Crypt of the NecroDancer is a hardcore roguelike rhythm game. Can you survive this deadly dungeon of dance? Groove to the epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
User reviews: Overwhelmingly Positive (2,345 reviews)
Release Date: Jul 30, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Earlier in the year we released an alpha build to everyone who pre-ordered, and the feedback we received on that build helped us to vastly improve the game. We're excited to release via Early Access because we know Crypt of the NecroDancer is going to improve greatly as a result. Our community is amazing!”

Approximately how long will this game be in Early Access?

“Our goal is to finish zone 4 and the final bosses in early 2015. However, if the game proves to be popular we hope to continue to add additional features beyond that. We are having a great time developing this game and we want to keep on improving it!”

How is the full version planned to differ from the Early Access version?

“The full version will include zone 4, the final boss battles, as well as more playable characters.”

What is the current state of the Early Access version?

“The current version includes zones 1, 2, and 3. It also includes 5 of the 8 playable characters. Many fans have racked up hundreds of hours of playtime already, so there's no shortage of fun to be had with this current version!”

Will the game be priced differently during and after Early Access?

“The game's base price will be $14.99 both during Early Access, and after.”

How are you planning on involving the Community in your development process?

“We've already taken many suggestions from the community and incorporated them in the game. By expanding our community via Early Access we look forward to doing this even more!”
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Buy Crypt of the NecroDancer

Buy Crypt of the NecroDancer + Soundtrack


Recommended By Curators

"Dance or die! Rules to live by generally, but particularly in this delectable fusion of roguelike and accessible rhythm action."
Read the full review here.

Recent updates View all (18)

April 16

NecroDancer launches April 23rd!

We are very excited to announce that Crypt of the NecroDancer will be leaving Early Access and launching fully on April 23rd! Check out the launch trailer, above!

Here's what's in store for you in the launch build!:
- Our final zone has been added! A whole host of new enemies, traps, secrets, and minibosses await
- You can now beat the game! Unique final boss battles for the protagonists: Cadence, Melody, and Aria
- Some musical surprises we can't yet reveal...
- There are now story cinematics, featuring VO stars from League of Legends, the Dragon Ball Z TV series, and many more
- One additional insanely difficult character: Coda. (We aren't sure it's humanly possible to complete this character.)
- 10+ new achievements
- A new 'Codex' room in the lobby that helps teach the game's higher-level techniques
- And, of course, a ton of polish, balance tweaks, and bug fixes

Thank you so much for your support and feedback during early access! The NecroDancer community is truly the best! ːnecroheartː

22 comments Read more

March 22

Update #18: Blood Shovel, Lucky Charm, and a bajillion other improvements!

Hi everyone!

As we get closer to the game's final launch we are tidying up a bunch of loose ends, hence this huge laundry list of improvements and fixes! Enjoy! ːnecroheartː

