Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress. Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.
User reviews: Very Positive (1,596 reviews)
Release Date: Nov 19, 2013

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress.
The game is still under development. This means the game will be improved on a regular basis, through updates that add new features, content and bug fixes.

We invite you to give us your feedback and suggestions to help us create the best game possible.

This Early Access build features the first world of the game, and in few weeks we are going to release the second (Snow) world.
The core gameplay mechanics are ready to be played but many things are still being worked on.

During development, Craft The World is available for purchase at a discounted price, which will gradually increase up to its final retail price as the game nears completion. So by ordering now, you get the game in its current state, and you'll get all future updates for free.”
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Recommended By Curators

"[EARLY ACCESS] Charming dwarf colony sandbox sim with exploration, crafting, building, monsters, treasure, etc! Watch my getting started video below!"
Read the full review here.

Recent updates View all (34)

November 20

Official Launch 24th of November

Dear Friends!

We are happy to announce that Craft The World will be released officially 24th of November.

Thank you very much to all that have collaborated in the final development stage of the game! Now the game is much better than ever thanks to the awesome feedback of our community.

There are many ideas left for the future updates, so we are continue to work on and improve the game after the official launch. We have started development of fourth world with new features and gameplay elements. It will be available for free for all owners of the game.

Please continue sending us your feedback.

37 comments Read more

November 18

Update 0.9.037

Update 0.9.037
+ Improved dwarves AI:
• dwarves now seek for active tasks near portals opened by player,
• fixed dwarves behavior near beware signs and inside the elevators,
• fixed dwarves behavior at the some pools with bridges,
• Improved archers AI.
+ Improved placement of secret rooms in level generation algorithm.
+ Fixed freezes and errors in dwarf's attack animation, yeti's and skeleton's animations.
+ Fixed misplaced block marks when cancel selected item in the fast slot.
+ Fixed traps placement above ground level and hanging of several constructions after removing blocks below them.
+ Fixed effect of the forest spell.
+ Fixed hanging rails after giant worm passing.
+ Fixed crashes when open old saved games with previous recipes tree.
+ Fixed periodically unlocking of all levels when starting a new campaign.
+ Fixed some visual defects with level tiles and interface.
+ Fixed calculation of double wall durability.
+ Fixed several crash issues and memory leaks.

Обновление 0.9.037
+ Усовершенствован ИИ гномов:
• при открытии игроком порталов, гномы начинают искать задачи вблизи них;
• исправлено поведение вблизи таблички с предупреждением об опасности и в лифтах;
• исправлено поведение в водоемах определенной конфигурации;
• улучшено поведение лучников.
+ Доработан алгоритм генерации уровня в части размещения секретных комнат.
+ Исправлены случаи замирания анимации атаки у гномов и ошибки в анимации йети и скелетов.
+ Исправлены случаи ошибочной отметки блоков при отмене выбранного в быстрой ячейке предмета по правой клавиши мыши.
+ Исправлена возможность установки капканов над поверхностью земли и зависание некоторых конструкций при раскапывании блоков под ними.
+ Исправлена работа заклинания роста деревьев.
+ Исправлено: после проползания гигантского червя рельсы могли оставаться в воздухе.
+ Исправлено аварийное завершение при открытии старых версий сохраненных игр с деревом рецептов.
+ Исправлена периодическая разблокировка сразу всех миров при старте новой кампании.
+ Исправлены некоторые визуальные недочеты с тайлами уровня и элементами интерфейса.
+ Исправлено определение прочности блоков для нескольких слоев стен.
+ Исправлены некоторые случаи аварийного завершения игры и утечки памяти.

12 comments Read more
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About This Game

Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress.
Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.

You control a tribe of dwarves by giving them commands to dig in certain places, attack enemy creatures, and build houses and other structures. You'll need to provide your dwarves food and clothing, as well as help them with magic when fighting against other inhabitants of the world. You start the game with one dwarf and gain additional dwarves as your experience level increases.

