Game and software creation has never been easier or quicker than with Clickteam Fusion 2.5! Discover the tool used by so many multimedia professionals, game creators, and creative people from all walks of life.
User reviews:
Very Positive (11 reviews) - 81% of the 11 user reviews in the last 30 days are positive.
Very Positive (358 reviews) - 90% of the 358 user reviews for this software are positive.
Release Date: Dec 5, 2013

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October 12

Spryke - Made With Fusion

A really cool #MadeWithFusion game called Spryke is seeking your help with Steam greenlight and Kickstarter!

About the Game

Spryke is a deeply crafted platformer about a deep sea cyberfish out of water. Think Super Meat Boy meets Rayman meets Finding Dory!

Exiled from her underwater home and thrust towards a strange world above, Spryke is on a journey of self-discovery through a seemingly endless series of brutal obstacles. Run for your life, glide, and ride on walls and ceilings with extreme agility. A highly granular progression system means every split-second decision makes a difference to your unique story.

Indie Game Creators

0 comments Read more

October 10

Less then 24 hours left

We got less then 24 hours left of what will be the greatest sell EVER on Clickteam Fusion 2.5 and most of it's DLC. If you have already grabbed it, then thank you. Share the news with your friend and families. Hell tell your enemies. Below is a complete list of what you get on each tier!

We will have something new (Not Fusion 3) for you in November or December so keep you eyes peeled. Intill then thanks for you continued support of the worlds easiest development tool!

Includes the following!

Pay what you want

  • Clickteam Fusion 2.5 Standard Steam
  • 50.00 Coupon for Dev on Steam
  • Rock Rock Rocket Source
  • Oniken
  • Plantera
  • Tick Tock Isle
  • Necromonads + Source
Beat the average
  • Universal Windows Platform Exporter
  • The Yawhg
  • Five Night's at Freddy's 3
  • Quadle (Steam & Android) + Source
  • Room 13 + Source
Pay 15.00 to unlock
  • Clickteam Fusion 2.5 Mac Editor
  • Clickteam Fusion 2.5 Developer DLC
  • Concrete Jungle
  • Html5 Exporter
  • Saucer Squad source
  • Fusion Shapes Source
  • Enviormental Station Alpha
  • Install Creator Pro
  • iOS Exporter
  • Android Exporter

11 comments Read more

About This Software

Game and software creation has never been easier or quicker than with Clickteam Fusion 2.5! Discover the tool used by so many multimedia professionals, game creators, and creative people from all walks of life.

With CF2.5’s amazing event editor system you are able to quickly generate games or apps without mastering a traditional programming language.

Within your first hour you will have learned the basics of the tool. Compile a windows app with a mouse click, Or target additional platforms like iOS, Android, Flash and XNA (Windows Mobile phone and Xbox) with the purchase of our optional exporters.

Harness the power of Clickteam Fusion 2.5 today.

Steam Games #MadeWithFusion

Amazing Features from the Original Drag and Drop Programming Tool

-Make your first game in under an hour!
-No need for previous programming knowledge
-Easy to use and intuitive physics engine
-The original and world famous Event Editor makes programming a breeze
-Used by professionals and students alike
-Shader effects available
-Inserting assets is as easy as drag and drop
-Publish games and apps for multiple platforms
-Complete creative flexibility
-Hardware accelerated games and apps
-Outstanding, friendly community support

Build for many platforms with optional exporters

Generates HTML5 on the fly and runs automatically in your browser
Open extension SDK for endless functionality
Use hardware acceleration & shaders on powerful Windows machines
100's of additional objects provide additional functionality to the tool
Build directly from CF2.5 to any of your Android devices and build APKs
Access the Android OS with our simple permissions management system
Build games for all iOS touch devices including iPad, iPhone and iPod
Maximize control options with the Accelerometer and Multitouch interface objects
Build Games for Xbox and Windows 8 Mobile
Multiple Control options for Multiple Platforms
Produce quality Flash content in record time
Fully Customizable SWF Generated Easily

System Requirements

    • OS: Minimum Windows XP SP3 Operating System. Supports Vista, 7 and 8
    • Processor: 200 Mhz Pentium processor or higher
    • Memory: 256 MB RAM
    • Graphics: Must support minimum of Direct3D 9
    • Sound Card:
    • Additional Notes: Broadband Internet connection
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (11 reviews)
Very Positive (358 reviews)
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223 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
142 of 211 people (67%) found this review helpful
11 people found this review funny
Not Recommended
1,541.3 hrs on record
Posted: September 27

It's a waste of your money, regardless of sales or bundles you may find it in. You're way better off buying Constuct2 or GameMaker Studio. I've been using this software for over a year, pushing two years; I can say with confedence that this is a BAD ENGINE.

