Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress. Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.
User reviews:
Recent:
Mostly Positive (106 reviews) - 78% of the 106 user reviews in the last 30 days are positive.
Overall:
Very Positive (4,446 reviews) - 89% of the 4,446 user reviews for this game are positive.
Release Date: Nov 24, 2014

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Recent updates View all (54)

July 27

Update 1.3.003

Update 1.3.003

+ Fixed bug when new skins of pets were changing after every restart of the game.
+ Fixed fonts of Japanese localization.
+ Fixed memory leak after the construction of the wooden towers or catapults.
+ Fixed bug when wave of monsters didn’t go to the stockpile and stood still.
+ Fixed bug when rats nest appears under water.
+ Fixed bug when chickens arrives at wrong position outside the level.
+ Fixed: when chickens on farm reached up to maximum population, they began to hatch outside the farm.
+ Fixed: wooden tower inflicted damage to the player's catapults.
+ Fixed: monsters didn't bring loot and experience after death from catapults.
+ Fixed bug when dwarf cut the tree endlessly, if he already did it at the time of starting the game.
+ Fixed animation of dwarf riding a trolley.
+ Fixed: quick ladder is no longer blocking the construction of objects behind it.
+ Other minor fixes and improvements.

42 comments Read more

July 4

DLC - Sisters in Arms

Sisters in Arms is an official DLC to Craft the World that features new characters, special items, weapons, and decor, as well as creatures with new abilities.

Primary features:
● New characters: Female dwarves. The hard-working dwarves will be joined by their charming sisters in arms. Female dwarves have a little less health than their male counterparts, but their movement speed is significantly higher. They will defend the shelter and explore the dungeons along with the male dwarves.
●Pets: We’ve made two kinds of pets for you that can be called upon to hunt pests, guard the dwarves’ home, and protect their masters. Having a pet also significantly increases your comfort level.
●Mobile equipment: The dwarves have become more self-sufficient and now use temporary ladders without waiting for the player’s help if they can’t reach a certain spot. They also have access to parachutes that allow them to jump from high places without getting hurt.
● Defensive weapons: Dwarves armed with shields receive additional armor and can sometimes block attacks completely, but their speed is also slightly reduced. Several kinds of shields of various weights and armor levels are available in the DLC.
● When you zoom out on the map, resource-gathering locations will be marked with their corresponding icons. This will make it much easier to find the resource you need on the map.
● New dwarven defensive equipment: The mechanized catapult is effective against large groups of monsters and deals damage to an area from long range.
● In this update you will gain access to various panels for finishing walls. Keep in mind that you can choose their appearance with a click just like stucco.
● Wine casks that have been placed will occasionally generate bottles of wine that have several useful features.

99 comments Read more

About This Game

Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress.
Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.


GOD-SIMULATION
You control a tribe of dwarves by giving them commands to dig in certain places, attack enemy creatures, and build houses and other structures. You'll need to provide your dwarves food and clothing, as well as help them with magic when fighting against other inhabitants of the world. You start the game with one dwarf and gain additional dwarves as your experience level increases.

SANDBOX GAME
Each game level has many layers of earth to explore, from the sky down to boiling subterranean lava. The level is randomly generated as an island, restricted by natural boundaries: oceans on the edges, lava beneath it, and the sky above. Other features include day and night and changing weather conditions. The worlds differ in size, humidity, temperature, terrain, and flora and fauna. Abandoned halls and rooms with treasure are hidden somewhere deep within the islands.

CRAFTING
One feature of the game is a user-friendly system of recipes for crafting. The recipes are organized and easily accessible. You can craft dozens of different items: building blocks for houses, furniture, decorations, weapons, armor, ammunition, and food for your dwarves.

RTS
At the outset you find the recipes for basic tools and items, and build a small house with places to sleep and eat. Then, the size of the tribe increases and catches the attention of other inhabitants of the world. Most of them are night creatures and dwell underground. The worlds are full of fantasy creatures like zombies, skeletons, goblins, beholders, ghosts, giant spiders, and others. Some of them pay little attention to the dwarves, as long as the dwarves do not come into their field of vision. Others gather into quite large groups and try to break into the dwarves’ residence.

TOWER DEFENSE
Especially dangerous are the waves of monsters that appear from time to time from portals. So, do not neglect to build a safe haven with strong walls and numerous trapdoors, cells, firing towers, and secret passageways.

