Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress. Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.
User reviews: Very Positive (1,758 reviews)
Release Date: Nov 24, 2014

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"Dwarf colony sandbox sim with tower defense elements, exploration, crafting, building, monsters, treasure, etc! Watch my getting started video below!"
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Recent updates View all (35)

November 25

Update 1.0.000

Update 1.0.000
+ Improved dwarves AI especially for digging tasks.
+ Improved compass spell. Now compass shows the nearest secret room until one will be uncovered almost completely.

Обновление 1.0.000
+ Усовершенствован ИИ гномов в части игнорирования задач добычи ближайших блоков.
+ Доработано заклинание компаса. Теперь он продолжает указывать на ближайшую секретную комнату, пока большая ее часть не исследована.

16 comments Read more

November 20

Official Launch 24th of November

Dear Friends!

We are happy to announce that Craft The World will be released officially 24th of November.

Thank you very much to all that have collaborated in the final development stage of the game! Now the game is much better than ever thanks to the awesome feedback of our community.

There are many ideas left for the future updates, so we are continue to work on and improve the game after the official launch. We have started development of fourth world with new features and gameplay elements. It will be available for free for all owners of the game.

Please continue sending us your feedback.

69 comments Read more

About This Game

Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress.
Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.

You control a tribe of dwarves by giving them commands to dig in certain places, attack enemy creatures, and build houses and other structures. You'll need to provide your dwarves food and clothing, as well as help them with magic when fighting against other inhabitants of the world. You start the game with one dwarf and gain additional dwarves as your experience level increases.

Each game level has many layers of earth to explore, from the sky down to boiling subterranean lava. The level is randomly generated as an island, restricted by natural boundaries: oceans on the edges, lava beneath it, and the sky above. Other features include day and night and changing weather conditions. The worlds differ in size, humidity, temperature, terrain, and flora and fauna. Abandoned halls and rooms with treasure are hidden somewhere deep within the islands.

One feature of the game is a user-friendly system of recipes for crafting. The recipes are organized and easily accessible. You can craft dozens of different items: building blocks for houses, furniture, decorations, weapons, armor, ammunition, and food for your dwarves.

At the outset you find the recipes for basic tools and items, and build a small house with places to sleep and eat. Then, the size of the tribe increases and catches the attention of other inhabitants of the world. Most of them are night creatures and dwell underground. The worlds are full of fantasy creatures like zombies, skeletons, goblins, beholders, ghosts, giant spiders, and others. Some of them pay little attention to the dwarves, as long as the dwarves do not come into their field of vision. Others gather into quite large groups and try to break into the dwarves’ residence.

Especially dangerous are the waves of monsters that appear from time to time from portals. So, do not neglect to build a safe haven with strong walls and numerous trapdoors, cells, firing towers, and secret passageways.

As a divine being, you possess various spells. You can speed up the movement of the dwarves, open small portals, illuminate dark caves to scare away monsters, evoke natural magic in the form of rain or tree growth, hurl fireballs at the monsters’ heads, and find useful resources and hidden rooms underground, thereby helping to speed up resource extraction, exploration of the world, and the population growth of your assistants.

System Requirements

Mac OS X
    • OS: Windows XP or later
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Graphics: Intel Graphics
    • DirectX: Version 8.1
    • Hard Drive: 200 MB available space
    • OS: Windows 7 or later
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512 MB graphics memory (Radeon HD 4600, GeForce 8600)
    • DirectX: Version 8.1
    • Hard Drive: 200 MB available space
    • OS: 10.6
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Hard Drive: 200 MB available space
    • OS: 10.9
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Hard Drive: 200 MB available space
Helpful customer reviews
4 of 5 people (80%) found this review helpful
7.8 hrs on record
Posted: November 27
First of all I’ve only played the game for around six or seven hours so there may have been solutions to some of the issues I had which I didn’t know about. It's good and I will play more if I can make time.

