Crypt of the NecroDancer is a hardcore roguelike rhythm game. Can you survive this deadly dungeon of dance? Groove to the epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
User reviews: Overwhelmingly Positive (1,358 reviews)
Release Date: Jul 30, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Earlier in the year we released an alpha build to everyone who pre-ordered, and the feedback we received on that build helped us to vastly improve the game. We're excited to release via Early Access because we know Crypt of the NecroDancer is going to improve greatly as a result. Our community is amazing!”

Approximately how long will this game be in Early Access?

“Our goal is to finish zone 4 and the final bosses in early 2015. However, if the game proves to be popular we hope to continue to add additional features beyond that. We are having a great time developing this game and we want to keep on improving it!”

How is the full version planned to differ from the Early Access version?

“The full version will include zone 4, the final boss battles, as well as more playable characters.”

What is the current state of the Early Access version?

“The current version includes zones 1, 2, and 3. It also includes 5 of the 8 playable characters. Many fans have racked up hundreds of hours of playtime already, so there's no shortage of fun to be had with this current version!”

Will the game be priced differently during and after Early Access?

“The game's base price will be $14.99 both during Early Access, and after.”

How are you planning on involving the Community in your development process?

“We've already taken many suggestions from the community and incorporated them in the game. By expanding our community via Early Access we look forward to doing this even more!”
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Buy Crypt of the NecroDancer

Buy Crypt of the NecroDancer + Soundtrack


Recommended By Curators

"Dance or die! Rules to live by generally, but particularly in this delectable fusion of roguelike and accessible rhythm action."
Read the full review here.

Recent updates View all (7)

November 7

Update #8: New torches, bombable shrines, and TONS more!

Here are all the new features + fixes!:

- Added Glass Torch, Obsidian Torch, Infernal Torch, and Torch of Foresight
- Added Ring of Shielding
- Made it so you can bomb shrines and get items out of them
- Made it so enemies near a Nightmare miniboss are silhouetted
- Made monsters not seek the player when player is inside a wall with Ring of Phasing
- Removed some potential sources of game stutter, due to messages being logged to disk for Steam Stats
- Made shop items free when shopkeeper is outside his shop
- Fixed bug where game was remembering zoom level changes but wasn’t always applying them on restart
- Fixed crash bug in level editor when saving large dungeons
- Added quick delete and ability to move objects in level editor
- fixed issue where Aria + potion + trapdoor would cause a freeze
- fixed issue where level editor was generating the same level over and over again
- put background behind level editor GUI
- fixed tar monster spawning bugs
- fixed issue where arena minibosses would unlock exit stairs
- added flyaways to locked lobby stairs
- made tar monsters able to fall down trapdoors
- fixed millisecond formatting issue on speedrun leaderboards
- Fixed bug where Orange Scroll would sometimes take away your weapon
- Fixed bug where picking up items in the lobby as Monk would cause the other items in the lobby to disappear
- Fixed bug where game would sometimes not let you buy a torch after losing one previously to Shrine of Darkness
- Fixed bug where losing armor via transmog would not reset the player’s torso sprite to remove the armor

We hope you enjoy them :)

13 comments Read more

October 30


"Haunted by the Shopkeeper's Ghost", "Attack of the Clones", new music from Danny Baranowsky, achievements, a level editor, and more!

Read on for the complete list:

  • Added a level editor! Unlock it by beating zone 3 in normal mode or hardcore mode.
  • Added a ton of fun achievements!
  • Added a new music track for when you’re training against enemies and minibosses in the lobby!
  • Added shopkeeper’s ghost! It’ll appear at some point during the run if you kill the shopkeeper.
  • Added spooky undead ‘clone' enemies for Aria, Bard, Monk, and Bolt!
  • Made daggers of phasing and frost each do 3 damage
  • Removed Teal Scroll (Scroll of Descend) from the game. It makes speedrunning too luck based.
  • Fixed bug where the beating heart wasn’t always showing up on the Calibration GUI
  • Made it so unloaded crossbows do the appropriate damage for their material type
  • Made dagger of frost not melt on hot coals (but fireballs, bombs, etc, still do melt it)
  • Made hellhounds and fire/ice slimes not destroy trap doors when they fall through them

We hope you enjoy the update! Happy Halloween, everyone!

