In this action platformer you play as a cat, Bast, running through a dark fantasy world. You’ll be running, jumping and sliding with smooth and precise controls designed to make you feel like a cat. But it wont be easy. In the dark you never know what lies in the shadows.
User reviews: Very Positive (213 reviews)
Release Date: Nov 7, 2013
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Recommended By Curators

"Challenging fast paced platformer."

Reviews

“The stark beauty of A Walk in the Dark stands out in its own right, buttressed by the outstanding work of composer Cody Cook on the haunting, majestic soundtrack. But the gameplay’s the thing, and in that regard A Walk in the Dark does not disappoint. (…) The platforming action is intense, challenging and plentiful.”
GameZebo

“With beautiful visuals, a dark and interesting world, an added level of replayability, a gripping story and a soundtrack that will send chills down your spine, I would say that Flying Turtle knocked it out of the park.”
IndieStatik

“A Walk in the Dark is a fun and addictive game, with good longevity, simple mechanics and challenging levels. One of the top 10 indie games of the year.”
GameOver PT

About This Game

In this action platformer you play as a cat, Bast, running through a dark fantasy world. You’ll be running, jumping and sliding with smooth and precise controls designed to make you feel like a cat. But it wont be easy. In the dark you never know what lies in the shadows. In this dark journey you will face strange creatures and dangerous traps.

Features:
  • A story driven platformer set in a dark fantasy world.
  • Fluid controls and animations: play as a cat, move like one.
  • Challenging levels set in a dark, strange and dangerous world.
  • Gravity inversion mechanics that will test your skills and ability to adapt to new gameplay.
  • Beautiful original soundtrack by Cody Cook

System Requirements

    Minimum:
    • OS: Windows XP, Vista, 7, 8
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB RAM
    • Graphics: 256 MB DirectX 9.0c compatible graphics card (shader model 3)
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX 9.0c-compliant
    • Additional Notes: Integrated graphics and low budget cards may not work
Helpful customer reviews
18 of 21 people (86%) found this review helpful
12.6 hrs on record
Posted: October 4
Generaly - it's an amazing game, but developer did everything to poison it by adding "Cave" levels...

It's about:
  • jumping, catching the right rhythm to beat a level;
  • pushing the button in right microsecond on "Cave" levels.

Why you should play this:
  • you like challenging platformer games;
  • nice and attractive style: simplistic, but eye-grabbing;
  • good level-design (except "Cave" levels) - it's different for both main characters: for the cat it's mostly jumping and catching the rhythm, for the girl it's about some kind of floating between "floor" and "ceiling" - like plumet on the wind;
  • cat's "jumping" realisation - brief/light push for short/quick jump, lasting/hard push for long/amplitude jump - lets you manipulate with covered distance and gives you a feeling that you truly control as light on foot, flexible and elastic animal as cat.

Why you may not like it:
  • "Cave" levels - it's the real curse for this game: it's not even a gaming/playing/face a challenge at all, it's some kind of reaction training: you have to push the button in right microsecond;
  • absence of check points: for the most of levels it's ok - they can be beat after few tries, but its absence on "Cave" levels devours you with a wave of frustration: you probably will go through dozens desperate attempts to find that right microsecond when you need to push the button.

Nice, but controversial gaming experience: it's true representer of platformer genre, but you have to be ready for truly suffering on "Cave" levels - otherwise, it's a wall-thrown keyboard/gamepad and strong words to developers and their relatives.
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17 of 22 people (77%) found this review helpful
5.1 hrs on record
Posted: August 23
I'll recommend this because this is a game done right:

- It's fun, fast-paced and gives you a challenge.
- Not repetitive, different game modes.
- Filled with content: 100 levels and 10 bonus challenges.
- Except for finishing the level, you face 3 other challenges per level:
1) Finishing without dying
2) catching the shiny and
3) finishing under the par time.
- Good Music
- Nice Visual Style
- Responsive Controls

9.5/10
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10 of 13 people (77%) found this review helpful
12.0 hrs on record
Posted: July 20
Super Meat Boy + Limbo + VVVVVV = A Walk in the Dark