The games not 3D but I have no major problem with the graphics.
-----But judging by the look of things I couldn’t help but feeling that mobile devices were probably in mind. Because of stuff like the size and simplicity of icons and menu items, and the lack of tool tips, as if it’s meant to be easy to use with a touch pad. My concern with this is that it could detract from having more detailed features in interfaces.
-----You can zoom out quite far. This seems to be really well implemented. Although everything becomes much smaller. You can distinguish different tiles, very easily and see where monsters and your dwarves are. You can still manage your dwarves well from this perspective. You're not switched to a map where you lose control or something, which is pretty cool.

I really like the idea of the game Dwarf Fortress. I tried that but I couldn’t get my head around it. This is a lot more accessible.
-----I also loved the old Dungeon keeper game and this reminded me of it. You also virtually build a dungeon in this. The Dwarves are a lot like the old Imps in Dungeon Keeper. You give them tasks in just the same way. Casting spells works very similarly too.
-----The game has a tech tree. Each time you reach a new tech you are provided with recipes for the new items they unlock. So you don’t have to look up the wiki on an internet browser.
-----But I don’t see the need for a minecraft style crafting grid in the first place. It’s not even as well implemented e.g. you have to slowly place the materials one at a time. In addition recipes just seem to be spoon fed to you so there is no difficulty in finding them. It kind of makes sense in a game like minecraft where it’s sort of like a simulation of assembling materials to craft items. But in this case your peasant dwarves should be taking care of these particulars lol (but seriously!)
-----Also I don’t think the game should necessarily pause when are you in the inventory or crafting screens. The crafting grid would be more forgivable if your dwarves kept working on tasks you gave them while have to mess around with it.
-----This being a side scroller, I sort of feel restricted only being able to move in four directions Sometimes I kind of wish the game had a third dimension. It would give it more depth, get it?! (but no seriously!).
-----Next, you don’t seem to be able to move your stockpile. This is annoying if you want to build a Dwarf Fortress underground. This where you would think dwarves would do so.
-----There needs to be a better way to micromanage your dwarves. The only way I could see to do so was to cycle through them one at a time. A detailed list of your dwarves would be nice so that you could just look over it and quickly see who needs equipment. As well as their health, hunger and tiredness. Sometimes it’s actually hard to see that your dwarves are about to die and so on.
-----The game has a tutorial system, but I can’t really remember it helping me nearly as much as all the recipes provided by unlocking new tech in the tech tree. It also has ‘notes’ aka an in-game guide which I think should be broken up into dot-points or something so that it’s easier to follow.
-----Dwarves must retrieve everything that you instruct them to place from the stockpile. I think that’s a good mechanic. But when you equip them with items such as tools and armour, they don’t need to go and get them from the stockpile. I think it would be cool if the game went one more step and made it so that your dwarves had to collect gear from the stockpile, rather than having it magically appear on them.
-----This game has no multiplayer. It would really liked to be able enjoy this game with a friend somehow.

-----The best thing about this game was that your dwarves are basically autonomous. You just say what you want done and they will take care of it. I really like being the one pulling the strings, rather than doing all the labour solo.
------I only meant to play for a couple of hours before midnight to start. But then it was all of a sudden 2am and then 3am. It’s really addictive, I just want to keep playing.

Click here for my YouTube gaming channel
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1 of 2 people (50%) found this review helpful
110.3 hrs on record
Posted: November 26
Lots of fun to be had with this game, and with the 2x speed makes it much easier to play longer term

I did initally find the upgrade path was quite slow once you had reached the iron stage, but progression is still good and engaging

Would recommend if you have some time to burn playing this
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1 of 2 people (50%) found this review helpful
36.2 hrs on record
Posted: November 27
Defintely a fun game with some familiar and some new mechanics. The level of advancement and discovery is a lot of fun in the first 30-60 minutes, but after that it starts to taper off until it has slowed to a crawl. The later game feels too much like a grind. I found myself starting new games over and over, but actually finishing a level just doesn't feel like a lot of fun.