EDIT: Bug fix patch build v0.380
- Fixed bug where achievements could be unlocked via level editor, beastmaster, watching replays, etc.
- Fixed bug where you could get the 8 minute Cadence speedrun achievement while using Bard
- fixed bug where zone 3 hot walls turned to ice
- fixed bug where cursor gets stuck at top of level editor
- fixed bug with torches not animating
- Made the game send fewer Steam stat messages to the Steam servers (seems like it was causing some peoples’ machines to lag) - Made shopkeeper’s ghost have his audio loop pan properly as he moves
- fixed undeletable shopkeeper bug
- reset player state after testing a level (fixes ice slide issue and equipment persisting issue)
- fixed minotaur colour swapping bug
- fixed bug where key doesn't open door if you have no shovel
- fixed bug that duplicated shopkeepers

20 comments Read more
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“Editor's Choice”

“It's just so ingenious!”
Adam Sessler

“It's unlike anything I've played before and represents everything that I treasure about the indie games scene.”

About This Game

Crypt of the NecroDancer is a hardcore roguelike rhythm game. Can you survive this deadly dungeon of dance, slay the NecroDancer, and recapture your still beating heart? Or will you be a slave to the rhythm for all eternity?

  • Move on the beat to navigate ever changing dungeons while battling dancing skeletons, zombies, dragons, and more!
  • Groove to the game's epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
  • Play with keyboard, controller, or even a USB dance pad!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, service pack 3
    • OS: Minimum 10.6 to run the game, 10.7 if you also want to use your own music files
    • OS: Steam OS and Ubuntu 12.04 are the only supported Linux OSes
Helpful customer reviews
32 of 35 people (91%) found this review helpful
7.1 hrs on record
Posted: October 23
Early Access Review
Crypt is a dungeon crawler, but with a twist. That twist being moving to the beat of awesome electronic music by the amazing Danny Brananowsky (Who also worked on Binding of Issac's and Super Meat Boy's music, so have high expectations.)

...No literally, you MOVE to the beat. So do the monsters. That's what I like about this game, you got to keep with the rhythm of the game while you're simultaniously exploring the cave and seeing what you can get. It's two genres I couldn't think be combined, but it works beautifully. You have entities like health, and item slots for armor and weapon and magic, etc. However, the whole gameplay is composed of moving around to the soundtrack.

It's exciting keeping your mind on two things at once, and mastering it in the end. Enemies all have their own movement patterns according to the music, so you're not the only one that has to deal with the beat. I must admit it's very exhilirating to learn every little bit of enemy movement, and gracefully going through the dungeon with the head bopping tunes in your head.

However, if you wanna add your own music to the mix, you can! Any MP3 file you have can be implimented in the game. Experiment, and see what you get.

Overall, this game is tons of fun, and is looking to be one of my favorite indie games out there. I'm not even that big a fan of dungeon crawlers, but I'm a sucker for rhythm games. I HIGHLY recommend this to anyone looking for a good, repetitive time.
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80 of 115 people (70%) found this review helpful
4.3 hrs on record
Posted: October 23
Early Access Review
My cat can barely move, yet somehow he manages to bob his head to the soundtrack.

10/10 for aiding the fight against Feline Diabetes.
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16 of 18 people (89%) found this review helpful
39.6 hrs on record
Posted: October 24
Early Access Review
I loved this game! It's really challenging, but not to the point of frustration. The graphics are beautiful with vibrant colors, and the soundtrack is so great that I didn't even wanted to change to my own songs to play (which is one of the features of the game).

It can be a little bit unfair sometimes, though. There were times where I would appear in a level already surrounded by enemies with no room to fight them. Maybe it's common in rogue-like games, I'm not really used to the genre, but I think maybe there would be some more room since defeating enemies depend on the space you have to make the moves. Is not something that disturbs the game experience, though, and it gave me some more hours trying to finish the dungeons.

I really recommend it!
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8 of 9 people (89%) found this review helpful
21.2 hrs on record
Posted: October 31
Early Access Review
As a fan of both rhythm games and dungeon crawlers, I find Crypt of the NecroDancer as quite the diamond in the rough. The rhythm component adds a dimension of gameplay that I find captivating. It helps that the soundtrack rocks even if it is a bit synth-ey.

