Recruits is a brutal fast paced top down shooter that puts the lives of countless amounts of soldiers in your command. Lead your men to victory and see them progress through the ranks, show them defeat and they will be lost forever.
User reviews: Mixed (43 reviews)
Release Date: Jul 31, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We released our Pre-Alpha over a year ago, we got great feedback and now need to reach out to more players! With Steam we can the the suggestions and feedback of a larger player base and really create a game everyone can enjoy.”

Approximately how long will this game be in Early Access?

“We do not know how long we will be in early access, you hope to bring the game to a very high quality during early access with your help and support.”

How is the full version planned to differ from the Early Access version?

“The full version will have much more content, additional missions, new vehicles, multiple enemies, etc. We also expect to get feedback from Early Access to further develop what you want in the game.”

What is the current state of the Early Access version?

“At the moment, the game features the core mechanics that will be present in the game. Both Single Player and Multiplayer are available in basic form so that the community can give us further feedback on what areas to focus on.”

Will the game be priced differently during and after Early Access?

“Buying the game in Early Access means that you are giving us your money for a half finished game. We understand this and that is why the Early Access price is slightly less than the full priced game as extra incentive to purchase Recruits early and help us out with development.”

How are you planning on involving the Community in your development process?

“We would like players to give us feedback of Recruits via our forums, comments, and reviews. We will read all of these and take them on board with our development of the game.”
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Recent updates View all (2)

August 5, 2014

Alpha 0.5.3 Now Live

Alpha 0.5.3 - Aug 6, 2014

We have been busy getting things working better and fixed up as per your feedback and suggestions and now we have another little update. We want to also thank you all for the feedback and great multiplayer game we have been playing with you guys.

Note: This update may reset Controls and video options. Hopefully this will be the last update to do this.

  • Squad Command Menu has different options depending if aiming at Enemy or Squad Member
  • Added super basic Melee
  • Added Random Delay to when enemies throw grenades so not instant.
  • Show warning when trying to deploy in MP without recruit selected
  • show warning when trying to create server without name
  • Use Progress Bar shows above head when using objectives (planting C4 etc..)
  • MP Commander XP and Respect points earned and updated per kill instead of per game.
  • Refactored Use tooltip Code to make MUCH more consistent and accurate
  • Use key utilizes Priority layering For when multiple usable objects overlapping

  • Fix next round time on official servers
  • Fixed Flash grenade selection throwing Molotov
  • Roofs in Village now have proper Collision.
  • Swapping Squad mates does not change weapons
  • Removed BSP from Village Level
  • Chat Text Field No longer overlaps with chat log
  • Enemies Should no longer throw grenades after death.
  • Fixed connecting to Official Server Listings if Steam Server is in list
  • Pickup Weapon tooltip Hides when weapon despawns
  • Fixed grenades not getting thrown correctly in multiplayer

Remember to head over to the Discussion Forums and post any bug or ideas you have for Recruits.

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“One of the most anticipated games Greenlit by the Steam community”
Go! Indie Beat

“One to keep an eye on”
Rock, Paper, Shotgun

“Community Rating”
8.9/10 – Desura

About This Game

Recruits is a brutal fast paced top down shooter that puts the lives of countless amounts of soldiers in your command. Lead your men to victory and see them progress through the ranks, show them defeat and they will be lost forever.

Your role as a commander puts you in charge of managing a platoon of soldiers during the war. Take men into battle one squad at a time to accomplish your missions, along the way gaining experience and respect that allows you to better equip and customize your soldiers.

Only by keeping your men alive, gaining medals and awards and defeating an overwhelming amount of enemies can you hope to be victorious during this time in history.

Recruits is in ALPHA, meaning that is is currently not finished. DO NOT PURCHASE THIS GAME unless you are happy to contribute to the development and play it with bugs and issues. This game is on Steam so that it can reach a wider audience and players can help contribute to the active development of Recruits.

Current Features

  • General Gameplay – Full body dismemberment and gore, weather effects, physics and destruction and time of day lighting effects.
  • Variety of Mission Objectives – Including kill all enemies, destroy all buildings, covert operations and survival situations.
  • Soldier Progression – Permanent death, enlisted rank progression, personal attributes and customizable nicknames and load outs.
  • Special Abilities and Weapons – As a Commander, earn respect points to unlock upgraded weaponry and special abilities such as Airstrikes and Cluster Bombs.
  • Squad Orders – A right click command menu in singleplayer gives you the ability to give basic commands to your squad members.
  • Game Modes – Singleplayer campaign missions, online multiplayer death match and team death match.
  • Controllable Vehicles – Helicopters and Tanks with specifically tailored missions and environments for them.
  • Updates – Updates for fixes and feedback from players to improve the game in all aspects.

