Crypt of the NecroDancer is an award winning hardcore roguelike rhythm game. Move to the music and deliver beatdowns to the beat! Groove to the epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
User reviews: Overwhelmingly Positive (2,574 reviews)
Release Date: Apr 23, 2015

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Recommended By Curators

"Dance or die! Rules to live by generally, but particularly in this delectable fusion of roguelike and accessible rhythm action."
Read the full review here.

Recent updates View all (19)

April 23

Crypt of the NecroDancer FULL LAUNCH!

Crypt of the NecroDancer has left Early Access and has launched fully on Steam! Your game should automatically update to the latest version. (Make sure that the loading screen says v1.0 or higher, or you may not yet have the latest build.)

https://www.youtube.com/watch?v=3EL6VK557Yk
We have had such an amazing time working on Crypt of the NecroDancer that we thought we’d let you take a peek behind the scenes to see how it all went down! We took the game to festivals all around the world, meeting fans, making lifelong friends, and learning how to make the game the best it could be. We hope you enjoy our minidocumentary and the full game! Here’s to two and a half years that none of us will ever forget.

Thank you!!! ːnecroheartː ːnecroheartː ːnecroheartː


Here's what's in store for you in the launch build!:
- Our final zone has been added! A whole host of new enemies, traps, secrets, and minibosses await
- You can now beat the game! Unique final boss battles for the protagonists: Cadence, Melody, and Aria
- Two new playable soundtrack remixes by A_Rival (EDM) and FamilyJules7X (metal)!
- There are now story cinematics, featuring VO stars from League of Legends, the Dragon Ball Z TV series, and many more
- One additional insanely difficult character: Coda. (We aren't sure it's humanly possible to complete this character.)
- 10+ new achievements
- A new 'Codex' room in the lobby that helps teach the game's higher-level techniques
- And, of course, a ton of polish, balance tweaks, and bug fixes

42 comments Read more

April 16

NecroDancer launches April 23rd!

https://www.youtube.com/watch?v=-HiQUw5Np8o

We are very excited to announce that Crypt of the NecroDancer will be leaving Early Access and launching fully on April 23rd! Check out the launch trailer, above!

Here's what's in store for you in the launch build!:
- Our final zone has been added! A whole host of new enemies, traps, secrets, and minibosses await
- You can now beat the game! Unique final boss battles for the protagonists: Cadence, Melody, and Aria
- Some musical surprises we can't yet reveal...
- There are now story cinematics, featuring VO stars from League of Legends, the Dragon Ball Z TV series, and many more
- One additional insanely difficult character: Coda. (We aren't sure it's humanly possible to complete this character.)
- 10+ new achievements
- A new 'Codex' room in the lobby that helps teach the game's higher-level techniques
- And, of course, a ton of polish, balance tweaks, and bug fixes


Thank you so much for your support and feedback during early access! The NecroDancer community is truly the best! ːnecroheartː

38 comments Read more

Reviews

“It's a thing of beauty”
IGN

“It's just so ingenious!”
Adam Sessler

“A transformative experience”
US Gamer

Merch!


Nab yourself one of our official NecroDancer shirts, while supplies last!

About This Game

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, service pack 3
    • Processor: 2GHz
    • Memory: 1500 MB RAM
    • Hard Drive: 1600 MB available space
    Minimum:
    • OS: Minimum 10.6 to run the game, 10.7 if you also want to use your own music files
    • Processor: 2GHz
    • Memory: 1500 MB RAM
    • Hard Drive: 1600 MB available space
    Minimum:
    • OS: Steam OS and Ubuntu 12.04 are the only supported Linux OSes
    • Processor: 2GHz
    • Memory: 1500 MB RAM
    • Hard Drive: 1600 MB available space
    Recommended:
    • Memory: 1500 MB RAM
Helpful customer reviews
6 of 6 people (100%) found this review helpful
1 person found this review funny
36.4 hrs on record
Posted: April 25
Crypt of the Necrodancer is the kind of game that gives you ♥♥♥♥♥♥s.
It's made with love and passion and you can feel that, as it sends shivers down your spine and erects your ears and eyes, while dancing through dark dungeons, defeating bouncing monsters and even a skeleton conga line.
This is only 15 bucks and yet worth more than most of the AAA titles out there.
If you're into gaming and music, get it. The soundtrack from Danny B. is exceptionally great and you can even switch between it, a more rousing electronic cover soundtrack and a ♥♥♥♥ing awesome metal one! And if you have no taste in great music, simply use your own stuff.
The game is easy to learn but freaking hard to master, using only 4 keys. If you like to move it, move it, just grab a Dancepad and get it on!
There are so many characters with unique bits of story and a complete different gameplay, many enemies, bosses, unlockable items, EVERYTHING!
You haven't hit the purchase button yet? DO IT AND TURN THE VOLUME UP! Your neighbours gonna love it, too, I promise!
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3 of 3 people (100%) found this review helpful
87.9 hrs on record
Posted: April 24
This is the most impressive rogue-like I have ever played. CoND beautifully integrates tile based combat with music. Each turn lasts for a beat of the current level's song, leading to fun, fast paced action. Even during early access it felt like a complete game, and the full release is a masterpiece.

