Draw a stickman, then guide him through a fantastic world of adventure! Using an assortment of pencils, draw elements, tools, and weapons to solve puzzles and overcome obstacles.
User reviews:
Mostly Positive (992 reviews) - 78% of the 992 user reviews for this game are positive.
Release Date: Dec 3, 2013

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“A fun, thought provoking, and unique game.”
9/10 – AppStorm

“Puzzles are well designed, and the drawing element really makes for a very unique and personalized game.”

About This Game

Draw a stickman, then guide him through a fantastic world of adventure! Using an assortment of pencils, draw elements, tools, and weapons to solve puzzles and overcome obstacles.

Draw a Stickman Epic could be compared to an adventure game, RPG, or puzzle game, but the unique drawing mechanic is unlike any game you've ever played before! From drawing a rain cloud for growing plants to drawing an axe for chopping down a gate, you control all aspects of your environment.

Explore diverse environments and encounter unusual creatures as you draw your way through 14 levels (plus a hidden bonus level)! With the non-linear gameplay, how you overcome one environment will determine which level you unlock next. Each level is filled with hidden secrets and achievements, offering hours and hours of replay value.

Grab a pencil and dive into the world of Epic!

Exclusive Features for Steam
  • Improved visuals and audio
  • New hidden content exclusive to Steam
  • More challenging puzzles
  • Steam-specific content including 42 Steam Achievements, Steam Stats, Steam Cloud, and Steam Trading Cards!

Awards and Recognition for Draw a Stickman: EPIC
  • Downloaded 5 million times!
  • Played over 100 million times!
  • 5 Total Webby awards for the entire Stickman series!
  • Included in the 100 best Apps by PC Mag!
  • Ranked top 15 games by PC World!

System Requirements

    • OS: XP/Vista/Windows 7/Windows 8
    • Processor: Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
    • Memory: 1.5 GB RAM
    • Graphics: DirectX 9.0c compatible
    • Storage: 300 MB available space
    • Sound Card: DirectX 9.0c compatible sound cards
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (992 reviews)
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Most Helpful Reviews  Overall
137 of 163 people (84%) found this review helpful
2.9 hrs on record
Posted: December 3, 2013
The game is great, the gameplay is great, the story is so fun, there is many hidden stuff to find, you have the oportunity to make your own character almost as you want and to edit it when you want.

Also the support team is very nice.

If you are unsure I guess there is a demo version in their website.
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139 of 177 people (79%) found this review helpful
9 people found this review funny
Not Recommended
15.3 hrs on record
Posted: June 14, 2014
There are games created to simply make money, there are games created simply to go viral on Youtube. There are also games that are created, with the most innocent of intentions, to just be a game. Draw a Stickman EPIC is certainly the latter, and for that I give them credit as it’s becoming harder and harder to find a game you can just buy once and play all the way through. Unfortunately, this is where the positive points about the game end.

The game will start you off drawing a rudimentary stickman which you will then guide around a series of levels in a top-down view, looking for the exit to unlock the next one. The levels can branch in different directions, meaning that you could end up unlocking a different level depending on which exit you took during your time playing the last one. Each level has various environmental puzzles that can be solved by drawing a specific object to use such as drawing an axe will let you chop down trees.

The premise seems solid, but the final product will put you to sleep. Now that you’re vaguely familiar with the gameplay, let’s discuss what’s wrong with it. For starters, the drawing mechanic is kiddy-pool shallow. There are roughly 5 different things you can draw, in addition to the axe you can also draw fires, rain clouds, thunder clouds and keys. If you thought it would be a game like Okami where you draw bridges to progress, or Scribblenauts huge selection of drawings, you’re out of luck.

Drawing keys is completely redundant, it’s not a puzzle to put a key in a lock, it just wastes time to keep having to draw them and they simply aren’t necessary. Additionally, each thing you can draw has its own pencil. The game isn’t smart enough to know what you’re actually drawing, so it determines what object you’ve drawn based on the pencil you’ve chosen which brings up the question, why do you have to draw the object at all? You can draw anything from a straight line, to a Salvador Dali replica but if you did it with the “axe” pencil, it will only ever see it as an axe.

