Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.
User reviews: Overwhelmingly Positive (674 reviews)
Release Date: Oct 20, 2014

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"Door Kickers is a difficult, rewarding puzzler so obsessed with its tactical ideas that it rejects all else​—which is probably for the best anyway."
Read the full review here.

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December 4

Door Kickers is RPS's "Bestest Best Tactics of 2014"

http://www.rockpapershotgun.com/2014/12/03/the-bestest-best-tactics-of-2014-door-kickers/



Door Kickers is a smashing top-down tactical masterclass, with enough missions to shake a nightstick at, randomised enemy placements to add further variety, and a bundled level editor allows devious designers to create their own maps and missions...Door Kickers is a complete package of planning, panicking and policing.

7 comments Read more

November 27

Update 1.03 Released, and a contest



Just when you thought you absolutely need that game that's on sale, here’s some new stuff for your Door Kickers. A LOT of fixes, but a new campaign too. Don’t worry, its a short one, or so it seems at first sight.

It shouldn’t be too hard to finish it, right? Well, then … the first person to send us a screenshot with the “Terror at Sea” Campaign Victory screen, in Iron Man mode, wins a trooper portrait and a limited run Door Kickers T-Shirt. Mail the screenshot to calicojack@inthekillhouse.com.



Now for the actual patch briefing:
--------------------------------------------------------------------------------------------------------------

New Features:
- New campaign: Terror at Sea.
- 7 new weapons: 2 pistols, 4 long guns, 1 shotgun. You might find some new favorites here.
- Can now compare stats for weapons/armor/shields with the ones currently equipped.
- Campaign missions can be replayed as long as you don't play the next mission in line.
- Added "Delta" Go Code for all those that plan ahead.
- Two new ambient music tracks.
- Sniper: use TAB key for cycling between visible enemies.
- Added a "keep previous plan" checkbox in deploy screen.
- Replaced “switch to primary/secondary” waypoint action with a single switch-weapons waypoint. This will make planning ahead easier.
- Added campaign restart button.
- Added "how to play" video for Snipers.
- Red screen border when HUD is minimized and game is paused.
- Game will auto-restart when changing active mods or window resolution.
- When a flashbang waypoint is set on a door that gets opened by an AI, that waypoint is cancelled.
- Trooper no longer stops when given a direct "Reload" command. He stops at reload waypoints though.
- In-game Mods menu now has filters to help you browse more efficiently.

Fixes:
- Campaigns sometimes not finishing.
- Bug where trooper would go inside a door after lockpicking it.
- Breaching charge waypoints disabling themselves.
- Bug where trooper would kick doors while looking the opposite way.
- Deploying on maps with no deploy zones is done with the current equipment, instead of the default one.
- Can no longer interact with bystanders.
- Reload commands cancelling orientation commands.
- Broken sound/crashes for some Creative sound cards (replaced OpenAL with OpenAL Soft).
- Bolt cutters no longer show up for for Breachers when they don't have it equipped.
- Broken backgrounds for "no intel" maps.
- Some replays were impossible to export to video.
- Several bugs related to maps (impossible challenges, impossible to arrest enemies etc.).
- The random killhouse generator will generate *at least* a room.
- You no longer need to retrieve ALL dope items to get three stars.
- Increased timeout values when connecting to Steam Workshop.\
- Fixed enemies destroying dope even when stunned.
- Tooltips now show key shortcuts (if available).
- Out-of-screen indicators not correctly aligned for certain game resolutions.
- A bug related to restoring a plan that had hold/move waypoints.
- Enemies not patrolling on paths on floors other than the starting one.
- Linux/OSX not detecting conflicts between mods.
- Removed SHIFT=Right Click in OSX (would interact badly with path-lock and Steam overlay).


Have fun, keep eyes peeled for new game content coming out this December :)

16 comments Read more

Reviews

“If you like your puzzles pausable and plausable, your firefights fierce and your tactical options abundant, this is sure to be one of the best things you buy this year.”
Rock, Paper, Shotgun

“Door Kickers is a game about cops kicking down doors, and these doors are a lot of fun to kick down. It is also very hard, and I love it for that.”
84 – PC Gamer

“It’s a thing of beauty and manages to capture the planning and satisfying execution of more complex strategy games, as well as the gung-ho and the popping-off of growly man in military shooters. (...) It’s probably the best man-shootery game I’ve played in years.”
Indie Statik

Steam Workshop

The built in Level and Mission Editor makes it easy to create custom levels and share them with the community. And its easy to create new weapons and gear too, check out the madness in our workshop!