MAGIC
As a divine being, you possess various spells. You can speed up the movement of the dwarves, open small portals, illuminate dark caves to scare away monsters, evoke natural magic in the form of rain or tree growth, hurl fireballs at the monsters’ heads, and find useful resources and hidden rooms underground, thereby helping to speed up resource extraction, exploration of the world, and the population growth of your assistants.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP or later
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Graphics: Intel Graphics
    • DirectX: Version 9.0
    • Storage: 200 MB available space
    Recommended:
    • OS: Windows 7 or later
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512 MB graphics memory (Radeon HD 4600, GeForce 8600)
    • DirectX: Version 9.0
    • Storage: 200 MB available space
    Minimum:
    • OS: 10.6
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Storage: 200 MB available space
    Recommended:
    • OS: 10.9
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Storage: 200 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (106 reviews)
Overall:
Very Positive (4,446 reviews)
Recently Posted
Peter O'hanrahaha-hanrahan
103.8 hrs
Posted: August 28
This game showed a lot of promise when it was first released. Now, only four levels have been created , it still has annoying errors and they are trying to get customers to pay for extra things that should just be part of the main game, like female characters. Also, once you have done the first level it starts to get boring because the next 3 levels have little difference. It's just the graphics that change really, but the items collected from the gathered blocks are the same graphics.
Helpful? Yes No Funny
Tode[BTC]
6.0 hrs
Posted: August 27
As with so many games, this has potential of being a decent, even good, little game but there is just too much wrong with it to make it an enjoyable experience. 4/10

The game is a interesting mix of 2d resource gathering with minion management and crafting. The store mentions Minecraft, Terraria, Dwarf Fortress, and Dungeon Keeper which really means a whole lot of confusion on what the game is acutally trying to acheive. It really is not any of those other games but tries to be all of them at the same time. Spinkle in a host of not-quite-there development issues and you got the jist of Craft the World.

To start off I will list the game development issues, a series of problems aside from any of the game mechanics that make the game tedious. The worst two offenders are the poor CPU AI and the poor sloppy controls. The computer AI gets stuck and confused regularly throughout gameplay. Your minions often have to "reset" in their pathing or decision making processes. This shows in game when the dwarves will be pathing to a spacific task and will just stop and idle for a minute, then the AI will reset and they will go about a different task that is easier to compute. This makes for some frusterating issues when trying to work in a certain spot either mining or building and the computer AI just doesn't quite understand whats going on, making you have to repeat you commands a few times before it clicks.
Combine this with the poor sloppy controls that often make the game perform unintented actions and the AI just gets even more confused. Each click, anywhere, on the screen will initially flag a block to be mined. No matter what that block is. Most commands in the game use just the left-mouse click to do, so this means often you will be trying to build or simply move around the map and suddenly your minions are mining down their own house because you clicked somewhere in that space. Very frusterating process.

Even after you get over those two hurdles the game promises some interesting gameplay. The interface and graphics are nice and over-all while the concept isn't really new, it is one that is not done all that often and a genre that I wouldn't mind seeing more of. Unfortuntely, as mentioned above the game really doesn't know what it wants to be and none of the elements really blend together well or are done well enough on their own to warrant a good experience. Some are even thrown into the game, it seems, simply because the dev liked the mechanic in another game and threw it in without any real thought to how it effects this particular game.
By this I mean the crafting system, which I think is my most disliked part of the game. The crafting system utilizes a crafting system where resources have to placed in a crafting window via a very specific pattern, similar to Minecraft. There really is no reason for this other than to make the process tedious and annoying. I honestly have no idea why it is setup in this manner other then to claim the game is more like Minecraft. Riding on its coat-tails of success. It is pretty awful and combined with poor UI controls it makes it even worse.
The other aspect of the game that I don't quite understand and that only makes the game drag on way logner then it should is a pointless leveling / research system. To progess through the crafting items and to get better equipment, the game requires you to "level" through gaining experience. You gain this experience through crafting a set number of items of lower quality to get access to higher quality items. This means you are forced to waste resources crafting pointless items you dont need just so you can get access to the better items in the game. Take into the fact that gathering of resources takes way too long, and the AI issues mentioned earlier and the game feels more like a pay-per-play free moble game then anything else. Forcefully making the game take longer for no reason just to try and get people to buy the powerups. But this is not that type of game, which means, I have no idea why it was developed in this way.

