Crypt of the NecroDancer is a hardcore roguelike rhythm game. Can you survive this deadly dungeon of dance? Groove to the epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
User reviews: Overwhelmingly Positive (1,989 reviews)
Release Date: Jul 30, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Earlier in the year we released an alpha build to everyone who pre-ordered, and the feedback we received on that build helped us to vastly improve the game. We're excited to release via Early Access because we know Crypt of the NecroDancer is going to improve greatly as a result. Our community is amazing!”

Approximately how long will this game be in Early Access?

“Our goal is to finish zone 4 and the final bosses in early 2015. However, if the game proves to be popular we hope to continue to add additional features beyond that. We are having a great time developing this game and we want to keep on improving it!”

How is the full version planned to differ from the Early Access version?

“The full version will include zone 4, the final boss battles, as well as more playable characters.”

What is the current state of the Early Access version?

“The current version includes zones 1, 2, and 3. It also includes 5 of the 8 playable characters. Many fans have racked up hundreds of hours of playtime already, so there's no shortage of fun to be had with this current version!”

Will the game be priced differently during and after Early Access?

“The game's base price will be $14.99 both during Early Access, and after.”

How are you planning on involving the Community in your development process?

“We've already taken many suggestions from the community and incorporated them in the game. By expanding our community via Early Access we look forward to doing this even more!”
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Buy Crypt of the NecroDancer

Buy Crypt of the NecroDancer + Soundtrack


Recommended By Curators

"Dance or die! Rules to live by generally, but particularly in this delectable fusion of roguelike and accessible rhythm action."
Read the full review here.

Recent updates View all (14)

January 21

Update #15: Steam Trading Cards and 11 new items!

Big news! You can now collect Steam Trading Cards by playing Crypt of the NecroDancer! Check the details for below for a list of what this update to v0.394 has in store:

- Steam Trading cards! Collect them to gain access to NecroDancer emoticons, backgrounds, and badge!
- Added new items: glass jaw, blast helm, sunglasses, coupon, holy water
- Added six passive ‘charms': Frost, Gluttony, Nazar, Protection, Risk, and Strength
- Changed jeweled dagger. It now does 5 damage and doesn’t give any extra gold on kills
- Active/live bombs can no longer be transmuted
- Added white mimic chests that run away from you
- Made Ring of Courage do +1 damage
- Made crossbows do phasing/piercing damage
- Made the Blood Drum only take away 1/2 heart per use
- Removed Boots of Speed from the game for now, sadly!
- changed profile system to give option to wipe if save_data.xml files doesn't exist
- fixed bug where mod music wouldn't load on Windows
- fixed issue where deleted custom songs were causing crashes again
- changed profile system to give option to wipe if save_data.xml files doesn't exist
- Fixed bug where enchant scroll could sometimes give you gold (and kill Monk)
- Made the Deep Blues King not try to castle after he has been hit
- Gave Eli a regular shovel, instead of Crystal one. He can already blow up walls with bombs!
- Using the Scroll of Need with zero coins now gives you a COUPON item instead of coins
- Removed Boots of Pain, Ring of Gold, and Blast Helm from Eli’s item pool
- Fixed bug where enemies were sometimes frozen on your next run after a victory
- Fixed bug where Cloud Save pop-up was sometimes improperly scaled
- Made it impossible to die of Cowardice in the lobby
- Made monstrous shopkeeper significantly rarer and let him actually leave the shop

Minor update from 0.393 to 0.394:
- Fixed bug where zone 2 golems were dropping Crystal Tiles on death
- Added ‘BOMB IMMUNITY’ to Blast Helm’s hint
- Made some of the new items more common

25 comments Read more

January 9

Update #14: Eli, Rifle, "Beta" and tons more!

Hi folks! Lots of fun stuff in today's update for you! But first I wanted to explain something.

We were previously saying that the game was still in "alpha" which seemed to confuse quite a few people. We were using the strict definition of "alpha" which means "feature complete but not content complete". The problem with this is that a lot of people hear the term "alpha" and think that the game is FAR from completion, which is not true! We only have a few months of dev left, at most. So, despite it not being a 100% accurate term in our opinions, we've decided to switch to calling the game "beta". Hopefully this all makes sense! We do still have some core chunks of content to add, but the gameplay that is there is certainly close enough to finished to call it "beta".

