Welcome to Accapella! When Joey and Gina arrive in the musically starved town that outlawed groovy tunes, a chance encounter with the music hating tyrannical ruler of the town (and local butcher) sends them flying.
User reviews:
Mixed (71 reviews) - 47% of the 71 user reviews for this game are positive.
Release Date: Feb 21, 2014

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“BeatBlasters III is unique enough that it's worth keeping an eye on even if you don't usually like rhythm games.”

“I had a really good time with what I played of Beatblasters III.”
Gamers Association

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About This Game

Welcome to Accapella!

When Joey and Gina arrive in the musically starved town that outlawed groovy tunes, a chance encounter with the music hating tyrannical ruler of the town (and local butcher) sends them flying. Now lost in the wilderness outside town, Joey and Gina have made it their mission to return to Accapella and put an end to The Butcher’s reign of silence. To make it back they’ll need to earn the trust and aid of the zany locals by helping them with all manner of chores and tasks. Armed only with the power of music and rhythm, Joey and Gina are in for the adventure of a lifetime!

Key Features

  • Combination rhythm game and action-platformer.
  • Strange world filled with fantastical, original creatures.
  • 3 music powered abilities : An attack power, a shield and a pair of rocket boots.
  • Refill your powers by tapping your fingers to the groovy beat.
  • An awesome electro soundtrack for each character.
  • Unlock new powers as you advance through the levels.
  • Unlock Insane mode for additional challenge.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Windows Vista SP2, Windows 7, Windows 8
    • Processor: Intel Core 2 Duo 2.1 ghz
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Storage: 800 MB available space
    • OS: Windows XP, Windows Vista SP2, Windows 7, Windows 8
    • Processor: Intel Core 2 Duo @ 2.8 GHz / AMD Athlon II X2 @ 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 6800, ATI X1800 XT
    • Storage: 500 MB available space
    • OS: OSX 10.6
    • Processor: Intel Core 2 Duo 2.1 ghz
    • Memory: 1 GB RAM
    • Graphics: Intel GMA X3100
    • Storage: 800 MB available space
    • OS: Ubuntu 12.04
    • Processor: AMD Athlon II X2 3800+ @ 2.1 GHz
    • Memory: 1 GB RAM
    • Graphics: Nvidia Geforce 6600
    • Storage: 800 MB available space
Customer reviews
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Mixed (71 reviews)
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38 reviews match the filters above ( Mixed)
Most Helpful Reviews  Overall
19 of 21 people (90%) found this review helpful
Not Recommended
0.9 hrs on record
Posted: November 5, 2014
Nicely done soundtrack and art style... but there it stopped for me. Animations are done poorly, the character moves like a snail which doesn't help the poor and repetitive gameplay.

It had a lot of promise, but it turned out to be just the same as one of those poorly done: 'get 3 stars every level' flash game.

So nope wouldn't recommend it, let's hope they can improve on this and the next game will be better.
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20 of 26 people (77%) found this review helpful
Not Recommended
0.8 hrs on record
Posted: June 28, 2014
Nice soundtrack, good game idea, but pretty poorly executed.
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21 of 28 people (75%) found this review helpful
Not Recommended
0.7 hrs on record
Posted: April 20, 2014
So don't let the action platformery appearance fool you.
This is a very slow sluggish rythm game that revolves around rock paper scissoring the enviroment.

Levels consist of three elements.
SHoot the badguys
Shield the defense targets
And boost around to do both of those.

Its a neat concept, the visuals are nice. But honestly the controls felt way to sloppy and sluggish.

I'd wait till this became part of a bundle before picking it up.
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15 of 24 people (63%) found this review helpful
Not Recommended
1.5 hrs on record
Posted: April 22, 2014
I love music. It's always been a huge part of my life, whether that's listening to a fresh track or making my own, and I couldn't imagine a world without it. The citizens of BeatBlasters III aren't as big fans of it, in fact they've gone so far as to outlaw any and all music being played or listened to in their quaint little suburbia. Obviously this simply won't do, and thus you must liberate the town from itself...by escorting monkeys to choppers and protecting panda bears from giant gumdrops?

To try and make sense of BeatBlasters would be a foolish endeavor, as everything about it is as nonsensical and random as any game I've ever played. Putting you in the head bobbing, foot tapping shoes of the musically powered Gina and Joey, each level tasks you with a bizarre objective requiring you to utilize your three abilities: a shield, a plasma shot, and a hoverboot jump.

