Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.
User reviews:
Very Positive (81 reviews) - 88% of the 81 user reviews in the last 30 days are positive.
Overwhelmingly Positive (2,621 reviews) - 96% of the 2,621 user reviews for this game are positive.
Release Date: Oct 20, 2014

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April 1

Akimbo Ranger Unit Reveal


It’s the right time for our first player unit reveal from Task Force North – The Ranger Pointman Class.

Highly trained in the use of worn-out government-issued handguns, the Pointman dominates Close Range space without ever needing melee weapons or even holsters.

Once properly upgraded, he gains access to dual handguns and becomes the Akimbo Ranger, the ultimate pure CQB death dealer in Door Kickers metaverse as well as in a few others. Moreover, the handguns are now equipped with silencers, which obviously makes them completely silent and reliable.

Once a kill is achieved, the Akimbo Ranger automatically assumes specific celebration poses meant to demoralize all enemies within sight, as well as realism purists reading this text.

And what better and tactically sound way to celebrate Victory, than turning your back defiantly to the enemy? We’ll call this one, totally random, the “Over The Shoulder” pose.

22 comments Read more

January 17

Door Kickers 2 - Task Force North

The sequel to the critic and public-acclaimed Door Kickers moves the action to the Middle East and puts the player in control of military Special Operations Teams fighting an elusive Terrorist Network.

Gone are the SWAT shields and tazers, enter the beltfeds and frag grenades. Door Kickers 2 casts the player as leader of the eponymous Task Force, handling units such as the US Rangers and assets like drones to respond to threats, solve crises and hunt the enemy on his own turf.

Once the Tactics Phase starts, things are meatier and deadlier. Extraction and Insertion now become equally critical, but so does telling the bad guys from bystanders and innocents.

They say that great responsibility should actually come with greater power, so players can now take advantage of nighttime, darkness or even good old sneaking to surprise the enemy. New trooper classes, weapons, tools and gadgets open up the tactical options, but one thing does not change: You’ll live and you’ll die by your tactics.

And then you’ll hit Restart and try again.

To help with the challenge, Door Kickers 2 adds Cooperative Multiplayer to the existing mix of Single Player Missions and Campaign. And since you can never have too much content, the game comes with complete modding support, improved mission editor and partial source code access. Yes, we can; it’s our own custom built 3D engine. We’re cool, crazy, or most likely both.

(Special note for our fans and Doggy: Adversarial Multiplayer is still in the books but will make the subject of a separate announcement later this year)

Key points to Door Kickers 2 - Task Force North:

  • Choose which unit to deploy for each mission and adjust your tactics accordingly Surgical Operations or Overwhelming Firepower - anything is possible.
  • Use Night Vision, Drone reconnaissance and other realistic gadgets
  • True freeform tactics taken to the next level: Turn off the lights and hide in the dark. Break windows and jump over ledges.
  • Go fast to the target or slow and methodical. And if you make a mistake, adapt and overcome.
  • Face new threats such as suicide bombers, booby traps and RPG launchers.
  • Use new Tactical Abilities. Group your troopers for easier movement.Establish Rules of Engagement - you name it and … we’ll talk :)
  • Lots of hush hush stuff we’ll announce along the way. And take that literally ;)

Door Kickers 2 is expected to hit Early Access in Q4 2016 on Win/Mac/Linux, with Full Release on PC and handhelds coming later, aka “when they’re done”. All info and specifications subject to change. For more information keep in touch over at Facebook or Twitter, or drop us an email. We like that.

About Door Kickers: Door Kickers is a game about controlling Special Forces, drawing action plans for them and coordinating them during their tactical intervention. Released in October 2014, it was hailed as “Early Access done right” and currently holds an Overwhelmingly Positive Review Rating on Steam. It has sold over 250.000 units on all platforms combined, offers cross platform save compatibility and was named “Best Tactics Game of 2014” by RockPaperShotgun and “Runner-Up To Strategy Game of The Year 2015” by PocketTactics.

182 comments Read more


“If you like your puzzles pausable and plausable, your firefights fierce and your tactical options abundant, this is sure to be one of the best things you buy this year.”
Rock, Paper, Shotgun

“Door Kickers is a game about cops kicking down doors, and these doors are a lot of fun to kick down. It is also very hard, and I love it for that.”
84 – PC Gamer

“It’s a thing of beauty and manages to capture the planning and satisfying execution of more complex strategy games, as well as the gung-ho and the popping-off of growly man in military shooters. (...) It’s probably the best man-shootery game I’ve played in years.”
Indie Statik

Steam Workshop

The built in Level and Mission Editor makes it easy to create custom levels and share them with the community. And its easy to create new weapons and gear too, check out the madness in our workshop!

