Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.
User reviews:
Recent:
Very Positive (247 reviews) - 93% of the 247 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (2,866 reviews) - 95% of the 2,866 user reviews for this game are positive.
Release Date: Oct 20, 2014

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April 1

Akimbo Ranger Unit Reveal

[CLARIFICATION] JUST TO MAKE IT CLEAR THIS WAS AN APRIL FOOLS' JOKE

It’s the right time for our first player unit reveal from Task Force North – The Ranger Pointman Class.

Highly trained in the use of worn-out government-issued handguns, the Pointman dominates Close Range space without ever needing melee weapons or even holsters.

Once properly upgraded, he gains access to dual handguns and becomes the Akimbo Ranger, the ultimate pure CQB death dealer in Door Kickers metaverse as well as in a few others. Moreover, the handguns are now equipped with silencers, which obviously makes them completely silent and reliable.

Once a kill is achieved, the Akimbo Ranger automatically assumes specific celebration poses meant to demoralize all enemies within sight, as well as realism purists reading this text.

And what better and tactically sound way to celebrate Victory, than turning your back defiantly to the enemy? We’ll call this one, totally random, the “Over The Shoulder” pose.

26 comments Read more

Reviews

“If you like your puzzles pausable and plausable, your firefights fierce and your tactical options abundant, this is sure to be one of the best things you buy this year.”
Rock, Paper, Shotgun

“Door Kickers is a game about cops kicking down doors, and these doors are a lot of fun to kick down. It is also very hard, and I love it for that.”
84 – PC Gamer

“It’s a thing of beauty and manages to capture the planning and satisfying execution of more complex strategy games, as well as the gung-ho and the popping-off of growly man in military shooters. (...) It’s probably the best man-shootery game I’ve played in years.”
Indie Statik

Steam Workshop

The built in Level and Mission Editor makes it easy to create custom levels and share them with the community. And its easy to create new weapons and gear too, check out the madness in our workshop!

Steam Greenlight

This game was picked with help from the Steam Community. To vote for other games you’d like to see made available on Steam, please visit Steam Greenlight.

Featured DLC

Door Kickers Soundtrack Released!

About This Game

Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.

Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger.

It may sound daunting, and like real world CQB combat, it sure is. But most levels can be completed in minutes and on the fly improvisation works. Achieving the perfect planning, getting the mission done with no false steps, that’s a skill harder to master.

Quick Points:

  • 2D, Top Down for optimal tactical analysis
  • Real Time With Free Pause
  • No turns, no hexes, no action points or awkward interfaces
  • Realistic but action packed
  • Non-linear levels, freeform gameplay
  • Mission editor and modability
  • Unlimited gameplay via mission generator and level editor
  • Single Player (but MP might come later)

Read more about the game at http://www.doorkickersgame.com

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED: Radeon X1950, Intel GMA, Intel Gxx, Intel Qxx, Intel Mobile 9xx, Intel HD Graphics 1 or older.
    • Storage: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Storage: 2 GB available space
    • Additional Notes: A resolution of 1920x1080
    Minimum:
    • OS: OSX 10.5
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED:Radeon X1950, Intel GMA, Intel Gxx, Intel Qxx, Intel Mobile 9xx, Intel HD Graphics 1 or older.
    • Storage: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    Recommended:
    • OS: OSX 10.8
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Storage: 2 GB available space
    • Additional Notes: A resolution of 1920x1080
    Minimum:
    • OS: Linux
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED: Radeon X1950, Intel GMA, Intel Gxx, Intel Qxx, Intel Mobile 9xx, Intel HD Graphics 1 or older.
    • Storage: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    Recommended:
    • OS: Linux
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Storage: 2 GB available space
    • Additional Notes: A resolution of 1920x1080
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (247 reviews)
Overall:
Overwhelmingly Positive (2,866 reviews)
Recently Posted
RookieReborn
( 2.8 hrs on record )
Posted: July 25
Great game, simple yet difficult.
Helpful? Yes No Funny
1-800-588-2300 EMPIRE
( 15.3 hrs on record )
Posted: July 25
Great game, campaign is not required to play, but it is satisfyingly difficult. I personally just play the game casually with the random mission generator. It is extremely easy to progress and buy all of the gear (assuming you are playing anything other than the campaign.) It keeps me occupied, and is definitely worth anybodies time.
P.S This game does suffer from Swat 3 syndrome, meaning that there is only of nonlethal weapon option. This game however, does not reward one play style more than another, as long as you keep your men alive.
Helpful? Yes No Funny
[FOOD] Super Sloth
( 3.4 hrs on record )
Posted: July 24
S. W. A. T.
u o m e
p n a a
e d z m
r e i
r n
f g
u
l
Helpful? Yes No Funny
NS
( 16.7 hrs on record )
Posted: July 24
(To preface, this was originally written as a not-recommended and has changed back and forth many times. My thoughts are still exactly the same, but my tolerance of the problems has increased a little bit as time goes on. Take from that what you will.)

