Crypt of the NecroDancer is an award winning hardcore roguelike rhythm game. Move to the music and deliver beatdowns to the beat! Groove to the epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
User reviews:
Very Positive (127 reviews) - 92% of the 127 user reviews in the last 30 days are positive.
Overwhelmingly Positive (6,701 reviews) - 97% of the 6,701 user reviews for this game are positive.
Release Date: Apr 23, 2015

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Packages that include this game

Buy Crypt of the NecroDancer Collector's Edition

Includes 5 items: Crypt of the NecroDancer, Crypt of the NecroDancer Extended Soundtrack, Crypt of the NecroDancer Extended Soundtrack 2, Crypt of the NecroDancer Extras, Crypt of the Necrodancer Original Danny Baranowsky Soundtrack


Recent updates View all (24)

October 20

Here's something...

... that'll make your mandible drop!

24 comments Read more

September 1

Crypt of the NecroDancer: AMPLIFIED!

Coming soon to a Crypt near you!

132 comments Read more


9.5/10 – Destructoid

A+ – GamingAge

5/5 – The Guardian

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About This Game

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, service pack 3
    • Processor: 2GHz
    • Memory: 1000 MB RAM
    • Graphics: 512MB VRAM
    • Storage: 1600 MB available space
    • OS: Minimum 10.6 to run the game, 10.7 if you also want to use your own music files
    • Processor: 2GHz
    • Memory: 1000 MB RAM
    • Graphics: 512MB VRAM
    • Storage: 1600 MB available space
    • OS: Steam OS and Ubuntu 12.04 are the only supported Linux OSes
    • Processor: 2GHz
    • Memory: 1000 MB RAM
    • Graphics: 512MB VRAM
    • Storage: 1600 MB available space
    • Memory: 1500 MB RAM
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (127 reviews)
Overwhelmingly Positive (6,701 reviews)
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4,618 reviews match the filters above ( Overwhelmingly Positive)
Most Helpful Reviews  In the past 30 days
21 of 25 people (84%) found this review helpful
18 people found this review funny
145.4 hrs on record
Posted: September 23
the gamplay at the beginning is very simple
however afterwards it will leave you in a pickle

up down left and right
you move with beat in order to move and fight

picking gold after every kill
to trully master this game recquires a steel will

different items and setups on every run
is truly what makes this game diverse and fun

different strategies for different loot
can either make you puny or a bulky brute

the story is simple but the gameplay is rich
so pick up this game and beat up that atonal lich

and whatever you do never play or step afoot
near the becursed and sinister golen lute...
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4 of 4 people (100%) found this review helpful
18.0 hrs on record
Posted: September 27
CUSTOM MUSIC DISABLES ACHIEVEMENTS! A really good thing to know up front
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3 of 3 people (100%) found this review helpful
6.0 hrs on record
Posted: October 2
This is probably the best roguelike (or roguelite) I've ever played. :-)

Why? Let's see...
-the theming: it mixes classic dungeon crawling with rhythm (or at least: sets you on a beat), and it maintains that position to the smallest details. From singing shopkeepers to music-themed bosses, it's neither too corny nor not flavourful enough.
-as far as variety in procedurally generated levels are concerned, things are pretty decent. There's a good amount of enemy variety and items, and all the systems seem to work together well (will you trade hearts for a better weapon? Will you fight extra monsters for gold to buy better gear? Will you risk stuff for diamonds to easy future runs?).
-the whole nine yards: in the lobby, you can practice fighting enemies, there are other characters to chose from, lots of unlocks, and so on. I even had problems finding the actual story mode. ;-)
-difficulty: as many roguelikes go, this follows the standard "extremely hard to complete" pattern, requiring many playthroughs from your end (reason why the variety is important). However, since enemies move to the beat in predictable patterns, all errors are technically your own fault. Still, even when playing as the bard (I'll get to that), it's pretty hard to actually make a good run.
-music: as you should expect, the music is great. And I may be underestimating it when I say that.

I've gotta say that Crypt of the Necrodancer feels like it has done its homework on the genre. It's like every plus point I find in spelunky, don't starve or nuclear throne is also somehow included here (though the beat-following is something of its own). The result is a very well polished and fun to play game.

As said, the bard deserves special mentioning. Where other characters have slight variations on the main character, the bard doesn't follow the beat. While this makes the game less hard (it's still in no way easy), it does change the entire gameplay. It also removes the only gripe I have with the game: that the constant moving in a beat can get pretty annoying if you just want to backtrack to another part of the dungeon. The bard changes the game so much it's an entirely different game (rather akin to Nova-111, btw). A better one, some might argue, though it misses a bit of the magic that makes the game special.

