Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress. Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.
User reviews: Very Positive (2,515 reviews)
Release Date: Nov 24, 2014

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"Dwarf colony sandbox sim with tower defense elements, exploration, crafting, building, monsters, treasure, etc! Watch my getting started video below!"
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Recent updates View all (40)

May 21

Update 1.1.007

Update 1.1.007

A Brand New World!

+ Added new 4th underground world. You can reach it through the portal from the 3rd world in campaign mode or by choosing an appropriate type of the world in custom game mode.
New foes and peaceful creatures, new plants and additional recipes of items await you!
+ Added new sounds for creatures and events.
+ Improved AI of dwarves for selecting construction tasks, placing blocks from elevators cabin, getting stuck at the elevators cabin under water, falling from elevator cabin without back wall blocks, behavior when marking flying targets, selecting of building tasks when using several additional stockpiles, fishing through the ground blocks.
+ Improved dwarves AI when they use railways and elevators.
+ Fixed archers dwarves AI while attacking enemies under water from above.
+ Improved battle system in cases when several creatures simultaneously attack each other.
+ Added hot key for switching dwarves in the equipment dialog - <space>.
+ You can put on an equipment item on the selected dwarf by x2 clicking on the item at the equipment dialog.
+ If you place weapon in the equipment slot then dwarf use it always even he has got a tool with better damage.
+ Now additional parameters are displayed for ranged weapons.
+ Now dwarves build blocks of stucco considering to previously chosen type of these blocks.
+ Small changes in the tech tree for old worlds - added several items from 4th world, luxury decorating technology was disconnected from others.
+ Fixed progress calculation when placing item recipe from it manually.
+ Changed cut speed setting for axes: stone axe 1,5->2, iron 2->3, steel 3->4, silver 4->5, mithril 5->7.
+ Fixed several cases of wrong illumination
+ Balanced tuning for loot remaining from creatures. Now loot appears even after transfiguration spell.
+ Fixed AI of gargoyles when they didn't want to break the shelter walls.
+ Fixed several cases when items pass through the blocks if they fall from high altitude.
+ Fixed bug when portal spell removes wheat at the same place.
+ Giant ants now attack all creatures.
+ Fixed bug with the appearing of ants' nests under water.
+ Improved animation of big zombie.
+ Added displaying of the notification icon about monsters' portal (instead of positioning screen) and notification icon about dwarf death.
+ Fixed several issues of inexplicable death of dwarves and other creatures.
+ Fixed game crush when using light spell near lava.
+ Fixed bug with instantly growing of wheat.
+ Fixed some crush issues while colliding creatures and items.
+ Other minor changes.

Обновление 1.1.007

Новый мир!