Steam Greenlight

This game was picked with help from the Steam Community. To vote for other games you’d like to see made available on Steam, please visit Steam Greenlight.

About This Game

Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.

Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger.

It may sound daunting, and like real world CQB combat, it sure is. But most levels can be completed in minutes and on the fly improvisation works. Achieving the perfect planning, getting the mission done with no false steps, that’s a skill harder to master.

Quick Points:

  • 2D, Top Down for optimal tactical analysis
  • Real Time With Free Pause
  • No turns, no hexes, no action points or awkward interfaces
  • Realistic but action packed
  • Non-linear levels, freeform gameplay
  • Mission editor and modability
  • Unlimited gameplay via mission generator and level editor
  • Single Player (but MP might come later)

Read more about the game at http://www.doorkickersgame.com

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED: Radeon X1950, Intel GMA, Intel Gxx, Intel Qxx, Intel Mobile 9xx, Intel HD Graphics 1 or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080
    Minimum:
    • OS: OSX 10.7
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED:Radeon X1950, Intel GMA, Intel Gxx, Intel Qxx, Intel Mobile 9xx, Intel HD Graphics 1 or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    Recommended:
    • OS: OSX 10.8
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080
    Minimum:
    • OS: Linux
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. Radeon X1950, Intel GMA, Intel Gxx, Intel Qxx, Intel Mobile 9xx, Intel HD Graphics 1 or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    Recommended:
    • OS: Linux
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080
Helpful customer reviews
18 of 18 people (100%) found this review helpful
23.5 hrs on record
Posted: December 3
This game is top notch! If you loved the Rainbow Six series and SWAT 4, you'll probably love this even more. Fan of RTS and action games, you must give this one a shot. This is basically one of those games where it gets better and better as you get used to the mechanics and unlock new stuff.

Door Kickers is a tactical RTS game where you take control of a SWAT team and save the day through hostage rescue missions, bomb defusal missions, VIP escorts and everything else a SWAT-based game should have. The game can be played either by planning everything at the start of a level and watch as the team executes your orders (Rainbow Six style) or by taking control of your units in real-time. You can also do both, since the action can be paused at any time (recommended for starters).

Pros
-Tactical SWAT gameplay at its finest. Assign equipment to each unit, plan and execute any way you want; easy to pick up and play.
-Many guns to choose from and different classes each with their own advantages and disadvantages.
-Varied missions: from close-quarters combat to long-range gunfights.
-Very high longevity: lots of individual missions, campaigns, random mission generator and Steam Workshop mods.
-Awesome soundtrack and clean graphics that match the atmosphere of the game.
-Still gets updated with additional free content and bug fixes.

Cons
-Slightly frustrating at times
-Some Workshop mods are incompatible because of the new updates.


Personal rating: 9.2/10
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12 of 14 people (86%) found this review helpful
7.8 hrs on record
Posted: December 3
+ A 2D Rainbow Six
+ Tons of stand-alone missions
+ Campaigns
+ Finding that one perfect strategy (without adjusting mid-game) feels great
+ Unlockable skills & classes
+ The rating system for buying weapons and gear works well

- Difficulty spikes
- Random enemy placement adds replayability but you have to keep changing tactics

[Rating: 82/100]
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7 of 7 people (100%) found this review helpful
16.9 hrs on record
Posted: December 7
If you like games such as SWAT 4 and the Rainbow Six games of old, then you will most likely enjoy this.

There are a few different modes of play. Single missions (there are a lot!) allow you to essentially practice. The first few limit you to using only 2 good fellows against a small number of enemies with a mix of objectives. The objectives I have encountered so far are include (and you may have multiples of these on a mission) killing all the enemies, saving hostages, retrieving evidence, arresting a high profile suspect and escorting a VIP. There is also a random mission generator where you get to pick how big the map is and how strong the resistance is. Also you can create your own maps or download new ones from the Steam Workshop.

The campaign mode can be unlocked after levelling up your squad by completing single missions. In this mode, if your troopers get injured they will be out of action for the next mission to recover, if they die they are dead. Dead as a dodo. Luckily you can restart the mission (don't leave the mission though!). However, there is also a hardcore mode, which will prevent you from doing this.

