gates to be invisible on minimap, so only gates visible.
  • Fixed a bug that allowed communal barrel fires to be destroyed in extinguished fire recipe.
  • Fixed a bug in loading screen that prevented log from being added to clipboard if error in XML file.
  • Fixed a bug that misreported 0.0 charges on charged encounter items.
  • Fixed several null pointer bugs when loading save file that included content missing from currently-installed mods.
  • Fixed a null pointer bug if game tried to load recipe scrap for missing recipe.

The big change here is the new autosave feature. It'll try to save the game at the beginning of each turn so your progress is not lost in the event of a power outage, crash, or other event. It is enabled by default, and can be disabled on the options screen. Note that permadeath is still active, and your save will be deleted if your character dies.

Also, some modding enhancements made their way into this build. The loading screen logs should now be fixed in the event of bad XML format. And minimap labels can now be controlled by modders. An =0 means no label, while =1 means a label is added to the map. Default assumes a label is added.

Finally, the number of charges in an encounter item are now correctly reported, among some other null pointer fixes.

As always, if there are any issues with the new build, let me know on the forums!

25 comments Read more


“one of the best single player turn-based RPGs I’ve played for a long time.”
Rock Paper Shotgun

“In short, this game is terrible...Buy it.”

“It may be a little hard to get into for some, but it's absolutely hard to put down.”

About This Game

NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!


  • Unique Setting - Near-future, post-apocalyptic Michigan with local cryptids and folklore. And something else beneath the surface...
  • Turn-Based Play - Take your time with each turn, and play at your own pace. Save and quit when you want, and resume later.
  • Permadeath - If you die, that's it. NEO Scavenger is balanced around a single difficulty level: permadeath. Your save will be deleted if you die. So choose every action carefully!
  • No Grinding - There is no XP in NEO Scavenger. No levelling-up. Instead, progress comes from learning how to play the game better, and using your strengths to your advantage.
  • Semi-Random - Much of the map is randomized each game, including the location of ruins, creatures, weather, and certain quest branches.
  • Sandbox or Story - Search for clues to your identity, what happened, and who's hunting you. Or simply test your mettle against man and nature alike. Play how you want!
  • Abilities and Flaws - Choose abilities and flaws each time you play. Different combos unlock different abilities and quest branches.
  • Crafting - Extensive crafting system which allows for substitutions of similar items. Make a rifle scope from half a pair of binoculars, or a noise trap from a pill bottle and pebbles.
  • Desperate Combat - Detailed combat with moves like "Tackle," "Lure," "Kick While Down," "Demand Surrender," and "Threaten."
  • Realistic Wounds - Creatures have complex wound simulation, with multiple wound locations, infection, bleeding, and pain management.
  • Realistic Metabolism - Hypothermia, fatigue, thirst, hunger, disease, intoxication, shelter...everything is tracked.
  • Realistic Inventory - Complex inventory system with slots for holding, wearing, containers, and more. Fit items in grid spaces, and manage encumbrance.
  • Hex-Based World Map - Navigate ruins, hills, forests, and plains in a hex-based map. Line-of-sight, elevation, and daylight matters.
  • Tracking - Creatures leave their tracks and spoor on the map, which can be followed by others. Players can also hide their tracks.
  • Hiding - Players can use hiding to avoid being seen while traveling the map, as well as during story encounters.
  • Hunting - Trap small game for food and fur, or track and kill larger prey on the map for butchering.
  • Hacking - Use hacking skills to unlock scavenged laptops, cellphones, smartphones, and tablets. Mine them for paydata, or snoop through personal files.
  • Foraging - Search for edible plants and water, and use special skills to identify what's safe to eat.
  • Haunting Soundtrack - Music composed by Josh Culler, specifically for NEO Scavenger, plays periodically, lending an atmosphere of loneliness and desperation. (Also accessible as mp3s outside game.)
  • Creature AI - Wandering creatures go about their own business, hunting, scavenging, and hoarding. Morale affects their choices, and some will gang-up and cause trouble.
  • Dynamic Weather - Temperature, rainfall, and night/day are based on real-world data for autumn in the area. If you live long enough, you may see snow fall.
  • Detroit - Take refuge from the wasteland in one of mankind's last bastions of safety. Buy supplies, get medical care, and seek clues in a cyberpunk-styled city.
  • Trading Cards - Collect NEO Scavenger trading cards, badges, emoticons, and profile backgrounds!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Microsoft® Windows® XP (32 bit), Windows Server 2008 (32 bit), Windows Vista® (32 bit), Windows 7 (32 bit and 64 bit), Windows 8 (32 bit and 64 bit), or Windows Server 2012 (64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Storage: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
    • OS: Mac OS X v10.6, v10.7, v10.8, or v10.9
    • Processor: Intel Core™ Duo 1.83GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Storage: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
    • OS: Red Hat® Enterprise Linux® (RHEL) 5.6 or later (32 bit and 64 bit), openSUSE® 11.3 or later (32 bit and 64 bit), or Ubuntu 10.04 or later (32 bit and 64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Storage: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (18 reviews)
Very Positive (2,293 reviews)
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1,898 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
1 person found this review funny
3.6 hrs on record
Posted: September 29
-Starts first run
-Dies while not fighting a single thing but managing stuff better.
-Starts second run, same build except for one different skill
-Both runs have me kill the Dogman with my barehands, unscathed.
-Kills a Feral Dog Leader with no trouble whatsoever by kicking and punching it until it dies from interal bleeding.
-Forces a theving man to run away after a few rounds.
-Gets cold, hungry, and thirsty, having not kept an eye on the bars until too late.
-Stuff breaks, thus losing most of the stuff that would have REALLY helped me.
-Meanest Son of a ♥♥♥♥♥ in the whole ♥♥♥♥♥♥♥ed Valley dies unceremoniously of Hypothermia.
-Reads up and continues playing.
-Recommends game.
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1 of 1 people (100%) found this review helpful
108.7 hrs on record
Posted: October 19
"...solitary, poor, nasty, brutish, and short."