Each game level has many layers of earth to explore, from the sky down to boiling subterranean lava. The level is randomly generated as an island, restricted by natural boundaries: oceans on the edges, lava beneath it, and the sky above. Other features include day and night and changing weather conditions. The worlds differ in size, humidity, temperature, terrain, and flora and fauna. Abandoned halls and rooms with treasure are hidden somewhere deep within the islands.

One feature of the game is a user-friendly system of recipes for crafting. The recipes are organized and easily accessible. You can craft dozens of different items: building blocks for houses, furniture, decorations, weapons, armor, ammunition, and food for your dwarves.

At the outset you find the recipes for basic tools and items, and build a small house with places to sleep and eat. Then, the size of the tribe increases and catches the attention of other inhabitants of the world. Most of them are night creatures and dwell underground. The worlds are full of fantasy creatures like zombies, skeletons, goblins, beholders, ghosts, giant spiders, and others. Some of them pay little attention to the dwarves, as long as the dwarves do not come into their field of vision. Others gather into quite large groups and try to break into the dwarves’ residence.

Especially dangerous are the waves of monsters that appear from time to time from portals. So, do not neglect to build a safe haven with strong walls and numerous trapdoors, cells, firing towers, and secret passageways.

As a divine being, you possess various spells. You can speed up the movement of the dwarves, open small portals, illuminate dark caves to scare away monsters, evoke natural magic in the form of rain or tree growth, hurl fireballs at the monsters’ heads, and find useful resources and hidden rooms underground, thereby helping to speed up resource extraction, exploration of the world, and the population growth of your assistants.

System Requirements

Mac OS X
    • OS: Windows XP or later
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Graphics: Intel Graphics
    • DirectX: Version 8.1
    • Hard Drive: 200 MB available space
    • OS: Windows 7 or later
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512 MB graphics memory (Radeon HD 4600, GeForce 8600)
    • DirectX: Version 8.1
    • Hard Drive: 200 MB available space
    • OS: 10.6
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Hard Drive: 200 MB available space
    • OS: 10.9
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Hard Drive: 200 MB available space
Helpful customer reviews
303 of 348 people (87%) found this review helpful
15.9 hrs on record
Posted: November 20
Early Access Review
Okay so, I'm not exactly sure if i should upvote or downvote it, because both would be true.

First of all the good part. The first 10 hours of the game or so, maybe a little bit less, 8 hours - seem magical, astounding and absolutely amazing. It reminds you of old masterpieces - dungeon keeper, Knights and Merchants, even survival games. It's all great - I mean you can dig, create stuff, decorate it, smash monsters, level gnomes up, craft, you can craft a lot. More advanced crafting requires gnomes with specific skills. So the idea's great, you unlock more and more recipes by crafting newly unlocked stuff, the world seems a better place with this game around.

And then you get to midgame.
You start lacking resourses, especially the most important resourse ingame - iron, which is non-renewable. You start going to edges of the map, which takes gnomes forever to just reach, not to mention they prefer spending their time doing something you didn't really even ask them to do. Even with teleportation to the right place, you just no longer control them, the AI gets dumber the more you build and explore, while gnomes never get faster, nor you get a huge army of them. By midgame you require at least 5 times the amount of gnomes you have!

The crafting turns into hell, because you need to unlock 5-10-15 more levels to reach a needed crafting level by crafting stuff you clearly do not need need in huge amounts: like 50 book cases, or 15 stone statues. You exhaust your resourses on trash, just to get over it. You also got to build that trash, which requires you to use pretty inconvinient system of placing the newly crafted item into one of 20 fast access slots, which in midgame are already filled out with important things like spells, food, walls, bridges etc. And then restore the previous one the same way.

By that time you get the feeling that you'd rather stare at the wall doing nothing, than play on.
Awful late game balance and AI management completely kills the game.

