Game and software creation has never been easier or quicker than with Clickteam Fusion 2.5! Discover the tool used by so many multimedia professionals, game creators, and creative people from all walks of life.
User reviews:
Recent:
Very Positive (13 reviews) - 84% of the 13 user reviews in the last 30 days are positive.
Overall:
Very Positive (340 reviews) - 91% of the 340 user reviews for this software are positive.
Release Date: Dec 5, 2013

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Recent updates View all (54)

June 30

UWP Exporter Released - Build for Xbox One!



UWP Exporter Released

Clickteam is excited to present the Universal Windows Platform exporter. Fusion users can now build 2D games and apps that can be deployed to the Windows 10 Eco-system. Using Clickteam Fusion 2.5 Standard and Developer you can target Windows 10 PCs, Windows Phones, Tablets and even the Xbox One*. Join the growing Windows 10 market space with your existing titles or create new ones. The exporter includes powerful features like hardware acceleration, joystick powered virtual mouse and much more. Grab your copy and start creating awesome UWP content for Windows 10 and Xbox One today!

*Requires Clickteam Fusion Standard or Developer and the UWP Exporter. Additional Requirements for the UWP export module: To compile the final file you need Microsoft Visual Studio. To test or deploy on the XBOX One you will need to sign up for an XBOX One developer account and set your XBOX One to “Developer Console Mode" XBox One UWP is currently in developer preview. (More Info -- https://developer.microsoft.com/en-us/windows/windows-apps/uwp-on-xbox)

25% OFF of regular price for first week of release!

More Info at
http://store.steampowered.com/app/267654/

5 comments Read more

June 23

Steam Summer Picnic Sale



The Annual summer sales event is here! To celebrate picnic style Clickteam has put on all the goodies on sale. Peek in our basket to see 25% to 80% off all our listed items! See below for more info!

http://store.steampowered.com/app/248170/
20% to 25% off of DLC as well!

http://store.steampowered.com/app/314590/

http://store.steampowered.com/app/384210/

http://store.steampowered.com/app/315610/

http://store.steampowered.com/app/391630/

http://store.steampowered.com/app/328740/

1 comments Read more

About This Software

Game and software creation has never been easier or quicker than with Clickteam Fusion 2.5! Discover the tool used by so many multimedia professionals, game creators, and creative people from all walks of life.

With CF2.5’s amazing event editor system you are able to quickly generate games or apps without mastering a traditional programming language.

Within your first hour you will have learned the basics of the tool. Compile a windows app with a mouse click, Or target additional platforms like iOS, Android, Flash and XNA (Windows Mobile phone and Xbox) with the purchase of our optional exporters.

Harness the power of Clickteam Fusion 2.5 today.

Steam Games #MadeWithFusion






Amazing Features from the Original Drag and Drop Programming Tool

-Make your first game in under an hour!
-No need for previous programming knowledge
-Easy to use and intuitive physics engine
-The original and world famous Event Editor makes programming a breeze
-Used by professionals and students alike
-Shader effects available
-Inserting assets is as easy as drag and drop
-Publish games and apps for multiple platforms
-Complete creative flexibility
-Hardware accelerated games and apps
-Outstanding, friendly community support

Build for many platforms with optional exporters


Generates HTML5 on the fly and runs automatically in your browser
Open extension SDK for endless functionality
Use hardware acceleration & shaders on powerful Windows machines
100's of additional objects provide additional functionality to the tool
Build directly from CF2.5 to any of your Android devices and build APKs
Access the Android OS with our simple permissions management system
Build games for all iOS touch devices including iPad, iPhone and iPod
Maximize control options with the Accelerometer and Multitouch interface objects
Build Games for Xbox and Windows 8 Mobile
Multiple Control options for Multiple Platforms
Produce quality Flash content in record time
Fully Customizable SWF Generated Easily

