Legends of Eisenwald is an old school RPG with elements of strategy and turn-based combat. Gather your troops and embark on a dangerous journey to carve your name into the legends of the grim lands of Eisenwald where all the supernatural superstitions of medieval times are found to be true.
User reviews: Mixed (233 reviews)
Release Date: Oct 9, 2013

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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are a small indie development team and without Early Access we would find it very hard to finish our game. Thanks to Early Access we are now close to release.”

How long will this game be in Early Access?

“We are on Early Access since October 2013. We plan to release this Autumn.”

How is the full version planned to differ from the Early Access version?

“More scenarios will be available, graphic SFX will be implemented, there will be Steam Achievements and Trading Cards. Also, the user interface will be different and it will be released next, after Steam Workshop integration.”

What is the current state of the Early Access version?

“The game is fully playable with only few occasional bugs.”

Will the game be priced differently during and after Early Access?

“We started with $15 price, and we raised it to $20 in June 2014. It is likely it will cost $25 at the release.”

How are you planning on involving the Community in your development process?

“We implemented many features requested by community since October and now we are looking for help to test the gameplay, scenarios and report the bugs so the game is well polished at the release. Based on the feedback, we redesigned UI and it's almost finished. We are considering a closed beta on Steam to test additional scenarios of the main campaign that will be fully available at the release.”
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Recommended By Curators

"Early Access RPG-Strategy mix that is looking very good already. LoE creates an immersive medieval ambiance and world with art, music and charm."
Read the full review here.

Recent updates View all (41)

October 9

Does Igromir need indie? - Нужны ли Игромиру инди?

Hello everybody!

First of all, today is one year since we released our game to Steam Early Access. This is not exactly the reason for celebration as we really hoped to release much sooner. But it is a year after all. We will make a 50% discount within a Weeklong Deals starting the next week in order to celebrate a bit. You can purchase our game with this discount from 13 till 19 of October.

We returned from Igromir 2014, the biggest game expo in Russia on Monday. We have mixed feelings about our participation.

On one side, it was great to interact with many players and journalists and we saw their enthusiasm and excitement in game process (Denis Lomako, for example, wrote many new notes in regard to the tutorial, based on players activity). It was really fun to wear medieval armor and clothes despite the fact that many people mistook us for cosplayers.


On another side, we had reached none of the goals that we wanted. About 500 people played our game in 4 days and we gave away about 1000 leaflets with the game info and just a little more than 50 game-keys to journalists and players, which came to us with coats of arms on their clothes (that was a little quest to get a key). However, it didn’t work out and there are no new reports about the game among players in internet. We talked to a few journalists and even did some video interviews, but not much materialized yet (maybe it will take some more time to play the game, it’s long :)).

Overall, we spend about 7,500$ including everything, that is not a small amount for us. The expo was fun but that was not worth the effort. People who came were not looking for a new indie old-school game to play, they were mostly looking to play colorful and cinematic games like World of Tanks or Assassin’s Creed – their stands were always full and lot of people waiting in queue.

We tried another expo – GDC Play before (was way worse). Probably, we should try PAX next time. We heard PAX was much friendlier to indie games but to go there we would have to find additional funds, so we have left will be spend for development.

A few pictures from the expo and new wallpaper

================
В русской версии новости по "Легендам Эйзенвальда" вы найдете пару флаеров, которые мы раздавали на "Игромире", новые обои и смету нашего участия на "Игромире".

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September 30

Legends of Eisenwald on Igromir 2014 - Легенды Эйзенвальда едут на "Игромир 2014"!

http://youtu.be/Q72cBsbJJfY

Hello everyone,

we are going to Igromir (Game World in Russian), this is the biggest Russian expo. We are finishing with the last preparations and leaving tomorrow. From October 2nd to October 5th you can find us in the Pavillion 1, hall 4, c7. If you are visiting this yearly expo, please stop by!

