Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress. Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.
User reviews: Very Positive (1,663 reviews)
Release Date: Nov 24, 2014

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"[EARLY ACCESS] Charming dwarf colony sandbox sim with exploration, crafting, building, monsters, treasure, etc! Watch my getting started video below!"
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Recent updates View all (34)

November 20

Official Launch 24th of November

Dear Friends!

We are happy to announce that Craft The World will be released officially 24th of November.

Thank you very much to all that have collaborated in the final development stage of the game! Now the game is much better than ever thanks to the awesome feedback of our community.

There are many ideas left for the future updates, so we are continue to work on and improve the game after the official launch. We have started development of fourth world with new features and gameplay elements. It will be available for free for all owners of the game.

Please continue sending us your feedback.

63 comments Read more

November 18

Update 0.9.037

Update 0.9.037
+ Improved dwarves AI:
• dwarves now seek for active tasks near portals opened by player,
• fixed dwarves behavior near beware signs and inside the elevators,
• fixed dwarves behavior at the some pools with bridges,
• Improved archers AI.
+ Improved placement of secret rooms in level generation algorithm.
+ Fixed freezes and errors in dwarf's attack animation, yeti's and skeleton's animations.
+ Fixed misplaced block marks when cancel selected item in the fast slot.
+ Fixed traps placement above ground level and hanging of several constructions after removing blocks below them.
+ Fixed effect of the forest spell.
+ Fixed hanging rails after giant worm passing.
+ Fixed crashes when open old saved games with previous recipes tree.
+ Fixed periodically unlocking of all levels when starting a new campaign.
+ Fixed some visual defects with level tiles and interface.
+ Fixed calculation of double wall durability.
+ Fixed several crash issues and memory leaks.

Обновление 0.9.037
+ Усовершенствован ИИ гномов:
• при открытии игроком порталов, гномы начинают искать задачи вблизи них;
• исправлено поведение вблизи таблички с предупреждением об опасности и в лифтах;
• исправлено поведение в водоемах определенной конфигурации;
• улучшено поведение лучников.
+ Доработан алгоритм генерации уровня в части размещения секретных комнат.
+ Исправлены случаи замирания анимации атаки у гномов и ошибки в анимации йети и скелетов.
+ Исправлены случаи ошибочной отметки блоков при отмене выбранного в быстрой ячейке предмета по правой клавиши мыши.
+ Исправлена возможность установки капканов над поверхностью земли и зависание некоторых конструкций при раскапывании блоков под ними.
+ Исправлена работа заклинания роста деревьев.
+ Исправлено: после проползания гигантского червя рельсы могли оставаться в воздухе.
+ Исправлено аварийное завершение при открытии старых версий сохраненных игр с деревом рецептов.
+ Исправлена периодическая разблокировка сразу всех миров при старте новой кампании.
+ Исправлены некоторые визуальные недочеты с тайлами уровня и элементами интерфейса.
+ Исправлено определение прочности блоков для нескольких слоев стен.
+ Исправлены некоторые случаи аварийного завершения игры и утечки памяти.

12 comments Read more

About This Game

Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress.
Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.

You control a tribe of dwarves by giving them commands to dig in certain places, attack enemy creatures, and build houses and other structures. You'll need to provide your dwarves food and clothing, as well as help them with magic when fighting against other inhabitants of the world. You start the game with one dwarf and gain additional dwarves as your experience level increases.

Each game level has many layers of earth to explore, from the sky down to boiling subterranean lava. The level is randomly generated as an island, restricted by natural boundaries: oceans on the edges, lava beneath it, and the sky above. Other features include day and night and changing weather conditions. The worlds differ in size, humidity, temperature, terrain, and flora and fauna. Abandoned halls and rooms with treasure are hidden somewhere deep within the islands.

One feature of the game is a user-friendly system of recipes for crafting. The recipes are organized and easily accessible. You can craft dozens of different items: building blocks for houses, furniture, decorations, weapons, armor, ammunition, and food for your dwarves.

