Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress. Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.
User reviews:
Mostly Positive (307 reviews) - 79% of the 307 user reviews in the last 30 days are positive.
Very Positive (4,354 reviews) - 89% of the 4,354 user reviews for this game are positive.
Release Date: Nov 24, 2014

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Recent updates View all (54)

July 27

Update 1.3.003

Update 1.3.003

+ Fixed bug when new skins of pets were changing after every restart of the game.
+ Fixed fonts of Japanese localization.
+ Fixed memory leak after the construction of the wooden towers or catapults.
+ Fixed bug when wave of monsters didn’t go to the stockpile and stood still.
+ Fixed bug when rats nest appears under water.
+ Fixed bug when chickens arrives at wrong position outside the level.
+ Fixed: when chickens on farm reached up to maximum population, they began to hatch outside the farm.
+ Fixed: wooden tower inflicted damage to the player's catapults.
+ Fixed: monsters didn't bring loot and experience after death from catapults.
+ Fixed bug when dwarf cut the tree endlessly, if he already did it at the time of starting the game.
+ Fixed animation of dwarf riding a trolley.
+ Fixed: quick ladder is no longer blocking the construction of objects behind it.
+ Other minor fixes and improvements.

15 comments Read more

July 4

DLC - Sisters in Arms

Sisters in Arms is an official DLC to Craft the World that features new characters, special items, weapons, and decor, as well as creatures with new abilities.

Primary features:
● New characters: Female dwarves. The hard-working dwarves will be joined by their charming sisters in arms. Female dwarves have a little less health than their male counterparts, but their movement speed is significantly higher. They will defend the shelter and explore the dungeons along with the male dwarves.
●Pets: We’ve made two kinds of pets for you that can be called upon to hunt pests, guard the dwarves’ home, and protect their masters. Having a pet also significantly increases your comfort level.
●Mobile equipment: The dwarves have become more self-sufficient and now use temporary ladders without waiting for the player’s help if they can’t reach a certain spot. They also have access to parachutes that allow them to jump from high places without getting hurt.
● Defensive weapons: Dwarves armed with shields receive additional armor and can sometimes block attacks completely, but their speed is also slightly reduced. Several kinds of shields of various weights and armor levels are available in the DLC.
● When you zoom out on the map, resource-gathering locations will be marked with their corresponding icons. This will make it much easier to find the resource you need on the map.
● New dwarven defensive equipment: The mechanized catapult is effective against large groups of monsters and deals damage to an area from long range.
● In this update you will gain access to various panels for finishing walls. Keep in mind that you can choose their appearance with a click just like stucco.
● Wine casks that have been placed will occasionally generate bottles of wine that have several useful features.

92 comments Read more

About This Game

Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress.
Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.

You control a tribe of dwarves by giving them commands to dig in certain places, attack enemy creatures, and build houses and other structures. You'll need to provide your dwarves food and clothing, as well as help them with magic when fighting against other inhabitants of the world. You start the game with one dwarf and gain additional dwarves as your experience level increases.

Each game level has many layers of earth to explore, from the sky down to boiling subterranean lava. The level is randomly generated as an island, restricted by natural boundaries: oceans on the edges, lava beneath it, and the sky above. Other features include day and night and changing weather conditions. The worlds differ in size, humidity, temperature, terrain, and flora and fauna. Abandoned halls and rooms with treasure are hidden somewhere deep within the islands.

One feature of the game is a user-friendly system of recipes for crafting. The recipes are organized and easily accessible. You can craft dozens of different items: building blocks for houses, furniture, decorations, weapons, armor, ammunition, and food for your dwarves.

At the outset you find the recipes for basic tools and items, and build a small house with places to sleep and eat. Then, the size of the tribe increases and catches the attention of other inhabitants of the world. Most of them are night creatures and dwell underground. The worlds are full of fantasy creatures like zombies, skeletons, goblins, beholders, ghosts, giant spiders, and others. Some of them pay little attention to the dwarves, as long as the dwarves do not come into their field of vision. Others gather into quite large groups and try to break into the dwarves’ residence.

