MORE STORY THAN GORY! A HYBRID OF ALTERNATIVE HORROR AND CREEPYPASTA... Welcome to the Halloween Edition v1.03! Take a deep breath, dim the lights, put on your headphones... Non-linear first-person gameplay lets you explore Grimhaven Orphanage and discover the characters who once lived there – voiced by Dan Bull, Chuck Huber and Raychul...
User reviews:
Mostly Negative (155 reviews) - 32% of the 155 user reviews for this game are positive.
Release Date: Sep 13, 2013

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“"...a genuinely creepy ghost story that has the potential to be the scariest game we’ve seen in awhile. Huntsman: The Orphanage has been heralded by some to be the revitalization the horror genre needs. It has the potential to the eerie, emotional, and atmospheric adventure found in horror games past."”

“"...a whole new take on the horror genre... in an attempt to move the gameplay away from the long standing tradition of being violent and full of gore, into something altogether different and even more creepy."”

“"If you want an experience that portrays the essence of creepypasta, Huntsman The Orphanage is your choice."”


v1.03 is now live, with extra sound effects and a new memento that unlocks a new part of the story! Get lost in the hedge maze returning the mementos to free the orphans, escape the Huntsman as he walks the same dark pathways... hunting for you!


And Merry Christmas to all our existing customers, v1.03 IS A FREE UPGRADE and thank you for your support!

Steam Greenlight

This game was picked with help from over 66,666 members of the Steam Community. To vote for other games you’d like to see made available on Steam, please visit Steam Greenlight.

About This Game

Welcome to the Halloween Edition v1.03!

Take a deep breath, dim the lights, put on your headphones...

Non-linear first-person gameplay lets you explore Grimhaven Orphanage and discover the characters who once lived there – voiced by Dan Bull, Chuck Huber and Raychul Moore, plus a multitude of other great voices from around the world - some of which we discovered through our global YouTube auditions!

We call this ‘alt horror’ because it has no graphic violence, blood or guns. As the player, you have no defense... however, you must show empathy and courage to save the twelve missing orphans. This is a game for people who like to explore, listen, think and solve - and play cat and mouse in a dark and scary maze. Listen to the nineteen personal creepypasta-style stories to piece together the mysterious events of that fateful night in 1898, when twelve orphans simply... disappeared! Now with shorter (30-60 sec) in-game stories to enhance the tension and new plot twists when you least expect them! And don’t panic story lovers! The full stories are still there – on the menu page and somewhere within the game… if you know where to look!!

Find the twelve orphan’s mementos and place them on the correct headstones to set the lost souls free. Did we mention the headstones are in a hedge maze? Custom-created by a ‘Ripley’s Believe-It-Or-Not’ Maze Master? No problem! But first you’ll have to find the key... Are you up to the challenge? Did we mention the Huntsman… in the maze… stalking you? Did we mention he may also be lurking in Grimhaven Orphanage?

So – how fast can you turn and run? Well you won’t know ‘till you check it out! So go do it! Have fun!! Scare yourself as much as you want (maybe you should keep the hallway light on…!)

This is a Free Upgrade for all our Steam key holders and supporters of our Black Friday Edition – THANK YOU!

System Requirements

Mac OS X
    • OS: Windows 8, Windows 7, Vista
    • Processor: Intel 2.6 GHz single core
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 & DirectX 9.0c compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA).
    • Storage: 2 GB available space
    • Additional Notes: Please note that the game does not run on most integrated video cards such as Intel GMA. It also requires at least 256 MB of video memory to run smoothly.
    • OS: Mac OS X Snow Leopard, Leopard
    • Processor: Intel/Mac 2.6 GHz single core
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 & DirectX 9.0c compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA).
    • Storage: 2 GB available space
    • Additional Notes: Please note that the game does not run on most integrated video cards such as Intel GMA. It also requires at least 256 MB of video memory to run smoothly.
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Mostly Negative (155 reviews)
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Most Helpful Reviews  Overall
61 of 71 people (86%) found this review helpful
1 person found this review funny
Not Recommended
0.4 hrs on record
Posted: October 30, 2014
I traded for this game because I was curious, and wanted to whet my appetite for horror games. Despite numerous negative reviews, I decided to take a chance.

If you like walking simulators, mediocre voice acting, lengthy backstories, and gameplay similar to Slender Man (find items while evading a stalking enemy), then you might enjoy this game. Regardless, I advise you stay away from this one and save both your time and money - unless you manage to obtain this for free.