* Replayability. LOTS of replayability.
* Challenge. You MUST be able to think and plan quickly.
* Soundtrack. It rocks on its own, but the ability to use your own MP3s is brilliant.
* Local co-op. Player 1 uses the arrow keys, player 2 uses WASD. (I look forward to trying this mode.)

* Challenge. This game gets difficult quickly and can easily frustrate.
* Graphics. The graphics are pixel art. Very well made pixel art, but it is a deterrent for some.
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9 of 13 people (69%) found this review helpful
3.0 hrs on record
Posted: November 1
Early Access Review
I just started the game and still die alot. Also didnt came very far yet. but i can say that its really fun and addicting! was defenitly worth buying it :)
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5 of 6 people (83%) found this review helpful
4.8 hrs on record
Posted: November 1
Early Access Review
Can't stop playing this since I bought it yesterday. Catchy music, interesting enemies/items, randomly generated levels, and some challenging parts!

I haven't played too much yet, so this could be in the game somewhere, but one thing I hope gets added is a list of spell/item descriptions. I still don't know what some of the rings do and when I find a new spell scroll I just cast it randomly just to see what it does so I know for the next time I find it.

As a forewarning I wouldn't recommend having anyone else near you while you play if you have a mechanical keyboard. Especially if they're trying to sleep.

10/10 would get murdered by my girlfriend again.
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5 of 6 people (83%) found this review helpful
18.0 hrs on record
Posted: November 11
Early Access Review
My god, this game is great. You would never expect a rhythm-dungeon crawler combo to ever work, but boy does it.

I like to put games into two categories: Games with "Behind the scenes" devs, who make a great game but stay in the background; and active devs, who update their game frequently, respond to reviews, etc. Necrodancer falls into the second category.

The premise of this game is a dungeon crawler roguelike where you move to the beat. All enemies move to the beat of the Danny B. music (who also wrote music for Super Meat Boy and Binding of Isaac), and learning the enemy patterns (which include moving every beat, or moving up and down every other beat) is vital to your survival. You find items to improve your survivability in shops and chests, with items including rings that add effects or better weapons like longswords. You start with a dagger, which you want to try to replace as fast as possible, because it sucks for combat. All weapons also come in better qualities, like blood, which heals you for a half heart after you kill 10 enemies, or titanium which does 2 damage as opposed to the one damage most weapons do.

The game has three bosses, which each come with their own great song and are actually quite challenging. Necrodancer is being updated VERY frequently, and it's really a blast, even in early access.

This game has freaking singing shopkeepers. Just buy it.

PS: Check out one of the boss songs here
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4 of 5 people (80%) found this review helpful
18.6 hrs on record
Posted: November 13
Early Access Review
I love this game. A lot. Now, take into account what most of the high-rated reviews say, because I agree with them. But what I'm going to touch on is something specific that I find most interesting and perhaps wholly unique about this game. Put simply, it reminds me of chess. In fact, one of the final boss room types is a chess set, which you can see briefly in the trailer, but that's beside the point. All enemies have set actions (or perhaps reactions), and will always make them according to the rhythm and how you move. For instance, the red dragon will move once every two beats toward you unless you are any distance directly to the left or right of him, in which case he will shoot a row of fire. The goblins will run away if you approach them, but pursue if you move away from them.

Now, normally, if you had all the time you needed, you could plan out a perfect attack and kill everything without taking damage, but in this game, you have to move with the beat. You have to think quickly if you want to work your way out of a tricky situation. When you die, you feel like it was your mistake and the game had not cheated you, which is generally the case (though there is a small chance of the game generating an absurdly difficult enemy encounter). Even so, due to the random generation, it is possible to find a good weapon or food early on, making giving you an advantage. I always hope for an awesome weapon, but sometimes find myself doing surprisingly well with just a standard dagger. It's action/strategy/cool music-y rhythm/rogue-like at its finest.
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5 of 7 people (71%) found this review helpful
10.0 hrs on record
Posted: November 4
Early Access Review
[early access - review]
As an avid musician and part time gamer, Crypt of the NecroDancer was a "have to" buy for me. The idea of incorporating music as the mode for a metronomic gameplay system was intriguing. After finally getting this loaded up, I thought for sure that I had an advantage in this game given that I've honed my own internal metronome for nearly a quarter century and my gaming skills for nearly 3 decades but little did I know that this game puts a whole new meaning into the expression "beat down." To elaborate on that further frankly, I got beat down to the down beat.With NecroDancer, it takes more than just timing and gaming experience to survive, as this is a calculated, quick-witted, speed chess match and really is not a game you are going to get far in if you are distracted or not all in to it.

