Game and software creation has never been easier or quicker than with Clickteam Fusion 2.5! Discover the tool used by so many multimedia professionals, game creators, and creative people from all walks of life.
Release Date: Dec 5, 2013

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"Although technically not a game, this software is responsible for its share of good games. From solitaire, to blatant Pewdie-bait, it does a good job."

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February 24

Tiny Trek - Made with Fusion

Tiny Trek is now in Early Access

http://store.steampowered.com/app/328740/

Tiny Trek is the latest Steam game released that is created using Clickteam Fusion. Tiny Trek creates a ton of procedually generated content using nothing more then excellent use of the event editor. The game makes unique planets, surfaces, aliens and ships on the fly. The final product should play as a open sand box universe with procedually generated episodes that hark back to classic sci fi television shows. Its also available on the Humble Store, https://www.humblebundle.com/store/p/tinytrek_storefront

Check it out. More info below.

https://www.youtube.com/watch?v=jCtDexTbjSs

Are you ready to sit in the Captain’s Chair?

From the creators of Vincere Totus Astrum comes a universe of exploration and adventure. As the Captain of your own Starship begin your trek of literally endless worlds by first selecting and editing your randomly generated race and ship, then set out for the stars.

Encounter alien races and exotic locations as you travel in an endlessly procedurally generated galaxy. No two game are the same. As you explore, randomly generated “Episodes” will have you fighting hostile ships, helping aliens and exploring the surface of new planets.

How long can you survive the deep of space? How far can you travel? Who knows what is waiting for you! Your trek begins now!


Features

Galaxy is big And when I say big I mean really big like a never ending Galaxy with stars, planets, nebula and other space phenomenon.

Do you have that ship in a different color? Yes we can do that with our procedural generation algorithms. Everything from the planets and stars to ships and races is created on the fly. And then to take it step further we provide you tools to edit your Ship and your race.

Lets fire blue particle cannons full... Engage in battles of one on up to three enemy vessels. Cool thing is with the Mission Matrix, a ship might jump out of battle and you may get the option to chase them, once you catch up you may finish them off or two of his friends might be waiting for you.

You think they have apples on an alien planet? I don't know if apples will be there, but the idea is that you can explore endless alien worlds and conduct various away missions. Planets will contain unique items that your science officer can scan, and your engineer can collect to bring back to the ship for trade.

Making Friends will be important Talk, trade and assisting other spacefarers will benefit you as each race you encounter will store an enemy, neutral or friend status. That will effect how your next encounter with them will be.

Episodes for everyone! In Tiny Trek we have worked on creating a generator that creates randomized missions or as we call it, episodes. Each episode last around 3-8 minutes on average and include everything from search and rescue, transport, battles and more. Imagine receiving a distress signal, then approaching a ship to discover it's a trap. After defeating them and searching the ship discover that the stranded crew is on a nearby planet. The unique Mission Matrix generates over a 100 different "episode" types and puts them together.

Stuff is cool... Player will be able to collect and store unique plants, materials and relics you discover on your journey. And trade them for other resources or information.

3 comments Read more

February 24

GDC 2015 - Clickteam Booth #736

Clickteam Goes to GDC 2015



Clickteam will be present at this year Game Developers Conference in the Moscone Center, San Francisco, CA March 4th - 6th, 2015. If you are attending GDC let us know below! We would love to connect with any of our users attending. Will we be in booth #736. This year we plan on demoing all of the amazing games made with our beloved tool.

If you have a game that you have released or are working on, let us know about it. We are looking for High Quality HD video to display of your games. And Demo / Full Version titles to allow attendees to play. This is great way to get added exposure for you title. You can contact me at ccarson at Clickteam dot com or use the below link. Remember I need for video HD quality downloadable video files. Youtube or like services will not work.

http://www.clickteam.com/promote-creations/

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About This Software

Game and software creation has never been easier or quicker than with Clickteam Fusion 2.5! Discover the tool used by so many multimedia professionals, game creators, and creative people from all walks of life.

With CF2.5’s amazing event editor system you are able to quickly generate games or apps without mastering a traditional programming language.

Within your first hour you will have learned the basics of the tool. Compile a windows app with a mouse click, Or target additional platforms like iOS, Android, Flash and XNA (Windows Mobile phone and Xbox) with the purchase of our optional exporters.

Harness the power of Clickteam Fusion 2.5 today.