So overall, just a game that seems like a poorly mashed together group of ideas with no real thought process or goal that brings those ideas together. Combined with the poor development issues the game is simply frusterating and boring after the first few hours. I really cannot recommend it, even on sale. There are much better options available, like any of the other games mentioned in this review and even some others that are not.
Helpful? Yes No Funny
Dracasis
31.4 hrs
Posted: August 27
I've enjoyed the game, its a nice little sim. There are some parts of the game that are not very well explained (such as farming) and some of the construction material (like specific types of walls) take a long time to get to for very little reason. Overall its a fun game if you want something easy to get into; good for playing for 30 minutes or 3 hours sittings.
Helpful? Yes No Funny
Aleema
69.6 hrs
Posted: August 27
I love this game. I LOVE THIS GAME.

It has simulation aspects (you commamd your dwarven horde), creative aspects (build your base! decorate your house!), and RPG aspects (stats! weapons! gear!)

Working through your technology tree and uncovering new recipes is the most fun thing for me. There's no real story goal outside of "survive" and "make it to the portal" so the tech tree helps define what you should be doing next. It's also very satisfying to gear up your dwarves and start a raid on a goblin camp. Every so often, they trigger a massive monster horde to test your defenses. I play on the harder difficulties now because it really forces you to be tactical.

Not to mention it has all the fun of Minecraft, too.
Helpful? Yes No Funny
barbrady123
155.0 hrs
Posted: August 26
This is an amazing game, but yeah, like others have said...there are some annoying quirks/bugs with the game. No joke, if they'd iron everything out, with the Dwarf AI in particular (I haven't bought the DLC yet, not sure if those changes help at all??), this game would be near-perfect! I think then my only complaint is that the worlds (even on the largest size) are a bit too small...but man, what a great concept!

It's graphically beautiful, the audio is great....the tech tree is surprisingly deep (and full of stuff that is actually useful/relevant!). Everything is full of character, even the cute sheep.

The "flaws" don't really keep me from enjoying the game, but a little bit of work in the AI area would go A LONG way to making this game a flawless experience. I hope they continue pushing out updates.
Helpful? Yes No Funny
Tanker49er
166.2 hrs
Posted: August 24
Great game!!!
Helpful? Yes No Funny
Wun Tu
236.7 hrs
Posted: August 24
Fun some AI pathing issues some times
Helpful? Yes No Funny
MacgruberKent
49.8 hrs
Posted: August 23
SO far played over 20 hrs.
Addicted.
Great gameplay, concept and engline.
Quite time consuming.
Highly recommend
Helpful? Yes No Funny
Byershanson
145.9 hrs
Posted: August 19
I got this game when it was on early access and it has come a long way! If you love building ♥♥♥♥, mining ♥♥♥♥, killing ♥♥♥♥, cooking ♥♥♥♥, or buying ♥♥♥♥ this game is for you.





10/10 would dig again.
Helpful? Yes No Funny
Rhys
103.3 hrs
Posted: August 19
Such a great game, I have spent many hours on it and have always found it interesting and I am now looking forward to playing with the DLC Sisters in Arms. This game has many great features and I hopw that the game developers will introduce more enemies, more items, more maps and even more classes.:)
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
7 of 8 people (88%) found this review helpful
Recommended
65.1 hrs on record
Posted: August 12
Been playing this game for awhile, really enjoyed it at first though there was quite a learning curve figuring out how to get past the first world in campaign mode. Not a bad thing though, made it feel very rewarding when I did get the hang of things and stopped getting overrun by monsters before getting far enough.

But now that I've put some hours into it and gotten to later stages in the game it's quickly becoming less enjoyable as the increase in difficulty reallly brings out some major flaws in the game that have been mentioned before, but I'll say it again. The UI really needs work. And the dwarves AI needs major work. I don't know how many times I've gotten to the point of screaming obscenities at my monitor because no matter what I do the stupid dwarves just act like ♥♥♥♥♥♥♥ and run straight to their death, without even being told to. Not to mention how often they don't do what you want them to, run around in circles or go way over to the other end of the map for seemingly no reason (path finding is horrendous) and seem to build things in random order, to the point of where you told them to build something important 10 minutes ago but all they want to do is build stupid crap that you end up cancelling because they won't do what you already told them to do previously. Gets to the point where you feel like you have to only give them one build job at a time if you want them to get done in proper order, which makes the whole process way more tedious and time consuming than it should be. If you want to build a ceiling to a new building or new upper floor of one you literally have to take manual control of a dwarf and build each block yourself or it will never get done. They can't seem to figure out how to build one block, and then the next, and then the next in a series. They instead just build one and then give up because they can't get to the one way out in the middle or somewhere instead of THE ONE RIGHT NEXT TO THEM. DUH.

