In this action platformer you play as a cat, Bast, running through a dark fantasy world. You’ll be running, jumping and sliding with smooth and precise controls designed to make you feel like a cat. But it wont be easy. In the dark you never know what lies in the shadows.
User reviews:
Very Positive (322 reviews) - 82% of the 322 user reviews for this game are positive.
Release Date: Nov 7, 2013

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“The stark beauty of A Walk in the Dark stands out in its own right, buttressed by the outstanding work of composer Cody Cook on the haunting, majestic soundtrack. But the gameplay’s the thing, and in that regard A Walk in the Dark does not disappoint. (…) The platforming action is intense, challenging and plentiful.”

“With beautiful visuals, a dark and interesting world, an added level of replayability, a gripping story and a soundtrack that will send chills down your spine, I would say that Flying Turtle knocked it out of the park.”

“A Walk in the Dark is a fun and addictive game, with good longevity, simple mechanics and challenging levels. One of the top 10 indie games of the year.”
GameOver PT

About This Game

In this action platformer you play as a cat, Bast, running through a dark fantasy world. You’ll be running, jumping and sliding with smooth and precise controls designed to make you feel like a cat. But it wont be easy. In the dark you never know what lies in the shadows. In this dark journey you will face strange creatures and dangerous traps.

  • A story driven platformer set in a dark fantasy world.
  • Fluid controls and animations: play as a cat, move like one.
  • Challenging levels set in a dark, strange and dangerous world.
  • Gravity inversion mechanics that will test your skills and ability to adapt to new gameplay.
  • Beautiful original soundtrack by Cody Cook

System Requirements

    • OS: Windows XP, Vista, 7, 8
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB RAM
    • Graphics: 256 MB DirectX 9.0c compatible graphics card (shader model 3)
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    • Sound Card: DirectX 9.0c-compliant
    • Additional Notes: Integrated graphics and low budget cards may not work
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Very Positive (322 reviews)
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Most Helpful Reviews  Overall
49 of 61 people (80%) found this review helpful
1 person found this review funny
2.9 hrs on record
Posted: December 13, 2013
Insanely good game. It's difficult, interesting and didn't bore me one bit! The soundtracks are amazing and very well fitting. It makes you think deeply how to tackle certain situations in the fastest way. Usually while playing games I zone out and think about other things while I play it. However A Walk in the Dark had my full on attention the entire time. I am very glad I bought it.

Running around as a cat is the best. 10/10
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26 of 27 people (96%) found this review helpful
39.5 hrs on record
Posted: December 21, 2013
A Walk in the Dark is an action platformer. For all who love running games like “BIT.TRIP RUNNER” this game is totally a must-buy! You play as the cat “Bast” running through a dark and totally beautiful fantasy world. During your run you have to jump and slide to not die. It’s really difficult and you will die often… But don’t worry there are achievements for dying and it happens to everyone. ^-^’

Why the cat “Bast” is running through the dark?
He wasn’t alone before. His best friend is a girl called Arielle. They have cuddled and played together in the forest and everything seemed to be perfect. But Bust couldn’t stop playing… there have been so many interesting things around him e. g. butterflies. :3 And so he was running around, playing with everything that moves. Then he tried to catch a little creature and jumped to grab it but he missed… and so he fell on top of some old stones which broke under him. He fell and fell and landed in a dark world – far away from Arielle. Bast is alone and its cold and dark… A smoke formed a shadow and nailed him to the ground. Unable to move he heard Arielle calling for him. As Arielle came closer the Spirit took her and enveloped her. Arielle screamed and Bast tried to help her but the shadow was too fast… Bust realizes that the once pleasant forest has become a dark and strange place and that Arielle is in danger. So he starts to run scared that its maybe too late…

═ CONCLUSION ! ═══════════════════════════════════════════════
• When you play this game you really feel with the cat and it totally feels like you are the cat.
• Even the controls are perfect! Basts moves are smooth, elegant and kittenish.
• The colors are well chosen for the landscapes. It really looks amazing!
• The music is just beautiful and sad… of course it has to be sad in a dark fantasy world where Bast lost his best friend.
• Really challenging levels and gravity inversion mechanics which test your skills, abilities and TOTALLY your reaction time.
• The game is also not expensive and really worth the money! I love it! ♥
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55 of 76 people (72%) found this review helpful
2.5 hrs on record
Posted: November 8, 2013
A good mix of Super Meat Boy, Limbo, Bit Trip Runner and VVVVVV.
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33 of 42 people (79%) found this review helpful
3 people found this review funny
18.0 hrs on record
Posted: October 4, 2014
Generaly - it's an amazing game, but developer did everything to poison it by adding "Cave" levels...