The next thing wrong with the gameplay is how monotonous it gets. One stage in particular stood out with this, where you had to use a key operated robot to plough through a wall. No clues were given on this, but there were a huge number of chests, barrels and boxes around, and yes you had to just keep breaking them all open one at a time until you found the right one (by drawing an axe, which breaks after 3 swings and needs to be drawn again). Once found, along with finding the control box in a similar way, you needed to use keys to turn the robot in 90 degree increments until it was facing the right direction (keys, again, get 3 uses before you need to draw a new one). Additionally, you needed keys to operate the control box to make the robot move forward, then turn it yet again after it moves to re-align it with the target. Dull as a butter knife, because it’s obvious what you have to do, it just takes so long to do it because of having to redraw all your tools, but then why couldn’t you have just made it so the robot can be turned around without keys at all?

This is the main issue the game has, in fact. Everything is so straightforward, but it’s made difficult and more time-consuming from having to stop every couple of steps to “draw” something. You can’t move while drawing, so it’s essentially little more than padding so that the game will last longer than 30 minutes.

Poor level design ensures that tedium is never far away, with most puzzles boiling down to destroying everything you can, looking for clues in the environment (such as using a lightning cloud over a gravestone with a lightning symbol on it) then clicking on any interactive objects until you find the exit. The best way to describe the gameplay is like a point-and-click adventure with no plot… or colour.

The graphics are abysmal and I don’t buy the “it’s the style” argument. If you set out to design a game that looks like this from the start, then you probably should have changed the concept before you began working on it. Justifying bad art does not make it any less bad.

Each level is a static, flat image completely devoid of colour or artistic talent. Everything that moves does so with animation tweening of a single frame in the same way bad Flash animations do. This would be excusable if any of these actually looked like some effort had been put into drawing them, but no. The style dictates that everything has to look like it was drawn by a 5-year old, but it’s not even doing that right, it looks like a game drawn by a grown man to LOOK like the drawings of a 5-year old.

Draw a Stickman EPIC barely qualifies as a game, being the digital equivalent of those baby toys with shapes that fit into specific holes. And just like those toys, I cannot possibly recommend this to anyone over the age of 3 due to choking hazards.

~Doesn’t crash very often

~Grotesque graphics and animation
~Painfully repetitive gameplay
~No replay value
~More time spent in the pencil UI than solving puzzles
~Drawing mechanics have the depth of a pancake
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87 of 121 people (72%) found this review helpful
Not Recommended
1.8 hrs on record
Posted: December 22, 2013
Draw a Stickman attempts to occupy an area between Scribblenauts and Drawn to Life, but by subsidizing its biggest selling point with a plethora of terrible design decisions it completely misses the mark. This is not a game for those looking to flex their creativity as there is little needed or allowed, and it is not a game for fans of point-and-click adventures as the puzzles are anything but and the story non existent. So who exactly is this intended for? Well, I would have to say nobody as it is just not fun and far more trouble than it is worth.

For a game seemingly based around drawing there is a shockingly low amount of it here. You begin the game by creating your own stickfigure, a task which somehow evolved from a mundane diversion on restaurant napkins into a frustratingly imprecise procedure, as the pencil takes on a mind of its own and places itself at random several points from where you intended. Considering MS Paint did it better more than a decade ago, I have no idea how the developers managed to screw up such a basic and integral part of the game.

Once you have your character you are placed into a sketched out world and given a handful of different markers with which to get past obstacles and enemies. The problem is that while you are encouraged to draw something resembling the item that will come out of your chosen marker (for example a raincloud or key) the game makes no qualms about what shape you actually end up with. This was disappointing as I was hoping for something a little more involving, but when you have to draw the same four items dozens of times it becomes trivial to actually flesh them out when a simple straight line acts much the same way. Worsening this is the speed at which you must draw to stay alive, as you can withstand but two hits from the numerous enemies, and a death means restarting the level from the very beginning.

This in itself would be annoying and the terrible controls only escalate the problem. I frequently got stuck on the environment and has animations break, as well as often getting hit by my own creations. Despite the backgrounds being drawn with an illusion of depth the markers don't adhere to it, acting more like stickers placed on a glass pane than something being drawn into the picture. It makes drawing even more of a chore than it already was, forcing you to frame the screen at awkward angles, and adding an unfair challenge to the challenges which are never explained in the first place. A repeated task involves making yourself bait to lure enemies toward certain areas, which is neither fun nor often works correctly and usually ends up with you getting killed and repeating the process several dozen more times.

