Legends of Eisenwald is an old school RPG with elements of strategy and turn-based combat. Gather your troops and embark on a dangerous journey to carve your name into the legends of the grim lands of Eisenwald where all the supernatural superstitions of medieval times are found to be true.
User reviews: Mixed (248 reviews)
Release Date: Oct 9, 2013

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are a small indie development team and without Early Access we would find it very hard to finish our game. Thanks to Early Access we are now close to release.”

Approximately how long will this game be in Early Access?

“We are on Early Access since October 2013. We will release as soon as the game is ready. Closed beta test for remaining content is scheduled for beginning of December, 2014. CBT is available for all game owners, sign up in the corresponding thread in our forum.”

How is the full version planned to differ from the Early Access version?

“More scenarios will be available, graphic SFX will be implemented, there will be Steam Achievements and Trading Cards. Also, the user interface will be different and it will be released next, after Steam Workshop integration.”

What is the current state of the Early Access version?

“The game is fully playable with only few occasional bugs.”

Will the game be priced differently during and after Early Access?

“We started with $15 price, and we raised it to $20 in June 2014. It is likely it will cost $25 at the release.”

How are you planning on involving the Community in your development process?

“We implemented many features requested by community since October and now we are looking for help to test the gameplay, scenarios and report the bugs so the game is well polished at the release. Based on the feedback, we redesigned UI and it's almost finished.”
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Recommended By Curators

"Early Access RPG-Strategy mix that is looking very good already. LoE creates an immersive medieval ambiance and world with art, music and charm."
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Recent updates View all (46)

November 26

Developer Diaries #18: New lighting system in Legends of Eisenwald - Дневники разработчиков #18: Новая система освещения в “Легендах Эйзенвальда”

Let’s talk a bit about graphics quality. For a long time game graphics remains one of the most important priorities for Nikolay Armonik because what looked good in 2011 (that’s when the game received its current appearance) today you can’t call modern and outstanding. For this reason, for a long time Nikolay was preparing a project of moving the game rendering engine to PBS (physical based shading). This week Nikolay continues to work on this technology and on making a management system of light probes.

Light Probes are cumulative selections of environment lighting. They are needed for physically correct rendering of game scenes. The system is being developed separately from the engine as an outside module so it can be connected to the scenes in question, activated, added and tuned according to one’s needs.

At the end, this will lead us to saving significant graphical artists resources to create/setup art for special effects and particles system and it won't be necessary to deal with fine tuning lighting parameters since it will be displayed correctly like it happens in the real world.


Вернемся к качеству графики. Уже на протяжении длительного периода для Николая Армоника игровая графика в “Легендах Эйзенвальда” является одним из важнейших приоритетов, ведь то, что смотрелось хорошо в 2011 году (а именно тогда игра получила свой текущий вид) сегодня уже нельзя назвать современным и выдающимся. Поэтому, в течение долгого времени подготавливался проект по переводу рендер-движка Эйзенвальда на PBS (physical based shading). На этой неделе Николай продолжает работу по реализации этой технологии и делает систему менеджемента “лайтпроб”.

Light Probes - это накопительные выборки освещенности окружающей среды. Они нужны для физически корректного рендеринга сцен игры. Система разрабатывается отдельно от движка как внешний модуль, поэтому ее можно будет подключать к нужным сценам, активировать, добавлять и настраивать на свое усмотрение.

В конечном счете, это приведет к тому, что мы сэкономим значительные ресурсы художников на создание/настройку арта для спецэффектов и систем частиц, и не будут отвлекаться на настройку параметров освещенности, так как она будет отображаться корректно, как это происходит в настоящей природе.

Общий смысл данного сообщения заключается в том, что в недалекой перспективе Эйзенвальд станет красивее и немного более “настоящим”. Скорее всего сделанные изменения повлияют на системные требования к игре, но об этом мы напишем, когда получим более точные данные.

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November 20

Are you interested in Legends of Eisenwald on Android and iOS tablets? - Интересно ли вам появление “Легенд Эйзенвальда” на планшетах на базе Andoid и iOS

Looking towards the not too distant future we are starting to wonder whether it would make sense to port Legends of Eisenwald to mobile platforms (tablets only). Tablet hardware has become powerful enough for our game to run at a smooth speed and also look quite nice. The mobile market is huge and if this is idea is interesting for our community, we will consider this opportunity.