It's about:
  • jumping, catching the right rhythm to beat a level;
  • pushing the button in right microsecond on "Cave" levels.

Why you should play this:
  • you like challenging platformer games;
  • nice and attractive style: simplistic, but eye-grabbing;
  • good level-design (except "Cave" levels) - it's different for both main characters: for the cat it's mostly jumping and catching the rhythm, for the girl it's about some kind of floating between "floor" and "ceiling" - like plumet on the wind;
  • cat's "jumping" realisation - brief/light push for short/quick jump, lasting/hard push for long/amplitude jump - lets you manipulate with covered distance and gives you a feeling that you truly control as light on foot, flexible and elastic animal as cat.

Why you may not like it:
  • "Cave" levels - it's the real curse for this game: it's not even a gaming/playing/face a challenge at all, it's some kind of reaction training: you have to push the button in right microsecond;
  • absence of check points: for the most of levels it's ok - they can be beat after few tries, but its absence on "Cave" levels devours you with a wave of frustration: you probably will go through dozens desperate attempts to find that right microsecond when you need to push the button.

Nice, but controversial gaming experience: it's true representer of platformer genre, but you have to be ready for truly suffering on "Cave" levels - otherwise, it's a wall-thrown keyboard/gamepad and strong words to developers and their relatives.
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27 of 32 people (84%) found this review helpful
2 people found this review funny
Not Recommended
8.6 hrs on record
Posted: November 28, 2014
I want to like this game so much, but I can't. The music and art direction are phenomenal, and create a unique atmosphere that few games can achieve; but the game itself was just not well developed. I love challenging platformers, but the engine and physics of this game were programmed to screw you over. I'd estimate a whopping 90% of all deaths are the fault of the game, not the player. And that's being lenient.

Sometimes the levels can be really fun, but often they're just not. Not unfun in a challenging sort of way. Unfun in an I-can't-control-my-fricking-character sort of way way. The only thing that really keeps me playing is the amazing visuals and music. It confuses me as to how some parts of a game's design (music and graphics) can be so top-notch, and other parts (such as engine and physics) can be disastrous. I mean, the game's not broken because of glitches (I barely encountered any); the game's broken because it was programmed that way.
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24 of 27 people (89%) found this review helpful
22.4 hrs on record
Posted: May 19, 2015
A Walk in the Dark is no Walk in the Park by any mean, but it's not as hardcore as Super Meat Boy or VVVVVV, and this game is like a mix of both Gameplay with 2 different character you control, the Cat and the Girl. The Cat gameplay is very enjoyable with a unique gracious cat momentum but the girl on the other hand it feel weak with bad Hitbox but still playable once you master her.

Also i love the mood of this game is very melancholic and calm with a piano music. Overall i really recommend this game i've really had fun training it for the Ninja Cat Achievement that consist in doing 100 levels without more than 10 deaths ! One of my proudest achievement.

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27 of 36 people (75%) found this review helpful
2.2 hrs on record
Posted: December 20, 2013
Number one vote for one of the most precise and beautiful games I have ever played. A Walk in the Dark is an amalgam of puzzle, platformer and speedrun, rolled into a gorgeously crafted game. In A Walk in the Dark you play 2 roles, a girl who is enamoured by her cat, and a cat that's enamoured by said girl. The storyline is pretty brief, the girl and cat are separated, and the two partake in finding each other. It's actually kinda heart wrenching to me personally as a lover of animals and the bond between what could ultimately be your best friend is understood by both the game and the player, it shows, and it's executed very well.