Where the musical aspect comes into play is recharging said abilities by tapping to the beat of the song. Keeping a steady rhythm forms combos which let you charge them faster, making getting into the groove a necessity as levels quickly become more challenging. It's a moderately interesting idea, but in practice only serves to frustrate.

Everything about BeatBlasters is slow and clunky, from your movements to character animations, to the awkward transitions between track layers which constantly skip and repeat themselves. It's frustrating to play even when it works, but during hectic moments requiring quick timing it's an abysmal mess of trying to charge your shots and complete your objective in time. The objectives themselves are of little consequence, as almost all fall into the same mold of protecting or escorting the dumbest NPCs to ever inhabit a game. You would be forgiven for mistaking them for being on deaths door for how sluggishly they move through levels, all but begging enemies to kill them and get it over with.

The artwork itself hovers from moderately interesting, too simplistic and unimaginative. Characters especially suffer from awkward transitions and an extremely limited move-set. I can appreciate the variety in locals, but even then there is little character in the backgrounds and no consistency with whatever theme the developers themed to be going for. As a musically themed game, the loop heavy tracks are uninspired and aggravating to hear continually repeat themselves off time as they unsuccessfully attempt to sync with your actions.

I'm not sure exactly what I expected from BeatBlasters III, but what I got was a dull, repetitive and unpolished experience that wouldn't cut it as a third-rate flash game. There's nothing I can recommend about it besides not being inherently broken from bugs, as the presentation, controls, and underlying mechanics all work against themselves to suck any fun that could have been had with the game.

And if King Banana wants anymore bananas he can bloody well get them himself!
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8 of 11 people (73%) found this review helpful
1 person found this review funny
1.0 hrs on record
Posted: June 26, 2014
I don't know if it was the Ladybug Maid, the Terrorist Monkeys with Banana Bombs or the fact that the Goth/Punk/Alternative girl character was grooving to Electronic Dance Music...But this game had charm, and I liked it!

I can now be mistaken for a pigeon due to the constant head bobbing along to the game's music, which mind you is quite groovy.

If the sound of a music infused platformer sounds like fun to you, then I completely recommend giving BeatBlasters III a go.

Due to turning me into a raving Pigeon I have to take points off, but because of the EDM loving Goth/Punk/Alternative girl, it gains points back, leaving BeatBlasters III with a score of 7/10
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4 of 5 people (80%) found this review helpful
2 people found this review funny
Not Recommended
0.9 hrs on record
Posted: January 17, 2015
Poorly executed,but good artwork and soundtrack.
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8 of 13 people (62%) found this review helpful
Not Recommended
0.7 hrs on record
Posted: April 30, 2014
Terrible game. You slog from one place to another trying to figure out what to do because the instructions are vague. In general you either shield something or destroy something. To "recharge" your powers you're supposed to hit the music to the beat but the noise you make while recharging is so loud you can't hear the music. Couldn't wait to get my trading cards, uninstall, and pretend this game never existed.
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2 of 2 people (100%) found this review helpful
3.0 hrs on record
Posted: March 5, 2015
Some other reviewers call the controls slow and sluggish, but that's because your walk speed is slow & jump is floaty. It intentionally forces you to use the boost to move around (which means you have to be good at the rhythm system to recharge your boost meter). If the controls were more responsive and enemies were faster to match (the enemies are slow as well), you'd never have a chance to recharge your meters. You should be recharging every chance you get anyways so that you have your special ready for when you need it. I used a Xbox 360 controller and found the controls fine. Keyboard controls probably don't feel as good.

I 3-Star'd normal levels until the cats and then realized that you can just get the 3 stars from the easy difficulty as well (no punishment) and finished the rest of the levels at 3-stars easy. I found it to be a game I could learn the mechanics and coast through to the end. There is a bit of variety for each stage in terms of scenario and objectives and there aren't so many stages that it felt repetitive. Probably not worth it at full price but I'd recommend on a sale or bundle.
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8 of 14 people (57%) found this review helpful
8.6 hrs on record
Posted: February 26, 2014
I posted my initial impressions here if you would like to read: http://www.vgblogger.com/indie-quickie-beatblasters-3/25312/

Since then, I have gone on to play for almost 9 hours and reached 100% achievements, and my overall impression has not changed. (Going through all stages one time on easy or normal should take around three hours.) This is a really fun music-based platformer that is quite a bit different from any other platformer I've played. The rhythm element is tied to a meter for recharging powers so there is this tricky balance of mastering when to attack, when to defend, and when to pause for a moment to activate the charge tempo bar, all on the fly.