At the outset you find the recipes for basic tools and items, and build a small house with places to sleep and eat. Then, the size of the tribe increases and catches the attention of other inhabitants of the world. Most of them are night creatures and dwell underground. The worlds are full of fantasy creatures like zombies, skeletons, goblins, beholders, ghosts, giant spiders, and others. Some of them pay little attention to the dwarves, as long as the dwarves do not come into their field of vision. Others gather into quite large groups and try to break into the dwarves’ residence.

Especially dangerous are the waves of monsters that appear from time to time from portals. So, do not neglect to build a safe haven with strong walls and numerous trapdoors, cells, firing towers, and secret passageways.

As a divine being, you possess various spells. You can speed up the movement of the dwarves, open small portals, illuminate dark caves to scare away monsters, evoke natural magic in the form of rain or tree growth, hurl fireballs at the monsters’ heads, and find useful resources and hidden rooms underground, thereby helping to speed up resource extraction, exploration of the world, and the population growth of your assistants.

System Requirements

Mac OS X
    • OS: Windows XP or later
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Graphics: Intel Graphics
    • DirectX: Version 8.1
    • Hard Drive: 200 MB available space
    • OS: Windows 7 or later
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512 MB graphics memory (Radeon HD 4600, GeForce 8600)
    • DirectX: Version 8.1
    • Hard Drive: 200 MB available space
    • OS: 10.6
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Hard Drive: 200 MB available space
    • OS: 10.9
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Hard Drive: 200 MB available space
Helpful customer reviews
10 of 11 people (91%) found this review helpful
44.6 hrs on record
Posted: November 24
STOP! YOU THERE! Did you like Dwarf Fortress? Did you like Dungeon Keeper?
Then give CtW a chance even if it may not look like it could be interesting to you!

I've playing since release, and knew this cute little bugger will make it to release and now it finally did!
And it just got better :-)

What it's all about?

You control the world like you do in Dungeon keeper. You say dig here, build there, gather this, kill these. And the dwarfs will decide when to do what.
Your job is to...
  • keep them alive (craft good and diverse food, watch what you'll attack and so on)
  • upgrade their weapons and armory
  • give them jobs (they level in up to 3 specialisations each like fighter, miller, smith, archer etc.)
  • loot ruins & discover secrets
  • find rare ores
  • build a nice shelter to increase the comfort so everyone is happy and can chill in their luxury bed
  • craft things to be able to craft other things with these things that finally let you craft this one thing
One example:
Need fish for a recipe but there is none? Build a pool with a bridge, gather snow, craft ice, put ice on bridge, watch ice melt, water drops into pool. Rinse, repeat until fish consider your pool frigging awesome and move in. NOW GO FISHING!

If things get complicated you could, like in Dungeon Keeper, control one dwarf and do it yourself!

So what are the positive aspects?
  • Addictive gameplay
  • In 3 playthroughs (which will take quite a while) i have not discovered a single bug or crash. Looks more done like many major AAA-titles that call themselves "finals"
  • The dwarf-AI is considerably clever. They pretty much always do what you want WHEN you want them to. E.g. they're busy crafting 100 ores and you want ONE weapon NOW? They will probably make that ONE weapon and continue back to their original task. Somethings laying around somewhere? They'll get it as soon as time permits and so on.
  • 3 different worlds. Well ok, differences are marginal and mainly only visible on the surface but at least it gives some replayability-value
  • Music and sound effects are pretty fitting and not annoying even after hours
  • Regular updates, the dev seems very commited. While being in EA that is.

But there are negative aspects too:
  • The UI could really be optimized in some aspects (like said in most negative reviews). Crafting can become a pretty frustrating finger-click-party
  • Even though the AI is pretty cool, some things suck like building narrow trenches where they start at the beginning not the end and can't continue. You either have to do one block after another or control a dwarf and do it yourself
  • Sandbox-mode can get pretty frustrating if you're needing one special recipe but EVERYTHING ELSE drops first and you're stuck doing nothing (recipes drop randomly while diggin instead of a tech-tree)
  • Most people find the tech-tree stupid. Although it can sometimes be very stupid (craft 10 of this one thing you don't need but would need the resources, just to be able to craft the next tier) it still makes sense and gives a sense of progression and a target to work for.