Such is life in the "state of nature" described in Leviathan by Thomas Hobbes. NEO Scavenger illustrates this state more accurately than most survival games. Here you are not completely alone with wildlife in a sandbox like in The Long Dark (actually my personal favourite); but you're also not stranded on an island with mutant cannibals like in The Forest. Instead, you find yourself competing for resources with other survivors, some of them in desperate conditions like you are at first, and others thriving in the desolation and lawlessness. Once you manage to grasp the basics of survival, after several "nasty, brutish, short" attempts resulting in horrible deaths, you will also thrive in this chaos.

This is a game built upon brutal trial and error, and the errors will often cost you all the progress you've made, with all the cool loot you've scavenged. But each death makes you stronger, smarter, more adapted: you live, you die, you live again. And it's this very brutality that makes it so rewarding. Even when you are several days in, thriving in the chaos like a badass, you can still get seriously sick and die abruptly, no matter how much you try to avoid the inevitable. But you soldier on. I did, and somehow I made it to the ending, which, according to this Reddit post, is very hard to reach even after several tries. Here (MASSIVE SPOILERS) is my ending log, just in case anyone wants to check or compare.

It also stands apart as an RPG as much as a survival game. Openly influenced by classic tabletop RPGs with creative problem solving through skills, it feels somewhat like playing the original Fallout for the first time once again (and that also means dealing with clunky mechanics). The encounters with characters and factions often have branching storylines and different, sometimes irreversible outcomes. The writing is a bit too purple sometimes, but that's a genre thing, and considering that it's a one-man development team, it's still better than the writing in many AAA games.

The gameplay mechanics can be quite irritating at first, so I can only advise that you pick up on the hotkeys ASAP and get used to them, it'll make life easier and counterbalance the addictivity of the scavenging mechanic, the real rough core of the game, which manages to keep you busy for hours and hours while you search for that one left boot in good condition or whatever. Realism isn't a defining factor exactly, but it's well-balanced so that it plays like a challenge, but also not complete scarcity. There is loot aplenty once you learn how to optimise the scavenging.

