Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress. Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.
User reviews: Very Positive (2,021 reviews)
Release Date: Nov 24, 2014

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"Dwarf colony sandbox sim with tower defense elements, exploration, crafting, building, monsters, treasure, etc! Watch my getting started video below!"
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December 12

Craft The World - Pocket Edition

Craft The World is now available for iOs!
There is 50% launch discount for a limited time.

Pocket Edition contains all the features of the Steam version .

28 comments Read more

November 25

Update 1.0.000

Update 1.0.000
+ Improved dwarves AI especially for digging tasks.
+ Improved compass spell. Now compass shows the nearest secret room until one will be uncovered almost completely.

Обновление 1.0.000
+ Усовершенствован ИИ гномов в части игнорирования задач добычи ближайших блоков.
+ Доработано заклинание компаса. Теперь он продолжает указывать на ближайшую секретную комнату, пока большая ее часть не исследована.

26 comments Read more

About This Game

Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress.
Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.

You control a tribe of dwarves by giving them commands to dig in certain places, attack enemy creatures, and build houses and other structures. You'll need to provide your dwarves food and clothing, as well as help them with magic when fighting against other inhabitants of the world. You start the game with one dwarf and gain additional dwarves as your experience level increases.

Each game level has many layers of earth to explore, from the sky down to boiling subterranean lava. The level is randomly generated as an island, restricted by natural boundaries: oceans on the edges, lava beneath it, and the sky above. Other features include day and night and changing weather conditions. The worlds differ in size, humidity, temperature, terrain, and flora and fauna. Abandoned halls and rooms with treasure are hidden somewhere deep within the islands.

One feature of the game is a user-friendly system of recipes for crafting. The recipes are organized and easily accessible. You can craft dozens of different items: building blocks for houses, furniture, decorations, weapons, armor, ammunition, and food for your dwarves.

At the outset you find the recipes for basic tools and items, and build a small house with places to sleep and eat. Then, the size of the tribe increases and catches the attention of other inhabitants of the world. Most of them are night creatures and dwell underground. The worlds are full of fantasy creatures like zombies, skeletons, goblins, beholders, ghosts, giant spiders, and others. Some of them pay little attention to the dwarves, as long as the dwarves do not come into their field of vision. Others gather into quite large groups and try to break into the dwarves’ residence.

Especially dangerous are the waves of monsters that appear from time to time from portals. So, do not neglect to build a safe haven with strong walls and numerous trapdoors, cells, firing towers, and secret passageways.

As a divine being, you possess various spells. You can speed up the movement of the dwarves, open small portals, illuminate dark caves to scare away monsters, evoke natural magic in the form of rain or tree growth, hurl fireballs at the monsters’ heads, and find useful resources and hidden rooms underground, thereby helping to speed up resource extraction, exploration of the world, and the population growth of your assistants.

System Requirements

Mac OS X
    • OS: Windows XP or later
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Graphics: Intel Graphics
    • DirectX: Version 8.1
    • Hard Drive: 200 MB available space
    • OS: Windows 7 or later
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512 MB graphics memory (Radeon HD 4600, GeForce 8600)
    • DirectX: Version 8.1
    • Hard Drive: 200 MB available space
    • OS: 10.6
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Hard Drive: 200 MB available space
    • OS: 10.9
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Hard Drive: 200 MB available space
Helpful customer reviews
58 of 63 people (92%) found this review helpful
64.3 hrs on record
Posted: December 19
This is a nice 2d dwarf management game, kind of like a mix between Dwarf Fortress, Terraria and Minecraft. I've enjoyed the time I've spent playing it and I recommend it.

However, it does have a few problems.

I wish levels didn't take so long to complete: I've played this game for 60 hours and I've only completed 2&1/2 levels. There's no real reason for the game to be so slow, there's just not much to do on a map after you've secured your fort except more of the same stuff you've been doing from the beginning.

There's a research tree, but it sucks. New techs have too many prerequisites. You need all of the prerequisites and most of them don't make any sense. Resetting the tech tree each level is also pointless and just makes levels take longer.

