Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress. Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.
User reviews:
Recent:
Very Positive (130 reviews) - 83% of the 130 user reviews in the last 30 days are positive.
Overall:
Very Positive (4,004 reviews) - 90% of the 4,004 user reviews for this game are positive.
Release Date: Nov 24, 2014

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Recent updates View all (51)

May 26

DLC and a free update are coming out!

We've got two news for you - DLC and a free update are coming out!

The first news is that right now we are working on our first DLC!
It will be called "Sisters in arms" and it will contain new dwarf characters, items and creatures with new features and much more!

And the second news is that we are preparing a free update for you, and it will be a quite big with new creatures and game mechanics!

Stay tuned for the updates!

99 comments Read more

April 21

Update 1.2.010

Update 1.2.010

+ Improved dwarves pathfinding.
+ Added brand new biome filled by disgusting bugs for cooperative walkthrough and PvP. You gain an unique loot in case of victory.
+ Improved dwarves AI regarding to pathfinding and probability to fall down while climbing and walking on bridges.
+ Now you can send resources to another player at the biome. You should select particular cell with resource in the craft dialog and press button to the right several times depending to the number of transferring resources.
+ Added chat for multiplayer. Now you can press Enter and send messages to another player at the biome.
+ Improved interface of the craft dialog. Craft button icon now show current action: placing a recipe, crafting an item or disassembling an item.
+ Resources gained by dwarves become temporarily unavailable for another player to steal them.
+ The items made by one player are inaccessible for some time for collecting by another player.
+ Restart level button now unavailable at the biomes.
+ Fixed cases of discrepancy of a Tech Tree with the current world.
+ Fixed some cases at which dwarves passed through the Beware Sign.
+ Fixed incorrect displaying of waiting multiplayer icon over the main stockpile.
+ Fixed: if the monsters attack block and one of the dwarves attack the same block (but don’t destroy it) the block ceases to break.
+ Fixed generation of the biomes chests in the air.
+ Fixed several bugs with opening chests at the boost rooms and magic forest spell at the biomes.
+ Mithril ingots replaced with mithril ore in the soul keeper recipe.
+ Dark lord at the forest biome now can call up zombies. Added colonies of giant ants.
+ Other minor fixes and improvements.

27 comments Read more

About This Game

Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress.
Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.


GOD-SIMULATION
You control a tribe of dwarves by giving them commands to dig in certain places, attack enemy creatures, and build houses and other structures. You'll need to provide your dwarves food and clothing, as well as help them with magic when fighting against other inhabitants of the world. You start the game with one dwarf and gain additional dwarves as your experience level increases.

SANDBOX GAME
Each game level has many layers of earth to explore, from the sky down to boiling subterranean lava. The level is randomly generated as an island, restricted by natural boundaries: oceans on the edges, lava beneath it, and the sky above. Other features include day and night and changing weather conditions. The worlds differ in size, humidity, temperature, terrain, and flora and fauna. Abandoned halls and rooms with treasure are hidden somewhere deep within the islands.

CRAFTING
One feature of the game is a user-friendly system of recipes for crafting. The recipes are organized and easily accessible. You can craft dozens of different items: building blocks for houses, furniture, decorations, weapons, armor, ammunition, and food for your dwarves.

RTS
At the outset you find the recipes for basic tools and items, and build a small house with places to sleep and eat. Then, the size of the tribe increases and catches the attention of other inhabitants of the world. Most of them are night creatures and dwell underground. The worlds are full of fantasy creatures like zombies, skeletons, goblins, beholders, ghosts, giant spiders, and others. Some of them pay little attention to the dwarves, as long as the dwarves do not come into their field of vision. Others gather into quite large groups and try to break into the dwarves’ residence.

TOWER DEFENSE
Especially dangerous are the waves of monsters that appear from time to time from portals. So, do not neglect to build a safe haven with strong walls and numerous trapdoors, cells, firing towers, and secret passageways.