It’s necessary to understand that to port the game to tablet the game will have to undergo certain changes and simplifications. For example, the game interface with context hints will have to change. In terms of gameplay and graphics the game will remain the same as you see it on PC.

As we promised, we plan full ports to Linux/Mac and we will work on it after the official release. The proposed porting of the tablet versions would be done at the same time since there is a lot of commonality between them.

We created Google form with a survey regarding this topic and we hope you will find time to answer one simple question: “Are you interested in Legends of Eisenwald on Android and iOS tablets?”


Заглядывая в уже недалекое будущее мы задумались о целесообразности портирования “Легенд Эйзенвальда” на мобильные платформы (речь идет только о планшетах). Железо на планшетах стало достаточно мощным, чтобы игра не тормозила и при этом выглядела красиво. Рынок мобильных платформ имеет большие размеры и если это интересно нашему сообществу, то мы рассмотрим такую возможность.

Важно понимать, что при портировании на планшеты игра пройдет некоторые изменения и упрощения. Например, придется изменить интерфейс игры в части контекстных подсказок (так как на планшетах нет правой кнопки мыши). В графическом же и геймплейном плане игра останется такой же, какой вы видите ее на ПК.

Как и обещали, мы планируем полное портирование “Легенд Эйзенвальда” под платформы Linux/Mac и займемся этим сразу после официального выхода игры. Портирование планшетной версии будет проходить параллельно, так как многие этапы смежны.

Мы сделали google-форму с опросом посвященным данной теме и надеемся, что вы найдете время ответить на один простой вопрос: “Интересно ли вам появление “Легенд Эйзенвальда” на планшетах на базе Andoid и iOS”?

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“The graphics are excellent, the presentation is sharp, the setting is pleasantly different from the norm and the gameplay is challenging but accessible. If Aterdux keep on down this road, they might well have a hit on their hands.”
Indie Statik

“Legend of Eisenwald is looking to shape up quite nicely.”
RPG Codex

“While the game is very much in beta, it has so much potential I’m giddy just thinking about it.”

About This Game

Do you miss old school RPG/strategy games? If so, we invite you to Eisenwald where we carry on the proud tradition of games like Kings Bounty or Disciples 2! In Legends of Eisenwald you will encounter a unique turn-based combat system and story driven campaign set in a low fantasy medieval world.

A Story-Driven Strategic RPG

Play through the extensive main campaign, containing seven scenarios, as well as a stand-alone scenario, The Masquerade. Each scenario, or chapter in the story, will take you to a new part of Eisenwald and present new challenges to overcome. The decisions you make affect how the story plays out with several paths and endings.

Original Turn-Based Battles

The combat system is heavily streamlined to create a dynamic form of turn-based battle that maintains all the tactical benefits of a turn-based system but a much faster pace of play that removes the frustrating moving between attacks.

Combat feels much more like an RPG than a strategy game but provides a greater degree of tactical depth and flexibility than similar games.

Low Fantasy Authentic Setting

Legends of Eisenwald is set in a believable medieval land featuring supernatural elements. Rather than the high fantasy worlds of elves and dragons, Eisenwald is based on the concept of how the world would look if all the medieval superstitions turned out to be true.

You’ll encounter witchcraft, terrifying creatures and mystery on your journey but the world is driven primarily by human motivations and politics rather than mystical powers.

Highly Customisable Heroes and Units

Enjoy deep skill-trees and multiple options for customising your character and army as you progress through the game. Choose from three distinct hero classes in the Knight, Mystic or Baroness and then equip and develop your hero and troops to your personal taste and play style.

Huge Game With More Than 30 Hours of Gameplay

A main campaign with seven scenarios as well as the standalone scenario of The Masquerade will be included in the game at launch, providing more than 30 hours of gameplay and a significant amount of replay value beyond that due to the non-linear story and impact on the combat from your choice of hero class.