Dwarfs are also pretty dumb and still get lost while pathfinding. They'll also gather up junk resources like dirt and sand which you simply won't ever need or want again after a certain point.

I'm not sure why this game has a Minecraft style crafting grid either. It just means every time I want to make something I need to drag each item onto the grid. There's no need for this, the game gives you the recipe, it could just give you an inventory count for the ingredients on the crafting grid so that you could make stuff and be aware of how many of your raw resources you're using without any dragging.

Last but not least I would say the game is very easy. Just kit out all your dwarfs with some good weapons and armor. A few melee dwarfs and the rest with bows or wizard staffs and you're set. You can also just armor your base well and wait out the hourly monster sieges.

I guess that's a long list of complaints but I really do enjoy building up my fortress and fending off the monster waves while I gradually expand my mines deeper and further away.
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37 of 48 people (77%) found this review helpful
98.2 hrs on record
Posted: November 25
At the Time of Writing
Game: Craft the World
Price: $21.99*
Genre: Simulation/Building
Time Played: 95 hours
Personal Enjoyment Rating: ☺☺☺☺☺ (out of 5)

Links I Found Helpful**

A Youtube lets play by paulsoaresjr
This video pick might seem strange since it's episode 18, however I felt that it would give you a good idea of what the game is like. If you enjoy exploring a new game for yourself, then you perhaps don't want to watch it!

I bought Craft the World about a year ago during Early Access. This game has been a good experience for me. Although there was a bit of a rollercoaster when it's OS requirements got changed from a minimum of Snow Leopard to Lion. A few of us objected to the basic OS requirements being changed because it meant we could no longer play the game, and the dev did change it back. I was very appreciative that he listened to us and was able to stick to the original game requirements.

However, you want to know whether the game is fun, not how honourable the devs might be. It's very fun, although sometimes I question why it is because it can get quite monotonous and I begin asking myself what the point is. And yet I keep playing.

You control a bunch of dwarves. As you gain exp you gain levels, and with each new level you get another dwarf. Don't panic if a dwarf dies, because after a few minutes (you'll see the timer) he will respawn. You get your dwarves to execute two major actions - dig, and build. They will also gather materials that are on the ground by themselves. It may not sound like much, but now consider the zombie hordes that will spawn as the game progresses. You need to build strong walls and a good defence against them. The ultimate goal of each level is to complete five portal pieces to rebuild the portal and move onto the next world. If you're the sort that likes building games though, you will definitely get distracted along the way as you experiment with building a fortress for your dwarves.

Although you can control everything with the mouse alone, it makes life easier to use the keyboard. WASD lets you pan around, and there are various hotkeys for selecting dwarves and telling them to go eat or sleep.

There isn't really much of one. I'm not sure why I'm controlling these dwarves and sending them through portals. I have no idea why there are dragons. I haven't even grasped why the zombie hordes are attacking me. But considering how many hours of my life I've already had consumed by this game, I guess I don't really care too much either!

It can get a little monotonous, but on the other hand I find the music is quite addicting. I'll find it starts playing in my head when I feel like coming back to Craft the World for another session. The music is informative, telling you whether or not you're under attack, or whether it is night time. Otherwise, there isn't anything phenomenal here, the sound supports the game.

An interesting art style that I quite enjoy. The inventory and crafting screens are a bit clunky in their design and functionality, but they get the job done. I enjoy the bright colours and the various monsters. The trees are quite fun to watch grow and get chopped down. An important tip for players concerned with aesthetics - for things like paintings you can right click a painting with a painting and it will change the image that is being displayed.

+ addictive and fun to explore the world and build a fort
+ digging
+ building
+ hotkeys
+ zombie hordes to destroy
- bit of a clunky UI
- not sure why I'm playing it
- dwarves are stupid, and with time they get even dumber (dwarf AI needs work)

Help Me Help You
If you did not find this review helpful, I would really appreciate your constructive criticism - tell me why it wasn’t helpful for you. It’s my hope to make the reviews that I do take the time to write up, as helpful as they possibly can be.