If I could give this game a "Neutral" rather than a "Recommended", I would do that instead.
This game has a lot of strong pros and a lot of strong cons. I'd recommend reading the details to determine if the game is for you rather than taking the recommend at face value!

So the best way I can describe this game is if you take Frozen Synapse and SWAT (4, not 3) and combine them into a game with quick objectives and short but satisfying levels. You'll be tasked to take your organized team, breach and enter various locations, and complete various objectives such as neutralizing terrorists, rescuing hostages, retreiving evidence, and such.
You can either choose to plan out your assault completely from the start and play it out, or you can organize it in chunks with a handy pause function. Pausing makes the game a bit easier but making a single plan can be very rewarding.

The game has a mission generator (which is less of a generator since it basically grabs a random mission layout and randomizes the enemy and objective layout). There's a lot of content here for you to keep playing, granted you don't mind having a limited amount of variety in the way of objectives and how you handle them (which is not a bad thing since that's a lot how real scenarios play out - like the book).
Real life tactics can come into handy play here minus a few key ideas such as leaning- though I'm not sure how it would work given its control scheme...

...Which is where the problems start to become evident.

You see, the way you set a path for your SWAT members to follow is you click and drag them one. In order to place actions along the path, you create nodes on it by right clicking. This makes sense in theory but it has several hangups which severly ruin the flow. Rather than having to delete parts of your path manually to change them, you just pick a part earlier and draw from there which will erase everything that comes after that spot. Unfortunately, it's very easy to do this by accident and the game lacks any sort of undo functionality. This can result in you spending upwards to 5 - 10 minutes making an intricate path only to accidentally change the wrong team member's path or mis click, wasting your time having to redo it.

The game also has a large auto-snap when highlighting notes, making precision very difficilt. If you have multiple teammates on a similar path with each of their nodes next to each other, the game turns into a frustrating pixel hunt trying to get the correct officer in the correct part of the path.

The game also has some problematic design choices that clash with the subject matter. Namely that the game wants to you play very fast score wise (and some missions require you to be fast with as quick as a 10 second or less time limit for hostages) yet actively discourages fast playing with realistic health and mobility stats that change with weaponry and body armor. In order to get 3 stars for the mission, one of the requirements is to beat a certain time. This wouldn't be a problem but these times are very unforgiving, often forcing you to ignore your officer's safety in favor of working very quickly. Often you'll find that you won't have time use a spy camera or silently pick a lock as you'll compromise your score.
Now, if score was only for personal gratification and leaderboards, I wouldn't have a problem with this design. However, you use the stars that you unlock in order to purchase other weapons, body armor, and tools. If you're earning less stars per mission, you're going to progress a bit slower.

The progression itself isn't terribly slow, but it also feels like a system that's designed to limit the players' toolsets rather than give them options. It's restrictive and ultimately pointless as a lot of unlockables aren't worth it compared to the superior options. What you'll most likely do (and a lot of players also recommend this) is to find an easy generated mission and grind it until you have all the stars you need to unlock what you want. You won't be doing it for long, as unlocked items are unlocked for everybody (as opposed to per officer), I feel like this artificially extends playtime rather than actively engaging the player. This could have been done better. It's not a dealbreaker but it's also needlessly frustrating for the first one or two hours of play.

