Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.
User reviews:
Recent:
Very Positive (194 reviews) - 93% of the 194 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (2,876 reviews) - 95% of the 2,876 user reviews for this game are positive.
Release Date: Oct 20, 2014

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April 1

Akimbo Ranger Unit Reveal

[CLARIFICATION] JUST TO MAKE IT CLEAR THIS WAS AN APRIL FOOLS' JOKE

It’s the right time for our first player unit reveal from Task Force North – The Ranger Pointman Class.

Highly trained in the use of worn-out government-issued handguns, the Pointman dominates Close Range space without ever needing melee weapons or even holsters.

Once properly upgraded, he gains access to dual handguns and becomes the Akimbo Ranger, the ultimate pure CQB death dealer in Door Kickers metaverse as well as in a few others. Moreover, the handguns are now equipped with silencers, which obviously makes them completely silent and reliable.

Once a kill is achieved, the Akimbo Ranger automatically assumes specific celebration poses meant to demoralize all enemies within sight, as well as realism purists reading this text.

And what better and tactically sound way to celebrate Victory, than turning your back defiantly to the enemy? We’ll call this one, totally random, the “Over The Shoulder” pose.

26 comments Read more

Reviews

“If you like your puzzles pausable and plausable, your firefights fierce and your tactical options abundant, this is sure to be one of the best things you buy this year.”
Rock, Paper, Shotgun

“Door Kickers is a game about cops kicking down doors, and these doors are a lot of fun to kick down. It is also very hard, and I love it for that.”
84 – PC Gamer

“It’s a thing of beauty and manages to capture the planning and satisfying execution of more complex strategy games, as well as the gung-ho and the popping-off of growly man in military shooters. (...) It’s probably the best man-shootery game I’ve played in years.”
Indie Statik

Steam Workshop

The built in Level and Mission Editor makes it easy to create custom levels and share them with the community. And its easy to create new weapons and gear too, check out the madness in our workshop!

Steam Greenlight

This game was picked with help from the Steam Community. To vote for other games you’d like to see made available on Steam, please visit Steam Greenlight.

Featured DLC

Door Kickers Soundtrack Released!

About This Game

Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.

Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger.

It may sound daunting, and like real world CQB combat, it sure is. But most levels can be completed in minutes and on the fly improvisation works. Achieving the perfect planning, getting the mission done with no false steps, that’s a skill harder to master.

Quick Points:

  • 2D, Top Down for optimal tactical analysis
  • Real Time With Free Pause
  • No turns, no hexes, no action points or awkward interfaces
  • Realistic but action packed
  • Non-linear levels, freeform gameplay
  • Mission editor and modability
  • Unlimited gameplay via mission generator and level editor
  • Single Player (but MP might come later)

Read more about the game at http://www.doorkickersgame.com

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED: Radeon X1950, Intel GMA, Intel Gxx, Intel Qxx, Intel Mobile 9xx, Intel HD Graphics 1 or older.
    • Storage: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Storage: 2 GB available space
    • Additional Notes: A resolution of 1920x1080
    Minimum:
    • OS: OSX 10.5
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED:Radeon X1950, Intel GMA, Intel Gxx, Intel Qxx, Intel Mobile 9xx, Intel HD Graphics 1 or older.
    • Storage: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    Recommended:
    • OS: OSX 10.8
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Storage: 2 GB available space
    • Additional Notes: A resolution of 1920x1080
    Minimum:
    • OS: Linux
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED: Radeon X1950, Intel GMA, Intel Gxx, Intel Qxx, Intel Mobile 9xx, Intel HD Graphics 1 or older.
    • Storage: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    Recommended:
    • OS: Linux
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Storage: 2 GB available space
    • Additional Notes: A resolution of 1920x1080
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (194 reviews)
Overall:
Overwhelmingly Positive (2,876 reviews)
Recently Posted
ATechnoTurtle
( 27.9 hrs on record )
Posted: July 28
Nice tactical / strategy game.
Helpful? Yes No Funny
胸不平何以平天下
( 5.7 hrs on record )
Posted: July 28
Just started playing and it blows my mind, it resembles the game Breach and Clear, but far more better in terms of gameplay mechanics and graphics. It is was i expected from Breach & Clear.

If you like tactical & strategy , its great. if you like indie game, its great. If you like games with replayability, its great.