-Learning cearve for wanting to do anything interesting and cool is too confusing and steep
-Literally only one person ever who's putting out guides consistently for this thing (SnailOn) and that's your only help
-Forums are jack ♥♥♥♥ing ♥♥♥♥ useless and provide no help as either everyone is too old and doesn't want to help you, or you're not worth their time
-Editor is extremely dated and clunky
-Literally only exports to Windows (.exe) and you have to DUMP LOADS OF MONEY to get any exporter ($600 worth of exporters are you ♥♥♥♥ing kidding me???)
-There may be a lot of extentions, but only a few are really useful, the rest are useless
-Transitions will just break for a few months and come back (Seriously? and I had a dev of Clickteam help me try and fix this and they can't even figure that ♥♥♥♥ out)
-Making a perfect pixel game requires a extention to upscale the screen, and isn't just built into the engine
-Music event literally only takes MIDI, like WHYYYY; you're forced to use the Sample event to play mp3s for music
-You literally only use the following objects: Active Objects, Background Objects, String Objects, and Number Objects
-Debug menu on the side is helpful, but in more cases than none, continues to lag the game down when open
-"Every ___" events are broken and awful, as if the game lags or is played on a bad computer that makes the game lag, this event still counts at regular speed regardless, leading to a lot of possible bugs regarding to lag
-Dev upgrade costs 300 ♥♥♥♥ING DOLLARS LIKE YOU'RE KIDDING ME
-The Dev upgrade is needed or else your product is owned my clickteam, no debates, no ifs, ands or buts, they own it. Regardless of the hours you put into it, regardless of you making 100% of it by scratch, THEY OWN IT UNTIL YOU FORK OVER 300 DOLLARS

-Fast build times
-Somehow didn't mess up image scaling (thank god)
-At least lets you change the appication icon
-Image editor is alright, but still SUPER clunky (Just use Photoshop instead)
-Makes for a great example of how to sell a piece of dated software to unwilling people

Seriously do not buy this software, I can not say this enough. I may be making a game in it, I may have sunk over 1500+ hours into it as of writing this, but I can't put into words the amount of times I've screamed at fusion 2.5 for something stupid

Own this mistake already and want to know why I hate it?
Make an event like this for me,
When ____ is _____, Only one action upon event loop = Create [OBJECT]
A good example of trying this out is upon left clicking = create object A, have the object A add 1 to value A every 1 second, when value A equals 5 = create object (for the sake of this experiment, have the object always subtract 2 from it's current X postion) when value A = 5, set A to 0 btw (IMPORTANT)

Once that is all setup, time it so that both timed to add 1 to value A at the same time, once they both hit 5 it should create a million of that object at once.

Why? Because the "Only one action upon event loop" is broken and awful, but it's an extremely useful event for making it so only one object is created when a string or value equals something; so you HAVE TO USE IT, but this ♥♥♥♥ can happen. It's garbage and show's age because of something like this happening.

