MORE STORY THAN GORY! A HYBRID OF ALTERNATIVE HORROR AND CREEPYPASTA... Welcome to the Halloween Edition v1.03! Take a deep breath, dim the lights, put on your headphones... Non-linear first-person gameplay lets you explore Grimhaven Orphanage and discover the characters who once lived there – voiced by Dan Bull, Chuck Huber and Raychul...
User reviews: Mostly Negative (158 reviews) - 32% of the 158 user reviews for this game are positive.
Release Date: Sep 13, 2013

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October 28, 2015

Just in time for Halloween... FREE AUDIO!

All the characters' stories, and the game's overture and songs, can finally be enjoyed outside of the game! Now the Huntsman can travel with you, whispering in your ear... where-ever you go...

Here's the Soundcloud links, enjoy!

Huntsman: The Orphanage - Audiobook:

Huntsman: The Orphanage - Music:

0 comments Read more

October 28, 2015

Just in time for Halloween... FREE AUDIO FOR ALL HUNTSMAN FANS!

All the characters' stories, and the game's overture and songs, can finally be enjoyed outside of the game! Now the Huntsman can travel with you, whispering in your ear... where-ever you go...

Here's the Soundcloud links, enjoy!

Huntsman: The Orphanage - Audiobook:

Huntsman: The Orphanage - Music:

0 comments Read more


“"...a genuinely creepy ghost story that has the potential to be the scariest game we’ve seen in awhile. Huntsman: The Orphanage has been heralded by some to be the revitalization the horror genre needs. It has the potential to the eerie, emotional, and atmospheric adventure found in horror games past."”

“"...a whole new take on the horror genre... in an attempt to move the gameplay away from the long standing tradition of being violent and full of gore, into something altogether different and even more creepy."”

“"If you want an experience that portrays the essence of creepypasta, Huntsman The Orphanage is your choice."”


v1.03 is now live, with extra sound effects and a new memento that unlocks a new part of the story! Get lost in the hedge maze returning the mementos to free the orphans, escape the Huntsman as he walks the same dark pathways... hunting for you!


And Merry Christmas to all our existing customers, v1.03 IS A FREE UPGRADE and thank you for your support!

Steam Greenlight

This game was picked with help from over 66,666 members of the Steam Community. To vote for other games you’d like to see made available on Steam, please visit Steam Greenlight.

About This Game

Welcome to the Halloween Edition v1.03!

Take a deep breath, dim the lights, put on your headphones...

Non-linear first-person gameplay lets you explore Grimhaven Orphanage and discover the characters who once lived there – voiced by Dan Bull, Chuck Huber and Raychul Moore, plus a multitude of other great voices from around the world - some of which we discovered through our global YouTube auditions!

We call this ‘alt horror’ because it has no graphic violence, blood or guns. As the player, you have no defense... however, you must show empathy and courage to save the twelve missing orphans. This is a game for people who like to explore, listen, think and solve - and play cat and mouse in a dark and scary maze. Listen to the nineteen personal creepypasta-style stories to piece together the mysterious events of that fateful night in 1898, when twelve orphans simply... disappeared! Now with shorter (30-60 sec) in-game stories to enhance the tension and new plot twists when you least expect them! And don’t panic story lovers! The full stories are still there – on the menu page and somewhere within the game… if you know where to look!!

Find the twelve orphan’s mementos and place them on the correct headstones to set the lost souls free. Did we mention the headstones are in a hedge maze? Custom-created by a ‘Ripley’s Believe-It-Or-Not’ Maze Master? No problem! But first you’ll have to find the key... Are you up to the challenge? Did we mention the Huntsman… in the maze… stalking you? Did we mention he may also be lurking in Grimhaven Orphanage?

So – how fast can you turn and run? Well you won’t know ‘till you check it out! So go do it! Have fun!! Scare yourself as much as you want (maybe you should keep the hallway light on…!)

This is a Free Upgrade for all our Steam key holders and supporters of our Black Friday Edition – THANK YOU!