Extremely frustrating, especially when little things like this really start to make the difference between life and death in later levels. Really fun game otherwise, but really needs a lot of work on these issues before I'll continue playing it any more.

I get that the developers probably want to keep adding more content to the game in order to keep people interested and make it more appealing to new players, but I feel like their priorities are a bit off. Multiplayer, quite frankly, seems pretty pointless and poorly executed. You're in the middle of a level, got a bunch of dwarves and everything, then you open a portal... to an entirely different level, where you have different dwarves and start out from scratch again and can't even go back and forth between this entirely new game and the one you were just playing. At least, not until you finish this entirely new level which takes so long you don't even remember where you left off in the last one, and in the end you're not even left with much to show for it as you can't really take much of the stuff you got back with you.

And frankly I think they should be more focused on trying to make the exisiting game better, fix the major AI issues and the like before worrying about adding extraneous features like this "multiplayer" which doesn't even seem to have much of a purpose to begin with.
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8 of 11 people (73%) found this review helpful
Not Recommended
14.6 hrs on record
Posted: August 6
Good game - some very interesting ideas and combination of gameplay elements - I would describe it as a weird cross of Dungeon Keeper with Settlers and Mincraft.

For me the biggest issue was with the controls, those are not very good and it is getting in a way of the experience in the long run - the more items you can craft. I do not understand some limitations that the UI has was the UI designer frozen in time for the last 10 years?

Same goes for Dwarf AI, dumber then the Lemmings. They drop everything they carry to go help another one fighting like miles away, no chance to ever reach him before the fight is over. Don't even get me talking about constantly dropping from the ladder why trying to attack monsters. The command queue is also a mystery for me, orders are often not executed in order but more at random.

As with some other games it is a shame that you do not have neutral score you can give. I spend 10 exciting hours completely glamored by the game, however, issues with controls and dwarfs AI eventually just overwhelmed the fun after 14th hour of gameplay. I normaly expect more playtime - before the game stops being any fun - from a sandbox type game so I'll be going with the negative review this time around.
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4 of 5 people (80%) found this review helpful
Not Recommended
103.8 hrs on record
Posted: August 28
This game showed a lot of promise when it was first released. Now, only four levels have been created , it still has annoying errors and they are trying to get customers to pay for extra things that should just be part of the main game, like female characters. Also, once you have done the first level it starts to get boring because the next 3 levels have little difference. It's just the graphics that change really, but the items collected from the gathered blocks are the same graphics.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Not Recommended
6.0 hrs on record
Posted: August 27
As with so many games, this has potential of being a decent, even good, little game but there is just too much wrong with it to make it an enjoyable experience. 4/10

The game is a interesting mix of 2d resource gathering with minion management and crafting. The store mentions Minecraft, Terraria, Dwarf Fortress, and Dungeon Keeper which really means a whole lot of confusion on what the game is acutally trying to acheive. It really is not any of those other games but tries to be all of them at the same time. Spinkle in a host of not-quite-there development issues and you got the jist of Craft the World.

To start off I will list the game development issues, a series of problems aside from any of the game mechanics that make the game tedious. The worst two offenders are the poor CPU AI and the poor sloppy controls. The computer AI gets stuck and confused regularly throughout gameplay. Your minions often have to "reset" in their pathing or decision making processes. This shows in game when the dwarves will be pathing to a spacific task and will just stop and idle for a minute, then the AI will reset and they will go about a different task that is easier to compute. This makes for some frusterating issues when trying to work in a certain spot either mining or building and the computer AI just doesn't quite understand whats going on, making you have to repeat you commands a few times before it clicks.
Combine this with the poor sloppy controls that often make the game perform unintented actions and the AI just gets even more confused. Each click, anywhere, on the screen will initially flag a block to be mined. No matter what that block is. Most commands in the game use just the left-mouse click to do, so this means often you will be trying to build or simply move around the map and suddenly your minions are mining down their own house because you clicked somewhere in that space. Very frusterating process.