Steam Greenlight

This game was picked with help from the Steam Community. To vote for other games you’d like to see made available on Steam, please visit Steam Greenlight.

Featured DLC

Door Kickers Soundtrack Released!

About This Game

Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.

Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger.

It may sound daunting, and like real world CQB combat, it sure is. But most levels can be completed in minutes and on the fly improvisation works. Achieving the perfect planning, getting the mission done with no false steps, that’s a skill harder to master.

Quick Points:

  • 2D, Top Down for optimal tactical analysis
  • Real Time With Free Pause
  • No turns, no hexes, no action points or awkward interfaces
  • Realistic but action packed
  • Non-linear levels, freeform gameplay
  • Mission editor and modability
  • Unlimited gameplay via mission generator and level editor
  • Single Player (but MP might come later)

Read more about the game at

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED: Radeon X1950, Intel GMA, Intel Gxx, Intel Qxx, Intel Mobile 9xx, Intel HD Graphics 1 or older.
    • Storage: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    • OS: Windows 7
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Storage: 2 GB available space
    • Additional Notes: A resolution of 1920x1080
    • OS: OSX 10.5
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED:Radeon X1950, Intel GMA, Intel Gxx, Intel Qxx, Intel Mobile 9xx, Intel HD Graphics 1 or older.
    • Storage: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    • OS: OSX 10.8
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Storage: 2 GB available space
    • Additional Notes: A resolution of 1920x1080
    • OS: Linux
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED: Radeon X1950, Intel GMA, Intel Gxx, Intel Qxx, Intel Mobile 9xx, Intel HD Graphics 1 or older.
    • Storage: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    • OS: Linux
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Storage: 2 GB available space
    • Additional Notes: A resolution of 1920x1080
Customer reviews
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Very Positive (81 reviews)
Overwhelmingly Positive (2,621 reviews)
Recently Posted
( 7.0 hrs on record )
Posted: June 25
This game is way too fun for the health of people. Almost unlimited levels, The best tactic simulations i have seen in my life, And a ♥♥♥♥♥♥♥♥ of gunfight makes this game absolutely amazing. If it hadnt been for the annoying way the path you are making gets stuck in bushes and other things you wouldnt cound as "solid" really, i would have given this game 10/10 but now, 9.5/10 its a must-play if you even think you like strategy, stealth, shootings, beeing a hero, and S.W.A.T.
Helpful? Yes No Funny
( 1.9 hrs on record )
Posted: June 24
I bought the game on summer sale for a very low price. Despite this, I'm just under 2 hours and am submitting for refund.

At first I thought was a decent pass of time. But when I got down to actually doing the gold star objectives, I found it incredibly frustrating for a few reasons:
-Very often i'll move from point to point with enemies in plain sight and not fire at them
-Very often I'll be firing at an enemy but for some reason will disengage and move on to next point regardless of the fact that the not killed enemy is still firing at me
-Cannot set rotation points at key spots (like, doors/breaching), which makes the "Live Play" or "Finish in a single set of waypoints" objectives near impossible without just random dumb luck of the positioning of the enemies upon entering a room

The randomness of behavior of the enemies is actually a fun point and makes the replays decent, but when your own character seems to be doing things completely counter-intuitive to your purpose (kill enemies in plain sight), it's frustrating and even for the price ($3) I find I've gotten bored of the game quickly in 2 attemps to sit and play it now and I'd rather this money go toward another game.
Helpful? Yes No Funny
( 36.3 hrs on record )
Posted: June 24
This top down tactics RTS game is great fun and surely an awesome time killer!

It takes practice to conquer but once you get a hang of it, it's a great time!

Helpful? Yes No Funny
( 8.3 hrs on record )
Posted: June 24
Product received for free
Addicting Tactics!
Helpful? Yes No Funny
( 1.0 hrs on record )
Posted: June 24
I bought this thinking it would be similar to Frozen Synapse, but more recent version and a different flavour - police instead of highly abstract. It is similar but not as fun and much more frustrating.

