Crypt of the NecroDancer is an award winning hardcore roguelike rhythm game. Move to the music and deliver beatdowns to the beat! Groove to the epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
User reviews:
Very Positive (298 reviews) - 94% of the 298 user reviews in the last 30 days are positive.
Overwhelmingly Positive (6,463 reviews) - 97% of the 6,463 user reviews for this game are positive.
Release Date: Apr 23, 2015

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Packages that include this game

Buy Crypt of the NecroDancer Collector's Edition

Includes 5 items: Crypt of the NecroDancer, Crypt of the NecroDancer Extended Soundtrack, Crypt of the NecroDancer Extended Soundtrack 2, Crypt of the NecroDancer Extras, Crypt of the Necrodancer Original Danny Baranowsky Soundtrack

WEEK LONG DEAL! Offer ends August 1


Recent updates View all (22)

May 1

BIG UPDATE! 2 new playable OSTs, new languages, and more!

You can now play Crypt of the NecroDancer using our epic new OST remixes from Virt and Girlfriend Records! Just go to the in-game options menu and select "CHANGE SOUNDTRACK" to assign "VIRT" or "GIRLFRIEND RECORDS" to your character of choice. Virt, the composer of the amazing soundtrack for Shovel Knight, has created a gorgeous "retro freestyle" soundtrack for us, while Girlfriend Records have delivered a pulse pounding synthwave OST.

This free update also includes localizations for Russian and Brazilian Portuguese, with more localizations on the way!

Finally, we've been listening to your feedback, and have corrected a number of issues that you've reported. Here's the complete changelog for v1.24:

  • Two new playable soundtracks, by Virt and Girlfriend Records
  • Added new languages: Brazilian Portuguese and Russian. Other languages coming soon
  • Flicker shield spell the beat before it wears off
  • Fix bug where default character changed item generation
  • Remove diamond counter from modes that don't have diamonds
  • Change Yeti animation to more clearly show movement cycle
  • Bolt picking up thrown spear doesn't lose low%
  • Fix bug where Necrodancer phase 2 music sometimes didn't start
  • Play shopkeep ghost sound even when music volume is low
  • Call the ring slot "ring" in the HUD
  • Fix shield effect being invisible after falling through a trap door with shield active
  • Heart transplant now works when used on the first beat of the song
  • Don't fade molehill of frozen mole
  • Fix frozen animations to show beetle unshelling, skeleton knight dehorsing, skeleton beheading, Death Metal deshielding
  • Show armor changes while frozen
  • Fix eye color of some skeletons
  • Add glow effects to white sarcophagus silhouette
  • Aria doesn't regain low% when entering zone 1
  • Fix bug where confusion would re-occur when heart transplant wears off
  • Finish rendering weapon swipes after player picks up another weapon
  • Show throw swipes for both players in co-op
  • Make lobby torches look consistent on the minimap
  • When player teleports into shop, play shopkeeper song at full volume
  • Make shopkeeper singing full volume when bombing into shop
  • Set zone 3 volume correctly when banshee dies
  • Add red knight swipe
  • Fixed early beat bar hit visual when boss song loops
  • Make white chest mimic available in level editor
  • Fix blue chest mimic becoming red chest mimic in level editor
  • Fix misaligned weapon glow sprites
  • Bolt practice, level editor kc1 has blue bats instead of red
  • Don't apply localization scale to non-localized text
  • Fix spacing of scaled localized text
  • Hide secret shop speech when NPC is aggroed or dead
  • Fix Dove unlocking Story Mode 1-1 exit stairs
  • Remove player minimap dot when player in secret shop
  • Fix minimap going offscreen with two spells
  • Make "always show enemy hearts" not reveal cauldron mimics
  • Added Jeweled Dagger to weaponmaster (edit: after picking it up during a run)
  • Fix mod menu selection order
  • Don't show unlock splashscreens during a replay
  • Make monstrous cracked shop wall dark too
  • Remove obsolete unlockable second action slot
  • Fix large seed parsing so that they are not rounded
  • Print large seeds as positive numbers instead of negative
  • Don't allow playing seed -1 (change it to seed 0) to avoid strange behavior
  • Faster item pool generation for mods
  • Mode stairs in char select area now prompt & take diamonds
  • Diamond prompt now doesn't cancel the second prompt (where applicable)
  • Fix "SONG ENDED!" in Japanese localization, which wasn't displaying
  • When game paused, pause sounds of shopkeep ghost, banshee
  • Detect audio cheating for Necrodancer 1 phase 2

We hope you enjoy the new tunes, languages, and improvements!