Anyway, without further ado, here are the new features in this build!:
- Added a new character!: Eli. Unlock him by completing zone 3, regular or hardcore.
- Added a new weapon: The Rifle
- Daggers and spears can now be thrown!
- Added monstrous shopkeepers who show up VERY rarely
- Made custom music work with non-ASCII filenames on Windows
- Implemented cloud saves using Steam's remote storage API
- Improved mod zipping/unzipping system without the use of external tools
- Fixed it so that crates + barrels can no longer be confused
- Added text to blood weapons and crown of thorns to show how many kills left until heal
- Made Dove’s bombs teleport enemies away rather than confuse them
- The EXE is now “code signed” to help cut down on false positives from virus scanners
- Made it so that bats move away from Dove, when confused
- Fix issue with crates/barrels dropping enemies too often, and enemies dying right away to the bomb or attack
- Fixed bug where HEARTTHROB achievement wouldn’t be triggered if the 10th heart was gained via Ring or Shrine of Peace
- Fixed bug where Orange Scroll could sometimes give out Dove’s flower as a weapon
- Made phasing damage hurt skeleton knights immediately
- Fixed bug where Blood Magic and Blood Drum could prevent a flawless victory in a boss battle
- Made crates/barrels drop good stuff slightly more often
- Made Scroll of Need give you a glass rapier if you have no weapon at all
- Fixed issue where Death Metal, Deep Blues, and 3-1 were skipping the wrong beat with Shrine of Rhythm
- Made Shrine of Space give out Miner’s Cap if bombed after being activated
- If Dove is surrounded by enemies and uses Scroll of Need, it now casts the Fear spell
- Made it so that Death Metal won’t spawn skeletons right next to bounce traps
- Allowed use of bombs in training mode
- Made ghasts not auto-hit player when bombed
- Fixed bug where you could still die after winning a Dove run
- Fixed bug where Aria and Dove would die immediately upon entering Dance Pad mode
- Fixed bug where ghosts could spawn inside walls in the Death Metal boss battle
- Fixed a memory leak
- Fixed issue where picking up multiple coin piles with Ring of Gold would result in incorrect flyaways
- Changed Janitor’s text to say 'NON-HARDCORE item pool'
- Fixed bug with confuse particles showing up too low, when player is confused
- Fixed issue with crates/barrels spawning enemies after trap door
- Made it so crates/barrels/urns can’t be Feared
- Made it so wraithlikes + moles don’t spawn for Eli
- Fixed issue where buying hearts in lobby with Eli/Dove gives you an extra heart as other characters
- Fixed bug where clones move when you do a non-movement action
- Monk unlock after zone 1 Cadence
- Dove unlock after zone 2 Cadence
- Changed text in character select room
- Popup in lobby when player has unlocked a new character
- Fixed trap door clipping when trap door is above a wall
- Fixed bug where sometimes flyaways don't appear on locked stairs in lobby
- Set item hints to ON by default for new players
- Changed the game from "alpha" to "beta" since it was confusing so many people, and since we're getting closer to the end

20 comments Read more
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“Editor's Choice”

“It's just so ingenious!”
Adam Sessler

“It's unlike anything I've played before and represents everything that I treasure about the indie games scene.”

About This Game

Crypt of the NecroDancer is a hardcore roguelike rhythm game. Can you survive this deadly dungeon of dance, slay the NecroDancer, and recapture your still beating heart? Or will you be a slave to the rhythm for all eternity?

  • Move on the beat to navigate ever changing dungeons while battling dancing skeletons, zombies, dragons, and more!
  • Groove to the game's epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
  • Play with keyboard, controller, or even a USB dance pad!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, service pack 3
    • OS: Minimum 10.6 to run the game, 10.7 if you also want to use your own music files
    • OS: Steam OS and Ubuntu 12.04 are the only supported Linux OSes
Helpful customer reviews
38 of 42 people (90%) found this review helpful
1 person found this review funny
11.6 hrs on record
Posted: December 26, 2014
Early Access Review
I've been holding off on getting this game, because of the Early Access issues.
But it was on my wishlist and a friend gifted it to me.
I'm very glad they did!

