Kingdoms Rise is about palpable multiplayer fantasy battle. Build a unique warrior from a mass of weapons and abilities then step onto a battlefield where skill and cunning will decide your fate.
User reviews: Mixed (828 reviews)
Release Date: Nov 18, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are using Early Access to enable you to keep us alive long enough to finish this game. By buying the game while it's not finished we can keep working until it is.”

Approximately how long will this game be in Early Access?

“We can't say how much longer it will take till we are at our full version, by a guess would be another 6 months or so”

How is the full version planned to differ from the Early Access version?

Full version is planned to feature:
  • Comprehensive Training/Tutorial
  • Ranks and Competitions
  • Level ups / XP
  • Lots of achievements
  • Steam workshop for custom maps and armors/clothes
  • Party Matchmaking
  • Clans/Guilds
  • Team objectives game mode(s)
  • Singleplayer/Co-op survival game
  • More of the other stuff (spells, swords, armor, etc.)
  • Much more balance and way less bugs

What is the current state of the Early Access version?

“I'm not going to pretend this game is finished, as you can see from the list of features we are still working on it's going to be a fair amount of time before its called "done".

That said, the game is playable and enjoyable, the fundamentals of combat (albeit sometimes buggy) can currently be experienced by anyone in all it's glory.
If you are someone who needs more than just combat to continue enjoying the game, you may get tired of this fairly quickly”

Will the game be priced differently during and after Early Access?

“After Early Access this game will go up in price, hence why you would want to invest in it now while it's still a work in progress

How are you planning on involving the Community in your development process?

“We listen very closely to everything our players relay to us. I'm sure many of our community members can already tell you how a feature or fix they have suggested has since been added to the game.

If you join the community you can be assured you will have an impact. We are not your programming slaves here to make any or every idea but we do consider all the ideas we read”
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Recent updates View all (8)

April 10

Update now Live! - APRIL 2015 - Kingdoms Rise

Video Highlights of this Update

-Purge spell
-Area curse spell
-Arcane Armour spell
-Berserk spell
-Soul Pin spell
-Chain Blast spell
-Dash spell
-Firecircle changed to consist of multiple pulses
-Trap now blocks 50% of sword damage taken from behind and return 20 damage
-Put finishers back in game
-Make sword drop when ragdolling
-Countdown for starting a duel
-LMS round announcer
-LMS round end slomo
-LMS round summary
-Achievements are now all hooked in
-Made MMR more reliable
-Added experience system players now must get experience to unlock and use spells and weapons
-Added particle effect to throwaxe when attached
-Added HUD to show who is currently talking with VOIP
-Added changeable VOIP button
-Explosion and sword scrapes now leave marks on the world
-Buy menu changed to more correctly show spell categories
-Buy menu spells that have never been purchused now appear as "new"

-Moved to a new version of UDK
-Fixed the ai bots in target range
-Fixed disarm hits while you're plane shifted
-Fixed being able to roll and teleport in the middle disarm
-Fixed rolling and disarming bug
-The health amulate now gives +2 health per second
-Fixed parry lock fainting - when a swing gets locked it can no longer be cancelled
-Fixed kills not showing in survival mode
-Fixed getting +1 Ammo and not getting your passive amulet power back
-Getting +1 Ammo now returns model to players back
-You can no longer gain more then the maximum ammo for any disposable
-Fixed killing with Ice Spike Stealth Icon Appears and console says "hit with trap"
-Fixed icespike spawn indicator not dissappearing sometimes
-When an icespike is unable to spawn the cooldown will get reset so player can retry
-Fixed swinging while changing spells
-Fixed being able to change sword without dieing exploit
-Fixed sprinting while using ALT camera
-Fixed chat appearing twice when typed
-Fixed player being able to dash away after a sword action
-Shortened the time in which swords can clash in the middle
-Fixed icespike preventing actions a second after spell is cast
-Fixed icespike not blocking Push
-Fixed using Plane shift after certain actions such as teleport/attacking/rolling/jump attack/parry causes phase shift to end the duration of the spell earlier than held
-Fixed shield still visible when in phase
-Fixed Fire sword particles are still visible while in phase
-Fixed Parries and clashes causing sparks to appear somwhere else on the map
-Increased pull hit size
-Fixed Server browser entering twice after a refresh
-Fixed chat not being able to type all characters
-Fixed spell silence icon not appearing correctly
-Removed idle kicking feature
-Fixed font problems
-Made MMR more consistant
-Server browser automatically refreshes when opened
-Removed the 3 from LMS scores
-Changed MMR system to give/take less maximum MMR for wins/losses
-Fixed fireball sometimes getting perminantly stuck to players hand
-Fixed special ammo not showing correct ammo
-Fixed silence spells not displaying correctly