Completing missions gives your squad experience (divvied up between the used members depending on how well they performed). As your squad levels up, you unlock more classes and also skill points to spend on improving the overall squad's reactions times and accuracy and a few other benefits. It also scores you out of 3 stars depending on how well you got your squad to perform. To get maximum score you need to and keep all your squaddies alive and complete all the objectives within the time limit. Those stars you can then spend on unlocking new weapons and equipment.

Speaking of which. any tactical shooter would not be complete without giving you the option to swap out your gear. Each man has a slot for a primary and secondary weapon, armour, 2 small equipments such as flashbangs, breaching charges or lockpicks and 1 large equipment such as a camera to poke under doors or a massive hammer to smash down locked doors. There is quite a nice variety of weapons and equipment but I have found that there are only a couple of weapons I use anyway. There is one caveat: different classes allow and/or limit the equipment each guy can have.

There are currently 5 classes playable: Pointman, Assault, Breacher, Stealth and Shield. The Pointman, as far as I can tell, is meant for high speed and mobility encounters (as I found with the VIP missions – if you don't get to him fast enough they shoot him!). You can only use a pistol but if used correctly, or if you have some meatier backup, then this isn't a problem. The Assault class gives you the option to equip some rifles or SMGs and is pretty self explanatory. The Shield class drops the primary weapon in favour for a ballistic shield. The level of protection the shield gives depends on which one you use but don't leave him on his own, he can only use a pistol. The Breacher uses shotguns which allows you to quickly blow locked doors off their hinges and is obviously handy in close quarters. Just don't send this guy into a small room with hostages in! The final class is Stealth. Essentially you get some suppressed weapons, which (not surprisingly) reduces the amount of noise you make.

So what is the gameplay like? Well at the beginning of the mission you get to pick who you want to bring along and then place them in the predefined starting locations. Then you can plan out your mission before hit the play button. Once started you can pause at any time and make adjustments where necessary. The UI is very easy to use and entering rooms is far easier than any of the FPS games. How many times have you been trying to prepare a flashbang, only to accidentally open the door and have an AK47 in your nose? That isn't going to happen here (unless you like surprises and to go in all guns blazing).

The AI can be lethal and you will want to make sure you keep those doors and corners covered just in case someone decides to take you on. Surprising the AI is always the best option but once they know you're there they will usually be ready for you in the next room or sometimes kill a hostage or start destroying evidence so you will have to be fast. If they are ready for you, you won't want your guys stacking up in front of the door waiting for the flashbang to go off. Those few seconds can get your entire squad killed, get them in cover or stacked either side of it! Or if there are no hostages in there, just use and breaching charge and blow them all to hell.

This is definitely worth picking up and if you see it on sale, you have no excuse. Great game.
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7 of 8 people (88%) found this review helpful
1.9 hrs on record
Posted: November 25
I had the pleasure of looking at DoorKickers way back in Alpha and then again at the full release version. I'm glad it made it all the way through. It reminds me a lot of the tactical planner in pre-Raven Shield Rainbow Six games. You can carefully plan out your teams entry into an area swarming of enemies and maybe even hostages or adapt a plan on the fly. It can be pretty challenging too! The game has a fair amount of pre-made content for the price and also offers a stage builder to extend that further.

KillHouse Games provided me with a review copy to produce a first impressions video. If you'd like to see the game in motion and hear some more thoughts consider checking out the video below.