This isn't to suggest that the game is bad, however. Like I already said, if I could give this game a Neutral rating, I would.
While I didn't experiment much with it, the game has a really neat campaign mode where officers that are killed during missions are permenently dead. Since you also train your officers as part of the progression system, this can make for a really interesting dynamic where you need to take the risk of sending in your best trained officers to deal with a mission but have the possibility of losing them, or sending in worse officers at the risk of performing the mission not as well. It's not terribly fleshed out, but it's still interesting.
The game can also be really satisfying when you're not fighting the mechanics or design choices. It's a really strong idea and it works well enough, but some of the execution falls a bit flat.

If it sounds like these things wouldn't bother you much or you're willing to look past them, then by all means pick this game up- as there is a lot of fun to be had here. However, if you think these will bother you, then either wait until this game is on sale or wait for Door Kickers 2. Apparently some issues may be fixed there and I think it's worth keeping note of.

Hopefully this helped! And yes, I know this review will have a very low number of votes because people downvote most negative reviews for whatever reason. So thanks for reading if you got this far!
Helpful? Yes No Funny
Pepe Silvia
( 20.5 hrs on record )
Posted: July 23
Sorta like Rainbow6 meets X-Com. Awesome stuff.

Just beware the perma-death in campaigns. Dead soldiers don't come back. Ever. I lost my whole team on the ambush mission.
Helpful? Yes No Funny
No worries
( 10.3 hrs on record )
Posted: July 23
A review for "Door Kickers"
What is "Door Kickers"? As you probably already know - it is tactical real-time strategy that puts you in command of a SWAT squad. Of course, this game has some squad based mechanics that are similar to ones of games like XCOM (managing squad, class system, various equipment, leveling up, researching new skills, etc.). However, unlike XCOM, the gameplay here is real-time based which makes it much more engaging. The way orders to units are given can be a bit complicated, but soon you will realize that it's quite simple. Talking about controlling units, you can prepare a plan for them before starting the mission or you can give orders on the go; it's all up to you. The game has a lot of missions and most of them are quite challenging. There is also a random level generator and, if you are creative person, you can use the tool for creating custom levels. All in all, the game is really nice; the only downside is grafics quality - It's not that bad but it could be more deatailed. I would not recommend buying this game for it's full price, but be sure to grab it when it's on sale.
My rating: 8/10
P.S. By the way, this game also has a "replay" feature, that allows you, upon successful completion of the mission, to watch how your SWAT team swiftly secured the building and saved hostages and even save the replay as a videofile.
Helpful? Yes No Funny
HKGDot
( 1.7 hrs on record )
Posted: July 23
Game is good, you can reply the mission to farm much exp, controlling can be very accurate to reach a real op scenario
but the game sometimes lags and give me a half quality experience, still needs developing
Helpful? Yes No Funny
ZetKPL
( 41.5 hrs on record )
Posted: July 22
A wonderful tactic game based on SWAT operations. Manage your squad, level them up, unlock new equipment, go through the campaings or play individual missions: Rescue the hostages, eliminate the targets, scort the VIP, defuse the bomb, etc. A must-buy if you like this kind of games.
Helpful? Yes No Funny
Thunderpussy
( 26.8 hrs on record )
Posted: July 21
Absolutely amazing. Like an old school Rainbow Six in 2D.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
20 of 20 people (100%) found this review helpful
2 people found this review funny
Recommended
18.0 hrs on record
Posted: July 18
Cops & Robbers is one of the all-time classic games of make-believe; the eternal battle between good and evil, played out in every playground for generations. And it doesn't stop there – we grow up, but the primal attraction of that conflict never leaves us, and we replace pointed fingers and 'pew pew' noises with films, books, and video games.