System Requirements

    Minimum:
    • OS: Minimum Windows XP SP3 Operating System. Supports Vista, 7 and 8
    • Processor: 200 Mhz Pentium processor or higher
    • Memory: 256 MB RAM
    • Graphics: Must support minimum of Direct3D 9
    • Sound Card:
    • Additional Notes: Broadband Internet connection
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (13 reviews)
Overall:
Very Positive (340 reviews)
Recently Posted
xbox4george
( 64.7 hrs on record )
Posted: July 28
Great programing platform
Helpful? Yes No Funny
SickVillagerTheCatlord
( 393.3 hrs on record )
Posted: July 23
This software, is hands down, the BEST SOFTWARE I have ever used!
Helpful? Yes No Funny
Mast3rPlayZ
( 120.3 hrs on record )
Posted: July 19
This is actually a pretty decent game making software, Very easy to learn and make a decent little (or big) game(s). Only really down side is that the Dev Edition (and the upgrade) cost a lot, other than that it's good!
Helpful? Yes No Funny
Bromius
( 29.0 hrs on record )
Posted: July 19
Bought this and the android exporter when it was on sale. If you want to do things like microtranscations and ad's in your app then you need to pay $300 for the devloper version.. I wish I knew that when it was on sale, did not make it clear enough. It seems ridiculous to bundle android features in with devloper features. It should all be apart of the android package.
Helpful? Yes No Funny
Animatorguy(Official)
( 1,154.1 hrs on record )
Posted: July 10
I love this engine!
I guess after almost 1000 Hours of use i can finally review this engine.

Goods:
*Easy to learn
*It's not super powerfull but can make amazing games
*Can export to multiple platarforms,not just for PC
*No coding required!
*Take some great games made with this engine,such as FNAF or the Escapists,and you'll see how good this engine is.
Bads:
*Every new update,it feels like the engine is taking off some basic stuff to add more stuff(yea like replacing)
*Constant crashes when your game is too big
*RAM limit.

Even with that i still 100 recommend it.
Great engine!
Helpful? Yes No Funny
EDWARD NORA
( 65.4 hrs on record )
Posted: July 9
The best game maker EVER!!!!
Helpful? Yes No Funny
Hterag
( 30.1 hrs on record )
Posted: July 7
Easy to get into, hard to get out of. I've been using Clickteam software since 1998 and this latest version adds a lot of new features. When first starting out, it's best to read the documentation and check the forums. You'll likely spend a lot of time there at first but you will get the steady sense of progress and achievement as you learn and go through it. There are tutorials and example apps/games available to try out and see how things are done.

In short, it's a great tool for beginners and power users that want to see results without necessarily learning to code.
Helpful? Yes No Funny
southpawami
( 7.0 hrs on record )
Posted: July 4
A wonderful point and click, but not so wonderful pay for additional features and pay per output engine. One of the only engines available with a Universal Windows 10 App output option.

Easy enough to use and works great. After only $700 dollars, this engine can do what you need it to do. (clickteam $100, developer $300, two mobile outputs $300 or more)

This engine is one of the most expensive engines on Steam, when all the bitesize transactions are figured in. I can't even call it 'the name brand' cost, because Construct is more popular from what I see. AGK2 and Parallax mapping with RPG Maker, or CopperCube for 3D. Obviously a humble bundle transaction changes everything... so maybe find this on humble bundle?
Helpful? Yes No Funny
InTeReSSanT
( 1.9 hrs on record )
Posted: June 28
The program is good and useful. You don't need to know any programming languages. But if you buy it you won't be able to publish your game any platform like Android, iOS or HTML5. So think well before buying this program.
Helpful? Yes No Funny
Darkasavr
( 59.7 hrs on record )
Posted: June 27
I have used a few different variations of these types of game makers but none have kept me interested as much as this one.

It has, by far, the most logical workflow out of them all. A nice interface which is easily accessible once you get your head around the basics, and it (slowly, but surely) helps understand programming logic which is a big plus for people wanting to learn it. If you have basic understanding of programming logic, then you're already winning.

But don't let the programming word throw you off. This software gives both beginners and advanced users the freedom they need to craft something. It's really up to the user whether they want to take it up a notch or not later on.

---

Side note:

I find the best way to learn is to do some of the starter tutorials a couple of times each until you're confident on doing it on your own, then checking out Sparckman on YouTube as he has some very easy-to-follow videos that will help you undertstand the workflow better.