*Prices are in CDN because that's what I see.
**I will not be keeping all of these links up to date, if they are broken I apologise. Remember that these are external websites and I'm just trying to be helpful, I'm not responsible for the content on the other end.

Edit Log
27/11/2014 formatting
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81 of 123 people (66%) found this review helpful
20.3 hrs on record
Posted: December 12
Nope. Not a fan. Looks good from the outset but it's really poorly designed. The biggest and most pervasive issue is it takes way too long to get anything done. I put in at least 15 hours to complete the first world and almost all of that was waiting around while making decisions of very little value.

The Dwarf AI is really terrible. Their prioritisation is all over the place. You'll have a dwarf with 90% mining skill and your best pick cutting trees while your brand new dwarf with no skills and no gear will be haplessly hacking away at the toughest rock in the game. Your cook won't cook. You'll set a job to kill a chicken and find every dwarf you have chasing it around the map. Possibly worst of all - your dwarves regularly refuse to pick up after themselves, rendering all the work you (finally) got them to do moot. What's the point of chopping down trees to collect wood if they never bring the damn wood back to the storehouse? This last complaint is mitigated somewhat by the spells you receive later in the game but they are neither a solution and they invoke the game's fairly terrible magic system (but I won't get into that).

The tech tree is really awful. It's mostly linear - if you recognise a tech further down the tree you need you generally have to unlock everything that comes before it, regardless of that tech's use to your or relation to the tech you want. Perhaps this is somewhat permissable as a way of gating your progression through the game, fine (though its a terrible one). But when the tech tree is 50% useless decorative elements it's just infruriating. Decorative stuff does have some use in the game (though its effectiveness is extremely unclear) but generally you'll be forced to produce far more than you'll even have the room to use, let alone the desire. In a game where it can be hugely frustrating to produce the items you DO need - like a sharper axe - it's just insane to have to sit through the AI's nonsense and the giant travel times to produce items that have both no use and have been forced on you by lazy developers.

To add to the nonsense and the endless walking-in-molasses feeling of playing this game, the items that are most useful - extra stockpiles, minecarts and elevators - are all at the very end of the tech tree. After spending the whole game managing dwarf travel times with the portal system (again, utilising the terrible magic system), actually reliable and interesting transport solutions show up at the point in time I didn't need them anymore - I could have just finished the game at the point I was at and was simply closing out the tech tree.

There's heaps of other issues I could get into (holy crap the 'Minecraft inspired' craft system is awful) but I'd be here all day.

I do not recommend this game.
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67 of 111 people (60%) found this review helpful
43.3 hrs on record
Posted: November 26
I've played this for a few days and enjoyed all but one horrendous aspect of it: the crafting interface! It's a clumsy drag'n drop affair with multiple tabs that quickly becomes tedious. Unfortunately, as your dwarves learn more technologies and recipes, this exarcebates the problem until it reaches the an unplayable point (at least for anyone who wishes to avoid carpal tunnel!). If this problem were fixed--perhaps by offering a single button to automatically fill in the recipes--I'd recommend it without question. But this problem is serious enough to ruin the experience for me.
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23 of 32 people (72%) found this review helpful
40.3 hrs on record
Posted: November 28
I Usually like minion management games like this and it does have potential.

But it is VERY frustrating to not be able to save the game!!! For example: Lets say you have invested
several hours of progress and development in your dwarves and you want to give that undead elf boss a try and then you screw up.
Then its back to square one more or less because there is no save function!!

Fix a saving option!

Still recommended though because it IS great fun and has potential.
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20 of 27 people (74%) found this review helpful
95.8 hrs on record
Posted: November 26
If you love giving orders to minions, watching them build a shelter and defend themselves, and then proceed to build an industry to survive in an unkind world you'll love this game.

