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Kingdoms Rise is a Multiplayer Fantasy Combat Game featuring brand new game mechanics within its deep 360° sword fighting system and magic abilities. Customize to your heart’s content with a multitude of choices in armors, swords, spells, ranged weapons and more.
Release Date: Nov 18, 2013
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are using Early Access to enable you to keep us alive long enough to finish this game. By buying the game while it's not finished we can keep working until it is.”

How long will this game be in Early Access?

“We can't say how much longer it will take till we are at our full version, by a guess would be another 6 months or so”

How is the full version planned to differ from the Early Access version?

Full version is planned to feature:
  • Comprehensive Training/Tutorial
  • Ranks and Competitions
  • Level ups / XP
  • Lots of achievements
  • Steam workshop for custom maps and armors/clothes
  • Party Matchmaking
  • Clans/Guilds
  • Team objectives game mode(s)
  • Singleplayer/Co-op survival game
  • More of the other stuff (spells, swords, armor, etc.)
  • Much more balance and way less bugs

What is the current state of the Early Access version?

“I'm not going to pretend this game is finished, as you can see from the list of features we are still working on it's going to be a fair amount of time before its called "done".

That said, the game is playable and enjoyable, the fundamentals of combat (albeit sometimes buggy) can currently be experienced by anyone in all it's glory.
If you are someone who needs more than just combat to continue enjoying the game, you may get tired of this fairly quickly”

Will the game be priced differently during and after Early Access?

“After Early Access this game will go up in price, hence why you would want to invest in it now while it's still a work in progress

How are you planning on involving the Community in your development process?

“We listen very closely to everything our players relay to us. I'm sure many of our community members can already tell you how a feature or fix they have suggested has since been added to the game.

If you join the community you can be assured you will have an impact. We are not your programming slaves here to make any or every idea but we do consider all the ideas we read”
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Recent updates View all (3)

Change Log 29/05/2014

June 29th, 2014

-Fixed last used spell effects happening on death
-Fixed throwing axe discrepancies
-Fixed fatalities going out of sync
-Tweaked cloth physics
-Fixed bug in which player could get stuck in no jump state
-Made tapping sprint key leave sprint state faster
-Attack vs attack new sound
-Shortened pull and tweaked the pull power scale
-Pull damage changed to 17
-Push damage changed to 5
-Fixed double casting pull leaving effects
-Increased player step height
-Widened horizontal swing registration
-Throwing knife damage reduced to 29
-Player always running while not dueling
-Fixed bug in which player could stay sprinting with sword out
-Fixed bug where player could move while using firecircle
-Added voice sounds to push/pull
-Fixed broken female skin
-Added correct animation blending to new spells
-Fixed bug in which player could get stuck in a swing
-Fixed player voice changing on opening loadout
-Fixed animation bugs when player walks into range of other players
-Fixed jump sounds playing twice
-Player will stop regening health when in range of enemy
-Hits now give knockback to players and ragdolls
-Fixed ragdoll pausing
-Lightning cooldown increased to 30 seconds
-Migrated to the latest version of unreal
-Fixed memory leak
-Made a new death camera
-Created a player spawn particle
-Added a lightning cast particle system on hand
-Added a lightning cast sound
-Made a new lightning target
-Made new push charge particles
-Added new training sword
-Made a pull hit sound
-Players can now roll out of fall damage
-Removed bad camera shakes on sword hits
-Invisibility changed to 75% invisibility
-Blood spray hits now land on the ground
-Fixed broken lightning hit particles
-Attempted to stop players from using cooldown hacks
-Fixed invisible walls in sahara, snowblind
-Fixed bad stairs in snowblind
-Improved visuals of phase shift
-Added ambient level sounds
-Fixed cape clipping
-clean up the dust from jumping and stealth
-Changed regen particles
-Remixed sound levels

We are aware that we haven't addressed any of the GUI issues, we are currently remaking the GUI which will fix these when done.

You may have noticed that this patch is mainly bug fixes this is because we decided after PAX east that we needed to address some of the more fundamental issues in KR. Don't worry these larger features are coming soon.

As always please leave feedback remembering that this is still early access

15 comments Read more

March 2014 Update NOW LIVE!

March 28th, 2014

The latest update for KR is now live, Check out a summary of some of the new features here on youtube;
Changelog quoted from Paul;
-New map duel_sahara
-New map duel_forgotten
-New main menu background level
-New Spell Lightning
-New Spell Push
-New Spell Pull
-New game mode duel
-Female characters added
-All missing loudout options have been added
-Graphics optimization
-Capture point mode has been replaced with team deathmatch
-Sword countering system has been removed, if swords collide at equal power they will hit in the middle
-All swords have had damage increased by 30
-A menu will appear if you matchmake into a high ping game

We apologize that this update has taken so long, we had a couple of non-KR issues to work through.

We have a LOT of exciting nearly finished new content that we really wanted in this update but decided we were taking to long so we releasing what is finished.

Once again remember this is still in early access so there will be bugs so please post them as you find them.


14 comments Read more
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Early Beta Access

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About the Game

Kingdoms Rise is a Multiplayer Fantasy Combat Game featuring brand new game mechanics within its deep 360° sword fighting system and magic abilities.

Customize to your heart’s content with a multitude of choices in armors, swords, spells, ranged weapons and more.
Charge into combat in beautifully crafted fantasy environments that silhouette the action.

Read your opponent and try to psych them out in tactical blade duelling.
Wield spells such as fireball, freeze and invisibility that will fit tightly in tandem with your strengths in swordsmanship.