The main limitations I found which ruined the game for me were:

1) It's very easy to accidentally mis-click and delete your entire plan - with no undo button... To Bad(TM)
2) No way to add waypoints in the middle of paths - other than to redo everything
3) No way to undo 'look this way' command other than lots of nodes (which isn't really a problem, except...)
4) Nodes cannot be moved.

I didn't play much because I kept accidentally deleting my plans. But, I did like the door breach methods and the RPG elements (buying weapons, levelling up guys). Never got round to the Campaign, because it's locked behind a level wall - can't play until level 6.

I really wanted to like the game, but the utter frustration!!!
Helpful? Yes No Funny
( 2.0 hrs on record )
Posted: June 24
my AI teammates listen to me more than actual players do in cs:go
Helpful? Yes No Funny
( 4.7 hrs on record )
Posted: June 24
Splinter cell + Hotline miami! Great special force games, with lvl editor and random missions. ;)
Helpful? Yes No Funny
( 67.3 hrs on record )
Posted: June 24
I feel that this is a very good game. I like the game concept and pacing of the missions. The missions are interesting but short enough. The game mechanics are not difficult to learn, but level design and the equipment customization ability allows one to try multiple approaches to complete a mission. With good planning of equipment and paths, the team can complete the actual mission in very short time.

There are some things that can be improved. For example, the UI makes it difficult to pick individual team members when they stand very closely together. Path creation UI can also be improved, e.g. to allow easy modification of an early segment without having to redo the rest of the path. The variety of weapons also don't seem to matter so much -- for example, many of rifle choices for assaulter class don't seem to offer distinct advantage compared to e.g. P90 or SAR-18 option. Lastly, it's better if some action options are added, e.g. ability for a team member to look around and clear the room before moving. At the moment, there's only option to look at one direction, confirm that it's clear, move slightly, look at another direction, confirm that it's clear, and so on. Another ability that will come in handy is the ability to synchronize team member to only move after a flashbang (without using go codes), the ability to specify alternate action (e.g. when the door that is supposed to be breached is already opened by someone else), and ability to combine actions on one item during planning (e.g. unlock the door, then throw a flashbang through it).

Having said that, those issues are minor, and I still highly recommend this game.
Helpful? Yes No Funny
( 2.1 hrs on record )
Posted: June 23
Great tactics game. Waiting for Door Kickers 2!
Helpful? Yes No Funny
( 5.3 hrs on record )
Posted: June 22
Incredibly satisfying game with challenging levels, yet easy to master mechanics. Very simple art style and gameplay that manages to feel rewarding everytime you roll through a level, watching your operators execute your plans and complete their objectives. The game comes with a ton of levels and once you beat those offers egregiously easy access to user created material to keep the game going.

Great gameplay.
Great value.
Virtually infinite replayability with a built in feature to randomly generate levels.
Simple, attractive art style.
Enjoyable soundtrack.
Easy to grasp concept.

I genuinely can not think of one. They really have made a perfect game.

I can confidently give this game a perfect 10/10 score. It does everything it promises and it does it very well.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
21 of 22 people (95%) found this review helpful
1 person found this review funny
17.0 hrs on record
Posted: May 26
In the search for the ideal top-down tactical shooter, I've tried Hotline Miami (too twitchy), Forzen Synapse (too random), Monaco (close, but too gimmicky), and recent XCOMs (on the abstract side). None of them quite scratch the itch created by Julian Gollop games. Until Door Kickers.

The heart of the game is a series of buildings your SWAT team must clear of bad guys. Sometimes there's another objective such rescuing hostages or collecting evidence before the suspects can destroy it. These require various tactics and give the game flavor. But the core remains moving from one room to the next shooting people who are trying to shoot you.

Every character possesses some level of agency. Enemies (AKA, tangos) respond to sounds and other cues in reasonable ways. For instance, they might turn to face the door your pointman is forcing. Alternatively, they might decide to shoot the hostages or destroy the evidence. Your operators might ignore orders in order to respond to immediate threats. In fact, you don't order them to fire at all; you tell them where to go and they just take care of business.

As a result, you can set up a plan at the start of a level and let the game play itself. I know that sounds boring, but it really isn't. Plans involve dozens of little decisions, such as how to breach a door, where to toss a flashbang, when to turn to check a hallway and so on. You can charge though most levels with a lone shooter (there are achievements for it) or carefully coordinate a full team with go signals. If your plan works, the payoff is a minute or two of perfectly choreographed violence.