- Added Blood Shovel item and Lucky Charm item
- The Daily Challenge now requires you to play Cadence, then Melody, then Aria, to win.
- Updated Coral Riff behavior to make him a little more difficult to quick kill
- Made Boots of Lunging do 999 damage on a lunge, and made the lunge not result in taking the killed enemy’s place
- Changed Crown of Teleportation to teleport player into the shop if possible
- Added 'ignore multipress combos’ option (this will help if you often accidentally drop bombs as Bard)
- Added pop-up File Selection dialog to make selecting Custom Music songs easier, on Windows
- Made healing via spell, food, or holy water give invincibility for that beat. (Food now has a use, for Aria!)
- Added code to reduce swarming in zone 3. Also, purple shovemonsters only have 2 health, and new gray ones have 3
- Renamed “Hardcore Mode” to “All Zones Mode” and moved the staircase in the lobby
- Made gold piles different at 50 gold so that you can tell visually when you have enough to summon a leprechaun
- added option to disable pre-boss audio effect
- added option to disable pause on loss of focus
- added option to wipe progress
- added option to disable the "spend diamonds!" reminders
- added option to swap P1/P2
- added option to set a default character
- added option to always show enemy hearts
- added option to always show item names
- added fullscreen toggle (works in Windows only)
- added option to specify resolution (works in Windows only)
- added option for setting a mod by default
- fixed bug where shrine effects persisted in the character select room in all chars mode
- added Coral Riff to level editor
- added rotating bounce traps to editor
- added new shops to editor
- disallowed placing stairs at (0, 0) in level editor
- fixed weird crate/barrel duplication bug in level editor
- fixed inconsistency with deleting/moving at tile (0, 0) in level editor
- allow custom music with level editor levels
- increased green bat probability
- made boots of leaping ignore water
- fixed bug where phasing/piercing damage wasn't hitting armored beetles
- made piercing not affect moles
- fixed bug where piercing weapons were acting like phasing when thrown/fired
- made holy water not hit NPCs
- made boots of pain and golden lute not work from within walls (with ring of phasing)
- fixed issues with not being able to hit enemies that just spawned from crate
- allow weaponless characters (and Melody) to shove barrels/crates
- changed error handling in Windows to log exceptions to log file
- removed 'quit to lobby' option when in lobby
- made deathless mode just start hardcore immediately
- prompt when quick restarting deathless mode with at least 1 win
- changed speedrun timer to counter in deathless mode
- made shovemonsters not kill groove chain when squishing player
- made spell cooldowns work with Dove
- fixed bug where Dove died in the lobby from weaponmaster tiles
- removed arena for Dove, food shop for Aria, Pawn Shop for Monk, and others
- shrine/transmog items are now removed from the item pool
- fix 'song ended' text
- disallow shrines that are useless for certain characters
- changed shrine bomb items to not give items that would be useless for that character
- made duplicate shrines not show up
- no shrine of peace in shriner shop
- made using shriner ensure that no other zone 1 shrine will spawn
- no guaranteed shriner in 1-1 for daily challenge
- added hint text for shrines
- shrine of darkness gives 1 bomb instead of 3
- made shrine of risk only affect 1 player
- made shriner accept coupons, monk
- shrine of war now upgrades mushrooms, bosses
- shrines no longer make pickups in front of them disappear
- fixed issue with ring of courage not protecting from death metal fireball
- made ring of courage give invincibility even if dash can't be performed
- made ring of courage dash ignore water/tar
- made player ignore water/tar when giant
- fixed issue where war drum, boots of leaping, and blood magic could mess up ice slides
- fixed issue where holstered gold weapons weren't creating coins in boss battles
- don't let shove monsters shove when shield is active
- made sounds not start playing if it is already playing (can turn off with delayBetweenRepeat=0 in xml)
- made VO sounds cut each other
- added visual indicator to audio calibration
- fixed issue where weapons would sometimes hit crates/barrels instead of an enemy
- made Monk/Dove able to steal shop items
- made ring of shadows let you steal arena items
- made enemies de-aggro when confusion ends (very helpful for Dove!)
- Took War Drum out of Melody’s item pool
- Fixed crash bug caused by trying to play an old replay file
- added autodetection for XBOX/XBONE/PS3/PS4 controllers on Windows and made HUD text match controller detected
- added ability to use R stick on controllers
- fixed bug where you couldn't assign any keys to RIGHT
- fixed crash caused by trying to watch old version replays in leaderboards menu
- removed custom music leaderboard for bard
- fixed holster/backpack duplication bug
- took away knockback from ring of peace
- fixed level editor bug where generating/playing boss levels with Dove would cause weird behaviour
- Fixed the bug that was causing diagonal-moving enemies to behave more intelligently than desired
- Made the game play VO sfx for Shield, Need, and Enchant spells
- Fixed bug where Coral Riff’s head and tentacles could teleport while frozen
- Removed Blast Helm’s additional armor and made it give you +3 bombs when you pick it up for the first time
- Made coin multiplier text not be red at 3x if the Shrine of Rhythm is active
- Fixed various text/hint issues
- Altered the costs of some rings
- Increased probability of finding a torch
- Make transmute spell rarer, costlier, and increased number of kills required for refresh and the health required for blood magic
- Made Crossbow, Rifle, and Blunderbuss more rare
- added option to enable/disable custom music
- fixed exploit where you could play most of a run with custom music, then switch at the end to submit to normal leaderboard
- Altered the timings of all animations to make them “snap” more on the beat
- Made Blood Drum permit player to dig any wall on the next beat after use
- fixed sideways door bug
- fixed issue with filenames containing ';' causing issues for custom music
- fixed issue where mushroom lights could spawn in shops behind metal doors
- fixed issue where fake walls could spawn in miniboss room after trapdoor