The aesthetics are decent, but fairly bland - playing on the highest settings gives an average atmosphere, but nothing too fancy. The remake of Slender Man is much nicer to look at, if you care about that kind of thing. The music and sounds leave a lot to be desired - the voice acting is pretty horrendous and takes away from the game significantly. "Only If" is a free to play game that was a quick project, and the voice acting there is much cleaner and smoother than what you will find here. The story initially was provided as minute-long vignettes, but has been shortened to about half a minute (with an option to explore with more depth if you so desire) after the endless amount of complaints regarding the immersion-breaking audio narratives that forced you to stand and wait until each was completed (all the while a supposed "Huntsman" is stalking you).

The controls are straightforward and the learning curve is minimal - you just have to find objects and return them to the respective tombstone while avoiding the Huntsman. During gameplay, your character holds a cellphone in landscape mode, and this really defeats the purpose of jump scares because many of these surprises occur primarily on phone screen - which occupies a very tiny portion of the lower right corner. At times, you may miss a potential scare because your attention is not always fixed onto the small phone screen.

The gameplay is very boring and slow-paced, amplified by a small-ish map and lack of substantial things to do. Honestly, just watch a playthrough on YouTube and save yourself the trouble if you are that interested. Otherwise, I'd strongly advise you spend your time and effort somewhere else.

Do not recommend,

DJSF @DJSF's Rogue Reviews
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54 of 63 people (86%) found this review helpful
Not Recommended
1.1 hrs on record
Posted: July 20, 2014
I hate to write this review, I really do. The world needs more serious horror titles like this that are story and atmosphere-based as opposed to action games with horror themes.

The problem here is twofold.

1. They forgot to actually create a game around the story. Finding items precious to the orphans? Fine. Putting them on their graves to free them? Awesome. Putting those graves at random in a massive maze with very few identifying marks and no way to mark your progress? Yeah, massive mistake. That's just not fun. Using standard maze navigation tactics accomplish nothing, because you aren't looking for one goal or exit, you're looking for a dozen. The no-inventory rule is fine as well, forcing you to carry one item at a time. But ONLY if you can actually locate your destination.

2. They lack the technical skill to make an engine that supports the kind of game they want to make. It's clunky, and while it looks okay with details cranked up in the settings, the actual physics of it all are horrible. You drop things at random, and have to scramble around to see where they fell among extremely busy textures. You have no interactive options except with 'hot' items. You can't move small objects to get around them, you can't jump, it's all very 1996.

The end result is that it's just no fun. The Huntsman is designed well. I like the idea of the slow, inevitable stalker-like villain. The story is interesting, the acting is good, the way the ghosts interact with your smartphone is clever. None of that can counteract the tedious nature of the game. It defies common sense and logic: if you were really trying to navigate a maze and were somehow incapable of carrying more than one small item at a time, you'd figure out SOME way to mark progress in the maze. Breadcrumbs, whatever. Drawing out a map. SOMETHING. Nobody would just wander around lost, repeatedly. The building is full of potato sacks, but you never grab one to carry these items in. It's all just a way to draw out what amounts to an extremely small game. You could blow through this in two hours if you could carry more than one item.

I wish the devs would have consulted with more experienced designers in the development of the game. Just a handful of other environments, a smaller maze, and an increased limit of carrying such as three items would have made the difference between an atomspheric movie-you-play-through and a game that's effectively a spooky version of taking out the trash.
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23 of 24 people (96%) found this review helpful
Not Recommended
1.6 hrs on record
Posted: April 23
I really don't want to write a negative review on this game, but after trying to get into it three times, and failing to do so every time, I just want to say something about it. I know my playtime is limited, and probably I should have spent more time in-game, but the truth is there are so much good games waiting to be played out there, that I couldn't force myself to spend more time with this one than I did.

Huntsman: The Orphanage is a story-driven horror game with a large emphasis on exploration (some would call it a "horror-inclined walking simulator", if such a description made sense at all). The idea behind it all is VERY good on paper: arriving by accident at an abanboned orphanage, you have to discover what happened to the children, what horrors lie hidden in the strange, frightening place, and figure out how to "set their souls free". You can do this by finding one special item per child and placing it on their graves. Now that's a good idea behind any horror game, I'd say. The Huntsman referred to in the title doesn"t appear till later in the game, and since I didn't face him, I honestly can't tell anything about him.