MAGIC
As a divine being, you possess various spells. You can speed up the movement of the dwarves, open small portals, illuminate dark caves to scare away monsters, evoke natural magic in the form of rain or tree growth, hurl fireballs at the monsters’ heads, and find useful resources and hidden rooms underground, thereby helping to speed up resource extraction, exploration of the world, and the population growth of your assistants.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP or later
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Graphics: Intel Graphics
    • DirectX: Version 9.0
    • Storage: 200 MB available space
    Recommended:
    • OS: Windows 7 or later
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512 MB graphics memory (Radeon HD 4600, GeForce 8600)
    • DirectX: Version 9.0
    • Storage: 200 MB available space
    Minimum:
    • OS: 10.6
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Storage: 200 MB available space
    Recommended:
    • OS: 10.9
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Storage: 200 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (130 reviews)
Overall:
Very Positive (4,004 reviews)
Recently Posted
-Despered-
( 90.8 hrs on record )
Posted: June 24
I love the game, very excited and curious when the new DLC will come.
Helpful? Yes No Funny
n1ckn4m3
( 3.7 hrs on record )
Posted: June 24
The Good:

Time-sink heavy game that feels like a mobile port but manages to dance the line between Terraria, Minecraft, and Dwarf Fortress. If you like time sink games, this will probably be enjoyable for you. Tell your dwarves what to do, build a little house, progress through the tech tree, etc. Not bad.

The Bad:

It still feels like a mobile game, huge cartoony buttons and facebook and twitter share buttons all over the place.

The Ugly:

They advertise multiplayer in the title card, but multiplayer is a complete crapshow. The game itself is a sandbox progressive building and survival game. The multiplayer game is a drop in random dungeon. It's also gated by the main game, you can't just join a Multiplayer game, you have to start a regular game and progress until you have 5 dwarves, then create an advanced portal, then cast the Multiplayer Game spell. On one hand, this is a decent idea because the game isn't the most intuitive, but on the other hand, I'd really just like to play a sandbox game with my friend please.

In short, it's not a bad game, the multiplayer is poorly designed though (in my opinion), and I hope the dev eventually adds a proper multiplayer sandbox mode.
Helpful? Yes No Funny
WonderMan
( 53.6 hrs on record )
Posted: June 24
Massive grind to get to the next level and grind again. The AI that is killing you is smart and the AI controlling your team is dumb as anything. Dont waste money on this time vampire. Rage quitting will surely ensue at some stage
Helpful? Yes No Funny
hacker
( 18.4 hrs on record )
Posted: June 23
when i baught this game i played it and never stopped.
Helpful? Yes No Funny
martynsamuel
( 217.4 hrs on record )
Posted: June 23
I absolutely love this game. Been playing it on and off for a fair amount now, maybe a year in total.
It's a bit like Sims, you'll go out marathoning it, then maybe put it down for 3 months, but then you find another update and you're right back into it.

Though I think this is the longest I've been playing it because of the new Biomes feature. Skip off to another world with/out friends; destroy and strip mine the place- come back and you've got a bounty of goods waiting for you to start your crafting all over.

I've built libraries, castles, bridges and countless other things. With the new updates it all gets better.

I love this game and honestly have spent WAY longer than I probably should on it hahaha. The time you see there is literally a 6th of my actual game time because I started on my mate's account, loved it so much I bought it myself.
Helpful? Yes No Funny
kittae229
( 55.7 hrs on record )
Posted: June 22
since upgrade I can not load game, just locks up my computer uninstalling and reinstalling doesnt help. Anyone else having similar problems is there a fix, please let me know. Would recommend if it worked
Helpful? Yes No Funny
Bamith
( 34.8 hrs on record )
Posted: June 21
It's fun until you get to the second world more or less. By that point the game seems to fall apart.

- The monster portal and monster spawn locations are rather erratic, to the point they can spawn somewhere that completely negates your defences, like your roof. The monster portal itself just presents an annoyance that rushes the game.