Considering the cheap price, this game is a keeper! It's also now one of the shining examples of Early Access.
I *LOVE* Dungeon Keeper and played it a thousand times and this cute fellow comes pretty close (gameplay wise not visually). Although it's still quite different (instead of War For The Overworld) it's more than enough to keep you hooked.

More depth? Try Gnomoria!
More casual but still quite complex? Buy this one!
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1 of 3 people (33%) found this review helpful
17.5 hrs on record
Posted: November 23
Early Access Review
This is a fun, light-hearted base building game.

Overall I can recommend this easily to anyone that, like myself, enjoys building out expansive fortresses. The control is a *bit* clunky, but when you get used to it, it's not a big deal.
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0 of 2 people (0%) found this review helpful
8.5 hrs on record
Posted: November 23
Early Access Review
This game is a LOT of fun. I've found myself unable to put it down once I start. One thing you have to keep in mind while playing it is that it is an early release game and so there are a few things that are a little quirky here or there. With that in mind, I'd like to make a few suggestions (if anyone in the development team is reading these):

1. When you are able to control the dwarves, give some options to put them into gather mode and then allow the user to click an area that you want them to gather. I've found that often times if you have multiple areas being worked on, the dwarves will not gather what has been chopped down/killed/etc. And if you control a dwarf and bring him to the area it is hit or miss as to whether he will gather the materials there. That's a bit aggrivating when you are low on iron and there is a bunch of it on the ground that they have mined.

2. Add a warp feature where you can speed up time. As others have said, on large maps it takes a long time to watch your dwarves go from one area to another. If you could speed up the clock by 2x, 3x, 4x, and finally 5x multipliers that should solve the issue.

3. Give the option to craft a new supply hub/portal. This way the dwarves could bring it to multiple locations and remove some of the time it takes to get from one to the other. Another idea might be instead of creating multiple supply hubs, to give a permanent teleportation base that ports you back to the main hub (much like the spell) that could be crafted and multiple dwarves could simply walk through it.

These are just a few things that I've noticed so far (fairly new to the game) but overall I am really LOVING this game. I would recommend it to anyone that likes these types of games. Check it out!
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0 of 2 people (0%) found this review helpful
9.8 hrs on record
Posted: November 23
Early Access Review
Tower defense meets Terraria? This game is definitely the best of both worlds; The gameplay is just fantastic. Unlike many other "world building" games, you can select actions and you have a whole army of dwarfs that will go get it done. Good replayability, and more difficult than you might expect! Will be playing this for weeks, months, or years.
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0 of 2 people (0%) found this review helpful
22.5 hrs on record
Posted: November 23
Early Access Review
The amount of depth here is mindblowing. This really is like a 2D, playable Dwarf Fortress, but with some tower defense elements. I was afraid it would be like Terraria, and be very twitchy and over the top, but it's not. I'd recommend this game to anyone who really, really, really wanted to get into Dwarf Fortress but just couldn't because of the terrible UI and steep learning curve. I've put 20 hours into this game without even realizing it, and I'm only on the first world. Really well done.
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1 of 5 people (20%) found this review helpful
13.0 hrs on record
Posted: November 24
An interesting but very flawed game. At it's heart, it is a tower defense game, with a heavy dose of Terraria thrown in. That might sound great, but don't get your hopes up. I would give this game 2 stars out of 5, at best. I bought it on a 50% sale, but if I were you, I'd wait til at least 75% or hope for a pay-what-you-want bundle somewhere to include it.

I played it for about a dozen hours, but didn't make it past the first campaign before the cumulative frustrations caused by the games numerous bugs and poor game design overwhelmed me.

Firstly, the game is very challenging, but not necessarily by design. Almost all of the challenge comes from trying to overcome some poor design choices, a very clunky user interface, and general bugginess.

Mouseclicks often don't register where they are supposed to, leading to a lot of frustrated clicking as you try and get the game to select the thing you are clicking on.