System Requirements

Mac OS X
    • OS: Windows 8, Windows 7, Vista
    • Processor: Intel 2.6 GHz single core
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 & DirectX 9.0c compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA).
    • Storage: 2 GB available space
    • Additional Notes: Please note that the game does not run on most integrated video cards such as Intel GMA. It also requires at least 256 MB of video memory to run smoothly.
    • OS: Mac OS X Snow Leopard, Leopard
    • Processor: Intel/Mac 2.6 GHz single core
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 & DirectX 9.0c compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA).
    • Storage: 2 GB available space
    • Additional Notes: Please note that the game does not run on most integrated video cards such as Intel GMA. It also requires at least 256 MB of video memory to run smoothly.
Helpful customer reviews
14 of 16 people (88%) found this review helpful
3 people found this review funny
0.5 hrs on record
Posted: September 13, 2015
As far as indie horror games go, this one could be worse. You walk the ill-lit halls and environs of the unfortunately-named Grimhaven Orphanage with naught but your cellphone flashlight and your graspin' hand to guide you. The graphics are pretty sharp and the atmosphere is nice and lonely... until the ghost messages start up. Every time you get near an important item or location, some kid will pop onto your phone and whisper spooky clues to you. They're little FMV clips of (I assume) the developer's friends that carry absolutely no weight and blow the solitary feel of the game all to hell.

But even ignoring the clips, exploring the grounds gets tedious fast. Huntsman purports to be a "non-linear" game, which basically means they made huge, wide open fields of brush to get lost in, and put about a billion little useless siderooms in the orphanage. You have to find 12 mcguffins around the place but without knowing what they are (the kids are pretty damn vague sometimes) they can be hard to pick out of the piles of copy/pasted detritus infesting the rooms. You can also only carry one at a time, so if you put one down, you better take note of where you left it. I had no idea what to DO with them either, at least until I read up on the goal on the game's store page.

The titular Huntsman is actually pretty cool looking, and his introduction was appropriately creepy, but I never actually saw him again after that. Of course, I just wandered around with a toy frog in hand for about 10 minutes and gave up, so I might not have given him the chance. Honestly, you shouldn't either.
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7 of 9 people (78%) found this review helpful
2 people found this review funny
1.5 hrs on record
Posted: October 30, 2015
With the creator of this game spamming my activity feed right before Halloween, it just reminded me that I hadn't yet done a review on this game. Why? Because at the time I didn't want to say anything bad. Now I feel bad for my fellow gamers because I DIDN'T say anything. I'm sorry, guys. :(


I will note, my post may be recent but my review of the game is older. I haven't touched that game in over a year and I'll tell you exactly why...

This game falls flat. Flatter than a pancake lost in time. Now originally I was hyped before it was Greenlit as I thought there'd be more to it. I even pre-purchased the original Halloween edition to show my support, esp for more content. I was very disappointed. And still am.

It's just plain boring. The in-game audio-dialogue goes on for what feels like forever and it's designed to punish you for wanting to listen to it. When you hear that ticking getting louder, it means the monster is approaching and you have to flee. Because you abandoned the audio, you have to come back to listen to the whole thing all over again.

I had to ask myself why: why would the creator do that? Why would they make us loathe the voice actors/characters because they took too long explaining their sob-story. The reason is, because it wastes time, and more "X time in game" statistics makes it a better sell on Steam.

As for the 'monster', it is in my opinion the worst part of the game. And that's saying something...

If you haven't seen it in the Store's preview yet, it's basically a 3' tall spider-chicken. It's not a scary thing towering over you in a sinister-like manner - nothing that brings chills up your spine or causes you to scream in terror when you see it. When it does find you, it meekly expresses itself in pantomime by swishing its pedipalps (claws) at you like a silent game of tag. That swish means you're dead, btw. Otherwise, the rest of the time you never see it but you hear it quietly ticking around the house as if it's lost its way. It shouldn't have been called the Huntsman, but rather the "Meander-man".

Speaking of spider-chickens...

As a farmer, I've had to deal with far scarier roosters in my lifetime. Ones that wouldn't hesitate to fly up to your face to peck out your eyes or tear into your jugular with their 3 inch long spurs. They could bring on real terror, and they were 2 feet tall at best! Of course, they were also easily dispatched with an axe. So why can't I use an axe on Mr. Spider-chicken? It would actually make the game somewhat enjoyable.


Probably not.

When I first saw the Huntsman in game, I laughed my butt off. It droped down from the mannequins in a "Ta da!" stance. It looked silly, and stupid. It glanced up at me from the ground as if to say "I'm powerful because I have .kill command!" Ugh. Laughter really shouldn't be the first reaction a player has over a horror game monster.

To finish off I'll say this game is in my hidden list, along with the other junk I regret purchasing. Save yourself money and time, don't get this game.