Future Features

  • More Mission Objectives - Rescue prisoners of war, assassinate enemy leaders and base patrols are just a few.
  • In-depth Soldier Progression – Platoon role stat bonuses, visual soldier customization and more.
  • Special Abilities and Weapons – Larger variety of weaponry and more special abilities including Napalm, Mortar Strikes, Airdrops, Chemical Sprays reinforcements and more.
  • Context Sensitive Command Menu – Greater and more precise control over the squad A.I.
  • Soldier Morale – Events in game effecting the mood and effectiveness of your soldiers in battles.
  • More Game Modes – Introduction of online and local co-op, capture the flag and more.
  • Medals and Awards – Earn special stat boosts by performing heroic events in game.
  • Steam Integration – Steam Achievements.
  • Overall Game Improvements – Bugs and fixes, along with making the game easier to play and understand for all users. This game is still being developed and will always be updated to improve the overall usability.

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System Requirements

    • OS: Windows XP SP3 (32-bit only), Windows Vista, or Windows 7
    • Processor: 2.0+ GHz multi-core processor
    • Memory: 2 GB RAM
    • Graphics: SM3-compatible
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: 3 Button Mouse Recommended
    • OS: Windows 7 64-bit
    • Processor: 2.5+ GHz multi-core processor
    • Memory: 8 GB RAM
    • Graphics: NVIDIA 8000 series or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
Helpful customer reviews
2 of 2 people (100%) found this review helpful
3.7 hrs on record
Posted: January 16
Early Access Review
I've sat down and played this well over 20 times and can't seem to do it for more than 10 minutes at a time.

This game looks extremely promising at first glance. It can be an O.K. experience if you take 1 or 2 squad members ALONE on a single mission and try to ninja them through by using the physics engine against the enemy. You cannot really play this game to an extent that seems rewarding or fun..yet.. Granted it is in Alpha...

The real reason I cannot recommend this game is because along with all of the problems it has and lack of content- Overall the developers do not release updates often and their own status within the community is taking the hit.

I have lost trust in these developers until steady updates start again. They were doing well about 6 months ago. Too bad.

7.4/10 for the first 5minutes- quickly turns into a -5/10 thereafter
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2 of 2 people (100%) found this review helpful
0.7 hrs on record
Posted: January 18
Early Access Review
Developers have abandoned this game. Currently has about 30-40 minutes worth of gameplay. Would never recommend to anyone unless it was freeware.
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2 of 3 people (67%) found this review helpful
2.3 hrs on record
Posted: January 3
Early Access Review
Devs stopped working on the game, took the money and ran. Do not buy this game, don't understand why its still available to buy on steam. Won't ever touch any game these devs are involved with.
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15 of 15 people (100%) found this review helpful
2.0 hrs on record
Posted: December 9, 2014
Early Access Review
Devs never tell community what they are doing, game stinks to play, Multiplayer wont work, and there are 5 test missions that are boring as hell, dont waste money here on this.... they ban you if you say "the game is dead"

Programmer Quit: Posted in forums

Game Stats / Player Base
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7 of 8 people (88%) found this review helpful
0.8 hrs on record
Posted: October 9, 2014
Early Access Review
I own this game for about one year now (Desura). I still haven't played it much but I am happy to support the dev-team as this game might, and hopefully will be a great one.
I am not sure if I would recommend it in it's current state as it's still in relatively early state. If you keep that in mind then go on, of course!

I just hope the devs would give a bit more frequently feedback and rework the blood-terrible character animations which they are aware of heh :D

Good luck!

EDIT (November, 30 2014): I finally changed my review to negative (I will change it back one day... hopefully). The coder left the boat to work for an other AAA game. So for now the project is frozen. The project leader didn't say anything in a while about if he'll continue working on the game or not. I have a bad feeling about this but hope dies last!
For now it's a matter of gambling. You *might* waste your money on this as the future of the project is unsure.
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10 of 14 people (71%) found this review helpful
0.3 hrs on record
Posted: November 18, 2014
Early Access Review
Its still Alpha and for that i guess you need some patience.