Definitely recommend it !
Helpful? Yes No Funny
RaringWriting
( 22.6 hrs on record )
Posted: July 27
Simply amazing game! I heard they're coming out with a new one, count me in for buying that!
Helpful? Yes No Funny
<?php echo "GeT_WrOnG"; ?>
( 15.3 hrs on record )
Posted: July 27
love it right after watching gameplay
expect more level and maybe Door Kickers 2 with more upgrade and HD texture
Helpful? Yes No Funny
maggy
( 2.5 hrs on record )
Posted: July 27
Easily the best top down tactical stradegy game there is.
Helpful? Yes No Funny
BorderReaper
( 0.1 hrs on record )
Posted: July 27
LoL...save your 2 bucks or whatever the game is going for now...you will be happier eating one of those cheap apple pie things from McDonalds than playing this game..
Helpful? Yes No Funny
ᙖuffet Time
( 7.5 hrs on record )
Posted: July 26
This game is amazing, the replayabillity, the challenge, the multitude of gameplay styles etc. are amazing. If you really are looking for a fun strategy/ tactical game this is a really good option!
Helpful? Yes No Funny
RookieReborn
( 4.3 hrs on record )
Posted: July 25
Great game, simple yet difficult.
Helpful? Yes No Funny
1-800-588-2300 EMPIRE
( 15.5 hrs on record )
Posted: July 25
Great game, campaign is not required to play, but it is satisfyingly difficult. I personally just play the game casually with the random mission generator. It is extremely easy to progress and buy all of the gear (assuming you are playing anything other than the campaign.) It keeps me occupied, and is definitely worth anybodies time.
P.S This game does suffer from Swat 3 syndrome, meaning that there is only of nonlethal weapon option. This game however, does not reward one play style more than another, as long as you keep your men alive.
Helpful? Yes No Funny
[FOOD] Super Sloth
( 3.8 hrs on record )
Posted: July 24
S. W. A. T.
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p n a a
e d z m
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Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
22 of 22 people (100%) found this review helpful
2 people found this review funny
Recommended
18.0 hrs on record
Posted: July 18
Cops & Robbers is one of the all-time classic games of make-believe; the eternal battle between good and evil, played out in every playground for generations. And it doesn't stop there – we grow up, but the primal attraction of that conflict never leaves us, and we replace pointed fingers and 'pew pew' noises with films, books, and video games.

Door Kickers is one of those video games. Developed by KillHouse Games, its top-down tactics and emphasis on planning invite comparisons to those games that have best captured the sense of modern day Cops & Robbers; the SWAT series, and Rainbow Six, before Vegas went and ruined everything. It's been in Early Access for quite a while, but has seen a great deal of community feedback and development as a result. Now that it's reached full release status, how does it hold up against its peers?

Be under no illusions – this is no arcade-style run & gun. Door Kickers lets you plan an entire mission in advance and, once the action gets going, you have free use of the pause feature to adjust things on-the-fly. Don't think this makes things easy though – this is a brutally difficult game from the very start, and will not tolerate the impatient or imprecise. You may be in command of a highly-trained squad of police officers, but you're never more than one forgotten corner, or one misplaced order away from an abrupt, messy death, and a mission restart. This is a game that teaches the player with quick but violent lessons; assume there are enemies everywhere, move cautiously using cover, and always, always check those corners.

Things aren't helped by the often questionable AI of your officers. I often found them spotting an enemy, but then ignoring them – sometimes turning their backs on them entirely, and necessitating my manual intervention to force them to engage. This isn't a novel problem; in Frozen Synapse, if you want a unit to forget about enemies and just hustle, you must specifically order that unit to ignore threats. Here, though, you must specify if you want an officer to wait until there are no living enemies. When gun-toting criminals can ruin your day in seconds, it just feels like the wrong way around.

When it does go right, though, it's a fantastic experience; an orgy of meticulously-executed violence, taking place in mere seconds. I rarely make use of replay features in games, but here I found myself re-watching successful missions just to bask in the glory of the perfect plan.

Rather than giving you a random bunch of men for each mission, Door Kickers gives you a permanent squad, with each officer earning their own experience points. Customisation is surprisingly comprehensive, allowing you to change the name, appearance, and loadout of each member of the team. Initially, the selection of equipment is limited, but you can unlock more by playing through missions and earning points. Many of the missions, especially later ones, are simply too difficult without equipment upgrades, so there's a strong incentive to perfect the early scenarios and gear up as much as possible.

Successful missions also earn 'doctrine points,' which you can spend on skill upgrades which apply to everyone in your team – these cover things like accuracy improvements, and new tactics. Sadly, while doctrine points can be re-specced, there's no way to 'buy back' points spent on equipment. This is especially frustrating given that grinding missions does not earn you more points – there are a maximum of 3 points to be earned, total, in any scenario. If you buy some gear and then realise you need something else for a later mission, you're stuffed.

Missions are split into three campaigns and a huge selection of standalone scenarios. In practice, the campaigns are little more than several missions strung together, offering no real plot, but with the added difficulty of dead officers staying dead for the duration of the campaign, so you'll want to play it safe with your best troopers.