Key Features

  • RPG With Strategic Elements
  • Non-linear story That Reacts to Your Choices
  • Original Turn-based Combat System
  • Low Fantasy, Authentic Medieval Setting
  • Deep Skill Trees and Intricate Customisation Options
  • Huge Variety Of Weapons and Spells
  • Support for English, French and Russian language throughout, limited German support currently

Key Info on the Status of the Early Access Build vs. Final Release:

  • All the core gameplay mechanics are integrated and live, although we are still working on polishing and refining these based on your feedback.
  • English, German, French and Russian language support is in for the Prologue and Masquerade scenario. English, French and Russian support is in for The Way Home and Run Away scenarios.
  • Sound effects are mostly done but will be improved more.
  • No special visual effects integrated yet – final visuals will be much nicer.
  • We’re also aiming to integrate Steam achievements. Trading cards will be availalbe at the full release.
  • The final game will contain a campaign consisting seven scenarios including the prologue and will support English, German, French and Russian languages at launch. Maybe Spanish too.

System Requirements

    • OS: XP, Vista, 7
    • Processor: 2 GHz dual-core CPU
    • Memory: 2 GB RAM
    • Graphics: 512 MB graphics memory, shader model 3 (Radeon HD 4600, GeForce 8600)
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Screen resolution 1280x1024; Dedicated video card required
    • OS: XP, Vista, 7
    • Processor: 3 GHz quad-core CPU
    • Memory: 4 GB RAM
    • Graphics: 1024 MB graphics memory, shader model 3 (GeForce GTX 260, Radeon HD 5770 or better)
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Screen resolution 1680x1050 or higher; Dedicated video card required
Helpful customer reviews
1 of 2 people (50%) found this review helpful
2.5 hrs on record
Posted: November 14
Early Access Review
It's not for me so much but I don't know why everyone is negative. It seemed to play ok and have a ok storyline but just wasn't fun for me. I prefer more monsters etc. If it had achievements/cards I'd probably play it more too. So not great fun but not a horrible game so I thought I'd try to balance out some of the negatives.
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4 of 10 people (40%) found this review helpful
0.6 hrs on record
Posted: November 7
Early Access Review
This game is a work in progress and as it stands i would recommend it.

Althouhg the game looks nice and has a good medieval feel this is where the ood bits end. It lacks any strategic planning or though for how to win the battle. Units are placed in three ranks accross from your enemy and its a staight out slug through, and in that you can only put melee in front range in middle and support at back. Larger and free deployment is needed.

The movement on the map needs refining to make it a left mouse click, something similar to Mount and Blade style, this would make it much easier. It also needs a better defined area in which you can travel. In one map i had to find a bandit in a forest and it took me 30 minutes just to navigate he stupid map. This was due to a poor map layout and poor path finding for movement.

The recruiting system sucks, simple as, needs to be made a lot better. This is a combination of the menu system used and boor mouse controls.

Latest release now with Steam workshop. I am all for steam workshop but this should be a release for when the game is in a better state. I do hope that this company will not end up using it as an exit stratergy to get their community to pad out the game with content.

At present its about a 2/10 and thats being generous. Updats are slow and do not resolve many of the problems. I accept this is early access, but i at least expect monthly patches.

I do however look forward to the future of the game. I will instead uninstall and return in 6 months. At which point if the game as improved i will indeed change my review and recommendation.
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1 of 7 people (14%) found this review helpful
42.4 hrs on record
Posted: November 5
Early Access Review
maybe. still in the testing stage. just so not finished. i did enjoy what i played ...and i read that it was in the testing stage. But there is no maybe recommendation.
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1 of 8 people (13%) found this review helpful
0.6 hrs on record
Posted: November 10
Early Access Review
No sound. Sound does not work and it seems other people had the same problem. Why did it happen to me? I'm sure the sound works great for all other players. For that reason I do not recommend this game. I expected to enjoy it as much as all the other positive reviews people but it did not happen because there is no sound.
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201 of 282 people (71%) found this review helpful
3.8 hrs on record
Posted: July 25
Early Access Review
Don't get sucked in by the graphics! There is NO tactical deployment or strategy involved in the combat system here. You are only allowed to place your units in one of three ranks (tanks in the front, ranged in the middle and healers in the back). Your army is then lined up in the arena face to face against the opposing force to bang it out without any real need or ability to plan, manouver into position, etc. Why utilize turn-based combat then? There simply aren't decisions to be made on these battlefields. . . .
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134 of 191 people (70%) found this review helpful
50.6 hrs on record
Posted: July 30
Early Access Review
The story is awful. I cant understand where to go. You have to stand in the correct places on the map after finding them for the story to continue. Often times its up a steep mountaintop with no clue of a road. In the first level everything you built up to gets taken away. Then there is a troop chasing you so your time to escape is limited and the troop is undefeatable that follows you to each new scenerio. Other things are...what you would expect to complete in tasks is unfulfilling and a waste of time. The only thing I like about this game is the battle mode. But, you dont have all the characters equipment available in towns and often thrown into 3 or 4 battles one after another when you would expect to win. You have little to nothing to manage with and not much going on.
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21 of 24 people (88%) found this review helpful
17.5 hrs on record
Posted: October 14
Early Access Review
First of all there are many negative reviews due to misrepresentation of the game by developer. Most people assumed that this game is an old school RPG game (as it is announced) and judged accordingly. If you want to categorize a game like this it simply falls somewhere between the Heroes series and Disciples series.