In all honesty, one of the very few early access games I would rate highly. Its fantastic at what it does, and it gets regular touch ups to fix bugs (at this point). I've played since it was a much earlier beta, and I can safely say the game has definitely improved over time (except maybe the font, which used to be much simpler and more elegant).

Personally would rate 8/10. Its not action packed, but for a lazy building game its ideal. Would easily bump up with the inclusion of slightly more content (for example: pets/farm animals, real risk attacks, prayer system [to get additional mana, by sending dwarves to pray], higher difficulty, more items, etc.).
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51 of 84 people (61%) found this review helpful
19.9 hrs on record
Posted: November 29
A game of Dwarfs, huh? Well, let's take a look at.

First of all I must point out, that while this game is quite interesting — I had a difficult decision on whether It should be recommend or not. There are good sides to it - it's quite fun, that good ol' fun.
Not ever since minecraft had digging into the mother Earth's crust to be such a delightful way to spend some time over a game. It's just like terraria, except that instead of one goof you control a whole bunch of em! And they don't cope with you well! Think of dwarf fortress, indeed like the game states, but increase the IQ of your minions by two handfuls of fairy dust, add a splash of hair balm and there you have it - Dwarf Terrarius! If you're a fan of such games — you should give this one a try.
Next stop on our list is — the way you command. Just with one push of a button you send out your minions to chop, dig, fish and slaughter in your Godly appendage! Yeah, there isn't much complexity into it, as far as I got - one click and there ya go, no Blaze blue combo memory required.
Step number three — crafting! The tech tree is quite big. It contain plenty of stuff that will help you turn your dwarfs into raging digging machines filled with roasted fish, salads and beer.

But like the good sides of this game there are a few bad ones, especially for me, which later from just bad turned out to be extremely frustrated.

The tech tree. Yes! I know, I just said that crafting was a good thing. B---u---t.... it also makes it a bad one. From the start you can see the whole tech tree, so you won't get any surprises at all. You can take a peek at what goodies you'll be getting in the end. Not to mention that a lot of tech is just an upgrade of previously used one, as with weapons, cooking or furniture - it just gets improved a bit. Oh, and to finish the game you pretty much just need to develop all the tech tree to the end. And each time it's just the same - chop, build easy sheit and then build enough of it to get tech to make improved sheit. After one level you can pretty much turn the table and say - I beat Craft the World. Go take a sip of champagne, slice the celebration cake - you are the winner! «Can't you beat the game without improving all the tech to max?» - you'll say? No. No you cannot do that. The problem is that at the end you need mithril bars to make parts of the gate to go to another level. Not to mention that the recopies for those are dropped from an extremely deadly mob that, frankly, goes down fast if you use mithril weapons on him. But they are way back at the end of tech tree.

Developing the tech tree is frustrating as well, especially on the first level. The amounts of recourses you're needed to build up the tech tree is just azz. Not sure how others play, but I found myself lacking those a lot. I just had to dig over almost the entire map to get enough to acquire some mithril and then just send out my dwarfs to murder and get murdered by the guardians of the gate recopies. That's how frustrated I was, just rushing, to finish that 12,5 hour long game which was going out at 2x speed most of the time. And I don't have anything about long games. But this game isn't long, it just psz you off by making you have to dig all the map over, chop/rechop thousands of trees to get the tech levels up and gear.
And it's not necessary. Not at all. I'm not even kidding, there actually isn't much of "world crafting". Not at all. The first level in all its "glory" will be your bane. You can't send out dwarfs to "chop trees", you need to click every single tree (or right-click swipe em) to get those lumbers down. Then you wait for those to grow back or use magic to grow some at an instant. And then you can sit back to recover your mana for a couple of real life hours.
You can't just build fun stuff, you need to develop tech, and you develop it by making useless, not needed, simply wasted items you'll barely use. At the end my stockpile was filled with loads and loads of sheit like traps, cages, etc... which consumed a ton of resources and didn't do much favor in return, other than increasing the tech-o-meter.