80 comments Read more
15 comments Read more


9.5/10 – Destructoid

A+ – GamingAge

5/5 – The Guardian

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About This Game

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, service pack 3
    • Processor: 2GHz
    • Memory: 1000 MB RAM
    • Graphics: 512MB VRAM
    • Storage: 1600 MB available space
    • OS: Minimum 10.6 to run the game, 10.7 if you also want to use your own music files
    • Processor: 2GHz
    • Memory: 1000 MB RAM
    • Graphics: 512MB VRAM
    • Storage: 1600 MB available space
    • OS: Steam OS and Ubuntu 12.04 are the only supported Linux OSes
    • Processor: 2GHz
    • Memory: 1000 MB RAM
    • Graphics: 512MB VRAM
    • Storage: 1600 MB available space
    • Memory: 1500 MB RAM
Customer reviews
Customer Review system updated! Learn more
Very Positive (298 reviews)
Overwhelmingly Positive (6,463 reviews)
Recently Posted
( 33.8 hrs on record )
Posted: July 29
Very accessible roguelike. Some characters are more forgiving or unforgiving than others by design, and there's also a beatless character that plays like old-fashioned roguelikes if you're not quite sold on the concept yet.

Also Virt made a soundtrack for this game, which makes it an instant win.
Helpful? Yes No Funny
( 22.1 hrs on record )
Posted: July 29
Simple innovative concept and so much fun! A great rythm base procedurally generated rogue like dungeon crawler!
Helpful? Yes No Funny
( 6.2 hrs on record )
Posted: July 29
I absolutely love this game. Unlike some other games, Crypt of the Necromancer feels very difficult yet is still incredibly fun because of the awesome soundtrack and smooth gameplay. And IF you want to listen to something else than the game's own soundtrack, you can play with the songs in your computer! Epic!

'Spooky Scary Skeletons' fits this perfectly lol

5/5 I still don't know how to kill a red dragon
Helpful? Yes No Funny
( 28.4 hrs on record )
Posted: July 28
A+ soundtrack
Helpful? Yes No Funny
( 6.8 hrs on record )
Posted: July 28
Can't, Stop, Moving.... TO THIS FUNKY BEAT!!!!!!! 10/10 IGN "Ahh, Ahhh, AHHHH~" -Shopkeeper
Helpful? Yes No Funny
[DFS] pesopeso9868
( 2.7 hrs on record )
Posted: July 28
Product received for free
>can mod the game to change the title to "crypt of the negrodancer"

Helpful? Yes No Funny
( 6.9 hrs on record )
Posted: July 28
I love this game, but I can not reccomend it. The music is amazing and the look and feel are great. it is very fun, at first, and will be up until zone 4. that's when the game just sh**s all over you. the rest of the levels slowly up the ante on the enemies, bringing stronger versions of old ones with a new ability, and maybe one or two new ones. zone four has three or four new enemies, gives half the enemies abilities that render you useless, makes items even rarer than before, and puts even more enemies in even smalle areas. if the final Zone was just an improved version of the last zone, as every single other one was, i'd give this game a good rating, but sadly the final zone ruins it for me. if i wanted to play dark souls with unique eight bit-ish music i'd turn on undertale or mario, then play actual dark souls
Helpful? Yes No Funny
( 3.4 hrs on record )
Posted: July 28
I find this game most enjoyable!
Helpful? Yes No Funny
( 5.7 hrs on record )
Posted: July 28
Buy eeet.... BUy et nao..
Helpful? Yes No Funny
John B. West
( 10.9 hrs on record )
Posted: July 27
Half way through and so far I love it. It's so cute and well done. The characters, items and monsters are all really varied and fun and the music really ties it all together.

Don't be fooled though - it is actually quite hard once you get into it. I crumble under pressure and end up walking into traps and getting myself killed.