I don’t usually write any reviews on games but in my opinion this one is particularly wronged by too many people. The early access version is 6-8 hours long to beat on first playthrough but there are people who played it like 40-50 hours and then disliked it on so many levels which is odd.

At this stage this game deserves at least a 7 out of 10.

-Good graphics
-High quality sound and music
-Good controls and camera mechanics
-Simple yet sufficient tutorial as a part of the campaign
-Good story telling
-Manageable army and battlefield size
-Simple yet fun to play battles.
-Good blend of side quests
-Challenging AI both in strategy map and battles

-Some bugs and crashes which may hopefully be fixed before full release
-Quest tracking is very unclear, some won't update as you progress, you have to read through the quest that you are on several times before you can figure out what to do.
-Throws you in too deep and leaves you in the dark too soon.
-Camera can’t be unlocked in strategy map (always fixed on your party)
-no minimap (going between the map and strategy map is tiresome at some point)
-very slow levelling
-Lack of restart level option (VERY important to have.)

Overall most of the cons are agreed upon by too many people but most of them can be fixed, polished or added before the full release of this game. As far as I can track the developer team is highly interested in what people think of their game and active on the Forums. So I believe that they can release a way better final product at the end.
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51 of 80 people (64%) found this review helpful
3.8 hrs on record
Posted: August 8
Early Access Review
So far, a few hours in and I am enjoying the game. I haven't hit any major bugs.

-very good tutorial as part of the main campaign.
-solid foundations for the story (comparable to most games in this genre)
-logical game mechanics, especially during battles
-quality graphics
-excellent camera control
-difficulty levels seem to scale very well
- game does get tougher as you move on. Definitely can't rely just on the basic party.
-AI enemies in battle performs well
-modest amount of side quests
-developer communication is AMAZING. personal answers to almost every forum post, and obvious love for their product

-army management/specialization is fairly simplistic
-character specialization is through items and a very simple as well
-small army and small battlefield (by design). some could view this as a "pro" though.
-no easy way to prioritize quests. some don't update when finished, or provide enough guidance to pursue
-levelling is VERY slow

Well worth $10 at this point. I am enjoying Blackguards, which would fit in this genre pretty well. Blackguards is well beyond in most facets, but I feel with this game open to Steam Workshop, the game could become incredible. The developer support is key, but I imagine improvements will be slow for such a small team. I am happy to have bought it, and definitely imagine playing it even more as I am winding through the last chapter of Blackguards.
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14 of 15 people (93%) found this review helpful
285.3 hrs on record
Posted: September 6
Early Access Review
I started playing this low fantasy game about a month ago, and after considerable time playing I am still thoroughly enjoying it, even though ity is still in Beta! The graphics are rich, the music is excellent, and the writing is extraordinary. Very immersive storyline, and I have found the character development is both challenging and rewarding. This is not an 'action rpg', and the combat does not play like an action rpg. Successful combat is more dependent on thought-out strategy than hack-and-slash. Not all games are for all people (I don't like "mystery search"games), but I would HIGHLY recommend this game for anyone who enjoys good writing, challenge, and a real capture of the flavor of the late medieval period.
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19 of 26 people (73%) found this review helpful
12.2 hrs on record
Posted: August 9
Early Access Review
Ever wanted an old retro game but cant get past the fossil like graphics and constant silence? Well Legends Of Eiseswald is the game for you, Its easily the best Early Access game on the market so much that if you fixed the very rare minor bugs that exsist you could sell this game for $10, $15 as a finished product. Essentially if what your looking for is a modern day classic RPG this is a must buy. Even then this is a game everyone should try, I never touched those old RPG games, hell I wasnt even born when those games were around and I love this game.