Even after you get over those two hurdles the game promises some interesting gameplay. The interface and graphics are nice and over-all while the concept isn't really new, it is one that is not done all that often and a genre that I wouldn't mind seeing more of. Unfortuntely, as mentioned above the game really doesn't know what it wants to be and none of the elements really blend together well or are done well enough on their own to warrant a good experience. Some are even thrown into the game, it seems, simply because the dev liked the mechanic in another game and threw it in without any real thought to how it effects this particular game.
By this I mean the crafting system, which I think is my most disliked part of the game. The crafting system utilizes a crafting system where resources have to placed in a crafting window via a very specific pattern, similar to Minecraft. There really is no reason for this other than to make the process tedious and annoying. I honestly have no idea why it is setup in this manner other then to claim the game is more like Minecraft. Riding on its coat-tails of success. It is pretty awful and combined with poor UI controls it makes it even worse.
The other aspect of the game that I don't quite understand and that only makes the game drag on way logner then it should is a pointless leveling / research system. To progess through the crafting items and to get better equipment, the game requires you to "level" through gaining experience. You gain this experience through crafting a set number of items of lower quality to get access to higher quality items. This means you are forced to waste resources crafting pointless items you dont need just so you can get access to the better items in the game. Take into the fact that gathering of resources takes way too long, and the AI issues mentioned earlier and the game feels more like a pay-per-play free moble game then anything else. Forcefully making the game take longer for no reason just to try and get people to buy the powerups. But this is not that type of game, which means, I have no idea why it was developed in this way.

So overall, just a game that seems like a poorly mashed together group of ideas with no real thought process or goal that brings those ideas together. Combined with the poor development issues the game is simply frusterating and boring after the first few hours. I really cannot recommend it, even on sale. There are much better options available, like any of the other games mentioned in this review and even some others that are not.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
Not Recommended
117.2 hrs on record
Posted: August 6
It's fun in the beginning.

But the more you play, the more you hate because of so many bugs and misprogrammings.

You should wait until the developer fixes the AI programming.
Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
Not Recommended
17.2 hrs on record
Posted: July 30
Game is very promising, but fails. the AI is terribly designed.

Why come out with DLC when there is plenty of bugs to fix in the first part of the game, don't waste your time with this crap.
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5 of 8 people (63%) found this review helpful
Not Recommended
92.1 hrs on record
Posted: July 31
It seemed like a good game when I started. After playing on the first level for 20 hrs I found out the map generated wrong. I was never able to find the last peice of the portal. The compass spell just showed the compass with the needle spinning in cirlces. I started a new game and made it through a bit faster. I get to the second level which is frozen. I need water to build a forge so I can further the tech tree. I buy the water from the shop with a few coins I have because you need to finish the forge before you get the tree that allows you to melt the ice for water. Which would only be a minor problem if the ♥♥♥♥♥♥♥♥ AI would ever send a dwarf to get the water I purchased. I think I have waited 30 mins and still haven't got the water. I'm starting to wonder if I'll ever see level 3
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1 of 1 people (100%) found this review helpful
Recommended
42.2 hrs on record
Posted: August 19
This game is very fun until you realize that the first level which you just sunk 10 hours into was just one of many worlds haha... Endless gameplay and can get a little repetitive after awhile but I have over 40 hours in it so far and still enjoy playing it with my sister in the same room playing it on her laptop and just casually talking and playing music while building up the crafting tree! I do reccommend since you can easily get 40 hours into it! Worth the money for anyone who loves sandbox strategy games with a good crafting system.
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2 of 3 people (67%) found this review helpful
Recommended
25.7 hrs on record
Posted: August 12
I have to be honest, this game surprised me. I looked at it for some time and then finally went for it when it was on sale. It looked like it could be fun but I wasn't sure there was enough substance to it but boy was I wrong! This game is so much fun it's crazy. All the positive ratings are right on target here. I do agree we should have gotten the content of the DLC for free but I'm not going to be angry about that.

Grab this one and you won't be disappointed. This one has a great deal of fun game play.
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1 of 2 people (50%) found this review helpful
Recommended
48.8 hrs on record
Posted: August 15
Craft the world 15AUG2016

I really enjoyed playing this game.
As a completionist it takes time to get through the campaign but this is a fun game thats hard to put down when you want to continue to progress through the tech tree. Some levels force you to only go so far due to lack of resources. By learning to be more efficeient you can progress faster and a little further.

After you get a large enough place micro managing starts to take up time in between waves but it never really gets too grindy and leaves you with a good sense of accomplishment.
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