I've put 109 hours into it according to Steam, but since it is a game that you can just leave in the background while you browse, I didn't spend every hour playing it in a frenzy. This is a game that walks the fine line between casual and hardcore in a fascinating way. It's a background game that can hook your attention for hours in between other things that might hook your attention. And I believe it has immense replay value beyond the seemingly endless cycle of scavenging and dying. I intend to try another character build at some point and see how the story will develop.

The universe created by the dev has potential to develop into a franchise and evolve into bigger, more complex gameplay mechanics, and I don't mean necessarily in first-person, though that could be interesting. As a launching effort, NEO Scav is a brilliant little game, a real diamond in the rough of clunky mechanics. Yet it could be much more than that.
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Most Helpful Reviews  Overall
679 of 724 people (94%) found this review helpful
596 people found this review funny
61.0 hrs on record
Posted: December 28, 2014
EDIT 10.9.15:

I love this game. One time, I got shot by an arrow. I ducked under cover, then pulled the arrow out. Then I stabbed my assailant to death with it.

One time, I was attacked by two dogs immediately after starting a game. I was naked (save for a thin hospital gown) and I had no weapons. As they charged me, I grabbed some shards of glass on the ground, and following a lengthy battle that I ultimately won, I used said shards to skin the dogs' carcasses and then made gloves out of them. Then I died of blood loss.

One time, I was attacked in the middle of a stormy night by two mutants trying to steal my shopping cart loaded with supplies. After I brained one of them, the other scattered. I gave chase, and dispatched it following a cross-tile pursuit. However, upon return to my camp, my cart was gone. The mutant corpse, mysteriously absent as well. Using my tracking ability, I followed the thief several tiles down, and discovered it was another mutant, slowly pushing my cart southwest, his deceased comrade most unceremoniously stuffed inside with the rest of the contents. I moved in and caved its skull in with one fell swoop. I felt no pity, no remorse. I really needed those 5 empty bottles.

10/10 excellent post apocalyptic hobo simulator

It's worth noting that there are a lot of mods available that greatly expand the game's potential.
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353 of 361 people (98%) found this review helpful
15 people found this review funny
93.0 hrs on record
Posted: December 16, 2014
Extremely recommended. One of the best game I have recently played.
Keep reading, or download the Demo and try it for yourself. Yes, there is a DEMO available.

You see stuff from above like, isometric map perspective: you navigate the lands from one hexagonal tile to another. All the time.
This costs points. When it's rainy or dark, it will cost more points.
When you reach a city hex, you can loot the location. This, also, will costs you points. Sometimes you will find amazing stuff, and sometimes only scraps of paper. But even those could be useful. Actually, when you start to know the game better, every gôddåmn item is useful!
You will find more stuff if you use a crowbar, or have a light source with you. But beware as this will make more noise and attract people towards your location.
Looting can also just hurt yourself... like roof collapse. Shït happens right?
So you loot, equip yourself with what you find, and stroll around. Until some dude approaches and gets to your hex.

The combat is textual. You won't have the map view anymore. But instead, you'll be presented with an interface showing your dude's and opposition's status, and a list of actions you can execute. Everything you will do, like throwing a punch, will have a narrative text describing what's happening. So it's mostly READING ya hear? No explosions there.
But don't be fooled... you can trip on the ground and fall. While on the ground you can try and grab the hostile down, you can crawl back and try to escape, drop your stuff and run like hell, etc. A lot of realistic possibilities here. It is extremely hard. Your first encounter will probably be your last.

Getting hurt, bleeding, being cold, drinking shït water... these will have consequences. Try to disinfect your wounds, patch'em up and don't let 'em getting infected. Be careful of what you eat too... could be POISONOUS you never know muhahah.
Unless you are a doctor, in which case you will have a clear descriptions of your symptoms like, "Cholera 3; final stage; certain death", you won't know what illness you just caught... you will have "stomach cramps", you'll be like "vomiting"...
So just act as in real life: grabs antibiotics, clean every wounds. Don't take any chances. Ever. Why? Because the game has...