Whatever I expected out of Draw a Stickman it didn't deliver on any front. The controls and gameplay butchered any potential it could have had and left me with a sour taste in my mouth when I beat it in about two hours. Not because of the short length, but for how quickly I grew tired of it and wanted out. There are hidden levels and collectibles to find which may extend your playtime, but I can in no way recommend it in the first place.

As yet another example of what happens when a good idea doesn't get off the ground, Draw a Stickman in no way lives up to its exaggerated subtitle which given the quality of the game, almost writes the joke itself.
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63 of 84 people (75%) found this review helpful
1 person found this review funny
2.4 hrs on record
Posted: December 4, 2013
I think this game is fun. It has a lot of negative reviews already. If you played Crayon physics you'd probably like it. Of course its kind of silly but thats the point... did you not read the description or look at the screenshots? try it..
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43 of 53 people (81%) found this review helpful
1.2 hrs on record
Posted: December 5, 2013
Cute little game. You don't really have to draw anything. A mere line can be a key or fire or even your guy. But it is fun to draw your stuff. The puzzles are not too challenging for somebody used to gaming, but it is a little too punishing and difficult for a kid or ultra casual audience, which I would assume to be the main market for this. Its the kind of game I'd have my girlfriend or parents play (who never play games) but I think they'd get too frustrated with it. There should be an easy mode for that. It should also autosave more than just at the start of each level. I found that if I nearly completed a level, but died at the end of it, I didn't want to bother replaying the whole level.
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43 of 55 people (78%) found this review helpful
7 people found this review funny
Not Recommended
8.4 hrs on record
Posted: February 21, 2015
It's weird to see many reviews with less than 2 hours recommending this game being featured on the front page, since you need more than 2 hours to beat this game. I've played this game for more than 8 hours to get 100% achievements. I wanted to recommend this game, but I really can't.

This game is based on the novel idea of drawing your own character and your own tools to progress the game. The idea is good, the artwork is decent, there is a plot, and even there are additional puzzles and Easter eggs.

But, there are quite a couple flaws in either the design or implementation of this game, that makes playing this game very frustrating quite oftenly:

  • What you draw is irrelevant in most cases -- you actually click to choose a pencil from a couple to indicate what you are trying to draw, and for most of those you can just draw a straight line for axe, key, cloud, and fire. This makes the entire "drawing" concept meaningless. Plus, most of the things can only be used for once or three times, so if you are trying to draw perfectly every time, it may take you a few extra hours to beat game.
  • It's actually 3D-in-2D game, but this game deals with collision quite bad -- sometimes it looks like there is no obstacle but you just can't move.
  • There is no pathing implemented, if you want to go to point B from point A, even if they are connected by some path, but as long as there is some obstacle lying in the connecting straight line, clicking on point B will just lead you to the obstacle -- you need to bypass it yourself.
  • There is no saving inside a level, and if you take damage twice within a short time period, you will die and have to start over again. And it's really easy to die without even knowing why due to the two issues above, and some levels take ~10 mins to complete.
  • There is the Paul Bunyan achievement which requires you to chop down 500 trees, but at the time I got all the other achievements , I have only chopped down 40 trees. Seeing that woodcutting isn't an important part to win this game, I think this achievement is quite obnoxious. I basically did nothing but to chop 460 trees for 40 minutes.
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92 of 137 people (67%) found this review helpful
2.3 hrs on record
Posted: December 3, 2013
Tad silly but extremely fun, levels are a tad short and not many of them but there is TONS of hidden levels minigames, customisation was a bit of a lie, "draw your own tools" Well if you count drawing a line clicking on it andthen clicking atree and also tbh there isnt a point in making axes look like axes or keys look like keys. OK i guess paid 2 40 for it but wait till its 70p if you are a stingy ♥♥♥♥♥♥♥♥ but yeah looked ok but tad dissapointing also the puzzles are actually really hard
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40 of 58 people (69%) found this review helpful
0.9 hrs on record
Posted: December 4, 2013
Cheap, fun little game that has a cool art style. you should pick it up while its on sale for 2.99
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51 of 85 people (60%) found this review helpful
1 person found this review funny
1.1 hrs on record
Posted: December 30, 2013
♥♥♥♥♥ drawing simulator 2014
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21 of 31 people (68%) found this review helpful
8 people found this review funny
0.9 hrs on record
Posted: November 10, 2014
This is actually quite an entertaining game so long as you're creative and a solid artist. I was really entertained playing this up until I accidentally saved a charactr that looked awful and was agitated seeing this abomination constantly on screen.
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Recently Posted
0.9 hrs
Posted: October 1
Absolutely, definitely cannot recommend this garbage...
Helpful? Yes No Funny
3.1 hrs
Posted: August 23
No reason to reccomend it. Game is boring and diffulct for the stupidest of reasons at times.