The lack of resources is another thing — there are certain resources that are limited on the first level that much, that it will make you pull your hair out of your nostrils due to that. Especially iron and coal... oh God... and trees.... It will make you rage. Oh, and those recourses are required by a lot. A lot of tech uses it and as we all know - you can't win without tech!

In the end I decided on placing a "don't recommend" on it. The game is hard, but it's that very bad type of hard here. It's not difficult, but it turns the game into a routine. You just do sheit over and over most of the time, thus increasing your playtime by a whole god damn much. And it's not fun. DF was fun, because loosing was fun! In here you just don't get much fun. The game is a jack of all trades but a master of none, it took juicy parts of cult games, mixed it up with their creativity and in the end that sweet, sweet cocktail, that should go layered is just mixed up into brownish liquid. Cheers!

SO currently it's not worth it to get the game, maybe later it will work out but now- go download DF and lose fun!
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17 of 24 people (71%) found this review helpful
64.3 hrs on record
Posted: November 25
Looks a lot like games such as Terraria and Starbound, but plays more like a Dwarf Fortress/Dwarfs?!, macromanagement style of game. It's a lot more fun than I expected and I have fairly high expectations for its future.
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12 of 17 people (71%) found this review helpful
46.0 hrs on record
Posted: December 5
If and only if the dwarf AI gets upgraded, will i recommend this game. There are a myriad of bugs. i.e. doesnt pick up items at store, all dwarves dont move at all when beware sign placed in certain places, dwarves get stuck anywhere.

Other than the bugs, I like the game a lot, and played the game alot. The bugs are hard to get past at later worlds. Certain things needed to be googled and not explicitly told in the game
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8 of 10 people (80%) found this review helpful
473.8 hrs on record
Posted: December 24
I think I have a problem .. but the game is fun.
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10 of 14 people (71%) found this review helpful
30.1 hrs on record
Posted: December 14
Craft The World is a funny, little game, easily swallowing up some hours of your life. It is easy, even though the AI doesn't always follow your intentions as in controlling your dwarves.

In short: It is your interactive antfarm, and you don't even have to watch out to not knock it over.
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13 of 20 people (65%) found this review helpful
27.5 hrs on record
Posted: November 29
I bought this game awhile ago and played it for a little bit before giving up on it. I picked it back up again yesterday and I haven't been able to put it down. It's definitely an accesible Dwarf Fortress with elements of Terraria. Really digging it. Oh look. I made a joke.
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7 of 9 people (78%) found this review helpful
25.8 hrs on record
Posted: November 25
Exactly what I wanted in a game. Good mix of 'city' building, tower defense and a huge list of things to build, find and manage!

Love it!
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7 of 10 people (70%) found this review helpful
110.8 hrs on record
Posted: November 25
I've sunk a good amount of time into this so far, since it was in early access. This game tackles many different ideas at once to great effect. It's got the 2D sidescrolling world of Terraria, above ground and below ground, but not as vast in size. It's got the god-game system of Dungeon Keeper, in which you can give orders to your dwarves and have them go about the business of accomplishing it (or take direct control of one of them specifically, also like Dungeon Keeper). And you've got the fortress building aspect of...well...Dwarf Fortress. This is one of those interesting games where starting out can be brutal, especially for a new player, but gets easier as you go, as opposed to other games that start small and scale in difficulty. But that's really one of its strong points, as it has you learning on your toes and makes you think about your next move and how you spend your resources. But that doesn't mean it'll let you off easy, even after you've learned the ropes.

Like most sandbox games, CtW gives you time to build up, and time to be wary. Daytime offers a peaceful chance to work and get things done, while night brings the potential of undead raids on your treasured home. Every 50 minutes of real time play, a portal raid will begin to truly test whether you've prepared properly, or not. And they keep getting harder as well, to force you to think faster and beat the level to ultimately survive.

The crafting is smooth and easy to manage, the graphics are bright and colorful (never really feeling dull thankfully), and the fighting system isn't complicated while still offering plenty of room for strategy to aid the dwarves. Seriously, you'll think of plenty of tricks and traps to make the deadly portal raids easier as you go along, and coming up with said strategies is a large part of the fun.

