Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress. Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.
User reviews: Very Positive (2,056 reviews)
Release Date: Nov 24, 2014

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"Dwarf colony sandbox sim with tower defense elements, exploration, crafting, building, monsters, treasure, etc! Watch my getting started video below!"
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Recent updates View all (36)

December 12

Craft The World - Pocket Edition

Craft The World is now available for iOs!
There is 50% launch discount for a limited time.

Pocket Edition contains all the features of the Steam version .

34 comments Read more

November 25

Update 1.0.000

Update 1.0.000
+ Improved dwarves AI especially for digging tasks.
+ Improved compass spell. Now compass shows the nearest secret room until one will be uncovered almost completely.

Обновление 1.0.000
+ Усовершенствован ИИ гномов в части игнорирования задач добычи ближайших блоков.
+ Доработано заклинание компаса. Теперь он продолжает указывать на ближайшую секретную комнату, пока большая ее часть не исследована.

27 comments Read more

About This Game

Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress.
Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.

You control a tribe of dwarves by giving them commands to dig in certain places, attack enemy creatures, and build houses and other structures. You'll need to provide your dwarves food and clothing, as well as help them with magic when fighting against other inhabitants of the world. You start the game with one dwarf and gain additional dwarves as your experience level increases.

Each game level has many layers of earth to explore, from the sky down to boiling subterranean lava. The level is randomly generated as an island, restricted by natural boundaries: oceans on the edges, lava beneath it, and the sky above. Other features include day and night and changing weather conditions. The worlds differ in size, humidity, temperature, terrain, and flora and fauna. Abandoned halls and rooms with treasure are hidden somewhere deep within the islands.

One feature of the game is a user-friendly system of recipes for crafting. The recipes are organized and easily accessible. You can craft dozens of different items: building blocks for houses, furniture, decorations, weapons, armor, ammunition, and food for your dwarves.

At the outset you find the recipes for basic tools and items, and build a small house with places to sleep and eat. Then, the size of the tribe increases and catches the attention of other inhabitants of the world. Most of them are night creatures and dwell underground. The worlds are full of fantasy creatures like zombies, skeletons, goblins, beholders, ghosts, giant spiders, and others. Some of them pay little attention to the dwarves, as long as the dwarves do not come into their field of vision. Others gather into quite large groups and try to break into the dwarves’ residence.

Especially dangerous are the waves of monsters that appear from time to time from portals. So, do not neglect to build a safe haven with strong walls and numerous trapdoors, cells, firing towers, and secret passageways.

As a divine being, you possess various spells. You can speed up the movement of the dwarves, open small portals, illuminate dark caves to scare away monsters, evoke natural magic in the form of rain or tree growth, hurl fireballs at the monsters’ heads, and find useful resources and hidden rooms underground, thereby helping to speed up resource extraction, exploration of the world, and the population growth of your assistants.

System Requirements

Mac OS X
    • OS: Windows XP or later
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Graphics: Intel Graphics
    • DirectX: Version 8.1
    • Hard Drive: 200 MB available space
    • OS: Windows 7 or later
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512 MB graphics memory (Radeon HD 4600, GeForce 8600)
    • DirectX: Version 8.1
    • Hard Drive: 200 MB available space
    • OS: 10.6
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Hard Drive: 200 MB available space
    • OS: 10.9
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Hard Drive: 200 MB available space
Helpful customer reviews
73 of 79 people (92%) found this review helpful
64.3 hrs on record
Posted: December 19
This is a nice 2d dwarf management game, kind of like a mix between Dwarf Fortress, Terraria and Minecraft. I've enjoyed the time I've spent playing it and I recommend it.

However, it does have a few problems.

I wish levels didn't take so long to complete: I've played this game for 60 hours and I've only completed 2&1/2 levels. There's no real reason for the game to be so slow, there's just not much to do on a map after you've secured your fort except more of the same stuff you've been doing from the beginning.

There's a research tree, but it sucks. New techs have too many prerequisites. You need all of the prerequisites and most of them don't make any sense. Resetting the tech tree each level is also pointless and just makes levels take longer.

Dwarfs are also pretty dumb and still get lost while pathfinding. They'll also gather up junk resources like dirt and sand which you simply won't ever need or want again after a certain point.

I'm not sure why this game has a Minecraft style crafting grid either. It just means every time I want to make something I need to drag each item onto the grid. There's no need for this, the game gives you the recipe, it could just give you an inventory count for the ingredients on the crafting grid so that you could make stuff and be aware of how many of your raw resources you're using without any dragging.