The missions themselves vary from basic room-to-room clearing, through hostage-rescue or bomb-defusal scenarios, to the excellent drug busts, in which you must collect evidence while enemies scramble to destroy it. There's also a competent random mission generator, and a robust level editor with Steam Workshop support, in case you exhaust the 100+ levels on offer, so replayability is a big draw.

Once you get into a mission, the big draw of Door Kickers is the planning interface. A much-loved feature of classic tactical games, it allows you to plan – in theory – an entire mission in advance. Then it's just a matter of hitting play and watching your squad do the dirty work. In practice, once you're past the first two or three missions, it's almost impossible to do the whole thing in one go if you want to prevent the wholesale slaughter of your hapless officers. In particular, it's impossible to use the 'magic wand' (a camera on a stick) in an automated plan, since it requires manual control to scan a room – never mind the fact that you inexplicably can't use it to peek around corners.

Between the enjoyable gameplay, appealing visuals, and the return of mission planning, it's difficult not to recommend Door Kickers to anyone with enough patience to tolerate the difficulty curve.
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4 of 4 people (100%) found this review helpful
Recommended
18.0 hrs on record
Posted: July 16
I had seen videos of Doorkickers before receiving it in a bundle. I have played games such as Frozen Synapse and Jagged Alliance 2, and found the tactical genre to be a bit of a mixed bag. So when I saw videos of Doorkickers, I didn't think much of it. SInce it came with a bundle of other games I liked, I gave Doorkickers a shot.

And it was far more enjoyable than trailers and gameplay videos could get across.

The joy of Doorckickers is primarily the tactical system. From movement to breaching to cover and co-ordination, you have to think about them all, and the game lets you control it in a simple and easy to use interface. The method of control is also flexible: you can plan every move in advance and let the scenario play out, or you can pause at any time to alter the gameplan when things go sideways. Changes can be made in real-time as well. The end result of all of this control and flexibility is a deep tactical planning stage followed by a typically short but explosive rush of action.

Each mission stage is a layout of a building, structure, or outdoor location. Warehouses, beach villas, parking garages, multi-story luxury apartments, and more... with Steam Workshop and a built-in editor, the variety in size, complexity, and tactical options are impressive. You can play one off missions or dive into multi-mission campaigns where injury and death are long-term inhibiting factors. A hardcore ironman mode is available to prevent repeated attempts at a mission to save key teammates from injury or death.

Most missions have multiple tactical approaches based on which officers and gear you use. Some missions are somewhat linear and can be approached methodically, while others usually turn into controlled chaos that you pray doesn't get you killed. There is an element of RNG to shot accuracy, stopping power, and enemy numbers, but solid tactical choices can be made to deal with it.

The squad you control is manned by officers you can customize in name, callsign, appearance, and gear. Skill perks are squad training that all officers get the benefit of. Roles include pointman, assaulter, breacher, stealth, and shield. Each fills a vital part of the tactics, and they feel useful in their dominant environments. When the mission changes, you can change up all gear and role assignments.

Weapons range from the ubiquitous handgun, SMGs and carbines, shotguns, and non-lethals. The variety of weaponry is sufficient, and a slew can be added with the Workshop. Gear includes various armors, tactical grenades, cameras, and breaching devices. It's fun to switch up loadouts, but there isn't too much here to overload the player with inventory management.

There are bonuses in each mission to encourage different playstyles. Lone wolf tasks you with clearing a mission with one officer, which casn be incredibly difficult. One award is given for playing entirel in realtime with no pauses. Lastly, an award can be earned for planning an entire breach and clear in advance, hitting play, and succeeding with no pauses or changes to the gameplan. This last award is the most satisfying of all, and when 5-10 minutes of planning leads to a flawless execution of a 3-4 minute mission... the exhileration is real. You can also save replays within the game, or export the replay to a video file to share and cherish always.

Bottom line is that this game is a tactical dream that can be played for short bursts or full-auto for hours. The variety and depth provide a solid amount of content. Mods extend the life of the game and add all sorts of new weapons, gear, and interface alternatives.

If your satisfaction is partly predicated on price, I would wager $10 to be wholly worthwhile. That's 50% off the standard price, which might be steep for most. Luckily, the game has been around a while and sales on this title are frequent.