I've sunk... just over 7 hours into it the last couple of days. I'm not great at rhythm, but it is very forgiving (don't spam directions and you will be fine).
All you need is the arrow keys, I don't think I've used anything else (well, WASD for multiplayer).

the music is great, the sprites are cute and easy to differentiate. Each enemy has a different pattern you have to learn. RNG dungeons, with Rogue-like difficulty. You find/buy different hardware in the dungeons, but those reset; note there are some permabuffs you can buy outside of the dungeon with gems. No microtransaction busslhit though, those are all bought with stuff found in-game.

Multiple characters to use with different attributes (one you don't need to have a beat to use), daily challenge, hardcore run mode... lots of stuff to do. I keep replaying the first three dungeon types (because I can't beat the third one, derp!).

Anyways... yes. This game is in a good state, most other devs would have officially released it by now.
Was this review helpful? Yes No Funny
34 of 42 people (81%) found this review helpful
5 people found this review funny
9.4 hrs on record
Posted: December 27, 2014
Early Access Review
Imagine if the Binding of Isaac and Guitar Hero had a baby and you have this exceptional gem.
Was this review helpful? Yes No Funny
62 of 92 people (67%) found this review helpful
15 people found this review funny
112.6 hrs on record
Posted: December 28, 2014
Early Access Review



dopamine guaranteed
Was this review helpful? Yes No Funny
18 of 22 people (82%) found this review helpful
28.0 hrs on record
Posted: December 30, 2014
Early Access Review
By the time this is written, the game is still in Early Access. So this is going to be edited in the future when new stuff is added. Until then…

Oh my GOD. THIS GLORIOUS GAME. I’ve been very interested in it for quite a long time and therefore I was dangerously hyped. The result? I haven’t made a greater purchase during Steam sales since Skyrim.

As you may have seen, Crypt of the NecroDancer is a hardcore roguelike game where the whole dungeon goes at the music rhythm. The main purpose as usual is to keep going deeper while the levels get harder and harder. I am not an expert of the genre but those who are shouldn’t be disappointed by the amount of roguelike elements this game has.

Although it’s still an Early Access the game already has enough content to be played for HUNDREDS of hours. Moreover, this game is extremely challenging, so I say hi to every game risk-seeker that is reading this at the moment.


+ Randomized dungeons, making every time you play this game different.
+ 3 Zones, filled with 3 levels plus a Boss Room for each. A 4th Zone is being created while I write this. Zones can be played individually once they’re unlocked, in case you want to practice one of them in particular or simply don’t struggle into the Hardcore mode.
+ The soundtrack is a pure EARGASM. This can actually be one of the greatest features of this game, actually. D. Baranowsky, seriously, you did it again. Just take my money and my soul, your music is worth much more.
+ Many characters available (and more to come), with unique skills and weaknesses.
+ Practise Mode, allowing you to learn and master patterns for both minor enemies and Bosses.
+ Daily Challenge dungeons, making this game very updated for the challenge lover.


- You can sync your MP3 Music. Seriously, who the hell would change Baranowsky’s tracks?
- Easy to lose your beat combo when you press Pause and then resume.
- Confusing Gamepad settings in case you want to set an alternative key for arrow combinations (such as Up+Down).
- Too addictive. My real life responsabilities hate this game.

All in all, just grab this gem ‘cause none of you will ever be disappointed. And as I said this is in development, so I strongly believe this will just go for more. Better. Funnier. THIS IS THE CRYPT OF THE NECRODANCER DUDES!