Last but not least I would say the game is very easy. Just kit out all your dwarfs with some good weapons and armor. A few melee dwarfs and the rest with bows or wizard staffs and you're set. You can also just armor your base well and wait out the hourly monster sieges.

I guess that's a long list of complaints but I really do enjoy building up my fortress and fending off the monster waves while I gradually expand my mines deeper and further away.
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92 of 138 people (67%) found this review helpful
20.3 hrs on record
Posted: December 12
Nope. Not a fan. Looks good from the outset but it's really poorly designed. The biggest and most pervasive issue is it takes way too long to get anything done. I put in at least 15 hours to complete the first world and almost all of that was waiting around while making decisions of very little value.

The Dwarf AI is really terrible. Their prioritisation is all over the place. You'll have a dwarf with 90% mining skill and your best pick cutting trees while your brand new dwarf with no skills and no gear will be haplessly hacking away at the toughest rock in the game. Your cook won't cook. You'll set a job to kill a chicken and find every dwarf you have chasing it around the map. Possibly worst of all - your dwarves regularly refuse to pick up after themselves, rendering all the work you (finally) got them to do moot. What's the point of chopping down trees to collect wood if they never bring the damn wood back to the storehouse? This last complaint is mitigated somewhat by the spells you receive later in the game but they are neither a solution and they invoke the game's fairly terrible magic system (but I won't get into that).

The tech tree is really awful. It's mostly linear - if you recognise a tech further down the tree you need you generally have to unlock everything that comes before it, regardless of that tech's use to your or relation to the tech you want. Perhaps this is somewhat permissable as a way of gating your progression through the game, fine (though its a terrible one). But when the tech tree is 50% useless decorative elements it's just infruriating. Decorative stuff does have some use in the game (though its effectiveness is extremely unclear) but generally you'll be forced to produce far more than you'll even have the room to use, let alone the desire. In a game where it can be hugely frustrating to produce the items you DO need - like a sharper axe - it's just insane to have to sit through the AI's nonsense and the giant travel times to produce items that have both no use and have been forced on you by lazy developers.

To add to the nonsense and the endless walking-in-molasses feeling of playing this game, the items that are most useful - extra stockpiles, minecarts and elevators - are all at the very end of the tech tree. After spending the whole game managing dwarf travel times with the portal system (again, utilising the terrible magic system), actually reliable and interesting transport solutions show up at the point in time I didn't need them anymore - I could have just finished the game at the point I was at and was simply closing out the tech tree.

There's heaps of other issues I could get into (holy crap the 'Minecraft inspired' craft system is awful) but I'd be here all day.

I do not recommend this game.
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26 of 36 people (72%) found this review helpful
40.3 hrs on record
Posted: November 28
I Usually like minion management games like this and it does have potential.

But it is VERY frustrating to not be able to save the game!!! For example: Lets say you have invested
several hours of progress and development in your dwarves and you want to give that undead elf boss a try and then you screw up.
Then its back to square one more or less because there is no save function!!

Fix a saving option!

Still recommended though because it IS great fun and has potential.
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55 of 90 people (61%) found this review helpful
19.9 hrs on record
Posted: November 29
A game of Dwarfs, huh? Well, let's take a look at.

First of all I must point out, that while this game is quite interesting — I had a difficult decision on whether It should be recommend or not. There are good sides to it - it's quite fun, that good ol' fun.
Not ever since minecraft had digging into the mother Earth's crust to be such a delightful way to spend some time over a game. It's just like terraria, except that instead of one goof you control a whole bunch of em! And they don't cope with you well! Think of dwarf fortress, indeed like the game states, but increase the IQ of your minions by two handfuls of fairy dust, add a splash of hair balm and there you have it - Dwarf Terrarius! If you're a fan of such games — you should give this one a try.
Next stop on our list is — the way you command. Just with one push of a button you send out your minions to chop, dig, fish and slaughter in your Godly appendage! Yeah, there isn't much complexity into it, as far as I got - one click and there ya go, no Blaze blue combo memory required.
Step number three — crafting! The tech tree is quite big. It contain plenty of stuff that will help you turn your dwarfs into raging digging machines filled with roasted fish, salads and beer.

But like the good sides of this game there are a few bad ones, especially for me, which later from just bad turned out to be extremely frustrated.