+ Добавлен новый 4-й подземный мир. В него можно попасть из портала 3-го мира кампании или выбрав соответствующий тип мира в режиме своей игры.
Вас ожидают новые враги и мирные обитатели, новые растения и дополнительные рецепты предметов и снаряжения.
+ Добавлены новые звуки для существ и событий.
+ Улучшен ИИ гномов в части распределения задач постройки; установки блоков из кабины лифта; застревании в лифте под водой; падение из кабины лифта и использование лифта без блоков задней стенки в шахте, поведение при отметке летающих целей; распределение задач строительства при использовании нескольких дополнительных складов; рыбалка сквозь блоки земли.
+ Улучшен ИИ гномов при использовании ж/д и лифтов.
+ Исправлен AI лучников для атаки находящихся в воде врагов сверху.
+ Усовершенствована боевая система с учетом одновременной атаки нескольких существ.
+ Добавлена горячая клавиша переключения гномов в диалоге снаряжения - пробел.
+ Двойной клик на предмете снаряжения в соответствующем диалоге одевает его на текущего гнома.
+ Если у гнома выбрано оружие в соответствующей ячейке, то он использует его для атаки, даже если имеющийся у него инструмент наносит больше повреждений.
+ Для дистанционного оружия добавлен показ дополнительных характеристик дальности и меткости.
+ Гномы устанавливают новые блоки штукатурки с учетом ранее выбранного варианта расцветки.
+ Небольшие изменения в дереве технологий старых миров - добавлены несколько новых предметов из 4-го мира, технология роскоши откреплена от других.
+ Исправлен расчет прогресса технологии при ручном выкладывании рецепта из нее.
+ Изменены параметры скорости рубки у топоров: каменный 1,5->2, железный 2->3, стальной 3->4, серебряный 4->5, мифриловый 5->7.
+ Исправлены некоторые случаи неправильного освещения блоков.
+ Настройка баланса выпадающих из существ ресурсов. Теперь они выпадают и после применение эликсира трансфигурации.
+ Исправлено поведение горгулий - не ломали стены.
+ Исправлены некоторые случаи пролета предметов сквозь блоки при падении с большой высоты.
+ Исправлено: установка лесов убирала блоки пшеницы; скапливание лесов в одном блоке при падении с большой высоты.
+ Гигантские муравьи теперь атакуют любых существ.
+ Исправлены случаи образования гнезда с муравьями в водоеме.
+ Доработана анимация большого зомби.
+ Добавлен показ иконки уведомления об открытом портале монстров (вместо позиционирования экрана) и иконки уведомления о гибели гнома.
+ Устранены некоторые случаи необъяснимой гибели гномов и других существ.
+ Исправлено аварийное завершение игры при использовании заклинания света над лавой.
+ Исправлена ошибка с моментальным ростом пшеницы.
+ Устранены некоторые случаи аварийного завершения игры при столкновении предметов и существ.
+ Прочие небольшие исправления.

33 comments Read more

March 11

Update 1.0.011

Update 1.0.011
+ Improved dwarves pathfinding through the long distance ways.
+ Improved dwarves AI for returning to the shelter when player switch on the siege mode.
+ Significant performance optimization for the windows platforms.
+ Increased durability of lower layers so player needs improved tools to dig them
3rd layer, durability 16->32
4th layer 40->80
5th layer 70->140
pyramid block 2200->4400
mithril 50->70
diamonds 65->70
Increased performance of mithril pickaxe 9->15
+ When trying to download a saved game incompatible with current version now displaying warning message instead of regeneration a new level. It prevents of losing the game progress.
+ Fixed bug with tech progress calculation when using autofilling the craft table.
+ Fixed bug with a dwarf climbing through the air in direct control mode.
+ Fixed bug allowed cutting down the tree or digging any block instantly.
+ Fixed bug with magic portal closing if one was placed at the block with closed door or hatch.
+ Fixed bug with invisible portal near the stockpile.
+ Fixed bug with lack of additional stockpile recipe in sandbox mode.
+ Interface performance optimization.
+ Few changes in the tech tree structure for better investigation.
+ Several recipe and parameters changes for better logicality: fabric, leather armor, miner statue.
+ Added recipes for plain hats for disassembling them.
+ Grunts shop prices balancing (thanks to Rene Miner).
+ Slightly decreased probability and quantity of gargoyles arriving from the monsters portal.
+ Changes in pickaxes characteristics.
+ Fixed crush issues when trying to cancel craft.
+ Fixed loot appearing from larvae.
+ Other minor changes.