Steam Games Made With Clickteam's Fusion














Amazing Features from the Original Drag and Drop Programming Tool

-Make your first game in under an hour!
-No need for previous programming knowledge
-Easy to use and intuitive physics engine
-The original and world famous Event Editor makes programming a breeze
-Used by professionals and students alike
-Shader effects available
-Inserting assets is as easy as drag and drop
-Publish games and apps for multiple platforms
-Complete creative flexibility
-Hardware accelerated games and apps
-Outstanding, friendly community support

Build for many platforms with optional exporters


Generates HTML5 on the fly and runs automatically in your browser
Open extension SDK for endless functionality
Use hardware acceleration & shaders on powerful Windows machines
100's of additional objects provide additional functionality to the tool
Build directly from CF2.5 to any of your Android devices and build APKs
Access the Android OS with our simple permissions management system
Build games for all iOS touch devices including iPad, iPhone and iPod
Maximize control options with the Accelerometer and Multitouch interface objects
Build Games for Xbox and Windows 8 Mobile
Multiple Control options for Multiple Platforms
Produce quality Flash content in record time
Fully Customizable SWF Generated Easily

System Requirements

    Minimum:
    • OS: Minimum Windows XP SP3 Operating System. Supports Vista, 7 and 8
    • Processor: 200 Mhz Pentium processor or higher
    • Memory: 256 MB RAM
    • Graphics: Must support minimum of Direct3D 9
    • Sound Card:
    • Additional Notes: Broadband Internet connection
Helpful customer reviews
52 of 58 people (90%) found this review helpful
1 person found this review funny
385.4 hrs on record
Posted: November 27, 2014
Disclaimer: I've used Klik n Play and MMF years ago, so this review could be biased.

Pros:
- No programming involved (at least for basic components, which made it friendlier to non-technical persons)
- Super easy to make 2D games or applications
- All you need is a little common sense and creativity and a little math maybe
- The design metaphor is perfect for making games
- Make it possible to get from planning to release in a short while
- Learning curve good enough for kids and even grandpas (I myself used KnP when I was 13)

Cons
- No programming involved (which means any bugs inherent in the core component of the game will have to referred to the tech support)
- You'll probably have to try programming using stuffs like Unity or the like to deliver 3D games, since Fusion's 3D support is pretty new and buggy
- It would really help if Fusion has free stock objects or arts somewhere to assist users with not so much creative resources
- The design metaphor makes it kinda stuck to only making certain type of games (although to be fair, lots of DLC objects are there to help create whatever you have in mind)
- It is more suited to indie/solo development than a large distributed team dev
- It could use more on-disk documentations to help first timers

I've seen a lot of improvement from MMF, and less bugs too. Overall, the software still remained true to its root as a tool to help non-technical people make games, so I'll recommend it to those who lack the technical skills to make a game but still very much want to do it, or to veteran devs who felt the need to go easy a little while and do drag 'n drops.
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26 of 26 people (100%) found this review helpful
1 person found this review funny
145.9 hrs on record
Posted: December 23, 2014
Very unsure about this product when i first saw it. I mean there must be huge down sides to a game engine that is drag and drop, right?

Wrong, its fantastic. My heart will always lie with programming your own games, but THIS is amazing for making smaller 2d games, even prototyping ideas with rapid iteration time.

You literallty game make a whole game in an hour with this :)

Im sure it has limitations, but none i have found yet :)

//**** edit ****

I found some issues:

- The standard version (not developer) when used with the Android exporter has some limitations, mainly to do with monetization.

- To use Google Admob advertising you HAVE to have the developer version (this is not clear on the product comparison page on their website)

- You CANNOT provide ANY in app purchase functiionality without the developer version.

I have seen other people ask how to use admob only to be told they need the dev version. Its just not clear enough when buying the Standard edition that those things arent included.

The comparison between versions is ONLY available on the Developer version page. It should be on the standard page as well, because the people buying standard need to know what they are NOT getting, just as much as the people buying the developer edition need to know what they ARE getting.
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18 of 21 people (86%) found this review helpful
1 person found this review funny
68.2 hrs on record
Posted: December 5, 2014
Easy as ABC 123, Tech support is great. The community is extremely helpful and fast to reply to any question. I had a problem and with and hour I had a reply with a solution that worked. There are a lot of resources to get started making your game straight away. This is absolutely brilliant. If your kids want to grow up and be computer programmers than buy them this.