Final thoughts: No, just avoid this. Don't buy it in sales, don't even come near it.
Was this review helpful? Yes No Funny
10 of 10 people (100%) found this review helpful
1 person found this review funny
38.6 hrs on record
Posted: October 1
I've used lots of software for creating games.
Each one claims to be easy to use.
Clickteam fusion and Multimedia fusion are the best i've ever seen, easy to use and powerful.
(Also, as of writing this there's a humble bundle on that lets you get the developer version of the software AND all export modules except flash for 15 dollars, so why not get it?)
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
1 person found this review funny
51.9 hrs on record
Posted: September 28
Its the fastest dev tool for 2d games available. its quite powerful, and with some thought, you can acheive really good results.
I have it all. GMS,C2 etc and I just keep coming back to this. For me, its much faster, and to me; time is most important.
It is unique in the way it codes- much like a spreadsheet.
I find it incredibly easy to use, and have produced hundreds of games.
However, i have found some people just dont get it, due to its unique method. (maybe like i have a hard time reading those captcha's)
Once you understand its unique way of doing things, you will love it.
As with any software, especially game creating tools, dont think you will be an expert out of the box. it takes time.
Btw. I dont use the steam version really at all, because i have it as a seperate program, which i probably use 4-10hrs per day every day.
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
2 people found this review funny
28.6 hrs on record
Posted: September 30
Worth the $15 it costs right now.
Wouldnt pay $1000~ for the full kit though.
Makes 2D Develepment simple but not as simple as GM
Bottom line is, Its a robust and useful tool, Get it from humble while you can
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
1 person found this review funny
7.1 hrs on record
Posted: October 1
I liked this software since "The Games Factory version", very powerful and easy to use, but i think it should be polished a way more than that, almost 20 years or so and the program looks the same! "Construct 2" looks more powerful, organised and even easier than Fusion, and i think it takes the idea / concept from ClickTeam, but its performance on mobile devices is horrible (HTML5 core vs C), so Fusion is the only choise right now for those who are looking for "No code" programming and get the best performance on a wide varity of devices if they are ready to pay alot of money! i couldn't buy it without the Humble Bundle offer.
Summary: Easy to use, very powerful, Excellent performance on mobile devices, but expensive and needs more support / revolutionary upgrade.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
1 person found this review funny
344.6 hrs on record
Posted: October 3 ($1 basic, $15 developer + most DLC (not including flash or uwp export, i think, but honestly you really only want to publish games to Windows/Mac/Android anyway.)
First impressions, I am floored with not needing programming and having presets for stuff like controls.
I completed the first tutorial in 1-2 hours and I am going to keep redoing the tutorial until I master it.
If you have an idea for a 2D game, this is fantastic for a prototype version or a final version, depending on what you want.
I have driven myself crazy with Unity, just to accomplish a 2.5D game and spent months crawling along incredibly slowly because of the occasional typo/syntax or missing capital or lowercase for a name, causing it to not function. Unity 2.5D has an incredibly steep learning curve if you have zero experience in c# and game dev.

Maybe I will later discover this software sucks, but for now, I have nothing by high hopes, due to how quickly I was able to have success in doing what I believed SHOULD be as simple as it was.

If you get confused/stuck on Step 11 of ChocoBreak, here is a picture that will solve that confusion:

One thing I can agree with, is the lack of a large quantity of youtube videos for ClickTeam Fusion (probably because versions keep changing the softwares name). However, the advantage to this, is if you start your own youtube series for ClickTeamFusion, you can dominate the view count, which is another of my plans.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
6.4 hrs on record
Posted: October 3
Its a great software for 2D games easily no coding or experience required and I HIGHLY recemend giving it a try. I have been using this software for amlost a year now (Away from steam) and I have inproved greatly on my skills for using this software.

-Easy to use
-almost any computer can handle it
-doesn't hog too much space
-easy drag and drop
-Orginized event editor

-Nothing besides you NOT owning the software already

Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
1 person found this review funny
7.6 hrs on record
Posted: September 29
Get the humble bundle if you can !!! great job on an amazing offer!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
4.1 hrs on record
Posted: October 8
Product received for free
It's in moments like this where I wish Steam had a 'Neutral' review option.

A friend got this for me from the humble bundle only for 1$ and I like this engine. It's easy to use and understand, and despite pouring only 1,7 hours on it have been messing around with the tools and know what I am saying (kind of).

My only complaint is the price of the DLC. I have no problem with the developer upgrade (because chances of me selling a game are very low), but I find it quite annoying how I need to pour about 300$ if I want to export my game to other platforms.

Other than that, the engine itself is great and probably easier to use when compared to GameMaker.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
1 person found this review funny
9.4 hrs on record
Posted: October 1
I have learned to use this better and it is good for small games. 10/10 worth the price.
Was this review helpful? Yes No Funny
Recently Posted
4.4 hrs
Posted: October 22
I paid about £12 for the whole kit and caboodle in a Humble Bundle - all export modules (apart from Flash) and even the developer upgrade. So that's roughly £600 worth of software and licences for £12. So am I duty bound to give it a good review? Well no, of course not. That's a fallacious argument. £12 is £12 and still a meaningful sum to somebody who is currently on a very low income like myself. However, after spending nearly 5 hours using this, for £12 I DEFINITELY would recommend it (it's no longer on the Humble Store but I've noticed deals and bundles to come around again, so keep checking).
So yes, there's my caveat, but only for the moment, as six months down the line, after using it a great deal more, I may well turn around and say it is worth purchasing regardless of price (and I shall amend this review in six months if it turns out to be the case!)