We will show our new cinematic trailer. You will be able to play on our biggest map – Windfeld. We didn’t show this map to anyone yet. You can personally meet a bigger part of our team and look at our stand (we think it will impress you). And what an expo is it without some cosplay? Alexander, Nikolay and Denis and other members of the team will be in medieval clothing.

Come by, it will be fun.

========================

Привет всем!

Мы едем на “Игромир 2014”. Вот-вот закончим последние приготовления и отправляемся. Со 2 по 5 октября вы сможете посетить наш стенд по адресу: павильон 1, зал 4, место С7. Если вы тоже решили посетить ежегодную выставку, которая в этом году будет особенно интересной (много нововведений и интересных гостей), то приходите обязательно! Очень вас ждем!

На выставке мы покажем новый синематик-трейлер к Legends of Eisenwald. Вы сможете поиграть в игру на самой большой карте Legends of Eisenwald – Виндфельд ссылка на дневники разработчиков про Виндфельд (в России эту карту еще нигде не показывали). Вы лично познакомитесь с большей частью команды и посмотреть наш тематический стенд (мы верим, что он произведет на вас впечатление). Без косплея на “Игромире” никуда! Александр Дергай, Николай Армоник, Денис Ломако и другие члены команды будут “косплеить” в средневековых нарядах.

Важно! Мы произведем на “Игромире” раздачу ключей Legends of Eisenwald тем, кто посетит наш павильон в украшенном гербом наряде. Совсем не обязательно, чтобы это был средневековый герб. Вы можете придти с гербом космического пехотинца из вселенной Warhammer или с гербом компании Ferrari на плече. Приходите, будет здорово. Ключей много, но ограниченное количество, поэтому спешите!

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Reviews

“The graphics are excellent, the presentation is sharp, the setting is pleasantly different from the norm and the gameplay is challenging but accessible. If Aterdux keep on down this road, they might well have a hit on their hands.”
Indie Statik

“Legend of Eisenwald is looking to shape up quite nicely.”
RPG Codex

“While the game is very much in beta, it has so much potential I’m giddy just thinking about it.”
http://pc.mmgn.com/Articles/legends-of-eisenwald-preview

About This Game

Do you miss old school RPG/strategy games? If so, we invite you to Eisenwald where we carry on the proud tradition of games like Kings Bounty or Disciples 2! In Legends of Eisenwald you will encounter a unique turn-based combat system and story driven campaign set in a low fantasy medieval world.

A Story-Driven Strategic RPG

Play through the extensive main campaign, containing seven scenarios, as well as a stand-alone scenario, The Masquerade. Each scenario, or chapter in the story, will take you to a new part of Eisenwald and present new challenges to overcome. The decisions you make affect how the story plays out with several paths and endings.

Original Turn-Based Battles

The combat system is heavily streamlined to create a dynamic form of turn-based battle that maintains all the tactical benefits of a turn-based system but a much faster pace of play that removes the frustrating moving between attacks.


Combat feels much more like an RPG than a strategy game but provides a greater degree of tactical depth and flexibility than similar games.

Low Fantasy Authentic Setting

Legends of Eisenwald is set in a believable medieval land featuring supernatural elements. Rather than the high fantasy worlds of elves and dragons, Eisenwald is based on the concept of how the world would look if all the medieval superstitions turned out to be true.


You’ll encounter witchcraft, terrifying creatures and mystery on your journey but the world is driven primarily by human motivations and politics rather than mystical powers.

Highly Customisable Heroes and Units

Enjoy deep skill-trees and multiple options for customising your character and army as you progress through the game. Choose from three distinct hero classes in the Knight, Mystic or Baroness and then equip and develop your hero and troops to your personal taste and play style.

Huge Game With More Than 30 Hours of Gameplay

A main campaign with seven scenarios as well as the standalone scenario of The Masquerade will be included in the game at launch, providing more than 30 hours of gameplay and a significant amount of replay value beyond that due to the non-linear story and impact on the combat from your choice of hero class.