For now, it's nice in the bargain bin. If the devs fix the later game, it could be a real winner.
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1 of 2 people (50%) found this review helpful
29.0 hrs on record
Posted: November 27
I hate and love this game at the same time. Hate because it has taken too many hours of productivity from other things I have to do. Love since this is simply a well planned and executed game. Even if you do not like Terraria (which I never did), this game serves as a good example of how a 2D style game could be made into a great game that you look forward to play for hours and hours. Well done, guys.
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1 of 2 people (50%) found this review helpful
18.9 hrs on record
Posted: November 27
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
30.3 hrs on record
Posted: November 27
Craft the World is a very fun and addicting simulation game. You start off the game with one dwarf, a storage location and a shop to buy things. There is also technology tree where you have to complete a number of items crafted to reach the next tier. You use your dwarf to locate the items required, which could be a plant, an animal or a mineral. When you start crafting you will gain experience points to reach the next level. At each new level you gain one new dwarf to help with your city.

The game does have a day and night rotation. During the night zombies, skeletons and other foul beasts will show up in an attempt to destroy your creation. When you slay them you will get some experience points and they will drop some loot. There will also be goblins that try to move in randomly during the day.

The interface is very easy to use. You can drag the items you crafted into a tool bar, click it again to select it and then place them on the map. The crafting is done by dragging items into one of nine boxes. Depending on what item you place in which box you'll create an item. This might seem cumbersome at first, but the first time you make a mistake and discover an item you don't have the instructions for, you'll be happy it was made that way.

I played the game at an easy setting to get use to it and have some fun. There are ways to make it more challenging. I set it so that when a dwarf dies he later respawns, but you can set it so that it is a permanent death.

If you are into simulaiton games where you get to build homes, this is the game for you.
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0 of 1 people (0%) found this review helpful
35.0 hrs on record
Posted: November 27
28 hours and i'm not about to stop playing.

if you enjoyed Terraria and want to scratch that same (or similar) itche, go ahead, you can't go wrong ! *but* it's less actiony.

it's just a great game. got it for 8$, can't go wrong at that price.
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0 of 1 people (0%) found this review helpful
42.7 hrs on record
Posted: November 27
This game brings together the best parts of Diggles, Dungeon Keeper and Minecraft. There are a lot of items available to craft and different types of materials that can be used to build shelter. You can build traps and automated turrets, equip your dwarves with different weapons and teach them different skills using books. The goal of the game is to kill 5 guardians and rebuild the portal to the next world. There are 3 different worlds available (normal, ice, desert) with different creatures, weathers, resources and a few specific items available only in this world.

After 30 hours of gameplay on a larger size map the game becomes a bit boring. Dwarves move slowly, mana regenerates slowly (so you cannot be using portal spell too often), maximum speed of the game is x2 (I play on max speed 95% of time). There are a few minor bugs, but they don't prevent from enjoying the game - sometimes item cannot be removed from a quick access bar or dwarves behave as if their IQ dropped to one digit value. Quick access bar at the beginning seems quite small but you can get used to it (and there is another one available by pressing ctrl).

I don't remember a game released in the past few years which would be so cheap and which I would play so long - this game is definitely worth this £14.00.

I am looking forward to see some other means of transport like horses and increased maximum game speed to x5 or x10.
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0 of 1 people (0%) found this review helpful
1.7 hrs on record
Posted: November 28
Don't genreally review games but I liked this one
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0 of 10 people (0%) found this review helpful
50.9 hrs on record
Posted: November 27
Released version? AS IF!

That was a 40+ hours of gametime down the drain, because apparently IF YOU CRASH YOUR "SAVE" gets deleted!
40 FREAKING hours down the drain!

The game is not, BY FAR, a released version game.

Enjoyable the first hours, abysmal but manageable farming later on, nothing to offer in the end.
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0 of 10 people (0%) found this review helpful
22.2 hrs on record
Posted: November 27
why you no open? all it does is opeon up the steam screen that says preparing to launch and then it goes away this realy bugs me beacuse i have played it for several hours. i will write a better reveiw if this is fixed
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0 of 11 people (0%) found this review helpful
3.6 hrs on record
Posted: November 26
hard to play initially, everything is so clunky and slow, takes a while to get used to until you realize its not even worth it
Was this review helpful? Yes No
12.6 hrs on record
Posted: November 28
Absolutely engrossing. Nice balanace of gameplay, a little frustration with the slow speed of progression to start with while you learn how to play/progress, coupled with the rewarding experience of having to search out or make the updgrades you need to climb the tech tree.

