Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Recently players asked us how many man-hours we spent working on the game balance. The question seemed interesting and we tried our best to work out an estimate. In the end, it’s pretty hard to even find a close approximate. All members of our small team work on multiple tasks and it’s pretty difficult to pinpoint the hours spent in any one thing. Problems are solved as they appear and at other times we work on our specific tasks. As an approximate we could say that, Dmitry Goncharov, who had to deal primarily with balancing, spent anywhere from 1,000 to 2,000 hours working on it. Though it is wise to note that Dmitry didn’t think that was accurate at all! He didn’t even try to name a number and simply explained the way it works.
In the case of Legends of Eisenwald, balance includes many factors (weapons, equipment, characters, spells, and location variables) that can influence the gameplay. As soon as we were able to produce the first fight, balancing followed soon after. We didn’t do balance full time because there were many other tasks to take care of. The characteristics of characters and heroes were changed as time went by, little by little depending on their influence.
Many things in the balance turned out well and worked from the start. For instance the weapons were thought through and they didn’t change much during the development. But it’s easy to remember some changes in regards to lances and horses. In the beginning mounted units were too strong.
Changes on NPC characteristics took a lot of work, and small fixes are still being done to this day. The biggest change was done when we realized the battles started to drag on for too long. Following our main concept in battle - no extra actions and the battle should be as compact as possible - Dmitry increased the attack of all the characters by 5 points which made combat dynamic and tough. It was the result we aimed for.
Most of the work was done changing the spells. Some spells didn’t really fit thematically and ruined the common balance in Eisenwald so we had to rewrite them completely. For a long time Dmitry tried to find a balance between healers and priests since in the beginning priests seemed completely useless. As a result we found a solution - healing had to depend on willpower and the combination of a priest and a healer was now quite viable as support characters.
Weapons, equipment and amulets were not changed much and balancing was mostly done for the latest ones which were added to the game for diversity sake.
If you are interested to look at the balance correction from a technical side, our AI programmer Denis Lomako prepared a small presentation with a story of how automatic balancing was done.
One of the balancing tasks was to make weapons in the game equivalent to each other so that after few battles there would not be a clear leader among the weapons used. For this during the testing a specific part was made for a consecutive characters test. Melee fighters and ranged characters were included in the test. The test looked like this:
We would like to let all collector lovers know that “Legend of Eisenwald” has now trading cards! You play, they drop! You can collect a set and receive a badge of our game and then collect one more set and receive a badge of the next level. We hope you like the art we used (by the way clicking on the cards received this art will open and you can use it for example for your desktop background). The text of the cards will lift a bit the veil on the legends in our game.
Please note: According to Steam conditions and rules, you can get only 5 cards out of 9.
Спешим обрадовать всех любителей коллекционирования! К “Легендам Эйзенвальда” стали доступны коллекционные Steam-карточки! Вы играете, а они падают! Вы можете собрать набор и получить значок нашей игры, а затем собрать еще один набор и получить значок уже следующего уровня. Надеемся, вам понравится использованный нами арт (кстати, при нажатии на собранные карточки этот арт будет открываться и вы сможете использовать его, скажем на рабочем столе). Также текст карточек приоткроет вам завесу над легендами нашей игры.
Важно: по условиям Steam вам на руки может упасть только 5 карточек из 9.
“The graphics are excellent, the presentation is sharp, the setting is pleasantly different from the norm and the gameplay is challenging but accessible. If Aterdux keep on down this road, they might well have a hit on their hands.”
“Legend of Eisenwald is looking to shape up quite nicely.”
“While the game is very much in beta, it has so much potential I’m giddy just thinking about it.”
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