My only wish is that the DLC/ extra exporters like the android exporter where cheaper. The IOS exporter is dearer than the main software (I guess that apple have something to do with that though, cough! cough!).
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50 of 78 people (64%) found this review helpful
2 people found this review funny
218.6 hrs on record
Posted: October 24, 2014
It's easy to start creating a simple one level game, but after a short time I noticed that it's almost a requirement to build your own level editor first. You can copy a level to a new frame with the same code, but if you want to fix a bug in one of the events, you would have to repeat that fix for each level. So sometimes I would just rather program in one of the Basic languages I like to get things done easier.

Another mistake I made is to buy this directly from Steam, there where some bugs in the past, and there was a bugfix available on the official site, but I couldn't download the fix because I bought it on Steam. It's like they don't see me like a customer on their own site.

They also claim Fusion 2.5 has XNA support, and I'm still waiting for almost a year just for this XNA DLC. Asked several times on the Forum here when it will be released, or that they should remove XNA from the list because of false advertisement. They told that a free XNA exporter would arrive soon, still waiting.

Some people made some nice games with this, so it's not all bad. But it would be a lot better when it would have a build in level editor with an easy loading/saving system to make it easier for beginners.

So at the current state I would not recommend it to anyone.
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16 of 23 people (70%) found this review helpful
1 person found this review funny
88.6 hrs on record
Posted: December 19, 2014
Amazing software, it's easy to use, the tutorials are really well explained and they're easy to follow.
I've created a full minigame in a couple hours.

https://www.youtube.com/watch?v=dLC5-7e-fkI&feature=youtu.be
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6 of 6 people (100%) found this review helpful
44.9 hrs on record
Posted: December 15, 2014
This is brilliant. Only 20 hours in, I knocked together a credible title screen, high score screen, working level template and storyline structure of a Breakout game. Early days, I admit. Doesn't like MP3, seemingly; Mantis (please see comments) advises OGG.

I bought this for £60 and two days later it's on sale for £20. I don't mind that, I think it's worth it, but buying it during the current Christmas/New Year sale would be wise. In return, what it <will> do is make you wonder what you could do in a properly co-ordinated team.
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7 of 8 people (88%) found this review helpful
1 person found this review funny
162.5 hrs on record
Posted: January 20
awesome for game creation, will be using this for a long time
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4 of 4 people (100%) found this review helpful
57.0 hrs on record
Posted: December 28, 2014
This software is easy to use and is fun to mess around with! The tutorials sometimes can be a bit tough ot understand but that's just the way it is phrased. I would recommend this to anyone who wants to start in game development! I got this for a steal price too at €40 in the christmas sales and Im glad I did!
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4 of 4 people (100%) found this review helpful
1 person found this review funny
2,046.4 hrs on record
Posted: January 1
Where do I even start!? I love this software! It's perfect for anyone! It's easy to use, you can learn fast, and you dont need to know how to code! For people looking to make games, but do not want to learn code; Clickteam Fusion is perfect. Not to mention the integrated physics engine that I just love! I have logged in a lot of hours in this software, and I just find it perfect for anyone wanting to learn how to make games easily and learn quickly.
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5 of 6 people (83%) found this review helpful
1 person found this review funny
45.5 hrs on record
Posted: December 23, 2014
Fusion 2.5 is a polished software, that is the product of work since 1994. The engine might be a little tough to use at first, but once you grasp it's basics many doors will open: you can literaly make any game you want with this.
Great recommendation for those that love indie games, aren't a fan of programming.

Popular title five nights at freddy's was made with this game engine, which reflects in capabilities.
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12 of 20 people (60%) found this review helpful
156.3 hrs on record
Posted: December 25, 2014
The software is great, but the way it's advertised with lack of any real information feels like a scam. Under "About This Software" on Steam we're give examples of games that have been made with this software and promises that we'll make our first game in under an hour. I couldn't find any real information about using this to distribute my own game. Even on their website I struggle to find any legal information. Only after going to their own store did I finally find this: "Note: Commercial games and apps created with the standard version of Fusion 2.5 must include a "Created with Fusion" logo. The Developer version does not require the inclusion of our logo."