You'll see some people complain no doubt about resource shortages in the late game, but resource management is important, and it isn't a game problem, it's the players fault for wasting items. This isn't just a sandbox game. It's a multitude of genres at once. It's a sandbox-fort building-management-strategy-survival game with three worlds each between 20-40 hours a piece. It's not about making a beautiful world like Minecraft or Terraria (though you'll love building your fort/home) it's about the brutal survival of moving your dwarves to the next world, towards (what they hope) will be their new home in escaping an undead menace.

10/10 Easily one of the top games of 2014. You'll start playing and look to realize in horror that you've played for hours on end and it's time to sleep. But you won't sleep.
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4 of 5 people (80%) found this review helpful
14.8 hrs on record
Posted: December 23
Absolutely, hands-down, one of my favorites. If you like a bit of Terraria and Banished/Dwarf Fortress you will get a kick out of this building and resource management game. It's way more relaxing than most building sims since you can just queue up the actions, open a can a beer, and watch them dwarves do their thing :D
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11 of 19 people (58%) found this review helpful
171.2 hrs on record
Posted: November 30
is a game where you build your little fort and defend as the night comes where undeads knock on your door.. so much fun 10/10
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6 of 10 people (60%) found this review helpful
79.0 hrs on record
Posted: November 30
Way more fun than I had a right to expect, Craft the World takes an almost overdone genre and breathes new life into it with a new take on some basic mechanics. Some elements such as balance aren't perfect yet, but it paid for itself quickly with many hours of lost sleep per dollar.
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7 of 12 people (58%) found this review helpful
18.2 hrs on record
Posted: November 27
I have played this for almost 20 hours now, it took me most of that time just to complete the first world, not sure that I really want to go through the whole process again in another world. There's a lot of really good things about this game which are enough to make it a cool game. But there are also areas which I believe could be improved, changed or added to.

The games not 3D but I have no major problem with the graphics.
-----But judging by the look of things I couldn’t help but feeling that mobile devices were probably in mind. Because of stuff like the size and simplicity of icons and menu items, and the lack of tool tips, as if it’s meant to be easy to use with a touch pad. My concern with this is that it could detract from having more detailed features in interfaces.
-----You can zoom out quite far. This seems to be really well implemented. Although everything becomes much smaller, you can distinguish different tiles very easily and see where monsters and your dwarves are. You can still manage your dwarves well from this perspective. You're not having to switch back and forth to a map where you lose control, which is pretty cool.