The controls are easy and straighforward, requiring only the arrow keys to play. The graphics are simple but well made.

The music is great. The soundtrack was composed by Danny B, and each song is edited masterfully into the game. CoND lets you use your own music for the levels, but I have never done it because I love the core soundtrack so much. Despite hearing the songs hundreds of times, I never get tired of them.

The various weapons and equipment provide a wide variety of play styles and item interactions. The enemies are well designed, each with varying movement and attack mechanics. The boss fights are unique and wonderful experiences. Each one is musically themed, and the varying musical styles reinforces the awesomeness of the game's music.

There is a very large amount of content and replayability. Between items, enemies, and floor layouts, there is a lot of variation between runs. There are high score and fastest time leaderboards which are very competitive, and people frequently race the game live. CoND can be very difficult at first because you have to learn each weapon's mechanics and each enemy's attack patterns, but there are many tutorial and training mechanisms built into the game. Practicing is well worth the time, and mastering the game is very rewarding.

I recommend this game to anyone. It is an absolute must play if you like rogue-likes or music based games.
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3 of 3 people (100%) found this review helpful
10.1 hrs on record
Posted: April 25
Rhythm-based rogue-like where you move to the beat of the music as you kill the undead, armadillos, mushrooms, harpies, and a lot more as you dive deeper into the crypt.

It's as fun as it sounds.

Pros:
-Amazing music
-Polished
-Easy to play, hard to master gameplay
-Unique for its genre
-Great replayability
-FUN

Cons:
-Not gonna be everyone's cup of tea
-Boss variety feels a bit lacking, though they are well designed
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2 of 2 people (100%) found this review helpful
1 person found this review funny
0.7 hrs on record
Posted: April 25
Who the hell thought this was a good idea?

Because that person is a bloody genius.
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3 of 4 people (75%) found this review helpful
24.3 hrs on record
Posted: April 25
First time playing, 6.5/10.
Friends join me, 9.1/10.
Early access over, 9.5/10.
Realized how OP the other characters are, 17/10.
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1 of 1 people (100%) found this review helpful
86.3 hrs on record
Posted: April 25
This game is exactly what it says it is, a mash between the roguelike genre and rhythm games. But it is more than that. The first guideline is fairness : It is one of the only fair roguelikes. When you die, you will be able to watch the replay of your last few moves so you can understand what killed you and why. I have played this game for almost 100 hours, and never have I felt like my death was unfair. It was always my own fault, so I couldn't blame the game for anything. And that takes the frustration out of the experience.

The second one is mastery : while you will have to learn a few patterns and item effects, they are pretty straightforward, and the game has a training room where you can learn at your own pace everything you want to learn. But the real difficulty comes in when you have to adapt to those patterns, dance with the enemies without making a mistake, and when there are multiple enemies, you'll have to keep track of what each of them is doing and adapt to the situation. This would be easy to do if it wasn't for the time restriction : you can't stay here and think, you have to keep moving to the beat. That is why you need mastery : the ability to master the patterns to a point where they become second nature, for you won't have time to think, only react.

Put these two wors together, and you get Crypt of the Necrodancer : difficult but fair.You won't need luck or knowledge, you won't need any wiki to remember what every item does, the only thing you'll need is yourself, your brain, your reflexes, your skill. Are you up to the task ? Can you manage to defeat the Necrodancer and escape from the Crypt ? You are the ony one able to answer that question.
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2 of 3 people (67%) found this review helpful
2.1 hrs on record
Posted: April 25
spent over an hour playing this game and couldn't pass the first level
10/10 no comment
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2 of 3 people (67%) found this review helpful
7.0 hrs on record
Posted: April 25
Personally I think this game is my favorite game released this year. Beating out Mortal Kombat X and Killing Floor 2.