So be warned, this is not $100. It's $100 for the base package, $300 so you don't have to plaster their logo on your product, and ~$70 per device that you want to export to. I'm extremely bitter at the fact that they hide the legal limitations of the base software and instead plaster the "About This Software" section with "LOOK AT ALL THESE COOL GAMES PEOPLE MADE WITH CLICKTEAM FUSION!" I would not recommend it for that fact alone.
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3 of 3 people (100%) found this review helpful
25.8 hrs on record
Posted: February 27
Good for game developing! i used the free version,then Multimedia Fusion,then i used all the money from the games (and donations) to purchase clickteam fusion!!

Pros:
Good for beginners
No programming
EASY!!
Drag and drop
Make easy 2d games or applications


Cons:
Exporters are alot of money.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
28.8 hrs on record
Posted: February 7
I cannot believe that I can even make make a game with this software. I am no good at programming, but with some basic logic skills (like if you press the right arrow key, the character moves left) and also a bit of graphics, the game is done. Totally useful for dummies like me!
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2 of 2 people (100%) found this review helpful
1 person found this review funny
654.3 hrs on record
Posted: April 9
After 5 months of using Fusion, I can finally review it. This software is a great place to start if you're new to developing games, it's so easy to use.. it may look confusing at the start but if they provide you some useful tutorials to help you out when using the software.

Clickteam is an awesome community for support, It's a bit confusing finding the area to make a thread for support but it only takes around a day or even in some cases an hour for someone to reply with a solution.

You'd also think that with a software so easy to use it would be pretty limited, there are some slight limitations but they're pretty small and unnoticable. (Atleast for me)

This software is easy to use in the sense that there's hardly any proper coding, it's basically all drag and drop.. you hardly
need to ever use the keyboard for coding... infact I've never noticed ever having to use the keyboard I just prefer to.

There is a slight limitation in the Standard version of Fusion which happens to be that you have to use their logo somewhere in your game though so keep that in mind if you're buying the Standard Version.

All in all I rate the software 9/10 (So far) It's an awesome software to start using if you're new to creating games.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
135.2 hrs on record
Posted: April 3
This Is Such A Good Software For Newbies Or For Those People Wanting To Make Games Without Codes!


"Ya M8 Can Create Games Without Code Like Fnaf"
- Darude/Sandstorm - IGN
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1 of 1 people (100%) found this review helpful
277.2 hrs on record
Posted: March 18
Think of it as infinite games for the price of two
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1 of 1 people (100%) found this review helpful
142.7 hrs on record
Posted: April 13
Great software for making 2D games.

Pros:
- Easy drag and drop for most mario/megaman-esq games
- "Almost" no programming needed, if you want proper dialog you'll find yourself editing strings and variables, but I'm not marking that as a con since they are incredibly easy to learn.
-Loads quickly on lower end specs (Tested on an i3 with integrated graphics)
-MANY helpful examples out there. "Nivram" 'Nuff said.
-Not sure what the other reviewer was talking about, but there is plenty of stock objects to test things out with under local library.
-Is still used to make MANY great games.

Cons
-Examples aside, I find it time consuming for the most part when searching for solutions. In particular when it comes to correcting diagonal movespeed when using custom movement, you'll find a lot of complicated trigonometry on their forums and elsewhere (Protip: movespeed / sqr(2). )
-More documentation on commands and what they do would be nice (small things like trying to use sqrt(2) instead of sqr(2) shouldn't require a google search.)
-No Else command. No seriously, it would make things so much easier.

And my biggest gripe: Exporter prices.


With all that said, I'd most definitely recommend this to any hobbyists and anyone starting out.
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3 of 5 people (60%) found this review helpful
117.9 hrs on record
Posted: December 21, 2014
The most Focused and user-friendly 2d game engine to date. Well configured and flexible in ways. Best .5 update I have ever seen!
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8 of 15 people (53%) found this review helpful
1,209.1 hrs on record
Posted: November 15, 2014
Simple to use and quite flexible. Not an absolutely essential or fantastic piece of software, but definitely worth the price if you really want to make games or applications.
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79 of 81 people (98%) found this review helpful
1 person found this review funny
1,385.8 hrs on record
Posted: May 15, 2014
It seems that views on Clickteam products can be a bit of a mixed bag. I am a user of Clickteam products and I have been one since the first "Games Factory" over thirteen years ago. This is my disclaimer, because my review might seem biased. Keep in mind though, I went on a massive hiatus for several years until I started using the products again—namely this one as a dev version—a few months ago.