Key Features

  • RPG With Strategic Elements
  • Non-linear story That Reacts to Your Choices
  • Original Turn-based Combat System
  • Low Fantasy, Authentic Medieval Setting
  • Deep Skill Trees and Intricate Customisation Options
  • Huge Variety Of Weapons and Spells
  • Support for English, French and Russian language throughout, limited German support currently

Key Info on the Status of the Early Access Build vs. Final Release:

  • All the core gameplay mechanics are integrated and live, although we are still working on polishing and refining these based on your feedback.
  • English, German, French and Russian language support is in for the Prologue and Masquerade scenario. English, French and Russian support is in for The Way Home and Run Away scenarios.
  • Sound effects are mostly done but will be improved more.
  • No special visual effects integrated yet – final visuals will be much nicer.
  • We’re also aiming to integrate Steam achievements. Trading cards will be availalbe at the full release.
  • The final game will contain a campaign consisting seven scenarios including the prologue and will support English, German, French and Russian languages at launch. Maybe Spanish too.

System Requirements

    Minimum:
    • OS: XP, Vista, 7
    • Processor: 2 GHz dual-core CPU
    • Memory: 2 GB RAM
    • Graphics: 512 MB graphics memory, shader model 3 (Radeon HD 4600, GeForce 8600)
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Screen resolution 1280x1024; Dedicated video card required
    Recommended:
    • OS: XP, Vista, 7
    • Processor: 3 GHz quad-core CPU
    • Memory: 4 GB RAM
    • Graphics: 1024 MB graphics memory, shader model 3 (GeForce GTX 260, Radeon HD 5770 or better)
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Screen resolution 1680x1050 or higher; Dedicated video card required
Helpful customer reviews
6 of 8 people (75%) found this review helpful
17.5 hrs on record
Early Access Review
First of all there are many negative reviews due to misrepresentation of the game by developer. Most people assumed that this game is an old school RPG game (as it is announced) and judged accordingly. If you want to categorize a game like this it simply falls somewhere between the Heroes series and Disciples series.

I don’t usually write any reviews on games but in my opinion this one is particularly wronged by too many people. The early access version is 6-8 hours long to beat on first playthrough but there are people who played it like 40-50 hours and then disliked it on so many levels which is odd.

At this stage this game deserves at least a 7 out of 10.

Pros:
-Good graphics
-High quality sound and music
-Good controls and camera mechanics
-Simple yet sufficient tutorial as a part of the campaign
-Good story telling
-Manageable army and battlefield size
-Simple yet fun to play battles.
-Good blend of side quests
-Challenging AI both in strategy map and battles


Cons:
-Some bugs and crashes which may hopefully be fixed before full release
-Quest tracking is very unclear, some won't update as you progress, you have to read through the quest that you are on several times before you can figure out what to do.
-Throws you in too deep and leaves you in the dark too soon.
-Camera can’t be unlocked in strategy map (always fixed on your party)
-no minimap (going between the map and strategy map is tiresome at some point)
-very slow levelling
-Lack of restart level option (VERY important to have.)

Overall most of the cons are agreed upon by too many people but most of them can be fixed, polished or added before the full release of this game. As far as I can track the developer team is highly interested in what people think of their game and active on the Forums. So I believe that they can release a way better final product at the end.
Posted: October 14
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2 of 2 people (100%) found this review helpful
18.8 hrs on record
Early Access Review
Really impressed! Is a little fiddle to get used to but I am hooked. 8/10 keep up the great work devs.
Posted: October 19
Was this review helpful? Yes No
3 of 4 people (75%) found this review helpful
2.2 hrs on record
Early Access Review
This game's release date has been pushed back so many times and its features have been such a moving target that I have to recommend that everyone stay away from this one, at least until it's released and reviewed by someone more respectable than the devs and a few fanboys.
Posted: October 18
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1 of 1 people (100%) found this review helpful
30.3 hrs on record
Early Access Review
Welcome to a fresh take on an old formula. Much of the strategy takes place before a battle ever begins. Who gets which item, which row to place your units in, and who goes on the flank. Never before has initiative been so important. Support units are no longer a bonus, they are a real strategic necessity.