EDIT! Updated to v0.402 with the following changes:
- fixed bug where secret rooms could fail to be created and crates, etc. could show up in walls
- fixed bug where L-shaped rooms could cause enemies/traps/shrines to spawn incorrectly in secret rooms
- fixed bug that caused you to respawn as Cadence after daily challenge
- made it so the game respects command line params over profile for fullscreen/resolution
- fixed bug where window would resize when using custom music filebrowser
- fixed boss generation in level editor (Coral riff was producing Deep blues when played)
- added grey shove monster to beastmaster, level editor
- fixed monkeys/tar monsters on always show hearts mode
- Hm! Looks like we've hit the max length of an announcement post! See this thread for the full list:

Edit! Updated to 0.403. Since we've hit the max length of an announcement post, see this thread for the full list of changes:


43 comments Read more
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“Editor's Choice”

“It's just so ingenious!”
Adam Sessler

“A transformative experience”
US Gamer

About This Game

Crypt of the NecroDancer is a hardcore roguelike rhythm game. Can you survive this deadly dungeon of dance, slay the NecroDancer, and recapture your still beating heart? Or will you be a slave to the rhythm for all eternity?

  • Move on the beat to navigate ever changing dungeons while battling dancing skeletons, zombies, dragons, and more!
  • Groove to the game's epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
  • Play with keyboard, controller, or even a USB dance pad!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, service pack 3
    • Processor: 2GHz
    • Memory: 1500 MB RAM
    • Hard Drive: 1600 MB available space
    • OS: Minimum 10.6 to run the game, 10.7 if you also want to use your own music files
    • Processor: 2GHz
    • Memory: 1500 MB RAM
    • Hard Drive: 1600 MB available space
    • OS: Steam OS and Ubuntu 12.04 are the only supported Linux OSes
    • Processor: 2GHz
    • Memory: 1500 MB RAM
    • Hard Drive: 1600 MB available space
    • Memory: 1500 MB RAM
Helpful customer reviews
13 of 14 people (93%) found this review helpful
30.7 hrs on record
Posted: March 23
Early Access Review
Never before have I seen a game quite like this one.
It has just the right amount of challenge and enjoyability that makes me want to replay it, even after dying several times near the very end of All Zones mode.
All the enemies with their different move patterns will catch you off guard at first, but once you learn how to evade them, you can become a God, taking out each zone in tandum without taking a single point of damage.

This game is a 10/10 from me.
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8 of 8 people (100%) found this review helpful
10.0 hrs on record
Posted: April 6
Early Access Review
Crypt of the NecroDancer is a extremely fun rhythm roguelike with custom music game with difficulty for everyone.

The game is still on Early Access so there's not much to say. You can play as various characters, some are easy, some are extremely difficult (i'm looking at you, Aria). The easiest character in the game is Cadence in my opinion. You walk as the hearbeats go, and the enemies move if you don't. If you don't like the whole heartbeats stuff, you can play as Bard and be free of all that crap. Other characters are a variation of Cadence, like not killing enemies or not picking up gold.

Right now, there are 3 zones and 4 bosses, Mines, Underground Forest (?), Icy Hot place (???).
Not going to spoil any of the bosses, but there's an extremely easy one, easy one, medium one (probably my favorite), and hard as balls one.

You pretty much always are carrying a sword and a shovel. You can upgrade it the sword to a broadsword, spear, longsword, whip, and even a bow and arrow which all have glass, obsidian, blood, gold, platinum, etc... variations. Same for the shovel.

You will also get Headpieces, Shoes, Armor, Potions, Maps, Scrolls, Food, Magic, and other stuff.

One complaint that i have with this game is that it recycles the enemies way too much. Want a example?
"Oh look, it's a green smile"
"Wow, it's a blue slime"
"Watch out, it's a yellow slime!"
"Please don't kill me mr. lava slime!"
"This is getting repetitive, right ice slime?"