But whatever character you pick, this game has this addiction that when you die you immediately go "again! again!". So beware: your social life might suffer because of this game. ;-)
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1 of 1 people (100%) found this review helpful
5.6 hrs on record
Posted: September 29
A roguelite based on moving with the beat of music! It's very difficult and will take many runs/tries to learn the games mechanics/movements. If you'd like a unique take on this style of game I highly recommend it. It has a decent amount of unlockable content and permanent upgrades/unlocks for new runs. I don't find the game to feel RNG based, so it just comes down to mastering the mechanics and playing well.
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1 of 1 people (100%) found this review helpful
3.3 hrs on record
Posted: September 24
I have yet to beat even the second stage, but the music alone keeps me coming back every now and again for another dose. :3
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1 of 1 people (100%) found this review helpful
2 of 3 people (67%) found this review helpful
2 people found this review funny
9.2 hrs on record
Posted: October 2
I came here for Danny and Danny is what I got.

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2 of 4 people (50%) found this review helpful
3.4 hrs on record
Posted: September 25
I'll be honest, I don't think the rythym element works at all. Actual rythym games have you tapping out a tune, getting the feel for the flow of a piece, but here you simply have to tap to a beat, no variation at all. So what you're left with is a very competent roguelike with great music, gimmicks and enemies where you have to arbitrarily go at a fixed pace - no pausing for a second to take stock of a new room, no zipping through an empty corridor at speed, no control over the flow of the game in any way. It feels stilted and frustrating, failing to understand what makes rythym games a joy to play while simultaneously ruining a great roguelike with a poorly thought out gimmick.

Fortunately the bard is playable right from the start, and with him you aren't locked to the beat and can play as normal, and that makes this worth the price of admission alone. It's a fantastic game at its core, but unfortunately the USP doesn't do it for me at all.
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1 of 2 people (50%) found this review helpful
1 person found this review funny
12.2 hrs on record
Posted: October 2
I went from being mildly annoyed at the gameplay to getting into the groove and loving it to seeing what an Aria run's rules are and instantly quitting.
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2 of 10 people (20%) found this review helpful
1 person found this review funny
Not Recommended
9.9 hrs on record
Posted: October 1
Its a really interesting concept, and its done quite well.

The entire game does feel really polished, smooth and well-planned out.

However, I just don't find it that fun.
Lots of really neat ideas, but it doesn't really live up to expectations.
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Recently Posted
40.5 hrs
Posted: October 20
A roguelike (i.e. a turn based game where you explore a dungeon, with a different layout every game, finding loot and slaying monsters), with the turns set to a musical beat. NecroDancer negates most of the genre's traditional flaws.

NecroDancer has adorable pixel art in a style reminiscent of the good 2D Legend of Zelda games, but more colourful. Roguelikes traditionally have either ASCII art or crappy looking tiles.

NecroDancer is fast paced and games typically last no more than 30 minutes. Roguelikes traditionally take hours to play.

NecroDancer has wonderful music and sounds. Roguelikes traditionally have either nonexistent or very bad music and sound effects.

NecroDancer has simple, predictable rules for enemies (albeit challenging because you have to act on them fast). Roguelikes traditionally make the dungeon monsters all behave erratically.

NecroDancer has simple controls. You play with literally just the arrow keys, occasionally pressing 2 arrows together. Traditional roguelikes such as NetHack not only have a different action for every single character A through Z both with and without the shift key, but also have an "extended" set of commands that you have to type by name to use, because there just aren't enough keys on a keyboard for them.

The main downside is that NecroDancer is really difficult to play if you have a massive hangover like I do right now. Traditional roguelikes are no more punishingly difficult than usual when you can barely see the screen and have to stare at each individual inch with one eye, because you can just take as long as you need to pray at the porcelain throne in between turns.
Helpful? Yes No Funny
Phlergm_S>Games Check Profile
14.6 hrs
Posted: October 19
That feel when you are so bad at the game it takes you ten hours to find out that there is a story.

9/10 I would and already have reccomended it to a friend

+It has lots of replayability and doesn't get dull after a short period of time, and you can use your own music to influence the gameplay, which adds to the replayability and general enjoyment of the game.
+Innovative enemies
+A multitude of characters with distinct playstyles
+This also allows for the game to be played more casually and with increased relaxation for stress releif because you can play while listening to some gr8 tunes.
+It takes some time to get used to (at least for me but I'm not the greatest at anything really) so it wasn't a game that I could finish in a short period of time.
+As mentioned before, I'm not gonna hide the fact that I'm not the best at this game, but it took be a good 7-9 hours at the minimum to beat the first of four stages, and finally realise that there was a story.
+From my understanding through beating the first stage, I can tell that there is a story, and although it isn't the selling point of the game, it looks like it has potential to be either bland or quite good.