The controls definitely take getting used to, but it's rewarding when you finally master them and start taking on the unlockable insane difficulty level. Many of the achievements force you to complete stages in clever ways without being able to charge or only using a particular power. Once I began replaying levels I did encounter a number of bugs with achievements not popping after the requirements had been met, but after notifying the devs hot fixes were quickly patched in to address the problems and everything is now working as it should.
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11 of 20 people (55%) found this review helpful
Not Recommended
2.9 hrs on record
Posted: April 5, 2014
The quality of the drawings are nice. Thats the only positive I can say about this game.
The gameplay is idealess, feels like a free flash game for money.
THe whole game feels very gay to me. It can be a plus for some ppl but not for the majority.
You can get better browser games for free.
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Recently Posted
0.5 hrs
Posted: October 2
Cannot recommend this game. Nothing fun here for me.
Helpful? Yes No Funny
0.8 hrs
Posted: September 27
Sadly, I thought this game would be a lot more fun than it's turned out to be. I tried the demo first and since it was on sale, I bought it - big mistake. I have to agree with the people who didn't recommend this game. Not only does this game not work very well, the controls (WASD for powers, arrow keys for moving) are messed up, making protecting items and characters nearly impossible and recharging powers a constant inconvenience and the beat is a bit off. Recharging "quite often" is an understatement in this game since one's powers last for only seconds before having to recharge and since recharging depends on the beat, which is out of sync with the controls and seems to depend more on watching the recharge bar and ignoring the beat, it takes much longer than using powers. One might as well forget using the powers. It would work out better if the powers lasted longer or recharging them worked better.
When the level requires one to use 2 powers simultaneously, ie. shielding and jumping, the combos rarely work and that throws the entire level off and makes one lose the level. What happens is that the character jumps off of or away from whatever one's protecting since using the shield doesn't move objects like the game claims it does, leaving items and characters unprotected. Also, when shielding an obfect and trying to move forward doesn't work either, it just moves your character and shield away from objects.
Helpful? Yes No Funny
All Might
3.8 hrs
Posted: September 18
This game should create a Super Turbo edition and it will do great. Bad as it is now, it is as slow as a snail. Disappointing. :(
Helpful? Yes No Funny
2.1 hrs
Posted: February 3

The evil butcher hates music and banishes two technically hip kids to a drug filled world where music is the weapon. Use your musical powers to protect peanuts, protect eggs, and protect a monkey driving a car.

The majority of this game is spent waiting for things to happen, while you do a trivial rhythm game to power your abilities. The saddest part of this game is that the music is made up primarily of tiny loops around 10~15s which is a crime for a game that's supposed to be based around music.
Helpful? Yes No Funny
1.6 hrs
Posted: January 17
A rhytm based platformer where you need to complete one task during a particular level like for example - defend the vikings or beat a boss. There is some plot to get you slightly motivated.

- nice graphics
- if you like dubstep then the music is quite okay

- pointless plot - for me at least. You save Guerilla King that get transported to the helicopter then you need to beat big bad robot cutting down trees, then you need to help some penguins, then... really, I don't care
- the need to fill your abilities by clicking a button to the rhytm using a special bar - that's the one at the top with a ball bouncing left and right

Go for a demo if you would like to try this one out. It's not an universal platformer that would fit many peoples' tastes as it is pretty niche.

For anyone interested in joining in on completing your own backlog; check it out here - http://steamcommunity.com/groups/completingthebacklog/discussions/5/530645446320364338/
Helpful? Yes No Funny
2.5 hrs
Posted: August 24, 2015
I usually don't like timing based games. Unfortunately this game is using that mechanic in a far to simplistic way. On top of that the game seems pretty simple to me in terms of what you can do. Graphics are very pretty but I feel the actors don't work well together with the background art. And the actual game just feels too rushed.

I'll say yes because I think it's a complete game. But in all fairness it's likely you'll want to skip this edition.

Helpful? Yes No Funny
0.7 hrs
Posted: May 31, 2015
If you like rhythm games and if you like fairly simple gameplay, you might like this. Thematically it's cool and the music is quite good. Just wasn't for me though.
Helpful? Yes No Funny
0.9 hrs
Posted: March 24, 2015
Core mechanic involving charging your powers ends up being annoying in under an hour, you find yourself constantly running out of energy while you have to kill opponents, protect stupid vikings or prevent polar bear from eating itself to death.
Rather poor animations and somewhat sluggish movement would have been ok if the core mechanic wouldn't have been as irritating. With all these the game is not worth your time.
Helpful? Yes No Funny
2.1 hrs
Posted: March 18, 2015
Zero fun, cool music.
Helpful? Yes No Funny