However that isnt to say the game is perfect it does have a few trip ups, For starters early on in the game most battle boil down to "who has the better hit points" because there isnt much else to do besides attack early on when all you have is fighters, and what thing that infuriates the hell out of me is that you cannot set yourself in a defence position which will turn a few people off.

-very beautiful game and due to its gameplay dosent require a powerful PC
-Authentic classic RPG feel with AAA graphics
-Quite a interesting story
-Dosent hold your hand
-Fair Challenge (however troop planning will effect your chances)
-Good old medieval soundtrack
-Georgous art style
-Skill tree`s
-User friendly yet still challenging battles
-Quest finding requires attention, this game tells you what to do but expects you to use your brain

-A little buggy
-Lack of Defence stance
-Capturing building`s is a little confusing at times
-Avatar does not change dependant on armour choice
-Throws you in the deep end a little too quickly
-Some quests aren`t very clear at all during times

In conclusion I love LoE its fast enough so im interested and slow enough so I can take some time to plan, and honestly I have no clue why there are so many negative review`s for this game because even if me a 14 year old teenager born in the gaming age of brown corridors I can assure the older generation of gaming still interested in Classic games will LOVE this. 8/10
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8 of 8 people (100%) found this review helpful
31.8 hrs on record
Posted: October 18
Early Access Review
Welcome to a fresh take on an old formula. Much of the strategy takes place before a battle ever begins. Who gets which item, which row to place your units in, and who goes on the flank. Never before has initiative been so important. Support units are no longer a bonus, they are a real strategic necessity.

Notice how every game of M&M or King's Bounty turns into a combat grind that keeps you from finishing the game? You will not get that here. Combat is quick, and you no longer spend half the battle jockeying for position. I don't know about you, but that combat fatigue eventually wore me down, and I always eventually found my desire to play the game diminish as the thought of another half hour battle almost had me in tears.

Enjoy strategy and combat that does not dominate the game. Here you get a well written story, with many hard choices and a real touch of human nature where good and evil are not always easy to distinguish.

The developers care about this game to a degree which sets them apart from most other games. Legends of Eisenwald is a wonderful game, with a compelling story no strategy fan should overlook.
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7 of 9 people (78%) found this review helpful
66.9 hrs on record
Posted: August 12
Early Access Review
This game is quite unique in what it has to offer.

There is a depth to this game that is not initially apparent, I think. By sticking to a well-defined set of rules of limited engagement, the developers have effectively created their own version of tactical chess. Recall in chess, not every piece can move as it might like, but they have very restricted types of movement in how they can attack (a pawn can only move forward, usually one space, but must attack diagonally).

This game is similar except any movement is the result of an attack, and not purely done in and of itself. The movement, when it occurs, is well defined and can be anticipated. Having these kinds of limits makes this game distinct from other games like King's Bounty and Eador, Masters of the Broken Realm, which are both great games in their own right. In this respect, I would argue, less is actually more, in terms of the depth this game provides. I really thought Eador was extremely tactical until I played this game, and decided this one had a more "mature" type of strategy than the you-can-move 1, 2 or 3 spaces kind of games.

I believe the overwhelming reason to buy and play this game is to, in essence, play a new type of low-fantasy tactical chess based upon a 36-hex board. This game has all the tactical depth that chess does given in how it works. It may not be balanced, or fair, or even easy to grasp in terms of what this game really is, but it is a gem in its own right.
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7 of 11 people (64%) found this review helpful
37.7 hrs on record
Posted: August 10
Early Access Review
Total my Game Style.
The Battle mechanics from Disciples (turn based battles) but with more possibilities to decide.
A lot of Equipment and an "open" world.
The battles are fair.