Early Access Final Mark: 9.5/10 These kind of games can save our generations.
Was this review helpful? Yes No Funny
11 of 16 people (69%) found this review helpful
10 people found this review funny
0.1 hrs on record
Posted: January 3
Early Access Review
i can't dance
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
7.1 hrs on record
Posted: December 27, 2014
Early Access Review
Excellent mix of rhythm and roguelike genre. Extremely fair, you will rarely fail a run due to RNG. You made a mistake everytime you take damage. Not to mention the great soundtrack to go along with it.
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
10.6 hrs on record
Posted: January 13
Early Access Review
By far my favorite Early Access title thus far. Crypt of the Necrodancer (CofN) should be given a ton of credit for pitching a title that perfectly melds rouge-lites and rhythm-based gameplay.The main mechanic revolves around moving and attacking to the beat of the music and failing to even miss one beat results in a multiplier reset, which altogether works very well. CofN also deserves points in the style department; enemies dance, the floor lights up when the multiplier is up, and the shopkeeper sings along during the high points of the songs. Even though the game retains many rogue-like tropes, it truly separates itself from others with the way it was designed. Music is absolutely stellar (composer of the original Binding of Issac and Super Meat Boy). Controls are intuitive (you only need the four-directional arrows!).

Like in Rogue Legacy, you can unlock various equipment after each subsequent run if you have enough crystals (which you can find after each level. The lobby serves as a way to access this content. Here you can also find individual monster training rooms and various other modes like Hardcore or Daily Challenges.

For the price, it's definitely worthy of the admission. If you're either a fan of rhythm or rogue-like games, this is without a doubt a must-have.
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5 of 7 people (71%) found this review helpful
2.3 hrs on record
Posted: January 4
Early Access Review
Really unique idea. I love the gameplay and the music is super catchy.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
19.5 hrs on record
Posted: January 22
Early Access Review
Pretty great, one of the best rogue-likes I've played in a while, as a matter of fact, it was one of the only rogue-likes to spark any interest to me. And as soon as I played it, I fell in love with it. Granted, it is still in Early Access, which means there is not too much content, but there is a lot of fun to be had.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
30.4 hrs on record
Posted: December 31, 2014
Early Access Review
Honestly this game is unlike anything I've ever played and I love it!
Highly recommend!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
3 people found this review funny
5.9 hrs on record
Posted: January 20
Early Access Review
The shop keeper has a great singing voice.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
2 people found this review funny
23.8 hrs on record
Posted: January 15
Early Access Review
This game is so addicting I had to uninstall it for my own health... this is an amazing game and can literally make you forget the time. I've only had it for two days and I have 15 hours on it so far, 7.5 hours a day. My fingers would start to ache but I continued playing, hungry for a new speedrun record in hardcore mode. My fingers couldn't stop shaking when I wasn't playing it. I may recommend this game but only if you have good self control, because once you start playing it, it's very difficult to stop.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
14.4 hrs on record
Posted: January 19
Early Access Review
Its gud game i like the beats
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1 of 1 people (100%) found this review helpful
55.0 hrs on record
Posted: January 22
Early Access Review
Crypt of the NecroDancer is the most unique and replayable rogue-like I've ever played. For years, people have been mixing rogue-like with many different genres. 2D platformers, Real-time strategy, dungeon-crawling, there's been all kinds of hybrids. But this mixture really blows the rest away. A rogue-like, with rhythm? At first, it might sound rediculous. It might sound like it would never work. But, Brace Yourself Games made it work. And boy, did they make it work. Think of Crypt as a Mystery Dungeon game. A turn-based over the head dungeon crawler. That is basically what it is. The turns are every beat in the music, and both you and the enemies move each beat. The soundtrack was specifically made to have an easy to keep beat, and the visuals at the bottom of the screen guide you as well. If you still have a hard time keeping the beat, there is a character unlocked from the beginning that isn't affected by the rhythm. Everything just moves when you do, and you can experience everything the game has to offer just with that character. So, really, if you're a fan of the rogue-like genre, there is no reason not to give this game a try.

+ Nicely done pixel art, characters are colorful and easy to identify
+ Tons of unique items and enemies that keep every run fresh
+ Rhythm is a simple and fun mechanic, not an annoying gimmick
+ Special character unlocked from the start for those who can't keep a beat
+++ An amazing soundtrack by Danny Baranowsky, composer for Super Meat Boy and the original Binding of Isaac

+/- Simple, four button controls. Activating items usually means pressing two buttons at once, which can be a bit weird sometimes. These controls can be changed in the options, however.