When you're ready to dive deeper, check out some of the examples on Nivram's page:

http://www.castles-of-britain.com/index77.htm

He has downloadable examples for almost every type of 2D game out there that will help with your project.

---

Godspeed.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
30.1 hrs on record
Posted: July 7
Easy to get into, hard to get out of. I've been using Clickteam software since 1998 and this latest version adds a lot of new features. When first starting out, it's best to read the documentation and check the forums. You'll likely spend a lot of time there at first but you will get the steady sense of progress and achievement as you learn and go through it. There are tutorials and example apps/games available to try out and see how things are done.

In short, it's a great tool for beginners and power users that want to see results without necessarily learning to code.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
65.4 hrs on record
Posted: July 9
The best game maker EVER!!!!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
1,154.1 hrs on record
Posted: July 10
I love this engine!
I guess after almost 1000 Hours of use i can finally review this engine.

Goods:
*Easy to learn
*It's not super powerfull but can make amazing games
*Can export to multiple platarforms,not just for PC
*No coding required!
*Take some great games made with this engine,such as FNAF or the Escapists,and you'll see how good this engine is.
Bads:
*Every new update,it feels like the engine is taking off some basic stuff to add more stuff(yea like replacing)
*Constant crashes when your game is too big
*RAM limit.

Even with that i still 100 recommend it.
Great engine!
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
1 person found this review funny
Not Recommended
7.0 hrs on record
Posted: July 4
A wonderful point and click, but not so wonderful pay for additional features and pay per output engine. One of the only engines available with a Universal Windows 10 App output option.

Easy enough to use and works great. After only $700 dollars, this engine can do what you need it to do. (clickteam $100, developer $300, two mobile outputs $300 or more)

This engine is one of the most expensive engines on Steam, when all the bitesize transactions are figured in. I can't even call it 'the name brand' cost, because Construct is more popular from what I see. AGK2 and Parallax mapping with RPG Maker, or CopperCube for 3D. Obviously a humble bundle transaction changes everything... so maybe find this on humble bundle?
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
480 of 581 people (83%) found this review helpful
9 people found this review funny
Not Recommended
156.3 hrs on record
Posted: December 25, 2014
The software is great, but the way it's advertised with lack of any real information feels like a scam. Under "About This Software" on Steam we're give examples of games that have been made with this software and promises that we'll make our first game in under an hour. I couldn't find any real information about using this to distribute my own game. Even on their website I struggle to find any legal information. Only after going to their own store did I finally find this: "Note: Commercial games and apps created with the standard version of Fusion 2.5 must include a "Created with Fusion" logo. The Developer version does not require the inclusion of our logo."

So be warned, this is not $100. It's $100 for the base package, $300 so you don't have to plaster their logo on your product, and ~$70 per device that you want to export to. I'm extremely bitter at the fact that they hide the legal limitations of the base software and instead plaster the "About This Software" section with "LOOK AT ALL THESE COOL GAMES PEOPLE MADE WITH CLICKTEAM FUSION!" I would not recommend it for that fact alone.
Was this review helpful? Yes No Funny
93 of 96 people (97%) found this review helpful
1 person found this review funny
Recommended
1,716.0 hrs on record
Posted: May 15, 2014
It seems that views on Clickteam products can be a bit of a mixed bag. I am a user of Clickteam products and I have been one since the first "Games Factory" over thirteen years ago. This is my disclaimer, because my review might seem biased. Keep in mind though, I went on a massive hiatus for several years until I started using the products again—namely this one as a dev version—a few months ago.

Does it have its flaws? Indubitably. Can you make just about any 2D game with it? Yes, you can. As a long-time user, I'd like to address a lot of the concerns or plain complaints others have expressed. For the record, I don't think this software is for everybody, but if you persevere you can succeed. Whilst there are some serious boundaries that you *MIGHT* encounter, the majority of problems can be overcome. Now, onto the cons raised:

"This is a kiddie product, leave game creation to the big boys with real programming and tools like Unity."
(This isn't made up. I've seen a comment very much like this.)
That's fine. You might not agree with CF2.5's development paradigm and prefer traditional programming. If you want to go down that route, nobody is stopping you. You'd probably hold the same opinion towards Game Maker. A lot of amateur games are created with these products. They do not represent it, and many excellent and successful games have been made and being made regularly. It's what you make of it, and I'll move onto that below. I believe that the ends justify the means, and if you want to do things differently it's not a problem. It's all about the end product.