The Quests need a little bit more visualisition on the map.
And you can move only one party (as far as i played)

I strongly recommend to play thecampaign caus here you got a tutorial.I played the cursed castle first and had to work the game mechanism.
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9 of 15 people (60%) found this review helpful
16.0 hrs on record
Posted: August 14
Early Access Review
I'm very mixed about my review, especially since this game is in early access level and in the middle of being worked on. I really REALLY want to like this game and my pros almost outweigh the cons but after careful consideration Ive come to the conclusion that overall unless they make some drastic changes to the game, I wouldnt in good conscience recommend it. Now its not a very expensive game, so maybe its still worth trying it out and finding out if you can ignore the major cons that pushed the scales out of balance for me. My review is purely informative, though I have to admit the game's frustration level outweighed my objectionable standing.

While this game looks much like Heroes of Might and Magic and Kings Bounty in how the combat system looks and overall map systems are designed and played, the combat you would expect and how static buildings are handled are very different. If you are looking for another version of M&M or Kings Bounty, This game is not it.

Combat takes place with single units instead of mass groups, and limitations on how many units you can have are based on how many castles you own. The castles only other benefit is that if you are attacked while in a castle, before your army is engaged the opposing unit gets wounded based on its level and defense. Siege equipment is not present at this time in this game at all.

So far from I have seen, you have a starting base of six units you can have (including your hero) and you get an additional unit per castle you own. For example, if you have one castle you can support one hero, two foot troops, two archers, a healer, and a priest. Im going to break down what the units are like in Pros (because I do like their versions) and other ideas the game excelled and is severely hampered by below.

Pros and Cons:


Makes great use of the German historical background and some of its mythos. It really tries to immerse you in that culture of the medieval dark periods in its campaign.

The art and music is by far enticing like few games out there and makes great effort to keep in the tradition of Germanic arms and equipment of the time period.

Equipment is very easy to understand in terms of bonuses they apply to your units.

The Tutorial slowly integrates you into the functions of the game rather well.

Units consist of Melee, Ranged, Healing, Buffing, and limited Magic classes that really well integrate into the historical setting.

Units promote into different options and provide interesting additions to your game, each unit can be customized with gear.

While combat is predominately a "Con" for me in this game (see below), it does make sense that the front line limits melee from engaging in the secondary and tirtiary line of defense. I sincerely wish games like King's Bounty and M&M had that limitation in their games as well.

The Journal is very useful though it could be better streamlined when giving you notes in "Additonal Information" on where to find quests..I stumbled around a lot trying to find some locations that are not immediately available unless you find yourself close to them.


Movement in combat is a happenstance; Melee units are directed by the computer towards specific targets. a Melee unit cannot move just anywhere on the hex board, they may delay their action to move them to the bottom of the turn line once, but hereafter MUST engage in units directed by the computer with no other alternatives. If they do not have skills that they can use instead (for example, if you have a peasant that would most likely die if he engages with another by himself) he must engage since he has no other skills to avoid that engagement. A unit's only other move instead of to engage into combat (outside of skills like parry, counter strike, as an example), is to retreat one or two spaces from an already engaged fight.

Healers, Mages, and Ranged Units cannot move except to retreat from a melee unit. They can only do their functions such as attack or heal, they are rooted to the spot otherwise. There's no moving to a better position in this game at all, and when suggested to the developers that this is a weakness to the game, they were steadfast that this would never change, as it would require a complete rework of the programming.

This may be a condition of the early access situation, so this one is not a severe con since it can be reworked or streamlined, but it should be mentioned. Sometimes healers will not have certain targets available to heal, regardless of how wounded the unit may be. Ive contacted the developers on the topic and I was assured the game is working properly and that most likely the unit was trying to buff the units instead of healing them since as healers are promoted they get multiple spell options. This was not the case but by the response I was pretty sure there was no point in discussing the matter anymore (especially after the pointless conversation to cover movement in combat).

The Market has a major limitation in that you cannot take something that your units are wearing and swap it out for something else. In order to upgrade, you must first buy the item you want, leave the market, switch items, go back to the market and then sell the item.

In the second chapter of the campaign game, four different leaders ask you to destroy two of their opponents for them to help you. One of those leaders sits in the large town and is not accessable in order to destroy that opponent. You can take his castles and land holdings but it will not count towards destroying him unless you confront him as well. Once you declare war on him, he will no longer be accessable.