Yep. Die and restart the whole game. No save point, and that is intended. You won't bring stuff with you from your last play. Nope, nothing. It's up to YOU to level up. And this is where I disagree on the game mechanics. I am fine with dying and learning. But ya know the beginning of the game starts to be boring once you know it. And redoing the same stuff is just a waste of time. Hence I created a little tool to actually still save and, well, cheat. I advise players to die a lot first, and when you feel you are ready, just use my tool.
But even if you use it to reload an old save, it won't matter much, because...

It's random
The map is randomly generated. But not when you first start the game, nope. It is randomly generated as soon as you discover a tile. So saving the game and loading an old save will still yield something different :D
This is why I am a little "against" the permadeath. Loading an old save is not THAT bad. You will experience a whole different game. I would've liked just... ya know, an auto-save every night or something.
Anyway except for a few spots in the map that will never change, all the rest is random. Random but fair. You won't like be in a desert without cities for miles ever. They are spawned correctly.
Even if you are a new player, you CAN make it. Yes because in the end, it's just logic.
Contrary to Faster Than Light (FTL) where there is NO WAY a new player will make it to the end because the randomization is too... random. In NEO Scavenger, the RNG is just right.

Crafting stuff
As I said all the items there are useful. Somehow. Because you can craft and even "uncraft" stuff. If someone is giving you stuff, or if you finally found something of value... maybe you can try to "reverse engineer" it and discover HOW IT WAS BUILT. How awesome is that uh? Found a bow arrow? But you have no idea how to create one yourself? No problem!
There are also a lot of crafting recipes there. And many different combinations will work. Like you could use your crowbar to roast meat when you don't have a wood stick! Doesn't matter, both categorizes as a kinda "shaft." So it's extremely smart and flexible. If you are lacking you favorite saucepan to boil water... just think a second... can't anything else, more common, be used as a saucepan? Eh, when I found that out, I literally doubled my lifespan. No shït. Think hard.

It reminds me of Fallout 1 & 2. You had that little description box in the lower left which would describe what was going on. Here it's a bit the same. With random encounters or special places being very well described. There is a lot of dark humor too. If you are not averse to reading you will like it and also find that it's well written.

There is a story. Your first goal will obviously be to survive, and so, to find something to cover your feet :) But after that painful initial phase, you will meet strange people. You will find places of interest. Or you will find new recipes that... use high tech items you had no idea were in the game.
The story is interesting and is closely related to the narrative part of the game: the only way to tell you stuff is through old newspapers and stuff. Those are funny as well...
OX news reporting hoaxes ;)

Every single one item has its own sound effect. Which is played when you grab the item from you inventory. That's it. But that's HUGE. There is a little music, but it gets a bit repetitive.

If you like Fallout, post-apocalyptic worlds, a good narration, turn by turn mechanics and a pretty realistic game then don't hesitate. It's a masterpiece.
You still unsure? --> try the demo and make your own opinion.
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402 of 431 people (93%) found this review helpful
549.7 hrs on record
Early Access Review
Posted: December 5, 2013
I've played this game on and off for nearly two years. I've followed it's development since it was first announced, and every time I come back I fall in love again. This game combines the brutality of dwarf fortress, the atmosphere of fallout, and world layout of civ to create a true masterpiece. This game is in a class of it's own.
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250 of 272 people (92%) found this review helpful
263 people found this review funny
63.9 hrs on record
Posted: January 13, 2015
Neo Scavenger is like leaving school. You are thrust into the real world, with no idea what to do. Everything is strange, but you learn. You Survive. You thrive. Then you die of hypothermia.
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210 of 229 people (92%) found this review helpful
27 people found this review funny
97.8 hrs on record
Early Access Review
Posted: October 29, 2014
I don't normally write serious reviews. I'm one of those undesirable ♥♥♥♥♥♥ that uploads the "11/10 uninstall function works great" review, but NEO Scavenger will be my exception. You have no idea how hard it will be for me to not write "I murdered a naked guy while wearing a clown mask", but I will get through it, for this amazing game.

Let's start with the basics; you're some random guy (avoiding spoilers) that has just woken from cryogenic sleep during the apocalypse somewhere around the city of Detroit. After a friendly interaction with a lovely creature known as a "Dogman", you step outside to experience the outside world of Michigan... and dang, it's cold. Like, "Oh my God I can't feel my feet and I'm feeling really sleepy" cold. After a few deaths and several hours of learning the basics (don't eat random berries or mushrooms you find unless you know they aren't poisonous, that guy with the broken bottle really wants to eat your leg, and yes, it's cold, put some pants on) you really get into this game.