"The majority of Clickteam Fusion games are platformers."
I agree. That is not the fault of the software, however. Usually, games created with this can be considered indie. Surely you must realise that the majority of indie games in general are platformers, regardless of the creation method. However, this is far from the absolute truth in CF2.5's case. Take Really Big Sky for instance. It's a shmup, it's popular and just about any 2D game can be created with CF2.5.

"There's no documentation."
There is, but I will agree that it's not exactly easy to find and proper documentation is poorly provided. No customer should be expected to find everything on their own. I've had trouble in the past. You'll pick things up as you go, but I've faced challenges that could have been avoided with the right tutorials. There were a couple of books, but they don't go into deep detail. The developers are adding some tutorials to the community section. I also found tutorials by community members a great help. One guy who is always helping out, known as Snail, has an excellent YouTube channel. I've learnt a few invaluable techniques. Check it out: https://www.youtube.com/channel/UC7KCJXvjnHq9uQih5XNkVXQ
I urge Clickteam to create elaborate physical documentation. You can learn things as you go along, but a lot of the information is scattered.

"The community support is awful."
I can't really understand this. In all the years I've participated in the community, I've only had a couple of bad experiences. There probably are a couple of arrogant members with a "RTFM" attitude. They exist everywhere. Likewise, there are members who spend several hours per week helping out newcomers. Indeed, many newcomers will be a little lost, but I have seen some become good designers thanks to the helping hands on the forum.

"Games made with this are really amateur. There's no point in getting this if you have any revenue in mind."
This is one of the most ignorant statements I have read. No, one can't make a quick buck through this, or anything for that matter. (Unless you get lucky even from a lazy game like Flappy Bird, but let's not discuss that horrendous game.) Please, take a look at Heart Forth, Alicia: https://www.kickstarter.com/projects/alonsomartin/heart-forth-alicia
The Kickstarter hasn't ended yet at the time of writing this, but it has made over $230k from that alone. Of course, most of that is going towards outsourcing artists, musicians and programmers, but with that, this game will definitely be spectacular. The point I'm trying to make is that with Fusion, the world is your oyster. You can make money if you put in the time. Me? I just founded my studio, Blue Mantis Games, three months ago. I'm currently working for a client, but I'll use the money from that to hire an artist and a musician to make my first couple of games. I'm going to try hard, and you can too. Don't be too ambitious and aim to start small. If something big comes from it then you can pursue that.

One other "gripe" I saw is...

"The storyboard and frame method is unintuitive and tedious. It just doesn't work."
For more advanced games, I agree once again, but this isn't a real problem. For simple games, you can use multiple frames. Once you learn to use layers properly, you can use all your assets and events (lines of programming) in one centralised frame. To a beginner it sounds difficult, but in the long run you save a lot of time.


Thank you if you've read all of this. In conclusion, Clickteam Fusion 2.5 has a few significant problems that the developers need to address. The software itself is fantastic. If you're a traditional programmer and you want to stick to that, you can use it for rapid prototyping if you wish. For anybody interested in game design, I say don't hold back. If you're willing to put the work in, it's certainly worth the price tag. The marketing presents the software as an easy game creation tool with "no programming required". I disagree with this. There IS programming, but it's a whole different programming paradigm. Some seem to think that it simply generates new games with little effort. (That's putting it a bit harshly, I know.) It makes development easier, but you need to put the work in, rather than using it for an hour and giving up. Again, part of this might be because of the documentation, which I hope Clickteam will fix.

You can always send me a message if you're unsure about anything. I've been on a long hiatus until a couple of months ago, but I will do what I can to help you with any problems. As always, good luck.
Was this review helpful? Yes No Funny
87 of 90 people (97%) found this review helpful
2 people found this review funny
Recommended
198.7 hrs on record
Posted: December 23, 2014
Very unsure about this product when i first saw it. I mean there must be huge down sides to a game engine that is drag and drop, right?