The campaign in the third chapter is rather punishing. You are limited to jump through obstacles that require you to wait on other enemy units (which I dont want to spoil it for you, so Im being perposefully vague here) and at the same time are run down by an impossible adversary that requires you to keep on the run. After trying to play that section as specified by the game by its rules, I finally gave up when that impossible adversary showed up.

In conclusion, at this moment while I believe the game has extreme potential, unless they make changes to the combat system I cant emphatically suggest or recommend such a game system...especially since a game like this is anchored around its combat system. The campaign is nothing without it. If changes occur during development of course Ill be happy to come in and redo my review when (or if) that happens.
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3 of 4 people (75%) found this review helpful
119.4 hrs on record
Posted: August 19
Early Access Review
If you like good, basic RPGs with the ability to build a small "army" and upgrade your followers this is it. Can't wait to see finished product
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3 of 4 people (75%) found this review helpful
8.8 hrs on record
Posted: August 10
Early Access Review
Please provide an email address to submite bug reports instead of requiring us to install an email application.
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3 of 4 people (75%) found this review helpful
6.9 hrs on record
Posted: August 10
Early Access Review
Having played for a little over five hours since yesterday, I've got to say I'm really enjoying this game. Great combat system that feels more like battle chess than DnD. The story is alright so far, the lore is interesting enough that I didn't just ignore all of the sidequests. The day/night cycle was a surprise the first time I saw it, with shadows stretching and shrinking as the sun moved east to west. Really cool, very beautiful. I also enjoy that unlike some similar games, they give you full control of the camera's rotation, but keep the camera centered on your party, so your eye of God advantage is somewhat muted while you can still fully appreciate the visuals.

This being an early access game, there are a lot of bugs that make it difficult to advance the story. So far I've made note of 22 major bugs that either cause ctd problems, or are effecting quests so that workarounds are required, or are completely disrupting advancement progress. This is quite a large number of problems for a relatively short play time. There are also many minor bugs as well, from corrupt textures and spelling errors to even some Russian dialogue that hasn't been replaced yet.

The dev posting on the game's steam forum mentioned that they aren't proud of the UI, but work is being done to improve it. I'm really looking forward to seeing the work done to it, as its probably the game's largest non-technical weakness. It's not very intuitive at all, the map is functional but clunky, quest markers sometimes mislead you and accidentally doing part of a quest out of order can make the journal quite confusing.

I bought it at the sale price, and I feel like I've gotten some very good value for my investment and recommend others who are interested to to buy it while it's cheap as well. If I'd paid full price for the game, I'd honestly regret not waiting until it was complete. I look forward to keeping track of the progress of Eisenwald as the game comes closer to a full release, as it has potential to be a dark horse that will really surprise and delight many old school fans of this genre.
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1 of 1 people (100%) found this review helpful
30.3 hrs on record
Posted: September 5
Early Access Review
This is my first review, never done one before. A great tactic game at a great discount price.

Kinda make me want to replay FF tactic again. Graphic is definitely better than other kickstarter games I backed. And so is the gameplay.

so for the cons:

Losing my squad and items at the start of a new chapter
Not much customization at the moment
Early game issue like quest marker, skill tree, performance and so on

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1 of 1 people (100%) found this review helpful
10.0 hrs on record
Posted: August 26
Early Access Review
Excellent game is all I can say. It really draws you in. It has an excellent character development and the story is very good. Kind of feels like Heroes of Might and Magic III which is one of the games I have played the most over the years. Really recommend this game to anyone who enjoys great game mechanics.
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1 of 1 people (100%) found this review helpful
34.3 hrs on record
Posted: August 11
Early Access Review
Any dissatisfaction I had was with Steam posting unclear information. As is, I understand now that this game is in early access and not complete. What is finished is enjoyable. There are some bugs but for being early access they are few and being adressed. Overall I would recommend buying for the 3 complete chapters in the main campaign and 2 scenarios. The games gives a Bauldur's Gate type rpg to a Disiples type game. Commanding your hero and his/her custom party thru multiple maps and so far the begining of an engrossing story. I look forward to completed project.
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