And then there are white skeleton, white skeleton with shield, white skeleton with horse, yellow skeleton, yellow skeleton with shield, etc...
They are all different but they're pretty much the same thing with different colors/health.

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8 of 9 people (89%) found this review helpful
3.1 hrs on record
Posted: March 31
Early Access Review
Great blend of rhythm and roguelike genres. This is how the next generation of rhythm games should be done.
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32 of 56 people (57%) found this review helpful
1 person found this review funny
44.5 hrs on record
Posted: March 19
Early Access Review
I don't always play PC games, but when I do, I play Crypt of the Necrodancer.
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6 of 8 people (75%) found this review helpful
1 person found this review funny
10.0 hrs on record
Posted: March 27
Early Access Review
I have a soft spot for a well executed genre mashup, and Crypt of the NecroDancer hits the bullseye of that sweet spot.

It's a smart, slick roguelike where a run takes little more than 10 minutes to play, but is engaging from the start. The inclusion of a rhythm-action mechanic, where you're rewarded for moving on the beat of the music is both novel and fun. It adds a sense of urgency (and sometimes panic), while also opening up a risk/reward mechanic of when it's smart to *not* move, lose your multiplier, but gain a tactical advantage in your approach to a given enemy.

The enemy and powerup design is varied and interesting, allowing each run to play out very differently. There's a very strong feeling of ongoing progressive mastery that happens, as you figure out the right way to defeat new monster types and the best way to utilize the items you pick up.

Of particular note is that you can brush the dust off your old DDR dance pad, and use that to play the game. Any game that allows you use old ludicrous peripherals scores bonus points in my book. Now, who wants to play a couple of rounds of Streetfighter with a Dreamcast fishing rod controller? FIGHT!

Note - while it's still notionally in Early Access at the time that this review is written, it very much feels like a finished game with free content coming down the pike.
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14 of 24 people (58%) found this review helpful
1 person found this review funny
41.1 hrs on record
Posted: March 25
Early Access Review
Can cuddle my fancy rat while playing the game with my other hand.

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3 of 3 people (100%) found this review helpful
7.3 hrs on record
Posted: April 6
Early Access Review
I had never played a rythm game before this and i really did not expect to like them but this is excellent. Punishing rouge like with lots of unlockables. Hard as hell.
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3 of 3 people (100%) found this review helpful
3 people found this review funny
19.5 hrs on record
Posted: April 11
Early Access Review
Shopkeeper, still better lyrics than Drake.
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2 of 2 people (100%) found this review helpful
9.7 hrs on record
Posted: April 13
Early Access Review
The most awesome rougelike I've yet played. Could barely stop after 5 hours straight, and I'm not the biggest rougelike fan. The concept is executed perfectly: the better you follow the rhythm, the more gold you get for killing enemies. Oh, and the singing shopkeeper is just THE BEST! The gameplay is super easy to learn, and the humor is very appropriate. The songs from the first zone are going to make it to my music library. Definitely best game of the year yet.
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2 of 2 people (100%) found this review helpful
2 people found this review funny
17.0 hrs on record
Posted: April 14
Early Access Review
The Shopkeeper was the main reason why I bought the game
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1 of 1 people (100%) found this review helpful
11.9 hrs on record
Posted: April 13
Early Access Review
This game is phenomenal. It gives a full roguelike experience but with a unique twist - all movement and actions must be done in sync with the background music. It really is, in effect, a cross between a classic roguelike and a rhythm game such as DDR or osu!

This is more than just a gameplay gimmick. The entire game relies deliberate consistent movement and fast thinking. All enemies have very predictable attack patterns but that hardly makes the game easy. When you have to contend with several different enemies and traps on the screen at once the difficulty can get very challenging, especially in the later levels.

Like all roguelikes, you, as a player, get exponentially better with game experience and knowledge. At first even the earliest floors of the dungeon may seem impossible, but as you start getting faster at processing your situation and taking advantage of your resources, you're able to delve deeper and deeper into the crypt with less effort. Eventually you may find even the nastiest enemies have no chance against your well timed steps. The skill ceiling is so high it's actually possible to beat all consecutive areas without taking damage using the starting weapon. In fact, there is a character and achievement for doing just this.