-My only real complaint is that you have to assign each level a single track, and it can get repetitive when you are listening to the same 3 songs per stage in the exact same order. I really wish that there was an option to do simply have a list of music a shuffle play of your own music from a list. I understand that it could add difficulty by forcing you to adapt to songs in a shorter period of time as opposed to training yourself and perfecting specific songs, however if this was optional that would eliminate this problem by giving players the choice of how seriously they wanted to play the game.

Helpful? Yes No Funny
Bors de Ganis
7.4 hrs
Posted: October 19
This is one of those games that is exactly what it shows on the tin. If you watched the trailer and felt your toes wanting to tap and liked the way the game looked you should just go ahead and pick it up. One of the only issues/problems I have with this particular game is, at least to me, it seemed a little repetitive. At least by the time I got to the third stage I started to burn out a little. Perhaps I just need to "git gud" and that will help me enjoy it more. Who knows. As I said before, if you liked the trailer just go ahead and pick this one up. You won't regret it.
Helpful? Yes No Funny
8.7 hrs
Posted: October 19
No review necessary... Play it, you're hooked. End of story. Get it.
Helpful? Yes No Funny
7.0 hrs
Posted: October 19
To me this game felt like The Binding of Isaac but to a rhythm. Much like that game this is immensely popular but I don’t like it. The game is deliberately very hard, you are supposed to die repeatedly and each time scrape together enough diamonds to get upgrades to allow you to progress a little further. Despite the procedurally generated levels it grows repetitive and annoying very quickly. Given that this is a music based game, the soundtrack is disappointing. Some of the tracks are great but most of them are forgettable. The music based combat is novel and the enemies are reasonably varied but not enough to redeem the game for me.
Helpful? Yes No Funny
3.1 hrs
Posted: October 19
Simple but killer gameplay. Although it's punishing most of the time (all of the GD time), this game is an absolute blast to play. The feeling of satisfaction that comes after beating that first boss is awesome. If you like roguelikes or rhythm games, it's 100% worth the $15. Also, the soundtrack is fantastic.
Helpful? Yes No Funny
5.6 hrs
Posted: October 19
I'm pretty much terrible at this game. Out of the 4 different levels, I have never passed the second one, and die constantly on the first before reaching the exit. It doesn't matter how many times I retry, or what character I choose, I always end up having to start over.

Despite that, I'd still like to reccommend this game. It's got a neat idea taking a standard rogue-like, a rythym game, and blending them together. In my opinion, it's an idea that works out really well and plays smoothly.

Also, if you're trash-tier at rhythm games like me, there is always the alternate character that disables the rhythm element, and I believe he is unlocked from the very start. Choosing him will allow you to play the game at your own pace, if that's what you prefer.
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9.2 hrs
Posted: October 18
While an immense amount of fun, this game is INSANELY frustrating. I can't make any story progress AT ALL because almost every single time I load into stage 2, the red dragon spawns in and kills in almost immediately. There is no character better equipped to handle this problem than the next, and I haven't unlocked any beyond the inital two and Eli. EWither I got a version was highly ramped-up RNG that allows this to happen so frequently, or my game is eternally screwed.

Either way, a great bit of fun despite the steep learning curve. DEFINITELY easier to play this one with a controller though.
Helpful? Yes No Funny
20.2 hrs
Posted: October 17
This game is no means easy from start to finish, difficult for new players right of the bat. But do not let that discourage you. This game is incredible, provides a breath of fresh air in a way that no other game has. This game is unique, truly one-of-a-kind. It will take time with countless deaths to fully complete this game. Also the soundtrack and the remixes are all great and fit this fast-paced game well.

If I had to describe this game in one sentence I would say:
"A fast-paced game thats provides a one-of-a-kind gameplay."
Helpful? Yes No Funny
22.3 hrs
Posted: October 17
This is one game that after playing it for a few hours, I'm now committed to 100%ing it, matter how long that takes (will be awhile). After playing more, I've had so much fun that I've sought out other dungeon-crawling rhythm games, which there shockingly aren't any.

This is a very difficult, very tactical and pulse-pounding rogue-like that rewards experimentation and trying out new things but you still need hours of experience to know what you're doing. It's that balance between discovering the boundaries of what you can get away with and committing and learning strategies that is always super appealing. Well designed pixel graphics are fantastic, the game play is sharp and punishing and, of course, the music is outstanding. But the fresh take on this mix of genres, all of the outrageous weapons, power-ups and baddies makes it apparent that the developers had a ton of fun making this First Class action game.

edit: words
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