I was hoping for a descent remake ala the old classic Cannon Fodder.

This is far from that, and currently theres way to much silence from the devs... :/
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5 of 7 people (71%) found this review helpful
2.1 hrs on record
Posted: November 24, 2014
Early Access Review
Been a few months since an update, and the updates are never very large. I would hold off on buying it for now.
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5 of 7 people (71%) found this review helpful
5.0 hrs on record
Posted: August 4, 2014
Early Access Review
Really fun mp already! Can't wait till the servers fill up and it's all out war, sp is also good and challenging. Only going to get better w/ the devs active in forums and listening to feedback. I say lace up your boots and get in to the battle..

Edit: Sadly I had to change my review to not recommended.. Mp servers are hit and miss (mostly miss) and I haven't seen an update in alomst 2 months? Devs were very active in forums out of the gate and rarely see anything from them now. This game was a top down Red Orch. w/ tons of things going for it.? Now it's just dead in the water.. DEVs, please bring some life back to this game.. Updates, weekly post w/ stages of future updates.. a.k.a RoadMap. For the love of gaming... Do something.
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6 of 9 people (67%) found this review helpful
0.4 hrs on record
Posted: August 6, 2014
Early Access Review
I really think this game can be great.
Is it great right now? Not really. The game is there, it just lacks content.

The friendly AI has the attention span of a goldfish and the IQ of room temperature.

Give this game some time, it will turn out amazing.
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3 of 4 people (75%) found this review helpful
0.2 hrs on record
Posted: December 26, 2014
Early Access Review
Game is dead Dev's are deadbeats! Just another negative thorn for early access. I enjoy supporting early acccess development. Would never support this group again.
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4 of 6 people (67%) found this review helpful
3.4 hrs on record
Posted: October 20, 2014
Early Access Review
Amazing. Absolutely Amazing. This game, is a work of art.

Recruits takes you into the Vietnam War, showing it in its full, uncensored glory. I would highly recomend this game for any fan of action/strategy games. One of the best i've played.
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7 of 12 people (58%) found this review helpful
1.1 hrs on record
Posted: August 20, 2014
Early Access Review
Early Access First Impressions video here -

Recruits is essentially a top down shooter that places you in control of a team of four army recruits. As you progress through battles and missions your team members will earn ranks, essentially levelling them up as they go. Mind you that’s if your team survives as the game features permadeath for characters so if you go down, your not getting back up.

Currently in the game there are only a few single player missions available from the early alpha which are too show off some of the game play. There are a selection of missions on foot which include a straight forward jungle search and destroy mission. There is also a stealth based gather Intel mission at night. There are also a selection of vehicle based missions including a kick ♥♥♥ tank and a less than durable helicopter.

Let's start off with the foot based gameplay. The game currently features dismemberment and gore which is fun to see limbs fly off your enemies after you've thrown a grenade into their ranks. In terms of the actual shooting, which is kind of the main part of the entire game, it currently needs work. Now this is alpha so things are subject to a hell of a lot of change so I won't rip into it too bad. The main problem currently is the accuracy of shots, simply firing at the enemy sometimes will get you no where as shots miss constantly. Now supposedly things like the accuracy of your characters shots is supposed to improve as you gain rank and promotions however I have yet to notice a significant improvement. Shooting enemies isn't the only issue, if you try to shoot an explosive barrel that is in-front of a hut sometimes the game decides that your trying to shoot the hut and the barrel completely eludes any of your shots.

Another major issue currently is the AI of both the enemy and of your fellow squad mates. Though you have a team of four, you can only control one and the others follow. Units are epically squishy, one sometimes two shots and they are down. It means that your entire squad can be wiped out in seconds. Your squad can frequently get stuck behind objects, blindly run into enemy fire and just be a downright nuisance. Enemies also suffer from the same problems as well as having poor AI currently in general.

As I've mentioned fresh units are very easy to kill, one or two hits and you'll go down. As your units are promoted they increase in health. This allows you to take a couple more hits but not many, you'll still die very easily. Your soldiers also currently have customizable nicknames as well as permadeath, so if your highly promoted mission commander is killed you'll have to replace him with a raw recruit.