Обновление 1.0.011
+ Усовершенствован поиск пути гномами для протяженных машрутов.
+ Улучшен ИИ гномов для возвращения в убежище при включении режима осады.
+ Существенная оптимизация производительности игры для Windows платформ.
+ Увеличена прочность нижних слоев земли и блоков с полезными ископаемыми - стройте продвинутые инструменты для копания:
3-й слой, прочность 16->32
4-й слой - 40->80
5-й слой - 70->140
блок пирамиды - 2200->4400
мифриловое вкрапление 50->70
алмазное вкрапление 65->70
Увеличена производительность мифриловой кирки 9->15
+ При невозможности загрузить сохраненную игру (например, созданную в бета-версии), уровень не генерируется заново, а выводится сообщение об ошибке, чтобы избежать ее потери.
+ Исправлено: не обновлялся прогресс бар изучения технологии в мастерской при использовании автозаполнения рецепта.
+ Исправлен баг: гном в режиме прямого управления мог ползти вверх по воздуху.
+ Исправлено баг, позволяющий мгновенно срубить дерево или выкопать любой блок.
+ Исправлено: магический портал закрывался, если находился в блоке с закрытой дверью или люком.
+ Исправлен баг: в некоторых случаях портал возле склада становился невидимым.
+ Исправлен баг: в режиме песочницы не выпадал рецепт дополнительного склада.
+ Оптимизация производительности интерфейса.
+ Небольшие изменение в структуре дерева технологий для более удобного исследования.
+ Изменение некоторых рецептов и характеристик доспехов для большей логичности: ткань, кожаные доспехи, статуя шахтера.
+ Добавлены рецепты для обычных шляп, чтобы их можно было разбирать на ресурсы.
+ Балансировка цен в магазине.
+ Немного уменьшена вероятность появления и кол-во горгулий из портала.
+ Увеличение разброса производительности кирок.
+ Исправлено аварийное завершение при многократном нажатии кнопки отмены крафта.
+ Исправлено выпадение ресурсов от личинок.
+ Прочие небольшие изменения.

23 comments Read more

About This Game

Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress.
Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.


GOD-SIMULATION
You control a tribe of dwarves by giving them commands to dig in certain places, attack enemy creatures, and build houses and other structures. You'll need to provide your dwarves food and clothing, as well as help them with magic when fighting against other inhabitants of the world. You start the game with one dwarf and gain additional dwarves as your experience level increases.

SANDBOX GAME
Each game level has many layers of earth to explore, from the sky down to boiling subterranean lava. The level is randomly generated as an island, restricted by natural boundaries: oceans on the edges, lava beneath it, and the sky above. Other features include day and night and changing weather conditions. The worlds differ in size, humidity, temperature, terrain, and flora and fauna. Abandoned halls and rooms with treasure are hidden somewhere deep within the islands.

CRAFTING
One feature of the game is a user-friendly system of recipes for crafting. The recipes are organized and easily accessible. You can craft dozens of different items: building blocks for houses, furniture, decorations, weapons, armor, ammunition, and food for your dwarves.

RTS
At the outset you find the recipes for basic tools and items, and build a small house with places to sleep and eat. Then, the size of the tribe increases and catches the attention of other inhabitants of the world. Most of them are night creatures and dwell underground. The worlds are full of fantasy creatures like zombies, skeletons, goblins, beholders, ghosts, giant spiders, and others. Some of them pay little attention to the dwarves, as long as the dwarves do not come into their field of vision. Others gather into quite large groups and try to break into the dwarves’ residence.

TOWER DEFENSE
Especially dangerous are the waves of monsters that appear from time to time from portals. So, do not neglect to build a safe haven with strong walls and numerous trapdoors, cells, firing towers, and secret passageways.

MAGIC
As a divine being, you possess various spells. You can speed up the movement of the dwarves, open small portals, illuminate dark caves to scare away monsters, evoke natural magic in the form of rain or tree growth, hurl fireballs at the monsters’ heads, and find useful resources and hidden rooms underground, thereby helping to speed up resource extraction, exploration of the world, and the population growth of your assistants.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP or later
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Graphics: Intel Graphics
    • DirectX: Version 9.0
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: Windows 7 or later
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512 MB graphics memory (Radeon HD 4600, GeForce 8600)
    • DirectX: Version 9.0
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: 10.6
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: 10.9
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Hard Drive: 200 MB available space
Helpful customer reviews
177 of 201 people (88%) found this review helpful
1 person found this review funny
64.3 hrs on record
Posted: December 19, 2014
This is a nice 2d dwarf management game, kind of like a mix between Dwarf Fortress, Terraria and Minecraft. I've enjoyed the time I've spent playing it and I recommend it.

However, it does have a few problems.

I wish levels didn't take so long to complete: I've played this game for 60 hours and I've only completed 2&1/2 levels. There's no real reason for the game to be so slow, there's just not much to do on a map after you've secured your fort except more of the same stuff you've been doing from the beginning.