So let's talk about the meat of the game. I do prefer the cat levels so we'll start with them, there are two modes of play for the cat, platforming and speedrunning. Speedrunning has you on an auto-scroll chase to the end of the level, whilst avoiding obstacles by jumping from floor to ceiling, almost like flipping the gravity, similar to the popular indie game VVVVVV. The platforming levels will have you navigating some perfectly designed levels with the tightest controls you will ever use. The cat can control his jump height, his speed and can wallkick.

The girls levels are platform based, and the mechanics involved are very very similar to VVVVVV, albeit with a bit more inertia to make things difficult. The girls levels have sort of a floaty charm to it, separating it from VVVVVV.

The hook here for me is the wonderful aesthetics. The art style is so good, almost boasting a Limbo-esque feel with some wonderfully scrolling backgrounds, coupled with an ambient vibe soundtrack with lashings of deep piano. A Walk in the Dark is not easy, I think I actually now hate cats, and girls that float. The engine is so well designed and so precise it will have you on your knees, begging for something easier.

I jumped into A Walk in the Dark expecting some kind of cinematic platformer, as the inspirations from Limbo are apparent, at least graphically. What I got was a well designed, precise and gorgeous little platformer/puzzle game that has taken the very best from games like Limbo and VVVVVV, turned into something a bit more thought provoking. A game for fans of the genre, a game for anyone who likes being dominated by difficulty, cat-lovers and indie gamers alike. A Walk in the Dark is awesome and brilliant, one of the best indie games I've played. Very much recommended.
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26 of 37 people (70%) found this review helpful
1 person found this review funny
Not Recommended
4.3 hrs on record
Posted: November 13, 2013
A Walk in the Dark is an esoteric compilation of odd and ends ripped from some of the most memorable platformers of recent years. The influences of Super Meat Boy, VVVVV, Limbo, and others are easy to spot but this proves to be its biggest downfall, as while those games pushed the genre forward A Walk in the Dark stagnates it. By doing nothing unique it doesn't manage to distinguish itself, and simultaneously fails to live up to those that it so liberally borrows from.

Encompassing 100 levels, gameplay is split between three distinct styles of play. The majority consists of typical minimalistic platforming, which from the start establishes the extremely taxing difficulty that only gets harder. The other two portions are slower paced sections that swapped your jump for a gravity switch mechanic (ala VVVVV), and runner-esq cave levels that again task you with switching gravity to avoid the oncoming obstacles.

While the different parts are solid enough, I was never impressed by the level designs or use of the different mechanics. It's very "by-the-numbers" and I feel a wasted opportunity to do something original with the interesting setting and character. Controls while mostly tight lose a lot of their precision once you're in the air, and the inability to quickly turn on a dime lead to many unjustified deaths. More troublesome than that is the unpredictable wall jump which often doesn't work and repeatedly sent me into the row of spikes or endless pit almost always at the bottom.

The one thing the developer did get right was the soundtrack, which is a beautiful arrangement of instrumental pieces that somewhat makes up for the otherwise underwhelming package, and does a great job matching the tone of the environments. The artwork is also gorgeous to look at, but it felt directionless. A handful of short vignettes attempt to flesh out the meager shell of a narrative, but they completely fail in that regard and left the game feeling hollow and meaningless. Great stories and platformers might not often go together, but in this case the world the developer was trying to create is simply begging for something, anything to drive the experience forward.

That could have been the communal aspect of competing in speedruns, but again the developer flounders by placing what ought to be a central prominent part of the UI (leaderboards) behind far too many menus, requiring you to quit back to the map and then check times level by level. It's a clunky and dated design decision, and frankly feels as if it was included out of some sense of obligation, with little thought as to the actual implementation.