On the vehicle side of things the tank mission is the most fun to play. The controls of wasd work well and the sheer destructive power of its cannon and machine gun pretty much obliterate anything in your path. The level with the helicopter however is somewhat more clunky. The helicopter is difficult to handle and quickly becomes an easy target. The missiles on the helicopter are neigh on impossible to aim and its more down to pot luck to actually hit anything.

There is multiplayer planned for the game including death match and team death match modes. However it is currently not implemented into this build so one can only imagine how it will actually turn out. Recruits has a variety of features planned in the game which are yet to be put in these include; customizable loadouts, Special Abilities, Weapons Platoon role stat bonuses, visual soldier customization, Greater and more precise control over the squad A.I., Soldier Morale, Medals, Awards and more game modes.

Ultimately recruits does have a certain amount of potential to be a good top down shooter. The game still has a lot of work to be done and provided that the developers fix the current issues with the AI as well as the other main issues. Whether the game manages to reach the potential it has, only time will tell however I would say that there is simply not enough gameplay content currently in Recruits to justify a purchase on early access. Once the game gets a few updates and has more than five prototype missions to play, it may be worth it too shooter enthusiasts. Recruits is certainly one of those early access titles that from a customer stand point it will be worth waiting to see what happens before blinding throwing in your money for five short levels.
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5 of 9 people (56%) found this review helpful
0.3 hrs on record
Posted: November 8, 2014
Early Access Review
Local co-op is listed as afeature. AS of now(Game hasn't been updated in yonks), no such things exsist. I'd really appreciate wither a refund or for the feature to be imedietly implimented.
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3 of 6 people (50%) found this review helpful
2.5 hrs on record
Posted: August 5, 2014
Early Access Review
Mission 1: Landed in the jungle. Directed men to take an overwatch position on the treeline. Slowly walked up the camp perimeter and opened up with a burst from my M16. Two bad guys were immediately downed. Little did I know that the little wooden shed next to me was home to apparently 20 million more bad guys. Two of my squad were immediately cut down from the staggering return fire and I directed my squad to hide behind a rock as I did my best to dodge the bursts of fire the enemy were directing at me. Seeing I had no options left and that the enemy was keeping the remnants of my squad surpressed while another was working our flank, I elected to fall back to extraction and live to fight another day.

10/10 Amazing game.

The only major technical gripe I have with this game is the ♥♥♥♥♥♥♥♥ amount of resources that get allocated to it.
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1 of 2 people (50%) found this review helpful
1 person found this review funny
0.3 hrs on record
Posted: November 5, 2014
Early Access Review
I thought this was going to be some mindless twinstick, zombie shooter like game.

I waas very wrong!

You can play in arcade mode, or issue orders in real time to your fellow troops.

Excellent graphics. Great feel to all the guns and movement.

Can blowup everything. 10/10 would blow up a chicken again!
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25 of 28 people (89%) found this review helpful
0.6 hrs on record
Posted: July 31, 2014
Early Access Review
Played it during alpha test and been following the development of the game and i must say it's looking really good! Developers are doing an incredible job , the gameplay seems so good and we finally get a good top down shooter with a multiplayer component! Also the art in the game is amazing , the models are looking really good and the lighting is perfect! Good job guys keep the good work up! All the best.
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23 of 26 people (88%) found this review helpful
2.7 hrs on record
Posted: July 31, 2014
Early Access Review
Gotto say,

This game had me there for a second.. The controls are swift and the enemies are fast; so are their bullets.
Basically, "Recruits" is a lot like "Cannon Fodder", but a lot more unforgiving. You have to learn to aim fast and steady while outrunning enemy bullets.
Besides some basic gameplay elements which I think are kind of missing, the foundation is solid and deadly.
I think it could be best described as a mix between "Cannon Fodder" and a breeze of "Soldiers - Heroes of World War 2" and a lot like "Running with Rifles" with nice graphics; because it's fast, easy to learn and hard to master.
Although the game can be prety entertaining it can also be very frustrating. For instance when you're playing a jungle map you can't rotate the camera to look around. It seems to be fixed at a certain angle. (Facing North). Maybe I overlooked something, but if they don't fix this, well, that could be a major killer, because that small feature made sure that I died many times.
Also, some things seem to be just scripted. Like: approach enemy, shoot, he throws grenade, even if he's dead already. Seems a bit off to me and kills the stealth factor.