8 comments Read more

December 19, 2014

December 2014 Update - Now Live!
-Added early MMR tracking (still in early development stages)
-Added stat tracking fro kill, deaths, duels wins, duel losses
-Added voip press "G" to use
-Added new spell icespike
-Added new disarm attack press attack and then roll
-Parry accuracy now effects next attack time eg. the closer your parry is to perfect the faster your next attack
-Doing a perfect parry - matching opponenets directions perfectly will now make your next attack require a much more accurate parry
-changed sword damage system to do more damage at lower power swings but same damage with higher powered swings
-Fixed sword system constantly returning to 0
-Attempted to fix loading crash bugs
-Fixed chat box problems
-Fixed double taunt bugs
-Fixed controller support problems
-Fixed comboing happening from same direction
-Fixed push not effecting players in odd states
-Fixed refraction charges not getting rest in LMS
-Fixed controller support not work in some parts of main menu
-New firesword model

9 comments Read more
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Early Beta Access

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About This Game

Kingdoms Rise is about palpable multiplayer fantasy battle. Take your choice of weapons and abilities onto a battlefield where skill alone will decide your fate.

With a multitude of armors, swords, spells, ranged weapons and more you can customize a warrior and a fighting style unique to you.

Kingdoms Rise makes fantasy combat something more than grind a earn level-ups. It's not a means to an end but and end in itself.
The feeling of steel against steel is made solid. Bringing all tension and thrill as knights wield sword and fire against each other.

Read your opponent and try to psych them out in tactical blade dueling.
Wield spells such as fireballs, lightening, hook-shots, invisibility and blinks that will work tightly in tandem with your strengths in swordsmanship.
This game has been build from the beginning to feel palpable, as though you control every muscle and plant every step. You wont watch a knight perform fancy pants maneuvers from simple button presses, instead you step into the very boots of your character and fight with your own finesse.

With deep character customization every fight is unique and every opponent will have a new trick up their sleeve.
Experiment with different combinations and strategies to create a knight with a fighting style unique to you alone.

Players can form parties with friends and fight in competitive modes.
In team games the only limit is your imagination. Your teammates can build themselves into roles such as tanks, damage dealers, supports or any new role you see fit. Think up new strategies, combine spells in interesting ways and achieve victory!

Key Features
  • 360° Directional Melee Sword Fighting System
  • Deep Character Customization
  • Wide Range of Magic spells and abilities to use and combine
  • Create a Party with Friends and fight as a Team
  • Full Controller Support

In Development Disclaimer
This game is still under construction, there are bugs yet to be fixed, features yet to be added and balance yet to be fine-tuned. Please understand that you WILL encounter bugs and balance issues while the game is still in development!
Players of the Early Access builds should expect some features to be 'coming soon' or still under construction.
Anyone on the Steam community should be able to tell you that we are constantly refining the game based on the valuable feedback of our early-access players.

The game is always taking form, stepping closer to it's potential each day and we hope you will join into the journey and see where this might go!