Well worth the price, I can't put it down at the moment.
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362 of 427 people (85%) found this review helpful
15.9 hrs on record
Posted: November 20
Early Access Review
Okay so, I'm not exactly sure if i should upvote or downvote it, because both would be true.

First of all the good part. The first 10 hours of the game or so, maybe a little bit less, 8 hours - seem magical, astounding and absolutely amazing. It reminds you of old masterpieces - dungeon keeper, Knights and Merchants, even survival games. It's all great - I mean you can dig, create stuff, decorate it, smash monsters, level gnomes up, craft, you can craft a lot. More advanced crafting requires gnomes with specific skills. So the idea's great, you unlock more and more recipes by crafting newly unlocked stuff, the world seems a better place with this game around.

And then you get to midgame.
You start lacking resourses, especially the most important resourse ingame - iron, which is non-renewable. You start going to edges of the map, which takes gnomes forever to just reach, not to mention they prefer spending their time doing something you didn't really even ask them to do. Even with teleportation to the right place, you just no longer control them, the AI gets dumber the more you build and explore, while gnomes never get faster, nor you get a huge army of them. By midgame you require at least 5 times the amount of gnomes you have!

The crafting turns into hell, because you need to unlock 5-10-15 more levels to reach a needed crafting level by crafting stuff you clearly do not need need in huge amounts: like 50 book cases, or 15 stone statues. You exhaust your resourses on trash, just to get over it. You also got to build that trash, which requires you to use pretty inconvinient system of placing the newly crafted item into one of 20 fast access slots, which in midgame are already filled out with important things like spells, food, walls, bridges etc. And then restore the previous one the same way.

By that time you get the feeling that you'd rather stare at the wall doing nothing, than play on.
Awful late game balance and AI management completely kills the game.

But at least you can enjoy first 8-12 hours.
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97 of 112 people (87%) found this review helpful
67.9 hrs on record
Posted: November 18
Great art, great gameplay.
The tech tree is done right (with the exception of quiet some useless techs).
I love the digging, I love the double tiles, I love the shelter&defending it, I love the theme and graphics.

In one sentence: This game is all about logistics, but everything related to logistics bugs.

Gamecrashes, unbalanced gameplay and the AI is the worst! In those large maps you spend half your time fixing AI problems. Dwarves that get stuck, jump to their deaths, elevators that get stuck, carts that are used inproperly, dwarves stuck in the shelter, memory leaks (many!), complex tunneling and shelters will bug. Zombies will also get lost and attack random walls instead and many many other bugs.
Even the game music occasionally stops and requires a game restart. This bug was there when early access was launched and it's still not fixed.

There are no options for dwarves to make them perform specific tasks. You can outfit one dwarf with a smith's apron and one with a sword. The one with the sword will craft and the apron-dwarf will attack... Just... Useless...

The waves of monsters that attack are just too dumb. I can sustain their waves with ~2 wooden doors at the highest difficulty with just wooden clubs basically... Again, an AI problem.

Every level plays the same. The water shortage in level 2 isn't really a problem and the sandstorm in level 3 isn't noticable at all. So you always end up using the same house and same tactics and you usually only craft the most efficient items in the tree just to progress. Because most of the items you just never want anyway.
Why would you want a steel-club? It can't kill the level-boss and a wooden club is all you need to clear every zombie wave... So.. Basically also a result from balance-problems and AI-dumbness.

Do they fix it?
There is no end to the amount of AI bugs in this game and since they released the early access they hardly fixed anything. They update frequenty and they write "fixed memory leak" and things like that. But 6 months later and we still have tons of them... They fixed almost nothing during all that time. Only some minor improvements to the GUI and a few crash fixes&balances it seems. All the bugs that I saw half a year ago are still present including some serious memory leaks that will eventually crash you.