The best part is that it's all just so satisfying. Not only does everything about this game feel well thought out and balanced, it's hard to express just how good it feels to take all of your actions in time with the music. Every living (or unliving) thing in the dungeon is literally dancing or bobbing its head in sync with the rhythm and it's all just so.. fun! Did I mention the soundtrack is awesome? The soundtrack is awesome.
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2 of 3 people (67%) found this review helpful
68.2 hrs on record
Posted: April 8
Early Access Review
This game is absolutely amazing. The music will enter your head and refuse to leave, but for once, that's a good thing.
The controls are extremely simple to learn, but deviously tricky to master. Even though it can get extremely hard, there's also easier modes and built-in systems for practicing against that enemy that you can't seem to get past, or even if you just wanna relax and explore a bit. To add on top of how beautiful the game is and entrancing the music can be, there is plenty of room for customization through the Workshop, or even just your own music! There is so much to say about this game, so many things to explore, and it's not even entirely done yet! If you like rhythm games, rougelikes, or even just games that have plenty to explore, get this game!
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3 of 6 people (50%) found this review helpful
13.6 hrs on record
Posted: March 24
Early Access Review
Best and only rhythm roguelike game there is. Even if there were more games of this genre, this would most likely still be the best.
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329 of 361 people (91%) found this review helpful
2 people found this review funny
34.2 hrs on record
Posted: January 30
Early Access Review
Necrodance if you want to! You can leave your friends behind.
'Cause your friends don't dance, and if they do dance, Co-op's local not online.
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318 of 448 people (71%) found this review helpful
5 people found this review funny
19.2 hrs on record
Posted: November 27, 2014
Early Access Review
Admit it, You're just buying this because of the singing shopkeeper, right?
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74 of 88 people (84%) found this review helpful
1 person found this review funny
16.0 hrs on record
Posted: December 4, 2014
Early Access Review
if you like roguelikes/roguelites/rouge things, whatever you want to call them - get this game
if you like rhythm games (remember those?) - get this game
if you like both genres - get this game

the music is wonderful, it allows you to use your own music on your PC and has recently added steam workshop support.

also, it has a daily challenge mode, which is always appreciated.

tl;dr - get this game
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67 of 79 people (85%) found this review helpful
1 person found this review funny
88.7 hrs on record
Posted: February 16
Early Access Review
In life, there are a few times when an experience is so powerful that it fills us with an overwhelming sense of sorrow to imagine all of the people who, through no fault of their own, just by being born in the wrong era, or in the wrong place, or to the wrong parents, will never have the privilege of being part of that experience. I have felt this way a handful of times in my life, and about half of those times were while playing Crypt of the Necrodancer.
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48 of 51 people (94%) found this review helpful
23.2 hrs on record
Posted: October 31, 2014
Early Access Review
As a fan of both rhythm games and dungeon crawlers, I find Crypt of the NecroDancer as quite the diamond in the rough. The rhythm component adds a dimension of gameplay that I find captivating. It helps that the soundtrack rocks even if it is a bit synth-ey.

* Replayability. LOTS of replayability.
* Challenge. You MUST be able to think and plan quickly.
* Soundtrack. It rocks on its own, but the ability to use your own MP3s is brilliant.
* Local co-op. Player 1 uses the arrow keys, player 2 uses WASD. (I look forward to trying this mode.)

* Challenge. This game gets difficult quickly and can easily frustrate.
* Graphics. The graphics are pixel art. Very well made pixel art, but it is a deterrent for some.
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97 of 133 people (73%) found this review helpful
1 person found this review funny
129.5 hrs on record
Posted: December 17, 2014
Early Access Review
After 91 hours of playing this game, I can safely say that it's the best 15$ I've spent on Steam.
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43 of 49 people (88%) found this review helpful
2 people found this review funny
12.9 hrs on record
Posted: February 9
Early Access Review
The thing I love the most about the game is that THIS ONE is 101% fair and is based on your skills, unlike most of other rogue-likes, where 80% of your success depends on your luck and items you find throughout the game.

When combined with the fact that the Crypt of the NecroDancer has a very sweet design and awesome soundtracks, this game can really compete for the title of the best rogue-like ever (just said that because I do not want to overestimate it, of course, heh-heh).
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