But at least you can enjoy first 8-12 hours.
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84 of 95 people (88%) found this review helpful
64.9 hrs on record
Posted: November 18
Early Access Review
Great art, great gameplay.
The tech tree is done right (with the exception of quiet some useless techs).
I love the digging, I love the double tiles, I love the shelter&defending it, I love the theme and graphics.

In one sentence: This game is all about logistics, but everything related to logistics bugs.

Gamecrashes, unbalanced gameplay and the AI is the worst! In those large maps you spend half your time fixing AI problems. Dwarves that get stuck, jump to their deaths, elevators that get stuck, carts that are used inproperly, dwarves stuck in the shelter, memory leaks (many!), complex tunneling and shelters will bug. Zombies will also get lost and attack random walls instead and many many other bugs.

There are no options for dwarves to make them perform specific tasks. You can outfit one dwarf with a smith's apron and one with a sword. The one with the sword will craft and the apron-dwarf will attack... Just... Useless...

The waves of monsters that attack are just too dumb. I can sustain their waves with ~2 wooden doors at the highest difficulty with just wooden clubs basically... Again, an AI problem.

Every level plays the same. The water shortage in level 2 isn't really a problem and the sandstorm in level 3 isn't noticable at all. So you always end up using the same house and same tactics and you usually only craft the most efficient items in the tree just to progress. Because most of the items you just never want anyway.
Why would you want a steel-club? It can't kill the level-boss and a wooden club is all you need to clear every zombie wave... So.. Basically also a result from balance-problems and AI-dumbness.

Do they fix it?
There is no end to the amount of AI bugs in this game and since they released the early access they hardly fixed anything. They update frequenty and they write "fixed memory leak" and things like that. But 6 months later and we still have tons of them... They fixed almost nothing during all that time. Only some minor improvements to the GUI and a few crash fixes&balances it seems. All the bugs that I saw half a year ago are still present including some serious memory leaks that will eventually crash you.

I know it's an "early access game". But that is no exuse to not fix memory leaks and basic pathing after so much time AND after the early access funding.
I still have loads of basic pathfinding-bugs like this one:
And bugs like that one occur every few minutes in large maps and sometimes are permanent. Even without a complex tunneling system.

If you can buy this game at a discount and if you like building-games and games like Terraria then this is worth it. Otherwise it is not until they fix all bugs (which can be a few years from now at their current speed). It's just too buggy and only 3 levels with repetitive & buggy gameplay and still missing a lot of features in my opinion when I compare it to games like Clonk.

I voted it up because I'm a fan of this genre and even buggy or incomplete games for me will do so now and then.
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21 of 25 people (84%) found this review helpful
33.5 hrs on record
Posted: November 20
Early Access Review
Okay! So.

This is:
Terraria + Dungeon Keeper + Delve Deeper/Dwarfs?! + obviously everyone's favorite Dwarf Fortress all combined in a pretty package, with a CiV-esque tech tree, Minecraft-ish crafting system and a bit of Tower Defense.

What you get is the campaign and sandbox modes with adjustable difficulty settings (that includes permadeath and various world types/sizes), so there's a good amount of replayability and whatnot even after you beat the campaign. Fun fun. No story though, but who needs a story in these types of games, right? Go whack a tree. Beat some chickens down with a large stick. Pick up all sorts of useless ♥♥♥♥. WHO KNOWS, YOU MIGHT NEED IT LATER. (Hint: you can disassemble items \o/)

It also may look like a mobile/casual game with microtransactions due to the art style but it actually has none of that bull. Dekovir Ent. have apparently only been making Popcap-style games prior to this so it just kinda shows. It's a pretty solid game, especially for something that's still in Early Access. What a shocker, right.

It's 50% off at the moment of writing (which is a STEAL), and is about to get out of early access, with new content on the way. Cool! Go get it.
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44 of 73 people (60%) found this review helpful
8.5 hrs on record
Posted: October 30
Early Access Review
This is the game I wanted Minecraft, Terrarira and Dwarf Fortress to be.

