Crypt of the NecroDancer is an award winning hardcore roguelike rhythm game. Move to the music and deliver beatdowns to the beat! Groove to the epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
User reviews:
Recent:
Very Positive (108 reviews) - 94% of the 108 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (6,606 reviews) - 97% of the 6,606 user reviews for this game are positive.
Release Date: Apr 23, 2015

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Packages that include this game

Buy Crypt of the NecroDancer Collector's Edition

Includes 5 items: Crypt of the NecroDancer, Crypt of the NecroDancer Extended Soundtrack, Crypt of the NecroDancer Extended Soundtrack 2, Crypt of the NecroDancer Extras, Crypt of the Necrodancer Original Danny Baranowsky Soundtrack

WEEK LONG DEAL! Offer ends October 3

 

Recent updates View all (23)

September 1

Crypt of the NecroDancer: AMPLIFIED!



Coming soon to a Crypt near you!

95 comments Read more

May 1

BIG UPDATE! 2 new playable OSTs, new languages, and more!



You can now play Crypt of the NecroDancer using our epic new OST remixes from Virt and Girlfriend Records! Just go to the in-game options menu and select "CHANGE SOUNDTRACK" to assign "VIRT" or "GIRLFRIEND RECORDS" to your character of choice. Virt, the composer of the amazing soundtrack for Shovel Knight, has created a gorgeous "retro freestyle" soundtrack for us, while Girlfriend Records have delivered a pulse pounding synthwave OST.

This free update also includes localizations for Russian and Brazilian Portuguese, with more localizations on the way!

Finally, we've been listening to your feedback, and have corrected a number of issues that you've reported. Here's the complete changelog for v1.24:

  • Two new playable soundtracks, by Virt and Girlfriend Records
  • Added new languages: Brazilian Portuguese and Russian. Other languages coming soon
  • Flicker shield spell the beat before it wears off
  • Fix bug where default character changed item generation
  • Remove diamond counter from modes that don't have diamonds
  • Change Yeti animation to more clearly show movement cycle
  • Bolt picking up thrown spear doesn't lose low%
  • Fix bug where Necrodancer phase 2 music sometimes didn't start
  • Play shopkeep ghost sound even when music volume is low
  • Call the ring slot "ring" in the HUD
  • Fix shield effect being invisible after falling through a trap door with shield active
  • Heart transplant now works when used on the first beat of the song
  • Don't fade molehill of frozen mole
  • Fix frozen animations to show beetle unshelling, skeleton knight dehorsing, skeleton beheading, Death Metal deshielding
  • Show armor changes while frozen
  • Fix eye color of some skeletons
  • Add glow effects to white sarcophagus silhouette
  • Aria doesn't regain low% when entering zone 1
  • Fix bug where confusion would re-occur when heart transplant wears off
  • Finish rendering weapon swipes after player picks up another weapon
  • Show throw swipes for both players in co-op
  • Make lobby torches look consistent on the minimap
  • When player teleports into shop, play shopkeeper song at full volume
  • Make shopkeeper singing full volume when bombing into shop
  • Set zone 3 volume correctly when banshee dies
  • Add red knight swipe
  • Fixed early beat bar hit visual when boss song loops
  • Make white chest mimic available in level editor
  • Fix blue chest mimic becoming red chest mimic in level editor
  • Fix misaligned weapon glow sprites
  • Bolt practice, level editor kc1 has blue bats instead of red
  • Don't apply localization scale to non-localized text
  • Fix spacing of scaled localized text
  • Hide secret shop speech when NPC is aggroed or dead
  • Fix Dove unlocking Story Mode 1-1 exit stairs
  • Remove player minimap dot when player in secret shop
  • Fix minimap going offscreen with two spells
  • Make "always show enemy hearts" not reveal cauldron mimics
  • Added Jeweled Dagger to weaponmaster (edit: after picking it up during a run)
  • Fix mod menu selection order
  • Don't show unlock splashscreens during a replay
  • Make monstrous cracked shop wall dark too
  • Remove obsolete unlockable second action slot
  • Fix large seed parsing so that they are not rounded
  • Print large seeds as positive numbers instead of negative
  • Don't allow playing seed -1 (change it to seed 0) to avoid strange behavior
  • Faster item pool generation for mods
  • Mode stairs in char select area now prompt & take diamonds
  • Diamond prompt now doesn't cancel the second prompt (where applicable)
  • Fix "SONG ENDED!" in Japanese localization, which wasn't displaying
  • When game paused, pause sounds of shopkeep ghost, banshee
  • Detect audio cheating for Necrodancer 1 phase 2

We hope you enjoy the new tunes, languages, and improvements!