Now, while the concept might be promising indeed, the actual gameplay and especially the game-mechanics used, miss the mark by more than a mile. Using the flashlight of your cellphone to be able to navigate in the darkness is cool at first, and the clues and voices/images of the children appearing on the little screen are unsettling indeed. The problem is that there is no mechanic to store the clues you get (a journal), no inventory to place the different items in (there are twelve children/stories/items and once you pick up a new one, you drop the one you're holding in the spot), no map or other mechanic to help you orientate in the maze with almost identical rooms which the orphanage turns out to be. So most of my in-game time was spent walking around clueless, trying to find out more about the intriguing story but being unable to actually find any pleasure in playing.

It's obvious that the developers took quite some inspiration from games like Amnesia: The Dark Descent or Dear Esther, but while these games got me hooked from the first moment, this one failed doing so, due to the problematic game mechanics. I do appreciate the fact that a game doesn't want to hold your hand and tries to offer a "realistic" experience, but truth to be told: if I were to stumble upon a place like this orphanage, I would run as fast as possible, and not look back for a second. Horror games are still games and not real-world simulations, and some useful game-mechanics are definitely necessary.

Not recommended, unless you have played almost every other horror game out there and are desperately looking for more.
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42 of 57 people (74%) found this review helpful
2 people found this review funny
18.3 hrs on record
Posted: November 25, 2013
Huntsman: The Orphanage is one of those very rare games that has an interesting idea for a game, and it works pretty well. It is one of those games that whilst you can watch people play it, the only way to really get the full experience of the game is to play it yourself.

I also like how they take the sound of a ticking clock and make it something that you will learn to fear. I have lost count the amount of times I thought I heard it in game and breathed a sigh of relief when I realised it was the clock on my wall that I heard, Which to me shows how atmospheric the game is if they can make me get scared by my own clock. The stories that each of the characters have to tell also add to the games atmosphere. I honestly believe that these stories wouldn't look out of place in a movie as it is just so well told by each of the people that they got to play the characters in the game.

And they have gotten a Ripley's Believe It or Not master to create the maze that the Huntsman calls home. And you will get lost in it, I have many times, I usually end up visiting the same grave 3 or 4 times as I look for the Orphan I am trying to free. Not to mention nearly jumping out of my skin as I turned a corner and there was the Huntsman making his way towards me in the maze.

The Huntsman himself is a creature I have learned to love and fear. He is based on a Huntsman spider: Only he is a lot bigger and his prey is you.This is a rare gem of a game, with so many games out there going for the jump scare tactic. It is a nice refreshing change to play something that goes for atmospheric horror and really gives me the creeps whenever I play it. And for that, I thank ShadowShifters for giving me this game to play and look forward to whatever they decide to do next.
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22 of 24 people (92%) found this review helpful
Not Recommended
2.4 hrs on record
Posted: November 10, 2014
You'll need a pencil and paper to take notes, and use graph paper to get through this one! Seriously! You need to map out a huge hedge maze that you have to find your way through 12 times to find 12 different graves, so be prepared! You have to carry items to graves in the maze and can only carry "one" item at a time! Then you have to go back to the house and get another item, go through the maze again, find a different grave, rinse and repeat! It's so lame!!!

Keep in mind, each item goes on a different grave and you have to find the right grave for each item. It wouldn't be so bad if you could carry all the items at the same time, but having to go back to get each item, then transverse the maze again is torture!!! Even if you brought all the items to the entrance of the maze, it's going to be a long haul!!!

There was one cool part in the game that was freaking creepy! I had an encounter with the Huntsman, but I won't spoil it for you because it was so creepy and really cool IMO. I never finished the game due to sheer boredom and frustration. I warn you, if you buy this game, get the graph paper out before entering that maze! lol

I do not recommend this game, even at the sale price of $2.50 USD! It can be very frustrating and so boring!!!
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41 of 59 people (69%) found this review helpful
Not Recommended
2.3 hrs on record
Posted: April 21, 2014
Do not buy this game. I can't believe steam allows games like this. Even if this was a mobile app i would feel ripped off.

This game consists of only one map and is smaller than the average counterstrike map. You simply have to walk around and find a dozen items. There is no inventory just your left hand, so you have to physically carry each item one by one. It's a pain in the ♥♥♥.