But, due to the fact that this is an early access game, I have high hopes for it.
So far what I've seen is good and solid.
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13 of 16 people (81%) found this review helpful
1.3 hrs on record
Posted: August 1, 2014
Early Access Review
Do you remember cannon fodder ? Of course you do. If you liked that game you might like this one to.
Its a topdown squad shooter game. It has nice graphics and good controls. Overall its a really good game with lots of potential.
But.. yeah there are plenty of buts in this game. The AI is in this game leaves plenty to the imagination. Your own squad AI consist of shooting you in the back or the other AI in the squad. And the enemy AI move like squads and throws grenades and shoots at you instead of their own and they are pretty accurate with their guns.
You can give your AI soldiers commands but they hardly ever work like they should and the AI get stuck quite often in trees or pallets.
In this version we get to try jungle warfare, flying a chopper and driving a tank and even stealth elements.
So it got very much potential in form of maps/gameplay but then again the AI strikes. When flying a chopper or driving a tank the AI doesnt do much since you just wreck the place yourself pretty much godmode. The stealth mission the AI get stuck in the fence, rocks, trees yeah well i think the rolled themselves in glue before the mission. And in the first jungle mission you can rush like rambo until your AI shoots you in the back.
But if you dont mind the broken AI and perhaps play with your friends instead, when this options will work i'm sure the game will be freaking awesome just like cannon fodder was back in the day.
So to finsih it up

+Its cannon fodder HD
+Solid Gameplay
+Nice maps

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9 of 12 people (75%) found this review helpful
1.5 hrs on record
Posted: August 1, 2014
Early Access Review
This game is a great over the top squad based shooter. The gameplay mixes tactics and combat skills in a nice package, and has a nice edge of difficulty. Even on the normal setting, your recruits can die from just a bullet or two if you're not careful (or sometimes your whole squad from one grenade). Like in XCOMM, your recruits "take their rank to the grave" adding a unique level to the gameplay and tactics (you really don't want to lose your OG commandos). The graphics are amazing for an indie game, and the physics are great; all running on the unreal engine that so many AAA games run on. This game started in 2011 from a small team of developers as a side project, and the product they released only a few years later is a very solid, great, and unique game
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8 of 12 people (67%) found this review helpful
2.3 hrs on record
Posted: August 1, 2014
Early Access Review
It seems like everyone and their mother has to remind people about this, despite it being pretty damned obvious, but this game is Early Access, which means:

“At the moment, the game features the core mechanics that will be present in the game. Both Single Player and Multiplayer are available in basic form so that the community can give us further feedback on what areas to focus on.”

Now thats over with, whats the game like?

Enjoyable, even at this early stage. It feels like a less refined, barebones (except it has vehicles) Cannon Fodder and, in honesty, is essentially a homage to it in almost every way, right down to the unsuccessful mission music, the 'honor' list for lost soldiers, the gore, generally the way the game is played (Grenading houses to destroy them and stop them spawning soldiers!)

The Ai IS rubbish, but if you are relying on your squad Ai when you can control the squad independently, you're doing it wrong. I found my first few play throughs ended in disaster and frustration until I figured out that I could switch between soldiers (keys 1-4) and move them around independently (the trick is to give them a 'Move to' command so they move somewhere and wait until you switch to them or request a 'Regroup').

The issues right now are, as stated, the Ai is rubbish, there are some little bugs with triggers (I don't seem to be able to completed Mission 3 right now), the occasional lag when something intensive happens (crashing a Hue in to an AA gun), and some missing refinement/features which is to be expected at this stage of the game. Saying something like this at such an early stage is a bit redundant I feel, but replayability is a bit thin, limited to a handful of play throughs for each mission - You can approach each play slightly differently, I just hope they add some kind of progression or choice so that you can complete each mission in varied and interesting ways.

Whats fun about the game? The game lets you play what is essentially a modern Cannon Fodder but allowing you to be loads more tactical, the addition of vehicles is nice and gives it a 'Toy Soldiers' or 'Soviet Strike' feel and the graphics are pretty enough, the gore is nicely overdone as are the explosions.

You might be worried that this is riding on nostalgia, and that is justified especially with what I've said about the game, but for £7 you'd have to have serious doubts not to grab a copy.

I've played 89 minutes so far and that is enough for me to recommend this game, at this time, at this price point.
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