Notice how every game of M&M or King's Bounty turns into a combat grind that keeps you from finishing the game? You will not get that here. Combat is quick, and you no longer spend half the battle jockeying for position. I don't know about you, but that combat fatigue eventually wore me down, and I always eventually found my desire to play the game diminish as the thought of another half hour battle almost had me in tears.

Enjoy strategy and combat that does not dominate the game. Here you get a well written story, with many hard choices and a real touch of human nature where good and evil are not always easy to distinguish.

The developers care about this game to a degree which sets them apart from most other games. Legends of Eisenwald is a wonderful game, with a compelling story no strategy fan should overlook.
Posted: October 18
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3 of 7 people (43%) found this review helpful
0.8 hrs on record
Early Access Review
A dumbed down, boring and mind-numbingly simple turn-based version of Mount and Blade.
Posted: September 26
Was this review helpful? Yes No
2 of 5 people (40%) found this review helpful
21.0 hrs on record
Early Access Review
I Completed in 17 hours of gameplay?? Really?? Did I do every side quest: no but come on. Don't get me wrong the game has promise but don't waste your $$.
Posted: October 2
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1 of 5 people (20%) found this review helpful
11.3 hrs on record
Early Access Review
It is a very strange game, they combat is broken and seems overly hard for the early stages. If it was more balanced It would be a better game.
Posted: October 13
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0 of 3 people (0%) found this review helpful
2.6 hrs on record
Early Access Review
Just bought it and the game won't even load.
Posted: October 16
Was this review helpful? Yes No
197 of 276 people (71%) found this review helpful
3.8 hrs on record
Early Access Review
Don't get sucked in by the graphics! There is NO tactical deployment or strategy involved in the combat system here. You are only allowed to place your units in one of three ranks (tanks in the front, ranged in the middle and healers in the back). Your army is then lined up in the arena face to face against the opposing force to bang it out without any real need or ability to plan, manouver into position, etc. Why utilize turn-based combat then? There simply aren't decisions to be made on these battlefields. . . .
Posted: July 25
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133 of 188 people (71%) found this review helpful
50.6 hrs on record
Early Access Review
The story is awful. I cant understand where to go. You have to stand in the correct places on the map after finding them for the story to continue. Often times its up a steep mountaintop with no clue of a road. In the first level everything you built up to gets taken away. Then there is a troop chasing you so your time to escape is limited and the troop is undefeatable that follows you to each new scenerio. Other things are...what you would expect to complete in tasks is unfulfilling and a waste of time. The only thing I like about this game is the battle mode. But, you dont have all the characters equipment available in towns and often thrown into 3 or 4 battles one after another when you would expect to win. You have little to nothing to manage with and not much going on.
Posted: July 30
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50 of 79 people (63%) found this review helpful
3.8 hrs on record
Early Access Review
So far, a few hours in and I am enjoying the game. I haven't hit any major bugs.

Pros:
-very good tutorial as part of the main campaign.
-solid foundations for the story (comparable to most games in this genre)
-logical game mechanics, especially during battles
-quality graphics
-excellent camera control
-difficulty levels seem to scale very well
- game does get tougher as you move on. Definitely can't rely just on the basic party.
-AI enemies in battle performs well
-modest amount of side quests
-developer communication is AMAZING. personal answers to almost every forum post, and obvious love for their product

Cons:
-army management/specialization is fairly simplistic
-character specialization is through items and a very simple as well
-small army and small battlefield (by design). some could view this as a "pro" though.
-no easy way to prioritize quests. some don't update when finished, or provide enough guidance to pursue
-levelling is VERY slow