I know it's an "early access game". But that is no exuse to not fix memory leaks and basic pathing after so much time AND after the early access funding.
I still have loads of basic pathfinding-bugs like this one:
And bugs like that one occur every few minutes in large maps and sometimes are permanent. Even without a complex tunneling system.

Patch 1.0.0 bug examples:

I just started a game in patch 1.0.0 to see if anything was fixed. But sadly it's still filled and filled with bugs. Almost all related to either the AI or the user interface.

If you can buy this game at a discount and if you like building-games and games like Terraria then this is worth it. Otherwise it is not until they fix all bugs (which can be a few years from now at their current speed). It's just too buggy and only 3 levels with repetitive & buggy gameplay and still missing a lot of features in my opinion when I compare it to games like Clonk.

I voted it up because I'm a fan of this genre and even buggy or incomplete games for me will do so now and then.
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51 of 59 people (86%) found this review helpful
44.6 hrs on record
Posted: November 24
STOP! YOU THERE! Did you like Dwarf Fortress? Did you like Dungeon Keeper?
Then give CtW a chance even if it may not look like it could be interesting to you!

I've playing since release, and knew this cute little bugger will make it to release and now it finally did!
And it just got better :-)

What it's all about?

You control the world like you do in Dungeon keeper. You say dig here, build there, gather this, kill these. And the dwarfs will decide when to do what.
Your job is to...
  • keep them alive (craft good and diverse food, watch what you'll attack and so on)
  • upgrade their weapons and armory
  • give them jobs (they level in up to 3 specialisations each like fighter, miller, smith, archer etc.)
  • loot ruins & discover secrets
  • find rare ores
  • build a nice shelter to increase the comfort so everyone is happy and can chill in their luxury bed
  • craft things to be able to craft other things with these things that finally let you craft this one thing
One example:
Need fish for a recipe but there is none? Build a pool with a bridge, gather snow, craft ice, put ice on bridge, watch ice melt, water drops into pool. Rinse, repeat until fish consider your pool frigging awesome and move in. NOW GO FISHING!

If things get complicated you could, like in Dungeon Keeper, control one dwarf and do it yourself!

So what are the positive aspects?
  • Addictive gameplay
  • In 3 playthroughs (which will take quite a while) i have not discovered a single bug or crash. Looks more done like many major AAA-titles that call themselves "finals"
  • The dwarf-AI is considerably clever. They pretty much always do what you want WHEN you want them to. E.g. they're busy crafting 100 ores and you want ONE weapon NOW? They will probably make that ONE weapon and continue back to their original task. Somethings laying around somewhere? They'll get it as soon as time permits and so on.
  • 3 different worlds. Well ok, differences are marginal and mainly only visible on the surface but at least it gives some replayability-value
  • Music and sound effects are pretty fitting and not annoying even after hours
  • Regular updates, the dev seems very commited. While being in EA that is.

But there are negative aspects too:
  • The UI could really be optimized in some aspects (like said in most negative reviews). Crafting can become a pretty frustrating finger-click-party
  • Even though the AI is pretty cool, some things suck like building narrow trenches where they start at the beginning not the end and can't continue. You either have to do one block after another or control a dwarf and do it yourself
  • Sandbox-mode can get pretty frustrating if you're needing one special recipe but EVERYTHING ELSE drops first and you're stuck doing nothing (recipes drop randomly while diggin instead of a tech-tree)
  • Most people find the tech-tree stupid. Although it can sometimes be very stupid (craft 10 of this one thing you don't need but would need the resources, just to be able to craft the next tier) it still makes sense and gives a sense of progression and a target to work for.
  • Some people seem to have problems with the AI. Well, *I* never had any and i played through 3 or 4 times yet.
  • Nearing the end of a map, resources can become scarce as they don't respawn/regrow. So if you need ONE stupid Gold-ore to reach the end and you've wasted all gold for cute gold-fishes (bad pun!) and gold-doors and goold-spoons and goldened silver and get the point? :-)

Considering the cheap price, this game is a keeper! It's also now one of the shining examples of Early Access.
I *LOVE* Dungeon Keeper and played it a thousand times and this cute fellow comes pretty close (gameplay wise not visually). Although it's still quite different (instead of War For The Overworld) it's more than enough to keep you hooked.