System Requirements

    • OS: Windows XP
    • Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 2.7 GHz
    • Memory: 1500 MB RAM
    • Graphics: ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
Helpful customer reviews
3 of 3 people (100%) found this review helpful
5.4 hrs on record
Posted: May 31
Early Access Review
Slow updates. Low to zero player base.
Was this review helpful? Yes No Funny
22 of 31 people (71%) found this review helpful
1 person found this review funny
1.4 hrs on record
Posted: March 20
Early Access Review
Do not play this if you ever want to play a finished game. Released in November 2013, not much better in March 2015.

Dev is too slow with updates, and the player base is consistantly ~1 person avg every month. Biggest regret on Steam.
Was this review helpful? Yes No Funny
14 of 18 people (78%) found this review helpful
1 person found this review funny
3.8 hrs on record
Posted: January 19
Early Access Review
let's keep this simple:

- the good
*good graphics
*well established combat system
*plenty of customization

- the bad

*very glitchy
*an abundance of clipping
*usually one capped server with the rest being empty
Was this review helpful? Yes No Funny
16 of 22 people (73%) found this review helpful
1 person found this review funny
6.4 hrs on record
Posted: December 31, 2014
Early Access Review
I was extremely excited about this game when I first got seems like everything that I ever wanted in a competitive fantasy game like this. The swordplay worked well, the blink teleports made getting around quick and exciting, and the game looked really cool. I would have recommended it in a heartbeat.

However, I can't do that in good conscience anymore. Unfortunately, the game has bugs that haven't been fixed after months, the community is tiny at this point, and, while this might just be me, I feel like the game has gotten less responsive when it comes to attacking and parrying.

A great game with potential, but it was a let down in the end.
Was this review helpful? Yes No Funny
16 of 23 people (70%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: April 9
Early Access Review
Completely DEAD
All servers are empty.
has great potential, the customisation is really cool!
would get a lot of attention if it was F2P!
Was this review helpful? Yes No Funny
12 of 18 people (67%) found this review helpful
1 person found this review funny
0.2 hrs on record
Posted: March 15
Early Access Review
Dissapointingly unplayable. This game has so much potential but it's quite upsetting to see them charge so much for a game that's so empty an under-developed, even for an early access game. Controls are stiff and annoying, combat is just confusing and there generally barely anything else to do other than run round and kill people. The graphics are what stand out the most in the game, effects are vivd and beutiful and the maps look divine, it's just a shame it doesn't play as well.
Was this review helpful? Yes No Funny
12 of 20 people (60%) found this review helpful
1.7 hrs on record
Posted: January 7
Early Access Review
I really hope the developers will put some more time into the game, but more importantly it needs more players!
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
19.2 hrs on record
Posted: March 15
Early Access Review
Although the game is pretty empty right now (hard to find other players), this game has a lot of potential and is really fun to play.
Sword fights are interresting and requier skills, and magics bring different fighting styles, from the stealthy invisible ninja that tries to stab you from behind to the tanky knight with a shockwave spell.
A few bugs need correction, but the game is defenitly playable and I hope it will get even better.
The big problem right now is that all servers are empty and it's quiet difficult to find other players to fight against, but you can still have fun in survival mode against the bots.
Most of us are just waiting for the game to be finished.

To the developers:
Please keep the work going, your game is fun and I'd really like to see it finished with a big community.
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3 of 5 people (60%) found this review helpful
182.1 hrs on record
Posted: April 11
Early Access Review
Best game I've ever played. Has Bugs, since it's early access, but they're minor, and game is fully playable. Game is amazing.

It's skill based, has a Mount and Blade/War of the Roses-style sword-fighting mechanics + tons of magical abilities that can be used on the go, like in Lichdom Battlemage.

Multiplayer Game Modes:

- Team Death Match
- Death Match (Free For All)

Single-Player Game Modes:

-Survival (Horde Mode)
- Practice area where you can go 1v1 against bots.

10/10 will play until release.
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4 of 7 people (57%) found this review helpful
12.3 hrs on record
Posted: April 11
Early Access Review
*NOTE: the trailer video is outdated. the UI is far better now and there are more spells, customization options for asthetics and weapons.