Truthfully, however, perfect planning doesn't happen the first time around. More often I need to adjust because I failed check a blind spot or I blundered into shotgun crossfire. Plans can be redrawn on the fly or you can pause the action to give yourself time to think. Immediately after completion of a level, I find myself restarting it so that I can fine tune the plan.

There is an overarching game of unlocking tactics, roles and armament. Faster times unlock up to three stars for buying new guns, body armor and equipment. Officers earn experience points which open up new roles (assaulter, breacher, stealth and shield) and tactics. Missions can technically be played in any order, but the effect of the leveling system is to gate off more difficult levels. Skipping missions or forgetting to upgrade increases the challenge quickly.

On the other hand, once you have a stronger team, it's rewarding to go back to earlier levels and get an improved result. In addition, campaigns are unlocked once your squad levels up to a certain point. However, don't think of campaigns as stories since they are just missions strung together to force you to pay the consequences for deaths and injuries. I'd complain campaigns are too shallow if I weren't excited to play new maps.

Not that there's any lack of maps. In addition to 84 single missions and 6 campaigns, there are user-created missions for download and a map generator. These mean you will never need to play the same mission over again, but they also highlight the skill of official level designers. Levels designed by other users are wildly inconstant in challenge and quality. The generated levels can be anywhere from boring to near impossible depending on which settings you use and how the random number generator rolls.

In the final analysis, Door Kickers provides copious amounts of tactical decision making with simple controls and plenty of chrome.
Was this review helpful? Yes No Funny
10 of 10 people (100%) found this review helpful
1 person found this review funny
66.9 hrs on record
Posted: June 10
Product received for free
I got this game as a birthday present from a distant friend. He knew my passion for strategy and planning.

It is hard to add to the many other positive reviews. On the plus side, this game is well-thought, simple, and yet it allows for various degrees of sophistication. In particular, I like the opportunity to try different gaming styles (planner, aggressive, solo, non-lethal, etc.). This adds to a high degree of replayability, with achievements that will satisfy all the min-maxers around the globe. Another praiseworthy feature is the possibilty to download further content, both official and user-generated.

On the aesthetic side, scenarios are pleasing to the eye and graphics are detailed without overworking the engine (as it is expected in such 2D map games).

I didn't really like the star system, becaue it rewards timekeepers over perfectionists. Moreover, it makes it very easy to access powerful gear very early in the game, but apparently that's also true for real life: some of the most effective guns in the world are not the most expensive, and have been around for ages. Random mission generator is a bit boring, though, and this game's strength are the campaign and official missions, each of them with their own peculiarity (storming the embassy, freeing a cruise ship, boarding a plane, etc.). In my version of the game I miss a "shuffle" button for randomly generated maps: this means I have to enter and exit the menu to generate new keys and new scenarios. Finally, although background audio effects are interesting at first, they become repetitive quite soon.

Overall, my judgement is more than positive, because the pros clearly outweight the few cons of the game. My congratulations to all developers, artist, and producers for such a neat product. Also, a big thank you to Texisthelex for having sent me this gift.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
45.8 hrs on record
Posted: June 18
This game is great, I have logged a ton of time on this game and consider it to be my favorite steam game of all time. Even though it is expensive it has a ton of content and allows you to generate your own missions and download other peoples creations form the workshop.

A ton of content
Easy to learn controls
Does not require a beefy computer
Steam workshop allows you to download mods and missions
Allows you to replay and edit you plan for each mission

$20 price tag(some people think this is a con but i think the game is worth it)
Hard to edit small parts of a troopers path
No multiplayer
I can't play door kickers and write this review at the same time

In conclusion I recommend this game to anyone who likes casual strategy or fps games.
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4 of 5 people (80%) found this review helpful
8.4 hrs on record
Posted: June 17
The spirit of SWAT 4 in a slick 2D package.
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2 of 2 people (100%) found this review helpful
11.5 hrs on record
Posted: June 5
Haven't played it in a while, but I honestly think I got a good experience for the price I payed.
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2 of 3 people (67%) found this review helpful
23.4 hrs on record
Posted: May 30
Great game that actually came out of Early Access. No multiplayer so you don't have to worry about a dead game. Lot's of mods that improve and change your experience.
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1 of 2 people (50%) found this review helpful
3 people found this review funny
2.1 hrs on record
Posted: June 23
Great tactics game. Waiting for Door Kickers 2!
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1 of 2 people (50%) found this review helpful
3.5 hrs on record
Posted: June 14
Easy to learn, easy to play, easy to develop strategy. It is a fun game for short bursts.
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1 of 2 people (50%) found this review helpful
10.3 hrs on record
Posted: June 16
Door kicker is just like the more tactical version of the old game named "SWAT4"(go play it if you like this type of game)

Door kicker is the game that allows you to use many different ways to "kick doors". Multiple roles and gears vary the style of your door kicking.