Overall:
Well worth $10 at this point. I am enjoying Blackguards, which would fit in this genre pretty well. Blackguards is well beyond in most facets, but I feel with this game open to Steam Workshop, the game could become incredible. The developer support is key, but I imagine improvements will be slow for such a small team. I am happy to have bought it, and definitely imagine playing it even more as I am winding through the last chapter of Blackguards.
Posted: August 8
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13 of 14 people (93%) found this review helpful
278.7 hrs on record
Early Access Review
I started playing this low fantasy game about a month ago, and after considerable time playing I am still thoroughly enjoying it, even though ity is still in Beta! The graphics are rich, the music is excellent, and the writing is extraordinary. Very immersive storyline, and I have found the character development is both challenging and rewarding. This is not an 'action rpg', and the combat does not play like an action rpg. Successful combat is more dependent on thought-out strategy than hack-and-slash. Not all games are for all people (I don't like "mystery search"games), but I would HIGHLY recommend this game for anyone who enjoys good writing, challenge, and a real capture of the flavor of the late medieval period.
Posted: September 6
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18 of 25 people (72%) found this review helpful
12.2 hrs on record
Early Access Review
Ever wanted an old retro game but cant get past the fossil like graphics and constant silence? Well Legends Of Eiseswald is the game for you, Its easily the best Early Access game on the market so much that if you fixed the very rare minor bugs that exsist you could sell this game for $10, $15 as a finished product. Essentially if what your looking for is a modern day classic RPG this is a must buy. Even then this is a game everyone should try, I never touched those old RPG games, hell I wasnt even born when those games were around and I love this game.

However that isnt to say the game is perfect it does have a few trip ups, For starters early on in the game most battle boil down to "who has the better hit points" because there isnt much else to do besides attack early on when all you have is fighters, and what thing that infuriates the hell out of me is that you cannot set yourself in a defence position which will turn a few people off.

Pro`s
-very beautiful game and due to its gameplay dosent require a powerful PC
-Authentic classic RPG feel with AAA graphics
-Quite a interesting story
-Dosent hold your hand
-Fair Challenge (however troop planning will effect your chances)
-Good old medieval soundtrack
-Georgous art style
-Skill tree`s
-User friendly yet still challenging battles
-Quest finding requires attention, this game tells you what to do but expects you to use your brain
-Workshop

Cons
-A little buggy
-Lack of Defence stance
-Capturing building`s is a little confusing at times
-Avatar does not change dependant on armour choice
-Throws you in the deep end a little too quickly
-Some quests aren`t very clear at all during times

In conclusion I love LoE its fast enough so im interested and slow enough so I can take some time to plan, and honestly I have no clue why there are so many negative review`s for this game because even if me a 14 year old teenager born in the gaming age of brown corridors I can assure the older generation of gaming still interested in Classic games will LOVE this. 8/10
Posted: August 9
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6 of 8 people (75%) found this review helpful
66.8 hrs on record
Early Access Review
This game is quite unique in what it has to offer.

There is a depth to this game that is not initially apparent, I think. By sticking to a well-defined set of rules of limited engagement, the developers have effectively created their own version of tactical chess. Recall in chess, not every piece can move as it might like, but they have very restricted types of movement in how they can attack (a pawn can only move forward, usually one space, but must attack diagonally).

This game is similar except any movement is the result of an attack, and not purely done in and of itself. The movement, when it occurs, is well defined and can be anticipated. Having these kinds of limits makes this game distinct from other games like King's Bounty and Eador, Masters of the Broken Realm, which are both great games in their own right. In this respect, I would argue, less is actually more, in terms of the depth this game provides. I really thought Eador was extremely tactical until I played this game, and decided this one had a more "mature" type of strategy than the you-can-move 1, 2 or 3 spaces kind of games.

I believe the overwhelming reason to buy and play this game is to, in essence, play a new type of low-fantasy tactical chess based upon a 36-hex board. This game has all the tactical depth that chess does given in how it works. It may not be balanced, or fair, or even easy to grasp in terms of what this game really is, but it is a gem in its own right.
Posted: August 12
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7 of 11 people (64%) found this review helpful
37.7 hrs on record
Early Access Review
Total my Game Style.
The Battle mechanics from Disciples (turn based battles) but with more possibilities to decide.
A lot of Equipment and an "open" world.
The battles are fair.