The sound track is great and is one of the biggest reasons (for me anyways) to play this game. Being that I am a musician, my rig is setup with an audio controller and studio monitors, so that I can pump out some decibels and at high volumes this game sounds even better! If you don't have a decent sound setup, a good pair of headphones is crucial. The sound track has a wide range musical styles from the trancey-technoish electronic, chillin mellow reggae-ish, flowing hip hop beats, beatnik jazzy swing, to the grinding heavy metal; all of which is synthesized and composed sequencing. This is understandable considering the game play is tempo driven, though from a musicians point of view, some music wasn't meant to be synthesized and even though musically it is written well, the metal doesn't feel right. A minor gripe. Regardless, every style has a lot of energy with a beat that really delivers the tempo when playing. My last gripe, though petty, I think a little more could be done with the sound effects during gameplay to incorporate them into the music a little cleaner, being that attacks and movement must be done on beat. It is still early access, so we'll see.

There are 2 things that bothered me about this game. One I can look past and most people do not mind the uncontemporized 8-bit graphics but I'm hoping there is a little bit more updating to set it aside from the rest (again, early access). My other issue I had was perplexing and that was the controls. After calibrating to compensate for the latencies, I went to the options to personalize my joystick controls. The devs offer a lot of options in this screen, which is nice, but they have controls labeled 'Combo: Up + Down', 'Combo: Left + Right', 'Combo: Up + left', etc... that you assign to a button. What? This was confusing at first. Well, turns out that these are for using items and using some menu functions. It gives the controls an additional method by using both the movement combinations as well as assigning it to a button. This gives a huge advantage for using a keyboard over a joystick. I also found that when using the keyboard, it was much easier to keep the timing, as though it felt more "instrumenty' than the joystick. My last gripe about the controls is that they are not actually "full controller supported" as stated on the store page. Stick 2 on my 360 controller could not be assigned controls during setup. Oh well, I like the keyboard more for this game anyways!

The gameplay is simple. Using the directionals, you move and attack on beat. The enemies will too, though they all do not move the same manner or count and as I mentioned earlier, this really makes it more of a speed chess match. If you are in the wrong square, miss a beat, or move incorrectly, it could mean game over. This adds a whole new dimension of difficult and for those of you that cannot keep a beat there are additional modes, like turn based, so even the musically challenged can enjoy this game. There are a lot of power ups and items available, though at the moment doesn't exactly feel "rouge-like" just yet but I'm sure that'll change. There are also a multitude of in game mutations that ramp the difficulty level up significantly. Even without them, this game is hard, which should appeal to anyone who likes a challenge in gaming.

*Also note: do not expect a huge amount of content out of the box, at this stage in early access there are few levels offered in Crypt of the NecroDancer. At the moment 4 levels consisting of 3 stages and a boss level. (I'll update this review as the developers do... can't get enough of this game) There is also a daily challenge, though I'm not sure why these resources are not allocated to coding, sprites, music, sound, etc...

Gameplay: Music Driven Rogue-Like.
Graphics: 8-bit. They are okay but would like to see them a little more contemporized.
Sound: Sound Track is Phenomenal (by gaming standards)! Sound effects are good but again, I'd like to hear them mixed in on tempo with the music, making them one and the same.
Controls: Great with a keyboard. Though, as of now it’s a little disappointing with a controller but still decent.
Replayability: Yes. The addition of seeding gives this game a ton of potential.
Overall: 8/10 – Though it is nothing to scoff at, once new features, updates, and fixes are implemented; I'm sure this rating will be much higher in Crypt of the NecroDancer's fully released state.