80 comments Read more

Reviews

“THE NEXT GAMING OBSESSION”
9.5/10 – Destructoid

“UNIQUE, FUN, AND WILDLY IMAGINATIVE”
A+ – GamingAge

“YOU'RE GONNA LOVE IT”
5/5 – The Guardian

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About This Game

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, service pack 3
    • Processor: 2GHz
    • Memory: 1000 MB RAM
    • Graphics: 512MB VRAM
    • Storage: 1600 MB available space
    Minimum:
    • OS: Minimum 10.6 to run the game, 10.7 if you also want to use your own music files
    • Processor: 2GHz
    • Memory: 1000 MB RAM
    • Graphics: 512MB VRAM
    • Storage: 1600 MB available space
    Minimum:
    • OS: Steam OS and Ubuntu 12.04 are the only supported Linux OSes
    • Processor: 2GHz
    • Memory: 1000 MB RAM
    • Graphics: 512MB VRAM
    • Storage: 1600 MB available space
    Recommended:
    • Memory: 1500 MB RAM
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Very Positive (108 reviews)
Overall:
Overwhelmingly Positive (6,606 reviews)
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4,568 reviews match the filters above ( Overwhelmingly Positive)
Recently Posted
SICP
10.4 hrs
Posted: September 26
How to play the game :
1) Find the shopkeeper
2) Stay there until song ends
3) You'll dropped to lower area in a same block with boss,
4) Kill it, go to step1

Shopkeeper's singing/10
Helpful? Yes No Funny
ShitStormer
26.9 hrs
Posted: September 25
A hard game. A one of it's kind. So very good
Helpful? Yes No Funny
Myminion
0.6 hrs
Posted: September 25
Really good rhythm game, just dont almost die while playing this game on a dancepad.
Helpful? Yes No Funny
Freyabird
13.3 hrs
Posted: September 25
It took a video game to tell me I had no rhythm.

10/10 would die again (and again and again and again)
Helpful? Yes No Funny
flomu
66.4 hrs
Posted: September 24
this is like tf2 but with no mouse
Helpful? Yes No Funny
Jeminator
3.9 hrs
Posted: September 24
died many times. 10/10
Helpful? Yes No Funny
mr.myshka
19.5 hrs
Posted: September 24
CotND is a great rhythm-game with pretty good sensitivity, and you can even replace each level's music with your own. Although, unsurprisingly, this feature has limited success depending on the complexity of the song. It's still fun and I recommend it anyway.

The visuals are at times quirky, at times pretty standard dungeon-crawler design. Overall, the DeathPop aesthetic is cool to see, and everyone learns to love the flashing disco floors eventually. A+ for effective artistic contrast.

The randomly-generated gameplay itself is mostly great fun, with a little bit of frustrating (in a good way). Though your first playthrough will probably be infuriating, as there's a pretty steep learning curve. The playable worlds function in groups of 3 levels, with a random boss at the end of each. These worlds are entered through an interactive menu floor, where you have access to various (unlockable) bonuses like shops and monster directories/training fields.

By collecting diamonds in each successful playthrough of a level, you can unlock more weapons, armor, items, and spells, which can then be used to help you clear levels more easily. A random assortment of your item pool with appear in each set of levels, each in random places with varying difficulty of access. Some things can be bought mid-level from your favorite operatic shopkeeper, Freddie Merchantry (I'm not lying), whose shop is lined in gold bricks.

As you explore each level, you'll only have the duration of the level's song to conduct your business! Or until you reach the heavily monster-guarded stairwell. Both the end of the song, and stepping on stairs will instantly transport you (and your partner if you so choose) to the next floor, so it can at times be hard to decide what to focus on.

But every level is completely different, so you'll never get used to doing anything a particular way.

The alternate modes of playing/character selections give separate pieces of the game's moderate plot, though I find some of them pretty difficult to complete (damnit Melody). They are all different and generally challening, so it can be fun to switch it up if you're feeling frustrated. Several are unlockable only after completing others though, so keep at it if you'd like to experience the full story.