Gameplay is based off a dungeon crawler rougue-like. Every thing moves along with the rhythm including you. This adds a very unique gameplay element as you have to manage following the beat of the song along with keeping track of enemies in order to dodge or attack them. It is quite a lot to take in at once so it is very challenging.

The music is incredible, and even if it is disliked, you have options to use custom music. A feature that is very rare for rhythm based games. It has an auto detection that determins the beat of which ever song you place and then can let you play the game with that song.

If you couldn't get from my earlier statements, I like the game and I will definetly try and convince some of my friends to buy it, and if not get them to play it at the very least.
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3 of 5 people (60%) found this review helpful
2 people found this review funny
1.1 hrs on record
Posted: April 25
Gimmie boogie in my fingers

game/10, especially for custom music function

now to play with the gitaroo man OST

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2 of 4 people (50%) found this review helpful
48.9 hrs on record
Posted: April 25
To dislike this game is nearly impossible.
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410 of 465 people (88%) found this review helpful
19 people found this review funny
35.5 hrs on record
Posted: January 30
Early Access Review
Necrodance if you want to! You can leave your friends behind.
'Cause your friends don't dance, and if they do dance, Co-op's local not online.
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380 of 542 people (70%) found this review helpful
21 people found this review funny
19.2 hrs on record
Posted: November 27, 2014
Early Access Review
Admit it, You're just buying this because of the singing shopkeeper, right?
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65 of 73 people (89%) found this review helpful
1 person found this review funny
24.1 hrs on record
Posted: October 31, 2014
Early Access Review
As a fan of both rhythm games and dungeon crawlers, I find Crypt of the NecroDancer as quite the diamond in the rough. The rhythm component adds a dimension of gameplay that I find captivating. It helps that the soundtrack rocks even if it is a bit synth-ey.

Pros:
* Replayability. LOTS of replayability.
* Challenge. You MUST be able to think and plan quickly.
* Soundtrack. It rocks on its own, but the ability to use your own MP3s is brilliant.
* Local co-op. Player 1 uses the arrow keys, player 2 uses WASD. (I look forward to trying this mode.)

Cons:
* Challenge. This game gets difficult quickly and can easily frustrate.
* Graphics. The graphics are pixel art. Very well made pixel art, but it is a deterrent for some.
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126 of 169 people (75%) found this review helpful
58 people found this review funny
62.9 hrs on record
Posted: April 23
Behold, the argument for early access
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79 of 99 people (80%) found this review helpful
6 people found this review funny
16.8 hrs on record
Posted: December 4, 2014
Early Access Review
if you like roguelikes/roguelites/rouge things, whatever you want to call them - get this game
if you like rhythm games (remember those?) - get this game
if you like both genres - get this game

the music is wonderful, it allows you to use your own music on your PC and has recently added steam workshop support.

also, it has a daily challenge mode, which is always appreciated.

tl;dr - get this game
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43 of 45 people (96%) found this review helpful
93.1 hrs on record
Posted: April 23
I've played this game for last 4 months of its Early Access. It already looked very promising and awesome. With the release it took me only a few hours of playtime to confirm everything I was ready to write about.

This is a rogue-like rhythm dungeon crawler, as you've probably read on the store page. The genre is quite unique - its gameplay is a blend of turn-based combat but it's constrained by the boundaries of the "beats" of the music of the level (unlike a lot of rhythm games it's very forgiving on beat accuracy and there's a reason for that: it's quite action-packed, so when you have a few skeletons, fiery dogs and a dragon converging on you - you can't really follow the beats within 20% margin what is usual for rhythm games).

First things first: this is a rhythm game and its soundtrack wirtten by Danny Baranowsky is just pure essence of awesomeness. Randomly generated levels are extremely well done. When I say extremely I mean it. This game doesn't have unbeatable generations. It may be easier of harder, but it's a fair rogue-like, if you die - it's your fault. It's not like rogue's tale when you can be killed on first turn the moment you spawn. So you won't really be stomped by something you can't beat.