The element of music and gameplay make this a great game and one that I truly enjoy. I recommend this to everyone and is a must buy for anyone who likes musically driven games.
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3 of 4 people (75%) found this review helpful
3.9 hrs on record
Posted: November 2
Early Access Review
Amazing rogue-like game with innovative rhytm-based mechanics and easy 4-button controls. What's the game's main goal? Kill all the monsters in randomly generated dungeons? Nah. Collect ultimate item build and finish the quest? Nope! The main goal is to FEEL THE GROOOOOVE, BABY! After 2 hours of playing I really suck in this game, but still have the funniest time ever. 9.0/10. Myst play, must dance!
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3 of 4 people (75%) found this review helpful
4.1 hrs on record
Posted: November 4
Early Access Review
Crypt of the NecroDancer is a hardcore roguelike rhythm game. You will die, and die, and die to the beat of the song, and you will come back for more. This is one of few games that I recommend picking up without waiting for it to go on sale. The soundtrack is a bit on the pricey side, but it's Danny Baranowsky, and that name never fails to disappoint.

9.9/10 Nothing like dying to a Red Dragon 5 runs in a row with a stiffy.
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2 of 3 people (67%) found this review helpful
9.8 hrs on record
Posted: November 4
Early Access Review
Still in development, roguelike rhythm game. Every move in the game is based on the game's amazing soundtrack or your own tunes! Fun game to pick up then put down after dying from what will likely be a red dragon.
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3 of 5 people (60%) found this review helpful
11.4 hrs on record
Posted: October 31
Early Access Review
Extremely fun and addictive . The game tests many of your abilities at once. Reflexes, memory, observation skills, pattern recognition, rhytm. Therefore it's no surprise it feels very rewarding when you start getting better and get further. Oh yeah, and the music is damn good.
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5 of 9 people (56%) found this review helpful
21.1 hrs on record
Posted: November 9
Early Access Review
можно бутырочку загрузить 10/10
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2 of 4 people (50%) found this review helpful
1.4 hrs on record
Posted: October 31
Early Access Review
A minotaur broke through the wall behind me whilst I boogied to the beat with a skeleton.
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4 of 8 people (50%) found this review helpful
4.5 hrs on record
Posted: November 1
Early Access Review
Easy to start. Hard to master.
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1 of 2 people (50%) found this review helpful
2.9 hrs on record
Posted: November 8
Early Access Review
played this game for about 30min so far, and it was flawless. I didn't care for the startup of the game and you had to see if there was any latency between audio / video and the game, mine ended up being 0ms i feel like this coule be bypassed and then a warning displayed showing instructions on how to sync up if someone feels it it not right.
i look forward to playing this a lot more. fun game and remarkably stable for being alpha.
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1 of 2 people (50%) found this review helpful
4.7 hrs on record
Posted: November 16
Early Access Review
Danced my Enemies to death.

10/10 on beat.
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1 of 2 people (50%) found this review helpful
7.1 hrs on record
Posted: November 17
Early Access Review
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1 of 2 people (50%) found this review helpful
188.2 hrs on record
Posted: November 17
Early Access Review
Unexpectedly Brilliant!

I had been browsing Steam for at least an hour, looking for something that might hold my interest for more than a few minutes. By the time this game turned up, I was not very hopeful. The gloomy title conjured up images of a tedious slog through yet another Tolkein knock-off world. The screenshots reminded me of a hundred junk titles that bill themselves as "retro" and "8-bit" to lure long-time gamers into parting with their money in a quest to recapture good memories from their childhood. The description, touting the unlikely fusion of roguelike and rhythm genres, left me almost certain that this was nothing more than a concept gimmick that would fail to meet even the lowest of expectations.

I could not have been more wrong.

Crypt of the NecroDancer is the most inspired, refreshing contribution to gaming that I have encountered in years. It blends the simplest and most predictable mechanics with enough variety to be challenging and so much creativity that even casual players will have a whole lot of goofy fun. I've played countless times over the past few weeks, died in most of them, and found myself smiling anyway, because it was almost always my own fault rather than the result of an impossible situation or bad user interface, and because it's easy to jump right back in. On top of the solid foundation sits a cast of unique bosses, characters with different abilities, unlockable upgrades, training areas, cooperative mode, instant replays, a level editor, gamepad and dance mat support, cross-platform compatibility, a surprisingly good chiptune-style soundtrack, and the ability to import whatever music your dungeon-crawling heart desires.

And it's still only an alpha.

Outstanding work, Brace Yourself Games. You shattered the preconceptions of this linux-using nethack fan. Now take my money.
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