Go buy it!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
40 of 50 people (80%) found this review helpful
14 people found this review funny
2,548.1 hrs on record
Posted: July 10
This is my favorite game of all time.
Was this review helpful? Yes No Funny
17 of 18 people (94%) found this review helpful
1 person found this review funny
15.1 hrs on record
Posted: July 7
-Insert obvious positive points on the graphic and soundtrack-
-Insert good recommendation for the majority that probably played this game and are looking for validation that the game is good-
-Insert remarks on how sloppy the structure of this review is and how it's painted in darkness-

Ultimately, the question that matters most is:

Is Crypt of the necrodancer enjoyable for me?
As with all games, not everyone will enjoy this. In fact, even a rouge-like lover might not like this due to it's vastly different playstyle.

The biggest turnoff that could ruin one's enjoyment is that the game is largely trial and error. There is almost zero chance of recovering from a mistake in a boss fight and this will end your run. While common in rougelikes, the bosses in this game are unforgiving. Any new enemy you encounter is and will (probably) kill you. It is nigh impossible to complete the game without knowing how to deal with them.

Fortunately, there is a practice dungeon that allows you to figure out how to deal with these obstacles. That said, (your experience) how frustrating this game gets depend whether or not you choose and have the patience to use this feature.

Spend an hour or two practising against all mini-boss/bosses should you get this game. There are other minor qualms about the game but overall, it was a great experience and the design of certain enemies are ingenious.

Note: There is a character (Bard) that would make the game much easier due to the removal of time pressure imposed by the rhythms and changes the game into a turn-based strategic one but the point above stands firm. Because this removes a core element of the game (the rhythimic pressure), it becomes just another rouge adventure and you will not be playing the same game that is advertised.

The game itself is fairly short and is broken into four (4x4) zones and there is a notable difficulty spike in the latter zones. The approach to beating each level is vastly different.
The upside? You are allowed to skip zones after beating them once.

Zone 1 and 2 allows you to take things slow. -Kiting-
Zone 3 forces you to manage and balance the different skill sets the enemies have and take the pre-emptive strike before you are swarmed. (Bad RNG can happen in this zone so be prepared for frustration.)
Zone 4 requires fast planning and twitchy reflexes.

Shuffle and boogie to da beat like your bootie in da heat dancing cha-cha
in the crypt. And here we go! Forward backward rock-step, side together side

Great game, not for everyone. If you have twitchy reflexes, patience practising, like strategy (more so chess as opposed to RTS) and rouge-like games, this is the game for

Otherwise, grab the game on sale for a taste of this unique masochistic hybrid.
Was this review helpful? Yes No Funny
19 of 27 people (70%) found this review helpful
11 people found this review funny
7.9 hrs on record
Posted: July 7
It's harder than darksouls.
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
34.1 hrs on record
Posted: July 9
Incredibly charming indie game with a very unique twist on the classic dungeon crawler genre. Can take an extensive amount of practice to get used to, and can be frustrating to try and beat, but is well worth the effort you put in.

Soundtrack is amazing, as expected for Danny Baranowsky, who also worked on the Binding of Isaac and Super Meat Boy OSTs.

Would highly recommend this to anybody willing to try something new.
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
22.3 hrs on record
Posted: July 4
If you don't like funky beats, singing killer shopkeepers or skeletons that wiggle their hip bones to the beat then this might not be the game for you.
If you do however like all of those things and more then I HIGHLY recommend this matserpiece.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
10 people found this review funny
22.1 hrs on record
Posted: July 25
I was killed by a conga line

If that doesnt sell to you i dont know what will
Was this review helpful? Yes No Funny
11 of 18 people (61%) found this review helpful
3 people found this review funny
4 of 5 people (80%) found this review helpful
1 person found this review funny
51.3 hrs on record
Posted: July 19
i love great music, of course i would love this great game
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
1 person found this review funny
6.0 hrs on record
Posted: July 5
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
70.1 hrs on record
Posted: July 8
This game is fairly hard a first to get going. Just remember you want the diamonds to buy from the Dungeon master who gives permanent upgrades. You want long distance weapons over more powerful weapons that aren't. So a long sword is better than a wide sword and the spear is a fantastic weapon. The enemies all move in patterns learn the patterns beat the game.
Now this game is absolutely great. The replay value is through the roof and the dificoulty progression is very good. And it's great for a quick game here and there. Just learn the pattern by playing the bard first (all the way through).
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