With the release the game has been augmented with some kind of plot which makes it a bit more beautiful than a rogue-like w/o a plot. Also this game even during Early Access didn't have any gamebreaking bugs. In 80h I never had a single crash or anything else that'd ruin my gaming experience, since technically this is kind of a day1 for thi game - it's exremely polished, which is a good example what Early Access system should be used for and how.

With cutscenes you are being rewarded with when you complete "zones" with different characters, with easier and harder characters themselves, with a big variety of items, leaderboards, daily challenges - delivering beatdowns to the beat in this game is guaranteed to be one your best rogue-like experiences ever.
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71 of 91 people (78%) found this review helpful
1 person found this review funny
104.5 hrs on record
Posted: February 16
Early Access Review
In life, there are a few times when an experience is so powerful that it fills us with an overwhelming sense of sorrow to imagine all of the people who, through no fault of their own, just by being born in the wrong era, or in the wrong place, or to the wrong parents, will never have the privilege of being part of that experience. I have felt this way a handful of times in my life, and about half of those times were while playing Crypt of the Necrodancer.
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111 of 156 people (71%) found this review helpful
2 people found this review funny
129.5 hrs on record
Posted: December 17, 2014
Early Access Review
After 91 hours of playing this game, I can safely say that it's the best 15$ I've spent on Steam.
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38 of 42 people (90%) found this review helpful
1 person found this review funny
91.5 hrs on record
Posted: April 23
I'm so excited to finally be able to review this game post-launch!

I pre-ordered Crypt of the NecroDancer back in 2013 when they started allowing people to do so, and I've been playing the alpha since it became available in April of 2014.

It's a rhythm-based roguelike with some small measure of cross-play achievements (you unlock things as you progress in the game for future playthroughs in other modes), and while all items start identified (i.e., you always know what a scroll or weapon is, unlike a 'true' roguelike), their placements and whether or not they even show up is randomized.

The dungeon randomization is great, and you can specify specific seeds if you want to share levels with other players or work on one specific layout, but where the game really shines -- and its purpose, really -- is the music.

You can only move, attack, use items, cast spells, and anything else *on the beat*. Monsters also move on the beat, and they move in routinely predictable patterns so that over time you learn how to anticipate them and counter them, and in fact some monsters require you to learn these patterns and match the beat in order to even damage them. The skill cap is pretty high, the amount of replayability is immense (there are 9 playable characters and a 10th 'challenge' character, all of whom greatly alter the gameplay in different and interesting ways), and there's even a 'beatless' character that allows you to play the game like a traditional roguelike (monsters move when you do, and you're not forced to stick to the rhythm). And if you want a real challenge, you can even play on a dancepad...

As someone who has been playing roguelikes ever since actually growing up playing Rogue, and who used to religiously follow rec.games.roguelike, I am so delighted to see an injection of 'newness' into the genre like NecroDancer. It's sorely needed, and while I doubt we'll ever see it emulated, I hope it inspires another developer to merge *their* love of two genres into something as incredibly engaging, challenging, and outright *fun* as this.

I am so happy for Brace Yourself Games, and I'm so incredibly excited that this game has finally surfaced for others to experience and play. It's VERY good.
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42 of 49 people (86%) found this review helpful
1 person found this review funny
13.1 hrs on record
Posted: December 26, 2014
Early Access Review
I've been holding off on getting this game, because of the Early Access issues.
But it was on my wishlist and a friend gifted it to me.
I'm very glad they did!

I've sunk... just over 7 hours into it the last couple of days. I'm not great at rhythm, but it is very forgiving (don't spam directions and you will be fine).
All you need is the arrow keys, I don't think I've used anything else (well, WASD for multiplayer).

the music is great, the sprites are cute and easy to differentiate. Each enemy has a different pattern you have to learn. RNG dungeons, with Rogue-like difficulty. You find/buy different hardware in the dungeons, but those reset; note there are some permabuffs you can buy outside of the dungeon with gems. No microtransaction busslhit though, those are all bought with stuff found in-game.

Multiple characters to use with different attributes (one you don't need to have a beat to use), daily challenge, hardcore run mode... lots of stuff to do. I keep replaying the first three dungeon types (because I can't beat the third one, derp!).

Anyways... yes. This game is in a good state, most other devs would have officially released it by now.
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