The sense of satisfaction I got after following the first tutorial - the simple Breakout clone named 'Choco Breakout' was immense. It was easy to understand the logical arguments and how to slect them. It was easy grasping the concept of 'frames' and how these can easily be moved around in the game. And then, once my breakout game was complete, with the opening screen, high score table and end game screen, I then had great fun going into all the options and altering the graphics, customising the buttons, recording my voice as a .wav file and having me say 'ouch' when the ball hit the brick, and so on, and so on.

So yes, I have enjoyed it so far. Whether it is robus and flexible enough for me to achieve my long term goal - of producing a polished game worth enough to be sold on Steam - remains a different matter.

Still, for now, I am definitely recommending it.
Helpful? Yes No Funny
8.0 hrs
Posted: October 18
Note: I bought CF 2.5 and all its exporters(exclude the outdated Flash one) from HumbleBundle for $15, and I will only recommend buying them at that price.
Note2: I am not a native English speaker so please do not blame me for my mistakes, pointing out them is welcomed, though.

Clickteam Fusion 2.5 (CF 2.5) is an easy to use, no programming required game creator for multiple platforms. Once you created your game, you will be able to deploy it to almost any platform you wish, if you have bought the exporter.

However, I, an amateur Java programmer, have to say that though it is very easy to use and does provide a chance for non-programmers to develop their own games, it is kind of hard to do more by using the system CF 2.5 provided. Unlike other drag-n-drop developing programs like GMS or Construct 2, CF 2.5 does NOT allow you to write any code or even script, which limits the fuctions a lot. For instance, I attempted to make a single player game and wanted to make an AI enemy, but with CF 2.5 I ended up with an enemy moves and shoots randomly.

Also, the editor looks like a program from more than ten years ago. Most help and documents included are outdated and sometimes confuses me. I spent more than three hours to figure out how to do some simple operations due to the outdated documents.

  • Very easy to use
  • Drag and drop
  • No coding required
  • Lots of premade modules for you to use

  • No scripting
  • Not very extendable
  • Outdated editor and documents
  • Not good performance
  • Expensive DLCs(exporters and dev license)

Rating: 7 / 10

I would only recommended this if you can purchase it in a bundle or you don't have any programming knowledge, otherwise GMS or Construct 2 might be a better choice.
Helpful? Yes No Funny
35.6 hrs
Posted: October 16
It's been great so far. I have very little programing experience and this has made it easy to get my ideas into a game quickly.
Helpful? Yes No Funny
498.0 hrs
Posted: October 14
It's alright
Helpful? Yes No Funny
Prison Mike
8.1 hrs
Posted: October 11
Good software for noobs like me, Lots of add-ons and workshop things to insert into your game and you can export as a windows app (You can also buy different exporters for IOS, Android, Html, Etc.). I bought this with the Humble Bundle for $1, But I would still pay $100 for this. My only complaint is how expensive the DLCs are.
Helpful? Yes No Funny
4.3 hrs
Posted: October 10
Much worth it,

So happy,

Unlimited games

So useful


And with all these exporters, I can now make a game for the xbox 1, well I would :P
Helpful? Yes No Funny
208.9 hrs
Posted: October 10
not much to say anything here
you see my rating, you see my play time, you know what's going on

very easy to use and with extensions possibility of making a good game is endless

my only complaint of this engine is that the performance is kindof a letdown, as delivering games with smoother performance can only be done with Chowdren.

otherwise, would recommend this software to all indie game developers alike!
Helpful? Yes No Funny
15.1 hrs
Posted: October 7
Love it, EZ to use, GG.
Helpful? Yes No Funny
94.8 hrs
Posted: October 5
Great game-engine!
It' easy to use, but expensive...
But worth the money!
Helpful? Yes No Funny