- Bit of a high learning curve. Playing individual zones with upgrades is far easier than playing through the entire game starting with only two hearts and a dagger.
- Still in early access. You'll probably find some minor bugs, (nothing gamebreaking) some items/characters are still being added, and the final level is yet to be released.

Overall, I'd say buy it. If the early access part really bothers you that much, then just wait. It'll be done in the next few months.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
7.9 hrs on record
Posted: January 18
Early Access Review
It is absolutely amazing and fantastic, a beam of holy light in the darkness of early access hell and AAA titles.
10/10, must have.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
141.6 hrs on record
Posted: January 24
Early Access Review
The only game where I can say, "Hey! That mole just ate my trapdoor!"
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
2 people found this review funny
5.4 hrs on record
Posted: January 22
Early Access Review
This game is HARD.
This game is amazing.
This game has a singing shopkeeper.
This game has an awesome soundtrack.
This game is addicting as hell.
This game will steal your soul, your wife, and your dog.

Lose your friends simulator 2015
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1 of 1 people (100%) found this review helpful
70.2 hrs on record
Posted: January 20
Early Access Review
While the game is still in Beta, what has been completed is worthwhile.

Necrodancer is a rhythm, turn-based, roguelike. It can be played with just directional keys, so dancepad friendly. You move your character to the beats of Danny Baranowsky (Super Meat Boy, Binding of Isaac) as you make your way through 3 (4 upon release) zones, each containing 3 levels and a boss fight.

There are currently 7 playable characters offering various challenges with a variety of weapons and items to utilize. Floors are randomly generated and you can race for better times or complete to get the highest score. The game is challenging, but fair so when you die, it was probably your fault. The game provides a training feature so you can practice against any enemy and hone your strategies. Other features include a daily challenge, seeded runs, and creating your own levels. You can even customize the music that plays as well as mod in game sprites.

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2 of 3 people (67%) found this review helpful
10.8 hrs on record
Posted: December 27, 2014
Early Access Review
Give this review a reed, it will only take a minuet. Whatever expectations you have for this game are going to fall flat. The idea behind it is just so clef-er, and even in it's alpha I don't even C any minor flaws. Much less any major ones! It's especially fun if keeping a beat is your forte, and if it's giving you treble don't fret about it, you'll get it. I am no lyre, this game is amazing!

Real Review
I have to say it now, this is my new favorite rougelike game. It is amazing ! Once you start you are not going to want to put it down. The visuals are great and apealing to look at, and all the enemies dance! How awesome is that!? And the music- OOOOH THE MUSIC -it just well. I actually started typing this review before, and when I typed, "And the soundtrac-" I immediately went and bought it without realizing it would erase what I had typed! It's that good. I completely recommend buying it. And then there's the shopkeeper. His voice is the most beautiful thing you can hear while fending off skeletons that have their hands in the air like they just don't care! One thing that is terrible great about it is that when you die, it's your fault. It's because you weren't paying close enough attention, or because you didn't react fast enough. There are some times when I die that I just have to take rest...sorry, and mourn my own stupidity. The game almost never cheats you. Unless there's a red dragon. I'm sorry, that's fate, it's going to kill you. There are some enemies that seem like they do, but maybe I just don't understand them. *cough* bats *cough*

[EDIT] I do have a give a fair warning though, the difficulty spikes between levels 1 and 2, and I can't even imagine 3.

After playing some more, I have a few things I would like to see improved:
*I think the shield skeletons need an "arms up"-like frame in their animation, it can sometimes be unclear whether they will attack or not
*The red dragon is way too hard. Maybe I just suck
*The ability to go from Level 1 to level 2 and so on in one run, like in daily challenges. The later levels are just way too hard to start from scratch and hope you get lucky.
**More permanent upgrades, the dungeon master is hardly used after the first hour
**A option/item that makes the shopkeeper always singing (perhaps if it's an item, you can see him or the music notes all the time)
See, not even very many :)

I haven't completed it, so maybe some things I just haven't found yet. Improvements marked ** are something I'd see coming into player after the full release
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2 of 3 people (67%) found this review helpful
14.0 hrs on record
Posted: January 10
Early Access Review
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