Especially dangerous are the waves of monsters that appear from time to time from portals. So, do not neglect to build a safe haven with strong walls and numerous trapdoors, cells, firing towers, and secret passageways.

As a divine being, you possess various spells. You can speed up the movement of the dwarves, open small portals, illuminate dark caves to scare away monsters, evoke natural magic in the form of rain or tree growth, hurl fireballs at the monsters’ heads, and find useful resources and hidden rooms underground, thereby helping to speed up resource extraction, exploration of the world, and the population growth of your assistants.

System Requirements

Mac OS X
    • OS: Windows XP or later
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Graphics: Intel Graphics
    • DirectX: Version 9.0
    • Storage: 200 MB available space
    • OS: Windows 7 or later
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512 MB graphics memory (Radeon HD 4600, GeForce 8600)
    • DirectX: Version 9.0
    • Storage: 200 MB available space
    • OS: 10.6
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Storage: 200 MB available space
    • OS: 10.9
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Storage: 200 MB available space
Customer reviews
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Mostly Positive (307 reviews)
Very Positive (4,354 reviews)
Recently Posted
( 97.6 hrs on record )
Posted: July 27
If you like micromanaging.......and dwarfs, then I guess you`d love this little time consumer of a game.
Needless to say, guess I love them bouth;)
Helpful? Yes No Funny
DarkAges Guy
( 68.2 hrs on record )
Posted: July 26
Craft the world is a really neat game, you control a bunch of dwarfs to do work and you can make a nice home and well craft the world!
Helpful? Yes No Funny
( 99.0 hrs on record )
Posted: July 26
Just love this game. Worth also taking the dlc aswell.
Helpful? Yes No Funny
Crimson Tigre
( 53.9 hrs on record )
Posted: July 26
Great game to start with, really really enjoyed it.... and then you get to the second world and it seems that your dwarves de-evolve after passing through a portal. The tech tree resets and you lose all the equipment you've spent 4/5+ hours crafting and creating. That destroyed it for me as the only thing keeping you playing is a few minor changes from the world and the aestheics.

If the tech tree progressed as you went through the game then fair enough but its basically just a reset everytime you change world for £5 you'd get a decent review but for nearly £15 it's not worth it unless you like replaying levels with snow instead of forest etc.
Helpful? Yes No Funny
( 18.6 hrs on record )
Posted: July 26
In spite of the fact that the DLC is more expensive than the main body, it is supported by the. Dwarf is too stupid to come, often go out to pick up the monster to destroy the multi block.
Helpful? Yes No Funny
( 73.5 hrs on record )
Posted: July 26
This was a fun game until the most recent updates and dlc. Post update there are issues that ruin quite a bit of the fun.

-Mobs no long can traverse terrain properly, any uneven ground = they will stay in 1 spot, don't bother with defenses just make an incline
-Some characters animations are bugged, hats disappear, etc
-Characters seem to forget to flee, or flee then come right back and die
-Dwarves won't use portals periodically and walk to the other side of the map
- AI seems to have taken a few steps backward
Helpful? Yes No Funny
light  aqua
( 0.2 hrs on record )
Posted: July 25
Its not bad but I don't like it cause its to slow paced
Helpful? Yes No Funny
( 59.6 hrs on record )
Posted: July 24
Product received for free
This game is very similar to a game that I love called "The Diggles" or Wiggles in the UK. There is a 2d map with limited character development crafting and underground exploration similar to terraria. I really like this game and I am on the second level of the campaign, so I obviously enjoy the game, but I dont see how this game can be replayable. There is a multiplayer component on a minimap but that takes a long time to complete to get your rewards. The population is somewhat customizable as you can teach them up to 3 skills and change their erquipment. So, here are some of the gotchas. The crafting tree doesn't really make sense. For example, it makes you craft an item that is less effective than an item you can already build. If you dont like your dwarves skills you can create potions later in the tech tree to make them forget them, all of them. Why not just forget one? Also their are equipment slots for accessories like a saw or a shield. This should be balanced better. Skill related items in one slot combat related items in another. All in all its a fun game worth buying on sale.
Helpful? Yes No Funny
Daryl Sneebly
( 121.5 hrs on record )
Posted: July 24
The Devs recently had a large update to the game which broke almost everything in the game and has now gone silent with no news about fixing the game. People have begain begging moders to fix the game sense the devs seem to have abandon the title.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
12 of 14 people (86%) found this review helpful
2 people found this review funny
Not Recommended
27.8 hrs on record
Posted: July 12
I really, really enjoyed playing this game, but after 30 hours the bugs and the half-♥♥♥♥♥ programming becomes unbearable.
I have to stress this: This game is great fun! It's like any other Sandbox game, but with better graphics.