Does it have its flaws? Indubitably. Can you make just about any 2D game with it? Yes, you can. As a long-time user, I'd like to address a lot of the concerns or plain complaints others have expressed. For the record, I don't think this software is for everybody, but if you persevere you can succeed. Whilst there are some serious boundaries that you *MIGHT* encounter, the majority of problems can be overcome. Now, onto the cons raised:

"This is a kiddie product, leave game creation to the big boys with real programming and tools like Unity."
(This isn't made up. I've seen a comment very much like this.)
That's fine. You might not agree with CF2.5's development paradigm and prefer traditional programming. If you want to go down that route, nobody is stopping you. You'd probably hold the same opinion towards Game Maker. A lot of amateur games are created with these products. They do not represent it, and many excellent and successful games have been made and being made regularly. It's what you make of it, and I'll move onto that below. I believe that the ends justify the means, and if you want to do things differently it's not a problem. It's all about the end product.

"The majority of Clickteam Fusion games are platformers."
I agree. That is not the fault of the software, however. Usually, games created with this can be considered indie. Surely you must realise that the majority of indie games in general are platformers, regardless of the creation method. However, this is far from the absolute truth in CF2.5's case. Take Really Big Sky for instance. It's a shmup, it's popular and just about any 2D game can be created with CF2.5.

"There's no documentation."
There is, but I will agree that it's not exactly easy to find and proper documentation is poorly provided. No customer should be expected to find everything on their own. I've had trouble in the past. You'll pick things up as you go, but I've faced challenges that could have been avoided with the right tutorials. There were a couple of books, but they don't go into deep detail. The developers are adding some tutorials to the community section. I also found tutorials by community members a great help. One guy who is always helping out, known as Snail, has an excellent YouTube channel. I've learnt a few invaluable techniques. Check it out: https://www.youtube.com/channel/UC7KCJXvjnHq9uQih5XNkVXQ
I urge Clickteam to create elaborate physical documentation. You can learn things as you go along, but a lot of the information is scattered.

"The community support is awful."
I can't really understand this. In all the years I've participated in the community, I've only had a couple of bad experiences. There probably are a couple of arrogant members with a "RTFM" attitude. They exist everywhere. Likewise, there are members who spend several hours per week helping out newcomers. Indeed, many newcomers will be a little lost, but I have seen some become good designers thanks to the helping hands on the forum.

"Games made with this are really amateur. There's no point in getting this if you have any revenue in mind."
This is one of the most ignorant statements I have read. No, one can't make a quick buck through this, or anything for that matter. (Unless you get lucky even from a lazy game like Flappy Bird, but let's not discuss that horrendous game.) Please, take a look at Heart Forth, Alicia: https://www.kickstarter.com/projects/alonsomartin/heart-forth-alicia
The Kickstarter hasn't ended yet at the time of writing this, but it has made over $230k from that alone. Of course, most of that is going towards outsourcing artists, musicians and programmers, but with that, this game will definitely be spectacular. The point I'm trying to make is that with Fusion, the world is your oyster. You can make money if you put in the time. Me? I just founded my studio, Blue Mantis Games, three months ago. I'm currently working for a client, but I'll use the money from that to hire an artist and a musician to make my first couple of games. I'm going to try hard, and you can too. Don't be too ambitious and aim to start small. If something big comes from it then you can pursue that.

One other "gripe" I saw is...

"The storyboard and frame method is unintuitive and tedious. It just doesn't work."
For more advanced games, I agree once again, but this isn't a real problem. For simple games, you can use multiple frames. Once you learn to use layers properly, you can use all your assets and events (lines of programming) in one centralised frame. To a beginner it sounds difficult, but in the long run you save a lot of time.


Thank you if you've read all of this. In conclusion, Clickteam Fusion 2.5 has a few significant problems that the developers need to address. The software itself is fantastic. If you're a traditional programmer and you want to stick to that, you can use it for rapid prototyping if you wish. For anybody interested in game design, I say don't hold back. If you're willing to put the work in, it's certainly worth the price tag. The marketing presents the software as an easy game creation tool with "no programming required". I disagree with this. There IS programming, but it's a whole different programming paradigm. Some seem to think that it simply generates new games with little effort. (That's putting it a bit harshly, I know.) It makes development easier, but you need to put the work in, rather than using it for an hour and giving up. Again, part of this might be because of the documentation, which I hope Clickteam will fix.

You can always send me a message if you're unsure about anything. I've been on a long hiatus until a couple of months ago, but I will do what I can to help you with any problems. As always, good luck.
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