Of course, the music is great. But the style did vary a lot more than expected, especially with tempo and instrumentation. There's a good, distinct mood for each world's levels, and even those vary in and of themselves. My favorites are For Whom the Knell Tolls (Dead Ringer), Konga Conga Kappa (King Conga), Stone Cold (3-1), and The Wight to Remain (4-2).

PSA: Crypt of the NecroDancer is AMAZING to play with local co-op! (...for about 20 hours max.)
Helpful? Yes No Funny
lousfaki
20.8 hrs
Posted: September 24
Unique game but very hard
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
7 of 9 people (78%) found this review helpful
Recommended
13.0 hrs on record
Posted: August 30
1-sentence review:
this game is a well crafted rhythm-based roguelike, which is fun and addicting enough, even for a player with average dexterity like myself, which is in addition not especially fan of hardcore roguelikes ; although the game is not without (small) shortcomings.

Pros:
- Well crafted roguelike, even without the rhythm component
- Varied monsters
- Relatively varied environments
- Training room to beat each enemy individually
- Boss fights are not too hard nor too easy
- Playing with the Bard character makes the game turn-based (ie: no rhythm anymore), which allowed me to see the final zone ;-)

Cons:
- Having to play on the rhythm of the music can get really frustrating when it feels too slow
- RNG is as usually in a roguelike too important ; getting a good weapon early or late in the run makes all the difference ; sometimes, the spawning point is next of the exit with a big dragon that burns you through walls before you can get an idea of your surroundings, etc... >_<
- No difficulty settings, except for the separate easier 1st Zone & the Bard, but it's really not enough (eg: I wish I could have played with some bonus Hearts and more efficient healing from food)
- Lacks a bit of content ; I played 12 hours and I feel I got all I could get from the game ; it is totally ok for me as I don't like to spend too much time on the same game, and if you get badly addicted, you probably can play a lot more than that

Bonus Notes:
- Unlike 99% of the other players, I'm not a big fan of the musics ; they don't hold up to the 80's & 90's scores I still have in mind ; I haven't played the game for 2 days and can't remember a tune right now... >_< They do their jobs though and are alright.
- the extra characters bring different gameplay, but exception of the Bard one, they'll be doable only by the most hardcore fans
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
27.3 hrs on record
Posted: September 14
This is an absolutely fabulous game that is well worth your time if you have a sense of rhythm.

1. The soundtrack is amazing. I listen to it in my car and hum it in my head. That alone makes it worth the purchase price.

2. The gameplay rewards patience and persistence. I saw myself fumbling with each new zone as I learned the enemies' moves. What was difficult when I first started is childs' play later. It's a rare game that punishes you for mistakes while teaching you not to make those mistakes again.

3. The replay value that comes from various playable characters is huge. Each character changes the game fundamentally, making for a whole new run style.

Excellent game. Highly recommended.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
141.7 hrs on record
Posted: September 23
the gamplay at the beginning is very simple
however afterwards it will leave you in a pickle

up down left and right
you move with beat in order to move and fight

picking gold after every kill
to trully master this game recquires a steel will

different items and setups on every run
is truly what makes this game diverse and fun

different strategies for different loot
can either make you puny or a bulky brute

the story is simple but the gameplay is rich
so pick up this game and beat up that atonal lich

and whatever you do never play or step afoot
near the becursed and sinister golen lute...
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
2 people found this review funny
Recommended
80.0 hrs on record
Posted: September 17
it's... it's just fun. ok. although i've basically completed the entire game (except for the last unlockable secret character) and don't play it much anymore, it's very... fun. it's fluid. the gameplay's fun. the music's good. it's one of the only good rhythm games i've played since rhythm doctor. just buy it.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
77.9 hrs on record
Posted: September 1
If you like rhythm games and dungeon crawlers, then this is an awesome combination. I wasn't a particularly big fan of the latter, but turns out I still really enjoy this game.