If you are a fan of challenging platformers you could certainly do worse than A Walk in the Dark, but on that same note you could easily do a lot better. Taken on its own merits I actually found it mostly enjoyable (if also frustrating), but with how oversaturated the platforming genre has become there are dozens of more interesting and fun options available. In the end it seems the developers were themselves walking in the dark, and never quite managed to find their own way for the game they created.
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22 of 30 people (73%) found this review helpful
33 people found this review funny
6.9 hrs on record
Posted: March 16, 2015
This game is NOT called A Walk in the Park.
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21 of 30 people (70%) found this review helpful
5.1 hrs on record
Posted: August 23, 2014
I'll recommend this because this is a game done right:

- It's fun, fast-paced and gives you a challenge.
- Not repetitive, different game modes.
- Filled with content: 100 levels and 10 bonus challenges.
- Except for finishing the level, you face 3 other challenges per level:
1) Finishing without dying
2) catching the shiny and
3) finishing under the par time.
- Good Music
- Nice Visual Style
- Responsive Controls

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Recently Posted
2.6 hrs
Posted: October 9
Product received for free
At first it was fun then it just turned into a grind to finish it, after many 20 mins seesions at 2am I finished it and wish I never got gifted this game. Also whover gave this game the "great soundtrack" tag is a dirty liar
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Captivated Rage
4.9 hrs
Posted: September 20
The soundtracks on here are so amazing.
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4.7 hrs
Posted: September 2
I really loved this game. It's not very difficult, but still quite challenging, and it's very atmospheric. During the gameplay we see beautiful backgrounds and listen to nice calm music. I want to send my best regards and greatest respect to artists and music composers, you've done a great job on this one!
The gameplay is smooth, there are almost no moments when you're becoming mad because you think it's impossible to beat the level, or because game gives you any buggy experience. The only time I was a bit frustrated, was the very last level of the game. It's large, it has lots of moving elements, and the field of view is also larger than usual, so game started lagging (and my pc is not that bad meantime). But that experience was quickly gone when I pressed Pause and waited for a while, game started working smoothly after that.
And one more issue I've found was about Bast landing on the corner of platforms. She starts drifting, and falls out of control as a result, until she falls down the platform. This makes her very easy target for cannons.
So, IMHO: pros of the game:
- Very atmospheric
- Very smooth
- Quite relaxing
- Challenging but not too difficult
- Almost no bugs
- Beautiful music and landscapes
Cons (or most like suggestions in this case):
- I wish there were more level types for the game, would really love to see more amazing backgrounds!
- Bug I've mentioned about drifting cat
- Can be a bit laggy on large levels
- Levels with girl are kind of boring and strange - it's good there're not too many of them

So I'd gladly recommend this game if you're looking for a nice platformer to play. This was my goal at this time, and I'm glad I've chosen A Walk in the Dark. Great thanks to developers!
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Apparently Kid
3.0 hrs
Posted: July 26
Game is not terrible. Good visuals and sound. Levels are short which is nice because it makes you restart the entire thing if you fail. This is not a problem till about the final 10 levels. There are a variety of level types with 2 different characters. The jumping of the cat can be floaty sometimes, and the wall jumping is pretty bad and doesn't work 1/3 of the time. Theres no real story. The worst part is when the levels go from control of the cat, to stupid endless runners where all you control is when to jump. You have to do 20 perfectly timed jumps in a row and messing up on jump 19 makes you do it all over again. With the wonky hitboxes and terrible spike spacing making it so theres only a single perfect spot you have to take off from forces trial and error and makes you waste of a ton of time replaying the same thing because of poor level design and mechanics. Still can be fun sometimes, so its not all bad. Just some odd design choices that get a lot worse in the last 20% of the game.

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1.4 hrs
Posted: July 12
Should you buy this? Simple answer, yes.
Long answer, yes but be ready for a bit of frustration. The game has a lot of mechanics that work well with each other. Taking VVVVVV's & Super Meat Boy's gameplay with a Limbo asetic. It's beutiful presentated the game itself is very instersting with lots of good ideas stuffed in. However, the game has two glaring problems. Cave levels and physics.

Cave levels, or rather the time-your-reaction-down-to-the-excately-one-frame-to-not-die levels. They are instesting the first few times you run into them but after that you'll be thowing your keyboard, or controller, to the floor and hairpulling frustration. These levels require a pintpoint accuracy and even missing it but one frame could mean: ramming into the spike or ramming into the spike on the other side. With not checkpoints makes these infruatinling diffcult.

Now for the physics engie, it works alright but it seems like they couldn't get aerial momentum to work or walljumps. When you jump in this game, you either start at a standstill or at the speed you were just running. Then right after that if you so much as press a direction for even a second, you go flying in that direction. It's hard to make preciese jumps when the platforms are almost as big as the cat. As for the wall jumping, sometimes it doesn't seem to register that you connected to a wall. Leveling you to fall of an edge or hit a spike below and have to start over the whole level.

