Risk of Rain is an action platformer with some roguelike elements. It features beautiful pixel art and a great soundtrack. Besides singleplayer, you can enjoy it in local or online co-op mode. Oh, yeah, it's also pretty hard and unforgiving.
You take a role of a space train crash survivor that ends up on a mysterious planet. Your goal is to find teleporters scattered around the planet and eventually get off it and save yourself. Only thing standing between you and salvation are hordes of different enemies and dozens of giant bosses that don't seem to appreciate your sudden visit.
There are 10 classes to choose from but only 1 is available at start. Others are unlocked through various achievements. Some work better than others but they offer enough variety and present you with different challenges which is always fun. Each class has 4 different skills where 1 is actually their basic attack (melee or ranged).
To help you in your adventure there is also a big collection of items with interesting and fun effects. They are located in chests which were your crashed train's cargo. The chests are randomly scattered around proceduraly generated levels and it is your job to find them. Just don't take too long because the game gets harder as the time goes by.
Combat is what makes this game great. The controls are rather simple and I don't have any problems using a keyboard to play Risk of Rain.
Risk of Rain wants everything of you but being static. You will have to constantly move to scout the level and find items or a teleporter anyway, but mostly to dodge the incoming attacks like bites from lizzard-like sentient species or avoid getting zapped by flying jellyfish.
Later you will realise you don't have to spam jump button and just run in the opposite direction of monsters and pray- that there is a distinctive audio que just before the greater wisp will try to scorch you with it's heat blast, enabling you to time your jumps, that you can use higher ground against enemies that can't climb etc.
Sometimes the game will throw you a curve ball (or a fun ball depending how you look at it) in a form of elite monsters. They are beefier than their normal counterparts but the main difference is an added ability to their arsenal. It can be teleportation or even worse- they can fire guided missiles that hit for huge amounts of damage.
The real fun starts when you find the teleporter and the boss spawns. It is when randomly spawning enemies start to continuously spawn around you for the next minute and a half, creating a horde aiding the Imp Overlord or whatever boss creature is randomly spawned.
You repeat this dance with the Devil until you beat the game or experience permadeath and have to start over.
I had some issues during these 16.6 hours of playing. Once I had no audio which was fixed by restarting my PC and once the game crashed on last boss fight. But I still love the game and I would recommend it to anyone who likes action platformers.
Posted: November 26th, 2013