I really like the idea of the game Dwarf Fortress. I've tried that but I couldn’t get my head around it. This is a lot more accessible albeit much simpler and features less depth.
-----I also loved the old Dungeon keeper game and this reminded me of it. You also virtually build a dungeon in this. The Dwarves are a lot like the old Imps in Dungeon Keeper. You give them tasks in just the same way. Casting spells works very similarly too.
-----The game has a tech tree. Each time you reach a new tech you are provided with recipes for the new items they unlock. So you don’t have to look up the wiki on an internet browser.
-----But I don’t see the need for a minecraft style crafting grid in the first place. It’s not even as well implemented e.g. you have to slowly place the materials one at a time. In addition recipes just seem to be spoon fed to you so there is no difficulty in finding them. It kind of makes sense in a game like minecraft where it’s sort of like a simulation of assembling materials to craft items. But in this case your peasant dwarves should be taking care of these particulars lol (but seriously!)
-----Also I don’t think the game should necessarily pause when are you in the inventory or crafting screens. The crafting grid would be more forgivable if your dwarves kept working on tasks you gave them while have to mess around with it.
-----This being a side scroller, I sort of feel restricted only being able to move in four directions Sometimes I kind of wish the game had a third dimension. It would give it more depth, get it?! (but no seriously!). Maybe not a whole extra dimension lol. But perhaps mine entrances found on the map which would allow your dwarves to access instances much smaller than the main world where more ore and loot could be found.
-----Next, you don’t seem to be able to move your stockpile. This is annoying if you want to build a Dwarf Fortress underground. This is where you would think dwarves would do so, right? Presumably this is to prevent you exploiting enemy A.I. which might have trouble reaching your base underground.
-----There needs to be a better way to micromanage your dwarves. The only way I could see to do so was to cycle through them one at a time. A detailed list of your dwarves would be nice so that you could just look over it and quickly see who needs equipment, as well as their health, hunger and tiredness.
-----The game has a tutorial system, but I can’t really remember it helping me nearly as much as all the recipes provided by unlocking new tech. As long as you can get your head around a few concepts you shouldn't really have a problem figuring out what to do. It also has ‘notes’ aka an in-game guide which I think should be broken up into dot-points or something so that it’s easier to follow.
-----Dwarves must retrieve everything that you instruct them to place from the stockpile. I think that’s a good mechanic. But when you equip them with items such as tools and armour, they don’t need to go and get them from the stockpile. I think it would be cool if the game went one more step and made it so that your dwarves had to collect gear from the stockpile, rather than having it magically appear on them.
-----This game has no multiplayer. I would really like to be able enjoy this game with a friend somehow.
-----Regular game-speed is like slow motion, I virtually have it at a constant 2 times speed (the maximum). I would like to be able to speed the game up even faster, because I still often found myself doing nothing but waiting for my dwarves.
-----I really liked that dwarves' skills progressed. It meant that they weren't expendable and was an incentive to protect them. But there behaviour tended to be counter intuitive e.g. mages blacksmithing instead of your smith. I think you should have more control over your dwarves e.g. be able restrict your smith to the shelter so that their role is limited only to crafting items.
-----I think a lot of things on the tech tree should be optional or unlocked coincidentally. I spent way too much time building things that I didn't need or want, in order to progress through the tech tree e.g. decorative items in order to unlock mithril. The tech tree has some small non-linear features but ultimately tech progression is completely linear.
-----Higher tier techs can be hard to acquire due to a limited amount of finite resources i.e. you may have trouble finding enough iron to craft items needed to make progress. Once you've crafted an item there is no way to get the resources back and eventually I exhausted every vein of ore and coal.
-----The end game (i.e. of a world) wasn't very satisfying. You lose all your progress and begin from scratch in the next world. This is where I've stopped because I don't really want to have to go through the tech tree again.

-----The best thing about this game was that your dwarves are basically autonomous. You just say what you want done and they will take care of it. I really like being the one pulling the strings, rather than doing all the labour solo.
-----If I find the time I'm going to try out a custom game using different options, this may address some of the issues I had with the tech tree and lack of resources.

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1 of 1 people (100%) found this review helpful
33.4 hrs on record
Posted: November 24
Loved it since early alpha!
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1 of 1 people (100%) found this review helpful
28.3 hrs on record
Posted: November 25
Bargain! Like gnomoria? give this a whirl.

Purchased it, very cheap, 25 hours later I completed the first map (of 3). I had stayed up till 4am trying to fix something you need to fix before finishing the first level (spoiler protection). No better recommendation. I pulled an all nighter.

Some thoughts:

Good AI on the dwarfs, 90% did what I expected when I expected it.
UI could do with some work.
Grindy tech tree.
Drags a little near the end of the first map, need virtually EVERY resource available to complete the map.
Some resources are finite so dont go crazy making more than you need.
Using the healing pots in combat is a pain ( open equip window, scroll thro all dwarfs to see injuries, rclick health pot, use, repeat up to 3 times per dwarf. Repeat every 10-15 seconds depending on armor equipped).
Satisfying gaining, building and then using tech. (elevators, mine trucks, lightning towers)
Not satisfying realising the tech is pretty obselete with the spells you have... (teleport, fireballs etc)

I managed to snag it 50% off, but it would have been a bargain regardless.
Happy to recommend.
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