There's a research tree, but it sucks. New techs have too many prerequisites. You need all of the prerequisites and most of them don't make any sense. Resetting the tech tree each level is also pointless and just makes levels take longer.

Dwarfs are also pretty dumb and still get lost while pathfinding. They'll also gather up junk resources like dirt and sand which you simply won't ever need or want again after a certain point.

I'm not sure why this game has a Minecraft style crafting grid either. It just means every time I want to make something I need to drag each item onto the grid. There's no need for this, the game gives you the recipe, it could just give you an inventory count for the ingredients on the crafting grid so that you could make stuff and be aware of how many of your raw resources you're using without any dragging.

Last but not least I would say the game is very easy. Just kit out all your dwarfs with some good weapons and armor. A few melee dwarfs and the rest with bows or wizard staffs and you're set. You can also just armor your base well and wait out the hourly monster sieges.

I guess that's a long list of complaints but I really do enjoy building up my fortress and fending off the monster waves while I gradually expand my mines deeper and further away.
Was this review helpful? Yes No Funny
108 of 119 people (91%) found this review helpful
3 people found this review funny
48.5 hrs on record
Posted: January 17
First 10 hours - Awesome
Next 10 hours - Fun
Next 10 hours - ok
Next 10 hours - Tedious
Next 10 hours - Arrrghhh!

Ok, so why overall positive review? Great value for money! You will get 30 hours of fun out of this game, which makes it money well spent.

What happens that makes it a mind numbing tedious grind? Basically there are 3 worlds. You start the first and work your way up in tech to fight the final bosses and move on to the next world. Now here is the kick to the nuts, every time you start a new world, you start completely over!! I started my third world and couldn't take it anymore. The worlds are a little different so that is kinda fun, but the tech is the same. Grind fest by gameplay hour 40.

Still, would reccomend you try it. 30 hours of fun! Better bang for your buck than movie or amusement park.
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255 of 361 people (71%) found this review helpful
1 person found this review funny
20.3 hrs on record
Posted: December 12, 2014
Nope. Not a fan. Looks good from the outset but it's really poorly designed. The biggest and most pervasive issue is it takes way too long to get anything done. I put in at least 15 hours to complete the first world and almost all of that was waiting around while making decisions of very little value.


The Dwarf AI is really terrible. Their prioritisation is all over the place. You'll have a dwarf with 90% mining skill and your best pick cutting trees while your brand new dwarf with no skills and no gear will be haplessly hacking away at the toughest rock in the game. Your cook won't cook. You'll set a job to kill a chicken and find every dwarf you have chasing it around the map. Possibly worst of all - your dwarves regularly refuse to pick up after themselves, rendering all the work you (finally) got them to do moot. What's the point of chopping down trees to collect wood if they never bring the damn wood back to the storehouse? This last complaint is mitigated somewhat by the spells you receive later in the game but they are neither a solution and they invoke the game's fairly terrible magic system (but I won't get into that).

The tech tree is really awful. It's mostly linear - if you recognise a tech further down the tree you need you generally have to unlock everything that comes before it, regardless of that tech's use to your or relation to the tech you want. Perhaps this is somewhat permissable as a way of gating your progression through the game, fine (though its a terrible one). But when the tech tree is 50% useless decorative elements it's just infruriating. Decorative stuff does have some use in the game (though its effectiveness is extremely unclear) but generally you'll be forced to produce far more than you'll even have the room to use, let alone the desire. In a game where it can be hugely frustrating to produce the items you DO need - like a sharper axe - it's just insane to have to sit through the AI's nonsense and the giant travel times to produce items that have both no use and have been forced on you by lazy developers.

To add to the nonsense and the endless walking-in-molasses feeling of playing this game, the items that are most useful - extra stockpiles, minecarts and elevators - are all at the very end of the tech tree. After spending the whole game managing dwarf travel times with the portal system (again, utilising the terrible magic system), actually reliable and interesting transport solutions show up at the point in time I didn't need them anymore - I could have just finished the game at the point I was at and was simply closing out the tech tree.