No wait, don't even accept it as a gift. And if a friend sends it to you, they probably hate your gutts.
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3 of 3 people (100%) found this review helpful
11.4 hrs on record
Posted: October 26, 2015
Huntsman: The Orphanage is a game about an orphanage whose children have apparently been murdered and their souls trapped in a dark sort of purgatory for the amusement of a demon known only as the Huntsman. You're investigating the events surrounding the massacre and both attempting to put the pieces together, as well as find a way to save the 12 orphans' souls.

This is what I get out of the plot, anyway. The game is an exploratory horror game, similar to Amnesia: The Dark Descent. You first have to make your way to the orphanage, then you're tasked with finding the way insde. Your job is to explore both the orphanage itself and the surrounding areas, learn about the staff and the children by playing back the recordings within their portraits, and find the items necessary to free the doomed children's souls. On paper, this is a great idea; however, there are some major problems with its execution.

Roaming around is fairly straightforward, but instead of walking, jumping, an ducking, you walk, duck, and lie down altogether. There is no jump mechanic whatsoever, though you can also run when necessary. Lying down seems to have little use, though it helped me find a single item. For much of the game, there isn't even anything to run from; at least in my playthrough, the Huntsman didn't appear until quite late, though this probably has something to do with my approach. The problem is that it's sometimes very difficult to identify a specific item you need. Unlike in Amnesia, there is no visual indicator whatsoever as to whether you need an item until you point the crosshair over it. If you can use the item, you click to pick it up and carry it--literally.

And this is one of the biggest problems with the game. You hold your cell phone (used as a flashlight and a one-way communication device) in your right hand (as well as the key, once you find it) but can only carry one item at a time in your left. There is no inventory system of any kind; whatever item you pick up has to be carried until you either figure out what to do with it or decide to set it down somewhere.

Additionally, some of the clues for locating which items you need are very cryptic, especially with a child named Min-Min. While it's fairly straightforward to determine WHAT she needs, actually FINDING it is extremely difficult. At least for my brain, the riddle you're supposed to solve is far too cryptic. There are even some red herrings in the game, a few items that are essentially useless, yet there's nothing in the game that suggests what they can be used for. Whether these are objects meant to be used in a later revision that simply has never been released is unclear, but they add to the overall frustration that is the endgame.

And what an endgame it is! Once you have identified the items you need and the children they belong to, you have to avoid the Huntsman in a forest maze that is so large as to be virtually impossible to map out with any efficacy. The game's lush graphics actually are a BAD thing here; the forest maze is so highly detailed with overgrowth and underbrush that it makes actually figuring out where you're going almost impossible. The maze is so long and has so many twists and turns that you can wander around aimlessly for half an hour or longer without ever finding what you're looking for. There is no mapping system or even a compass, and clues from the kids over your cell phone come so infrequently and are so vague that they might as well not even be there.

The lack of an inventory system is the most punishing in this segment of the game. Because once you've finally located the correct grave for an item and left it for the child, you have to make your way back out, pick up another item, and do the same thing again. You have to do this TWELVE TIMES. By the time I got to the fourth of fifth item, it became so incessantly maddening that I contemplated just abandoning the game. But I wanted to at least finish it, which I finally did. But in all, it took something like 7 1/2 hours just for me to deposit the items on the correct graves--and that also included having to go back and locate two items I simply could NOT find after discovering the afore-mentioned red herrings. If you could at least carry SOME of the items in an inventory of, say, six slots, it would be more fair. You could try to take six items with you, deposit them, and then collect the rest and do it all in just a few trips--assuming you could at least find your way around.

Even the Huntsman himself is uneven. I had two basement deaths that I didn't even understand. The Huntsman was just THERE, with no warning, and he killed me as soon as I made line-of-sight. There was no chance to escape; he doesn't have to actually touch you to kill you. The second death, by the way, was when I was back inside exploring for items, when he was supposedly still out in the forest maze! My final death was in said maze after simply coming into his view again; I again had no way to escape. However, several other times, I either touched or came very close to touching him, and I was able to turn tail and run before he killed me. A couple of other times when I came upon him, I tried lying down in pitch blackness and turning off the flashlight like I would in Amnesia and was able to escape once he passed by. However, whether this is actually a consistent strategy or just another symptom of the uneven encounters is unclear. Additionally, you can apparently get behind him with the flashlight shining right on him, and he won't even turn around and come after you. There are just so many quirks with his AI and what it takes to survive or to be killed that you don't know really how to deal with him.