The game has been out for years and yet it's very obvious mistakes are still not fixed, addtionally a DLC was released which on the one hand features new content, but on the other hand it contains basic things, which should be included in the game anyway (we all know that kind of DLC).

About the game:
You order your pack of dwarfes to do various and all kinds of quests, gathering and processing resources mostly. The processing becomes more advanced throughout the game, just as the fighting. The graphics are sweet, the music alright and theme specific. There are different biomes and there is much to explore, although it's kind of all the same, after a while (unlike Terraria).

Now the bugs/annoying things:

Dwarfes sometimes won't do anything, instead of carrying out pending tasks, which is really annoying.
Dwarfes fail to find a way back, even if there is no obstacle hindering them (e.g. a portal is above them, on a block and they won't climb upwards in order to reach it).
Dwarfes cannot attack certain foes 1v1, if the enemy is one block above -> the knock back will cancel their attack, thus a Yeti can kill a dwaf with end game armor/weapons.
Sometimes Dwarfs stay in/enter a fight with low health, which results in quick death.

Not bugs, but just annoying parts of the game:

The crafting system: Where to start? You have to follow the technology tree and in order to build the better stuff, you have to go through a lot of redundant bad stuff, every single time you enter a new world. You always have to build a lot of furniture/vanity items, which drains your resources and you don't need that many, not - at - all. You end up with a lot of items, which you have no use for, never had.
Furthermore you have to drag and drop the crafting recipes every single time you are on a new map: Once you crafted the item, the pattern is safed, but if you enter a new map, you have to do it all over again.

Dwarfes have perks, like miner, cook, fisherman etc. which allows them to fulfill certain tasks faster! But when there are any number of tasks queued, dwarfes fulfil them randomly and then the fisherman ends up mining, while the miner ends up fishing -> the perk system, a core feature of the game = useless

You cannot prioritize certain tasks, which makes it hard to keep all dwarfes busy, while at the same time have the important tasks done!

Often Dwarfes won't pick up goods/resources and instead they will do -> 'nothing' again!

In conclusion I have to say that the game is definitly not worth 20€, though you may buy it if it's on discount. It is playable, but not for too long, it gets repetitive and the bugs will become very apparent and annoying.
Highly addictive at first, but that wears off, after a while. Great for Terraria-players!
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12 of 17 people (71%) found this review helpful
2 people found this review funny
Not Recommended
78.9 hrs on record
Posted: July 6
Fun game for a time, eventually I realised that the vast majority of resources in the game are non-renewable, which coupled with the lack of any sort of dismantle/scrap function, ultimately killed the game for me. Also the game seems to lack replayability since the maps are semi-samey and the gameplay doesn't change.

Ultimately still enjoyable and you should try it if it's on sale but don't expect to play a single game forever, so if that's what you like to do, try something else first.

Edit1: As Corsaer thankfully pointed out in the comments, there is a scrap/dismantle function. However not everything can be dismantled, Edit3: thanks to mad_myke for letting me know that any item crafted in multiples can't be scrapped.

Edit2: The ai in it's current state needs work, dwarves often don't listen when ordering them to rest and won't consistently rest on their own. In addition, could use an option to have dwarves drop everything in their pack (Items theyre carrying not the ones they have equipped) when running back home to rest since a full pack slows them down significantly. Extremely frustrating to have your best dwarves die this way.
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6 of 7 people (86%) found this review helpful
58.3 hrs on record
Posted: July 7
SImple, cute and fun game!

