In this action platformer you play as a cat, Bast, running through a dark fantasy world. You’ll be running, jumping and sliding with smooth and precise controls designed to make you feel like a cat. But it wont be easy. In the dark you never know what lies in the shadows.
User reviews: Very Positive (273 reviews)
Release Date: Nov 7, 2013
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Recommended By Curators

"Challenging fast paced platformer."


“The stark beauty of A Walk in the Dark stands out in its own right, buttressed by the outstanding work of composer Cody Cook on the haunting, majestic soundtrack. But the gameplay’s the thing, and in that regard A Walk in the Dark does not disappoint. (…) The platforming action is intense, challenging and plentiful.”

“With beautiful visuals, a dark and interesting world, an added level of replayability, a gripping story and a soundtrack that will send chills down your spine, I would say that Flying Turtle knocked it out of the park.”

“A Walk in the Dark is a fun and addictive game, with good longevity, simple mechanics and challenging levels. One of the top 10 indie games of the year.”
GameOver PT

About This Game

In this action platformer you play as a cat, Bast, running through a dark fantasy world. You’ll be running, jumping and sliding with smooth and precise controls designed to make you feel like a cat. But it wont be easy. In the dark you never know what lies in the shadows. In this dark journey you will face strange creatures and dangerous traps.

  • A story driven platformer set in a dark fantasy world.
  • Fluid controls and animations: play as a cat, move like one.
  • Challenging levels set in a dark, strange and dangerous world.
  • Gravity inversion mechanics that will test your skills and ability to adapt to new gameplay.
  • Beautiful original soundtrack by Cody Cook

System Requirements

    • OS: Windows XP, Vista, 7, 8
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB RAM
    • Graphics: 256 MB DirectX 9.0c compatible graphics card (shader model 3)
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX 9.0c-compliant
    • Additional Notes: Integrated graphics and low budget cards may not work
Helpful customer reviews
18 of 18 people (100%) found this review helpful
22.4 hrs on record
Posted: May 19
A Walk in the Dark is no Walk in the Park by any mean, but it's not as hardcore as Super Meat Boy or VVVVVV, and this game is like a mix of both Gameplay with 2 different character you control, the Cat and the Girl. The Cat gameplay is very enjoyable with a unique gracious cat momentum but the girl on the other hand it feel weak with bad Hitbox but still playable once you master her.

Also i love the mood of this game is very melancholic and calm with a piano music. Overall i really recommend this game i've really had fun training it for the Ninja Cat Achievement that consist in doing 100 levels without more than 10 deaths ! One of my proudest achievement.

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11 of 11 people (100%) found this review helpful
2 people found this review funny
3.2 hrs on record
Posted: February 17
This game is like a combination of Super Meat Boy and Limbo.
It borrows the art style from Limbo and takes the fast paced element from Super Meat Boy.
Atleast that's how i see it.

The game features two, very different characters with two very different play mechanics: a cat named Bast and the girl whose name i don't currently remember.

This game is really , really , really frustrating. Even to the point that you just want to keep on playing it.
You find yourself faceplanting youself into spiky walls and other obstacles and finally nailing a level after 357 tries is absolutely rewarding.

Only thing that really bothers me, is the fact that the controls are really wonky and "the agile cat" doesn't have any air control whatsoever.

9.5/10 , go buy it and get frustrated.
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17 of 23 people (74%) found this review helpful
1 person found this review funny
6.9 hrs on record
Posted: March 16
This game is NOT called A Walk in the Park.
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9 of 9 people (100%) found this review helpful
19.9 hrs on record
Posted: March 4
In this challenging platformer you get to be a cat named Bast. Your best friend (owner?), a girl, is whisked away by a creature akin to grim reaper and you have find her. To do this you have to run, jump and crawl through 100 levels of increasing difficulty, all with high contrast graphics similar to Limbo.

There are actually three different kinds of levels. In all of them you have to reach the light at the end of the obstacle course of a level. Cat levels are the most numerous of the bunch. They are the basic platforming levels where you, the cat, can run, jump and wall-jump through the dungeons filled with lethal spikes, playful porcupines, levitating spike balls and moving saw blades and spear traps. Later on there are crumbling, disappearing and reappearing, occasionally sharp-edged platforms to watch out for and also happy swinging giant spiders and cannons with both regular and homing bullets to dodge. Spiky death is pretty much guaranteed.

Second kinds of levels are the girl levels. Girl is trapped in a spirit world, filled with (surprise!) spikes and saw blades and other lethal things I already mentioned. However, for an unknown reason she can jump to the ceiling and back at will. This being the only thing she can do the game pumps a lot of levels out of the simple movement mechanics and both stationary and moving traps.

The third and the most frustrating level type (for me) are the cave levels. In these the cat moves with the same jump-up-and-down mechanics as the girl but running constantly. Precision jumps are easy enough in the early levels but later on they have to be made within a tiny fraction of a second, quickly accumulating tiring deaths. Sometimes you also have to crawl under deathly spikes, bullets or those sneaky, swigging spiders. Frankly, I disliked the cave levels a lot because the speed makes the imperfect hitboxes significant. Also, why must Bast suddenly run when s/he was fine with careful jumps before? Fortunately, there are only some 20 cave levels, so they are in the minority.

Most levels are quite short, lasting just some 10-20 seconds. You get an achievement for par-timing all levels, which is fairly difficult but gets easier as you learn to control both characters. There's also a shiny collectable in each level. Cave running levels don't have par-times, instead requiring you to beat them on the first go. That sounds evil but it's a bluff because you can just try the level again from the level selection screen after each failure to try again.

After beating the game there are ten more challenge (cat platforming) levels to beat that are even more difficult than the story levels. Fortunately they are not required for the acquirement of the ultimate achievement: Ninja Cat. To get that you have to beat the game without dying more than 10 times. It's a very difficult and frustrating achievement despite that you can beat the game in around half an hour.

Unfortunately, the last few of the cave running levels have speed sections that lag the game to a halt, making it jerky with a framerate less than 10. This makes those very precision-heavy levels virtually unplayable. I know this is a problem with my system but I have tried the game on three different computers, a laptop and two desktops, all of which have this same problem (and AMD Radeon type cards that are probably to blame). It makes the Ninja Cat tries a true pain. For some reason the levels work alright when I first start the game but not if I play through all the levels.

All in all, A Walk in the Dark is a very challenging platformer. Granted, sometimes the deaths become really annoying as the hitboxes don't exactly match the graphics, but it's worth its present price (6 €) and can often be grabbed for half that on a sale.
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2 of 2 people (100%) found this review helpful
0.5 hrs on record
Posted: February 22
This game is very beautiful and alluring. On the other hand sort of difficult. Dont get me wrong the fact that its challenging is part of what makes it so awesome.
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