More depth? Try Gnomoria!
More casual but still quite complex? Buy this one!
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24 of 32 people (75%) found this review helpful
35.0 hrs on record
Posted: November 20
Early Access Review
Okay! So.

This is:
Terraria + Dungeon Keeper + Delve Deeper/Dwarfs?! + obviously everyone's favorite Dwarf Fortress all combined in a pretty package, with a CiV-esque tech tree, Minecraft-ish crafting system and a bit of Tower Defense.

What you get is the campaign and sandbox modes with adjustable difficulty settings (that includes permadeath and various world types/sizes), so there's a good amount of replayability and whatnot even after you beat the campaign. Fun fun. No story though, but who needs a story in these types of games, right? Go whack a tree. Beat some chickens down with a large stick. Pick up all sorts of useless ♥♥♥♥. WHO KNOWS, YOU MIGHT NEED IT LATER. (Hint: you can disassemble items \o/)

It also may look like a mobile/casual game with microtransactions due to the art style but it actually has none of that bull. Dekovir Ent. have apparently only been making Popcap-style games prior to this so it just kinda shows. It's a pretty solid game, especially for something that's still in Early Access. What a shocker, right.

It's 50% off at the moment of writing (which is a STEAL), and is about to get out of early access, with new content on the way. Cool! Go get it.
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17 of 21 people (81%) found this review helpful
98.2 hrs on record
Posted: November 25
At the Time of Writing
Game: Craft the World
Price: $21.99*
Genre: Simulation/Building
Time Played: 95 hours
Personal Enjoyment Rating: ☺☺☺☺☺ (out of 5)

Links I Found Helpful**

A Youtube lets play by paulsoaresjr
This video pick might seem strange since it's episode 18, however I felt that it would give you a good idea of what the game is like. If you enjoy exploring a new game for yourself, then you perhaps don't want to watch it!

I bought Craft the World about a year ago during Early Access. This game has been a good experience for me. Although there was a bit of a rollercoaster when it's OS requirements got changed from a minimum of Snow Leopard to Lion. A few of us objected to the basic OS requirements being changed because it meant we could no longer play the game, and the dev did change it back. I was very appreciative that he listened to us and was able to stick to the original game requirements.

However, you want to know whether the game is fun, not how honourable the devs might be. It's very fun, although sometimes I question why it is because it can get quite monotonous and I begin asking myself what the point is. And yet I keep playing.

You control a bunch of dwarves. As you gain exp you gain levels, and with each new level you get another dwarf. Don't panic if a dwarf dies, because after a few minutes (you'll see the timer) he will respawn. You get your dwarves to execute two major actions - dig, and build. They will also gather materials that are on the ground by themselves. It may not sound like much, but now consider the zombie hordes that will spawn as the game progresses. You need to build strong walls and a good defence against them. The ultimate goal of each level is to complete five portal pieces to rebuild the portal and move onto the next world. If you're the sort that likes building games though, you will definitely get distracted along the way as you experiment with building a fortress for your dwarves.

Although you can control everything with the mouse alone, it makes life easier to use the keyboard. WASD lets you pan around, and there are various hotkeys for selecting dwarves and telling them to go eat or sleep.

There isn't really much of one. I'm not sure why I'm controlling these dwarves and sending them through portals. I have no idea why there are dragons. I haven't even grasped why the zombie hordes are attacking me. But considering how many hours of my life I've already had consumed by this game, I guess I don't really care too much either!

It can get a little monotonous, but on the other hand I find the music is quite addicting. I'll find it starts playing in my head when I feel like coming back to Craft the World for another session. The music is informative, telling you whether or not you're under attack, or whether it is night time. Otherwise, there isn't anything phenomenal here, the sound supports the game.