Do you want to bathe in the blood of your enemies in a multiplayer, mideval fighting game?
Do you want to fight others in glorious, skill based battle with parying, dodgine, rolling, all in real time, not in quick time events?
Do you want large customization and many skills/weapons for countless playstyles, with NO "op" weapons or spells?
If this doesn't sound good enough, let me tell you a story.

i met a guy. i stabbed him in the chest, yanked my blade out of his chest along with his lungs, and ripped the blade through his head with the remaining momentum. yeah, you can do that.

The reason people don't like this game, is because it's skill based. you need to parry, by swinging in the right direction. you need to block, by blocking in the right direction. you need to dodge, roll, know how to counter other people's spells. controlls wonky? i haven't had a problem. when you die in this game, it's because you lost a fight. and thats a good thing. This game is not "promising", it has already FULFILLED it's promises and more. The updates are not very frequent. true. but this game is so fun they don't meed to be. plus, a HUGE update just came to the game. so, pick this game up. trust me, it's worth the $15.
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312 of 348 people (90%) found this review helpful
19.2 hrs on record
Posted: November 25, 2013
Early Access Review
I'm a sucker for PVP melee combat games that involve both mind games and skill to win. I bought this game on a whim because I had nothing else much to play after I watched the trailer. it seemed very similar to Dark Souls and I was especially intrigued in the spells + sword fighting gameplay.

First thought was, "damn, why is this game so bright?" but the game is beautiful. Some things aren't texturized that well and the game is full of glitches, bugs and inconsistencies but that is what an early access is about. Things will be fixed and as of yesterday, a patch has already been released acknowledging many inconsistencies and imbalances.

Using the mouse to aim the direction of sword swings isn't unheard of, but I think the game does it well, and with the addition of bows, throwing axes, mines and magical spells, it adds alot of depth to the game. Discovering what types of spells go with which swords or abilities is fun and experimental and there are many different combinations to tinker with.

All in all, I think this game has so much potential right now. If FlyLeaps studios could make the sword play a little more responsive, (sometimes, hits do not register), add a duel-mode similar to that of chivalry, and some more content (including more spells, swords, maps etc.) this game will be big hit that will most likely appeal to a competitive community.
Was this review helpful? Yes No Funny
211 of 260 people (81%) found this review helpful
1 person found this review funny
2.9 hrs on record
Posted: January 6, 2014
Early Access Review
This is unplayable. I can't believe they make people pay for this. It has a LOT of potential, but the greed from the devs might screw it up. You should go watch a movie or eat something with your 10-15$. Devs are blacklisted.

TRIGGER: Buyer's remorse
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129 of 157 people (82%) found this review helpful
1 person found this review funny
0.7 hrs on record
Posted: December 31, 2013
Early Access Review
This game was nearly unplayable for me. No matter the server one player always had higher ping, and this enabled them to dominate all as there was no way to defend against attacks since the ping delayed you too much for it to even register a block.

It's a awesome concept, but to have a intricate battle system you also need the netcode or servers to back it up.
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105 of 130 people (81%) found this review helpful
33.2 hrs on record
Posted: November 25, 2013
Early Access Review
Another early access game with plenty of potential behind it, especially since it is developed by solely a two man team at the moment. It boasts 360 directional attacks and parrying with swords. While this may be a dreamland for swordplay, one must not forget the dark fantasy background it has by including magic. It's a game that's still currently rough around the edges, however still manages to be enjoyable.

This game may not be for everyone due to the amount of work it still needs. As this game is in Early Access, the developers do want you to report problems and make suggestions on their Kingdoms Rise Community Hub. So if you can make constructive feedback with some research, why not pitch in to help out?
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76 of 88 people (86%) found this review helpful
580.3 hrs on record
Posted: July 5, 2014
Early Access Review
First off I would like to say that I've been playing this game since the beginning and have literally not stopped playing. If what you're looking for is a multiplayer melee experience similar to that of war of the roses or mount & blade, but set in a fantasy world where you control magic at your fingertips, then look no further. This game really delivers, for an alpha.