With deep character customizations every fight is unique and every opponent will have a trick up their sleeve.
Experiment with different combinations and strategies to create a knight with a fighting style unique to you alone.

Players can form a team with friends and fight in competitive modes.
In team games the only limit is your imagination. Your teammates can build themselves into any role such as tanks, damage dealers and supports. Think up new strategies, combine spells in interesting ways and achieve victory!

Key Features
  • 360° Melee Sword Fighting System
  • Deep Character Customization
  • Wide Range of Magic spells and abilities to use and combine
  • Create a Party with Friends and fight as a Team

In Development Disclaimer
We are constantly trying to re-balance the game and fix bugs as quickly as we can, but please understand that not every problem will be fixed at launch. Players of the Early Access builds should expect some features to still be under construction and point them out to the developers.
There will be many more spells, armors, swords, maps and other content added to the game as time goes on. The amount of content present in this build is in no way final, there is much more on the way.

System Requirements

    • OS: Windows XP
    • Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 2.7 GHz
    • Memory: 1500 MB RAM
    • Graphics: ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
Helpful customer reviews
551 of 674 people (82%) found this review helpful
104 products in account
2 reviews
1.3 hrs on record
Early Access Review
Please everyone don't buy this game. Developers ditched this game and are putting it on sale as a chance to get some extra money. They do not update this game anymore!
Unfinished game that will never be finished.

EDIT: Well a couple hours after I posted the review, there was an update.. (lol)
Well it does look like it's being developed, after this recent update the game is mostly playable and pretty enjoyable. Well If you are going to buy this game, I do NOT recommend buying this game at the full price. Catch it on sale!
Posted: June 27th, 2014
Was this review helpful? Yes No
120 of 168 people (71%) found this review helpful
257 products in account
10 reviews
0.5 hrs on record
Early Access Review
This game is dead, seriously.
Posted: June 27th, 2014
Was this review helpful? Yes No
12 of 14 people (86%) found this review helpful
85 products in account
1 review
458.8 hrs on record
Early Access Review
First off I would like to say that I've been playing this game since the beginning and have literally not stopped playing. If what you're looking for is a multiplayer melee experience similar to that of war of the roses or mount & blade, but set in a fantasy world where you control magic at your fingertips, then look no further. This game really delivers, for an alpha.

The updates in this game take awhile since there are only two devs working on the game and they do aim for monthly updates, doesn't always happen but they do let us know what is going on. As I have said the game is still in alpha and will have some bugs here and there. Playing with a low ping is highly recommended. Anything over 130 (in game not in the server menu) is not very playable.

Right off the bat you are able to customize your knight in some impressive fantastical armor and clothing, but there are also choices for some more 'realistic' gear. Devs are adding new things all the time and are always showing off their progress on the Kingdoms Rise facebook page.

As of right now there isn't a tutorial in-game, but one can be seen in the guides section made by the devs. You don't need to look at the tutorial, but believe me when I say, at the very least look at the parry and parry lock section of the manual. It will save you a lot of grief in game and once you master those skills, gameplay becomes even more addicting. You can get away with spamming away attack with other new players, but once you meet someone who knows how to parry, you will most likely lose. Luckily, those experienced few in the community are always willing to help out new players and usually it isn't too hard to ask these guys for some help.

There are many different swords in the game, each with their special effects and stats. They aren't perfectly balanced, but your use in magic and skill with the sword is enough to offset any of the swords currently available. Magic in this game isn't over powered and is meant to be used to complement your swordsmanship as well as mold the playstyle you want. You can only equip 2 spells, however, you are able to have doubles of any spell as well as have a large selection to choose from. There are many types of spells from attack, to defense, to healing and mobility. Mix and match to create the playstyle you want.

You will have a hard time at first controlling the sword with your mouse, but like I said, look up the tutorials and get some practise performing the moves. They do require timing and precision, so if an easy mode game is what you're looking for, then you are in the wrong place. However, if you're looking for a competetive game where the skill cap is high and is very much possible for a skilled player to take on an entire team, without the use of cheap tricks/exploits, this game is for you.
Posted: July 5th, 2014
Was this review helpful? Yes No
19 of 28 people (68%) found this review helpful
86 products in account
1 review
13.7 hrs on record
Early Access Review
Great fighting system , fun but needs more players.
Posted: January 22nd, 2014
Was this review helpful? Yes No
45 of 77 people (58%) found this review helpful
104 products in account
1 review
45.5 hrs on record
Early Access Review
Kingdoms Rise, in its early development presents players with the opportunity to beat the living S*** out of their friends or foes from around the world. Introducing a perfect blend between magic usage and melee combat, it could arguably be considered the magical equivelant of the Chivalry series. The weapon conbat is fluent and precise, with parrying and blocking working efficiently and allowing for some truly awesome duels.

Kingdoms Rise, though an awesome game has several flaws which hinder its sucess in the playability area. The foremost of which being a lack of players. Some games become simply outstanding when played on a full server, alas, Kingdoms Rise seldom presents the possibility for this. The game in its pre-release accomplished more by ways of player versus player melee combat than many other games have accomplished in their whole lifetime.

Whether you play Kingdoms Rise for its awesome character customization, to blow your friends to pieces with fireballs, to teleport behind enemies and impale them on a blade of flames, Kingdoms Rise is for you.
The only recommendation I offer to those playing it is to go in with an open mind. The game has its bugs, as one would expect from an early release game. Though any braincell-possessing human being can see the potential in this title. Regardless of what the game is like now, it leaves me and other players with a ready mind for the full release.

When this game fully releases, it will be a game to remember.

`Durzo Blint
Posted: March 22nd, 2014
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