An interesting art style that I quite enjoy. The inventory and crafting screens are a bit clunky in their design and functionality, but they get the job done. I enjoy the bright colours and the various monsters. The trees are quite fun to watch grow and get chopped down. An important tip for players concerned with aesthetics - for things like paintings you can right click a painting with a painting and it will change the image that is being displayed.

+ addictive and fun to explore the world and build a fort
+ digging
+ building
+ hotkeys
+ zombie hordes to destroy
- bit of a clunky UI
- not sure why I'm playing it
- dwarves are stupid, and with time they get even dumber (dwarf AI needs work)

Help Me Help You
If you did not find this review helpful, I would really appreciate your constructive criticism - tell me why it wasn’t helpful for you. It’s my hope to make the reviews that I do take the time to write up, as helpful as they possibly can be.

*Prices are in CDN because that's what I see.
**I will not be keeping all of these links up to date, if they are broken I apologise. Remember that these are external websites and I'm just trying to be helpful, I'm not responsible for the content on the other end.

Edit Log
27/11/2014 formatting
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13 of 15 people (87%) found this review helpful
36.1 hrs on record
Posted: November 23
Early Access Review
If you want a short summary, this game isn't anything special, but it IS fun and worthwhile if you're willing to be patient. The main problem is it's relatively slow-paced and all its flaws make it SLOWER. If you like games like Banished, this might be up your alley. If you're looking for something where you can get a fully functional base up and running in an hour or two, pass this one up.

The good:
-The art style and graphics. You can tell a lot of love and care went into making this both look and sound cute and pretty.
-The overall idea. It really does combine a lot of what made Dungeon Keeper and Terraria good. A healthy amount of variety in what you can build and encounter, enough differences in the maps to make different environments stick out, etc.

The bad:
-The AI... has character. Dwarves are prone to hesitating, double-taking and getting confused on occasion. It's not nearly bad enough to ruin a game but don't be surprised if one or two of them die simply because they backed into a corner, then just stood there taking a beating.
-The dwarves have to actually pick up items and carry them back to your stockpile after harvesting, mining, etc. They can only carry 3-5 at a time depending on how you equip them. This isn't a big deal at the beginning of a level, but the further away they need to go the longer it takes. They walk at a leisurely pace, and while there IS a teleport spell to make things easier, it isn't perfect, and it costs mana, which also regenerates slowly.
-The difficulty curve. It's a halfpipe. The vast majority of the enemies, while plenty dangerous in the very beginning, can be dispatched by a determined horde with leather armor and maces with relative ease. What passes for 'mid tier' enemies are generally only found in the most dangerous places on a map, and the one legit endgame monster species can send even the best-prepared army running for their beds, battered and bruised.

The downright ugly:
-The tech tree. In the campaign mode, you advance through the tiers and learn new recipes by crafting a set amount of components, tools, etc. in a particular category. Sometimes it's intuitive, you need to forge iron weapons to get the knowhow for steel. More often, and especially in the mid-late game, it's ridiculously arbitrary. For instance, you'll have to make precious vases in order to make stone sculptures to build battlements to weave yarn to build couches to FINALLY get that shiny silver sword you've been eyeballing. And all that decorative crap you just made? Well, if you weren't planning on using any of it, you've just spent a ton of resources and hours of time making things that are just gonna sit in your stockpile. Because of this, worlds that should realstically take 5 or 6 hours to complete take like 10.

So would I recommend it? Well... yes, if you've a lot of free time on your hands and a lot of patience. I got this half-off, and frankly 8 bucks, even for a deeply flawed gem, ain't bad.
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47 of 79 people (59%) found this review helpful
8.5 hrs on record
Posted: October 30
Early Access Review
This is the game I wanted Minecraft, Terrarira and Dwarf Fortress to be.

With a steady and constant state of progression, tons to explore and discover, colourful and polished artstyle and a huge and intuitive tech tree this game gives you buckets of creative freedom and is well worth playing.
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