Risk of Rain is an action platformer with roguelike elements. With permanent death as a primary feature, players will have to play their best to get as far as possible. Fight on a mysterious planet with randomly spawning enemies and bosses, either alone or with 3 friends in online co-op.
User reviews:
Overall:
Very Positive (17,647 reviews) - 94% of the 17,647 user reviews for this game are positive.
Release Date: Nov 8, 2013

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About This Game

Risk of Rain is an action platformer with roguelike elements. With permanent death as a primary feature, players will have to play their best to get as far as possible. Fight on a mysterious planet with randomly spawning enemies and bosses, either alone or with 3 friends in online co-op. With over 100 items at your disposal, you will find the tools you need to find the teleporter back home. Discover a myriad of randomly chosen stages, from the desolate forest to the frozen tundra.

The three main goals for our game are simple:

1. Design a game that is randomly generated every play-through, to keep replayability high and fresh.

2. Time = difficulty. The higher the in-game time gets, the harder the difficulty gets. Keeping a sense of urgency keeps the game exciting!

3. Be enjoyable, regardless of whether you win or lose. No more fussing with complex and non-intuitive gameplay patterns. Players should not blame the game for their loss!

''..joy comes from amassing items, gaining experience and watching your character evolve into a godly killing machine.'' - Joystiq

''This game is immaculate. The enemy design, the sound effects, the powers, the fights, all of it feels wonderful.'' - Eurogamer

"..a ridiculously compelling procedurally generated side-scrolling platform survivor-me-do, with multiple characters to play as, single and co-op play, and some of the hardest-hitting deaths I've experienced in such games" - RockPaperShotgun

Key Features


  • Engage in local and online multiplayer with friends and other players from around the world!
  • Play and unlock 12 unique characters, from the Commando to the Miner to the Engineer.
  • Fight through hordes of different enemies and bosses, randomly chosen by the game with random abilities and powers.
  • Get lost and discover 10 massive levels with different enemies, shrines, and chests on each one!
  • Recruit the help of a wide variety of drones, from missile drones to healing drones!
  • Unlock the lore of the game through the item and monster logs!
  • Unlock new items and characters through difficult achievements to keep the game fresh with each playthrough.
  • Save your best highscores and stats!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista / 7
    • Processor: 2.5 GHz
    • Memory: 1 GB RAM
    • Graphics: Direct X9.0c Compatible Card
    • DirectX: Version 9.0
    • Storage: 130 MB available space
    • Additional Notes: Microsoft Xbox 360 Controller or Direct Input compatible controller
    Minimum:
    • OS: Mac OS X 10.6+
    • Processor: 2.5 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.1+ Support, and recommended dedicated graphics card with 128 MB of RAM
    • Storage: 130 MB available space
    • Additional Notes: Microsoft Xbox 360 Controller or Direct Input compatible controller
    Minimum:
    • OS: Any Linux Distribution 2012+
    • Processor: 2.5 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.1+ Support, and recommended dedicated graphics card with 128 MB of RAM
    • Storage: 130 MB available space
    • Additional Notes: Microsoft Xbox 360 Controller or Direct Input compatible controller
Helpful customer reviews
397 of 428 people (93%) found this review helpful
313 people found this review funny
8.9 hrs on record
Posted: December 2, 2015
I mean, I felt like I was a god. 15+ items, some of them stacked.
Then 50 enemies spawned out of nowhere.
I tried to run to a better piace for fighting them, and a giant box appeared. "Press A to inspect".
My thoughts: "whoa, this could help me out here"
Reality: a boss spawns out of it, it kicks my ♥♥♥ and enemies feast on my corpse.
Death message: "That was absolutely your fault."
At least I died laughing.

11/10 just buy it and play
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330 of 461 people (72%) found this review helpful
503 people found this review funny
19.5 hrs on record
Posted: October 31, 2015
Bring an umbrella
Was this review helpful? Yes No Funny
41 of 56 people (73%) found this review helpful
44 people found this review funny
1.1 hrs on record
Posted: November 29, 2015
"Oh yeah I just gotta find the teleporter"
*Activated teleporter*
"HOLY ♥♥♥♥ WTF IS THAT !??? OH I SHOULD ONLY SURVIVE FOR 90 SECONDS ?"
*Haul ♥♥♥ for 90 seconds*
Defeat the remaining enemies
"♥♥♥♥"
*Died from the floating jellyfishes*
You died in a slightly embarassing way
"Well ♥♥♥♥ YOU TOO GAME!"
*Keeps on playing*
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25 of 29 people (86%) found this review helpful
24 people found this review funny
378.7 hrs on record
Posted: January 26
Like the stages of meth:
1) the rush- you buy it on impulse and play
2) the high- the satisfaction that comes when you finally don't die in the first 20 minutes
3) the binge- the massive amount of runs that you've played over the course of 200 hours to get that satisfaction again
4) tweaking- once you reach the skill cap, game becomes easy and you play it out of habit
5) the crash- you realize that all your time is being eaten by a stupid indie game and that it's preventing you from playing other major releases, like a controlling spouse blocking out your friends
6) the hangover- you feel empty without it and thirst for it
7) withdrawl- the two weeks before you relapse, when you've tricked yourself into believeing that you overcame your addiction and value your dignity more than the game
8) relapse- go back to step 2
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18 of 22 people (82%) found this review helpful
4 people found this review funny
86.4 hrs on record
Posted: January 17
Risk of Rain could have been just another action rogue-like. What truly sets it apart is the inclusion of a time-based difficulty meter, which turns it into a rather intense survival game.

The goal of every level is as follows: look for a giant shiny red teleporter, then trigger it and survive waves of enemy spawns for a set amount of time (90 seconds on Normal mode). After the timer runs out, kill any remaining opponents and you can finally teleport to the next level. When you've completed five levels, you're given the option to teleport to the final stage or to revisit the previous ones.

This simple concept forces you to constanly find the right balance between rushing and exploring: you want to make the most of every level in terms of upgrades, but hang around for too long and the ever-increasing difficulty meter will make you pay. A typical playthrough can last an hour or more; and if you happen to die, no extra lives or continues: you're starting over.

The rogue-like elements are on point, with dozens of interesting items to discover and unlock as well as twelve character classes with very specific gameplay twists. Once unlocked, you can also choose to enable up to ten artifacts which alter the gameplay in a significant way. While not fully randomized, each stage has several different possible layouts which ensures every playthrough feels somewhat different.

A huge selling point for me was the option to play the game in local/online coop. Couch coop is great fun and quite playable, only requiring the players to stay relatively close to each other. Online coop gives the players more freedom and, for the most part, works very well; however, certain items (Chargefield) and possibly characters have a tendency to cause game-ending crashes.

This brings me to the flaws of Risk of Rain: a somewhat less polished technical side seems to be causing consistent problems for some users. Aside from very minor issues, it has been totally fine on my end (and the same goes for my friends), but I would definitely recommend testing the game as soon as you purchase it, and being ready to request a refund if you can't get it to work. A couple other nitpicks: the interface is rather bland and the platforming - not a huge part of the game, thankfully - can be infuriating.

On a more positive note again, the pixel art is quite decent, and the lore that unfolds through the monster and item logs paints a convincing universe. Last but not least, the soundtrack is amazing - whether you end up playing the game or not, you'll definitely want to check it out if you enjoy nice things.

tl;dr: a great blend of (hardcore) rogue-like and survival to enjoy on your own or with selected friends. Excellent replay value for the price.
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