All of these flaws add up to a game I just cannot recommend. While the game has nice touches--graphics, sound, and a self-writing chalkboard that gives you hints if you watch it for awhile--they don't lift it up enough to make it a worthwhile experience. Which I think is a shame in a way, because this is a good concept on paper, and if something were done about navigation in the forest maze, more straightforward clues as to what needs to be collected, an actual inventory, and the Huntsman's overall behavior, I think this would be a solid title. As it is, though, I cannot recommend it to the vast majority of gamers.

4.5 out of 10
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57 of 66 people (86%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: October 30, 2014
I traded for this game because I was curious, and wanted to whet my appetite for horror games. Despite numerous negative reviews, I decided to take a chance.

If you like walking simulators, mediocre voice acting, lengthy backstories, and gameplay similar to Slender Man (find items while evading a stalking enemy), then you might enjoy this game. Regardless, I advise you stay away from this one and save both your time and money - unless you manage to obtain this for free.

The aesthetics are decent, but fairly bland - playing on the highest settings gives an average atmosphere, but nothing too fancy. The remake of Slender Man is much nicer to look at, if you care about that kind of thing. The music and sounds leave a lot to be desired - the voice acting is pretty horrendous and takes away from the game significantly. "Only If" is a free to play game that was a quick project, and the voice acting there is much cleaner and smoother than what you will find here. The story initially was provided as minute-long vignettes, but has been shortened to about half a minute (with an option to explore with more depth if you so desire) after the endless amount of complaints regarding the immersion-breaking audio narratives that forced you to stand and wait until each was completed (all the while a supposed "Huntsman" is stalking you).

The controls are straightforward and the learning curve is minimal - you just have to find objects and return them to the respective tombstone while avoiding the Huntsman. During gameplay, your character holds a cellphone in landscape mode, and this really defeats the purpose of jump scares because many of these surprises occur primarily on phone screen - which occupies a very tiny portion of the lower right corner. At times, you may miss a potential scare because your attention is not always fixed onto the small phone screen.

The gameplay is very boring and slow-paced, amplified by a small-ish map and lack of substantial things to do. Honestly, just watch a playthrough on YouTube and save yourself the trouble if you are that interested. Otherwise, I'd strongly advise you spend your time and effort somewhere else.

Do not recommend,

DJSF @DJSF's Rogue Reviews
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53 of 62 people (85%) found this review helpful
1.1 hrs on record
Posted: July 20, 2014
I hate to write this review, I really do. The world needs more serious horror titles like this that are story and atmosphere-based as opposed to action games with horror themes.

The problem here is twofold.

1. They forgot to actually create a game around the story. Finding items precious to the orphans? Fine. Putting them on their graves to free them? Awesome. Putting those graves at random in a massive maze with very few identifying marks and no way to mark your progress? Yeah, massive mistake. That's just not fun. Using standard maze navigation tactics accomplish nothing, because you aren't looking for one goal or exit, you're looking for a dozen. The no-inventory rule is fine as well, forcing you to carry one item at a time. But ONLY if you can actually locate your destination.

2. They lack the technical skill to make an engine that supports the kind of game they want to make. It's clunky, and while it looks okay with details cranked up in the settings, the actual physics of it all are horrible. You drop things at random, and have to scramble around to see where they fell among extremely busy textures. You have no interactive options except with 'hot' items. You can't move small objects to get around them, you can't jump, it's all very 1996.

The end result is that it's just no fun. The Huntsman is designed well. I like the idea of the slow, inevitable stalker-like villain. The story is interesting, the acting is good, the way the ghosts interact with your smartphone is clever. None of that can counteract the tedious nature of the game. It defies common sense and logic: if you were really trying to navigate a maze and were somehow incapable of carrying more than one small item at a time, you'd figure out SOME way to mark progress in the maze. Breadcrumbs, whatever. Drawing out a map. SOMETHING. Nobody would just wander around lost, repeatedly. The building is full of potato sacks, but you never grab one to carry these items in. It's all just a way to draw out what amounts to an extremely small game. You could blow through this in two hours if you could carry more than one item.

I wish the devs would have consulted with more experienced designers in the development of the game. Just a handful of other environments, a smaller maze, and an increased limit of carrying such as three items would have made the difference between an atomspheric movie-you-play-through and a game that's effectively a spooky version of taking out the trash.
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