I will rate this game 9 out of 10.

The only 1 point that "Door kicker" misses is that campign is too damn hard. Just go try it, you will feel the pain.
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Most Helpful Reviews  Overall
584 of 612 people (95%) found this review helpful
207 people found this review funny
371.1 hrs on record
Posted: December 17, 2014
Door Kickers is one of those pleasant surprises that comes every now and then.

This is essentially a Top Down SWAT Team Simulator that is extremely Tactical. (And I'm not using the word just because it's cool)

How would I describe Door Kickers ?
This game reminds me of older releases that change the way FPSes are played such as Rainbow Six and SWAT.
This is a slow and methodical game as it'll brutally punish you if a mistake have been made. Thought and precise movements must be taken into account if you wish for all of your troopers to survive that one bloody great gunfight.

How does this game differ itself from the rest ?
First of all, it is innovative. This is done in the style of the briefing phase in Rainbow Six, but it is completely real time with pausing mechanics so you are able to change your plan on the fly other than having to exit to the planning phase and change your movements and start over.

How is this game tactical ?
Well, the RPS 'Best Tactics of 2014' says for itself.
Not enough, aye ?
Fine. Door Kickers is one of those games that shines during situations where you can't just go guns blazing.

For example,
there is a hostage taker standing right behind the hostage facing toward the only entry point of the room.
Now, being the Top Down game that Door Kickers is, there is no third dimension so when your team step into the room, the hostage taker will open fire and hit the hostage before he hits you.
So what do you do ?
1. Bang the ♥♥♥♥♥♥♥... I meant a flashbang. Blind him so your team has time to move around and neutralise him without harming the hostage
2. If there is a window, you can send a trooper to flank him from a different angle.

Multiple ways to problem solve, is it enough evidence that this game is tactical ?
No ?
Well, the game has different kinds of situations that you have to adapt to, such as
- Eliminate Hostiles : It's basically Terrorist Hunt. Go in, kill all the baddies, win.
- Hostage Rescue : It's just like Terrorist Hunt, but with Hostages in it. Possibility of an Execution though.
- Stop Execution : A baddie in the area is about to blow the brains out of someone and you have to stop them.
- Bomb Defusal : Well, the name says it all.
- Dope Raid : Recover evidence mainly dope, and dope papers.
- Warrant Arrest : Again, name says it all.
- Protect VIP : ... I don't really have to describe this one at all, do I ?
- Robbery in Progress : Somehow, the devs know how lazy I get when I need to describe things.

What ? Still not enough ? Are you kidding me...
The game has an arsenal of trooper classes, weapons, and equipment to outfit your team to suit the situation
Classes include (If you haven't seen the video above)
- Pointman : Only armed with a pistol, has the highest mobility and is the fastest during entry, but isn't the best at range
- Assaulter : Guy with the guns. Basically, guy that shoots all the baddies for you.
- Breacher : As the name implies, he breaches door ways, clear rooms, and corridors in hasty manner. I like to call him "Hobo with a Shotgun"
- Shield : The guy that you would want to bring when the baddies bring their big guns.
- Stealth : Shhhh... I'm trying to think of a description for this one... Damn it, keep quiet! I'm trying to think!

Weapons range from simple submachine guns such as the MP5A3 to meaner rifles like the G36C to a punch in the face like the Mossberg 590.
Sidearms ? No problem! Glocks, 1911s, and P226s, anything is in store! Just need to trade in your gold stars!
Oh, we got loads of equipments, Flashbang, Breaching Charges, Tasers, even a little handheld machine that allows you to picklock faster!

So as you can see, this game is completely tacticool...
WHAT? NOT ENOUGH!? Bruh, I'm done. I got nothing else. You can go watch them YouTube videos and find them all out on your own. I ain't gonna tell you everything man.
Oh, but you want the know the truth !? YOU CAN'T HANDLE THE TRUTH.

Anyways, I love this game. One of my favourite games, as you can see, spent over 100 hours on this thing.
If I could rename my girlfriend, I would name her "Window Smashers".

Thank you for reading my Review. It's probably too long, but heck. At least I got it out there, right ?
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