The tech tree. Yes! I know, I just said that crafting was a good thing. B---u---t.... it also makes it a bad one. From the start you can see the whole tech tree, so you won't get any surprises at all. You can take a peek at what goodies you'll be getting in the end. Not to mention that a lot of tech is just an upgrade of previously used one, as with weapons, cooking or furniture - it just gets improved a bit. Oh, and to finish the game you pretty much just need to develop all the tech tree to the end. And each time it's just the same - chop, build easy sheit and then build enough of it to get tech to make improved sheit. After one level you can pretty much turn the table and say - I beat Craft the World. Go take a sip of champagne, slice the celebration cake - you are the winner! «Can't you beat the game without improving all the tech to max?» - you'll say? No. No you cannot do that. The problem is that at the end you need mithril bars to make parts of the gate to go to another level. Not to mention that the recopies for those are dropped from an extremely deadly mob that, frankly, goes down fast if you use mithril weapons on him. But they are way back at the end of tech tree.

Developing the tech tree is frustrating as well, especially on the first level. The amounts of recourses you're needed to build up the tech tree is just azz. Not sure how others play, but I found myself lacking those a lot. I just had to dig over almost the entire map to get enough to acquire some mithril and then just send out my dwarfs to murder and get murdered by the guardians of the gate recopies. That's how frustrated I was, just rushing, to finish that 12,5 hour long game which was going out at 2x speed most of the time. And I don't have anything about long games. But this game isn't long, it just psz you off by making you have to dig all the map over, chop/rechop thousands of trees to get the tech levels up and gear.
And it's not necessary. Not at all. I'm not even kidding, there actually isn't much of "world crafting". Not at all. The first level in all its "glory" will be your bane. You can't send out dwarfs to "chop trees", you need to click every single tree (or right-click swipe em) to get those lumbers down. Then you wait for those to grow back or use magic to grow some at an instant. And then you can sit back to recover your mana for a couple of real life hours.
You can't just build fun stuff, you need to develop tech, and you develop it by making useless, not needed, simply wasted items you'll barely use. At the end my stockpile was filled with loads and loads of sheit like traps, cages, etc... which consumed a ton of resources and didn't do much favor in return, other than increasing the tech-o-meter.

The lack of resources is another thing — there are certain resources that are limited on the first level that much, that it will make you pull your hair out of your nostrils due to that. Especially iron and coal... oh God... and trees.... It will make you rage. Oh, and those recourses are required by a lot. A lot of tech uses it and as we all know - you can't win without tech!

In the end I decided on placing a "don't recommend" on it. The game is hard, but it's that very bad type of hard here. It's not difficult, but it turns the game into a routine. You just do sheit over and over most of the time, thus increasing your playtime by a whole god damn much. And it's not fun. DF was fun, because loosing was fun! In here you just don't get much fun. The game is a jack of all trades but a master of none, it took juicy parts of cult games, mixed it up with their creativity and in the end that sweet, sweet cocktail, that should go layered is just mixed up into brownish liquid. Cheers!

SO currently it's not worth it to get the game, maybe later it will work out but now- go download DF and lose fun!
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15 of 21 people (71%) found this review helpful
46.0 hrs on record
Posted: December 5
If and only if the dwarf AI gets upgraded, will i recommend this game. There are a myriad of bugs. i.e. doesnt pick up items at store, all dwarves dont move at all when beware sign placed in certain places, dwarves get stuck anywhere.

Other than the bugs, I like the game a lot, and played the game alot. The bugs are hard to get past at later worlds. Certain things needed to be googled and not explicitly told in the game
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13 of 18 people (72%) found this review helpful
473.8 hrs on record
Posted: December 24
I think I have a problem .. but the game is fun.
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14 of 23 people (61%) found this review helpful
27.5 hrs on record
Posted: November 29
I bought this game awhile ago and played it for a little bit before giving up on it. I picked it back up again yesterday and I haven't been able to put it down. It's definitely an accesible Dwarf Fortress with elements of Terraria. Really digging it. Oh look. I made a joke.
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11 of 18 people (61%) found this review helpful
30.1 hrs on record
Posted: December 14
Craft The World is a funny, little game, easily swallowing up some hours of your life. It is easy, even though the AI doesn't always follow your intentions as in controlling your dwarves.

In short: It is your interactive antfarm, and you don't even have to watch out to not knock it over.
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6 of 10 people (60%) found this review helpful
14.8 hrs on record
Posted: December 23
Absolutely, hands-down, one of my favorites. If you like a bit of Terraria and Banished/Dwarf Fortress you will get a kick out of this building and resource management game. It's way more relaxing than most building sims since you can just queue up the actions, open a can a beer, and watch them dwarves do their thing :D
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12 of 22 people (55%) found this review helpful
171.2 hrs on record
Posted: November 30
is a game where you build your little fort and defend as the night comes where undeads knock on your door.. so much fun 10/10
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1 of 1 people (100%) found this review helpful
9.4 hrs on record
Posted: December 27
Not a fan. The game does not live up to the awesome artwork.