The Quests need a little bit more visualisition on the map.
And you can move only one party (as far as i played)

I strongly recommend to play thecampaign caus here you got a tutorial.I played the cursed castle first and had to work the game mechanism.
Posted: August 10
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8 of 13 people (62%) found this review helpful
16.0 hrs on record
Early Access Review
I'm very mixed about my review, especially since this game is in early access level and in the middle of being worked on. I really REALLY want to like this game and my pros almost outweigh the cons but after careful consideration Ive come to the conclusion that overall unless they make some drastic changes to the game, I wouldnt in good conscience recommend it. Now its not a very expensive game, so maybe its still worth trying it out and finding out if you can ignore the major cons that pushed the scales out of balance for me. My review is purely informative, though I have to admit the game's frustration level outweighed my objectionable standing.

While this game looks much like Heroes of Might and Magic and Kings Bounty in how the combat system looks and overall map systems are designed and played, the combat you would expect and how static buildings are handled are very different. If you are looking for another version of M&M or Kings Bounty, This game is not it.

Combat takes place with single units instead of mass groups, and limitations on how many units you can have are based on how many castles you own. The castles only other benefit is that if you are attacked while in a castle, before your army is engaged the opposing unit gets wounded based on its level and defense. Siege equipment is not present at this time in this game at all.

So far from I have seen, you have a starting base of six units you can have (including your hero) and you get an additional unit per castle you own. For example, if you have one castle you can support one hero, two foot troops, two archers, a healer, and a priest. Im going to break down what the units are like in Pros (because I do like their versions) and other ideas the game excelled and is severely hampered by below.

Pros and Cons:

Pros:

Makes great use of the German historical background and some of its mythos. It really tries to immerse you in that culture of the medieval dark periods in its campaign.

The art and music is by far enticing like few games out there and makes great effort to keep in the tradition of Germanic arms and equipment of the time period.

Equipment is very easy to understand in terms of bonuses they apply to your units.

The Tutorial slowly integrates you into the functions of the game rather well.

Units consist of Melee, Ranged, Healing, Buffing, and limited Magic classes that really well integrate into the historical setting.

Units promote into different options and provide interesting additions to your game, each unit can be customized with gear.

While combat is predominately a "Con" for me in this game (see below), it does make sense that the front line limits melee from engaging in the secondary and tirtiary line of defense. I sincerely wish games like King's Bounty and M&M had that limitation in their games as well.

The Journal is very useful though it could be better streamlined when giving you notes in "Additonal Information" on where to find quests..I stumbled around a lot trying to find some locations that are not immediately available unless you find yourself close to them.


Cons:

Movement in combat is a happenstance; Melee units are directed by the computer towards specific targets. a Melee unit cannot move just anywhere on the hex board, they may delay their action to move them to the bottom of the turn line once, but hereafter MUST engage in units directed by the computer with no other alternatives. If they do not have skills that they can use instead (for example, if you have a peasant that would most likely die if he engages with another by himself) he must engage since he has no other skills to avoid that engagement. A unit's only other move instead of to engage into combat (outside of skills like parry, counter strike, as an example), is to retreat one or two spaces from an already engaged fight.

Healers, Mages, and Ranged Units cannot move except to retreat from a melee unit. They can only do their functions such as attack or heal, they are rooted to the spot otherwise. There's no moving to a better position in this game at all, and when suggested to the developers that this is a weakness to the game, they were steadfast that this would never change, as it would require a complete rework of the programming.