No difficulty setting, morale or similar stuff, and no pesky micromanagment.

Its for "casual" worldbuilders, though it is building slowly to be more and more feature rich game!

Multiplayer is not the best there is, but its OK for few hours of fun more.

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7 of 9 people (78%) found this review helpful
39.5 hrs on record
Posted: July 3
On the surface, Craft the World seems like a Terraria lite kind of game. I would compare it to a mix of Terraria and Game of Dwarves. On its own Craft the World is a creative digging/crafting game where you encourage your motley group of dwarves to do your bidding as you tend to their needs; things like comfort, food, and guiding them for self-defense.

The game is brightly animated with an easy to follow control scheme. The interface alerts you to the vital statistics of your dwarves when they are low health, when they die, and even if they are drowning.

The game itself keeps the challenge interesting with a nighttime cycle and then an occasional evil portal that wll open up and spawn groups of enemies. Encouraging a somewhat tactical mindset while playing the game when it comes to where and how you construct the home for your dwarves.

Overall I find this game amazingly fun to play and have lost quite a few hours with it since purchasing it. If you're unsure about what the game is like you can also find some Let's Plays by Splattercat, who has done a great job in the past of showcasing the quality and enjoyment of the game.
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8 of 11 people (73%) found this review helpful
1 person found this review funny
Not Recommended
35.6 hrs on record
Posted: July 6
Honest feedback after 27 hours of gameplay!

1. The Enemy Waves getting extremly big... my 12 dwarfs where killed even with full mythril gear.
2. After 24 hours still just two portal parts (out of 5) guardians way to powerful... for 12 times mythril gear...
3. slow players are doomed to lose, if you enjoy slowly playing through your game, don't buy
4. I checked the wiki for the other worlds cause i can't reach them... they are jsut the smae, nothing new on the items side
5. DLC for female dwarfs is useless, it should have been added for free
6. Pets are useless as well, they bite the enemy, nothing else... my first weapon deals more damage.
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7 of 11 people (64%) found this review helpful
1 person found this review funny
Not Recommended
113.3 hrs on record
Posted: July 6
So, I've obviously played enough of this game to judge it.

The AI is horrible. It would be laughable if it weren't so mind-numbingly frustrating. The number of times I've watched my dwarfs glitch off of ladders and fall to their death, carry my new bed around for what feels like hours instead of TAKING IT TO THE ♥♥♥♥ING STOCKPILE, stand dumbly right beyond the portal that is closing (costing me another cast to get their dumb asses home)'s frustrating as f*.

The *game*, the fundamental idea of the game, is fun. With some tweaks and patching, it could be really fun.

The tech tree is terribly flawed. If it must artificially gate progress, it should be reworked into a more simple tiered setup: wood, farming, stone, iron, steel, silver, gold, mithril. Far too often the game is artifically made difficult and the pace slowed because I have to build 30 lamps before I can make armor. It's nonsensical and clearly artificial.

The animation is stiff, the new dwarves *don't* look as good as the old ones, but they're passable.

You can control a dwarf directly, can and should. Must, even. The AI is so bad, what you want done will never happen unless you do it yourself. You can easily clear blocks 3-5 times faster manually, since the dwarves will go back to the stockpile after every few chops

I can't speak to multiplayer, that's not my preferred gametype. What it should support is Minecraft/Terraria-style cooperative base building: one base, 2+ players. I do not believe it does, though.

If they can fix the AI situation, this game will be a definite "Recommended." As it is, though, I just don't think the fun outweighs the frustration. 10 hours of relatively fun base-building *easily* gets wiped out by one glitchy death thanks to autosave.
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3 of 4 people (75%) found this review helpful
139.9 hrs on record
Posted: July 7
Super awesome game. If you love crafting and building homes for characters and discovering things - then this game is super great. Graphics are awesome. Love everything about it.
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5 of 8 people (63%) found this review helpful
Not Recommended
105.5 hrs on record
Posted: July 7
Its a great game but...