There are no enemies no nothing, just this "Huntsman" guy who you die if you get too close to. He doesn't attack your or chase you or anything he just slowly walks around the map making a clicking noise so you know when to avoid him. Seriously the first time i saw him he was just standing there and he just looks ahead and i just stopped and was like.. wait.. this is why im supposed to be scared? Than all the sudden the main menu screen shows and it says "start new game" it really doesn't get much stupider than this. It really doesn't.

The devs are very inexperienced and do not really know how to do anything for that matter. You can't physically open doors, they just float open like some sort of magic trick and you hear the doorknob turn. When you place items on the floor they sometimes just float in midair.

There is no savegame or anything, you can spend an hour collecting items than just accidentally step within a 30ft radius of the hunstman and your game will just end.

The graphics are mediocre, very bland and not sharp or high resolution textures.

You can't open drawers, you can't open cabinets, its just a bare, boring, stiff house.

No jumpscares or enemies or anything, just an occasional door slam sound.

The tombstones you have to find are literally inside of a maze.. Like seriously? How is this supposed to be fun? it just makes you want to put your fist through your monitor..

Oh and i didn't even get to the worst part, you have to click on these hanging portaits of each character which plays an audio file of their entire life story.. Literally there are some that are half an hour. No joke. Half an hour. And you can't stop it or run away from it.. You have to listen to a half an hour story and the second you think its over, there is a short pause and they start talking again, you will literally fall asleep at your computer. You are supposed to listen to their entire life story just to figure out which item is theirs.

Stupidest game i've ever played in my entire life. Not only do i want a refund but i want compensation for brain damage having to listen to the dialogue in this stupid game.
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51 of 78 people (65%) found this review helpful
1 person found this review funny
Not Recommended
4.3 hrs on record
Posted: November 18, 2013
It's rare to find a horror game that has no blood & violence but the prob with this game is that I don't like it. (I'm going to post my thoughts on why I don't like it).


1. It does a terrible job at making you nervous since the game's antagonist moves way too slow & does a lame life sapping technique if you look at him (Doesn't that sound familiar?)

2. Your main character moves slow and your always tapping Shift all the time just trying to run (The running in that game feels like fast walking)

3. The lack of names on the graves makes it annoying & time wasting

4. The lack of exploration sucks too because the orphanage is too small in my opinion which has a short basement, 2 short floors & that annoying hedge maze which takes forever to figure out

5. Finding Treasure and setting them on a certain grave kinda reminds me of a matching game except a more boring version of it


1. Really good voice acting on each of the characters

2. The story is decent

Overall I personally think this game is terrible but some people might like a creepypasta based game with no blood or violence but don't bother wasting $15 on this game (I'm sorry about the negative review but I just didn't feel it).
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15 of 18 people (83%) found this review helpful
12.9 hrs on record
Posted: December 10, 2013
I'll just say this out front: This isn't a perfect game. I do feel that there are some things that were done right and some things that could use some improvement, but I'm also confident that any perceived negatives will be addresed by Shadowshifters.

The game does a good job of setting up a creepy environment with a creepy backstory. If exploring an old, abandoned orphanage marred by an unexplained, supernatural tragedy doesn't give you a few chills, then you might want to check your pulse and make sure it's still there. The Huntsman himself is a creepy character too, although maybe based a tad too much on common creepypasta tropes in his appearance, but I'm largely quibbling on that one and have probably read too many creepypastas myself. The cellphone flashlight and screen are a nifty addition that makes you wonder why it hasn't been incorporated before in games like this. The flashlight mechanic is obvious, but the use of the screen is a very nice idea that can really enhance the genre. You may also wonder if the character is lugging a car battery in a backpack that's wired up to the thing, too, heheh. It's used to decent effect with some creepiness, although granted, I feel there's more potential in the idea than we currently see.

That being said, I feel like this game could do more with what it has. More mystery would be very welcome. Handing much of the story over in narration isn't so bad, but I feel like feeding the story in smaller chunks via exploration and other means could have been a better hook. One item in particular was pretty difficult to find. The mechanics can sometimes be a bit too simplistic.