Wrong, its fantastic. My heart will always lie with programming your own games, but THIS is amazing for making smaller 2d games, even prototyping ideas with rapid iteration time.

You literallty game make a whole game in an hour with this :)

Im sure it has limitations, but none i have found yet :)

//**** edit ****

I found some issues:

- The standard version (not developer) when used with the Android exporter has some limitations, mainly to do with monetization.

- To use Google Admob advertising you HAVE to have the developer version (this is not clear on the product comparison page on their website)

- You CANNOT provide ANY in app purchase functiionality without the developer version.

I have seen other people ask how to use admob only to be told they need the dev version. Its just not clear enough when buying the Standard edition that those things arent included.

The comparison between versions is ONLY available on the Developer version page. It should be on the standard page as well, because the people buying standard need to know what they are NOT getting, just as much as the people buying the developer edition need to know what they ARE getting.
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201 of 278 people (72%) found this review helpful
Not Recommended
38.0 hrs on record
Posted: April 17, 2014
June 28, 2014 Edit - It should be noted that Clickteam has responded professionally within the comments of this review. Reviewing the comments on this thread may help you decide whether or not to purchase the product. I'm still not satisfied that the product is on track from the customer standpoint.

This product itself is OK. It does help to simplify how you build games/apps. It could even be great someday, because it's structured well and it does allow for some complex functions within said games/apps.

The problem is, the support is horrendous and I'm doubting the product will ever get to where it could get to. I've waited over 5 months simply to get access to bug reports and have received rude/useless responses from their technical support group. With support like that, this software will simply die.

Need further proof? Check the HTML5 exporter, which has had the same caveat related to IE11 on it for 5 months.
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56 of 63 people (89%) found this review helpful
3 people found this review funny
Recommended
2,675.7 hrs on record
Posted: July 10, 2014
This software does not have a steep learning curve and you would be able to get into the software nice through online tutorials or ask people around the community for help or if you are planning on buying this software please do feel free to ask all the questions you would like to me or you can find someone else to ask you questions to, so far I have found that the fusion steam community (though pretty decent in size) are rather friendly and will help most of the time.

I have been using a disk version of Fusion 2.0 for 5 years, Sure it worked nice and all but as soon as I tried slapping sound into my game (tried all types it allowed) it just diddn't work, I just shrugged it off because all software will have bugs within and personally I'v been having quite a lot of fun using fusion 2.0 and fusion 2.5.

Now please note that this software mains at Indie 2D singleplayer/same computer multiplayer and you can try but I always had problems with trying a online multiplayer game.

To all 2D Developers: I highly reconmend this software to all of you, its super easy to use and there are many tutorials on how to use everything it has to offer.

To all 2D Developers PT. 2: I reconmend this software to those who have little to know and to advanced people because the software provides you with lots of royalty free sprites and lots of potential.
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56 of 63 people (89%) found this review helpful
2 people found this review funny
Recommended
505.2 hrs on record
Posted: November 27, 2014
Disclaimer: I've used Klik n Play and MMF years ago, so this review could be biased.

Pros:
- No programming involved (at least for basic components, which made it friendlier to non-technical persons)
- Super easy to make 2D games or applications
- All you need is a little common sense and creativity and a little math maybe
- The design metaphor is perfect for making games
- Make it possible to get from planning to release in a short while
- Learning curve good enough for kids and even grandpas (I myself used KnP when I was 13)

Cons
- No programming involved (which means any bugs inherent in the core component of the game will have to referred to the tech support)
- You'll probably have to try programming using stuffs like Unity or the like to deliver 3D games, since Fusion's 3D support is pretty new and buggy
- It would really help if Fusion has free stock objects or arts somewhere to assist users with not so much creative resources
- The design metaphor makes it kinda stuck to only making certain type of games (although to be fair, lots of DLC objects are there to help create whatever you have in mind)
- It is more suited to indie/solo development than a large distributed team dev
- It could use more on-disk documentations to help first timers

I've seen a lot of improvement from MMF, and less bugs too. Overall, the software still remained true to its root as a tool to help non-technical people make games, so I'll recommend it to those who lack the technical skills to make a game but still very much want to do it, or to veteran devs who felt the need to go easy a little while and do drag 'n drops.
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