https://www.youtube.com/watch?v=POGOjK3BmIk
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5 of 5 people (100%) found this review helpful
21.6 hrs on record
Posted: November 17
Great game, espacially if you enjoyed early R6 and SWAT 4 titles.
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4 of 4 people (100%) found this review helpful
9.7 hrs on record
Posted: November 26
Indie game of the year if you ask me everyone should buy this amazing game no matter the price!
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4 of 4 people (100%) found this review helpful
19.0 hrs on record
Posted: November 30
Great indy action - strategy game for those of us with SWAT fantasies. Easy to learn, with a huge amount of depth. Solid mechanics, great progression in the difficulty. It has a sticky, one-more-time loop where you know you can do that mission better.
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3 of 3 people (100%) found this review helpful
42.0 hrs on record
Posted: December 3
Amazing game, well worthy of all the praise it gets.
The developers are constantly updating, tweaking and adding to the game, and I hear that there is even a multiplayer/co-op mode coming, either for free in a patch, or maybe as paid DLC. Either way, I will take it. These guys deserve every penny.
One of the only truly great games to go through early access AND it actually made it to a full release AND it is still supported by the devs now.
Very easy to just start playing, it's one of those games that is pretty easy to learn, but difficult to master, especially as the maps go on and get bigger and the enemy get smarter and much much tougher.
Workshop support is nice, and there are some truly stunning mods out there, such as the highly rated sound mod that adds almost 100% realistic weapon sounds to every gun in the game, or the many many weapon packs out there that add great weapons from P-90 SMG's to the aliens pulse rifle (ridiculously overpowered, but still good fun).
The progression system works nicely, the skill tree is good (although a little small), adding some nice "abilities" to your troopers, such as knowing how to use cover better, better aim with pistols or whatever, using double-tap to make sure enemy are put down quickly. All work nicely to bring your officers in line with the rising difficulty as you get to the tougher maps later on.
I seriously can't recommend this game enough. Whether you want to plan as you go, pausing every few seconds, or you want to just go it in real time, dragging the path for your troopers and watching them follow as you go, or you (like me) want to plan everything from the beginning, hit the go button and watch your troopers die quickly :)
The game allows any one of these methods, or a mix of all at once, planning a mission from start, then pausing and starting a new plan in the middle (because things start to go sideways), and then just keeping it going in real time, moving your troopers around the map to pick off any stragglers and/or moving any hostages to safety that you couldn't see whilst you were originally planning the assault.
The game is great, does exactly what it says on the tin, and does it pretty much perfectly in every way.
Worth every penny, and the devs definitely deserve their cash, 100%
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2 of 2 people (100%) found this review helpful
21.5 hrs on record
Posted: November 29
Great game.
Easy to play but difficult to master.
Each level has lots of replay value (Try different weapon loadouts, different tactics, different team size).
So buy this game, run some missions, make a few of your own....

PS: Dont forget to clear those deep corners.
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2 of 2 people (100%) found this review helpful
22.8 hrs on record
Posted: December 10
Game is freakin' awesome

If you're a fan of Police Quest / SWAT series this is going to be your jam

Full disclosure: I am a Tier 1 Operator and my tactical beard is touching my lap, so my review might be biased
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1 of 1 people (100%) found this review helpful
13.6 hrs on record
Posted: November 28
Absolutely Addictive !

Those two words sum up this game perfectly.

Even after you succeed at a mission you will want to re-play it just to see if you can do it better or faster. This game is easily played when you only have a short time to kill, but don't be surprised if you look at the clock and several hours have passed. The game is very challenging without being impossible, which is a nice balance they managed.
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1 of 1 people (100%) found this review helpful
24.6 hrs on record
Posted: November 20
Despite being a pretty simple game, Door Kickers is extremely well implemented. The gameplay is smooth, challenging and quite exciting once you get going.

The system it uses for upgrades is initially a bit frustrating, requiring a bit of grinding to get enough stars to buy decent equipment but once you get past the first hour of gameplay you'll have most of the end-game items you'd want.

For once, the single-mission content is larger than the structured story-line missions to the point where I still haven't managed to finish them all yet. The challenges are a bit on the simplistic side though, I'd like to see a wider variety of bonus challenges (like finishing a map using a specific type of trooper, or without firing a shot) but it's hard to complain with something like 100 levels to master.

Definitely worth a purchase, and certainly not unfinished content.
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1 of 1 people (100%) found this review helpful
8.9 hrs on record
Posted: December 2
I would totally recommend this game to anyone who loves fast paced tactical action. It's got great gameplay, and one of the only games I have ever spent a whole day trying to get all the achievments on. Oh, and did I mention Killhouse games not only responds to feedback, but they do it with an actual human being too? This game and KillHouse Games gets an A++ in my book.
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1 of 1 people (100%) found this review helpful
1.4 hrs on record
Posted: December 14
Tango down!!
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1 of 1 people (100%) found this review helpful
7.0 hrs on record
Posted: December 15
ACAB sometimes i blow the mission just to see my whole team taken out by one coke'd out perp, bad boys whatcha gonna dooooooooo
I love this game, my top 5 for the year for sure! lots of replay value and mods keep it fresh everytime
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2 of 3 people (67%) found this review helpful
11.9 hrs on record
Posted: November 19
This is the game I have been looking for.
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1 of 2 people (50%) found this review helpful
5.9 hrs on record
Posted: November 20
This is a good'un.
Well designed, pacey, and with good artwork.
Features an extensive set of unlocks, as well as soldier advancement.
It's a puzzle game at heart, but don't let that put you off. This game is challenging and addictive.
3 campaigns and tons of single mission make this game well worth the 20 bucks.
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1 of 2 people (50%) found this review helpful
4.3 hrs on record
Posted: November 25
THIS IS THE WAY TO DO AN EARLY ACCESS RELEASE.