This may be a condition of the early access situation, so this one is not a severe con since it can be reworked or streamlined, but it should be mentioned. Sometimes healers will not have certain targets available to heal, regardless of how wounded the unit may be. Ive contacted the developers on the topic and I was assured the game is working properly and that most likely the unit was trying to buff the units instead of healing them since as healers are promoted they get multiple spell options. This was not the case but by the response I was pretty sure there was no point in discussing the matter anymore (especially after the pointless conversation to cover movement in combat).

The Market has a major limitation in that you cannot take something that your units are wearing and swap it out for something else. In order to upgrade, you must first buy the item you want, leave the market, switch items, go back to the market and then sell the item.

In the second chapter of the campaign game, four different leaders ask you to destroy two of their opponents for them to help you. One of those leaders sits in the large town and is not accessable in order to destroy that opponent. You can take his castles and land holdings but it will not count towards destroying him unless you confront him as well. Once you declare war on him, he will no longer be accessable.

The campaign in the third chapter is rather punishing. You are limited to jump through obstacles that require you to wait on other enemy units (which I dont want to spoil it for you, so Im being perposefully vague here) and at the same time are run down by an impossible adversary that requires you to keep on the run. After trying to play that section as specified by the game by its rules, I finally gave up when that impossible adversary showed up.


In conclusion, at this moment while I believe the game has extreme potential, unless they make changes to the combat system I cant emphatically suggest or recommend such a game system...especially since a game like this is anchored around its combat system. The campaign is nothing without it. If changes occur during development of course Ill be happy to come in and redo my review when (or if) that happens.
Posted: August 14
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3 of 4 people (75%) found this review helpful
118.6 hrs on record
Early Access Review
If you like good, basic RPGs with the ability to build a small "army" and upgrade your followers this is it. Can't wait to see finished product
Posted: August 19
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3 of 4 people (75%) found this review helpful
8.8 hrs on record
Early Access Review
Please provide an email address to submite bug reports instead of requiring us to install an email application.
Posted: August 10
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3 of 4 people (75%) found this review helpful
6.9 hrs on record
Early Access Review
Having played for a little over five hours since yesterday, I've got to say I'm really enjoying this game. Great combat system that feels more like battle chess than DnD. The story is alright so far, the lore is interesting enough that I didn't just ignore all of the sidequests. The day/night cycle was a surprise the first time I saw it, with shadows stretching and shrinking as the sun moved east to west. Really cool, very beautiful. I also enjoy that unlike some similar games, they give you full control of the camera's rotation, but keep the camera centered on your party, so your eye of God advantage is somewhat muted while you can still fully appreciate the visuals.

This being an early access game, there are a lot of bugs that make it difficult to advance the story. So far I've made note of 22 major bugs that either cause ctd problems, or are effecting quests so that workarounds are required, or are completely disrupting advancement progress. This is quite a large number of problems for a relatively short play time. There are also many minor bugs as well, from corrupt textures and spelling errors to even some Russian dialogue that hasn't been replaced yet.

The dev posting on the game's steam forum mentioned that they aren't proud of the UI, but work is being done to improve it. I'm really looking forward to seeing the work done to it, as its probably the game's largest non-technical weakness. It's not very intuitive at all, the map is functional but clunky, quest markers sometimes mislead you and accidentally doing part of a quest out of order can make the journal quite confusing.

I bought it at the sale price, and I feel like I've gotten some very good value for my investment and recommend others who are interested to to buy it while it's cheap as well. If I'd paid full price for the game, I'd honestly regret not waiting until it was complete. I look forward to keeping track of the progress of Eisenwald as the game comes closer to a full release, as it has potential to be a dark horse that will really surprise and delight many old school fans of this genre.
Posted: August 10
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1 of 1 people (100%) found this review helpful
30.3 hrs on record
Early Access Review
This is my first review, never done one before. A great tactic game at a great discount price.

Kinda make me want to replay FF tactic again. Graphic is definitely better than other kickstarter games I backed. And so is the gameplay.

so for the cons:

Losing my squad and items at the start of a new chapter
Not much customization at the moment
Early game issue like quest marker, skill tree, performance and so on



Posted: September 5
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