There's heaps of other issues I could get into (holy crap the 'Minecraft inspired' craft system is awful) but I'd be here all day.

I do not recommend this game.
Was this review helpful? Yes No Funny
101 of 144 people (70%) found this review helpful
3 people found this review funny
20.7 hrs on record
Posted: December 22, 2014
I looked at the clock and it was 7:45.

Checked it again ten minutes later.

It was 10:30...

What the Hell...?
Was this review helpful? Yes No Funny
39 of 51 people (76%) found this review helpful
1 person found this review funny
14.8 hrs on record
Posted: December 23, 2014
Absolutely, hands-down, one of my favorites. If you like a bit of Terraria and Banished/Dwarf Fortress you will get a kick out of this building and resource management game. It's way more relaxing than most building sims since you can just queue up the actions, open a can a beer, and watch them dwarves do their thing :D
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75 of 121 people (62%) found this review helpful
23.3 hrs on record
Posted: January 3
Ultimately I feel like this game isn't actually finished. It still feels like early access to me. So the fact that they have been working on ios and are now supporting two platforms for the game is a bit annoying.

The biggest reasons why the game still feels like it's in early access/ beta are:
- The Dwarf AI is still pretty bad. I find myself frustrated by it more often than not
- The AI still feels clunky and not very friendly
- Lack of control over dwarfs. Seemingly not enough buttons or commands to do some mass orders
- Lack of ability to just tell a specific dwarf to go somewhere. Instead I need to manually move him there
- Pacing of the game just feels off. Most people seem to be finishing the first level in around 9-11 hours
- Game feels too easy but is just a tedius waiting game most of the time. The difficultly is in staying focused for so long to play a level
- Tech tree still feels like it needs work to be more fluid

To address some of the comments: If what all of you said is true then they would have addressed the issues more before releasing and before deciding to divert attention to an iOS version.
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34 of 49 people (69%) found this review helpful
40.3 hrs on record
Posted: November 28, 2014
I Usually like minion management games like this and it does have potential.

But it is VERY frustrating to not be able to save the game!!! For example: Lets say you have invested
several hours of progress and development in your dwarves and you want to give that undead elf boss a try and then you screw up.
Then its back to square one more or less because there is no save function!!

Fix a saving option!

Still recommended though because it IS great fun and has potential.
Was this review helpful? Yes No Funny
20 of 25 people (80%) found this review helpful
1 person found this review funny
44.8 hrs on record
Posted: January 11
The Ugly: UI is extremely clunky where you have to manually drag and drop items to craft objects

The Bad: If you're not ready for the long haul, games and progression will take a long time to complete (40 hours on one area) This could be a plus if you're looking for something to really pass the time with.

The Good: Pretty fun and addicting if you are able to look past the 2 above.

http://youtu.be/TR5QmN_seBA
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26 of 37 people (70%) found this review helpful
1 person found this review funny
89.6 hrs on record
Posted: December 31, 2014
I did nothing but mine day in and day out. Everyday was a fight for survival. I must put food on the table or everyone would starve. Every night we were attacked by countless enemies surrounding our home. When will this end? The attacks never stop, but we must continue fighting. I dig deeper seeking precious stones and metals. Everyone is tired and injured and hungry. When will this all end? Our destiny is revealed now, we have found a purpose. We have to decide if we step into the next world or stay and rebuild what has been taken from us.
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22 of 30 people (73%) found this review helpful
1 person found this review funny
17.7 hrs on record
Posted: December 28, 2014
Its actually a really great game, its like Dwarf fortress and Terraria. My only issue is that the dwarves become stupid and decide not to carry out orders and stand there like idiots. Other than that, a great all around game!
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38 of 60 people (63%) found this review helpful
47.2 hrs on record
Posted: December 5, 2014
If and only if the dwarf AI gets upgraded, will i recommend this game. There are a myriad of bugs. i.e. doesnt pick up items at store, all dwarves dont move at all when beware sign placed in certain places, dwarves get stuck anywhere.