It's a time waster in the worst sense of the word.
Helpful? Yes No Funny
0.3 hrs
Posted: July 22
I paid less for a dollar for this game and I still didn't get my money's worth.
Helpful? Yes No Funny
24.2 hrs
Posted: July 11
Great game for kids (or immature adults who like to draw a key to look like something else and use it as a key.... but honestly best for kids). Cute story line, entertaining drawing of tools and charactors and plenty of things outside of the story that can be done if you wanted extra playing time. Got this for my little brother and it may not have been homework, but it was for sure more creative and problem solving based than most games he played before.
Helpful? Yes No Funny
Violent Pacifist
2.2 hrs
Posted: June 29
Very fun kid friendly game, cool story and good gameplay!
Helpful? Yes No Funny
3.0 hrs
Posted: June 22
I played the flash game and I thought it was a great idea.
Playing a game that contains some bits of you was fantastic.
This game changes that concept to deliver a story. What kind of story?
A bad one!

Don't get me wrong. Simple formulas are things that most games rely on. But this time it gets too simple.
First of all, I completed this game in under 4 hours and I unlocked most secrets.
Second, the game isn't worth replaying. If you played a single stage, you probably know the solution. There is only one way to complete the stage.
Third, the game really didn't appeal to me. I like drawing and I expected really creative environments, monsters and completing each stage with different weapons. While I played this game I felt kinda violated. Everything was dull and uninspired.
Fourth, everything was tedious. You cut trees, you fire them, you create rain clouds, keys and axes. I played this game a year ago, but I already counted almost every tool available to you. The appearance doesn't affect ANYTHING.
I can't really describe this game even more. But if I had to choose three words, I would choose dull, short and boring.

I bought this game on sale for about 0,50 euros. If I had to buy its actual price for about 4 euros, that would be unacceptable. Now its collecting dust in my Library.
Helpful? Yes No Funny
16.0 hrs
Posted: June 11
11/10 would attempt to rescue a self drawn godzilla again from the evil clutches of stickman enemies.
Helpful? Yes No Funny
1.9 hrs
Posted: June 2
Product received for free
Draw a Stickman: EPIC is an adventure game where you need the main objective of the game is: that you need to find your friend who has been abducted by someone who has a magic pencil like you. In the game you need to draw tools, weapons and elements to clarify puzzles and to affect obstacles.

At the beginning of the game, you need to draw a character which you play and your friend. But your friend gets abducted when you’ve finished drawing your friend. At the beginning you can use the element: fire. With this element you need to burn an wooden fence and to set fire on bombs which are somehow on the ground waiting for you to explode.

My impressions of the game.
The game isn’t really exciting as you think it would be, because the game gets boring when you play like four minutes.

The Pros and Cons of the game.
- The game has creativity (not much, but I can live with it)
- The game has trading cards
- The game has an interesting beginning

- The game gets most of the times boring

I don’t recommend this game, except if it is in a sale for a great price.

Received a free copy for testing/reviewing purposes. This review is part of the Steamified Community Review program. For similar reviews and fantastic giveaways please visit http://www.steamified.com/.
Helpful? Yes No Funny
1.2 hrs
Posted: May 15
Crayon physics meets...an...adventure game? I guess? Draw a stickman is really far less creative than it sells itself as. The objects you draw aren't actually related to their shapes, but rather the function you choose to draw them with. The game offers you a pathetic attempt at a story, tosses you some hand-drawn 5-year old levels and then asks you to "puzzle solve" your way through them by combining the functions of different colors with the few objects that those functions are actually capable of interacting with in the level.
So, realistically, this game isn't actually about solving puzzles or even progressing through anything so much as it is an interactive hide and seek between your functions and the objects those functions affect.

...I'll pass.
Helpful? Yes No Funny
0.7 hrs
Posted: May 7
This game is okayy. But it makes me bored really quick. 3/10
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