So gear up and get tactical! It's time to sweep this hot spot like an efficient wave of justice.
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2 of 2 people (100%) found this review helpful
Recommended
9.6 hrs on record
Posted: July 2
Door kickers ...
The best tactical game i've ever played.
The game is based on a Real-Time-Strategy [Free pause] [2D view] ,the contorl of the game is kept fairly simple but the game itself is chllenging while the S.W.A.T squad customization is really one of the things that made me like the game, ther's several classes, many wepons,vests and breach tools,
I strongly recommend this game to any tactical games fan.
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Can't wait until door kickers 2 is released [3D view, New weapons, classes, maps and more .....] ^_^
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2 of 2 people (100%) found this review helpful
Recommended
5.9 hrs on record
Posted: June 30
Thumbs up. Plays like I thought Frozen Synapse would play.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
3 people found this review funny
Recommended
8.7 hrs on record
Posted: July 1
Door Kickers

I picked up Door Kickers during the summer sale, planning on spending some time in it while I was stuck using a laptop out of state. I was pleasantly surprised in many ways, and while this title does have a few setbacks it is a fairly fun indie title that I can't help but praise.

Graphics
Door Kickers is a top-down 2D tactics game, meaning I will critique it less for level of detail and more for art-style and consistency. The official content is appealing to look at, though a SWAT team wearing tan uniforms is an odd sight. Community-created content varies, but in general the game looks fairly decent. My primary complaint is that textures will become blurry as you zoom in. You'll also notice that the enemies you face will regularly use the same sprites, and that levels reuse quite a few assets between each-other.

http://steamcommunity.com/sharedfiles/filedetails/?id=724738841

Audio
This game features fairly decent audio design, but my main complaint is how repetitive the ambient sounds are. You'll start hearing the same voices on TVs and radios, and the same shouts emanating from mooks before they are helplessly gunned down by your troops. Eventually, you'll find yourself repeating the TV announcers in your head, staying a second ahead of their words. I will complement game for its soundtrack, though; it works well, is pleasant to listen to, and suits the style/setting of Door Kickers.

Performance
This game performs very well on virtually any system, due to its 2D sprite-based nature. No issues there, as I would've hoped.

Gameplay
Door Kickers revolves around planning out an entry route for a SWAT team in various situations, where your primary goal is typically to eliminate all hostiles and possibly defuse a bomb in the process. It is fast-paced, unforgiving, and fun to play. However, there are a few faults with it. The unlock system prevents you from accessing very interesting content such as the Stealth class until after you've spent multiple hours in-game, and the planning system seems to be developed with touchscreens in mind, which makes the process of modifying orders that have already been created very difficult at best. Despite this, I still found that it was fun enough to last for quite a few hours, and I still haven't finished even a third of the game's content.

http://steamcommunity.com/sharedfiles/filedetails/?id=724738582

Community Content
Door Kickers does well in this regard, featuring a built-in mod menu and map/mission editor. It doesn't allow for extensive feature modification, but new weapons, armor, maps, and enemies can be created with ease, and existing ones can be modified to your heart's content. I definitely approve of the game's position here.

Verdict
Door Kickers is a very fun indie title to waste some time on, thanks to its light weight, fast-paced yet tactical gameplay which is sure to appeal to fans of Rainbow Six or Ghost Recon. However, I don't believe its production value is quite high enough to justify a purchase at full price. It's definitely fun, but it isn't quite $19.99 wholesale fun. I will be keeping my eye on the development of its sequel, 'Door Kickers 2 - Task Force North', however, as that title looks like it will have considerably higher production value and quality.

I would recommend Door Kickers, but would suggest waiting for a sale.
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2 of 2 people (100%) found this review helpful
Recommended
94.8 hrs on record
Posted: July 11
I was a Police Officer, and am currently in in the Army as Infantry. Therefore, this game is really fun for me, since I know tactics, and have actually cleared buildings before. haha.

Simple "Top Down" graphics, Costomizing your squad with weapons, armor, and gadgets, and fun quick little campaigns make for a really cool game. No real storyline though.

Remember... "Slow is smooth. Smooth is fast."
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2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
6.3 hrs on record
Posted: July 8
I guess you could say that it's pretty...
TactiCOOL

ahahahah
kill me.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
5.2 hrs on record
Posted: June 29
Operator as heck.
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1 of 1 people (100%) found this review helpful
Recommended
5.3 hrs on record
Posted: June 30
Well, what should I say?

I played this game for quite a long time (mostly cracked (yeah-yeah, I know I know...)) now and after I saw that this game is so cheap at the moment, I instantly bought it.
This game is unique. It's pretty intense and there isn't any better feeling if your plan works perfect. Really. Also, you need some time to get throught it. Of course you can do it like Rambo and just run throught the whole map, but if you want to play it right, like a real SWAT Team... oh boy that will be hard! Seriously, it's really hard thanks to the random spawns and co.

If you want a game where you need to think about your actions, this game will fit you pretty well. If you want a game with some badass shooting, this game will fit you pretty well. If you just want to kick some doors... well, guess what? This game will fit you extremly well!

Seriously, buy that game now, it's way too cheap for such an amazing game!
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1 of 1 people (100%) found this review helpful
Recommended
15.4 hrs on record
Posted: July 4
Awesome game, can't think of anything negative about it.
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