Door Kickers is one of those video games. Developed by KillHouse Games, its top-down tactics and emphasis on planning invite comparisons to those games that have best captured the sense of modern day Cops & Robbers; the SWAT series, and Rainbow Six, before Vegas went and ruined everything. It's been in Early Access for quite a while, but has seen a great deal of community feedback and development as a result. Now that it's reached full release status, how does it hold up against its peers?

Be under no illusions – this is no arcade-style run & gun. Door Kickers lets you plan an entire mission in advance and, once the action gets going, you have free use of the pause feature to adjust things on-the-fly. Don't think this makes things easy though – this is a brutally difficult game from the very start, and will not tolerate the impatient or imprecise. You may be in command of a highly-trained squad of police officers, but you're never more than one forgotten corner, or one misplaced order away from an abrupt, messy death, and a mission restart. This is a game that teaches the player with quick but violent lessons; assume there are enemies everywhere, move cautiously using cover, and always, always check those corners.

Things aren't helped by the often questionable AI of your officers. I often found them spotting an enemy, but then ignoring them – sometimes turning their backs on them entirely, and necessitating my manual intervention to force them to engage. This isn't a novel problem; in Frozen Synapse, if you want a unit to forget about enemies and just hustle, you must specifically order that unit to ignore threats. Here, though, you must specify if you want an officer to wait until there are no living enemies. When gun-toting criminals can ruin your day in seconds, it just feels like the wrong way around.

When it does go right, though, it's a fantastic experience; an orgy of meticulously-executed violence, taking place in mere seconds. I rarely make use of replay features in games, but here I found myself re-watching successful missions just to bask in the glory of the perfect plan.

Rather than giving you a random bunch of men for each mission, Door Kickers gives you a permanent squad, with each officer earning their own experience points. Customisation is surprisingly comprehensive, allowing you to change the name, appearance, and loadout of each member of the team. Initially, the selection of equipment is limited, but you can unlock more by playing through missions and earning points. Many of the missions, especially later ones, are simply too difficult without equipment upgrades, so there's a strong incentive to perfect the early scenarios and gear up as much as possible.

Successful missions also earn 'doctrine points,' which you can spend on skill upgrades which apply to everyone in your team – these cover things like accuracy improvements, and new tactics. Sadly, while doctrine points can be re-specced, there's no way to 'buy back' points spent on equipment. This is especially frustrating given that grinding missions does not earn you more points – there are a maximum of 3 points to be earned, total, in any scenario. If you buy some gear and then realise you need something else for a later mission, you're stuffed.

Missions are split into three campaigns and a huge selection of standalone scenarios. In practice, the campaigns are little more than several missions strung together, offering no real plot, but with the added difficulty of dead officers staying dead for the duration of the campaign, so you'll want to play it safe with your best troopers.

The missions themselves vary from basic room-to-room clearing, through hostage-rescue or bomb-defusal scenarios, to the excellent drug busts, in which you must collect evidence while enemies scramble to destroy it. There's also a competent random mission generator, and a robust level editor with Steam Workshop support, in case you exhaust the 100+ levels on offer, so replayability is a big draw.

Once you get into a mission, the big draw of Door Kickers is the planning interface. A much-loved feature of classic tactical games, it allows you to plan – in theory – an entire mission in advance. Then it's just a matter of hitting play and watching your squad do the dirty work. In practice, once you're past the first two or three missions, it's almost impossible to do the whole thing in one go if you want to prevent the wholesale slaughter of your hapless officers. In particular, it's impossible to use the 'magic wand' (a camera on a stick) in an automated plan, since it requires manual control to scan a room – never mind the fact that you inexplicably can't use it to peek around corners.

Between the enjoyable gameplay, appealing visuals, and the return of mission planning, it's difficult not to recommend Door Kickers to anyone with enough patience to tolerate the difficulty curve.
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10 of 10 people (100%) found this review helpful
Recommended
2.9 hrs on record
Posted: June 25
Door Kickers focuses on managing your team to complete various complex missions, ranging from killing a set amount of hostiles, to rescuing hostages, to disarming bombs, to arresting a specific target.Door Kickers really shines with its Real-time strategy elements, which reminds me a lot of the classic real time strategy shooter, Jagged Alliance. It allows you to choose to pause the game at any time to manage your team, using really simple and intuitive controls. I was surprised at how easy everything worked once I understood how to play.