++ The graphics are nice and polished
+ Magic system is pretty neat, but only really exists to help you bypass some of the normal cumbersome slow gameplay.

-- All game progression is slow, slow, slow.
-- My biggest issue with this game is the tech tree. Crafting progression is incredibly slow (9 hours in and I haven't even completed the first level), and the craft tree itself is illogical and obnoxious.
-- Monster/Dwarf AI and no way to prioritize tasks.
- Predictable monster waves.
- Minecraft-esque drag-and-drop crafting system is just cumbersome.
- No real campaign mode.
- Small worlds.

Check out Gnomoria or Terraria instead.
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3 of 5 people (60%) found this review helpful
95.5 hrs on record
Posted: December 4
I wanted to like it. If you've played Dwarf Fortress, Terraria, Gnomoria, King Arther's Gold, or a load of other similar games, you can skip this one. But if you haven't played those, or if you prefer a more linear, more repetitive, more lacking storyline, with one-click controls, and lots of waiting, give it a go. You'll love it. Then try those other games after the fun wears off in the 2nd world.
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3 of 5 people (60%) found this review helpful
37.6 hrs on record
Posted: December 19
This was a really fun game for the first 10 - 15 hours to so, but then it started crashing over and over again. Now I'm to the point that the game crashes once every 10 - 15 minutes. What's worse, you can't manually save your progress... Autosave is all you have so sometimes you end up back in the same place over and over again, wondering how to get passed the crash (with no error messages).

Bummer dude. Otherwise it's a really fun game, but it's not ready for primetime yet.
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3 of 5 people (60%) found this review helpful
4.6 hrs on record
Posted: December 22
I looked at the clock and it was 7:45.

Checked it again ten minutes later.

It was 10:30...

What the Hell...?
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7 of 13 people (54%) found this review helpful
79.0 hrs on record
Posted: November 30
Way more fun than I had a right to expect, Craft the World takes an almost overdone genre and breathes new life into it with a new take on some basic mechanics. Some elements such as balance aren't perfect yet, but it paid for itself quickly with many hours of lost sleep per dollar.
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1 of 2 people (50%) found this review helpful
19.8 hrs on record
Posted: December 9
ok look lets just say you are gonna pay to enjoy the first 8 to 10 hours after that it gets repettive and boring
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1 of 2 people (50%) found this review helpful
6.0 hrs on record
Posted: December 13
This game crashes ALL THE TIME. I run the OSX version and it just craps up every 5min. Completely useless.
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1 of 2 people (50%) found this review helpful
114.4 hrs on record
Posted: December 13
Very mediocre. I picked it up when it was still Early Release. Been playing it periodically as updates have come out, but it just isn't a lot of fun. The tech tree is obnoxious, and even with portaling the dwarves everywhere, they do the most basic of tasks at a snail's pace, making it practically impossible to not be overrun by goblins or skeletons within an hour of starting a new game. Reloading an old game of course is just loading up a bunch of half-dead dwarves that got overrun last time you tried to play.
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1 of 2 people (50%) found this review helpful
53.1 hrs on record
Posted: December 13
At this time, the polished artwork temporarily hides the flaws of this game. While not game-breaking, the flaws make you realize you are playing an unfinished shell of a game that is simply wasting your time attempting to compensate for those flaws.

++ Polished Artwork and original style
+ Little to no bugs or game-breaking errors

-- Bad AI for Dwarves and Monsters
-- Very Small Worlds
-- No Campaign or Plot
- Very limited bestiary
- Constant and predictable monster waves
- Boring/slow crafting system
- No autofill for recipes - Lots of pointless click and drag
- Limited in-game resources prohibit creativity

Ex. The player controlled spells like the Portal Spell are merely tricks that lets you bypass the slow gameplay and clunky AI of your minions.
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1 of 2 people (50%) found this review helpful
2.5 hrs on record
Posted: December 24
Does not Let you Remap Keys.

Zoom is Mapped to the Scroll Wheel, and nowhere else.
Most Games keep Zoom Mapped to Page\UP\Down For Trackball users, the Devs in this game simply did not care, and ZOOM is needed in this game, its literaly a GAME breaking bug that should not even exist as its obvious.

Diffcult to Play without Zoom, and the only way for a trackball user currently to play is to resort to a 3rd party program to emulate a scroll wheel on a gamepad\keyboard.

My Review will stay negative until there is Native Rebinding of the Keymap.

As of the Full release, this is still true.
I have posted in the forums and devs ignore this issue.
I truly regret buying a game, that ignores somthing so basic.
Don't make the same mistake I did.
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