The updates in this game take awhile since there are only two devs working on the game and they do aim for monthly updates, doesn't always happen but they do let us know what is going on. As I have said the game is still in alpha and will have some bugs here and there. Playing with a low ping is highly recommended. Anything over 130 (in game not in the server menu) is not very playable.

Right off the bat you are able to customize your knight in some impressive fantastical armor and clothing, but there are also choices for some more 'realistic' gear. Devs are adding new things all the time and are always showing off their progress on the Kingdoms Rise facebook page.

As of right now there isn't a tutorial in-game, but one can be seen in the guides section made by the devs. You don't need to look at the tutorial, but believe me when I say, at the very least look at the parry and parry lock section of the manual. It will save you a lot of grief in game and once you master those skills, gameplay becomes even more addicting. You can get away with spamming away attack with other new players, but once you meet someone who knows how to parry, you will most likely lose. Luckily, those experienced few in the community are always willing to help out new players and usually it isn't too hard to ask these guys for some help.

There are many different swords in the game, each with their special effects and stats. They aren't perfectly balanced, but your use in magic and skill with the sword is enough to offset any of the swords' abilities currently available. Magic in this game isn't over powered and is meant to be used to complement your swordsmanship as well as mold the playstyle you want. You can only equip 2 spells, however, you are able to have doubles of any spell as well as have a large selection to choose from. There are many types of spells from attack, to defense, to healing and mobility. Mix and match to create the playstyle you want.

You will have a hard time at first controlling the sword with your mouse due to the nature of the screen moving with you as you strike, but like I said, look up the tutorials and get some practise performing the moves. They do require some timing and precision, so if an easy mode game is what you're looking for, then you are in the wrong place. However, if you're looking for a competetive game where the skill cap is high and it is very much possible for a skilled player to take on an entire team, without the use of cheap tricks/exploits, this game is for you.

AI has been added to the game and makes for quite the training partners as well as a challenging surviving mode that will have you crying for mama within the first 5 waves. Really fun if you just want to mess around by yourself, or can't currently find a game. Just remember not to use the disonnect button while you're in the survival server as it will crash the game
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608 of 903 people (67%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: June 27, 2014
Early Access Review
This game has lots of potential, but is hardly updated, and dead. I can not recommend this game until it has a higher playerbase and more updates.
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80 of 114 people (70%) found this review helpful
3.7 hrs on record
Posted: November 25, 2013
Early Access Review
While still very early and basic in the design the core of the game being its combat is a whole lot of fun but please for the love of god start working on the menus.
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56 of 83 people (67%) found this review helpful
4.6 hrs on record
Posted: November 25, 2013
Early Access Review
A work in progress... but IT has so much potential!!! Its a lot of fun with just a two-four people, and its a lot of fun with a large group. (That's a big bonus) The controls take a little while to get used to: BUT take forever to master completely. Learning when to block and when to attack. Not only that: BUT HOW TO BLOCK and where to attack can be tricky. MY BIGGEST complaint: is how SLOW you run. IT makes you feel heavily armored. However... it really slows the pace of the game down. Increasing the speed a little bit will make this game bad ♥♥♥. Getting that first double, then triple kill makes this game addictive because while your character can't move super fast. That doesn't mean: the action is slow when you enter the melee fringe. THE ♥♥♥♥ HITS THE FAN REALLY FAST!
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64 of 98 people (65%) found this review helpful
5.2 hrs on record
Posted: November 25, 2013
Early Access Review
i like the game, kinda buggy but it's early access so i can't complain to much ;) with some fine tuning i think it can be a great game :)
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55 of 83 people (66%) found this review helpful
1 person found this review funny
2.6 hrs on record
Posted: December 30, 2013
Early Access Review
The 11 dollars I bought this game for are not worth it, even in an early alpha. This should at least be free, I feel totally ripped off. I don't really see any point about complaining about a gamein alpha but there really isn't a light at the end of the tunnel for this game I don't think.
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