I found Door Kickers to be really fun to play. It does take a bit of time getting used to the controls and managing your team, but once you get the controls down you can easily get addicted to playing the game and finding new ways to complete the missions. You can also edit and create your own levels using the built in game editor, adding hours of extra game content.

THE GOOD
+ A refreshing gameplay experience
+ An interesting blend of puzzle and action
+ Huge variety of weapons and equipment
+ Addicting gameplay, you feel the need to beat every level in one plan and with one soldier

THE BAD
- Weak toturial
- Stealth class seems to make Assaulter unnecessary
- Can be frustrating at times
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9 of 9 people (100%) found this review helpful
2 people found this review funny
Recommended
4.9 hrs on record
Posted: June 26
Fantastic game. If you're a fan of the older Rainbow Six games, this should be right up your alley.
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5 of 5 people (100%) found this review helpful
1 person found this review funny
Recommended
5.4 hrs on record
Posted: June 27
Kick ♥♥♥ game!

Pick it up in a few minutes, play it for hours.

The AI is fast and mean, and your guys are armed to the "T".

Fans of Frozen synapse, will enjoy this. The controls are very close.

Artwork is sharp and crisp. Extremely detailed with scale objects.

One of the best games i own. Very replayable.
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6 of 7 people (86%) found this review helpful
1 person found this review funny
Recommended
5.2 hrs on record
Posted: June 26
There is something so satisfying about 4 SWAT members rushing in a room, flashing and killing all criminals just like you planed it.
And it's not just the official maps. You can spend hours just on a good community map, improving your plan to perfection.
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4 of 4 people (100%) found this review helpful
Recommended
17.7 hrs on record
Posted: July 16
I had seen videos of Doorkickers before receiving it in a bundle. I have played games such as Frozen Synapse and Jagged Alliance 2, and found the tactical genre to be a bit of a mixed bag. So when I saw videos of Doorkickers, I didn't think much of it. SInce it came with a bundle of other games I liked, I gave Doorkickers a shot.

And it was far more enjoyable than trailers and gameplay videos could get across.

The joy of Doorckickers is primarily the tactical system. From movement to breaching to cover and co-ordination, you have to think about them all, and the game lets you control it in a simple and easy to use interface. The method of control is also flexible: you can plan every move in advance and let the scenario play out, or you can pause at any time to alter the gameplan when things go sideways. Changes can be made in real-time as well. The end result of all of this control and flexibility is a deep tactical planning stage followed by a typically short but explosive rush of action.

Each mission stage is a layout of a building, structure, or outdoor location. Warehouses, beach villas, parking garages, multi-story luxury apartments, and more... with Steam Workshop and a built-in editor, the variety in size, complexity, and tactical options are impressive. You can play one off missions or dive into multi-mission campaigns where injury and death are long-term inhibiting factors. A hardcore ironman mode is available to prevent repeated attempts at a mission to save key teammates from injury or death.

Most missions have multiple tactical approaches based on which officers and gear you use. Some missions are somewhat linear and can be approached methodically, while others usually turn into controlled chaos that you pray doesn't get you killed. There is an element of RNG to shot accuracy, stopping power, and enemy numbers, but solid tactical choices can be made to deal with it.

The squad you control is manned by officers you can customize in name, callsign, appearance, and gear. Skill perks are squad training that all officers get the benefit of. Roles include pointman, assaulter, breacher, stealth, and shield. Each fills a vital part of the tactics, and they feel useful in their dominant environments. When the mission changes, you can change up all gear and role assignments.

Weapons range from the ubiquitous handgun, SMGs and carbines, shotguns, and non-lethals. The variety of weaponry is sufficient, and a slew can be added with the Workshop. Gear includes various armors, tactical grenades, cameras, and breaching devices. It's fun to switch up loadouts, but there isn't too much here to overload the player with inventory management.