As others have said, however, an ungodly amount of time can be spent on this game, and it can never be taken back. In a sense, it's like DayZ. You spend 3 hours finding a weapon, finding your friends wherever they are on the map, and end up faffing around until some gruesome death by either a glitching zombie or a player that only speaks Russian. This, I believe, is another selling point of NEO Scavenger. In the beginning, you get used to dying. After a while, however, you end up living longer and longer, until one life lasts you hours of real life time. Everything is peachy until that one night you decide to sleep in a forest and forget to set up a noise trap or hide, and you're stabbed to death by some plague-ridden nutcase in your sleep. After a day or two of angry avoidance of the game, you decide to give it a second chance, innocently, you pour more hours into it, only to die in a similar manner. It's a beautiful circle of life (death)!

With such extensive content already and more updates to come, NEO Scavenger is one of my favorite games of all time. I would recommend it to anyone who enjoys hardcore survival games, and/or murdering innocents with his/her bare hands whilst wearing nothing but a Ronald McDonald lookalike mask and a hospital gown. (Damn, I said I wouldn't write that.)
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186 of 199 people (93%) found this review helpful
132 people found this review funny
79.3 hrs on record
Posted: January 22, 2015

Wanted to play the good guy, and tried to solve any potential conflict with a nice and warm greeting.
After a while I couldn't find food.
Decided to eat the crazy ♥♥♥♥♥♥♥ that attacked me in the afternoon.
Realized that a human corpse gives a ♥♥♥♥♥♥♥♥ of meat.
Realized that - thanks to my trapping skills - I can cure meat and that I have enough durable food for the next ~7 days. Great! I will do that more often.
After 7 days I realized that something changed...where is that ravenous appetite coming from?

Running around now covered in fur, hunting innocent humans that desperately trying to escape, while pulling my shopping cart behind me full of human meat and trash.

I totally recommend this game!

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211 of 234 people (90%) found this review helpful
3 people found this review funny
408.8 hrs on record
Early Access Review
Posted: June 25, 2014
I had a Strong Melee Hacker, with lockpicking, a crowbar strap, and a box cart. None could stand in my way, not even the Detroit Mercs could withstand my maniacal crowbar swinging techniques. I was immortal. I confidently strode through the Michigan wastes knowing that I could never die. I came across some water in an urban location. I was a bit parched and decided to sate my thirst on the water. I didn't need to boil it, I was immortal! I drank the water, and a few hours later my charcter began to develop severe diarrhea as my skin turned a horrific shade of blue. I checked my supplies, I had no antibiotics, I needed to get to the health clinic. I desperately made my way to Detroit. 3 hexes away from gate 11 my character died from Cholera. I lost everything and died because I was too lazy to boil my water. 10/10 would play again.
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158 of 168 people (94%) found this review helpful
28.4 hrs on record
Early Access Review
Posted: December 7, 2013
Be prepared to die...a LOT! And with "permadeath" that means you will be met with a black screen unceremoniously alerting you to your demise, manner of death and hours you managed to keep this poor guy alive. Now, don't assume that this is put forth as a criticism because that is the appeal to this survival game. After succumbing to the countless manners of death you begin to appreciate the fragility of humanity in this post-apocalyptic world. Every decision begins to weigh on the player as you try to balance all the needs of survival. I suppose there IS a way to "win" the game, though I've never seen it. For me the appeal is simply the test to see how long you can stay alive while dodging the raiders, bandits, the elements, wild beasts, disease, dehydration, famine - I'm sure you get the point. Go ahead and eat that rancid hunk of meat you found because the immediate fear of famine out-weighs the ramifications of food poisoning you will have to deal with tomorrow.