100hrs in, had to mod the game (or its awfully "slow") but I'm only giving this negative review because the devs keep going in the wrong direction and won't fix problems that the community is screaming for.

Dwarfs have horrible AI
Tower Defense style combat that was somewhat lost in translation (you'll see what I mean when the hordes get big)
Extremely slow (I mod their movement speed, Devs increased block durability... to slow you down more)

The levels are Worlds, which you have to beat to unlock the next, no biggie but if a bug prevents you from proceeding, lol start over. (they took care of most of these) You have to pump in tons of hours to get through these worlds, so getting there and reporting a bug to which no Dev responds in the forums is a waste.


Just browse the forums to see how messed up this is. Let's just say less than 1% have the achievement that they played it.

The recent DLC release...

Playing as a female dwarf costs money... okay, well they also added pets which automatically kills rats (which they introduced in the update with the DLC) but if you don't have the DLC, you have to manually kill rats that pop up in your base.... a lot.... see the forums to know what I mean.

Great game but wish they would listen to the community. I'd grab it on sale and you'll enjoy it.

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6 of 10 people (60%) found this review helpful
1 person found this review funny
Not Recommended
3.4 hrs on record
Posted: June 28
i bought this game only for coop and multy, and there is no server, impossible host a game just after 4-5 h of games u can build an object that allow u to play with a friend in an istance for max 30 min rlly bad bad bad implementation. DOnt trust of "NOW WITH MULTIPLAYER" on steam store! Waste of money

if u want to play single player the game seems the copy of terraria and gnomoria but definitely not bad!
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6 of 10 people (60%) found this review helpful
1 person found this review funny
Not Recommended
21.9 hrs on record
Posted: July 12
OK guys, I have played the first level of this game for 20 hours, now I am through, and I am through with the game.

First of all, it is a sandbox game, where you can dig deep in the dungeon, build your cave or castle for the dwarfs and watch them poorly perform and managing themselves.

The good things:
- nice graphics, cute dwarfs, nice user interface

The bad things:
- the game machanics suck: you mainly select where to dig, what to build etc. and the dwarfs walk along and do it, very very slowly. I had to play the game at 2x speed, which is available, a 10x speed would be better.
- No goal: Maybe I do not get it, but as you dig along, you find resources, you expand the tech tree just to get to the good stuff, and then all the ground is digged up, and that's it.
The only thing that you can reach is: - attention spoiler -
5 parts to build the exit portal, so that you can leave the level. Really. Then you can start again to work 20 hours on a new level.
- The AI is bad. So you have to do the work: The dwarfs are stupid. If they clear a bridge, they start with the first two elements and fall then to the ground. When they should dig up a place, they start with the lowest blocks and then they cannot climb anymore up to clear the higher blocks. Come on. I have then to micromanage = control a single dwarf to do it properly. Lots of micromanagement needed to make up for the extremely slow speed of the dwarfs.
- Whats the point for the enemies? In the night and even during the day, sometimes bad guys visit the dwarfs. They always win, if you did not prepare with either lots of traps, wood cannons and such. Or you just build a 4 stone thick layer on the ground and keep your dwarfs below that, the bad guys remain above.
- No story, no reward for anything you do, a dissapointing end to the level.
- Unnecessary tech tree: In order to build complex set of things you have to construct a specific amount of the simpler sets of things. So in order to get to the mithril weapon set, you have to build sufficient wall decorations. Right? Makes sense? No. At the end, I had a pile of crap built that remained in the stash and was never used. If I would have wanted to decorate nice houses I would play with a doll house. The dwarfs might be happy or not, it does not make a difference.

So at the end:
If you like sloooow games, with sloooow characters acting like idots, this is a game for you. If you like to decorate sweet cute houses, this is a game for you. If you like to micromanage slooow characters without any reward, this is a game for you!
I rather play something entertaining.
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