There are bonuses in each mission to encourage different playstyles. Lone wolf tasks you with clearing a mission with one officer, which casn be incredibly difficult. One award is given for playing entirel in realtime with no pauses. Lastly, an award can be earned for planning an entire breach and clear in advance, hitting play, and succeeding with no pauses or changes to the gameplan. This last award is the most satisfying of all, and when 5-10 minutes of planning leads to a flawless execution of a 3-4 minute mission... the exhileration is real. You can also save replays within the game, or export the replay to a video file to share and cherish always.

Bottom line is that this game is a tactical dream that can be played for short bursts or full-auto for hours. The variety and depth provide a solid amount of content. Mods extend the life of the game and add all sorts of new weapons, gear, and interface alternatives.

If your satisfaction is partly predicated on price, I would wager $10 to be wholly worthwhile. That's 50% off the standard price, which might be steep for most. Luckily, the game has been around a while and sales on this title are frequent.

So gear up and get tactical! It's time to sweep this hot spot like an efficient wave of justice.
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4 of 4 people (100%) found this review helpful
Recommended
10.9 hrs on record
Posted: June 27
I consider this game a spiritual successor to the original Rainbow Six titles. You select your roster, change their loadouts for the mission, plan their points of entry and the paths they'll take during the mission, then you watch it all come to life. If you're quick enough, you can change your squad members' tactics on the fly in real-time, or you can just pause the action and make your adjustments from there. All in all, this game feels very good and it's easy to lose hours retrying one mission just to make it come out perfectly.

Unlike Rainbow Six, you actually have to unlock all of the different weapons and specializations which gives the game a bit of an RPG feel, if not a bit frustrating for people who immediately want to use an assault rifle. There's multiple stock campaigns, and a good amount of user-created content as well. If you're looking for a true spiritual successor to OG R6, and are willing to settle for top-down graphics, this game is for you.
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2 of 2 people (100%) found this review helpful
Recommended
9.6 hrs on record
Posted: July 2
Door kickers ...
The best tactical game i've ever played.
The game is based on a Real-Time-Strategy [Free pause] [2D view] ,the contorl of the game is kept fairly simple but the game itself is chllenging while the S.W.A.T squad customization is really one of the things that made me like the game, ther's several classes, many wepons,vests and breach tools,
I strongly recommend this game to any tactical games fan.
.
.
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Can't wait until door kickers 2 is released [3D view, New weapons, classes, maps and more .....] ^_^
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2 of 2 people (100%) found this review helpful
Recommended
2.2 hrs on record
Posted: June 27
First of All, I really love this game. Fantastic. So I cant completely see the negative sides to this game. However I will try my best at looking at the good and bad points of the game.

Pro:
Very tactical gameplay. The gameplay is very much a learning experience because you learn through doing missions for example that different methods of destructing doors are important if you want to sneak in, or breach in and kill everyone in 2 seconds.
Good soundtracks. I personally think that the soundtrack works greatly with the game and makes the game more interesting.
Good voices. All your soldiers have voices to which adds a personality to the characters you play with.
Con:
Some minor bugs such as crashing after clicking to often or the soundtrack hanging up and repating one note for 10 seconds.
Well its top down view. I personally like top down view but I would understand if people dont like that. However I dont understand why you would buy the game if you didnt like top down view.
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2 of 2 people (100%) found this review helpful
Recommended
7.5 hrs on record
Posted: June 27
The full price of $19.99 is a little expensive in my opinion however at 85% off during the summer sale this game is only $2.99 and it is well worth it. Door Kickers is a very nicely made strategy game with multiple classes of units such as assaulters with automatic rifles and breachers who carry a shield and are more resilient to enemy fire. When Starting a level you can attempt to plan the whole mission out from start to finish or micromanage your unitis in real time. You are also able to pause the action to adjust your plan if needed at any point during a level.
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