With a steady and constant state of progression, tons to explore and discover, colourful and polished artstyle and a huge and intuitive tech tree this game gives you buckets of creative freedom and is well worth playing.
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12 of 16 people (75%) found this review helpful
36.9 hrs on record
Posted: November 21
Early Access Review
Craft the World is a mining/building game. In it, you play a clan of Dwarves who must brave the elements and the local hostile fauna to find the Great Portal and escape... to a bigger, scarier planet where you do it all again...

This is a 2D side-scroller like Terraria. Unlike Terraria, the graphics are designed to be slick and gorgeous, rather than deliberately retro. Your characters are adorbable, grumpy little Dwarves, each with a special name, look, outfit and job. You can have cooks, miners, climbers, swimmers, fishers, mages, lumberjacks, etc. They go about the world collecting resources so you can help them build their fortress/castle/home in the manner you see fit. And yes, you really "Craft the World." Crafting is the major goal of this game. You can play in craft-tree mode, adventure mode or sandbox mode, learning each new crafting recipe and building your repetoire of wonderous items you can make, from armor and weapons, decorative building blocks, furniture, foods, potions all the way up to a Tesla device to help fight off hordes of rampaging skeletons (or mummies, or yetis... or goblins...)

You can equip each Dwarf with items you have them craft, bettering their skills for their jobs, and protecting them from baddies. You can also take control of an individual Dwarf to speed up the building process if you like. There are also several magic spells you can use to help out your merry band of Dwarves, such as magic portals, fireballs, magic imps who will help them carry resources back to the stockpile, and more. The maps range from small/med/large (sort of like Terraria.)

The first time I played the game I said to myself "this is only in BETA?" It looked finished to me. Then Dekovir, the creators, kept on adding new content... tweaking AIs, finding and fixing glitches... It's a blast, and I highly recommend it.
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7 of 9 people (78%) found this review helpful
10.3 hrs on record
Posted: November 20
Early Access Review
Bought today, already got what? 8 hours played?
Tech trees, dwarf managing, items, treasure, danger... this game got it all!
The UI is a bit bad, there was no need to use the minecraft-like crafting system, just hurts my fingers.
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15 of 25 people (60%) found this review helpful
72.0 hrs on record
Posted: November 1
Early Access Review
This is a great game! I played this alot and i never get tired of playing it. But everything cannot be perfect... I´ve found to flaws with the game this far. The thing is the AI is not always as you would like it be (it´s a bit stupid) and becouse of that the second flaw comes, the dwarwes die easily of enviromental things when there are other ways... So lets think that youre favorite dwarf goes to colloct some stone you found in some tunnel you dug. and then u put up a portal and what do he do? He travels over the water instead and drown, so then the resources and next dwarf comes and get it and you have to stop it and use the imp spell or the collect spell that transport the items to your stockpile and you loose a dwarf for nothing. How will you get a new dwarf like that? You wonder later, and the thing is you have to wait until a dwarf with the right skill comes and then you need two new books to give the dwarf the skills you wanted it to have. But that can take a long time. So becouse of the not so smart AI it comes a second flaw. You cannot replace skills. Overall it dont ruin the game experiance that much and i would give it a 8,5/10.
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2 of 2 people (100%) found this review helpful
2.5 hrs on record
Posted: November 22
Early Access Review
Does not Let you Remap Keys.

Zoom is Mapped to the Scroll Wheel, and nowhere else.
Most Games keep Zoom Mapped to Page\UP\Down For Trackball users, the Devs in this game simply did not care, and ZOOM is needed in this game, its literaly a GAME breaking bug that should not even exist as its obvious.

Diffcult to Play without Zoom, and the only way for a trackball user currently to play is to resort to a 3rd party program to emulate a scroll wheel on a gamepad\keyboard.