Other than the bugs, I like the game a lot, and played the game alot. The bugs are hard to get past at later worlds. Certain things needed to be googled and not explicitly told in the game
Was this review helpful? Yes No Funny
62 of 104 people (60%) found this review helpful
1 person found this review funny
517.4 hrs on record
Posted: December 24, 2014
I think I have a problem .. but the game is fun.
Was this review helpful? Yes No Funny
64 of 110 people (58%) found this review helpful
19.9 hrs on record
Posted: November 29, 2014
A game of Dwarfs, huh? Well, let's take a look at.

First of all I must point out, that while this game is quite interesting — I had a difficult decision on whether It should be recommend or not. There are good sides to it - it's quite fun, that good ol' fun.
Not ever since minecraft had digging into the mother Earth's crust to be such a delightful way to spend some time over a game. It's just like terraria, except that instead of one goof you control a whole bunch of em! And they don't cope with you well! Think of dwarf fortress, indeed like the game states, but increase the IQ of your minions by two handfuls of fairy dust, add a splash of hair balm and there you have it - Dwarf Terrarius! If you're a fan of such games — you should give this one a try.
Next stop on our list is — the way you command. Just with one push of a button you send out your minions to chop, dig, fish and slaughter in your Godly appendage! Yeah, there isn't much complexity into it, as far as I got - one click and there ya go, no Blaze blue combo memory required.
Step number three — crafting! The tech tree is quite big. It contain plenty of stuff that will help you turn your dwarfs into raging digging machines filled with roasted fish, salads and beer.

But like the good sides of this game there are a few bad ones, especially for me, which later from just bad turned out to be extremely frustrated.

The tech tree. Yes! I know, I just said that crafting was a good thing. B---u---t.... it also makes it a bad one. From the start you can see the whole tech tree, so you won't get any surprises at all. You can take a peek at what goodies you'll be getting in the end. Not to mention that a lot of tech is just an upgrade of previously used one, as with weapons, cooking or furniture - it just gets improved a bit. Oh, and to finish the game you pretty much just need to develop all the tech tree to the end. And each time it's just the same - chop, build easy sheit and then build enough of it to get tech to make improved sheit. After one level you can pretty much turn the table and say - I beat Craft the World. Go take a sip of champagne, slice the celebration cake - you are the winner! «Can't you beat the game without improving all the tech to max?» - you'll say? No. No you cannot do that. The problem is that at the end you need mithril bars to make parts of the gate to go to another level. Not to mention that the recopies for those are dropped from an extremely deadly mob that, frankly, goes down fast if you use mithril weapons on him. But they are way back at the end of tech tree.

Developing the tech tree is frustrating as well, especially on the first level. The amounts of recourses you're needed to build up the tech tree is just azz. Not sure how others play, but I found myself lacking those a lot. I just had to dig over almost the entire map to get enough to acquire some mithril and then just send out my dwarfs to murder and get murdered by the guardians of the gate recopies. That's how frustrated I was, just rushing, to finish that 12,5 hour long game which was going out at 2x speed most of the time. And I don't have anything about long games. But this game isn't long, it just psz you off by making you have to dig all the map over, chop/rechop thousands of trees to get the tech levels up and gear.
And it's not necessary. Not at all. I'm not even kidding, there actually isn't much of "world crafting". Not at all. The first level in all its "glory" will be your bane. You can't send out dwarfs to "chop trees", you need to click every single tree (or right-click swipe em) to get those lumbers down. Then you wait for those to grow back or use magic to grow some at an instant. And then you can sit back to recover your mana for a couple of real life hours.
You can't just build fun stuff, you need to develop tech, and you develop it by making useless, not needed, simply wasted items you'll barely use. At the end my stockpile was filled with loads and loads of sheit like traps, cages, etc... which consumed a ton of resources and didn't do much favor in return, other than increasing the tech-o-meter.