The dwarves' AI is very stupid and/or buggy, leading to dwarves standing around waiting for another dwarf from off-screen to come and dig out a block before they will move on, or just plain standing around idle while there is work to do.

Dwarves don't seem to hunt or gather on their own, or if they do, they don't do it very quickly, which makes you want to try and speed things up by targeting animals for them. You can target creatures by clicking them, but you also target blocks and items by clicking them, and combined with the mouseclicking bug I mentioned before, it makes hunting and combat very frustrating. Combat is particularly annoying when there are multiple enemies stacked up on each other and your only ability to prioritize targets depends on hoping the thing you actually want to target happens to be the thing the game thinks you are clicking on.

The tech tree is also pain. The major frustration comes from forcing you to build items you don't want or need in order to advance. Many items consume precious non-renewable resources such as iron ore or coal, or worse, consume crafted items such as glass or steel ingots which use up even more of the basic resources. You *will* end up with a lot of useless items that you don't want, just so you can unlock the next tier. If there is a way to salvage items, it eluded me. That alone would help mitigate the issues with the tech tree.

This game is all about micromanagement, but the tools you are given to manage your dwarves are crippled from the start. Your dwarves' skills are assigned at random. You can find books (at random) that grant (random) skills, and so you can slowly build a dwarf towards a certain task. However, you can't actually assign dwarves professions, or tasks, or even suggest where the dwarves hang out or work. You can cast some spells (which you get through the tech tree) to help guide your dwarves in a very general fashion, but mostly you just click-click-click-click-click on a block or a creature, or in the crafting menu, and hope for the best.

Finally, the crafting menu. This game uses a 3x3 grid a la Minecraft for crafting recipes. But it is absolutely pointless and adds nothing to the game, except for the "Look at me! I'm just like Minecraft!" factor. The crafting recipes are pre-filled with the types of items required, and It is possible to "speed up" filling in the crafting recipes by clicking on a particular item in the grid, once you've placed at least one in the grid first, to fill in more items of the same time, but OH MY GOD WHAT IS THE POINT? A simple item consisting of 2 pieces of wood requires dragging items and multiple clicks, when it could have simply been 1 click-DONE. You don't have to "discover" the recipes-- like I said, they are already filled out for you. Between the clunkiness of this design choice and the generally annoying tech tree, crafting in this game is a boring chore.

On the plus side, the game did hold my interest for several hours, so if that's all you desire from a game, there is actually quite a bit of initial fun to be picked out from around the flaws. I will probably come back and revisit this game at some point in the future, if only to see if it's gotten better.
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0 of 3 people (0%) found this review helpful
12.9 hrs on record
Posted: November 23
Early Access Review
Very pleased but I feel it could use some tweaking.

-Not happy with skill tree progression rate (Too Slow)
-The waves eventualy become slaughters as the portals never seem to close allowing in 100+ monsters at a time.
-Dwarfs can be stupid running into battle with less than half a heart left instead of running away and healing.

-Graphics are awesome
-I have not encountered any game breaking bugs so far
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1 of 6 people (17%) found this review helpful
21.5 hrs on record
Posted: November 23
Early Access Review
Dwarven alcoholism simulator


I see hours of enabling in my future
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2 of 9 people (22%) found this review helpful
2.2 hrs on record
Posted: November 24
Early Access Review
There goes my free time...
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3 of 16 people (19%) found this review helpful
0.7 hrs on record
Posted: November 24
Don't just don't.

Thought I had found a great singleplayer game that was described as "terraria cross minecraft", what it actually plays like is "lemmings with a crafting system."

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24.5 hrs on record
Posted: November 23
Early Access Review
If you want a short summary, this game isn't anything special, but it IS fun and worthwhile if you're willing to be patient. The main problem is it's relatively slow-paced and all its flaws make it SLOWER. If you like games like Banished, this might be up your alley. If you're looking for something where you can get a fully functional base up and running in an hour or two, pass this one up.

The good:
-The art style and graphics. You can tell a lot of love and care went into making this both look and sound cute and pretty.
-The overall idea. It really does combine a lot of what made Dungeon Keeper and Terraria good. A healthy amount of variety in what you can build and encounter, enough differences in the maps to make different environments stick out, etc.