- The absolute worst and most annoying aspect of the game would have to be building and crafting things. It's annoying enough having to drag ingredients to the slots like Minecraft, even more so when starting a new world when you've already done it. Beyond that, it's kind of unbalanced and repetitive because of the linear tech trees required to unlock more stuff to build.
In a game like Minecraft or Terraria you can craft anything from the very start of the game as long as you have the resources and facilities to build it.
Say you actually have to go down the tech tree if you want to get basic wooden blocks to build with. So when you build your first section of the base early in the game, make sure you do it perfect. Even worse that wooden towers is reasonably far down the tree to a point that by the time you reach it, it can be nearly worthless.
Helpful? Yes No Funny
Jack
( 19.8 hrs on record )
Posted: June 21
Controls are a little meh, takes a bit of getting use to figure them out. At first I was anoyed with them but there are a lot of Hotkeys that make up for the lack of displayed controls.

Art / Graphics look amazing.

The way to unlock new items is cool, its a bit of a grind on some parts but for the most part you are going to be making the items anyways.

What gets me the most is that you loss EVERYTHING when progressing through the "campaign". There is no reason to play the campaign at all since you can play a custom map and get the same experience without having to unlock the different levels. I understand that each map is a different world but does that mean I have to reinvent the door because I went to a snow biome?

The levels have very little difference between them. With maybe 1 or 2 mobs having a Skin Change. The goal is still the same (Find and Open the Portal) with the same resources available(minus the stone world).

Overal I really enjoyed my first couple worlds a lot, there was a bit of a learning curve that wasn't to hard to over come but the game got old pretty fast after my first complete world. I wouldn't recommend buying this at the full $20 but if it goes on sale some time it might worth your time.
Helpful? Yes No Funny
Saltano
( 40.2 hrs on record )
Posted: June 21
Love the game, it's addictive, fun to play and relly nice art. Good job guys!
Those who like minecraft, terraria and even sims :) will like this game. I recommend this game!
Helpful? Yes No Funny
Gamer61
( 21.8 hrs on record )
Posted: June 20
Surprisingly a very very fun game. Tons (TONS) of crap to craft to fill your settlement, lots of enemies which are just the right difficulty, and a very well thought out variety of stuff to encounter. Love this game, like Dwarf Fortress simplified!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
132 of 178 people (74%) found this review helpful
21 people found this review funny
Not Recommended
23.9 hrs on record
Posted: June 5
I've played Craft The World twice, in two sittings, the two of them equal the playtime you see with this review.
What the hell was I doing? Why is this review negative?
I got roped in, I got sucker-punched with the all too psychologically powerful allure of mobile-game design.
I understand that phrase is considered an ill one in the gaming community, it smacks of tedium, tasks drawn out to the most painful extent possible, and constant, tiny, new goals that move you a modicum forward for dozens of minutes of effort.

That's really what it is. I mean, what's here is done fairly well.

Your dwarves are automated little cretins with terrible AI who go out, collect resources that you assign them to collect, build what you want them to build, and come back to sleep in their shelter when their health is low, or eat food after they've exerted themselves and built up some of them good old munchies. The game works, it's relatively bug free (I had one crash, and sometimes dwarves get stuck trying to get out of water, that's about it), the mechanics are fluid, and the game is generally competent. Whoopee.
At first it's impossibly addictive. This game is deceptively simple, and what I mean by that is that there's a great illusion here of this game having a lot to it at first, you look at the fairly large tech tree, the needs and behaviors of your dwarves, the monster waves with the promise of "tower defense" style strategy, and mechanics like farms and being able to husband animals in them.