However, I'm giving this game a solid recommendation based not only on atmosphere and some inspired mechanics, but also on Shadowshifters (the folks who made the game in case you didn't notice). They have been very active on the Steam forum for the game and have been very receptive and open to the community. I've reported a few bugs that were fixed within days. You are going to be very hard pressed to find that kind of open ear or dedication in any game company, big or small. Don't forget that this game only came out of early release status about a month and a half prior to writing this, so rough edges are still being smoothed and they're still expanding on the game and fleshing out further details. Some people have complained of low-quality textures and some rough sound effects. I thought so too when I first got this game, but before I even got through it I would fire it up and notice that I must've grabbed a patch, because they were steadily getting fixed. Better textures, better sound, bugfixes, adjustments to mechanics, and more have been pouring in for some time now and it doens't look like they'll stop while there are things left to do. The surprising rate at which they've been fixing bits and pieces (and hinted at some further expansion of the game overall) along with enthusiastic community interaction gives me great hope for Shadowshifters and the games they can make in the future. As such, I solidly recommend The Huntsman. It's good for some crawling skin and there's a great deal of further promise in the game and in the company who made it.

Snag this game, turn out the lights, and have some fun. You might find yourself stopping any noisy, ticking clocks nearby when you're through for the night.
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53 of 87 people (61%) found this review helpful
29 people found this review funny
Not Recommended
0.7 hrs on record
Posted: November 3, 2014
My pal gave me this game as a gift, I think he wants me to die
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14 of 17 people (82%) found this review helpful
3 people found this review funny
Not Recommended
0.5 hrs on record
Posted: September 13, 2015
As far as indie horror games go, this one could be worse. You walk the ill-lit halls and environs of the unfortunately-named Grimhaven Orphanage with naught but your cellphone flashlight and your graspin' hand to guide you. The graphics are pretty sharp and the atmosphere is nice and lonely... until the ghost messages start up. Every time you get near an important item or location, some kid will pop onto your phone and whisper spooky clues to you. They're little FMV clips of (I assume) the developer's friends that carry absolutely no weight and blow the solitary feel of the game all to hell.

But even ignoring the clips, exploring the grounds gets tedious fast. Huntsman purports to be a "non-linear" game, which basically means they made huge, wide open fields of brush to get lost in, and put about a billion little useless siderooms in the orphanage. You have to find 12 mcguffins around the place but without knowing what they are (the kids are pretty damn vague sometimes) they can be hard to pick out of the piles of copy/pasted detritus infesting the rooms. You can also only carry one at a time, so if you put one down, you better take note of where you left it. I had no idea what to DO with them either, at least until I read up on the goal on the game's store page.

The titular Huntsman is actually pretty cool looking, and his introduction was appropriately creepy, but I never actually saw him again after that. Of course, I just wandered around with a toy frog in hand for about 10 minutes and gave up, so I might not have given him the chance. Honestly, you shouldn't either.
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Recently Posted
(FMG) Jonezybaby
0.3 hrs
Posted: October 16
Recieved this game as part of a GreenManGaming bundle so figured id give it a try.
The game has potential, Reminds me of a Daylight/Outlast style game when you are only given a phone or camera.
The creepy little girl needs to be scary but the voice acting needs work as she kinda makes me laugh more.
The scenery is kinda creepy, was always expecting something to jump out at me.
Overall id give it a 6/10 but does need alot of work.
Helpful? Yes No Funny
0.2 hrs
Posted: September 8
not scary,
no horror,
stupid story,
bad graphic and sound

its just a silly maze-simulator
Helpful? Yes No Funny
Mr Teeney
0.5 hrs
Posted: March 10
Wander around in the dark with your phone, wait for something to happen, lather, rinse, repeat; thats about it. I guess there's some people that like this kind of stuff; but I don't consider it a game. I can go out in my yard at night with my phone and have the same experience, and save whatever this game costs (I got this in a bundle, so I paid maybe 10 cents).
Helpful? Yes No Funny
6.4 hrs
Posted: February 7
I’m going to start off by saying, this game is made for people that prefer suspense and walking simulators as opposed to jump scares. This game is one of my go tos when I’m bored. It has amazing ideas and atmosphere, a very beautiful design, a great idea with story and characters, and one of my favourite monster designs. The monster is just alien enough for you not to figure out what he is at first, yet recognizable enough to make you know you have to run. His introduction scared the pants off me! I’d love to know more about him and the story they were hinting at.

The game’s big pit falls, and reason for a majority of bad reviews, is the main quest of the game. It does fall into monotony and boredom very quick. You have to keep running back and forth in a very time consuming maze driven task. While the Huntsman does add paranoia and fear to the maze, he’s just the minor annoyance. A map, an inventory, or even more and better landmarks would solve this in an instant. I would love to see a bit more aggression to the AI to make him much more frightening. He doesn’t have to kill you with gore to be a serious threat.