Bravo - brilliant, meaningful, and regular game enhancing updates.

A developer that actually listens to its community actively and takes changes on board.

Plus the game is absolutely kick ♥♥♥ - just about runs on a pocket calculator and is still miles ahead of anything similar.

The implementation of the Steam Workshop is a real bonus too...

I wish more early access titles were as well done as this.
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1 of 2 people (50%) found this review helpful
1 of 2 people (50%) found this review helpful
16.6 hrs on record
Posted: November 25
I would recommend this game to the people that like Tactical games or a fan of swat style game. Door Kickers allow you to control of a SWAT Team and take them through mission, Escorting vip, Eliminating all hostile target, Rescuing hostage.. etc. Some of the mission allow you to use sniper to cover your troop. If your troop died in the mission, you can restart to replay to prevent it from happening or move on and your troop will remain dead. It will be worse if you rename your troop to one of your friend or something you love and he died.

The game currently have 3 campaign mission. Community Server, Drug Buster and Cell Crusher. Community server is fairly easy but Drug buster and cell crusher is quite hard for me. They also have a iron-man mode for the campaign to prevent you to restart the mission.Therefore if you fail you lose all your man that died. After that you could play in singleplayer or go to the workshop and find some user-created mission to play.

There two ways players can play this, Plan and strategize before going in. Or go in real time without pausing to plan ahead. The game is kinda like a puzzle when you plan. Though you could always go rambo and hope everything goes well, this work like 10% for me.

The game is fairly realistic, the Equipment for example a hammer that can break down a locked door, would weight you down and thus lowering down your troop mobility. Mobility is quite importment in the game so is the equipment, so choose wisely. There's different types of body armour, for example the basic body armour are able to block pistol bullets while maintaining mobility. However the downside is they would not able to block rifle bullets. The troop would survive a couple hit from the enemy depending on the armour the troop are wearing and the gun the enemy are using.

Doorkickers have 5 classes, Pointman, Assaulter, Breacher, Stealth and shield. Pointman is a pistol only class as they generally are used in Close quarter combat. Assaulter is an all-rounded class able to engage in close quarter combat and long range. Breacher is a shotgun class, able to shoot the hinges of the locked door and breach inside the room. Stealth is a class that allow players to use slienced guns, Lastly Shield allow you to use well... it fairly self explanatory, the shield class allow you to use shield. Allowing the swat to use the shield and block most of the bullets.

Depends on players playstyle, you could always go stealth with the stealth class and complete them without them noticing the players. Or you can go loud, breach in the house and strike fear.

There is a skill system which is called Doctrine. There's 3 Doctrine Tree: Handguns, Long guns and shotguns. Again pretty self-explanatory, Handguns trees help with handguns skill for example increase precision at close or medium ranges or pull out the pistol when the rifle is empty and your engaging the hostile.

Long guns trees help both stealth and assaulter class. As at the bottom of the long guns trees is required for stealth as they wouldn't shoot at the enemy unless the player instruct them to, for the assaulter class example negate cover able the troop to engage target partially obstructed by cover.

The Shotguns trees enable the shotgun class to shoot off the hinges of the locked door and improve overall skill of the shotgun classes. Some skills in the trees increase the reload skill.. etc.

Than there is Roster. Roster allow you to unlock weapon, equipment and armour. It allow you to customise each swat member. The game has a fairly good amount of weapon you can unlock. Each weapon is quite different with different stats. Whether you want a good stopping power weapon or a good accurary weapon it's in there.

Some of the problem I had is, getting a troop to stand behind the shield and shoot at the enemy. Usually they would walk through the guy using the shield and end up getting his body full of bullet. Another problem is, I had one of the Swat member to pick the door lock and sometimes they just stand in the door or glitch through it, I had to get another Swat member kick the unlocked door open to save the guy that is glitched through the door which is getting shot by a enemy which thought that the one of my guy is a ghost.

In conclusion, its a great game that have a lot of Potential. I recommend you to play this game even if your not a tactical game fan.
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