It's fairly cool at first look, but everything here is surface level. There's very little automation of tasks, you can't instruct your dwarves to automatically sheer sheep, or plant, harvest, and replant wheat, or automatically build and rebuild structures. I'm kind of stretching here, but with games of this type, I expect a certain amount of ease of use features to make it more fluid to play, but like I said, this is a mobile-style game, meaning they WANT you to perform as many actions as possible to drag out the playtime.
That basically means doing every little simple thing takes a very large amount of button presses, if you want to craft something, you first have to manually arrange the recipe yourself, then craft it, then drag it to a hot bar, then place it, then wait for your dwarves to put it down, after they've dropped it off at the stockpile, then picked it up, and finally gotten on their way.

It's that kind of maddening tedium that somehow becomes addictive for a brief period of time, and in my tiredness and desire for something completely mindless to distract me it did its job, but when I finally finished the first level, I felt a profound sense of disappointment and a total lack of feeling of accomplishment when the endgame portal appeared with a ludicrous green "EXIT" sign above it.

There's not much to get out of this game, moment to moment it will suck the minutes away from you as you fiddle away with its time wasting mechanics, but the game isn't difficult, it doesn't require much thought, the combat is mindless and so is defending yourself against the hordes of enemies that appear. I felt tired after playing this game (yes I know I spent an insane amount of time in single sittings on it).
Honestly I really don't know what was going through my head, it must have been my profoundly apathetic mood at the time, but somehow I slogged through this game twice a year apart.

I'm still completely confounded by it. My soul drifts through the aether looking for answers it will never have.
I don't recommend this game. If you want to waste your time go play Skyrim or something, or hell, play Dungeon Keeper or Terreria or anything that has an actual sense of accomplishment.
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38 of 65 people (58%) found this review helpful
1 person found this review funny
Not Recommended
35.4 hrs on record
Posted: May 30
I really wanted to like this game , the concept was good . But there are just too many issues that are just irritating about this aswell. Here are just a few points.

#1 COMBAT : Getting knocked around by a starting level zombie every single time it hits a stout heavily armored dwarf in steel/Silver/MITHRIL armor. IS ♥♥♥♥♥♥♥♥ . I would understand if this happened without any gear on . But its 100% all the time knock back.

#2 The HOARD : The undead zerg that attacks your base every 45 minuts gets out of hand the longer you play a level making it almost impossible to enjoy the game when all you want to do is max a level before moving on . Making the game less about enjoying the core of the game and more about HURRY UP AND GET WHAT YOU NEED TO ESCAPE.

#3 Combat AI : They are mentally handicapped . Having one dwarf charge into a group of 12+ mobs just because he is melee only to have him hit one mob and get juggled around due to the ♥♥♥♥♥♥♥♥ knockback system in the game is just beyond stupid.

#4 NO SHIELDS : You can make alllllll this special gear . Auto turrets (that barely work) LIGHTNING TOWERS , TRAPS but you CAN"T strap some wood together and make a SHIELD....... that logic .

#5 Can't SELL : I don't know but the idea that you can only buy stuff from a store ....... kind of stupid also . I guess the devs never heard of a bartering system . Later on you ammount masses of USELESS items ......that just sit there .

#6 Crafting Tree : The crafting tree is ok , but it lacks a lot of common sense . As some of the most BASIC ideas such as burning wood to make coal and farming for example are among some of the highest tier crafts .

All in all the game needs a decent ammount of work and balancing at this time . So it's not worth the price for the overall aggrivation it causes .
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
1 person found this review funny
Recommended
3.1 hrs on record
Posted: June 14
A simple yet fun game, you control a horde of dwarves in a randomly generated world gathering supplies and building stuff. Unlike games like Terraria and Starbound, you don't gather the supplies or fight yourself. Instead, you instruct the dwarves to do everything, which they may or may not do at their leisure. I've often had them gathering something only for them to stop doing so after making their first run back tot he stockpiles only to stand around and wait for you to give them another command when there are still things to be gathered. Even so, it's not often enough that it's a major issue as much as a minor annoyance. There's a distinct lack in the game telling you how to accomplish things, however. In the first mission, the game tells you to make a totem and build a home, but doesn't tell you that you have to reach level 4 first to do so and it will just give you one.
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7 of 8 people (88%) found this review helpful
Recommended
223.5 hrs on record
Posted: May 28
Product received for free
The love-hate relationship with an addictive videogame can be a thing of beauty.