My Review will stay negative until there is Native Rebinding of the Keymap.
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7 of 12 people (58%) found this review helpful
2.8 hrs on record
Posted: November 21
Early Access Review
Text review below video.
I really like Craft the World and give it a reccomendation, though I do have some issues with it.
Keep in mind that I have never made a game in my life. Well I made some simple ones with the help of programs like RPG maker and the such, but I really can not speak on how difficult it is to make games of this scope. The reason I say this is because all though this game is a lot of fun and totally worth a buy it has some problems that seem like they would be very easy to fix.
Why on earth for example do we need to drag and drop every single ingrediant to the crafting table? Or why do the right and left mouse buttons do different things depending on what you are clicking on? Why can we not change the key bindings? Many other examples of minor but annoying design issues exist that seem like they would be a quick fix.
Still, nothing that you can't get used to. The annoyances are worth the fun.
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11 of 20 people (55%) found this review helpful
68.2 hrs on record
Posted: November 15
Early Access Review
Not much to say, except great game even in early access, still lots of potential, high replay value and lots of fun.
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2 of 3 people (67%) found this review helpful
17.6 hrs on record
Posted: November 20
Early Access Review
A fanstatic little game that keeps you playing for hours and hours.
While on the surfacing appearing like a facebook casual game, actually is a very bright and charming Minecraft/Lemmings cross-over style game.
Bare in mind however there are some bugs atm but hopefully these will be ironed out in later updates.
Also bare in mind for beginners that not alot is explained early on so read up on the wiki or google anything you're not sure of.

Highly recommend this!
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5 of 9 people (56%) found this review helpful
28.2 hrs on record
Posted: November 13
Early Access Review

Sat down to try this game out... 5hrs later realized its 2am ! Very addicting.. its a terraria rts.. i've gotten 75% through the tech tree and can honestly say this game gives a good bit of challenge with the constant hordes of undead trying to break through your walls...

def worth the few bucks
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3 of 6 people (50%) found this review helpful
32.8 hrs on record
Posted: November 11
Early Access Review
Wonderful Game!!! Crazy that its still early access the game feels complete but i am glad they are working hard on it and can't wait to see the final product!!

Highly recommed this game super fun!
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3 of 6 people (50%) found this review helpful
56.0 hrs on record
Posted: November 12
Early Access Review
An addictive little gem in the genre. I was somewhat expecting another wannabe Minecraft, but it's so much more than that. The achievements give you more fun to attain other than the missions/goals called "tasks" and the campaign mode offers multiple levels (at this point, three) to explore and work through, with different world sizes and types. (I *HATE* snow. With a passion. In a good way.) If you want a sandbox building/crafting game that feels like anything other than Mindcrack (yes, I went there), then check out this game. :D
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3 of 6 people (50%) found this review helpful
28.4 hrs on record
Posted: November 20
Early Access Review
Not been into this type of games before, this is a lovely game!
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3 of 6 people (50%) found this review helpful
34.4 hrs on record
Posted: November 20
Early Access Review
The game is a little buggy but it will not stop you puting in hour after hour loads of fun.
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2 of 4 people (50%) found this review helpful
54.0 hrs on record
Posted: November 20
Early Access Review
Great Game, I really enjoy the crafting towerdefence aspects more than I thought I would. The "tech tree" is massive.
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4 of 8 people (50%) found this review helpful
214.5 hrs on record
Posted: November 20
Early Access Review
Had this for ages now, and each release is better and better. Craft the World restored my faith in what a 2D side-scroller can be. Get it!!!
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3 of 6 people (50%) found this review helpful
96.5 hrs on record
Posted: November 22
Early Access Review
The 'crafting' in this title is a childish mini-game which has you matching a little picture on one side with the same picture on the other. Pretty much trivial to any 5 year old.

This would be cute other than the fact that you have to do it over and over and over ... you get the point.

This drags down an otherwise great game.
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4 of 9 people (44%) found this review helpful
17.8 hrs on record
Posted: November 20
Early Access Review
Very interesting game if you like playing sandbox game with multi characters to control.
This game is well build, there's in-game tutorial, so you will know what you should do.
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