Good game
9/10
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4 of 5 people (80%) found this review helpful
1.2 hrs on record
Posted: September 14
This is a definite rage game and I love it! The music is beautiful, the gameplay is amazing and you get to be a cat! :D This is a game that will get your face red from failing so many times but you still want to play the level again. This game is almost like mario and you have to get to the other side without running into spikes, porquipines <---I spelled that wrong and chainsaws, yes chainsaws. The story of this game is your owner gets taken away by a shadowy creature and you (the cat) is going after her to find and save her. But when you die or run into spiky things the cat disperses like smoke, it's actually really cool. Now for the bad, as much as I love it there are a few things that I would like to say I would like to see improvements on. The cats jumping is horrible, yes its like a cat but when you have to jump from wall to wall like in "Remember Me" it's very frustrating when the cat jumps off course and runs into a wall spike or you get it just right to fall onto a spike. But I do recommend this to anyone who wants a good way to unwind lol
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4 of 6 people (67%) found this review helpful
11.3 hrs on record
Posted: August 15
So if you wanna get away from your shooters and RPG's and you really need a challenge. Play this platformgame it's worth every penny. To reach all its achievements is close to impossible. It seems that the developers are pure sadists.
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1 of 1 people (100%) found this review helpful
4.4 hrs on record
Posted: August 7
While It doesn't do much different from other platformers and I would likely recomend Limbo more, It has its own charm, its fun and cheap enough makes it worth a look. Though I warn you this is a harsh difficult game.
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1 of 1 people (100%) found this review helpful
4.5 hrs on record
Posted: October 2
A nice little platformery romp that's neither too hard nor too easy. Or especially original, but it does what it does well enough that I can forgive that.
Something like half the game or so is a super meat boy-esque platforming engine, with wall jumps and decently fast move speed and all that. Unfortunately, the physics here have a few issues; walljumps will randomly fail to activate, and air control is next to non-existent. Clearing the main game and all the challenge levels did not help me understand how momentum in the air works in the slightest; fortunately air control isn't a big factor in the game. The level design here is pretty solid throughout, throwing in a variety of standard platforming elements; crumbling floors/walls, gravity switches, precarious jumping puzzles, all the usual. Again, nothing new, but done well enough that it works. The last string of levels in the main game and about half the challenge levels fall victim to some platforming sins, unfortunately, but aside from them there's a lot to like here.
Another quarter of the game is basically VVVVVV-lite; you play as a young girl who can't jump but can switch between floor and ceiling. The main issue here is that she has literally no weight to her at all and very casually floats up and down with gravity switches; it really feels awkward and not especially well-executed. Fortunately the levels here never get too difficult and this mechanic seems to be axed earlier than the others for some reason. There are some interesting puzzles, but this section also tends to have the issue of the background hiding collectibles.
The last quarter is a runner-style game incorporating more gravity-switching; often accompanied with rather precise jumps and well-placed enemies. The tail-end of these levels also fall victim to long sequences of really tight jumps, and a wind mechanic introduced near the end leads to sudden physics changes that are barely visible on-screen. Other than that these levels are competent enough.
Tying the whole thing together is visuals that remind me most specifically of Knytt Underground and LIMBO; black foreground and characters of the latter and vibrant backgrounds behind dark foreground of the former. The music is a very relaxed soundtrack that helps lessen frustration and is really quite pretty; not that special but it serves its purpose well.
Also there might be a story here, but not really, it's mostly platforming action.
The main game will run you about 3 hours, maybe more if you go for all collectibles/time trials/no death runs. It's not especially long but it's not especially expensive either and I certainly don't regret buying it.
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1 of 1 people (100%) found this review helpful
5.8 hrs on record
Posted: August 15
5/10, wait to buy when it's on a big sale
This game started off fun and I enjoyed it for a little bit, but that didn't last. The levels with the cat started off easy and fun as expected, I played about 5 levels as the cat and all was well. And then it continued, and the next 3 or 4 levels were playing as the girl, I thought "Ok that wasn't as fun, but I'm sure I will play as her again soon and it'll be better". I continued to play the levles one by one and it wasn't long that the gameplay just started to become kinda dull and drawn out. I am a fan of platformers such as Super Meat Boy and Bloody Trapland, but A Walk in the Dark failed in comparison. The level designs were not all that great and actually took too long to actually become any form of challenge, and as a result began to lose my interest the more and more I played.
But I kept playing, and I started noticing something, "What the ♥♥♥♥ happened to the little girl?" It was a 16 level stretch of playing as nothing but the cat and took up until level 26 to get play as her again, and that was for a brief for 3 levels. And this pattern continued to follow suit throughout the whole game. Now its not so much that I am complaining about the lack of girl sequences, because I'm not, these girl sequences weren't all that fun and did nothing but break up the game, I'm just wondering why they were in the game at all, its like the developers just threw their hands up in the air and said "We got nothing for her as far as gameplay, so lets just stick mostly to the cat and keep little bits of the girl in there for the sake of story!" But really the sequences with the girl need to be improved, expanded on, and deversified like the cats sequences are or else they just need to be taken out entirely.
As far as story goes, there isn't one. Yes the beginning cutscene shows death seperating the girl and cat, but this is never brushed up on again. The idea of the story is the only thing fueling the desire for progression, other than pure completionism.
However, I will say that this game has a great soundtrack and it one of the better ones I've heard in recent memory. Its not like Dustforce in the sense that its great to do homework or whatever to, but its pretty and solemn, making it a good soundtrack to fall asleep to.
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1 of 1 people (100%) found this review helpful
8.6 hrs on record
Posted: November 28
I want to like this game so much, but I can't. The music and art direction are phenomenal, and create a unique atmosphere that few games can achieve; but the game itself was just not well developed. I love challenging platformers, but the engine and physics of this game were programmed to screw you over. I'd estimate a whopping 90% of all deaths are the fault of the game, not the player. And that's being lenient.