The bad:
-The AI... has character. Dwarves are prone to hesitating, double-taking and getting confused on occasion. It's not nearly bad enough to ruin a game but don't be surprised if one or two of them die simply because they backed into a corner, then just stood there taking a beating.
-The dwarves have to actually pick up items and carry them back to your stockpile after harvesting, mining, etc. They can only carry 3-5 at a time depending on how you equip them. This isn't a big deal at the beginning of a level, but the further away they need to go the longer it takes. They walk at a leisurely pace, and while there IS a teleport spell to make things easier, it isn't perfect, and it costs mana, which also regenerates slowly.
-The difficulty curve. It's a halfpipe. The vast majority of the enemies, while plenty dangerous in the very beginning, can be dispatched by a determined horde with leather armor and maces with relative ease. What passes for 'mid tier' enemies are generally only found in the most dangerous places on a map, and the one legit endgame monster species can send even the best-prepared army running for their beds, battered and bruised.

The downright ugly:
-The tech tree. In the campaign mode, you advance through the tiers and learn new recipes by crafting a set amount of components, tools, etc. in a particular category. Sometimes it's intuitive, you need to forge iron weapons to get the knowhow for steel. More often, and especially in the mid-late game, it's ridiculously arbitrary. For instance, you'll have to make precious vases in order to make stone sculptures to build battlements to weave yarn to build couches to FINALLY get that shiny silver sword you've been eyeballing. And all that decorative crap you just made? Well, if you weren't planning on using any of it, you've just spent a ton of resources and hours of time making things that are just gonna sit in your stockpile. Because of this, worlds that should realstically take 5 or 6 hours to complete take like 10.

So would I recommend it? Well... yes, if you've a lot of free time on your hands and a lot of patience. I got this half-off, and frankly 8 bucks, even for a deeply flawed gem, ain't bad.
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22.0 hrs on record
Posted: November 24
Early Access Review
If you're a fan of Dungeon Keeper, Terraria and Dwarf Fortress then this game is for you.
I got this way back and forgot i even had it after i moved, but in the last week i have rediscovered this gem and have been losing sleep just to play....... It's really a fun game, i love the way you can build and defend and destroy everything, the crafting, and even take control of a specific dwarf.
This said, the game has a few bugs here and there, but what game doesn't? I'm sure it'll be worked out eventually...they always are.
I highly recommend this game to any and everyone. Lose yourself in this world .........and Craft your world the way you want to.
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27.5 hrs on record
Posted: November 24
Early Access Review
One of the most addictive games I've ever played.
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22.4 hrs on record
Posted: November 24
Early Access Review
You tell a bunch of goofballs what to do all day. It's really quite delighhtful.
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21.6 hrs on record
Posted: November 24
Early Access Review
Very Very good game!!!!! 5+.
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4.6 hrs on record
Posted: November 24
Early Access Review
This is definitely a fun game to play. The start of the game is fun and exciting, but like other reviewers said, it gets a bit boring after a while. Also, it's still in Early Access so you can't judge that too harshly just yet.
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14.0 hrs on record
Posted: November 24
awesome - bit buggy at times, but the developers seem dedicated

game itself it spectacular, deep, interesting and very fun despite the odd bug
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42.1 hrs on record
Posted: November 24
Stop reading this review and buy the game immediately. No seriously, go get some canned food, chips, soda, ignore everyone you love (and hate) and buy the game. Sit down and prepare to have your life slowly sucked from your body. If you are still reading this WTF throw your wallet at the screen demand Steam takes your money. Dont have enough cash sell your car you wont need it anyway.

Running on 1 hour of sleep in the last week 11/10
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28.8 hrs on record
Posted: November 24
Early Access Review
I find it just great. That's all.
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29.6 hrs on record
Posted: November 24
Early Access Review
Awesome game, got my girlfriend so hooked she almost missed work :)

Great Art Style
Genius mix of genres
Very fun to play

AI Needs some work
Easy exploits
No Multiplayer :(
Addictive !!

More than worth the price.
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