This is an early access game so there will be problems. The only bug I encountered was a turn bug that caused the time to keep clicking by until he just died. Only happened to me once, but it was frustrating just the same. The developer is aware of the issue and promises a fix. There may also need to be a few play-balance adjustments because as I said it is really difficult to get deep into the game. There are lots of interesting traits to choose when beginning the game, but honestly "toughness," "melee," and "strength" are the main ones you have to have or you will not survive the first night to even begin to utilize the other abilities. Combat is unique and interesting once you figure out the order the text reads out, and how the interface deals with multiple enemies.

This is a flash game with tons of depth.
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Recently Posted
9.3 hrs
Posted: October 17
scavenged for 3 days killing anything in my way killed 4 guards and took all their ♥♥♥♥

died from Blue Rot

10/10 would play again
Helpful? Yes No Funny
3.7 hrs
Posted: October 16
So I found myself writing this huge post about how I recomend this game, and how I got it back before 2015, but then steam said I had to play the game for atleast 5 minutes. So I open the game, then come back here. I made the unfortunate mistake of pasting it back here while the game was loading, so I lost the whole thing, and have to start over.
I don't feel like re-writing all of it, and I don't honestly remember what I said. So here's the summary:
I got this back when Desura was still an option for getting games.
I played it until I was so tired I nearly had to make another pot of coffee, which says a lot since I was on my third, and I'm still thinking about making it.
My first death happened almost 10 minutes later. I had a good backpack, a rifle, a crowbar, perhaps I even had a few hundred kills to my name. How did I die? A looter with a monkey wrench... Yup.
But thats one of the reasons I love this game. Every time I play this game I find a new way to end my run. So far I think I've been killed by random people around the map more than anything else... Anyhow, about a year and a month or so later we could starting modding, and oh boy did people mod it fast. I loved the game, and I love the mods.
Now I'm not saying this is a game for everyone. Infact, I would suggest doing quite a bit of research before buying it (Like, say, getting the demo!). A lot of people say this game has a big learning curve, it's not actually that big, but it could be hard for first time players to get a hand on what's going on. Now, the game also has permadeath, which many people have complained about in the past. So again, do a little research before buying, but I guess that goes for all games... er, um... I'm gonna stop typing now.
Thanks for reading!
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Ç | Turok
28.5 hrs
Posted: October 15
10/10 would sell a video of myself beating up a dogman to a tribe of hunters
Helpful? Yes No Funny
159.4 hrs
Posted: October 13
A nice mix between Super Hero League of Hoboken, Wasteland & Fallout.
-just much, much harder.
Helpful? Yes No Funny
1.9 hrs
Posted: October 11
Two different approaches to this game:

- go in head first with the character traits most similar to your own, following actions you would normally take (usually followed by dying horribly)
- youtube how to play effectively and stay alive longer than 24 hours and wiki how to craft decent items

Either way, this is one of the best indie games I have played, with loads of replayability. It can be unforgiving at times, but with practice (or google) you can make this dystopia your b*tch.

TL;DR - rewards those who like a challenge
Helpful? Yes No Funny
53.1 hrs
Posted: October 9
Is it ever going to be updated again?
Helpful? Yes No Funny
0.2 hrs
Posted: October 9
The game looked intriguing and certainly has a number of positive reviews, so I gave it a try. Ultimately however, this game just wasn’t for me.
My main issue was that the game requires Adobe Flash Player, which (for me) frequently popped up during game play due to security settings, and ultimately crashed the game. And this was a huge annoyance, because every time I attempted to bring up the task manager to ‘end task’, the crash-screen interceded. It did present a quit or send error option, however neither responded to my input, ultimately I had to restart my computer.

The other issue, which I admit is simply a stylist preference, was the color depth and color pallet, this game is definitely retro, like C64 retro. This included the user interface, which was very challenging (for me) to navigate, and in the short time I played this game I was never quite sure that what I intended to do was actually completed successfully (in a word: feedback).

Unfortunately I was unable to play long enough to experience the story and atmosphere, which have been repeatedly praised for this game.
Helpful? Yes No Funny
15.8 hrs
Posted: October 3
Game used to be good, right before the 1.0 update.
Helpful? Yes No Funny
64.3 hrs
Posted: October 3
Bretty Gud, 11/10, IGN maybe.
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