The lack of resources is another thing — there are certain resources that are limited on the first level that much, that it will make you pull your hair out of your nostrils due to that. Especially iron and coal... oh God... and trees.... It will make you rage. Oh, and those recourses are required by a lot. A lot of tech uses it and as we all know - you can't win without tech!

In the end I decided on placing a "don't recommend" on it. The game is hard, but it's that very bad type of hard here. It's not difficult, but it turns the game into a routine. You just do sheit over and over most of the time, thus increasing your playtime by a whole god damn much. And it's not fun. DF was fun, because loosing was fun! In here you just don't get much fun. The game is a jack of all trades but a master of none, it took juicy parts of cult games, mixed it up with their creativity and in the end that sweet, sweet cocktail, that should go layered is just mixed up into brownish liquid. Cheers!

SO currently it's not worth it to get the game, maybe later it will work out but now- go download DF and lose fun!
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17 of 25 people (68%) found this review helpful
30.1 hrs on record
Posted: December 14, 2014
Craft The World is a funny, little game, easily swallowing up some hours of your life. It is easy, even though the AI doesn't always follow your intentions as in controlling your dwarves.

In short: It is your interactive antfarm, and you don't even have to watch out to not knock it over.
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17 of 25 people (68%) found this review helpful
322.3 hrs on record
Posted: December 27, 2014
Very, very good! One of the first games in several years that's kept my attention for longer than an hour or too! Highly recommend both this and its recent iOS port! Opinion heading downhill. It's great and I'm still playing, but it seems like the developers have slowed way, way down in making any kind of improvements to the dwarf "AI". The choices the dwarves make seem to get dumber with every game.
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8 of 9 people (89%) found this review helpful
1 person found this review funny
200.0 hrs on record
Posted: February 2
Craft The World is an amazing game. It's challenging, it has depth, and allows the player to just dig in, have fun, and design their little world pretty much how they want it. I've logged 100+ hours already. My only gripe is that in spite of the best efforts of the developers, the little dwaves are frustratingly stupid. However, since the devs are aware of that fact (likely, painfully so), it's something that is very easily overlooked.
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15 of 24 people (63%) found this review helpful
27.5 hrs on record
Posted: November 29, 2014
I bought this game awhile ago and played it for a little bit before giving up on it. I picked it back up again yesterday and I haven't been able to put it down. It's definitely an accesible Dwarf Fortress with elements of Terraria. Really digging it. Oh look. I made a joke.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
117.9 hrs on record
Posted: February 8
First of all, if you do not enjoy games with levels that take several hours (or days at higher levels) to complete, Craft the World is not for you. However, if you are a patient player enjoying the more long-term building games, then Craft the World is a very fun and addictive game that gets you hooked for hours. You dig your tunnels, collect resources, build your stronghold and fend off attackers. Although the UI could do with some updating for the PC version, having played the game on both PC and tablet, both are very fun and easy to play.
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4 of 4 people (100%) found this review helpful
20.8 hrs on record
Posted: May 23
This game is insanely addictive. So much so it should come with a warning label.

It's basically a side-view version of A Game of Dwarves. It's very easy to get into, and once you do your creativity can just run wild as you harvest, craft, dig out or surface build tunnels and rooms at your own pace. What you want to do and how you want to go about things are totally up the player.

Lots of different resources, buried treasure and small caverns. Cooking, fishing, mining, logging, farming...pretty much a crafter heaven. It has optional quest-related goals that you'd eventually probably be doing anyway, so you're never really taken out of your comfort zone when it comes to your play style.

Four different worlds, involved developers...I could go on....but I want to get back to playing so I'll end it here. Did I mention how addictive it was....?

Honestly, if you're into crafting, world-building, exploring, playing at your own pace then you should already be clicking the Buy button on this gem.
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3 of 3 people (100%) found this review helpful
7.9 hrs on record
Posted: February 18
Craft the World is a very nice Game,specialy when considering the low Price,
Its like Dungeon Keeper and Terraria would have a Child ;)
Fully recommended :)
And the Devs seems to be nice Guys,i bought this Game in Early Access,they did a good Job finishing the Game,and the keep updating it after 1.0.
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