Now that said, I still would say the game is worth the $6.99 price tag. You'll probably beat it in one sitting but try to come in knowing that the physics/cave levles will work against you.
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3.0 hrs
Posted: July 2
I am not a platformer gamer. At. All. Give me a FPS or a 1st-/3rd-person perspective exploration game any day -- I'm just one of those people who lacks the type of quick reflexes necessary for this genre. I'm SUPER clumsy at these types of games. So I wanted to offer my thoughts about A Walk in the Dark to anyone else who has similar game preferences: don't be deterred!

If Bast or the girl dies, the reset at the start of the level is absolutely painless -- a puff of smoke and the clock is immediately restarted. No big deal (though you'll miss out on a First Pass award for those levels that autoscroll). The focus is on getting you started again right away. I'm playing on a keyboard, and (as a non platformer gamer) I find that the response is quite good. As others have noted, beware the non-blocky environment design which makes finding your jump/land points tricky: the landcape edges that can kill Bast or the girl will feel extremely sensitive. The levels are nicely scaled in difficulty, with early ones gradually training the player on tougher play patterns coming up later.

I find the soft monochromatic colorscheme and clean graphic design paired with the piano soundtrack very soothing. A Walk in the Dark has become my in-between game: if I'm stumped on a puzzle in a point-and-click or struggling with a boss in a FPS, I switch to this game for a break, clearing levels until I hit a plateau. Check out the achievement list to see that yes, this is a tough platformer. But the ability to replay any level individually (i.e., focus on what you can currently do and try as many times as you'd like to get the shinies, destroy dandelions, or get better and better times) can let you approach the game in a more casual way.

So far, I've surprised myself -- I actually hit the 37th level today, on my second play session. Yes, I only rarely get the Shinies, FIrst Pass, or Par awards, and I'm on target to get the "You monster!" achievement for killing poor Bast 1000 times WELL before the end of the game. It takes me exponentially more tries to clear a level than I expect it does for most gamers. In all likelihood, I'll never see the levels past 50. My stats are laughably awful, but I am having so much fun playing that I don't mind!

I absolutely recommend A Walk in the Dark. It showed me that I can find real gems by occasionally stepping outside my comfort zone. :)

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0.7 hrs
Posted: July 1
There's so much to like about this game. Fairly interesting story, a truly beautiful soundtrack, and it's easily one of the prettiest of the silhouette-style games out there. The game mechanics are interesting and -- in theory -- would present a challenge to the player without being overwhelming.

Unfortunately, the controls are so clunky and unresponsive that it's like trying to pick up a sewing needle while wearing a wool mitten. The game requires finesse that it doesn't allow, and quickly becomes unplayable.
It's (obviously) not something everyone has had issues with, but I'd suggest waiting for a sale before you pick it up.
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1.8 hrs
Posted: July 1
Kind of cool. I finished like 70-75 out of 100 levels in a little under 2 hours. Unforgiving, twitch platformer with moody piano music and a sillouhette foreground = pretty much individual genres by now. The cat feels really good to play but the wall controls are just not as tight as SMB and you don't get good feedback from the walls. Not quite sticky enough and I cbf to beat a particularly long level so I quit.

The girl's controls are super floaty and if you play on an analogue stick on a 360 ctrler it goes from 0-100 sensitivity with the slightest deviation from center, and it won't go back to 0 until you hit the center deadzone again... which is dumb. You have to use the digital stick. Gave me an option for 2560x1080 but the play area was out of the screen. Not a huge issue.

Anyway... decent for a couple dollars. I maybe have just played too many similar platformers.
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2.4 hrs
Posted: June 13
I really liked that game, though it was hard sometimes. But playing two different charakters with different playstyles is a lot of fun
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5.5 hrs
Posted: June 3
This is basically if Limbo were a cat. The levels get more challenging as the game goes on. I haven't beat it yet. It's really fun. Expect to die a lot. I'd reccommend using a controller. If you liked Limbo then you'll like this game.
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