Sometimes the levels can be really fun, but often they're just not. Not unfun in a challenging sort of way. Unfun in an I-can't-control-my-fricking-character sort of way way. The only thing that really keeps me playing is the amazing visuals and music. It confuses me as to how some parts of a game's design (music and graphics) can be so top-notch, and other parts (such as engine and physics) can be disastrous. I mean, the game's not broken because of glitches (I barely encountered any); the game's broken because it was programmed that way.
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2 of 3 people (67%) found this review helpful
5.5 hrs on record
Posted: June 29
Very Fun game, Very Challenging and addicticting at the same time. Definitely recommend this game.
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2 of 3 people (67%) found this review helpful
0.2 hrs on record
Posted: June 30
A linear played game. It has a really nice atmospheric environment, simple key controls and strategy gameplay.
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2 of 3 people (67%) found this review helpful
4.3 hrs on record
Posted: August 23
A Walk in the Dark is a very challenging indie gem which consists of an action-platformer game.
You play two characters (a cat and a girl) and the main goal is to finish short levels filled with various traps while catching bonus fireflies.
Finshing those levels under par time amongst other challenges will give you achievements.
That's about all since there is no real story explanation.

Good points are :
The number of levels (100) with extra challenges.
The artwork.
The music and sounds.
The mechanics.
The achievements (27).
Good replay value.

Average ones are :
Gameplay isn't very accurate.
Noticed lag in some levels.
No support for generic joypads.

In short, an enjoyable game with good value for money.
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2 of 3 people (67%) found this review helpful
5.4 hrs on record
Posted: September 24
Really fun pick up and put down game, similar to VVVVV, Nice casual game with chill out music
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2 of 3 people (67%) found this review helpful
0.7 hrs on record
Posted: July 15
Brought this and gave it a quick go before getting back to work, and I cried... intro was lovely the game play is smooth, Brought in the sale and i feel it was worth the money. Looking forward to getting some more time in on this game.
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2 of 3 people (67%) found this review helpful
3.4 hrs on record
Posted: November 16
Nice little game. Hit detection is a bit wonky and it feels like a mix between Super Meat Boy and VVVVVV. Not as good as either but definitely worth the time if you liked those two.
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7 of 13 people (54%) found this review helpful
5.7 hrs on record
Posted: June 26
You're a cat. That is all. :3
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2 of 4 people (50%) found this review helpful
3.9 hrs on record
Posted: November 9
This is a perfectly designed game, but a terribly programmed one. The level designs are clever and interesting, with what should be a steady difficulty curve, but movement--particularly jumping--feels drunken and ungainly.

* The forward momentum of a typical jump is about equivalent to Shovel Knight's forward momentum when he's jumping in the direction of a strong wind
*Hitboxes extend out so far, you can die by jumping straight up when there are spikes on a platform to the side of you.
*The wall jump tends to be more of a wall headbutt, followed by an immediate fall onto spikes.

Every level plays like the aerial equivalent of an ice level, and that's simply unworkable for what's clearly supposed to be a twitch platformer requiring precise control.

On the rare occasions this game works, it works beautifully. I don't think I've ever seen a game cry out this hard for a tool-assisted speedrun. But if you simply want a fun, challenging platformer, play . . . well, any of the games it rips off besides Limbo.
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1 of 2 people (50%) found this review helpful
0.8 hrs on record
Posted: November 17
The controls for this game are frustratingly terrible and the characters feel floaty! This is a major problem because the game is a platformer where precise movement is necessary, especially to get all the in game collectables and level badges.
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2 of 4 people (50%) found this review helpful
7.8 hrs on record
Posted: November 5
Lovely game Its beautiful artwork and haunting soundtrack. The levels are fun and extremely challenging and I love the theme.
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5 of 10 people (50%) found this review helpful
0.4 hrs on record
Posted: June 24
Great idea, nice game, lot of potential, all ruined by crappy controls. This is the kind of game where you're not offered the necessary means to play normally. Characters are like floating, making any precise move impossible. Take a game like Super Meat Boy where difficulty is top notch, you still enjoy the challenge because controls are highly precise. You only die because you made a mistake, not because the game makes you move 5 feet at the slightest touch of a key. That's a shame to waste such a nice idea because of a half baked gameplay.
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