All in all, if you stay mostly in the first half of the game, it’s great, second half…not so much.
Helpful? Yes No Funny
0.3 hrs
Posted: November 14, 2015
This game is garbage. Seems to rely entirely on jump scares, and is incredibly frustrating to play. The walk speed is ludicrously slow, and even the run speed takes forever to get anywhere. The darkness makes it hard to see anything, which also makes it hard to figure out where you are, so you spend a lot of time very slowly wandering around places you may or may not have already been over. And there's no clear objective - I guess you're meant to find each ghost's item and take it... somewhere, but it's not clear where. Also, you can only carry one thing at a time, so you'll probably have to remember where things are and come back for them. It's just really slow and dull.
Helpful? Yes No Funny
1.7 hrs
Posted: November 8, 2015
Rating: 4/10
Helpful? Yes No Funny
1.5 hrs
Posted: October 30, 2015
With the creator of this game spamming my activity feed right before Halloween, it just reminded me that I hadn't yet done a review on this game. Why? Because at the time I didn't want to say anything bad. Now I feel bad for my fellow gamers because I DIDN'T say anything. I'm sorry, guys. :(


I will note, my post may be recent but my review of the game is older. I haven't touched that game in over a year and I'll tell you exactly why...

This game falls flat. Flatter than a pancake lost in time. Now originally I was hyped before it was Greenlit as I thought there'd be more to it. I even pre-purchased the original Halloween edition to show my support, esp for more content. I was very disappointed. And still am.

It's just plain boring. The in-game audio-dialogue goes on for what feels like forever and it's designed to punish you for wanting to listen to it. When you hear that ticking getting louder, it means the monster is approaching and you have to flee. Because you abandoned the audio, you have to come back to listen to the whole thing all over again.

I had to ask myself why: why would the creator do that? Why would they make us loathe the voice actors/characters because they took too long explaining their sob-story. The reason is, because it wastes time, and more "X time in game" statistics makes it a better sell on Steam.

As for the 'monster', it is in my opinion the worst part of the game. And that's saying something...

If you haven't seen it in the Store's preview yet, it's basically a 3' tall spider-chicken. It's not a scary thing towering over you in a sinister-like manner - nothing that brings chills up your spine or causes you to scream in terror when you see it. When it does find you, it meekly expresses itself in pantomime by swishing its pedipalps (claws) at you like a silent game of tag. That swish means you're dead, btw. Otherwise, the rest of the time you never see it but you hear it quietly ticking around the house as if it's lost its way. It shouldn't have been called the Huntsman, but rather the "Meander-man".

Speaking of spider-chickens...

As a farmer, I've had to deal with far scarier roosters in my lifetime. Ones that wouldn't hesitate to fly up to your face to peck out your eyes or tear into your jugular with their 3 inch long spurs. They could bring on real terror, and they were 2 feet tall at best! Of course, they were also easily dispatched with an axe. So why can't I use an axe on Mr. Spider-chicken? It would actually make the game somewhat enjoyable.


Probably not.

When I first saw the Huntsman in game, I laughed my butt off. It droped down from the mannequins in a "Ta da!" stance. It looked silly, and stupid. It glanced up at me from the ground as if to say "I'm powerful because I have .kill command!" Ugh. Laughter really shouldn't be the first reaction a player has over a horror game monster.

To finish off I'll say this game is in my hidden list, along with the other junk I regret purchasing. Save yourself money and time, don't get this game.

No wait, don't even accept it as a gift. And if a friend sends it to you, they probably hate your gutts.
Helpful? Yes No Funny
2.7 hrs
Posted: October 29, 2015
onestly a really interesting game, the price is way too low lol, definitely worth it!
Helpful? Yes No Funny
11.4 hrs
Posted: October 26, 2015
Huntsman: The Orphanage is a game about an orphanage whose children have apparently been murdered and their souls trapped in a dark sort of purgatory for the amusement of a demon known only as the Huntsman. You're investigating the events surrounding the massacre and both attempting to put the pieces together, as well as find a way to save the 12 orphans' souls.