I'm still nowhere near good enough as I would like to be at it, though...
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2 of 2 people (100%) found this review helpful
Recommended
480.1 hrs on record
Posted: September 2
The most challenging and addictive game I've played so far. If the amount of hours I have on this game don't show how much I love this game and the music, I don't think anything will. Nearly 500 hours and I have yet to 100% the game, but I keep trying because it's so much fun. I definetely recommend this game.
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1 of 1 people (100%) found this review helpful
Recommended
679.8 hrs on record
Posted: September 8
Boy, This game

I love it, Moving around to the beat is a cool concept, And with the release of all of these soundtracks, There's tons that it naturally offers music-wise

And even if you don't want to listen to any of the five base soundtracks, You can even play to your own music, Which it naturally picks up the beat for

What problems do I have? Well I suppose there's that sometimes the difficulty ramps up Immensely, But that's fun in its own right, Relying on luck helps to give pretty much everyone a chance

It's interesting how it originally arose from time-based turn-based dungeon crawling and now it's all this, This amazingly fun and slightly addicting roguelike rhythmic dungeon crawler that everyone's loving

Now, Some notes for those of you who are a little suspicious of what this game might have to offer

If you don't like following the beat of the music, Well actually you're already prepared for! The bard turns the game from fighting the clock to a straight up strategy game where you can move whenever you want, And everything moves after you do

If the game's too slow, Bolt has you covered, Bard does too really, Bolt semi-requires you to move at twice the speed you'd normally have to move, But if that's too fast just know you're not FORCED to move at double speed (like Coda does)

Now if the game's too fast you're semi-♥♥♥♥ed
You COULD set your own custom music at a pace you're capable of handling, But then you're not using the default music, In case you wanted to do that, But none of the characters allow for halved beats or anything except for the Bard who doesn't have beats

Does the game have diverse foes and 'friends' (as in playable characters here)? Yes, Yes it does
10 characters, Each with their own rules and abilities, And a Lot of enemies to learn and dance with
Zone 4's a really interesting zone to work with with what it gives, But I won't spoil anything for anyone who wants a fresh experience

Does the game challenge you? Oh hell yes it does
This game will beat you down a lot if you don't learn how to give those beatbound beatdowns (haha that almost rhymed)
Remember what Eli taught you, "Every enemy has a predictable pattern, If you learn those patterns, You won't suffer so much as a single scratch", Very important words (Also ♥♥♥♥ the bats, They don't follow a pattern except for "every x beats, i will move some way", So just stay out of their way when necessary)

Is it fun? Depends on what it decides to give you and what you do with those items, Or if you go for no items, And if you actually like the game itself
There are a lot of items and a lot of enemies to contend with, Some of the items will reward you for taking risks, Like sticking to half a heart for immense damage, Some of them will rewards you for not missing a beat (however no items will reward you for missing beats, so keep that in mind)
Other items require you to be strategic or to not rush ahead too much in certain areas, Like the whip, Which gives you a good sideways range, But can get you killed if you're trying to move off hot coals and there are things in just two corners around you, Same with the spear, longswords or bows in directly forwards directions
Something that could make it really fun is challenging yourself in many ways, Including (a way in which it rewards you for doing with an achievement) Not grabbing any items besides coins in two different situations
Now if you don't like the game itself, You're fine to hate it, I'll accept you not liking how it works, Or even how it looks, Atleast you tried

All in all, I really like this game, The diversity in items, weapons, equipment and enemies really is worked in well here, And with it all based around moving to a set speed based on the beat of the music is a very new concept to the dungeon crawler/roguelike area
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1 of 1 people (100%) found this review helpful
Recommended
3.3 hrs on record
Posted: September 24
I have yet to beat even the second stage, but the music alone keeps me coming back every now and again for another dose. :3
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
2.3 hrs on record
Posted: September 25
I'll be honest, I don't think the rythym element works at all. Actual rythym games have you tapping out a tune, getting the feel for the flow of a piece, but here you simply have to tap to a beat, no variation at all. So what you're left with is a very competent roguelike with great music, gimmicks and enemies where you have to arbitrarily go at a fixed pace - no pausing for a second to take stock of a new room, no zipping through an empty corridor at speed, no control over the flow of the game in any way. It feels stilted and frustrating, failing to understand what makes rythym games a joy to play while simultaneously ruining a great roguelike with a poorly thought out gimmick.

Fortunately the bard is playable right from the start, and with him you aren't locked to the beat and can play as normal, and that makes this worth the price of admission alone. It's a fantastic game at its core, but unfortunately the USP doesn't do it for me at all.
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1 of 2 people (50%) found this review helpful
Recommended
7.9 hrs on record
Posted: September 12
cool game haha
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