Silly dwarves at times can add frustration, but mostly humor in my opinion, and they are improving with time and the more I know what to expect, despite them seeming to have their own agendas occasionally..

To me, it is very unusual to actually enjoy an RTS of any kind. This may not be your standard RTS anyway, if at all, but it can be both challenging and relaxing, with hours disappearing before you realize you are still on the first level. It doesn't force you to progress any further or faster than you want to, without holding your hand either. Dwarves will perish, tears will be shed, but you will learn from your mistakes at your own pace.
And love every second of it, at least I do.

(got for free, as gift from a friend, so I assume that is what the checkbox is for..)
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13 of 20 people (65%) found this review helpful
19 people found this review funny
Recommended
231.6 hrs on record
Posted: May 28
I've played this game so much that my wife has started making barely vailed references to my Dwarves being more important than her.
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3 of 3 people (100%) found this review helpful
Recommended
21.8 hrs on record
Posted: June 20
Surprisingly a very very fun game. Tons (TONS) of crap to craft to fill your settlement, lots of enemies which are just the right difficulty, and a very well thought out variety of stuff to encounter. Love this game, like Dwarf Fortress simplified!
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3 of 3 people (100%) found this review helpful
Recommended
40.1 hrs on record
Posted: June 17
Craft the World is a wonderful little game that takes some thought and consideration, yet enough to work through without it all being handed to you like many other games. At it's core, it's like many other games, Minecraft, Terraria, Starbound even, but takes a slower pace.

Worth watching twitch/youtube before buying, but I'm well pleased with this purchase.
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2 of 2 people (100%) found this review helpful
Recommended
40.2 hrs on record
Posted: June 21
Love the game, it's addictive, fun to play and relly nice art. Good job guys!
Those who like minecraft, terraria and even sims :) will like this game. I recommend this game!
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2 of 2 people (100%) found this review helpful
Recommended
19.8 hrs on record
Posted: June 21
Controls are a little meh, takes a bit of getting use to figure them out. At first I was anoyed with them but there are a lot of Hotkeys that make up for the lack of displayed controls.

Art / Graphics look amazing.

The way to unlock new items is cool, its a bit of a grind on some parts but for the most part you are going to be making the items anyways.

What gets me the most is that you loss EVERYTHING when progressing through the "campaign". There is no reason to play the campaign at all since you can play a custom map and get the same experience without having to unlock the different levels. I understand that each map is a different world but does that mean I have to reinvent the door because I went to a snow biome?

The levels have very little difference between them. With maybe 1 or 2 mobs having a Skin Change. The goal is still the same (Find and Open the Portal) with the same resources available(minus the stone world).

Overal I really enjoyed my first couple worlds a lot, there was a bit of a learning curve that wasn't to hard to over come but the game got old pretty fast after my first complete world. I wouldn't recommend buying this at the full $20 but if it goes on sale some time it might worth your time.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
29.7 hrs on record
Posted: June 20
Cool game but it will suck time from you very fast :) I quite enjoyed playing it but there is couple problems
- you have to make specific amount of items to unlock another items in nest tech tree node and - - sometimes you have to make items you don't need just to progress - not ideal situation :/
- path finding for both dwarfs and enemas sometimes doesn't work well at all
- after a while making new item first time is is little tedious when you have to move every single component by hand, it should be an option to turn it off completely from the start or from second world, it is small thing but still suck time from you and it is time waster after a while
- sometimes isn't that great, especially in desert world when sand storm appear frame rates do down very low on my 980Ti, i7 and 32GB od DDR, so yeah, not that great
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