This is what I get out of the plot, anyway. The game is an exploratory horror game, similar to Amnesia: The Dark Descent. You first have to make your way to the orphanage, then you're tasked with finding the way insde. Your job is to explore both the orphanage itself and the surrounding areas, learn about the staff and the children by playing back the recordings within their portraits, and find the items necessary to free the doomed children's souls. On paper, this is a great idea; however, there are some major problems with its execution.

Roaming around is fairly straightforward, but instead of walking, jumping, an ducking, you walk, duck, and lie down altogether. There is no jump mechanic whatsoever, though you can also run when necessary. Lying down seems to have little use, though it helped me find a single item. For much of the game, there isn't even anything to run from; at least in my playthrough, the Huntsman didn't appear until quite late, though this probably has something to do with my approach. The problem is that it's sometimes very difficult to identify a specific item you need. Unlike in Amnesia, there is no visual indicator whatsoever as to whether you need an item until you point the crosshair over it. If you can use the item, you click to pick it up and carry it--literally.

And this is one of the biggest problems with the game. You hold your cell phone (used as a flashlight and a one-way communication device) in your right hand (as well as the key, once you find it) but can only carry one item at a time in your left. There is no inventory system of any kind; whatever item you pick up has to be carried until you either figure out what to do with it or decide to set it down somewhere.

Additionally, some of the clues for locating which items you need are very cryptic, especially with a child named Min-Min. While it's fairly straightforward to determine WHAT she needs, actually FINDING it is extremely difficult. At least for my brain, the riddle you're supposed to solve is far too cryptic. There are even some red herrings in the game, a few items that are essentially useless, yet there's nothing in the game that suggests what they can be used for. Whether these are objects meant to be used in a later revision that simply has never been released is unclear, but they add to the overall frustration that is the endgame.

And what an endgame it is! Once you have identified the items you need and the children they belong to, you have to avoid the Huntsman in a forest maze that is so large as to be virtually impossible to map out with any efficacy. The game's lush graphics actually are a BAD thing here; the forest maze is so highly detailed with overgrowth and underbrush that it makes actually figuring out where you're going almost impossible. The maze is so long and has so many twists and turns that you can wander around aimlessly for half an hour or longer without ever finding what you're looking for. There is no mapping system or even a compass, and clues from the kids over your cell phone come so infrequently and are so vague that they might as well not even be there.

The lack of an inventory system is the most punishing in this segment of the game. Because once you've finally located the correct grave for an item and left it for the child, you have to make your way back out, pick up another item, and do the same thing again. You have to do this TWELVE TIMES. By the time I got to the fourth of fifth item, it became so incessantly maddening that I contemplated just abandoning the game. But I wanted to at least finish it, which I finally did. But in all, it took something like 7 1/2 hours just for me to deposit the items on the correct graves--and that also included having to go back and locate two items I simply could NOT find after discovering the afore-mentioned red herrings. If you could at least carry SOME of the items in an inventory of, say, six slots, it would be more fair. You could try to take six items with you, deposit them, and then collect the rest and do it all in just a few trips--assuming you could at least find your way around.

Even the Huntsman himself is uneven. I had two basement deaths that I didn't even understand. The Huntsman was just THERE, with no warning, and he killed me as soon as I made line-of-sight. There was no chance to escape; he doesn't have to actually touch you to kill you. The second death, by the way, was when I was back inside exploring for items, when he was supposedly still out in the forest maze! My final death was in said maze after simply coming into his view again; I again had no way to escape. However, several other times, I either touched or came very close to touching him, and I was able to turn tail and run before he killed me. A couple of other times when I came upon him, I tried lying down in pitch blackness and turning off the flashlight like I would in Amnesia and was able to escape once he passed by. However, whether this is actually a consistent strategy or just another symptom of the uneven encounters is unclear. Additionally, you can apparently get behind him with the flashlight shining right on him, and he won't even turn around and come after you. There are just so many quirks with his AI and what it takes to survive or to be killed that you don't know really how to deal with him.

All of these flaws add up to a game I just cannot recommend. While the game has nice touches--graphics, sound, and a self-writing chalkboard that gives you hints if you watch it for awhile--they don't lift it up enough to make it a worthwhile experience. Which I think is a shame in a way, because this is a good concept on paper, and if something were done about navigation in the forest maze, more straightforward clues as to what needs to be collected, an actual inventory, and the Huntsman's overall behavior, I think this would be a solid title. As it is, though, I cannot recommend it to the vast majority of gamers.

4.5 out of 10
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